Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 00:39:15

Player: Khanable

Result: Destroyed by 8G-DJC(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (906)      906
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1731

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Tractor Beam
>               --- WEAPON (2) -------
          Light Cannon
                Ripper
>               --- INVENTORY (15) ---
                Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod (200)
         Medium Laser
                Particle Gun
     Subdweller Beam Cannon
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Tractor Beam
>               --- WEAPON -----------
          Light Cannon
                Ripper
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
         Medium Laser
                Particle Gun
     Subdweller Beam Cannon
                Grenade Launcher
                Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   14  7   8   
  Power                    5    | 2   2   1   .   
    Engine                 3    | 2   1   .   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   5   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   5   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 3    | .   2   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   4   4   4   
    Energy Gun             4    | .   2   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               4    | .   .   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   2   .   2   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 96  
  Engine                   5    | .   9   5   .   
  Core                     7    | .   2   8   14  
  Leg                      28   | .   28  28  28  
  Device                   12   | .   12  14  11  
  Storage                  14   | .   14  14  14  
  Energy Gun               8    | .   10  12  1   
  Ballistic Gun            3    | .   9   .   .   
  Ballistic Cannon         11   | .   7   14  11  
  Launcher                 4    | .   .   1   15  
Peak Build Rating          13   | 5   9   11  13  
  Average Rating           9    | 3   8   10  10  
  On Entrance              6    | .   5   9   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 8   32  32  32  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   10  15  15  
  Most Carried             15   | 4   13  15  15  
  Average Carried          11   | 2   8   14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   13  15  14  

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1265 | 159 688 218 200 
  Remotely                 109  | .   .   .   109 
Salvage Created            1182 | .   840 200 142 
  Parts                    78   | .   54  17  7   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  23   | .   13  5   5   
  Guns                     11   | .   11  .   .   
  Cannons                  4    | .   1   3   .   
  AOE                      7    | .   .   2   5   
Classes Destroyed          10   | .   7   1   2   
  Builder                  2    | .   2   .   .   
  Tunneler                 3    | .   .   3   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | .   3   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    12   | .   10  2   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           7    | .   7   3   2   
  Combat Bots Only         6    | .   6   3   2   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        116  | .   78  17  21  
  Missed                   29   | .   23  2   4   
Damage Taken               1333 | .   685 155 493 
  Core                     252  | .   128 34  90  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              107  | .   68  28  11  
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   100 100 65  
Shots Fired                202  | .   135 49  18  
  Gun                      149  | .   128 21  .   
  Cannon                   35   | .   7   22  6   
  Launcher                 18   | .   .   6   12  
  Special                  .    | .   .   .   .   
  Kinetic                  134  | .   106 22  6   
  Thermal                  50   | .   29  21  .   
  Explosive                18   | .   .   6   12  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | .   12  8   6   
  Robot Miss Streak        5    | .   5   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           112  | .   77  24  11  
  Core Hits                60   | .   35  11  14  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   3   1   .   
    Burn                   2    | .   2   .   .   
    Blast                  2    | .   1   1   .   
Melee Attacks              3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Slashing                 3    | .   .   .   3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1972 | .   917 502 553 
  Guns                     1000 | .   886 114 .   
  Cannons                  355  | .   31  276 48  
  Explosions               543  | .   .   112 431 
  Melee                    74   | .   .   .   74  
  Ramming                  .    | .   .   .   .   
  Kinetic                  1000 | .   676 276 48  
  Thermal                  392  | .   241 151 .   
  Explosive                506  | .   .   75  431 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 74   | .   .   .   74  
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            14   | .   .   14  .   
  Projectiles              14   | .   .   14  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 6    | .   .   6   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  6    | .   .   6   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      41   | .   .   29  12  
  Shots                    2    | .   .   1   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        234  | .   101 234 9   
  Average Temperature      42   | .   27  66  9   
  Received Heat Transfer   468  | .   384 6   78  
  Effects                  3    | .   .   3   .   
    Interference           3    | .   .   3   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   1   .   .   
  Combat Hostiles          1    | .   1   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         1123 | .   814 309 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             240  | .   226 240 .   
  Initial                  7    | .   .   7   .   
  Average                  57   | .   63  55  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         92   | 100 93  90  .   
  Level 1                  7    | .   6   9   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   21  5   5   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          7    | .   .   7   .   
  Max in Single Turn       4    | .   .   4   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   21  .   .   
  Successful               4    | .   4   .   .   
  Failed                   17   | .   17  .   .   
    Catastrophic           6    | .   6   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   10  .   .   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4264 | 74   1562 1622 1006 
Spaces Moved               2273 | 56   914  800  503  
  Core                     9    | 9    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2264 | 47   914  800  503  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  
  Average Speed            169  | 108  144  190  190  
  Slowest Speed            190  | 120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 5    94   95   36   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 5    | .    .    5    .    
Terrain Destroyed          33   | .    .    10   23   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      33   | .    .    10   23   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2491 | 67   1039 853  532  
  Wait                     24   | .    10   14   .    
  Move                     2270 | 55   913  799  503  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 3    18   2    4    
  Fast Attach              10   | 6    4    .    .    
  Attach                   7    | 1    3    .    3    
  Detach                   3    | 2    .    .    1    
  Swap                     19   | .    7    7    5    
  Drop                     21   | .    16   3    2    
  Fire                     107  | .    68   28   11   
  Melee                    3    | .    .    .    3    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 9)
  601 | -10/Materials | Discovered new exit (range 3)
  608 | -10/Materials | Core integrity fell below 50%
  712 | -10/Materials | Discovered new exit (range 10)
  907 | -10/Materials | Build established: Scavenger-Mutant
 1075 | -10/Materials | Discovered new exit (range 15)
 1454 | -10/Materials | Discovered new exit (range 15)
 1637 | -10/Materials | Entered Mines
 1743 | -10/Mines     | Discovered new exit (range 15)
 1759 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1931 | -10/Mines     | Learned location of Zion (-6)
 2263 | -10/Mines     | Discovered new exit (range 8)
 2728 | -10/Mines     | Discovered new exit (range 6)
 3259 | -10/Mines     | Entered Subcaves
 3356 | -10/Subcaves  | Core integrity fell below 20%
 3656 | -10/Subcaves  | Build established: Mutant
 3738 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3818 | -10/Subcaves  | Shifting Twisted Machinery released Ripper
 4053 | -10/Subcaves  | Discovered new exit (range 8)
 4265 | -10/Subcaves  | Destroyed by 8G-DJC(R) with Subdweller Machine Gun

 Last Messages 
---------------
BB-Y1S(R) destroyed.
Acquired 31 matter.
Subatomizers dissect the Disposable Heat Sink. <x2>
Acquired 12 matter.
Subatomizers dissect the Disposable Heat Sink.
Acquired 7 matter.
Acquired 12 matter. <x2>
Triggered Shrapnel Trap.
An expanding cloud of shrapnel blasts out in all directions.
LV-VXC(R) destroyed.
Subatomizers dissect the Disposable Heat Sink.
Acquired 32 matter.
Subatomizers dissect the Disposable Heat Sink.
EXIT=FOUND
Acquired 3 matter.
Subatomizers dissect the Disposable Heat Sink.
Acquired Sub. Beam Cannon.
Subatomizers dissect the Disposable Heat Sink. <x2>
Triggered Shrapnel Trap.
An expanding cloud of shrapnel blasts out in all directions.

 Map 
-----
+----------------------------------------------------+
|            ###   #???????????????????????????????? |
|            ##    #???????????????????????????????? |
|    ###          ##???????????????????????????????? |
|   ##?##        ##????????? #?????????????????????? |
|   ????#      ###?????????  #?????????????????????? |
|   ????#  #####??????????   #?????????????????????? |
|  #????#  #??????????????   #?????????????????????? |
| #????##  #?###?????????    #?????????????????????? |
| ??####   ### ###??????#    #?????????????????????? |
| ###            #?????#    #??  ??????????????????? |
| #              ######     ##    ?????????????????? |
|                ##               ?????????????????? |
|          ##                    #?????????????????? |
| ##  #######                   #??????????????????? |
| ?#  ##??###                   ##?????????????????? |
| ?#   ####                        ????????????????? |
| #######                          ????????????????? |
| #  #  #      ##        "##       ????????????????? |
|             ###        ##???? ##?????????????????? |
|            ####        #?????????????????????????? |
|      # ##  ###         #?????????????????????????? |
| # ###########          ##????????????????????????? |
| ^ "##?????##    ##      ####?????????????????????? |
|   ""#????##     ##         #?????????????????????? |
|    "#????#      ##         #?????????????????????? |
|     ##???#      ###    ##@ #?????????????????????? |
|     ^###?##     ###   ### R#?????????????????????? |
|        ##?##    ##    #?#" ## ???????????????????? |
| ^       #??##   ##    ##""  ""???????????????????? |
| #  ^    #???#           """""????????????????????? |
| #    ####???#          "  "" "#??????????????????? |
| ######??????#           " "####??????????????????? |
| ????????????#  #####     "##?????????????????????? |
| ????????????####???########??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegAntimissileFilter
  Manual?         0
Play Time         00:21:34
  Cumulative      21.4 hours
  Start           2024.08.13 @ 00:18:15
  End             2024.08.13 @ 00:39:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b581eb8c-443a-4032-a9d5-0ae60e426849