Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.30 @ 21:30:56 Player: YARUOMI Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (128) 640 Value Destroyed (4691) 4691 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 12529 Bonus ------- Pacifist 200 High Alert Combat Kills 8 Follower Combat Kills 342 Friendly Fire -52 Cogmind --------- Core Integrity 0/1300 Matter 100/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Hardcell Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Compact Matter Pod Improved Sensor Array Improved Targeting Computer Point Defense System Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Railgun Heavy Gauss Cannon Micro-nuke Launcher Chainsword > --- INVENTORY -------- Improved Heavy Treads Improved Proton Missile Launcher [Rating: 106] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 2 . . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 . . . . . . . 1 1 . . 1 . Utility 4 | . . . . . 1 1 . . . . . 1 . . . 1 Weapon 4 | . . . 1 . 1 1 . . . . . . . . 1 . Parts Attached 132 | 7 . 2 15 11 16 10 2 16 . 1 14 1 13 2 9 13 Power 15 | 1 . . 2 2 2 . . 2 . . 3 . 2 . . 1 Engine 11 | 1 . . 2 2 2 . . 2 . . 2 . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . 2 . . 1 Propulsion 35 | 2 . . 4 3 5 3 . 2 . 1 3 . 3 1 1 7 Treads 23 | . . . 3 3 5 3 . 2 . 1 3 . 1 . 1 1 Leg 4 | 2 . . 1 . . . . . . . . . . 1 . . Wheel 1 | . . . . . . . . . . . . . 1 . . . Hover 7 | . . . . . . . . . . . . . 1 . . 6 Flight . | . . . . . . . . . . . . . . . . . Utility 25 | 1 . 2 . 1 2 3 1 4 . . 1 1 2 1 3 3 Device 9 | . . 1 . . . 1 . 2 . . . 1 1 1 1 1 Storage 9 | 1 . 1 . 1 1 1 1 1 . . . . . . . 2 Processor 1 | . . . . . . . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 5 | . . . . . 1 1 . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 57 | 3 . . 9 5 7 4 1 8 . . 7 . 6 . 5 2 Energy Gun 4 | 2 . . 1 . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 1 . . 7 1 5 1 . 7 . . 5 . 1 . 3 . Ballistic Cannon 3 | . . . 1 . . . . . . . 1 . . . 1 . Launcher 10 | . . . . 2 1 2 . . . . . . 2 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 2 1 1 1 1 . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 43 | . . . 5 . 1 . . 3 . 1 . . 10 . 1 22 Power 4 | . . . . . . . . . . . . . 2 . . 2 Propulsion 12 | . . . 1 . . . . . . 1 . . 3 . . 7 Utility 10 | . . . . . . . . 1 . . . . 3 . . 6 Weapon 17 | . . . 4 . 1 . . 2 . . . . 2 . 1 7 Highest Loss Streak 21 | . . . 3 . 1 . . 1 . 1 . . 5 . 1 21 Average Slot Usage (%) 86 | . 85 91 95 100 99 94 92 93 100 100 100 92 29 31 54 79 Engine 7 | . 14 14 10 11 9 7 7 7 7 7 12 5 . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 6 Treads 19 | . . . 18 33 26 23 23 23 23 23 26 23 4 . 3 . Leg 2 | . 28 28 13 . . . . . . . . . . 4 5 . Hover 1 | . . . . . . . . . . . . . 2 . . 22 Device 6 | . . 5 11 11 5 1 . 1 7 7 6 9 3 7 12 12 Storage 11 | . 14 14 11 11 18 15 15 15 15 15 13 11 2 . . 3 Protection 3 | . . . . . 3 7 7 7 7 7 6 5 . . . . Ballistic Gun 22 | . 14 14 24 23 27 24 30 29 30 30 23 23 5 5 11 12 Launcher 1 | . . . . 2 1 6 4 . . . . . . . 2 1 Slashing Weapon 5 | . . . . 6 7 5 2 7 7 7 6 5 2 5 5 3 Naked Turns 35 | . . . . . . . . . . . . . 27 . . 8 Heaviest Build 106 | 10 10 15 21 30 41 67 67 71 71 71 101 102 106 25 59 70 Greatest Support 83 | 20 20 20 60 60 60 68 60 63 63 63 83 83 83 36 75 75 Greatest Overweight (x) 6 | 1 . . 6 . . 1 1 1 1 1 1 1 5 1 1 4 Average Overweight (x) . | . . . . . . . 1 . 1 1 . 1 . . . . Largest Inventory Capacity 12 | 6 6 8 8 10 10 10 10 12 12 12 12 12 12 4 4 8 Average Capacity 8 | 5 6 7 8 9 10 10 10 10 12 12 12 12 5 4 4 4 Most Carried 12 | 4 2 4 7 10 8 10 10 10 9 9 12 12 11 4 4 5 Average Carried 6 | 1 2 2 3 8 6 8 9 8 9 8 10 11 4 3 1 3 Final Capacity 12 | 6 6 8 8 10 10 10 10 12 12 12 12 12 4 4 4 4 Final Carried 12 | 2 2 4 7 9 8 9 10 9 9 8 12 11 3 3 1 2 Class Distribution -------------------- 46% | Scavenger-Tank 15% | Scavenger-Gunner 11% | Mutant 9% | Scavenger-Mutant 6% | Hacker-Gunner 3% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Gunner | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Matter Collected 4306 | 224 . 67 412 271 598 340 208 723 . 255 271 337 243 13 213 131 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6104 | . . . 1074 412 933 425 177 752 . 283 297 696 552 . 279 224 Parts 275 | . . . 69 31 51 20 6 30 . 8 13 26 4 . 5 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 6 32 . 13 . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 107 | . . . 24 11 21 9 3 16 . 4 7 2 2 . 5 3 Guns 101 | . . . 21 9 21 9 3 16 . 4 7 2 1 . 5 3 Cannons 3 | . . . 3 . . . . . . . . . . . . . AOE 3 | . . . . 2 . . . . . . . . 1 . . . Classes Destroyed 15 | . . . 6 2 2 1 . 2 . 1 . . 1 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 3 | . . . . 1 1 . . . . . . 1 . . . . Recycler 7 | . . . 1 1 1 . . . . . . 4 . . . . Watcher 9 | . . . 4 . 1 . . . . . . 1 . . 2 1 Swarmer 27 | . . . 7 6 7 . . 3 . . 4 . . . . . Grunt 44 | . . . 10 4 9 5 2 10 . 3 1 . . . . . Brawler 3 | . . . . . 1 . 1 . . . 1 . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . . . Sentry 16 | . . . 7 . 2 2 . . . . 1 . . . 3 1 Hunter 4 | . . . . . 2 . . . . . . 2 . . . . Programmer 7 | . . . . . . 2 . . . 1 . . . . 2 2 Behemoth 1 | . . . . . . . . 1 . . . . . . . . Compactor 2 | . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | . . . 6 3 6 3 3 5 . 3 4 8 1 . 3 2 Combat Bots Only 6 | . . . 6 3 5 3 3 5 . 3 4 2 1 . 2 2 Max Kills in Single Turn 3 | . . . 2 2 3 1 1 2 . 2 1 1 1 . 1 1 Gunslinging 1 | . . . 1 . 1 . . 1 . 1 . . . . . . Exploded 2 | . . . . 2 . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Damage Taken 8600 | . 65 . 965 335 815 631 14 648 . 301 240 56 363 . 744 3423 Core 2007 | . 13 . 123 48 63 14 . 20 . 29 10 . 184 . 190 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 94 . 57 88 . . . . 91 98 . . 81 83 . Volleys Fired 309 | . 1 . 78 32 53 22 3 35 . 8 17 13 12 1 19 15 Largest 5 | . 2 . 3 3 4 5 4 4 . 4 4 4 5 1 4 4 Hottest 162 | . 70 . 110 76 96 132 99 107 . 107 129 114 153 33 162 162 Shots Fired 978 | . 2 . 201 77 161 81 12 132 . 32 68 52 54 1 63 42 Gun 932 | . 2 . 190 75 159 75 12 132 . 32 63 52 47 1 58 34 Cannon 26 | . . . 11 . . . . . . . 5 . . . 2 8 Launcher 20 | . . . . 2 2 6 . . . . . . 7 . 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 938 | . 1 . 182 75 159 75 12 132 . 32 68 52 47 1 60 42 Thermal 20 | . 1 . 19 . . . . . . . . . . . . . Explosive 20 | . . . . 2 2 6 . . . . . . 7 . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | . . . 35 21 35 27 10 29 . 17 44 33 22 . 14 11 Robot Miss Streak 3 | . . . 3 2 1 3 1 3 . 3 1 1 1 2 1 3 Penetration Max 1 | . . . . . 1 . . 1 . . . 1 . . . 1 Secondary Targets 17 | . . . 4 2 1 . . 5 . 2 1 . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . 1 1 . . . 1 1 Shots Hit Robots 764 | . . . 152 64 139 57 11 101 . 28 52 35 47 2 48 28 Core Hits 344 | . . . 57 27 50 33 11 66 . 29 16 16 11 . 18 10 Critical Hits 6 | . . . . . . . . 1 . . 2 . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . 1 . . 2 . . . 2 1 Melee Attacks 4 | . . . . 1 . . . . . . . . . 2 . 1 Impact . | . . . . . . . . . . . . . . . . . Slashing 4 | . . . . 1 . . . . . . . . . 2 . 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13164 | . . . 1497 861 1874 1146 193 1845 . 616 1043 622 1599 137 1058 673 Guns 11226 | . . . 1307 658 1742 865 193 1845 . 616 1014 622 859 . 940 565 Cannons 332 | . . . 190 . . . . . . . 29 . . . 39 74 Explosions 1325 | . . . . 93 132 281 . . . . . . 740 . 79 . Melee 279 | . . . . 110 . . . . . . . . . 137 . 32 Ramming 2 | . . . . . . . . . . . . . . . . 2 Kinetic 11437 | . . . 1376 658 1742 865 193 1845 . 616 1043 622 859 . 979 639 Thermal 214 | . . . 121 93 . . . . . . . . . . . . Explosive 1232 | . . . . . 132 281 . . . . . . 740 . 79 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 279 | . . . . 110 . . . . . . . . . 137 . 32 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 2 2 2 2 . . . . . 4 Average Corruption 2 | . . . . . . 2 2 2 2 2 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . 5 4 17 . 5 . . . . . . Message Errors 12 | . . . . . . . 3 6 . 3 . . . . . . Heat Flow Errors 8 | . . . . . . 3 . 4 . 1 . . . . . . Energy Discharges 4 | . . . . . . . 1 2 . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . . . . . Targeting Errors 4 | . . . . . . 2 . 2 . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 104 | . . . 13 . . . . . . . . . 34 57 . . Projectiles 13 | . . . 13 . . . . . . . . . . . . . Explosions 34 | . . . . . . . . . . . . . 34 . . . Melee 57 | . . . . . . . . . . . . . . 57 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . 32 . . . . . . . . . 58 1 Shots 2 | . . . . . 1 . . . . . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 585 | . 30 . 180 152 87 585 156 330 . 181 197 176 197 . 15 435 Average Temperature 95 | . 19 . 40 59 23 187 79 97 . 65 98 72 105 . 6 131 Received Heat Transfer 1869 | . . . 429 177 297 132 9 207 . 120 102 . . . 108 288 Effects 29 | . . . . . . 17 . 5 . . . . . . . 7 Shutdowns 4 | . . . . . . 3 . . . . . . . . . 1 Energy Bleed 8 | . . . . . . 6 . 1 . . . . . . . 1 Interference 11 | . . . . . . 3 . 4 . . . . . . . 4 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . Damage (minor) 5 | . . . . . . 4 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . . . . Heat Transferred 448 | . . . 298 150 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Peak Influence 424 | . 15 4 424 247 306 166 . . . . 119 87 139 109 317 118 Average Influence 104 | . 4 4 187 103 166 54 . . . . 39 58 48 54 174 65 Maximum Alert Level 2 | . . . 2 1 1 . . . . . . . . . 1 . Low Security (%) 85 | 100 100 100 57 97 64 100 . . . . 100 100 100 100 63 100 Level 1 13 | . . . 36 2 35 . . . . . . . . . 36 . Level 2 . | . . . 6 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 2 1 4 3 . . . . 2 1 1 2 1 3 Investigation 4 | . . . 2 . 1 1 . . . . . . . . . . Extermination 7 | . . . . . . 2 . . . . 1 1 . 1 1 1 Reinforcement 6 | . . . . . 3 . . . . . 1 . . 1 . 1 Assault 2 | . . . . 1 . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Distress Signals 6 | . 1 . 2 . 2 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 168 | . 4 2 34 16 32 11 3 18 . 5 10 3 7 3 9 11 Peak Tracking Total 7 | . 4 3 6 5 7 3 3 4 . 4 4 2 3 2 2 7 Tactical Retreats 12 | . . . 2 1 5 . . . . . 3 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Traps Triggered 5 | . . . 2 . 1 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Machines Disabled 11 | . . . 1 2 2 . . 1 . . . . . . 4 1 Max in Single Turn 2 | . . . 1 2 1 . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Machines Accessed 16 | . . . 3 . 2 3 . 1 . . 3 . . . 3 1 Terminals 11 | . . . 2 . 1 3 . 1 . . 2 . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 47 | . . . 9 . 9 7 . 2 . . 7 . . . 11 2 Successful 27 | . . . 6 . 9 4 . 2 . . 1 . . . 5 . Failed 20 | . . . 3 . . 3 . . . . 6 . . . 6 2 Catastrophic 1 | . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 33 | . . . 7 . 3 7 . 2 . . 5 . . . 9 . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 12 | . . . 2 . 6 . . . . . 2 . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 18 | . . . 4 . 3 4 . 2 . . 1 . . . 4 . Record 2 | . . . . . . . . 2 . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 . 1 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . . . 1 . Transport Status 2 | . . . 1 . . . . . . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . 6 . . . . . . . . . 1 . Scan Component 5 | . . . 1 . 3 . . . . . . . . . 1 . Repair 4 | . . . 1 . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 3 . 2 3 . 1 . . 3 . . . 3 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . . . . . . . . . . Time 128 | . . . 32 . 96 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Total Allies 20 | . . . . 1 . . . . . . . . 19 . . . Largest Group 18 | . . . . 1 . . . . . . . . 18 8 7 . Highest-Rated Group 650 | . . . . 31 . . . . . . . . 650 280 255 . Highest-Rated Ally 50 | . . . . 31 . . . . . . . . 50 50 50 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 163 | . . . . 24 . . . . . . . . 92 23 24 . Total Damage 5484 | . . . . 353 . . . . . . . . 3021 484 1626 . Kills 20 | . . . . 3 . . . . . . . . 6 5 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Turns Passed 9887 | 67 124 105 880 1197 1059 731 291 1561 9 473 866 269 481 284 870 620 Spaces Moved 5252 | 49 102 80 405 660 327 371 153 771 6 244 432 122 411 184 438 497 Core 114 | 24 . . 3 . . . . . . . . . 70 . . 17 Treads 3715 | . . . 204 660 327 371 153 771 6 244 432 122 49 . 326 50 Legs 685 | 25 102 80 198 . . . . . . . . . . 168 112 . Wheels 4 | . . . . . . . . . . . . . 4 . . . Hover 734 | . . . . . . . . . . . . . 288 16 . 430 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 120 120 120 160 160 160 180 160 180 180 160 180 50 60 150 20 Average Speed 146 | 97 120 120 141 160 160 161 180 178 180 180 174 180 79 142 157 61 Slowest Speed 360 | 120 120 120 350 160 160 180 180 180 180 180 180 180 300 150 160 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 32 | 3 14 29 40 96 31 7 33 87 22 42 15 4 97 6 11 9 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . 2 . . 1 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 315 | . . . . 40 26 60 . 1 . . 2 2 83 . 89 12 Melee . | . . . . . . . . . . . . . . . . . Projectile 29 | . . . . . 3 . . 1 . . 2 2 4 . 5 12 AOE 286 | . . . . 40 23 60 . . . . . . 79 . 84 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Total 6830 | 67 102 90 584 739 753 452 161 875 5 261 504 143 533 203 575 783 Wait 960 | 4 . . 62 18 341 33 1 35 . 9 23 3 82 12 101 236 Move 5237 | 48 101 79 404 659 326 370 152 770 5 243 431 122 410 183 437 497 Hop . | . . . . . . . . . . . . . . . . . Pick Up 125 | 8 . 6 18 10 11 9 2 11 . . 12 2 13 2 8 13 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 73 | 6 . 1 12 . 5 4 . 6 . 1 2 1 12 2 9 12 Detach 4 | . . . . . . 1 . 1 . . . . . . . 2 Swap 59 | 1 . 1 3 11 11 6 2 10 . . 12 . 1 . . 1 Drop 57 | . . 3 7 8 6 7 1 7 . . 7 2 3 1 1 4 Fire 309 | . 1 . 78 32 53 22 3 35 . 8 17 13 12 1 19 15 Melee 4 | . . . . 1 . . . . . . . . . 2 . 1 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Entered Mines 279 | -10/Mines | Discovered new exit (range 10) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 676 | -9/Materials | Lost 3 parts (3w) 800 | -9/Materials | Repaired Imp. Ion Engine 830 | -9/Materials | Discovered new exit (range 14) 974 | -9/Materials | Build established: Scavenger-Gunner 1125 | -9/Materials | Discovered new exit (range 8) 1177 | -9/Materials | Entered Mines 1178 | -9/Mines | Met a Derelict testing a Signal Generator 1184 | -9/Mines | Found Signal Generator 1202 | -9/Mines | Met a Derelict bent on vengeance 1350 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1647 | -9/Mines | Discovered new exit (range 9) 1837 | -9/Mines | Build established: Scavenger-Mutant 1987 | -9/Mines | Learned location of Storage (-7) 2243 | -9/Mines | Discovered new exit (range 10) 2374 | -9/Mines | Entered Materials 2374 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2671 | -8/Materials | Build established: Scavenger-Gunner 2812 | -8/Materials | Repaired Gauss Rifle 2847 | -8/Materials | Repaired Lgt. Treads 2875 | -8/Materials | Repaired Lgt. Treads 3310 | -8/Materials | Discovered new exit (range 15) 3367 | -8/Materials | Build established: Scavenger-Tank 3433 | -8/Materials | Entered Factory 3433 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3980 | -7/Factory | Discovered new exit (range 15) 4145 | -7/Factory | Crushed by falling debris 4164 | -7/Factory | Entered Lower Caves 4169 | -7/Lower Caves | Encountered a Warlord checkpoint 4377 | -7/Lower Caves | Identified exit to Lower Caves 4455 | -7/Lower Caves | Entered another Lower Caves area 4520 | -7/Lower Caves | Discovered new exit (range 12) 4592 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4654 | -7/Lower Caves | Learned Factory stockpile data 5639 | -7/Lower Caves | Spotted B-75 Beast 5656 | -7/Lower Caves | Destroyed B-75 Beast 5752 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 5812 | -7/Lower Caves | Discovered new exit (range 9) 6016 | -7/Lower Caves | Entered Data Miner 6016 | -7/Data Miner | Discovered new exit (range 6) 6025 | -7/Data Miner | Entered Proximity Caves 6025 | -6/Proximity Caves | Spotted B-75 Beast 6423 | -6/Proximity Caves | Discovered new exit (range 8) 6498 | -6/Proximity Caves | Entered Factory 6498 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7344 | -6/Factory | Discovered new exit (range 12) 7364 | -6/Factory | Entered another Factory area 7364 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7633 | -5/Factory | Sucked down chute 7633 | -5/Factory | Entered Waste 7634 | -5/Waste | Met a frightened Derelict 7650 | -5/Waste | Spotted C-40 Crusher 7660 | -5/Waste | Allies destroyed C-40 Crusher 7668 | -5/Waste | Spotted C-40 Crusher 7669 | -5/Waste | Destroyed C-40 Crusher 7684 | -5/Waste | Spotted C-40 Crusher 7693 | -5/Waste | Spotted C-40 Crusher 7697 | -5/Waste | Destroyed C-40 Crusher 7703 | -5/Waste | Spotted C-40 Crusher 7718 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7721 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7724 | -5/Waste | Spotted C-40 Crusher 7724 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7727 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7758 | -5/Waste | Lost 5 parts (2p2u1w) 7759 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7803 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7806 | -5/Waste | Crushed by Compactor (1 part destroyed) 7824 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7833 | -5/Waste | Crushed by Compactor (1 part destroyed) 7846 | -5/Waste | Warlord forces began an assault 7864 | -5/Waste | Lost 4 parts (2n1u1w) 7892 | -5/Waste | Allies destroyed C-40 Crusher 7969 | -5/Waste | Allies destroyed C-40 Crusher 8028 | -5/Waste | Build established: Mutant 8091 | -5/Waste | Discovered new exit (range 10) 8114 | -5/Waste | Entered Factory 8114 | -5/Factory | Accompanied by 8 allies 8338 | -5/Factory | Discovered new exit (range 16) 8398 | -5/Factory | Entered another Factory area 8398 | -4/Factory | Accompanied by 7 allies 8398 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8716 | -4/Factory | Build established: Hacker-Mutant 9171 | -4/Factory | Build established: Hacker-Gunner 9226 | -4/Factory | Discovered new exit (range 5) 9268 | -4/Factory | Entered Research 9268 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9799 | -3/Research | Build established: Hacker-Sprinter 9835 | -3/Research | Garrison activated, responded to threat 9857 | -3/Research | Core integrity fell below 50% 9876 | -3/Research | Core integrity fell below 20% 9888 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09872_ Slug penetrates Garrison Access. 09873_ Penetrated by Slug. 09873_ Slug penetrates Wall. 09875_ Slug penetrates Garrison Access. 09876_ Acquired Hardcell Cannon. 09877_ Slug penetrates Wall. 09878_ Penetrated by Slug. 09879_ Slug penetrates Wall. 09879_ Penetrated by Slug. 09879_ Slug penetrates Wall. 09881_ Penetrated by Slug. 09882_ Arm. Heavy Treads destroyed. 09883_ Slammed into H-77 Assassin. 09883_ Penetrated by Slug. 09883_ Slug penetrates H-77 Assassin. 09883_ Slug penetrates Wall. 09883_ Penetrated by Slug. 09884_ Slug penetrates Wall. 09888_ R-10 Processor collects Prototype Energy Gun. 09888_ Penetrated by Slug. 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""" # #??##+###### | | ????????????# [!==|# # """ # #??# | | ??? ????????# !!=# # # #??# | | ? ????????# *ph + # #### | | # ????????# #hu # # + """ | | ? !????????# # # # # """" | | ? ???????# "" "" # ########## # """" | | ?? ???????# ""G"" # ^ # """ | | ?? ???????########### ^ ]] # | | ??# ?????????????????# @ ^]] + | | ??# ?????????????????# !] ]] # """ | | ??# ?????????????????# ! # """" | | ??# ?????????????????# # """" | | ?## ################## # """ | | ?# ############# # | | ?+ #???????????# # | | ?# #???????????# # | | ?+ #??########?# ######### | | ?##################+### #??# [ #?# ## # | | ????????????# # #??# #?# ## # | | ????????????# #k #??# #?# ## # | | ????????????# # #??# #?# ## # | | ????????????# """"" # #??# #?# ## = # | | ????????????# """"" # #???? ??# ## # | | ????????????# """"" # #######+##### #####+### | | ????????????# # #?? | | ????????????# ? # #?? | | ????################### #?? | | ????# = ! ######### """" #?? | | ????# # #??# """""" #?? | | ????# # #??# ""F "" #?? | | ????#= =# ] #??# / """ ##? | | ????# [ # #### #? | | ?##########+######! + #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 39 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Dramatic Entrance Everything Is Under Control Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed NeutrinoTransportFalx Manual? 0 Play Time 02:36:23 Cumulative 16.9 hours Start 2020.05.23 @ 15:49:06 End 2020.05.30 @ 21:30:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47b24986-4773-4aea-9dc8-1e8fbf1c6cdd