Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.25 @ 01:27:22 Player: ofunderland Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (4663) 4663 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 9757 Bonus ------- Follower Combat Kills 40 Friendly Fire -36 Cogmind --------- Core Integrity 1109/1150 Matter 241/300 Energy 319/330 System Corruption 1% Temperature Cool (0) Location -4/Factory Parts ------- Power (4) Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Fission Core Propulsion (5) Improved Treads Armored Treads Medium Treads Improved Medium Treads Armored Medium Treads Utility (6) Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Large Storage Unit Weapon (5) Tesla Rifle Long-range Proton Cannon Matter Neutralizer Flak Gun KE Penetrator Inventory (10) Light Nuclear Core Armored Medium Treads Heavy Treads Peak State ------------ Power Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Fission Core Propulsion Improved Treads Armored Treads Medium Treads Improved Medium Treads Armored Medium Treads Utility Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Large Storage Unit Hardened Light Armor Plating Weapon Tesla Rifle Long-range Proton Cannon Matter Neutralizer Flak Gun KE Penetrator Inventory Light Nuclear Core Armored Medium Treads Heavy Treads [Rating: 87] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . 1 . . 1 . . 1 Propulsion 3 | . . 1 1 . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 3 | . . . 1 . 1 . 1 Parts Attached 78 | 7 8 4 9 19 7 19 5 Power 23 | 1 2 . 3 9 2 5 1 Engine 6 | 1 2 . 1 2 . . . Core 17 | . . . 2 7 2 5 1 Reactor . | . . . . . . . . Propulsion 23 | 2 4 2 1 6 . 8 . Treads 19 | . 2 2 1 6 . 8 . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 1 1 1 2 4 1 Device 6 | 1 . . 1 . 2 2 . Storage 3 | 1 1 . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 1 . 2 . Artifact . | . . . . . . . . Weapon 19 | 2 1 1 4 3 3 2 3 Energy Gun 8 | . . . 2 2 2 2 . Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 5 | 2 . . 1 1 . . 1 Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 13 | . . . 2 3 1 4 3 Power 3 | . . . 2 1 . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . 1 . 2 1 Weapon 5 | . . . . 1 1 1 2 Highest Loss Streak 2 | . . . 2 2 1 1 1 Average Slot Usage (%) 95 | . 99 97 97 96 94 92 95 Engine 8 | . 24 20 9 9 . . . Core 10 | . . . 4 11 18 16 20 Treads 25 | . 14 27 33 28 25 25 25 Leg 1 | . 10 . . . . . . Device 13 | . 12 10 9 12 18 15 20 Storage 7 | . 12 10 8 7 6 5 5 Protection 5 | . . 10 6 7 2 7 4 Energy Gun 8 | . . . 3 12 11 12 9 Energy Cannon 1 | . . . . . 5 2 3 Ballistic Gun 7 | . 14 3 8 7 6 5 7 Ballistic Cannon 3 | . 9 10 10 . . . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 15 28 30 36 57 64 69 83 Greatest Support 128 | 20 40 60 80 93 70 128 128 Greatest Overweight (x) 3 | 3 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 9 10 9 Average Carried 9 | 3 8 9 9 9 8 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 9 10 4 Class Distribution -------------------- 41% | Tank 26% | Mutant 13% | Scavenger-Tank 11% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Gunner | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2071 | 223 240 121 373 426 210 398 80 Remotely . | . . . . . . . . Salvage Created 5082 | . 293 190 405 1384 709 1744 357 Parts 292 | . 31 19 15 78 42 87 20 Haulers Intercepted 2 | . . 1 . . . . 1 Recyclers Shooed 3 | . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 91 | . 9 4 8 20 14 29 7 Guns 66 | . 5 1 4 20 11 24 1 Cannons 18 | . 4 1 4 . 3 4 2 AOE 7 | . . 2 . . . 1 4 Classes Destroyed 14 | . 4 2 3 3 2 . . Worker 6 | . . . 1 4 1 . . Builder 6 | . 2 1 . 2 . 1 . Hauler 2 | . . 1 . . . . 1 Recycler 3 | . . . 1 2 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . . 1 . . Watcher 8 | . 1 3 1 1 . 2 . Swarmer 23 | . 4 . . 3 5 7 4 Grunt 28 | . 5 3 6 6 1 7 . Brawler 3 | . . 1 . 1 . 1 . Duelist 1 | . . . . . 1 . . Sentry 14 | . . . 2 5 2 4 1 Hunter 7 | . . . . 4 2 1 . Programmer 15 | . . . . 1 3 9 2 Best Kill Streak 11 | . 4 3 7 11 3 4 5 Combat Bots Only 5 | . 2 2 5 3 3 4 4 Max Kills in Single Turn 5 | . 1 3 1 2 2 3 5 Gunslinging 1 | . . . . 1 . . . Exploded 4 | . . 1 . . . 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 3614 | . 90 155 470 1018 687 957 237 Core 252 | . 5 13 18 78 34 63 41 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 98 96 96 88 96 93 . Volleys Fired 201 | . 17 14 30 53 27 51 9 Largest 5 | . 2 2 3 3 4 4 5 Hottest 312 | . 55 65 180 180 238 263 312 Shots Fired 613 | . 34 28 88 143 96 189 35 Gun 464 | . 19 8 34 143 69 164 27 Cannon 143 | . 15 14 54 . 27 25 8 Launcher 6 | . . 6 . . . . . Special . | . . . . . . . . Kinetic 285 | . 34 22 84 53 27 50 15 Thermal 148 | . . . 4 12 26 97 9 Explosive 6 | . . 6 . . . . . Electromagnetic 174 | . . . . 78 43 42 11 Robot Hit Streak 83 | . 16 18 37 46 46 83 38 Robot Miss Streak 4 | . 1 1 1 2 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 516 | . 27 25 78 125 83 155 23 Core Hits 357 | . 15 12 31 103 50 124 22 Critical Hits 6 | . 1 . . . 1 4 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 5 | . . . . . 1 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10946 | . 389 589 945 2703 1623 3894 803 Guns 7581 | . 230 84 304 2013 1211 3313 426 Cannons 1924 | . 159 186 633 . 412 312 222 Explosions 1384 | . . 309 . 657 . 263 155 Melee . | . . . . . . . . Ramming 57 | . . 10 8 33 . 6 . Kinetic 4260 | . 389 270 851 1112 474 934 230 Thermal 4195 | . . . 86 775 557 2385 392 Explosive 467 | . . 309 . 158 . . . Electromagnetic 1967 | . . . . 625 592 569 181 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 3 4 1 Average Corruption 2 | . . . 1 1 2 2 1 Corruption Purged . | . . . . . . . . Effects 29 | . . . 7 3 7 12 . Message Errors 8 | . . . 2 . 2 4 . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 3 | . . . 2 . 1 . . Energy Discharges 7 | . . . 1 1 . 5 . Data Loss (minor) 5 | . . . 2 . 2 1 . Targeting Errors 4 | . . . . 2 1 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 275 | . . . 7 142 17 104 5 Projectiles 29 | . . . 7 . 17 . 5 Explosions 246 | . . . . 142 . 104 . Melee . | . . . . . . . . Knockbacks 16 | . 3 4 9 . . . . Impact . | . . . . . . . . Kinetic 14 | . 3 4 7 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 190 | . . 13 . 153 . 24 . Shots 7 | . . 2 . 4 . 1 . Rammed 7 | . . 1 1 4 . 1 . Targets Rammed 7 | . . 1 1 4 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 369 | . 60 45 201 369 146 102 28 Average Temperature 57 | . 17 15 50 112 27 24 19 Received Heat Transfer 1041 | . 48 99 369 345 9 171 . Effects 2 | . . . . 2 . . . Shutdowns 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 2 1 2 . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 21 | . . . . 3 2 16 . Heat Transferred 6690 | . . . 200 975 1175 3981 359 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 426 | . 140 153 206 426 315 333 236 Average Influence 90 | . 57 78 56 91 109 120 93 Maximum Alert Level 2 | . . . 1 2 1 1 1 Low Security (%) 89 | . . . . . . . . Level 1 10 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . . . 6 6 13 . Investigation 3 | . . . . 1 1 1 . Extermination 8 | . . . . 2 2 4 . Reinforcement 8 | . . . . 3 3 2 . Assault . | . . . . . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 1 4 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 15 8 16 32 17 34 10 Peak Tracking Total 8 | . 3 3 4 5 4 4 8 Tactical Retreats 4 | . 2 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . 1 2 2 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed 9 | . 6 . . . 3 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 15 | . . . 2 10 . 3 . Max in Single Turn 4 | . . . 1 4 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 3 2 3 3 2 4 . Terminals 17 | . 3 2 3 3 2 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 10 6 9 6 9 16 . Successful 39 | . 8 6 8 4 5 8 . Failed 17 | . 2 . 1 2 4 8 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 56 | . 10 6 9 6 9 16 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 39 | . 8 6 8 4 5 8 . Record 3 | . . 1 2 . . . . Prototype ID Bank 2 | . 1 . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . Alert Level 3 | . . 1 1 1 . . . Unreport Threat 3 | . . 1 2 . . . . Locate Traps 5 | . 2 . . 1 1 1 . Disarm Traps 1 | . . . . 1 . . . Reprogram Traps 4 | . 3 . . . 1 . . Dispatch Records 4 | . . 2 1 . . 1 . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . Recall Reinforcements 2 | . . . . . 1 1 . Recall Assault 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . Zone Layout 4 | . 1 . 1 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 2 3 3 2 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . 28 . . . Total Damage 499 | . . . . 499 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6503 | 94 864 333 755 1808 944 1533 172 Spaces Moved 3452 | 67 525 162 381 977 504 755 81 Core 11 | 11 . . . . . . . Treads 3136 | . 276 162 381 977 504 755 81 Legs 305 | 56 249 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 156 158 159 164 Average Speed 156 | 113 141 160 160 157 158 163 164 Slowest Speed 200 | 200 160 160 160 160 158 165 164 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 63 25 36 28 18 22 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 155 | . . 34 . 67 . 46 8 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 152 | . . 34 . 67 . 46 5 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4098 | 81 615 207 465 1131 581 922 96 Wait 304 | . 55 22 33 66 41 87 . Move 3445 | 66 524 161 380 976 503 754 81 Hop . | . . . . . . . . Pick Up 23 | 8 5 2 5 1 . 2 . Fast Attach 27 | 6 1 2 5 2 2 5 4 Attach 16 | 1 1 1 3 4 2 3 1 Detach . | . . . . . . . . Swap 35 | . 6 1 1 13 3 11 . Drop 40 | . 6 3 7 12 3 8 1 Fire 201 | . 17 14 30 53 27 51 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 1 1 4 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered exit to Mines (range 14) 668 | -10/Materials | Discovered exit to Mines (range 8) 837 | -10/Materials | Identified exit to Materials 837 | -10/Materials | Discovered exit to Materials (range 10) 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Identified exit to Mines 1277 | -9/Materials | Identified exit to Materials 1277 | -9/Materials | Discovered exit to Materials (range 4) 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1598 | -8/Materials | Build established: Skirmisher 2042 | -8/Materials | Identified exit to Factory 2042 | -8/Materials | Discovered exit to Factory (range 4) 2047 | -8/Materials | Entered Factory 2047 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2352 | -7/Factory | Build established: Tank 3330 | -7/Factory | Build established: Mutant 3621 | -7/Factory | Allied Derelicts emerged from ambush trap array 3749 | -7/Factory | Build established: Tank 3813 | -7/Factory | Identified exit to Factory 3813 | -7/Factory | Discovered exit to Factory (range 12) 3855 | -7/Factory | Entered another Factory area 3855 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4607 | -6/Factory | Build established: Gunner 4688 | -6/Factory | Identified exit to Lower Caves 4688 | -6/Factory | Discovered exit to Lower Caves (range 15) 4786 | -6/Factory | Identified exit to Factory 4786 | -6/Factory | Discovered exit to Factory (range 8) 4799 | -6/Factory | Entered another Factory area 4799 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4869 | -5/Factory | Identified exit to Upper Caves 4869 | -5/Factory | Discovered exit to Upper Caves (range 7) 4988 | -5/Factory | Garrison activated, responded to threat 5143 | -5/Factory | Build established: Tank 5959 | -5/Factory | Build established: Scavenger-Tank 6038 | -5/Factory | Garrison activated, responded to threat 6269 | -5/Factory | Identified exit to Factory 6269 | -5/Factory | Discovered exit to Factory (range 15) 6332 | -5/Factory | Entered another Factory area 6332 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6504 | -4/Factory | Self-destructed Last Messages --------------- 06494_ K-01 Serf collects debris. 06496_ R-10 Processor collects Sml. Matter Pod. 06497_ Destroyed VTOL Module. 06497_ Penetrated by Slug. 06499_ K-01 Serf collects debris. 06499_ Penetrated by Slug. 06499_ Hrd. Light Armor Plating destroyed. 06499_ K-01 Serf collects debris. 06500_ R-10 Processor collects Wheel. 06500_ Chain reaction triggered in Lgt. Nuclear Core. 06500_ S-27 Virus destroyed. 06500_ Slug penetrates A-15 Conveyor. 06500_ A-15 Conveyor destroyed. 06501_ K-01 Serf collects debris. 06501_ Penetrated by Slug. 06503_ K-01 Serf collects debris. 06503_ Slug penetrates R-10 Processor. 06503_ R-10 Processor destroyed. 06503_ K-01 Serf destroyed. 06504_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #???????????????#########??????????????????? | | #???????????????# #??????????????????? | | """" #?????########### #??????????????????? | | """" ####### #??????????????????? | | """ + % #??????????????????? | | """" ####### k #??????????????????? | | """" #?????###+####+## #??????????????????? | | """" #?????# ## #??????????????????? | | """" #?????# """ """#### ###??????????????????? | | #?????# """ """#??# #????????????????????? | | #?????# """ ""#??#w #????????????????????? | | #?????# F""#??# % #????????????????????? | | #######?????# """ """#?## R%######???????????????? | | ????????????# """ #?# @ ! ????????? | | ????????????# """ #?# =% ????????? | | ????????????# #?# * k ????????? | | ????????????##########?# ?????????? | | ???????????????????????# *== A ?????????? | | ???????????????????????# [%u##########??????????? | | ???????????????????????# != #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????;*= u#???????????????????? | | ???????????????????????;%%% #???????????????????? | | ???????????????????????;%[= u#???????????????????? | | ???????????????????????=[ ???????????????????? | | ???????????????????????g ???????????????????? | | ???????????????????????k[ ???????????????????? | | ???????????????????????%! ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 47 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Shopping List Challenges ------------ None Game ------ Seed EnergyNeutrinoPerforator Manual? 0 Play Time 01:13:13 Cumulative 5.0 hours Start 2019.11.20 @ 15:25:02 End 2019.11.25 @ 01:27:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64d77fd8-1fe2-4dac-984f-bb9c4351488f