Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.07 @ 01:16:23

Player: Terminus

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (659)     3295
Value Destroyed (33774)    33774
Prototype IDs (66)         1320
Alien Tech Used (11)       2200
Bonus (34257)              34257
              TOTAL SCORE: 86546

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    22927
Follower Combat Kills      2286
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1808
Built Enhanced Grunts      300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -2664

 Cogmind 
---------
Core Integrity             1183/1600
Matter                     300/300
Energy                     1536/1550
System Corruption          26%
Temperature                Cool (8)
Movement                   Walking (105)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
  High-density Centrium Leg
>              --- UTILITY (13) -----
  Experimental Power Amplifier
         Large Storage Unit
  Experimental Energy Well
               Quantum Shading Machine
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
               SHELL Armor
      Advanced Force Field
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY (17) ---
               Vortex Chain Reactor
               Biometal Leg
  Experimental Energy Well (600)
  Experimental Energy Well (600)
               Quantum Shading Machine
               Graphene Brace
      Improved Remote Force Field
               Point Defense Array
               Hacking Suite
               Hacking Suite
        Cooled Nova Cannon
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
  High-density Centrium Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Weapon Cycler
      Advanced Phase Shifter
               SHELL Armor
      Advanced Force Field
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Vortex Chain Reactor
  Experimental Energy Well
  Experimental Core Analyzer
               Graphene Brace
               Point Defense Array
               Hacking Suite
               Hacking Suite
               Transdimensional Reconstructor
               Sigix Sheargun
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
        Cooled Nova Cannon
               CR-A16's Behemoth Slayer
[Rating: 243]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Enhanced Biometal Leg
  Treads                   Medium Treads
  Leg                      Enhanced Biometal Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Medium Regenerative Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             536  | 6   14  6   20  .   .   6   19  19  10  4   9   2   4   34  4   39  8   2   3   9   16  22  12  5   9   7   2   6   16  10  5   22  18  62  62  44  
  Power                    33   | 1   1   .   3   .   .   .   2   2   1   .   .   .   .   5   2   3   1   .   .   .   .   1   .   .   3   .   .   .   2   .   1   .   .   3   1   1   
    Engine                 16   | 1   1   .   3   .   .   .   2   2   1   .   .   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   3   1   1   
  Propulsion               82   | 2   7   .   4   .   .   3   5   2   .   2   .   .   .   13  .   5   3   2   .   2   .   8   .   1   1   1   2   .   3   .   .   .   1   9   2   4   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    77   | 2   7   .   4   .   .   3   5   2   .   2   .   .   .   8   .   5   3   2   .   2   .   8   .   1   1   1   2   .   3   .   .   .   1   9   2   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  282  | 1   4   .   7   .   .   2   2   4   8   2   6   2   2   10  2   21  4   .   .   4   14  13  8   4   5   4   .   5   11  9   4   20  16  31  31  26  
    Device                 199  | .   3   .   6   .   .   2   .   3   4   1   3   1   1   4   2   10  2   .   .   3   10  7   4   4   3   2   .   5   8   7   3   12  12  30  25  22  
    Storage                8    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Processor              16   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   .   2   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             59   | .   .   .   1   .   .   .   2   1   2   1   3   1   1   4   .   8   2   .   .   1   3   5   3   .   2   1   .   .   .   2   1   8   3   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   2   6   6   .   .   1   10  11  1   .   3   .   2   6   .   10  .   .   3   3   2   .   4   .   .   2   .   1   .   1   .   2   1   19  28  13  
    Energy Gun             66   | 2   2   4   5   .   .   1   9   9   1   .   2   .   1   4   .   5   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   2   13  1   
    Energy Cannon          58   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   3   .   .   2   2   .   .   1   .   .   2   .   1   .   1   .   2   1   16  14  10  
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   2   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   .   .   1   .   .   .   2   3   .   .   .   .   .   2   .   1   .   .   .   1   1   2   4   .   .   .   .   .   8   .   1   2   .   11  2   3   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   13  .   .   14  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   3   .   .   2   .   2   .   2   .   .   1   .   4   8   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   10  
  Power                    8    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               9    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  18   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   6   
  Weapon                   7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   1   .   .   2   .   2   .   1   .   .   1   .   4   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 99  100 100 99  99  99  99  99  99  100 92  96  85  99  99  100 81  99  99  99  100 99  100 99  100 100 99  100 94  94  94  93  86  86  
  Engine                   4    | .   14  14  10  11  11  11  9   8   7   7   7   7   7   12  4   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   6   6   6   5   5   5   5   7   10  10  10  6   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   5   5   5   2   .   .   .   3   10  9   9   8   8   8   6   
  Leg                      24   | .   28  28  22  22  22  22  27  26  23  22  23  23  15  19  26  25  26  26  26  25  23  22  23  23  23  26  26  26  26  26  23  23  26  25  25  22  
  Device                   18   | .   13  14  21  22  22  22  18  17  22  22  22  22  22  19  14  18  19  20  20  19  22  22  17  22  21  20  21  21  18  20  22  21  20  19  12  12  
  Storage                  6    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   5   
  Processor                11   | .   .   .   .   .   .   .   .   .   13  15  15  15  15  13  8   12  13  13  13  13  17  17  17  17  17  15  15  15  17  21  19  19  17  16  16  17  
  Protection               2    | .   .   .   .   .   .   .   8   9   1   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   5   5   5   5   .   .   1   4   4   3   3   
  Energy Gun               13   | .   28  27  32  33  33  32  26  26  23  23  22  23  22  17  13  9   6   6   .   6   5   5   4   5   5   5   5   5   5   1   .   .   .   .   5   7   
  Energy Cannon            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   8   13  13  .   12  11  11  10  11  11  9   10  10  10  13  14  14  13  12  9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 12  28  33  38  36  36  36  46  45  45  46  47  41  48  61  57  79  79  72  72  79  80  84  84  78  84  86  85  86  95  96  133 143 147 151 173 177 
  Greatest Support         200  | 20  20  20  20  20  20  25  37  39  39  44  42  42  42  78  78  78  73  78  78  86  86  100 100 100 104 132 136 136 142 142 142 142 172 177 182 200 
  Greatest Overweight (x)  3    | 1   1   1   1   1   1   1   1   1   1   1   1   .   1   3   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 17   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  17  
  Average Capacity         15   | 7   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  17  
  Most Carried             17   | .   8   10  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  17  
  Average Carried          14   | .   7   9   12  14  15  14  14  14  14  14  13  14  15  14  14  14  14  15  15  14  13  14  14  15  15  14  15  15  14  15  13  14  14  14  14  12  
  Final Capacity           17   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  17  
  Final Carried            16   | .   8   10  15  15  15  15  15  15  15  13  14  15  15  15  14  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  14  15  15  15  16  13  

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 20% | Scavenger-Gunner
 16% | Skirmisher
 10% | Scavenger-Mutant
  8% | Scavenger-Tank
  7% | Alien-Gunner
  4% | Mutant
  3% | Generator-Gunner

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
     Scavenger-Gunner | -8/Mines
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -8/Storage
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
               Mutant | -6/Waste
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
               Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Extension
     Scavenger-Gunner | -5/Cetus
     Scavenger-Mutant | -5/Archives
 Scavenger-Skirmisher | -5/Hub_04(d)
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Quarantine
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -2/Testing
         Alien-Gunner | -2/Section 7
         Alien-Gunner | -1/Access

 Resources                       | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
-----------                Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   
Matter Collected           6683  | 223   177   64    230   10    .     55    234   186   88    53    174   20    35    340   .     513   173   81    .     229   164   235   161   71    70    88    20    60    160   100   20    132   328   684   918   587   
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            47202 | .     612   24    1264  .     .     544   950   1988  277   222   246   40    42    748   .     1702  302   .     .     285   160   1176  532   148   449   283   148   90    498   201   208   1129  898   3291  11024 17721 
  Parts                    1371  | .     40    9     62    .     .     15    49    91    15    11    7     .     1     29    .     78    11    .     .     12    11    50    25    12    25    6     4     3     20    12    8     56    24    141   268   276   
Haulers Intercepted        29    | .     1     .     2     .     .     .     3     6     .     .     .     .     .     2     .     2     .     .     .     .     .     2     .     .     1     1     .     .     .     .     1     1     .     1     .     6     
Recyclers Shooed           14    | .     1     .     .     .     .     1     .     2     .     .     .     .     .     1     .     4     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     1     1     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      67    | .     .     .     .     .     .     .     .     .     .     12    6     .     4     .     .     .     8     .     .     14    .     .     .     .     .     .     8     3     .     12    .     .     .     .     .     .     
  Prevented                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  534  | .   9   5   24  .   .   9   14  27  2   5   7   .   1   5   .   15  4   .   .   9   4   8   6   .   1   2   2   1   9   4   1   13  10  33  131 173 
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Guns                     305  | .   9   .   16  .   .   7   9   22  2   5   3   .   1   4   .   7   .   .   .   1   1   2   2   .   1   1   .   .   4   .   .   .   .   .   69  139 
  Cannons                  158  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   2   .   .   2   3   5   4   .   .   1   2   1   5   4   1   12  7   30  48  24  
  AOE                      28   | .   .   5   6   .   .   .   4   4   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          28   | .   6   1   2   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   4   1   .   .   .   4   3   .   
  Worker                   41   | .   .   .   4   .   .   .   4   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   24  
  Builder                  32   | .   2   .   .   .   .   .   1   3   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   4   1   13  
  Tunneler                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hauler                   29   | .   1   .   2   .   .   .   3   6   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   1   1   .   .   .   .   1   1   .   1   .   6   
  Recycler                 19   | .   1   .   3   .   .   1   1   5   .   .   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   8   
  Operator                 15   | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   1   .   .   .   .   .   .   .   2   .   .   1   
  Watcher                  39   | .   2   .   1   .   .   .   3   2   4   .   .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   2   3   3   10  
  Swarmer                  45   | .   .   5   6   .   .   .   3   6   .   1   .   .   .   1   .   1   .   .   .   5   3   .   .   .   .   .   .   .   .   3   .   .   .   3   .   8   
  Saboteur                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   8   
  Grunt                    182  | .   9   .   15  .   .   7   7   7   .   4   7   .   .   1   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   9   39  62  
  Brawler                  18   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   6   
  Duelist                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  10  
  Protector                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Sentry                   49   | .   .   .   3   .   .   .   4   13  1   .   .   .   .   2   .   2   1   .   .   .   .   3   .   .   1   1   .   1   .   .   1   .   1   1   2   12  
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Hunter                   59   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   3   .   3   1   .   .   1   2   .   1   .   .   2   3   7   6   26  
  Programmer               83   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   3   .   .   .   1   1   .   .   .   .   .   .   .   2   1   .   7   3   10  31  21  
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Striker                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   5   
  Executioner              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   5   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           90   | .   4   3   15  .   .   3   9   8   2   3   5   .   1   2   .   4   3   .   .   6   4   3   3   1   5   1   2   1   3   3   1   4   3   10  33  90  
  Combat Bots Only         35   | .   2   3   10  .   .   3   5   4   1   3   5   .   1   1   .   3   3   .   .   6   3   2   3   .   1   1   2   1   3   3   1   4   3   7   32  35  
Max Kills in Single Turn   7    | .   1   2   7   .   .   1   5   4   2   1   2   .   1   2   .   1   1   .   .   3   2   1   1   1   6   1   1   1   2   1   1   1   1   3   5   4   
  Gunslinging              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Exploded                 5    | .   .   2   5   .   .   .   4   3   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   
Damage Taken               20622  | .     372   41    611   .     .     356   530   842   123   126   307   .     160   349   343   1758  150   .     .     531   124   80    257   79    96    21    149   .     431   203   87    421   544   2210  3785  5536  
  Core                     1634   | .     37    16    107   .     .     62    18    143   .     .     19    .     34    97    32    171   .     .     .     68    51    23    .     .     .     .     44    .     82    .     37    41    59    121   78    294   
  Absorbed by Shields      10930  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     77    12    .     .     .     .     .     80    .     91    441   566   2166  3332  4165  
  Regen/Repaired (Parts)   8423   | .     21    .     86    .     .     .     175   115   .     .     .     82    .     221   .     6     .     .     .     .     .     .     23    .     2     233   12    .     113   7     7     107   98    415   4451  2249  
Core Remaining (%)         76     | 100   .     78    .     .     .     57    .     70    .     .     .     .     92    .     .     .     .     .     .     56    .     .     .     .     92    .     .     .     .     89    .     94    .     .     43    73    
Volleys Fired              1424   | .     49    4     48    .     .     28    41    75    14    10    16    1     1     40    18    73    14    5     .     15    18    27    35    30    5     13    6     2     29    8     8     33    37    170   278   273   
  Largest                  4      | .     2     1     3     .     .     3     3     3     3     3     3     3     3     3     1     3     3     3     .     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     4     4     
  Hottest                  480    | .     80    33    168   .     .     152   173   183   183   183   183   177   177   201   85    260   260   260   .     260   260   260   260   260   260   268   268   268   260   300   300   346   353   360   460   480   
Shots Fired                4112   | .     98    4     140   .     .     83    115   223   42    30    34    3     3     88    17    170   41    14    .     33    34    76    67    32    14    30    18    6     83    24    18    93    95    382   928   1074  
  Gun                      2450   | .     98    .     138   .     .     83    111   222   42    30    28    3     3     62    1     96    14    5     .     9     8     27    16    30    5     8     6     2     29    .     .     .     .     4     484   886   
  Cannon                   1575   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    16    74    27    9     .     20    26    49    32    2     9     22    12    4     54    24    18    93    95    331   444   188   
  Launcher                 21     | .     .     4     2     .     .     .     4     1     .     .     6     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  66     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     47    .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2721   | .     98    .     138   .     .     83    111   222   42    30    28    3     3     88    17    170   41    14    .     29    34    76    67    32    14    30    18    6     83    24    18    93    95    382   444   188   
  Explosive                21     | .     .     4     2     .     .     .     4     1     .     .     6     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1370   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     484   886   
  Robot Hit Streak         80     | .     16    .     19    .     .     13    15    19    11    6     13    16    1     10    11    37    39    .     .     12    10    13    17    10    5     17    6     9     11    6     16    22    29    20    80    42    
  Robot Miss Streak        9      | .     3     .     2     .     .     3     6     6     3     2     3     .     1     2     .     2     1     .     .     1     3     2     3     1     1     1     2     .     3     1     .     1     4     3     3     9     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        88     | .     .     .     2     .     .     .     2     2     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    49    
    Max Gunslinging Chain  3      | .     .     .     1     .     .     .     1     1     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
Shots Hit Robots           2663   | .     74    .     89    .     .     51    66    148   25    20    22    3     2     48    1     116   17    .     .     21    17    55    47    27    6     19    9     3     57    13    10    53    58    222   647   717   
  Core Hits                1506   | .     33    8     38    .     .     20    46    60    14    10    15    1     1     18    .     47    6     .     .     10    7     23    25    10    16    7     2     3     17    7     5     27    22    98    348   562   
  Critical Kills           34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     1     1     2     .     .     .     .     2     .     .     2     1     3     12    5     
  Critical Parts Destroyed 10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     1     1     1     .     .     .     3     .     .     .     .     .     .     .     
  Critical Strikes         123    | .     .     .     7     .     .     5     4     16    .     1     1     .     .     6     .     6     2     .     .     .     .     3     3     3     1     .     .     .     6     .     .     2     1     4     23    29    
    Burn                   41     | .     .     .     7     .     .     5     4     16    .     1     1     .     .     6     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               28     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     3     12    5     
    Destroy                17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     3     2     3     1     .     .     .     5     .     .     .     .     .     .     .     
    Sever                  37     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     11    24    
Melee Attacks              19     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 19     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Sneak Attacks            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           102005 | .     847   266   1838  .     .     775   1735  3477  577   416   994   62    57    1136  20    3204  494   .     .     1218  700   1841  1229  663   828   584   270   92    1736  528   349   2302  2680  7090  28412 35585 
  Guns                     61643  | .     847   .     1445  .     .     753   998   2989  540   416   406   62    25    835   20    1631  144   .     .     197   187   557   356   598   70    180   73    25    572   .     .     .     .     17    17496 30204 
  Cannons                  35247  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     301   .     1292  350   .     .     443   435   1272  729   65    128   384   197   67    1164  528   349   2302  2660  6525  10869 5187  
  Explosions               3652   | .     .     253   384   .     .     .     737   482   .     .     588   .     .     .     .     .     .     .     .     578   .     .     .     .     630   .     .     .     .     .     .     .     .     .     .     .     
  Melee                    305    | .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     273   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  509    | .     .     13    9     .     .     22    .     6     37    .     .     .     .     .     .     8     .     .     .     .     78    12    .     .     .     20    .     .     .     .     .     .     20    43    47    194   
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  49839  | .     847   .     1445  .     .     753   998   2989  540   416   406   62    25    1136  20    2923  494   .     .     640   622   1829  1229  663   198   564   270   92    1736  528   349   2302  2660  7047  10869 5187  
  Explosive                3022   | .     .     253   384   .     .     .     737   482   .     .     588   .     .     .     .     .     .     .     .     578   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          630    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     630   .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 47700  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17496 30204 
  Piercing                 305    | .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     273   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         35     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    30    30    30    30    35    .     13    13    13    16    .     .     .     .     .     .     4     7     10    17    26    
  Average Corruption       16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    29    30    30    30    34    .     12    13    8     1     .     .     .     .     .     .     1     6     7     12    12    
  Corruption Purged        12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     20    .     .     
  Effects                  532    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    107   34    38    3     32    .     7     20    14    1     .     .     .     .     .     .     6     6     48    129   76    
    Message Errors         109    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    7     9     .     7     .     2     5     5     .     .     .     .     .     .     .     1     .     14    25    9     
    Matter Fused           121    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     23    11    7     1     9     .     2     5     2     .     .     .     .     .     .     .     1     3     9     26    19    
    Heat Flow Errors       69     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     12    3     7     1     4     .     1     3     2     .     .     .     .     .     .     .     1     1     6     18    8     
    Energy Discharges      65     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     9     4     6     .     3     .     .     1     3     .     .     .     .     .     .     .     2     2     7     15    10    
    Parts Rejected         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      54     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    4     6     .     4     .     .     2     2     .     .     .     .     .     .     .     .     .     2     14    8     
    Data Loss (major)      15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     2     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     2     2     1     
    Misfires               21     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     3     7     4     
    Alerts                 9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Misdirections          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        64     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     17    2     1     .     2     .     .     1     .     1     .     .     .     .     .     .     .     .     4     19    15    
Overload Shots             4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
Overflow Damage            1155   | .     .     3     24    .     .     .     11    39    .     .     .     .     .     7     .     64    4     .     .     104   74    7     .     .     28    24    19    .     .     .     8     147   119   100   285   88    
  Projectiles              898    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     36    4     .     .     36    63    7     .     .     .     24    19    .     .     .     8     147   119   97    277   54    
  Explosions               173    | .     .     3     24    .     .     .     11    39    .     .     .     .     .     .     .     .     .     .     .     68    .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    84     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     3     8     34    
Knockbacks                 2      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   2      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      96     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     96    .     .     .     .     .     .     .     .     .     .     .     
  Shots                    1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             34     | .     .     3     1     .     .     2     .     4     3     .     .     .     .     .     .     1     .     .     .     .     4     1     .     .     .     1     .     .     .     .     .     .     1     1     3     9     
  Kicked                   34     | .     .     3     1     .     .     2     .     4     3     .     .     .     .     .     .     1     .     .     .     .     4     1     .     .     .     1     .     .     .     .     .     .     1     1     3     9     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        488    | .     72    .     181   .     .     45    126   201   18    .     18    .     .     5     223   218   165   207   109   147   213   230   321   189   21    15    45    100   316   160   244   285   398   488   163   138   
  Average Temperature      92     | .     18    .     48    .     .     16    33    51    8     .     10    .     .     3     90    37    39    102   71    35    71    72    87    94    14    7     20    29    85    55    66    96    97    129   115   116   
  Received Heat Transfer   2987   | .     243   .     255   .     .     189   207   342   24    54    180   .     24    6     .     459   39    .     .     .     .     21    .     .     .     .     .     .     9     .     14    17    28    136   268   472   
  Effects                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     1     .     1     
  Impact Corruptions       8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     
Robots Melted              45     | .     .     .     2     .     .     2     1     1     .     .     .     .     .     1     .     3     2     .     .     1     .     2     .     .     .     .     .     .     1     .     .     2     3     3     14    7     
  Combat Hostiles          36     | .     .     .     2     .     .     2     1     1     .     .     .     .     .     .     .     1     2     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     3     3     13    5     
  Parts Melted             255    | .     5     .     7     .     .     3     7     19    3     1     2     .     2     11    .     16    1     .     .     6     1     10    6     5     1     1     1     .     3     3     1     10    15    24    56    35    
  Heat Transferred         65449  | .     1875  .     3825  .     .     2127  2486  6734  962   814   814   111   37    2294  37    4775  772   .     .     946   859   2801  1974  1025  311   896   411   137   2484  648   461   1974  2294  7610  8499  4456  
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Peak Influence             7093 | .    217  198  451  132  .    120  343  533  249  .    .    .    .    202  64   365  .    .    .    .    386  457  835  592  545  483  .    .    .    .    105  233  330  1129 3745 7093 
  Initial                  2246 | .    .    .    .    132  .    .    46   102  227  .    .    .    .    .    64   30   .    .    .    .    27   115  255  334  137  266  .    .    .    .    .    58   128  185  634  2246 
  Average                  842  | .    99   39   233  132  .    69   225  168  140  .    .    .    .    79   42   156  .    .    .    .    99   224  419  521  238  349  .    .    .    .    16   87   192  767  1829 5219 
Maximum Alert Level        5    | .    1    .    2    .    .    .    1    2    1    .    .    .    .    1    .    1    .    .    .    .    1    2    3    2    2    2    .    .    .    .    .    1    1    4    5    5    
  Low Security (%)         49   | 100  98   100  46   100  .    100  32   65   63   .    .    .    .    97   100  68   .    .    .    .    87   56   5    .    68   .    .    .    .    .    100  91   48   2    .    .    
  Level 1                  18   | .    1    .    29   .    .    .    67   16   36   .    .    .    .    2    .    31   .    .    .    .    13   28   51   27   14   68   .    .    .    .    .    8    51   18   .    .    
  Level 2                  7    | .    .    .    24   .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    14   38   72   16   31   .    .    .    .    .    .    .    11   5    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    66   16   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    39   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    14   
  High Security            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   85   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Squads Dispatched          121  | .    4    .    4    .    .    .    1    6    2    .    .    .    .    2    .    8    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    3    3    15   38   31   
  Investigation            11   | .    1    .    3    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Extermination            22   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    1    4    6    1    
  Reinforcement            23   | .    3    .    1    .    .    .    1    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    3    3    4    
  Assault                  55   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    29   23   
  Garrison                 10   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Distress Signals           34   | .   2   .   .   .   .   .   2   4   .   .   .   .   .   1   .   2   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   3   .   2   2   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              871  | .   18  6   27  .   .   10  23  37  9   5   8   .   2   15  6   27  4   1   .   7   12  20  17  14  2   3   2   1   67  4   4   19  16  53  185 247 
  Peak Tracking Total      19   | .   4   3   6   .   .   3   6   5   2   4   5   .   1   4   5   4   3   3   .   5   4   5   5   1   3   1   2   1   14  3   3   5   3   8   19  19  
  Tactical Retreats        36   | .   1   .   .   .   .   .   1   1   .   .   .   .   .   3   1   2   .   1   .   .   1   .   2   .   1   .   .   .   3   .   1   1   .   7   6   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Traps Triggered            13   | .   .   .   1   .   .   .   .   2   .   .   .   .   .   5   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Disabled          62   | .   .   1   2   .   .   1   4   2   1   .   .   .   .   .   .   1   .   .   .   .   2   2   1   3   3   .   .   .   .   .   .   3   .   12  20  4   
  Max in Single Turn       3    | .   .   1   1   .   .   .   3   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   3   .   .   .   .   .   .   1   .   1   1   2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Accessed          55   | .   5   .   6   .   1   .   6   9   4   .   .   1   .   3   .   2   .   .   4   .   2   .   .   .   .   3   .   .   3   .   .   1   1   .   2   2   
  Terminals                21   | .   3   .   4   .   .   .   3   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          10   | .   1   .   1   .   .   .   2   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Total Hacks                191  | .   12  .   18  .   4   .   18  41  9   .   .   6   .   13  .   7   .   .   28  .   3   .   .   .   .   17  .   .   3   .   .   2   1   .   4   5   
  Successful               136  | .   10  .   13  .   4   .   12  31  5   .   .   6   .   11  .   3   .   .   28  .   1   .   .   .   .   5   .   .   3   .   .   1   .   .   2   1   
  Failed                   55   | .   2   .   5   .   .   .   6   10  4   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   12  .   .   .   .   .   1   1   .   2   4   
    Catastrophic           5    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   155  | .   11  .   12  .   .   .   10  23  5   .   .   .   .   3   .   15  .   .   .   .   24  8   1   .   .   7   .   .   1   .   .   11  14  8   2   .   
  Terminals                70   | .   9   .   13  .   .   .   10  26  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          47   | .   2   .   4   .   .   .   6   13  .   .   .   .   .   10  .   4   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   4   
Terminal Hacks             68   | .   4   .   5   .   4   .   2   12  2   .   .   6   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Record                   18   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Network Status           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       37   | .   2   .   4   .   .   .   6   11  .   .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           20   | .   1   .   2   .   .   .   3   6   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   17   | .   1   .   2   .   .   .   3   5   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         19   | .   4   .   4   .   .   .   2   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   3   .   3   .   .   .   2   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   3   .   3   .   .   .   2   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   5   .   .   .   5   7   4   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   1   .   .   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   57   | .   .   .   .   .   .   .   1   .   .   .   .   20  .   .   .   .   .   .   9   .   22  .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             17   | .   1   .   2   .   .   .   3   5   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     795  | .   38  .   89  .   .   .   142 276 .   .   .   .   .   136 .   61  .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total Allies               44    | .    .    .    .    4    .    .    .    .    .    .    .    4    .    .    .    2    .    .    .    1    2    17   5    .    .    1    .    .    4    .    .    .    4    .    .    .    
  Largest Group            12    | .    .    .    .    4    4    3    .    .    .    .    .    4    4    3    .    2    .    .    .    1    2    12   11   5    4    3    2    .    4    .    .    .    4    2    .    .    
  Highest-Rated Group      670   | .    .    .    .    71   71   40   .    .    .    .    .    155  155  115  .    170  .    .    .    96   170  476  670  480  384  220  192  .    226  .    .    .    149  69   .    .    
  Highest-Rated Ally       159   | .    .    .    .    31   31   16   .    .    .    .    .    40   40   40   .    85   .    .    .    96   85   159  159  96   96   96   96   .    65   .    .    .    39   36   .    .    
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    3    .    .    .    1    .    .    .    .    .    .    4    .    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Infowar Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    2    .    .    .    10   .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
Ally Attacks               369   | .    .    .    .    .    .    19   .    .    .    .    .    .    16   20   .    24   .    .    .    6    19   70   94   32   5    26   5    .    8    .    .    .    20   5    .    .    
  Total Damage             13833 | .    .    .    .    .    .    191  .    .    .    .    .    .    330  602  .    1778 .    .    .    171  1094 2531 3674 1343 181  839  203  .    502  .    .    .    355  39   .    .    
  Kills                    68    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    4    .    8    .    .    .    1    8    16   18   4    1    1    1    .    1    .    .    .    2    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   3   .   1   .   .   .   .   .   1   1   3   1   .   .   .   2   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               32837 | 43   1223 911  1235 303  285  575  1473 1740 1111 489  563  1204 487  1964 183  1792 694  747  106  631  800  1180 537  507  116  560  416  461  1335 505  223  1024 737  1643 2826 2208 
Spaces Moved               17533 | 35   672  440  484  155  149  244  549  580  724  332  352  1004 263  1087 113  988  336  386  84   424  483  648  193  138  64   360  314  367  717  359  139  601  441  852  1290 1166 
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     17322 | 24   672  440  484  155  149  244  549  580  724  332  352  1004 263  887  113  988  336  386  84   424  483  648  193  138  64   360  314  367  717  359  139  601  441  852  1290 1166 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  190  190  190  189  113  110  110  110  110  112  120  120  120  120  120  120  120  112  112  112  112  116  116  118  114  114  114  114  111  101  101  103  
  Average Speed            130   | 99   144  190  190  190  190  190  191  189  133  134  110  110  179  137  120  121  177  120  120  120  120  117  112  112  112  116  117  118  116  114  114  115  111  108  102  104  
  Slowest Speed            360   | 120  190  190  190  190  190  190  193  193  189  190  186  110  186  360  120  190  190  120  120  190  120  203  112  112  115  116  118  118  118  114  114  184  111  170  104  176  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       50    | 4    91   95   40   51   55   49   41   87   24   46   55   89   43   33   78   30   55   48   69   51   15   81   55   87   13   13   54   55   61   40   6    61   35   81   60   33   
  Regions Visited          36
    Branch Regions         24
  Pre-discovered Areas     20    | .    1    2    1    1    1    .    .    .    .    .    1    1    1    .    .    .    .    .    1    .    8    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        26    | .    .    .    1    .    .    .    1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             30    | .    .    2    .    2    .    1    .    .    .    1    3    3    1    .    .    .    .    5    .    4    .    .    .    .    .    .    2    3    .    3    .    .    .    .    .    .    
Spaces Dug                 248   | .    .    18   8    .    .    .    .    5    .    .    23   .    .    3    7    14   8    3    .    .    7    .    .    .    .    5    2    2    .    .    3    5    10   34   51   40   
Terrain Destroyed          928   | .    .    36   12   .    .    .    46   14   .    .    45   .    .    15   16   31   16   11   .    24   13   2    2    .    175  10   5    2    5    8    5    31   26   103  108  167  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               564   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   16   29   16   11   .    6    13   2    2    .    1    10   5    2    5    8    5    31   26   103  108  150  
  AOE                      345   | .    .    36   12   .    .    .    46   14   .    .    45   .    .    .    .    .    .    .    .    18   .    .    .    .    174  .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      24927 | 40   831  506  690  164  151  297  889  1053 842  351  494  1100 274  1482 143  1412 403  659  89   516  680  1021 458  469  97   479  350  391  1178 433  189  857  617  1312 2255 1755 
  Wait                     4791  | .    75   53   119  8    3    8    257  351  76   6    116  93   3    297  7    261  40   265  .    60   151  208  204  292  13   91   25   12   361  51   35   191  107  176  562  214  
  Move                     17497 | 34   671  439  483  154  148  243  548  579  723  331  351  1003 262  1087 112  987  335  385  83   423  482  647  192  137  63   359  313  366  716  358  138  600  440  851  1289 1165 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  173   | .    9    1    12   1    .    4    7    10   8    .    2    1    1    6    .    21   2    .    .    3    2    4    3    1    2    4    1    1    3    .    2    3    4    9    23   23   
  Fast Attach              156   | 6    2    .    1    .    .    .    5    6    2    .    .    .    .    16   1    8    1    1    3    3    3    8    6    4    2    2    .    2    11   .    .    4    6    22   19   12   
  Attach                   74    | .    .    .    6    .    .    2    2    2    2    2    1    .    .    .    3    10   1    .    .    1    6    .    .    .    .    2    .    .    .    .    2    .    3    3    12   14   
  Detach                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    .    1    2    1    .    
  Swap                     319   | .    12   6    13   .    .    4    12   11   6    2    8    2    4    18   .    21   6    1    .    5    7    14   6    1    7    3    2    4    5    10   3    19   9    37   42   19   
  Drop                     283   | .    13   .    7    1    .    6    17   15   8    .    .    .    1    16   .    17   4    2    3    5    4    16   11   4    5    4    3    4    17   .    1    7    9    41   25   17   
  Fire                     1424  | .    49   4    48   .    .    28   41   75   14   10   16   1    1    40   18   73   14   5    .    15   18   27   35   30   5    13   6    2    29   8    8    33   37   170  278  273  
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     34    | .    .    3    1    .    .    2    .    4    3    .    .    .    .    .    .    1    .    .    .    .    4    1    .    .    .    1    .    .    .    .    .    .    1    1    3    9    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   129   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    91   .    .    .    .    .    .    36   .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    44 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   367 | -10/Materials      | Discovered new exit (range 5)
   608 | -10/Materials      | Repaired Imp. Heat Sink
   668 | -10/Materials      | Discovered new exit (range 15)
   914 | -10/Materials      | Build established: Scavenger-Mutant
  1161 | -10/Materials      | Discovered new exit (range 15)
  1241 | -10/Materials      | Discovered new exit (range 15)
  1267 | -10/Materials      | Entered Mines
  1366 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1918 | -10/Mines          | Learned location of Storage (-8)
  2059 | -10/Mines          | Discovered new exit (range 11)
  2178 | -10/Mines          | Entered Materials
  2178 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2458 | -9/Materials       | Identified exit to Mines
  2479 | -9/Materials       | Build established: Scavenger-Gunner
  3106 | -9/Materials       | Destroyed 10 combat bots
  3159 | -9/Materials       | Repaired Imp. Medium Laser
  3392 | -9/Materials       | Repaired Imp. Heat Sink
  3413 | -9/Materials       | Entered Mines
  3420 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3475 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3480 | -9/Mines           | Found Prototype Device
  3566 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3625 | -9/Mines           | Learned location of Zion (-7)
  3678 | -9/Mines           | Discovered new exit (range 9)
  3679 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3701 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3701 | -9/Mines           | Discovered new exit (range 5)
  3716 | -9/Mines           | Entered Exiles
  3716 | -9/Exiles          | Accompanied by 4 allies
  3762 | -9/Exiles          | Met 8R-AWN
  3794 | -9/Exiles          | Met EX-HEX
  3884 | -9/Exiles          | Met EX-DEC
  3977 | -9/Exiles          | Discovered new exit (range 14)
  4001 | -9/Exiles          | Entered Mines
  4001 | -8/Mines           | Accompanied by 3 allies
  4564 | -8/Mines           | Discovered new exit (range 3)
  4576 | -8/Mines           | Entered Materials
  4576 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4577 | -8/Materials       | Identified exit to Storage
  4864 | -8/Materials       | Build established: Scavenger-Tank
  4888 | -8/Materials       | Repaired Broken Carbon-fiber Leg
  5206 | -8/Materials       | Repaired Imp. Medium Laser
  5245 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  5492 | -8/Materials       | Identified Exp. Sensor Array
  5833 | -8/Materials       | Discovered new exit (range 4)
  6049 | -8/Materials       | Entered Storage
  6393 | -8/Storage         | Discovered new exit (range 10)
  6745 | -8/Storage         | Repaired Broken Exp. Sensor Array
  6788 | -8/Storage         | Repaired Imp. Heat Sink
  6830 | -8/Storage         | Repaired Imp. Heat Sink
  6869 | -8/Storage         | Repaired Imp. Heat Sink
  6896 | -8/Storage         | Repaired Aluminum Leg
  7080 | -8/Storage         | Garrison activated, responded to threat
  7325 | -8/Storage         | Garrison activated, responded to threat
  7681 | -8/Storage         | Discovered new exit (range 16)
  7789 | -8/Storage         | Entered Factory
  7789 | -7/Factory         | Evolved 2 slots: Utility x2
  8088 | -7/Factory         | Build established: Scavenger-Skirmisher
  8393 | -7/Factory         | Discovered new exit (range 9)
  8404 | -7/Factory         | Identified exit to Factory
  8584 | -7/Factory         | Discovered exit to Factory (range 13)
  8619 | -7/Factory         | Identified exit to Lower Caves
  8900 | -7/Factory         | Entered Lower Caves
  9242 | -7/Lower Caves     | Discovered new exit (range 11)
  9388 | -7/Lower Caves     | Identified exit to Lower Caves
  9389 | -7/Lower Caves     | Entered another Lower Caves area
  9426 | -7/Lower Caves     | Build established: Skirmisher
  9909 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9936 | -7/Lower Caves     | Discovered new exit (range 7)
  9942 | -7/Lower Caves     | Identified exit to Zion
  9952 | -7/Lower Caves     | Entered Zion
 10004 | -7/Zion            | Found CR-A16's Pointy Stick
 10035 | -7/Zion            | Discovered new exit (range 14)
 10256 | -7/Zion            | Learned location of Data Miner (-6)
 10305 | -7/Zion            | Learned Factory emergency access door positions
 10324 | -7/Zion            | Received a hallucinogenic algorithm
 10469 | -7/Zion            | Learned Factory security intel
 10887 | -7/Zion            | Imprinted
 10889 | -7/Zion            | Declared Zion's savior
 11095 | -7/Zion            | Identified exit to Proximity Caves
 11156 | -7/Zion            | Entered Proximity Caves
 11156 | -6/Proximity Caves | Accompanied by 4 allies
 11187 | -6/Proximity Caves | Spotted B-75 Beast
 11203 | -6/Proximity Caves | Allies destroyed B-75 Beast
 11410 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 11643 | -6/Proximity Caves | Entered Factory
 11643 | -6/Factory         | Accompanied by 3 allies
 11643 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12347 | -6/Factory         | Repaired Adv. Beam Rifle
 12386 | -6/Factory         | Repaired Carbon-fiber Leg
 12426 | -6/Factory         | Repaired VSS Leg
 13153 | -6/Factory         | Terminal network hard line cut
 13499 | -6/Factory         | Build established: Scavenger-Skirmisher
 13531 | -6/Factory         | Discovered new exit (range 16)
 13549 | -6/Factory         | Identified exit to Factory
 13607 | -6/Factory         | Manually triggered Chute Trap
 13607 | -6/Factory         | Sucked down chute
 13607 | -6/Factory         | Entered Waste
 13622 | -6/Waste           | EMP discharged
 13630 | -6/Waste           | Spotted C-40 Crusher
 13644 | -6/Waste           | Spotted C-40 Crusher
 13653 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13658 | -6/Waste           | Spotted C-40 Crusher
 13684 | -6/Waste           | Crushed by falling debris
 13684 | -6/Waste           | System corruption reached 10%
 13713 | -6/Waste           | Spotted C-40 Crusher
 13715 | -6/Waste           | Lost 4 parts (2p2u)
 13722 | -6/Waste           | EMP discharged
 13780 | -6/Waste           | Discovered new exit (range 10)
 13781 | -6/Waste           | Spotted C-40 Crusher
 13790 | -6/Waste           | Entered Factory
 14274 | -6/Factory         | Spotted B-75 Beast
 14308 | -6/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 14315 | -6/Factory         | Destroyed B-75 Beast
 14343 | -6/Factory         | Lost 4 parts (1p1n2u)
 14518 | -6/Factory         | Found Prototype Processor
 14518 | -6/Factory         | Identified Exp. Targeting Computer
 14560 | -6/Factory         | Repaired Broken Imp. Cooling System
 14617 | -6/Factory         | Build established: Skirmisher
 14738 | -6/Factory         | Zion Heavy squad teleported in
 14857 | -6/Factory         | Garrison activated, responded to threat
 15069 | -6/Factory         | Discovered exit to Factory (range 6)
 15093 | -6/Factory         | System corruption reached 30%
 15201 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 15234 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 15374 | -6/Factory         | Terminal network hard line cut
 15551 | -6/Factory         | Discovered new exit (range 12)
 15580 | -6/Factory         | Identified exit to Lower Caves
 15582 | -6/Factory         | Entered Lower Caves
 15584 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15595 | -6/Lower Caves     | Learned Factory terminal intel
 15827 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 15906 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15907 | -6/Lower Caves     | Learned 4 Factory zone layouts
 16240 | -6/Lower Caves     | Discovered new exit (range 15)
 16255 | -6/Lower Caves     | Identified exit to Lower Caves
 16276 | -6/Lower Caves     | Entered another Lower Caves area
 16282 | -6/Lower Caves     | Identified exit to Data Miner
 16964 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17023 | -6/Lower Caves     | Entered Data Miner
 17023 | -6/Data Miner      | Discovered new exit (range 6)
 17028 | -6/Data Miner      | Identified exit to Proximity Caves
 17048 | -6/Data Miner      | Met Data Miner
 17072 | -6/Data Miner      | Learned location of Section 7 (-2)
 17072 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17087 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17129 | -6/Data Miner      | Entered Proximity Caves
 17189 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17539 | -5/Proximity Caves | Learned Factory stockpile data
 17626 | -5/Proximity Caves | Learned Factory terminal intel
 17731 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 17760 | -5/Proximity Caves | Entered Factory
 17760 | -5/Factory         | Evolved 2 slots: Utility x2
 17761 | -5/Factory         | Identified exit to Extension
 17762 | -5/Factory         | Identified exit to Factory
 17764 | -5/Factory         | Loaded intel: 27 terminal locations
 18122 | -5/Factory         | Zion Heavy squad teleported in
 18181 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 18288 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 18343 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 18407 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 18535 | -5/Factory         | Discovered exit to Factory (range 6)
 18560 | -5/Factory         | Entered Extension
 18560 | -5/Extension       | Accompanied by 2 allies
 18720 | -5/Extension       | Zion Fire squad teleported in
 18742 | -5/Extension       | Rescued A7
 18758 | -5/Extension       | Zion Infowar Resupply teleported in
 18768 | -5/Extension       | Rescued a captive Derelict
 18910 | -5/Extension       | Disrupted transfer network
 19055 | -5/Extension       | Spotted B-75 Beast
 19065 | -5/Extension       | Destroyed B-75 Beast
 19068 | -5/Extension       | Spotted B-75 Beast
 19081 | -5/Extension       | Allies destroyed B-75 Beast
 19154 | -5/Extension       | Rescued a captive Derelict
 19155 | -5/Extension       | Rescued a captive Derelict
 19243 | -5/Extension       | Zion Infowar Resupply teleported in
 19393 | -5/Extension       | Rescued a captive Derelict
 19394 | -5/Extension       | Rescued a captive Derelict
 19583 | -5/Extension       | System corruption reached 10%
 19585 | -5/Extension       | Found Prototype Protection
 19585 | -5/Extension       | Identified Zio. Weapon Casing
 19711 | -5/Extension       | Discovered exit to Factory (range 10)
 19712 | -5/Extension       | Discovered new exit (range 6)
 19719 | -5/Extension       | Identified exit to Cetus
 19740 | -5/Extension       | Entered Cetus
 19740 | -5/Cetus           | Accompanied by 11 allies (A7)
 19745 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 19760 | -5/Cetus           | Spotted Cetus Guard
 19760 | -5/Cetus           | Spotted Cetus Guard
 19770 | -5/Cetus           | Spotted Cetus Guard
 19776 | -5/Cetus           | Spotted Cetus Guard
 19780 | -5/Cetus           | Allies destroyed Cetus Guard
 19780 | -5/Cetus           | Destroyed Cetus Guard
 19782 | -5/Cetus           | Destroyed Cetus Guard
 19865 | -5/Cetus           | Started Cetus Manufacturing Module
 19890 | -5/Cetus           | Manufactured an Enhanced Grunt
 19915 | -5/Cetus           | Manufactured an Enhanced Grunt
 19940 | -5/Cetus           | Manufactured an Enhanced Grunt
 19965 | -5/Cetus           | Manufactured an Enhanced Grunt
 19990 | -5/Cetus           | Manufactured an Enhanced Grunt
 20081 | -5/Cetus           | Discovered new exit (range 16)
 20127 | -5/Cetus           | Spotted Cetus Guard
 20150 | -5/Cetus           | Spotted Cetus Guard
 20153 | -5/Cetus           | Destroyed Cetus Guard
 20155 | -5/Cetus           | Spotted Cetus Guard
 20167 | -5/Cetus           | Destroyed Cetus Guard
 20170 | -5/Cetus           | Spotted Cetus Guard
 20171 | -5/Cetus           | Destroyed Cetus Guard
 20182 | -5/Cetus           | Found Prototype Protection
 20182 | -5/Cetus           | Identified Med. Regenerative Plating
 20185 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 20205 | -5/Cetus           | Discovered exit to Factory (range 15)
 20265 | -5/Cetus           | Identified exit to Archives
 20277 | -5/Cetus           | Entered Archives
 20277 | -5/Archives        | Accompanied by 5 allies
 20572 | -5/Archives        | Discovered new exit (range 15)
 20586 | -5/Archives        | Discovered exit to Factory (range 16)
 20602 | -5/Archives        | Discovered new exit (range 15)
 20628 | -5/Archives        | Build established: Scavenger-Mutant
 20778 | -5/Archives        | Identified exit to Hub_04(d)
 20784 | -5/Archives        | Entered Hub_04(d)
 20784 | -5/Hub_04(d)       | Accompanied by 4 allies
 20844 | -5/Hub_04(d)       | Discovered exit to Factory (range 20)
 20881 | -5/Hub_04(d)       | Network Hub disabled
 20900 | -5/Hub_04(d)       | Entered Factory
 20900 | -4/Factory         | Accompanied by 2 allies
 20900 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20901 | -4/Factory         | Loaded intel: 25 terminal locations
 20989 | -4/Factory         | Repaired Hvy. Plasma Cannon
 21018 | -4/Factory         | Repaired Adv. Cooling System
 21162 | -4/Factory         | Discovered new exit (range 19)
 21251 | -4/Factory         | Identified exit to Upper Caves
 21281 | -4/Factory         | Build established: Scavenger-Skirmisher
 21348 | -4/Factory         | Zion Infowar Resupply teleported in
 21414 | -4/Factory         | Fabricated Enh. Nova Cannon?
 21460 | -4/Factory         | Entered Upper Caves
 21460 | -4/Upper Caves     | Accompanied by 2 allies
 21763 | -4/Upper Caves     | Spotted B-86 Titan
 21788 | -4/Upper Caves     | Discovered new exit (range 14)
 21801 | -4/Upper Caves     | Identified exit to Upper Caves
 21803 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21876 | -4/Upper Caves     | Entered another Upper Caves area
 21878 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22087 | -4/Upper Caves     | Learned Research emergency access door positions
 22210 | -4/Upper Caves     | Discovered new exit (range 8)
 22231 | -4/Upper Caves     | Identified exit to Warlord
 22337 | -4/Upper Caves     | Entered Warlord
 22638 | -4/Warlord         | Learned Research recycling unit intel
 22639 | -4/Warlord         | Learned 4 Testing zone layouts
 22640 | -4/Warlord         | Learned Quarantine emergency access door positions
 22699 | -4/Warlord         | Rebuked by Warlord
 22710 | -4/Warlord         | Opened Warlord's prototype stash
 22716 | -4/Warlord         | Found Prototype Reactor
 22722 | -4/Warlord         | Found Prototype Device
 22722 | -4/Warlord         | Identified Exp. Cloaking Device
 22724 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22731 | -4/Warlord         | Found Prototype Processor
 22731 | -4/Warlord         | Identified Exp. Target Analyzer
 22735 | -4/Warlord         | Found Prototype Device
 22735 | -4/Warlord         | Identified Exp. Focal Shield
 23074 | -4/Warlord         | Warlord forces counterattacked
 23099 | -4/Warlord         | Spotted Executioner
 23107 | -4/Warlord         | Spotted B-90 Cyclops
 23112 | -4/Warlord         | Spotted B-86 Titan
 23136 | -4/Warlord         | Spotted B-86 Titan
 23136 | -4/Warlord         | Spotted B-90 Cyclops
 23154 | -4/Warlord         | Spotted Striker
 23224 | -4/Warlord         | Spotted Striker
 23227 | -4/Warlord         | Spotted Executioner
 23343 | -4/Warlord         | Build established: Scavenger-Gunner
 23399 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 23402 | -4/Warlord         | Spotted Executioner
 23405 | -4/Warlord         | Spotted Executioner
 23408 | -4/Warlord         | Destroyed Executioner
 23437 | -4/Warlord         | Spotted Executioner
 23441 | -4/Warlord         | Destroyed Executioner
 23464 | -4/Warlord         | Spotted Striker
 23470 | -4/Warlord         | Spotted Striker
 23474 | -4/Warlord         | Destroyed Striker
 23517 | -4/Warlord         | Spotted Executioner
 23526 | -4/Warlord         | Destroyed Executioner
 23530 | -4/Warlord         | Found Prototype Processor
 23530 | -4/Warlord         | Identified Exp. Core Analyzer
 23542 | -4/Warlord         | Spotted Executioner
 23545 | -4/Warlord         | Destroyed Executioner
 23624 | -4/Warlord         | Spotted B-90 Cyclops
 23625 | -4/Warlord         | Spotted Striker
 23645 | -4/Warlord         | Discovered new exit (range 14)
 23658 | -4/Warlord         | Identified exit to Proximity Caves
 23672 | -4/Warlord         | Entered Proximity Caves
 24004 | -3/Proximity Caves | Build established: Scavenger-Skirmisher
 24083 | -3/Proximity Caves | Discovered new exit (range 15)
 24176 | -3/Proximity Caves | Identified exit to Research
 24177 | -3/Proximity Caves | Entered Research
 24177 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 24178 | -3/Research        | Identified exit to Quarantine
 24178 | -3/Research        | Identified Vortex Chain Reactor
 24180 | -3/Research        | Loaded intel: 4 recycling unit locations
 24400 | -3/Research        | Entered Quarantine
 24404 | -3/Quarantine      | Cryocooling Duct disabled
 24419 | -3/Quarantine      | Ambient heat levels rising (+20)
 24419 | -3/Quarantine      | Non-combat units ordered to evacuate
 24522 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 24522 | -3/Quarantine      | Identified exit to Research
 24598 | -3/Quarantine      | Found Alien Artifact
 24598 | -3/Quarantine      | Identified Core Reset Matrix
 24598 | -3/Quarantine      | Used Core Reset Matrix
 24602 | -3/Quarantine      | Detected hypermatrix surge
 24602 | -3/Quarantine      | Sensed 1 artifact in vicinity
 24690 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 24702 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 24817 | -3/Quarantine      | Found Subatomic Replicator
 25290 | -3/Quarantine      | Discovered exit to Research (range 19)
 25424 | -3/Quarantine      | Entered Research
 25424 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25667 | -2/Research        | Zion Recon squad teleported in
 25836 | -2/Research        | Zion Recon squad teleported in
 26010 | -2/Research        | Zion Fire squad teleported in
 26019 | -2/Research        | Spotted B-90 Cyclops
 26037 | -2/Research        | Destroyed B-90 Cyclops
 26057 | -2/Research        | Zion Thermal Resupply teleported in
 26127 | -2/Research        | Discovered new exit (range 8)
 26149 | -2/Research        | Identified exit to Testing
 26161 | -2/Research        | Entered Testing
 26161 | -2/Testing         | Accompanied by 2 allies
 26274 | -2/Testing         | Found Prototype Device
 26274 | -2/Testing         | Identified Exp. Hardlight Generator
 26458 | -2/Testing         | Incoming investigation squad redirected
 26489 | -2/Testing         | Garrison activated, responded to threat
 26522 | -2/Testing         | Destroyed 7 combat bots
 26919 | -2/Testing         | Spotted PX-3JSG7AUA98
 27009 | -2/Testing         | Retrieved Zion intel report: Main Access
 27009 | -2/Testing         | Identified exit to Access
 27045 | -2/Testing         | Found Prototype Energy Gun
 27045 | -2/Testing         | Identified Warp Gun
 27077 | -2/Testing         | Found Prototype Energy Cannon
 27077 | -2/Testing         | Identified Cld. Nova Cannon
 27088 | -2/Testing         | Spotted Superbehemoth
 27193 | -2/Testing         | First assault squad dispatched
 27214 | -2/Testing         | Retrieved Zion intel report: Component Stockpiles
 27222 | -2/Testing         | Incoming assault squad redirected
 27390 | -2/Testing         | Terminal network hard line cut
 27426 | -2/Testing         | Found Prototype Device
 27426 | -2/Testing         | Identified Exp. Thermal Shield
 27472 | -2/Testing         | System corruption reached 10%
 27499 | -2/Testing         | Found Prototype Energy Cannon
 27499 | -2/Testing         | Identified Potential Cannon
 27502 | -2/Testing         | Found Prototype Energy Cannon
 27502 | -2/Testing         | Identified Imp. Potential Cannon
 27566 | -2/Testing         | Found Prototype Protection
 27566 | -2/Testing         | Identified Hvy. Regenerative Plating
 27572 | -2/Testing         | Found Prototype Protection
 27615 | -2/Testing         | Spotted Fortress
 27670 | -2/Testing         | Destroyed Fortress
 27688 | -2/Testing         | Found Vortex Chain Reactor
 27699 | -2/Testing         | Found Vortex Chain Reactor
 27711 | -2/Testing         | Incoming assault squad redirected
 27713 | -2/Testing         | Incoming assault squad redirected
 27799 | -2/Testing         | Discovered new exit (range 6)
 27804 | -2/Testing         | Entered Section 7
 27805 | -2/Section 7       | Sensed 22 artifacts in vicinity
 27908 | -2/Section 7       | Found Integrated Reactor
 27908 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 27993 | -2/Section 7       | Spotted S7 Guard
 28048 | -2/Section 7       | Destroyed S7 Guard
 28079 | -2/Section 7       | Found Integrated Thermoelectric Network
 28079 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 28094 | -2/Section 7       | First assault squad dispatched
 28137 | -2/Section 7       | Identified SHELL Armor
 28173 | -2/Section 7       | Incoming assault squad redirected
 28215 | -2/Section 7       | Build established: Generator-Gunner
 28305 | -2/Section 7       | Discovered exit to Access (range 9)
 28362 | -2/Section 7       | Found Integrity Redistributor
 28456 | -2/Section 7       | Used Subatomic Replicator to replicate Integrity Redistributor
 28457 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-229)
 28493 | -2/Section 7       | Spotted Executioner
 28493 | -2/Section 7       | Spotted Executioner
 28505 | -2/Section 7       | Destroyed Executioner
 28512 | -2/Section 7       | Destroyed Executioner
 28522 | -2/Section 7       | Found Exp. Targeting Computer
 28588 | -2/Section 7       | Found Transdimensional Reconstructor
 28593 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 28750 | -2/Section 7       | Found Sigix Sheargun
 28754 | -2/Section 7       | Found Sigix Sheargun
 28760 | -2/Section 7       | Found Sigix Sheargun
 28819 | -2/Section 7       | Incoming assault squad redirected
 28838 | -2/Section 7       | Build established: Scavenger-Gunner
 29008 | -2/Section 7       | Spotted B-99 Colossus
 29045 | -2/Section 7       | Found Integrated Dissipator
 29045 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29048 | -2/Section 7       | Found Integrated Dissipator
 29048 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29050 | -2/Section 7       | Found Integrated Dissipator
 29050 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29063 | -2/Section 7       | Terminal network hard line cut
 29117 | -2/Section 7       | Incoming assault squad redirected
 29137 | -2/Section 7       | Found LRC Storage
 29137 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 29234 | -2/Section 7       | Found Core Expander
 29243 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 29370 | -2/Section 7       | Incoming assault squad redirected
 29481 | -2/Section 7       | Found Sigix Sheargun
 29484 | -2/Section 7       | Found Sigix Sheargun
 29585 | -2/Section 7       | High security lockdown imminent
 29659 | -2/Section 7       | Found Exp. Core Analyzer
 29665 | -2/Section 7       | High security lockdown engaged
 29667 | -2/Section 7       | Destroyed 12 combat bots
 29803 | -2/Section 7       | Warped through subspace
 29804 | -2/Section 7       | Destroyed 18 combat bots
 29880 | -2/Section 7       | Spotted Striker
 29884 | -2/Section 7       | Spotted Striker
 29894 | -2/Section 7       | Spotted Striker
 29901 | -2/Section 7       | Destroyed Striker
 29906 | -2/Section 7       | Spotted Striker
 29907 | -2/Section 7       | Destroyed Striker
 29918 | -2/Section 7       | Destroyed Striker
 29918 | -2/Section 7       | Destroyed Striker
 29983 | -2/Section 7       | Build established: Alien-Gunner
 30076 | -2/Section 7       | Spotted Striker
 30096 | -2/Section 7       | Destroyed Striker
 30123 | -2/Section 7       | Destroyed 23 combat bots
 30259 | -2/Section 7       | Spotted Investigator
 30292 | -2/Section 7       | Destroyed Investigator
 30294 | -2/Section 7       | Spotted Striker
 30295 | -2/Section 7       | Spotted Striker
 30308 | -2/Section 7       | Destroyed Striker
 30320 | -2/Section 7       | Destroyed Striker
 30326 | -2/Section 7       | Destroyed Striker
 30347 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-256)
 30348 | -2/Section 7       | Core integrity fell below 50%
 30350 | -2/Section 7       | Sterilization system engaged
 30350 | -2/Section 7       | Non-combat units ordered to evacuate
 30360 | -2/Section 7       | Destroyed 32 combat bots
 30450 | -2/Section 7       | Combat units ordered to evacuate
 30559 | -2/Section 7       | Found Exp. Core Analyzer
 30622 | -2/Section 7       | Spotted B-90 Cyclops
 30630 | -2/Section 7       | Entered Access
 30630 | -1/Access          | Evolved 2 slots: Utility x2
 30909 | -1/Access          | First assault squad dispatched
 30941 | -1/Access          | High security lockdown imminent
 30990 | -1/Access          | Destroyed 17 combat bots
 31021 | -1/Access          | High security lockdown engaged
 31022 | -1/Access          | Garrison activated, responded to threat
 31088 | -1/Access          | Destroyed 7 combat bots
 31145 | -1/Access          | Destroyed 8 combat bots
 31193 | -1/Access          | Destroyed Executioner
 31197 | -1/Access          | Destroyed Executioner
 31199 | -1/Access          | Destroyed Executioner
 31203 | -1/Access          | Destroyed Executioner
 31297 | -1/Access          | Destroyed 35 combat bots
 31299 | -1/Access          | Scanned by Researcher
 31312 | -1/Access          | Spotted Striker
 31312 | -1/Access          | Spotted Investigator
 31319 | -1/Access          | Destroyed Investigator
 31329 | -1/Access          | Destroyed Investigator
 31339 | -1/Access          | Destroyed Striker
 31360 | -1/Access          | Destroyed 17 combat bots
 31456 | -1/Access          | Destroyed Executioner
 31553 | -1/Access          | Destroyed 31 combat bots
 31565 | -1/Access          | Spotted Striker
 31573 | -1/Access          | Destroyed Striker
 31575 | -1/Access          | System corruption reached 10%
 31610 | -1/Access          | Spotted Striker
 31619 | -1/Access          | Destroyed Striker
 31630 | -1/Access          | Sterilization system engaged
 31631 | -1/Access          | Spotted Striker
 31631 | -1/Access          | Spotted Striker
 31637 | -1/Access          | Destroyed Striker
 31648 | -1/Access          | Destroyed Striker
 31654 | -1/Access          | Warped through subspace
 31672 | -1/Access          | Destroyed 26 combat bots
 31913 | -1/Access          | Lost 4 parts (2u2w)
 31930 | -1/Access          | Ambient heat levels rising (+10)
 32004 | -1/Access          | Found Exp. Targeting Computer
 32010 | -1/Access          | Found Prototype Device
 32013 | -1/Access          | Found Prototype Device
 32014 | -1/Access          | Identified Exp. Thermal Defense Suite (x2)
 32080 | -1/Access          | Ambient heat levels rising (+10)
 32092 | -1/Access          | Build established: Scavenger-Gunner
 32230 | -1/Access          | Ambient heat levels rising (+10)
 32380 | -1/Access          | Ambient heat levels rising (+10)
 32530 | -1/Access          | Ambient heat levels rising (+10)
 32533 | -1/Access          | Spotted B-99 Colossus
 32539 | -1/Access          | Destroyed B-99 Colossus
 32680 | -1/Access          | Ambient heat levels rising (+10)
 32772 | -1/Access          | Discovered new exit (range 7)
 32793 | -1/Access          | Spotted B-99 Colossus
 32796 | -1/Access          | Spotted B-99 Colossus
 32801 | -1/Access          | Destroyed B-99 Colossus
 32813 | -1/Access          | Destroyed B-99 Colossus
 32830 | -1/Access          | Ambient heat levels rising (+10)
 32838 | ***                | Heading to fleet!

 Last Messages 
---------------
32805_ Slug penetrates Reinforced Barrier.
32805_ Slug penetrates Sealed Heavy Doors.
32809_ Knocked back. <x2>
32809_ Penetrated by Slug. <x2>
32809_ Slug penetrates Reinforced Barrier.
32812_ Acquired 8 matter.
32812_ Penetrated by Slug.
32812_ Critical hit (Destroy).
32812_ Penetrated by Slug. <x3>
32812_ Slug penetrates Reinforced Barrier. <x3>
32813_ Wave Collapse Detector malfunctions...
32813_ Wave Collapse Detector explodes.
32813_ B-99 Colossus suddenly blasts apart at the seams.
32813_ B-99 Colossus destroyed.
32817_ Acquired Imp. Quantum Reactor.
32819_ Acquired Quantum Shading Machine.
32822_ Acquired Enh. Nova Cannon.
32823_ System corrupted: Component data lost.
32827_ Acquired 70 matter.
32830_ ALERT: Ambient heat levels +10.

 Map 
-----
+----------------------------------------------------+
| ########???????#        #????????????#  ###+###### |
| #??????????????#        #????????????#  #????????? |
| #??????????????#  ?     #????????????#  #????????? |
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| ?????????????????????????????????????#    %        |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#  #######    |
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| ?????????????????????????????????????#  #????????? |
| ?????????????????????????????????????#  #????????? |
| ?????????????????????????????????????#  #????????? |
| ?????????????????????????????????????#  #????????? |
| ?????????#########??###??#####"#######  #????????? |
| ??# ?????#       "??"  ???    "         #????????? |
| ??#   ???#    !  "??"  ????   "         #????????? |
| ??#    ###   !%  """" """"""  "         #????????? |
| ??#           = %"" " "    "  "         #????????? |
| ??#              " "" " "@ "  "         #????????? |
| ??#                     ""              #????????? |
| ??#          !*! " "" "    "  "         #????????? |
| ??####+###   !%[]"""" """"""  "         #????????? |
| ?????????#   === "??"  ???    """" """  #????????? |
| ???????  "   %  %"??"   ?     """"T"""  #????????? |
| ????     #########??##########"#######  #????????? |
| ???    ! ????????????????????????????#  #????????? |
| ???     ?????????????????????????????#  #????????? |
| ???    ??????????????????????????????#  #????????? |
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| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????   ????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           177
Energy Generation          118
Energy Capacity            1550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        40
Additional Mass Support    20
Armor Coverage             900
Resistance: TH             30
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         32
Core Analysis              12
Recoil Reduction           2

 Item Schematics 
-----------------
           Exp. Energy Well | -2/Testing   | Archive
 Hdn. Centrium Heavy Treads | -2/Testing   | Archive
           Hvy. Tesla Rifle | -2/Testing   | Archive
         Imp. Energy Mantle | -2/Testing   | Archive
          Exp. Focal Shield | -2/Section 7 | Archive

 Robot Schematics 
------------------
 B-74 Champion | -2/Section 7 | Archive

 Fabricated
------------
 Enh. Nova Cannon | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Reactor
Integrated Thermoelectric Network
Subatomic Replicator
Integrity Redistributor
Integrated Dissipator
LRC Storage
Core Expander
Sigix Sheargun
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderArmageddonPenetrator
  Manual?         0
Play Time         04:22:20
  Cumulative      1567.6 hours
  Start           2022.08.05 @ 10:50:41
  End             2022.08.07 @ 01:16:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          549
  Rogue           549
  Adventurer      0
  Explorer        0
Win Type          2
  Total           113
  Types           25/12/46/6/1/2/19/1/1
Lore%             98
Gallery%          97
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f109b26-918a-4e80-8485-c1eb1294b0f1