Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 14:08:17 Player: puppuppit Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (174) 870 Value Destroyed (5836) 5836 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2221) 2221 TOTAL SCORE: 14327 Bonus ------- High Alert Combat Kills 1234 Follower Combat Kills 205 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 35/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Salvage Targeting Computer Improved Propulsion Shielding Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Heavy Laser AWS/Gauss Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet Combat Airjet > --- UTILITY ---------- Small Storage Unit Advanced Shield Generator Hacking Suite System Shield > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Heavy Ion Engine Compact Matter Pod Launcher Guidance Computer Long-range Tractor Beam Missile Launcher Missile Launcher [Rating: 49] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Missile Launcher Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 4 | . . . . . . . 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 142 | 8 22 11 16 2 2 . 17 21 11 9 2 1 17 . 3 Power 13 | 1 5 2 1 . . . 2 2 . . . . . . . Engine 12 | 1 5 2 1 . . . 2 1 . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 46 | 3 11 5 6 1 1 . 8 4 1 1 . 1 4 . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . . Hover 38 | . 11 5 6 1 1 . 8 4 1 1 . . . . . Flight 5 | . . . . . . . . . . . . 1 4 . . Utility 31 | 2 3 2 4 . . . 4 3 3 3 . . 5 . 2 Device 10 | 1 . . . . . . 1 2 1 2 . . 3 . . Storage 2 | 1 . . . . . . . . 1 . . . . . . Processor 5 | . 1 . . . . . 1 1 . . . . 1 . 1 Hackware 5 | . . . 1 . . . 2 . . 1 . . 1 . . Protection 9 | . 2 2 3 . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 52 | 2 3 2 5 1 1 . 3 12 7 5 2 . 8 . 1 Energy Gun 5 | . 1 . 2 . . . . . . . . . 2 . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 16 | 2 1 1 . . 1 . 2 3 1 . . . 4 . 1 Ballistic Cannon 5 | . . . . . . . . . 3 2 . . . . . Launcher 24 | . 1 1 3 1 . . 1 9 2 3 1 . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 7 | . . 7 . . . . . . . . . . . . . Parts Lost 37 | . 3 5 1 . . . . 3 1 6 6 . 7 . 5 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 15 | . 1 2 . . . . . 2 . 3 2 . 3 . 2 Utility 12 | . . . 1 . . . . 1 1 2 2 . 3 . 2 Weapon 9 | . 2 2 . . . . . . . 1 2 . 1 . 1 Highest Loss Streak 5 | . 3 5 1 . . . . 2 1 2 5 . 3 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 89 98 100 86 88 88 95 98 85 47 10 28 53 45 Engine 5 | . 13 9 10 11 11 11 9 3 . . . . . . . Core 3 | . . . . . . . . 5 9 9 4 . . . . Hover 29 | . 24 26 42 44 44 44 36 35 35 26 9 . . . . Device 4 | . 1 . . . . . 7 8 9 7 8 . 7 7 5 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 4 . . . . Processor 3 | . . . . . . . . 4 9 9 9 7 . 7 7 Hackware 4 | . . . . . . . 15 13 3 4 . . 4 7 7 Protection 5 | . 11 14 11 11 11 11 1 . 5 3 . . . . 2 Energy Gun 1 | . . . 5 11 . . . . . . 2 . . 7 6 Ballistic Gun 5 | . 20 14 5 . 7 11 8 3 1 . . . 3 7 1 Ballistic Cannon 1 | . . . . . . . . . 7 7 3 . . . . Launcher 6 | . 5 9 11 11 . . . 10 7 9 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 31 | 12 14 14 23 21 24 24 26 31 29 29 29 . 8 6 9 Greatest Support 38 | 26 20 19 38 38 38 33 36 38 38 38 21 6 10 10 10 Greatest Overweight (x) 2 | . . 1 . . . . . 1 1 1 1 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | 2 7 7 7 8 7 7 7 7 7 6 6 4 3 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Class Distribution -------------------- 75% | Mutant 14% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Sprinter | -7/Data Miner Derelict-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Matter Collected 4338 | 352 374 435 723 75 . 51 183 625 460 487 . . 546 . 27 Remotely 216 | . . . . . . . . 10 . 156 . . 50 . . Salvage Created 4504 | 170 590 150 879 69 . 145 679 827 278 433 11 . 273 . . Parts 301 | 8 40 5 69 13 . 3 48 62 11 22 5 . 15 . . Haulers Intercepted 8 | . 2 . 5 . . . . . 1 . . . . . . Recyclers Shooed 5 | 3 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . . 14 . 6 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Combat Hostiles Destroyed 140 | . 12 9 17 7 . 3 16 38 10 17 2 . 9 . . Guns 55 | . 9 7 5 1 . 3 10 15 . . . . 5 . . Cannons 4 | . . . . . . . . . 3 1 . . . . . AOE 81 | . 3 2 12 6 . . 6 23 7 16 2 . 4 . . Classes Destroyed 15 | 2 6 1 2 . . . 1 2 . 1 . . . . . Worker 5 | . 1 . 1 . . . . . 2 . 1 . . . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 7 | 4 . . 1 1 . . 1 . . . . . . . . Hauler 8 | . 2 . 5 . . . . . 1 . . . . . . Recycler 4 | 1 1 . 2 . . . . . . . . . . . . Operator 4 | . 2 . . . . . 1 . 1 . . . . . . Watcher 11 | . 3 . 4 . . . 4 . . . . . . . . Swarmer 48 | . 3 . 3 7 . . 6 19 3 . 2 . 5 . . Grunt 50 | . 9 2 6 . . 3 5 10 4 7 . . 4 . . Duelist 2 | . . . . . . . . . . 2 . . . . . Sentry 20 | . . . 8 . . . 4 4 2 2 . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . Hunter 4 | . . . . . . . 1 1 1 1 . . . . . Programmer 8 | . . . . . . . . 3 . 5 . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | 4 7 7 9 4 . 3 7 10 3 5 3 . 5 . . Combat Bots Only 10 | . 3 7 6 4 . 3 6 10 3 5 2 . 5 . . Max Kills in Single Turn 6 | 1 2 2 4 3 . 1 6 4 3 3 3 . 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 6 | . 2 1 2 3 . . 6 4 3 3 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Damage Taken 4851 | . 507 431 349 102 . 131 168 494 422 550 448 71 670 . 508 Core 1537 | . 113 130 50 38 . 18 28 91 54 74 238 59 302 . 342 Absorbed by Shields 243 | . . . . . . . 58 172 7 6 . . . . . Redirected to Shielding 199 | . 27 32 . 11 . 4 . . 42 62 . . . . 21 Regen/Repaired (Parts) 170 | . . . 97 . . . 43 . 30 . . . . . . Core Remaining (%) 46 | 100 . 2 . . . 73 . . . . 11 . . . . Volleys Fired 269 | 23 43 26 51 5 . . 1 27 36 42 1 . 10 . 4 Largest 2 | 2 2 2 2 2 . . 1 2 2 2 1 . 1 . 2 Hottest 96 | 40 70 50 89 89 . . 36 72 96 87 39 . 69 . 83 Shots Fired 580 | 46 85 42 89 7 . 13 56 90 55 64 2 . 23 . 8 Gun 366 | 46 74 38 51 5 . 13 55 55 5 . 1 . 15 . 8 Cannon 76 | . . . . . . . . . 36 40 . . . . . Launcher 138 | . 11 4 38 2 . . 1 35 14 24 1 . 8 . . Special . | . . . . . . . . . . . . . . . . Kinetic 395 | 46 70 38 22 . . 13 55 55 39 40 . . 13 . 4 Thermal 45 | . 4 . 29 5 . . . . . . 1 . 2 . 4 Explosive 138 | . 11 4 38 2 . . 1 35 14 24 1 . 8 . . Electromagnetic 2 | . . . . . . . . . 2 . . . . . . Robot Hit Streak 28 | 7 11 6 10 2 . 13 13 28 11 10 1 . 11 . 4 Robot Miss Streak 6 | 4 2 3 6 1 . 1 2 1 3 3 1 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Autonomous 138 | . . . . . . 13 55 56 . . . . 14 . . Shots Hit Robots 387 | 25 55 28 49 4 . 12 47 67 33 39 2 . 20 . 6 Core Hits 277 | 9 36 18 46 8 . 5 25 55 25 35 3 . 12 . . Critical Kills 2 | . . . . . . . 2 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 7 | . . . 2 . . . 3 . 1 . . . . . 1 Burn 3 | . . . 2 . . . . . . . . . . . 1 Destroy 3 | . . . . . . . 3 . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14887 | 269 975 529 1773 428 . 347 1708 3490 1686 2296 260 24 944 . 158 Guns 5357 | 269 540 310 412 29 . 347 1368 1397 66 . . . 461 . 158 Cannons 1131 | . . . . . . . . . 617 514 . . . . . Explosions 8335 | . 435 219 1361 399 . . 340 2093 1003 1782 220 . 483 . . Melee 40 | . . . . . . . . . . . 40 . . . . Ramming 24 | . . . . . . . . . . . . 24 . . . Kinetic 6062 | 269 505 310 204 . . 347 1368 1397 630 514 . . 422 . 96 Thermal 394 | . 35 . 208 29 . . . . 21 . . . 39 . 62 Explosive 8314 | . 435 219 1361 399 . . 340 2093 982 1782 220 . 483 . . Electromagnetic 53 | . . . . . . . . . 53 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . 40 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 7 1 1 1 1 1 1 1 3 3 1 1 1 1 Average Corruption 1 | . . 7 1 1 1 1 1 1 1 2 3 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 37 | . . . . 1 1 1 . 9 3 14 3 1 4 . . Message Errors 3 | . . . . . . . . 1 1 1 . . . . . Matter Fused 10 | . . . . 1 . . . 2 . 5 . . 2 . . Heat Flow Errors 6 | . . . . . . . . 2 . 2 1 . 1 . . Energy Discharges 10 | . . . . . . 1 . 3 . 3 1 1 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . 1 . . 1 1 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 419 | . 17 . 63 47 . . 72 42 29 136 13 . . . . Projectiles 48 | . . . . . . . . . 21 27 . . . . . Explosions 371 | . 17 . 63 47 . . 72 42 8 109 13 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 5 5 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . 5 5 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 483 | . 30 18 73 46 . . . 76 75 63 . 11 91 . . Shots 13 | . 1 1 2 1 . . . 2 2 2 . . 2 . . Rammed 5 | . . . . . . . . . . . 1 4 . . . Targets Rammed 5 | . . . . . . . . . . . 1 4 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 347 | . 23 20 161 59 . . . 248 347 284 150 . 194 . . Average Temperature 72 | . 7 8 49 24 . . . 56 100 108 88 . 103 . . Received Heat Transfer 1041 | . 213 55 108 . . 54 18 131 153 72 126 12 99 . . Effects 6 | . . . . . . . . . 4 2 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . . . . 1 2 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . 3 . . . . . . . . . Heat Transferred 1124 | . 75 . 666 74 . . . . 50 . . . 74 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Peak Influence 1479 | 25 344 214 850 569 . 137 399 1479 1049 1312 877 449 . . . Initial 720 | . 16 133 1 331 . . 53 102 720 648 639 399 . . . Average 595 | 13 206 117 474 478 . 114 187 941 873 1100 695 408 . . . Maximum Alert Level 4 | . 1 1 3 2 . . 1 4 3 4 3 2 . . . Low Security (%) 27 | 100 48 97 21 . . 100 58 9 . . . . . . . Level 1 13 | . 51 2 11 . . . 41 2 . . . 35 . . . Level 2 18 | . . . 47 100 . . . 9 . 4 77 64 . . . Level 3 24 | . . . 19 . . . . 35 100 41 22 . . . . Level 4 16 | . . . . . . . . 42 . 53 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 3 . . . 1 . 3 . 3 1 . . . Investigation 7 | . 2 . 1 . . . . . 1 . 2 1 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . 1 . . . 1 . 1 . 1 . . . . Assault 2 | . . . 1 . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Distress Signals 6 | . 1 1 . . . . 1 . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 215 | . 21 17 20 5 . 4 19 34 12 17 23 6 23 . 14 Peak Tracking Total 11 | . 6 8 7 4 . 3 6 8 7 5 11 5 7 . 7 Tactical Retreats 15 | . . 2 . . . . . 1 2 1 3 . 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Traps Triggered 16 | . . . . . . . 1 7 . 6 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 13 | . 12 . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Machines Disabled 24 | . 2 . 3 . . . 3 8 1 7 . . . . . Max in Single Turn 2 | . 1 . 1 . . . 1 2 . 1 . . . . . Garrison Relay 3 | . . . . . . . . 2 . 1 . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Machines Accessed 61 | . 9 1 13 . 5 . 7 5 5 4 5 3 . 4 . Terminals 39 | . 7 1 10 . . . 4 5 2 4 3 3 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 . 1 . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . 2 . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 253 | . 29 5 46 . 50 . 39 12 14 6 15 8 . 29 . Successful 166 | . 13 2 25 . 50 . 24 3 11 3 3 3 . 29 . Failed 85 | . 15 3 21 . . . 15 9 3 3 11 5 . . . Catastrophic 13 | . 1 1 . . . . 1 3 1 . 3 3 . . . Database Lockouts 2 | . 1 . . . . . . . . . 1 . . . . Manual 48 | . 15 5 9 . 1 . 6 . . 1 9 2 . . . Terminals 112 | . 23 5 25 . . . 20 12 4 6 9 8 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 21 | . 2 . 8 . . . 5 . 4 . 2 . . . . Recycling Units 8 | . 4 . . . . . . . . . 4 . . . . Scanalyzers 31 | . . . 13 . . . 13 . 5 . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Terminal Hacks 116 | . 9 2 8 . 50 . 7 3 1 3 1 3 . 29 . Record 60 | . . . . . 49 . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . Robot Analysis 4 | . 3 . . . . . 1 . . . . . . . . Prototype ID Bank 11 | . 1 2 2 . . . 1 . 1 . 1 . . 3 . Open Door 2 | . . . . . . . . 1 . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 3 | . 2 . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . 2 . . . . 1 . . . Garrison Registry 2 | . . . . . . . . 1 . 1 . . . . . Security Stations 2 | . . . . . . . . 1 . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 . 5 . . . 4 . 4 . 1 . . . . Scan Component 8 | . 1 . 3 . . . 2 . 2 . . . . . . Repair 6 | . . . 2 . . . 2 . 2 . . . . . . Refit 2 | . 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . 1 . . . . Process 2 | . 1 . . . . . . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 29 | . . . 12 . . . 12 . 5 . . . . . . Insert Component 12 | . . . 5 . . . 6 . 1 . . . . . . Analyze 17 | . . . 7 . . . 6 . 4 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . Used 2 | . 1 . . . . . 1 . . . . . . . . Hacking Detections 45 | . 9 1 13 . . . 5 5 3 2 4 3 . . . Full Trace Events 9 | . 2 . 2 . . . . 1 1 . 2 1 . . . Feedback Events 2 | . . . 2 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 4 . . . 6 . 1 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . 2 . 1 . . . . . . Time 254 | . . . 96 . . . 64 . 94 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 20 | . 1 . . . . . . . . . 19 . . . . Retrieved Matter 1 | . 1 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 5 . . . 6 . 1 . . . . . . Part Schematics Acquired 11 | . . . 4 . . . 6 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 7 . 5 . . . . . Machine Destruction 12 | . . . . . . . . 7 . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Total Allies 10 | . . 2 . 3 . . . 2 . 2 . . . . 1 Largest Group 3 | . . 2 . 3 3 3 3 2 2 2 . . . . 1 Highest-Rated Group 96 | . . 42 . 40 40 40 40 64 64 56 . . . . 96 Highest-Rated Ally 96 | . . 31 . 16 16 16 16 39 39 31 . . . . 96 Total Orders 1 | . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 75 | . . 14 . 3 . 19 15 1 6 7 . . . . 10 Total Damage 1203 | . . 185 . 16 . 226 159 27 107 114 . . . . 369 Kills 11 | . . 3 . 1 . 1 1 1 1 2 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Robot Analysis Total 4 | . 3 . . . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 2 . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Turns Passed 7009 | 129 715 549 755 328 251 93 598 1132 504 1024 227 196 395 27 86 Spaces Moved 8885 | 56 756 755 809 497 386 111 739 1503 473 1063 269 409 774 83 202 Core 592 | 2 . . . . . . . . . . 182 226 164 . 18 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 134 | 54 80 . . . . . . . . . . . . . . Hover 7099 | . 676 755 809 497 386 111 739 1503 473 1063 87 . . . . Flight 1060 | . . . . . . . . . . . . 183 610 83 184 Fastest Speed 32 | 50 56 56 58 59 53 53 53 48 45 48 50 40 32 32 32 Average Speed 57 | 85 69 56 58 59 53 53 53 49 65 75 72 45 38 32 33 Slowest Speed 150 | 100 80 120 59 59 59 53 53 121 111 131 131 50 150 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . 2 4 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 95 99 73 78 88 15 54 96 42 75 33 13 88 69 41 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 6 | . . 1 . 1 1 . . . . . . . 2 1 . Known Exits Taken 7 | . 1 1 1 . . . 1 . 1 . 1 1 . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 . . . . . . 1 1 . Scrap Searched 14 | . . 3 . 2 . 1 . . . . . . 6 . 2 Spaces Dug 21 | . . . . . . . . . 21 . . . . . . Terrain Destroyed 1226 | . 47 24 321 26 . 8 38 286 115 270 15 . 76 . . Melee . | . . . . . . . . . . . . . . . . Projectile 60 | . . . . . . 8 30 5 15 . . . 2 . . AOE 1166 | . 47 24 321 26 . . 8 281 100 270 15 . 74 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Dat Pro Total 10393 | 92 872 836 1007 524 431 146 946 1847 607 1223 298 417 856 82 209 Wait 817 | . 9 34 96 18 40 32 173 204 72 71 15 . 53 . . Move 8853 | 55 755 754 808 496 385 110 738 1500 473 1061 268 405 765 82 198 Hop 8 | . . . . . . . . . . . . 2 4 . 2 Pick Up 75 | 4 18 5 16 1 . 2 4 7 6 6 1 3 2 . . Fast Attach 45 | 8 5 3 4 . 1 . 3 3 4 . . 1 10 . 3 Attach 50 | . 5 3 5 . . . 7 14 1 7 1 . 7 . . Detach 39 | 1 6 1 1 . 2 . 6 12 1 3 1 . 5 . . Swap 47 | . 12 5 7 2 1 . 7 4 6 2 1 . . . . Drop 87 | 1 19 5 19 2 2 2 7 7 8 3 7 3 . . 2 Fire 269 | 23 43 26 51 5 . . 1 27 36 42 1 . 10 . 4 Melee 2 | . . . . . . . . . . . 2 . . . . Ram 4 | . . . . . . . . . . . 1 3 . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . . 54 . 24 . . . . . Rewire 19 | . . . . . . . . 15 . 4 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 14) 130 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 5) 370 | -10/Materials | Central database locked down 472 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Discovered exit to Materials (range 16) 572 | -10/Materials | Lost 3 parts (1n2w) 649 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Entered Mines 846 | -10/Mines | Assembled infested the area 867 | -10/Mines | Core integrity fell below 50% 912 | -10/Mines | Core integrity fell below 20% 938 | -10/Mines | Destroyed 7 combat bots 940 | -10/Mines | Lost 5 parts (1p2n2w) 996 | -10/Mines | Learned Materials terminal intel 1084 | -10/Mines | Discovered exit to Materials (range 5) 1095 | -10/Mines | Discovered exit to Materials (range 8) 1163 | -10/Mines | Learned 2 Materials zone layouts 1177 | -10/Mines | Learned location of Mines (-8) 1189 | -10/Mines | Met a Derelict testing a Signal Generator 1191 | -10/Mines | Found Signal Generator 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Evolved 2 slots: Propulsion x2 1396 | -9/Materials | Loaded intel: 12 terminal locations 1460 | -9/Materials | Repaired Propulsion Shielding 1531 | -9/Materials | Repaired Broken Cmb. Airjet 1624 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Identified exit to Storage 1852 | -9/Materials | Discovered new exit (range 15) 2074 | -9/Materials | System Shield fried by hacking feedback 2080 | -9/Materials | Discovered new exit (range 12) 2149 | -9/Materials | Entered Mines 2159 | -9/Mines | Met a Derelict bent on vengeance 2337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2398 | -9/Mines | Discovered new exit (range 10) 2410 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2438 | -9/Mines | Discovered new exit (range 9) 2452 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2452 | -9/Mines | Discovered new exit (range 5) 2477 | -9/Mines | Entered Exiles 2477 | -9/Exiles | Accompanied by 3 allies 2492 | -9/Exiles | Met 8R-AWN 2504 | -9/Exiles | Met EX-HEX 2519 | -9/Exiles | Met EX-BIN 2526 | -9/Exiles | Aligned with FarCom system 2527 | -9/Exiles | Given EX-Vault access code 2549 | -9/Exiles | Opened EX-Vault 2552 | -9/Exiles | Found AWS/Gauss 2564 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2579 | -9/Exiles | Met EX-DEC 2584 | -9/Exiles | Learned location of Zion (-6) 2605 | -9/Exiles | Visited The Gauntlet 2682 | -9/Exiles | Discovered new exit (range 14) 2728 | -9/Exiles | Left Exiles lab with AWS/Gauss 2728 | -9/Exiles | Entered Mines 2728 | -8/Mines | Accompanied by 3 allies 2776 | -8/Mines | Discovered new exit (range 4) 2821 | -8/Mines | Entered Materials 2821 | -8/Materials | Accompanied by 3 allies 2821 | -8/Materials | Evolved 2 slots: Utility x2 2822 | -8/Materials | Identified exit to Factory 2966 | -8/Materials | Repaired Imp. Hover Unit 2999 | -8/Materials | Repaired Imp. Hover Unit 3044 | -8/Materials | Discovered exit to Factory (range 12) 3260 | -8/Materials | Build established: Hacker-Mutant 3400 | -8/Materials | Identified exit to Garrison 3419 | -8/Materials | Entered Garrison 3428 | -8/Garrison | Triggered checkpoint 3579 | -8/Garrison | Destroyed 7 combat bots 3580 | -8/Garrison | Triggered checkpoint 3604 | -8/Garrison | Triggered checkpoint 3610 | -8/Garrison | Triggered checkpoint 3631 | -8/Garrison | Destroyed 10 combat bots 3674 | -8/Garrison | Discovered new exit (range 10) 3709 | -8/Garrison | Learned Materials security intel 3752 | -8/Garrison | Discovered new exit (range 13) 3982 | -8/Garrison | Discovered new exit (range 14) 4000 | -8/Garrison | Triggered checkpoint 4128 | -8/Garrison | Triggered checkpoint 4131 | -8/Garrison | Discovered new exit (range 82) 4131 | -8/Garrison | Discovered new exit (range 52) 4131 | -8/Garrison | Discovered new exit (range 7) 4153 | -8/Garrison | Phase Generator disabled 4226 | -8/Garrison | Build established: Mutant 4258 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4346 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4390 | -8/Garrison | Garrison Relay disabled 4438 | -8/Garrison | Triggered checkpoint 4551 | -8/Garrison | Entered Materials 4551 | -8/Materials | Accompanied by 2 allies 4602 | -8/Materials | Repaired Gravmag System 4731 | -8/Materials | Discovered exit to Factory (range 3) 4951 | -8/Materials | First assault squad dispatched 5055 | -8/Materials | Identified exit to Garrison 5055 | -8/Materials | Entered Garrison 5059 | -8/Garrison | Learned Materials security intel 5216 | -8/Garrison | Triggered checkpoint 5242 | -8/Garrison | Discovered new exit (range 8) 5362 | -8/Garrison | Discovered new exit (range 8) 5374 | -8/Garrison | Triggered checkpoint 5418 | -8/Garrison | Garrison Relay disabled 5462 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Triggered checkpoint 5714 | -8/Garrison | Discovered new exit (range 23) 5714 | -8/Garrison | Discovered new exit (range 30) 5714 | -8/Garrison | Discovered new exit (range 49) 5988 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6079 | -8/Garrison | Entered Materials 6198 | -8/Materials | Core integrity fell below 50% 6228 | -8/Materials | Lost 5 parts (2n2u1w) 6282 | -8/Materials | Core integrity fell below 20% 6291 | -8/Materials | Discovered exit to Factory (range 15) 6294 | -8/Materials | Central database locked down 6306 | -8/Materials | Entered Factory 6306 | -7/Factory | Evolved 2 slots: Utility x2 6476 | -7/Factory | Identified exit to Lower Caves 6481 | -7/Factory | Discovered new exit (range 11) 6502 | -7/Factory | Entered Lower Caves 6517 | -7/Lower Caves | Met a Warlord Commander 6518 | -7/Lower Caves | Learned location of Warlord (-5) 6520 | -7/Lower Caves | Found Encrypted Comm Array 6590 | -7/Lower Caves | Attracted the attention of an 0b10 base 6714 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6716 | -7/Lower Caves | Ambushed by wild Derelicts 6731 | -7/Lower Caves | Core integrity fell below 50% 6847 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6855 | -7/Lower Caves | Discovered new exit (range 13) 6897 | -7/Lower Caves | Entered Data Miner 6897 | -7/Data Miner | Discovered new exit (range 6) 6904 | -7/Data Miner | Met Data Miner 6910 | -7/Data Miner | Learned location of Section 7 (-2) 6910 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6917 | -7/Data Miner | Received God Mode back door access code from Data Miner 6924 | -7/Data Miner | Entered Proximity Caves 6931 | -6/Proximity Caves | Spotted B-75 Beast 7003 | -6/Proximity Caves | Core integrity fell below 20% 7010 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06984_ Acquired Hvy. Battle Rifle. 06986_ Acquired Salvage Targeting Computer. 06988_ Imp. Targeting Computer destroyed. 06991_ Cesium-ion Thruster destroyed. 06993_ Destroyed Shock Rifle. 06993_ P-60 Hacker suffers critical hit (Burn). 06996_ C-30 ARC bursts open, deploying its payload. 06996_ S-27 Virus unfolds itself. 06997_ Reaction Control System destroyed. 06999_ Dropped Hvy. Battle Rifle. 07000_ Cesium-ion Thruster destroyed. 07000_ Dropped Mak. Laser. 07001_ Acquired 12 matter. 07004_ Searching scrap... 07004_ Found Plasma Rifle. 07004_ Found Hacking Suite. 07004_ Found 34 Matter. 07010_ C-30 ARC bursts open, deploying its payload. 07010_ G-67 Veteran unfolds itself. 07010_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??" ??????????????????????????????????????????? | | "" "?????????????????????????????????????????? | | " "??? #????????????????????????????????????? | | "? #????????????????????????????????????? | | "" #????????????????????????????????????? | | "" #????????????????????????????????????? | | " #????????????????????????????????????? | | #????????????????????????????????????? | | ???????????? ???????????????????????? | | #????????????? ???????????????????????? | | # #?????????????? ???????????????????????? | | # #?????????????? ???????? ??????????????? | | # #??????????????? ##????? ????????????? | | # #???????????????? g##??? ????????????? | | ##??????????????? g%g#??# ???????????? | | ##?????????????? g ### ???????????? | | ##????###?????? ??????????? | | ## #???## ##????? ??????????? | | #### #??##[ ##???? ??????????? | | #??### #??# % ###??# ?????????? | | # #????#% #??# ! ##?# ??????????? | | ###????# [#??# s ### #?????????????? | | ?####### ####s #??????????????? | | [% p @ #???????????????? | | s s #### ### #???????????????? | | ### ### #??###??????#???????????????? | | ??????# #???????????????????????????? | | ??????## ?????????????????????????? | | ???????# ???????????????????????? | | ???????# ####### ??????????????????????? | | ??????? #?????? ??????????????????????? | | ??????# #??????? ##??????????????????????? | | ??????### ## ##????????#???????????????????????? | | ????????########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 71 Targeting Accuracy 8 Launcher Accuracy 20 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Launcher Guidance Computer | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Shock Absorption System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingDisposableFlail Manual? 0 Play Time 02:18:12 Cumulative 94.0 hours Start 2024.02.01 @ 07:11:06 End 2024.02.01 @ 14:08:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3e32dd89-adfc-4672-8578-a9603fcc52b7