Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 10:58:10

Player: Tereza

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (378)      378
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 888

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON (2) -------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (25) ---
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
           Wheel
           Wheel
    Medium Matter Pod (11)
           Sensor Array
           Transport Network Coupler
           Hacking Suite
           Hacking Suite
           Beam Cannon
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Rocket Launcher
           Datajack
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Wheel
           Wheel
           Sensor Array
           Transport Network Coupler
           Hacking Suite
           Hacking Suite
           Beam Cannon
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 4   11  .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   6   .   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  99  
  Engine                   12   | .   12  13  
  Treads                   27   | .   28  27  
  Device                   7    | .   7   14  
  Storage                  14   | .   14  14  
  Protection               5    | .   6   .   
  Energy Gun               2    | .   2   .   
  Ballistic Gun            25   | .   25  28  
Peak Build Rating          11   | 4   11  11  
  Average Rating           9    | 3   9   10  
  On Entrance              5    | .   4   11  
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 10  91  87  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   21  25  
  Most Carried             20   | 6   19  20  
  Average Carried          13   | 4   12  19  
  Final Capacity           25   | 8   25  25  
  Final Carried            20   | 6   19  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           582  | 176 406 .   
  Remotely                 .    | .   .   .   
Salvage Created            569  | .   569 .   
  Parts                    49   | .   49  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   14  .   
  Guns                     12   | .   12  .   
  AOE                      2    | .   2   .   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    5    | .   5   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        95   | .   77  18  
  Missed                   28   | .   21  7   
Damage Taken               1034 | .   649 385 
  Core                     250  | .   99  151 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              63   | .   62  1   
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  40  
Shots Fired                126  | .   124 2   
  Gun                      126  | .   124 2   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  119  | .   117 2   
  Thermal                  7    | .   7   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  3   
  Robot Miss Streak        7    | .   7   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           67   | .   66  1   
  Core Hits                33   | .   33  .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           794  | .   783 11  
  Guns                     730  | .   719 11  
  Cannons                  .    | .   .   .   
  Explosions               64   | .   64  .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  691  | .   680 11  
  Thermal                  39   | .   39  .   
  Explosive                .    | .   .   .   
  Electromagnetic          64   | .   64  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      50   | .   50  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        54   | .   54  .   
  Average Temperature      19   | .   19  .   
  Received Heat Transfer   240  | .   240 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         185  | .   185 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             290  | .   290 91  
  Initial                  91   | .   .   91  
  Average                  72   | .   71  90  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 86  100 
  Level 1                  11   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   25  11  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               8    | .   8   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   9    | .   9   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 1    | .   1   .   
    Disrupt                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2470 | 61   2083 326  
Spaces Moved               839  | 32   706  101  
  Core                     2    | 2    .    .    
  Treads                   837  | 30   706  101  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            265  | 153  263  320  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 4    93   39   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          11   | .    11   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      11   | .    11   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      965  | 42  820 103 
  Wait                     19   | 1   18  .   
  Move                     837  | 31  705 101 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 6   18  1   
  Fast Attach              8    | 4   4   .   
  Attach                   3    | .   3   .   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     6    | .   6   .   
  Fire                     63   | .   62  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 12)
  451 | -10/Materials | Central database locked down
  791 | -10/Materials | Discovered new exit (range 12)
 1735 | -10/Materials | Discovered new exit (range 15)
 2145 | -10/Materials | Entered Mines
 2312 | -10/Mines     | Discovered new exit (range 6)
 2322 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2435 | -10/Mines     | Assembled infested the area
 2440 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2464 | -10/Mines     | Core integrity fell below 50%
 2471 | -10/Mines     | Core integrity fell below 20%
 2471 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02435_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
02440_ A derelict emerges from the shadows: "You
  need to get out of here! I've been tracking a
  group of Assembled to figure out where they're
  coming from, and they're closing on this area,
  come on!"
02461_ C-30 ARC bursts open, deploying its
  payload.
02461_ D-53 Grenadier unfolds itself.
02463_ as-12516 destroyed.
02463_ as-36629 destroyed.
02463_ as-51287 destroyed.
02463_ as-33490 destroyed.
02467_ Lgt. Treads destroyed.
02468_ as-68192 destroyed.
02469_ The unstable cave ceiling collapses.
02469_ Lgt. Ion Engine destroyed.
02470_ as-66090 destroyed.
02471_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ????????????????????????????????????????????????## |
| ??????????????????????????????????????###########  |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#  #####     |
| ???????????????????????????????????????  #???##  # |
| ???????????????????????????????????????  ##???## # |
| ??????????????????????????????????????#   ##???# # |
| ?????????????????????????????????????##    ##### # |
| ????????????????????????????????????##           # |
| ????????????????????????????????????#              |
| ????????????????????????????????????#    ### ##### |
| ????????????????????????????????????#   ???# #???? |
| ????????????????????????????????????#  #???# #???? |
| ????????????# ??????????????????????#  #???# ##### |
| ?????????????# ????????????????######  #####       |
| ??????????????#  ?????????????##  ##         ####  |
| ??????????????#   ????????????#         ###  #??#  |
| ?????????????##    ############   %     #?#  #??#  |
| ?????????#  ##    a       ####t   ###  ##?#  #??#  |
| ?????????  <                   d ##?####??    ??#  |
| ?????????      %            d    #???????# ####?#  |
| ????????????????#%a    %         #???????##?????#  |
| ????????????????#    a   @      ##??????????????#  |
| ????????????????#!%             #???????????????## |
| ????????????????# !             #????????????????? |
| ????????????????#              ##????????????????? |
| ????????????????#####       ####?????????????????? |
| ????????????????????#########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorTractorGravjet
  Manual?         0
Play Time         00:08:16
  Cumulative      159.5 hours
  Start           2025.01.28 @ 10:50:29
  End             2025.01.28 @ 10:58:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           198
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9674f96b-8c45-4d56-b1e1-14872908c6fe