Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 18:34:31 Player: H3-RMN Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (110) 550 Value Destroyed (3193) 3193 Prototype IDs (74) 1480 Alien Tech Used (10) 2000 Bonus (4879) 4879 TOTAL SCORE: 21102 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 225 Entered DSFs 1000 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1950 Matter 186/300 Energy 350/350 System Corruption 5% Temperature Cool (0) Movement Flying (45) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Linear Gravjet Impulse Thruster Array > --- UTILITY (15) ----- Advanced Signal Interpreter Transport Network Coupler Quantum Router Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] > --- WEAPON (1) ------- Kinetic Spear > --- INVENTORY (5) ---- Combat Linear Gravjet Improved Diametric Drive Authchip [Weapon] Transdimensional Reconstructor Power Sword Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Advanced Weight Redist. System Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier Quantum Router Core Physics Calibrator > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Authchip [Device] Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Advanced Trap Extractor Transdimensional Reconstructor Transdimensional Reconstructor Matter Neutralizer Heavy Missile Launcher Power Sword Kinetic Spear [Rating: 160] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Backup Power VII Reactor Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Core Physics Calibrator Weapon Great Axe Energy Gun Backup Laser VII Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 1 . . 1 . . . . . . 2 . . . . . . 2 . 2 . . 4 Weapon -1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . -2 Parts Attached 266 | 3 2 24 23 4 3 5 . 9 1 . 3 9 27 5 17 3 6 7 10 6 6 8 18 16 51 Power 29 | . . 3 . 1 . 2 . . . . . . 7 . 2 . . 1 . . . 2 . 1 10 Engine 15 | . . 3 . 1 . 2 . . . . . . 4 . . . . . . . . 1 . . 4 Core 8 | . . . . . . . . . . . . . 3 . 2 . . . . . . 1 . 1 1 Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Propulsion 74 | . 2 12 10 1 2 1 . 2 . . 1 2 8 . 9 1 2 3 . 1 1 2 2 . 12 Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . 2 7 1 . . . . . . . . . . . . . . . . . . . . . 1 Flight 54 | . . 1 4 1 2 1 . 2 . . 1 2 8 . 9 1 2 3 . 1 1 2 2 . 11 Utility 108 | 1 . 5 9 1 1 1 . 3 1 . 2 7 8 1 3 . 2 2 5 4 5 3 14 11 19 Device 52 | 1 . . 2 . . 1 . 2 1 . . 7 3 . 1 . 1 1 5 1 4 . 8 8 6 Storage 8 | . . 1 1 . . . . 1 . . . . . 1 . . . 1 . . . . 1 . 2 Processor 12 | . . 1 4 1 1 . . . . . 1 . . . 1 . . . . . . 1 1 . 1 Hackware 20 | . . . 1 . . . . . . . 1 . 5 . . . 1 . . 3 1 1 . . 7 Protection 14 | . . 3 1 . . . . . . . . . . . 1 . . . . . . 1 3 2 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 55 | 2 . 4 4 1 . 1 . 4 . . . . 4 4 3 2 2 1 5 1 . 1 2 4 10 Energy Gun 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 7 | 2 . 3 . 1 . . . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 10 | . . . . . . . . . . . . . 2 2 . 1 1 . . . . 1 . . 3 Special Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 2 . . 1 . 1 . . . . 1 . 1 1 1 1 3 1 . . . . . Piercing Weapon 13 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . 2 2 6 Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Unidentified Prototypes 20 | . . 4 1 1 . . . . . . . . 3 2 . . . 2 . . . . 2 2 3 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 94 | . . 4 9 . 4 . . . . 1 4 1 18 . . 2 7 . . . 1 4 2 2 35 Power 23 | . . . 1 . 1 . . . . . 1 1 4 . . 1 1 . . . . 2 . 2 9 Propulsion 39 | . . 3 5 . 2 . . . . . 3 . 9 . . 1 5 . . . 1 1 1 . 8 Utility 26 | . . 1 3 . 1 . . . . . . . 4 . . . . . . . . . 1 . 16 Weapon 6 | . . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 . . 2 Highest Loss Streak 11 | . . 2 7 . 4 . . . . 1 4 1 5 . . 1 5 . . . 1 4 1 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 80 | . 76 93 82 86 86 86 86 90 100 99 88 71 70 53 84 89 66 64 75 79 84 86 83 88 63 Engine 4 | . 7 10 6 3 4 10 13 13 13 13 11 4 3 . . . . . . . . 2 . . 1 Core 2 | . . . . . . . . . . . . . . . 9 7 . . . . . . 8 8 . Leg 2 | . . 7 16 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . 17 20 . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 7 36 35 33 33 33 33 33 30 26 19 11 21 22 13 15 23 21 21 18 14 14 11 Device 5 | . 14 1 4 . . 5 6 6 6 6 5 5 4 . 4 5 5 5 5 6 5 4 8 7 5 Storage 5 | . . 9 7 7 7 6 6 6 6 6 6 6 3 . . . . 2 5 5 5 4 4 4 6 Processor 11 | . . 10 9 17 23 20 20 20 20 20 20 13 10 5 10 11 11 11 11 10 10 12 5 9 7 Hackware 12 | . . . 1 3 . . . . . . 1 6 18 23 21 17 17 17 17 24 26 23 28 28 19 Protection 2 | . 7 11 6 . . . . . . . . . . . . 5 5 2 . . . 4 2 . 1 Ballistic Gun 3 | . 28 22 3 . . . . . . . . . . 5 . . . . . . . . . . . Impact Weapon 1 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 15 15 9 6 6 6 6 6 6 4 . 3 4 4 4 . 1 5 4 4 4 . Piercing Weapon 2 | . . . . . . . . 1 6 6 5 . . . 5 5 2 . . . . . 3 9 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 5 7 29 30 20 20 33 25 28 28 28 27 18 23 17 26 25 21 35 37 36 40 41 43 45 47 Greatest Support 47 | 3 12 30 30 27 22 28 28 28 28 28 28 16 33 18 34 34 33 34 43 40 47 47 47 47 47 Greatest Overweight (x) 4 | 1 1 3 4 . . 1 . . . . . 1 1 . . . . 1 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 15 15 15 15 15 15 15 15 Average Capacity 10 | 5 5 9 9 10 10 10 10 10 10 10 10 10 8 5 5 5 5 10 15 15 15 15 15 15 14 Most Carried 15 | 4 5 10 10 10 10 9 10 10 10 10 10 10 10 5 5 5 5 11 11 14 15 15 15 15 15 Average Carried 9 | 2 4 8 8 9 9 8 9 9 10 10 9 9 7 4 4 4 4 7 10 12 14 14 14 14 13 Final Capacity 15 | 5 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 15 15 15 15 15 15 15 5 Final Carried 15 | 4 5 10 10 10 10 9 10 10 10 10 10 9 5 5 5 4 5 10 11 14 15 14 15 15 5 Class Distribution -------------------- 17% | Hacker-Sprinter 17% | Mutant 13% | Scout 10% | Wizard-Mutant 8% | Hacker-Mutant 7% | Wizard-Scout 7% | Scavenger-Mutant 6% | Sprinter 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Scout | -6/Factory Scout | -6/Waste Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/DSF Wizard-Sprinter | -3/Research Wizard-Mutant | -3/Quarantine Wizard-Scout | -3/Section 7 Wizard-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Matter Collected 3400 | 283 . 568 317 . . . 100 70 30 . . 115 206 . 155 . 266 80 69 113 . 77 159 355 437 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4904 | 145 . 852 1107 . . . . 130 11 . 29 61 192 . 184 . 273 95 37 140 . 209 158 377 904 Parts 230 | 5 . 59 38 . . . . 2 . . 4 1 14 . 14 1 13 2 5 5 . 8 11 14 34 Haulers Intercepted 10 | . . 3 3 . . . . 1 . . . . . . 1 . . . . . . . . . 2 Recyclers Shooed 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 1 . . . 1 6 . 3 . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Combat Hostiles Destroyed 66 | . . 12 17 . . . . 1 . . . . 10 . 3 1 10 . . . . 2 1 . 9 Melee 15 | . . . 10 . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 Guns 14 | . . 12 2 . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . . . . . . . . . . . . . 9 . 3 1 10 . . . . 2 . . 7 Classes Destroyed 14 | 2 . 5 2 . . . . . . . . 1 1 . 2 . . . . . . . 1 . . Worker 7 | . . 3 . . . . . . . . . . 1 . . . . . . . . 2 . . 1 Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunneler 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . . 3 3 . . . . 1 . . . . . . 1 . . . . . . . . . 2 Recycler 11 | 1 . 1 2 . . . . . . . . . . . . . . . . 1 . 1 . 3 2 Minesweeper 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Swarmer 33 | . . . . . . . . . . . . . 9 . 3 1 10 . . . . 2 . . 8 Grunt 21 | . . 8 9 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . 4 6 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Decomposer 8 | . . . . . . . . . 1 . . . . . . . 7 . . . . . . . . Best Kill Streak 8 | 3 . 5 8 . . . . 1 . . 1 1 5 . 3 1 5 . 1 1 . 3 2 2 7 Combat Bots Only 5 | . . 3 4 . . . . 1 . . . . 5 . 3 1 5 . . . . 2 1 . 5 Max Kills in Single Turn 5 | 1 . 2 1 . . . . 1 1 . 1 1 5 . 3 1 3 . 1 1 . 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 5 . 3 1 3 . . . . 1 . . 4 Melee 1 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Hostile Shots Fired 947 | . 1 66 164 . 27 . . 34 . 4 7 5 107 . 12 22 37 . 4 . 9 39 24 27 358 Missed 394 | . . 16 54 . 15 . . 19 . 3 2 2 43 . 8 11 14 . 1 . 6 19 6 13 162 Damage Taken 11314 | . 11 616 1761 . 355 . . 197 . 20 227 86 1332 . . 238 478 . 53 . 178 458 362 373 4569 Core 4090 | . . 144 345 . 223 . . 80 . . 65 65 516 . . 49 195 . 16 . 17 161 231 102 1881 Absorbed by Shields 107 | . . . . . 57 . . . . . . . 50 . . . . . . . . . . . . Redirected to Shielding 286 | . . . . . . . . . . . . . . . . 5 24 . . . . 39 14 . 204 Regen/Repaired (Parts) 126 | . . . . . . . . . . . . . 12 . . . . . . . . . 114 . . Core Remaining (%) 72 | 100 100 64 37 . 68 . . . . . . 75 . . . . . . 22 . 98 . . 90 . Volleys Fired 105 | 17 . 56 7 . . . . . . . . . 3 . 1 2 7 . 1 . . 2 . 2 7 Largest 2 | 2 . 2 2 . . . . . . . . . 1 . 1 1 1 . 1 . . 1 . 1 1 Hottest 105 | 40 . 46 46 . . . . . . . . . 39 . 39 39 39 . 65 . . 39 . 105 80 Shots Fired 182 | 34 . 109 14 . . . . . . . . . 3 . 1 2 7 . 1 . . 2 . 2 7 Gun 157 | 34 . 109 14 . . . . . . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Launcher 22 | . . . . . . . . . . . . . 3 . 1 2 7 . . . . 2 . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 158 | 34 . 109 14 . . . . . . . . . . . . . . . 1 . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Explosive 18 | . . . . . . . . . . . . . 3 . 1 2 7 . . . . 2 . . 3 Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 15 | 3 . 13 15 . . . . . . . . . 2 . . 1 2 . . . . 3 . . 3 Robot Miss Streak 4 | 3 . 3 . . . . . . . . . . 1 . 1 2 1 . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 244 | 17 . 74 70 1 . 1 . 7 1 . 1 5 6 . 8 2 9 5 2 2 . 6 8 3 16 Core Hits 133 | 3 . 33 17 . . . . 2 . . 1 2 9 . 6 2 16 1 1 1 . 5 6 2 26 Critical Kills 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . 8 . . . . 1 . . . 2 1 . 1 1 . . 1 1 . . 1 3 2 Smash 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . 1 . . . 2 1 . 1 1 . . 1 1 . . . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 Melee Attacks 277 | . . . 77 17 . 1 . 12 2 . 1 17 8 . 24 6 7 5 4 3 . 12 30 16 35 Impact 59 | . . . 59 . . . . . . . . . . . . . . . . . . . . . . Slashing 156 | . . . 18 17 . 1 . 11 2 . . 17 8 . 24 6 7 5 4 3 . 11 20 2 . Piercing 61 | . . . . . . . . 1 . . 1 . . . . . . . . . . . 10 14 35 Sneak Attacks 42 | . . . 8 1 . 1 . 1 1 . 1 2 3 . 2 . 7 . 1 2 . 4 . 3 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 15 | . . . 13 . . . . . . . . . . . . . . . . . . . 2 . . Damage Inflicted 12401 | 228 . 963 2983 74 . 98 . 366 87 . 93 287 1000 . 653 147 1325 417 146 142 . 867 355 400 1770 Guns 1389 | 228 . 963 198 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3119 | . . . . . . . . . . . . . 661 . 168 100 729 . . . . 519 . . 942 Melee 7893 | . . . 2785 74 . 98 . 366 87 . 93 287 339 . 485 47 596 417 146 142 . 348 355 400 828 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1389 | 228 . 963 198 . . . . . . . . . . . . . . . . . . . . . . Thermal 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 Explosive 2638 | . . . . . . . . . . . . . 661 . 168 100 729 . . . . 519 . . 461 Electromagnetic 446 | . . . . . . . . . . . . . . . . . . . . . . . . . 446 Impact 2031 | . . . 2031 . . . . . . . . . . . . . . . . . . . . . . Slashing 4296 | . . . 754 74 . 98 . 366 87 . . 287 339 . 485 47 596 417 146 142 . 348 110 . . Piercing 1566 | . . . . . . . . . . . 93 . . . . . . . . . . . 245 400 828 Highest Corruption 13 | . . . 13 5 5 . . . . . . . . . . . . . . . . . . 1 5 Average Corruption 7 | . . . 12 5 5 . . . . . . . . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . 12 3 . . . . . . . . . . . . . . . . . . . 1 6 Message Errors 6 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . 2 Matter Fused 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2024 | . . . 541 34 . . . 18 79 . . 88 193 . 114 . 254 29 . . . 208 . 290 176 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 262 | . . . . . . . . . . . . . 53 . 7 . 41 . . . . 120 . . 41 Melee 1762 | . . . 541 34 . . . 18 79 . . 88 140 . 107 . 213 29 . . . 88 . 290 135 Knockbacks 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . Impact 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . . . . . . . . . 23 . . 18 101 . . . . . . . 57 Shots 7 | . . . . . . . . . . . . . 1 . . 1 3 . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . . 435 21 161 . 3 3 19 3 12 3 . 37 . . 37 . . 7 . . . . 171 350 Average Temperature 24 | . . 186 8 128 . 1 1 2 1 2 1 . 19 . . 24 . . 6 . . . . 52 190 Received Heat Transfer 2911 | . 6 303 900 . . . . 60 . 9 . 12 427 . . 84 . . . . . 60 39 . 1011 Effects 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . 8 . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 18 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Peak Influence 745 | 15 60 316 553 295 206 237 82 313 . . . . 527 112 482 . . . . 35 29 211 333 240 745 Initial 251 | . 9 25 105 251 206 86 82 57 . . . . . 112 78 . . . . 28 24 15 122 33 27 Average 201 | 5 13 187 272 271 188 118 82 176 . . . . 176 112 341 . . . . 28 24 105 151 117 333 Maximum Alert Level 3 | . . 1 2 1 1 1 . 1 . . . . 2 . 2 . . . . . . 1 1 1 3 Low Security (%) 53 | 100 100 66 18 . 65 93 100 56 . . . . 52 100 7 . . . . 100 100 90 68 77 31 Level 1 36 | . . 33 68 100 34 6 . 43 . . . . 43 . 68 . . . . . . 9 31 22 20 Level 2 9 | . . . 12 . . . . . . . . . 4 . 24 . . . . . . . . . 47 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 2 1 1 1 . 4 . . . . 4 . 4 . . . . . 1 1 1 3 7 Investigation 14 | . 1 2 . 1 . . . 4 . . . . 1 . 1 . . . . . . 1 . . 3 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 17 | . . . 2 . 1 1 . . . . . . 3 . 3 . . . . . 1 . . 2 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Distress Signals 23 | . . 3 2 . . 2 . 2 . . . . 2 . 1 . . . . . . . . 3 8 Communications Jammed 12 | . . . . . . . . 1 . . . . . . 4 . . . . . . . . . 7 Distress Signals 11 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 7 Times Spotted 319 | . 1 20 33 2 6 1 . 14 . 5 4 1 47 5 21 6 17 . 7 . 2 12 12 12 91 Peak Tracking Total 22 | . . 5 7 1 6 2 . 7 . 5 4 1 14 5 6 4 6 . 5 . 2 5 4 9 22 Tactical Retreats 45 | . . . 4 . . . . . . . . . 8 . 5 2 2 . 2 . . 2 5 2 13 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Traps Triggered 10 | . . 1 . . 2 1 . . . . . . 4 . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 38 | . . . . . . . . . . . . . . . 24 . . . . . . 4 6 4 . Reused 16 | . . . . . . . . . . . . 5 . . 4 . . . . . . 2 3 2 . Traps Extracted 15 | . . . . . . . . . . . . 4 . . . . . . 3 . . . 4 4 . Installed 25 | . . . . . . . . . . . . 10 . . . . . . . . 1 . 10 4 . Triggered 20 | . . . . . . . . . . . . 6 . . 4 . 3 . . . . 2 3 2 . Most Traps Carried 14 | . . . . . . . . . . . . 5 5 5 5 5 5 5 12 12 14 14 14 4 4 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Machines Disabled 16 | . . . 1 1 . 2 . . . . . . . . 1 . . . . . . . 3 4 4 Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 1 1 Garrison Access 9 | . . . . . . . . . . . . . 3 . 2 . . . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Machines Accessed 120 | . 3 5 7 4 . 3 . 10 3 2 3 1 11 . 12 . . 4 . 6 . 7 17 12 10 Terminals 58 | . 1 2 5 1 . 3 . 3 . . . 1 1 . 7 . . . . 4 . 4 14 10 2 Fabricators 9 | . . . . . . . . 2 . . . . 3 . 1 . . . . . . 1 . . 2 Repair Stations 13 | . 1 1 1 2 . . . 2 . . . . 1 . 1 . . . . . . . 1 1 2 Recycling Units 8 | . 1 1 . . . . . . . . . . 3 . . . . . . 1 . . . . 2 Scanalyzers 10 | . . 1 . 1 . . . 3 . . . . . . 1 . . . . 1 . 1 1 . 1 Garrison Access 10 | . . . 1 . . . . . . . . . 3 . 2 . . . . . . 1 1 1 1 Total Hacks 485 | . 6 15 17 8 . 9 . 28 8 7 24 1 26 . 69 . . 17 . 28 . 31 105 56 30 Successful 317 | . 4 5 5 3 . 2 . 12 8 7 24 1 17 . 36 . . 17 . 17 . 25 74 42 18 Failed 167 | . 2 10 12 5 . 7 . 16 . . . . 9 . 33 . . . . 10 . 6 31 14 12 Catastrophic 27 | . . 3 4 . . 2 . 1 . . . . . . 4 . . . . 1 . 3 6 2 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Manual 184 | . 4 4 9 . . 7 . 5 . . . . 2 . 25 . . . . 12 . 18 61 27 10 Terminals 289 | . 3 6 12 3 . 9 . 6 . . . 1 5 . 50 . . . . 15 . 25 93 53 8 Fabricators 23 | . . . . . . . . 4 . . . . 8 . 4 . . . . . . 2 . . 5 Repair Stations 29 | . 1 3 3 3 . . . 4 . . . . 4 . 3 . . . . . . . 5 1 2 Recycling Units 28 | . 2 4 . . . . . . . . . . 5 . . . . . . 6 . . . . 11 Scanalyzers 47 | . . 2 . 2 . . . 14 . . . . . . 10 . . . . 7 . 3 6 . 3 Garrison Access 13 | . . . 2 . . . . . . . . . 4 . 2 . . . . . . 1 1 2 1 Terminal Hacks 185 | . 1 3 1 1 . 1 . 1 8 7 24 1 3 . 21 . . 17 . 5 . 10 50 29 2 Record 26 | . . . . . . . . . 6 6 6 1 . . 1 . . 5 . . . . 1 . . Part Schematic 41 | . . 1 . . . . . . . . 9 . . . 1 . . 4 . 1 . . 18 7 . Robot Schematic 9 | . . . . . . . . . . . 6 . . . . . . . . . . . 3 . . Robot Analysis 9 | . 1 1 . . . . . . . . . . . . . . . 4 . . . . 1 2 . Prototype ID Bank 15 | . . . . . . . . . . . 3 . . . . . . 4 . . . 1 4 3 . Open Door 6 | . . . . . . . . . 2 1 . . . . . . . . . . . . 1 2 . Open DSF 4 | . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 Level Access Points 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 . Branch Access Points 5 | . . 1 . . . . . . . . . . . . 2 . . . . 1 . 1 . . . Emergency Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Machine Index 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . Terminal Index 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 12 | . . . 1 . . 1 . . . . . . 1 . 4 . . . . . . 1 3 1 . Reprogram Traps 8 | . . . . . . . . . . . . . . . 4 . . . . . . 2 1 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Zone Layout 19 | . . . . . . . . . . . . . 1 . 3 . . . . 1 . 2 7 5 . Fabricator Hacks 10 | . . . . . . . . . . . . . 5 . 2 . . . . . . 1 . . 2 Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . 2 Build 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . Repair Station Hacks 17 | . 1 1 1 1 . . . 1 . . . . 3 . 1 . . . . . . . 5 1 2 Scan Component 6 | . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . 2 . . Repair 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Refit 8 | . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . 1 1 2 Recycling Unit Hacks 9 | . 1 . . . . . . . . . . . 2 . . . . . . 2 . . . . 4 Report Inventory 5 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 Retrieve Components 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 Scanalyzer 30 | . . 1 . 1 . . . 8 . . . . . . 4 . . . . 7 . 3 5 . 1 Insert Component 18 | . . 1 . 1 . . . 4 . . . . . . 2 . . . . 4 . 2 3 . 1 Analyze 12 | . . . . . . . . 4 . . . . . . 2 . . . . 3 . 1 2 . . Garrison Access Hacks 9 | . . . . . . . . . . . . . 3 . 2 . . . . . . 1 1 1 1 Seal Access 9 | . . . . . . . . . . . . . 3 . 2 . . . . . . 1 1 1 1 Unauthorized Hacks 57 | . 1 . 3 . . 1 . 2 . . . . 1 . 6 . . . . 3 . 10 13 11 6 Terminals 39 | . . . 2 . . 1 . 1 . . . . . . 4 . . . . . . 9 12 10 . Track 14 | . . . 1 . . . . . . . . . . . 1 . . . . . . 2 6 4 . Assimilate 8 | . . . . . . . . 1 . . . . . . 1 . . . . . . 3 2 1 . Botnet 14 | . . . 1 . . 1 . . . . . . . . 2 . . . . . . 3 4 3 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Fabricators 7 | . . . . . . . . 1 . . . . 1 . 2 . . . . . . 1 . . 2 Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . . . . . . . . . . . . . . 3 . . . . 4 Reject 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Recyclers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Mask 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 72 | . 1 5 6 4 . 3 . 8 . . . . 3 . 10 . . . . 4 . 3 12 9 4 Full Trace Events 7 | . . 2 . 1 . . . 3 . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . 1 . . . . . 2 . . 9 . . . 3 . . 4 . 4 . 1 20 7 . Parts Built 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Time 276 | . . . . . . . . . . . . . 212 . 64 . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . 5 . 16 . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Time 144 | . . . . . . . . . . . . . 95 . . . . . . . . . 49 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 6 Parts Scanalyzed 12 | . . . . 1 . . . 2 . . . . . . 2 . . . . 3 . 1 2 . 1 Part Schematics Acquired 10 | . . . . . . . . 2 . . . . . . 2 . . . . 3 . 1 2 . . Parts Damaged 5 | . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Total Allies 21 | . . . . . . 1 . . 2 . . . . . 1 . . . . . . 2 1 . 14 Largest Group 7 | . . . . . . 1 1 1 2 . . . . . 1 1 . . . . . 2 1 . 7 Highest-Rated Group 99 | . . . . . . 34 34 34 51 . . . . . 26 26 . . . . . 64 26 . 99 Highest-Rated Ally 45 | . . . . . . 34 34 34 31 . . . . . 26 26 . . . . . 45 26 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . 3 . 2 . . . . . . . . . . . . . . . . 47 Total Damage 2004 | . . . . . . 451 . 202 . . . . . . . . . . . . . . . . 1351 Kills 8 | . . . . . . 4 . 1 . . . . . . . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Robot Analysis Total 9 | . 1 1 . . . . . . . . . . . . . . . 4 . . . . 1 2 . Derelict Logs Recovered 4 | . . . . . . . . . 1 . . 1 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Turns Passed 6925 | 123 113 729 731 110 32 76 81 246 140 176 53 464 417 45 426 133 242 101 472 85 53 216 609 417 635 Spaces Moved 11257 | 55 147 389 545 153 56 192 253 677 349 462 149 744 783 96 936 344 389 160 404 223 82 517 1201 855 1096 Core 138 | 55 34 . 6 . . . . . . . . . 1 . . . 42 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 375 | . . 116 259 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 386 | . 113 273 . . . . . . . . . . . . . . . . . . . . . . . Flight 10358 | . . . 280 153 56 192 253 677 349 462 149 744 782 96 936 344 347 160 404 223 82 517 1201 855 1096 Fastest Speed 18 | 50 60 52 29 27 29 27 27 27 27 27 27 32 24 34 27 29 31 28 18 27 22 22 29 29 29 Average Speed 37 | 94 72 100 79 28 29 27 27 27 27 27 27 34 31 34 27 31 41 43 34 27 33 29 35 35 38 Slowest Speed 320 | 100 100 320 260 29 29 103 27 27 27 27 32 105 106 34 34 32 50 100 100 28 99 34 110 110 115 Overloaded Moves 150 | . . . . . . . . . . . . . 20 . . . . . 24 . 14 25 25 36 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . 6 . . . . 6 . 2 3 . 14 . 4 2 . . 2 . 1 4 2 9 25 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 5 29 25 53 4 79 6 96 20 53 61 76 76 33 69 34 59 54 60 56 7 77 19 96 51 38 Regions Visited 25 Branch Regions 10 Pre-discovered Areas 7 | . 1 . . . . . . . 2 . 1 . . . . . . 3 . . . . . . . Known Exits Taken 13 | . . . . 1 . . . 1 1 1 1 1 . . 1 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . 1 1 . . . . . . . Scrap Searched 9 | . . . . . . . . . 1 2 . 1 . . . 1 3 . 1 . . . . . . Spaces Dug 116 | . . . . 1 . . . 4 1 . . 12 4 . 14 5 20 . 2 1 . 17 10 5 20 Terrain Destroyed 317 | . . . . 1 . . . 4 1 . . 12 46 . 20 27 110 . 2 1 . 22 10 5 56 Melee 85 | . . . . 1 . . . 4 1 . . 12 4 . 14 5 . . 1 1 . 7 10 5 20 Projectile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . AOE 231 | . . . . . . . . . . . . . 42 . 6 22 110 . . . . 15 . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res Total 13212 | 90 154 618 716 192 71 214 265 716 390 510 156 929 918 108 1059 355 452 181 725 243 105 559 1344 927 1215 Wait 1043 | 12 1 123 64 13 1 6 8 16 39 51 . 118 72 2 73 3 36 . 304 . 7 13 63 13 5 Move 11085 | 54 146 388 533 152 55 192 252 664 348 458 143 743 758 95 927 340 388 159 399 222 79 508 1196 837 1049 Hop 69 | . . . 5 . . . . 6 . 1 2 . 11 . 4 1 . . 2 . 1 4 2 8 22 Pick Up 135 | 4 2 12 12 3 3 2 3 3 . . 4 15 4 1 5 . 3 5 1 8 6 6 12 2 19 Fast Attach 120 | 3 1 7 14 2 2 1 . 1 . . . 1 16 4 7 . 2 6 1 1 . 2 6 11 32 Attach 79 | . . 4 4 2 1 4 . 2 . . 1 3 9 1 3 1 4 1 4 4 2 5 5 2 17 Detach 27 | . 1 . . . . 2 . 1 . . . 1 4 1 1 . 2 2 4 1 1 1 3 1 1 Swap 76 | . 1 13 5 . . . . 6 1 . 2 5 2 . 7 2 . 1 5 1 4 1 7 10 3 Drop 145 | . 2 15 10 5 2 1 2 6 . . 3 16 9 4 7 . 3 2 . 3 4 5 14 7 25 Fire 105 | 17 . 56 7 . . . . . . . . . 3 . 1 2 7 . 1 . . 2 . 2 7 Melee 251 | . . . 62 15 . 1 . 11 2 . 1 17 8 . 24 6 7 5 4 3 . 12 26 12 35 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . 7 . . . . . . . 22 . . . . . . . . . . 18 . Rewire 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . Trap 25 | . . . . . . . . . . . . 10 . . . . . . . . 1 . 10 4 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Arm / DSF) -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 248 | -9/Materials | Identified exit to Mines 300 | -9/Materials | Build established: Mutant 902 | -9/Materials | Discovered new exit (range 11) 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -8/Materials | Build established: Scavenger-Mutant 1395 | -8/Materials | System corruption reached 10% 1434 | -8/Materials | Lost 7 parts (1p4n2u) 1505 | -8/Materials | Core integrity fell below 50% 1598 | -8/Materials | Discovered new exit (range 13) 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1807 | -7/Factory | Identified exit to DSF 1807 | -7/Factory | Entered DSF 1827 | -7/DSF | Additional patrols routed to DSF 1833 | -7/DSF | Discovered new exit (range 14) 1839 | -7/DSF | Identified exit to Factory 1839 | -7/DSF | Entered Factory 1839 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1862 | -6/Factory | Lost 4 parts (1p2n1u) 1915 | -6/Factory | Sucked down chute 1915 | -6/Factory | Entered Waste 1915 | -6/Waste | The area was eerily silent 1945 | -6/Waste | 1 allies followed down the chute 1981 | -6/Waste | Discovered new exit (range 13) 1987 | -6/Waste | Identified exit to Factory 1996 | -6/Waste | Entered Factory 1996 | -6/Factory | Accompanied by 1 ally 2086 | -6/Factory | Noticed a derelict Sapper rigging charges 2197 | -6/Factory | Spotted B-75 Beast 2210 | -6/Factory | Discovered new exit (range 6) 2211 | -6/Factory | Identified exit to Lower Caves 2242 | -6/Factory | Entered Lower Caves 2312 | -6/Lower Caves | Discovered new exit (range 15) 2315 | -6/Lower Caves | Identified exit to Lower Caves 2325 | -6/Lower Caves | A Commander dispatched an escort 2328 | -6/Lower Caves | Learned location of Armory (-4) 2328 | -6/Lower Caves | Learned Research trap positions 2328 | -6/Lower Caves | Learned Armory emergency access door positions 2328 | -6/Lower Caves | Learned Extension terminal intel 2328 | -6/Lower Caves | Learned Research garrison access intel 2338 | -6/Lower Caves | Learned Factory garrison access intel 2382 | -6/Lower Caves | Entered another Lower Caves area 2382 | -6/Lower Caves | Accompanied by 2 allies 2383 | -6/Lower Caves | Commander's escort returned to base 2383 | -6/Lower Caves | Commander's escort returned to base 2397 | -6/Lower Caves | Learned Factory emergency access door positions 2397 | -6/Lower Caves | Learned Factory garrison access intel 2397 | -6/Lower Caves | Learned Extension garrison access intel 2408 | -6/Lower Caves | Discovered new exit (range 7) 2410 | -6/Lower Caves | Identified exit to Factory 2437 | -6/Lower Caves | Encountered a Warlord checkpoint 2555 | -6/Lower Caves | Discovered new exit (range 9) 2557 | -6/Lower Caves | Identified exit to Data Miner 2558 | -6/Lower Caves | Entered Data Miner 2558 | -6/Data Miner | Discovered new exit (range 6) 2560 | -6/Data Miner | Identified exit to Proximity Caves 2564 | -6/Data Miner | Met Data Miner 2567 | -6/Data Miner | Build established: Scout 2570 | -6/Data Miner | Learned location of Section 7 (-3) 2570 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2574 | -6/Data Miner | Received God Mode back door access code from Data Miner 2594 | -6/Data Miner | Destroyed Data Miner 2596 | -6/Data Miner | Found Prototype Hackware 2597 | -6/Data Miner | Found Prototype Hackware 2599 | -6/Data Miner | Found Prototype Hackware 2606 | -6/Data Miner | Data Conduit disabled 2611 | -6/Data Miner | Entered Proximity Caves 2639 | -5/Proximity Caves | Lost 4 parts (1p3n) 2827 | -5/Proximity Caves | Spotted B-75 Beast 3024 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 3025 | -5/Proximity Caves | Discovered exit to Factory (range 5) 3075 | -5/Proximity Caves | Entered Factory 3075 | -5/Factory | Evolved 2 slots: Utility x2 3077 | -5/Factory | Loaded intel: 4 garrison access locations 3137 | -5/Factory | Identified Quantum Router 3152 | -5/Factory | Identified System Mapper 3153 | -5/Factory | Identified Ghost Barrier 3202 | -5/Factory | Fabricated Imp. Hacking Suite? 3220 | -5/Factory | Spotted B-75 Beast 3266 | -5/Factory | Discovered new exit (range 18) 3278 | -5/Factory | Repaired Broken Q-thruster? 3280 | -5/Factory | Fabricated Imp. Cloaking Device? 3305 | -5/Factory | Lost 5 parts (1p3n1u) 3356 | -5/Factory | Lost 4 parts (1p3n) 3424 | -5/Factory | Lost 5 parts (2p2n1u) 3492 | -5/Factory | Core integrity fell below 50% 3492 | -5/Factory | Sucked down chute 3492 | -5/Factory | Entered Waste 3513 | -5/Waste | Spotted C-40 Crusher 3515 | -5/Waste | Found Broken Gamma Bomb Array 3517 | -5/Waste | Spotted C-40 Crusher 3521 | -5/Waste | Spotted C-40 Crusher 3528 | -5/Waste | Discovered new exit (range 15) 3528 | -5/Waste | Spotted C-40 Crusher 3528 | -5/Waste | Spotted C-40 Crusher 3530 | -5/Waste | Found Broken Enh. Force Lance 3530 | -5/Waste | Spotted C-40 Crusher 3537 | -5/Waste | Entered Factory 3538 | -5/Factory | Loaded intel: 4 garrison access locations 3551 | -5/Factory | Identified exit to Upper Caves 3837 | -5/Factory | Search patrols dispatched 3858 | -5/Factory | Build established: Hacker-Sprinter 3884 | -5/Factory | Identified exit to Factory 3904 | -5/Factory | Spotted B-75 Beast 3944 | -5/Factory | Fabricated Q-thruster (x2) 3963 | -5/Factory | Entered Upper Caves 3963 | -5/Upper Caves | Accompanied by 1 ally 3964 | -5/Upper Caves | Identified exit to Upper Caves 4038 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4047 | -5/Upper Caves | Learned Factory trap positions 4096 | -5/Upper Caves | Entered another Upper Caves area 4171 | -5/Upper Caves | Discovered exit to Factory (range 14) 4248 | -5/Upper Caves | Lost 5 parts (5n) 4334 | -5/Upper Caves | Learned Factory security intel 4336 | -5/Upper Caves | Discovered new exit (range 6) 4338 | -5/Upper Caves | Entered Zhirov 4338 | -5/Zhirov | Discovered new exit (range 3) 4347 | -5/Zhirov | Met Zhirov 4355 | -5/Zhirov | Learned location of Quarantine (-3) 4355 | -5/Zhirov | Learned location of Testing (-2) 4355 | -5/Zhirov | Learned location of Command (-1) 4359 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4366 | -5/Zhirov | Found Alien Artifact 4366 | -5/Zhirov | Identified Integrated Dissipator 4366 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4422 | -5/Zhirov | Found Alien Artifact 4439 | -5/Zhirov | Entered Proximity Caves 4827 | -4/Proximity Caves | Spotted B-86 Titan 4862 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4908 | -4/Proximity Caves | Discovered exit to Factory (range 9) 4911 | -4/Proximity Caves | Entered Factory 4911 | -4/Factory | Evolved 2 slots: Utility x2 4912 | -4/Factory | Loaded intel: 109 trap records 4936 | -4/Factory | Identified exit to Upper Caves 4936 | -4/Factory | Identified exit to Armory 4946 | -4/Factory | Central database locked down 4978 | -4/Factory | Identified Transdimensional Reconstructor 4987 | -4/Factory | Identified exit to DSF 4996 | -4/Factory | Entered DSF 5035 | -4/DSF | Additional patrols routed to DSF 5037 | -4/DSF | Discovered new exit (range 16) 5049 | -4/DSF | Entered Research 5049 | -3/Research | Evolved 2 slots: Utility x2 5050 | -3/Research | Loaded intel: 56 trap records 5051 | -3/Research | Loaded intel: 4 garrison access locations 5136 | -3/Research | Identified exit to Quarantine 5186 | -3/Research | Build established: Wizard-Sprinter 5236 | -3/Research | Spotted B-86 Titan 5265 | -3/Research | Entered Quarantine 5270 | -3/Quarantine | Spotted Alpha 7 5272 | -3/Quarantine | Lost 4 parts (2p1n1w) 5287 | -3/Quarantine | Cryocooling Duct disabled 5302 | -3/Quarantine | Ambient heat levels rising (+20) 5302 | -3/Quarantine | Non-combat units ordered to evacuate 5318 | -3/Quarantine | Identified exit to Research 5370 | -3/Quarantine | Repaired Broken Cld. Nuclear Pulse Thruster? 5431 | -3/Quarantine | Found Transdimensional Reconstructor 5460 | -3/Quarantine | Found Alien Artifact 5475 | -3/Quarantine | Identified Subatomic Replicator 5510 | -3/Quarantine | Repaired Imp. Utility Shielding 5531 | -3/Quarantine | Build established: Wizard-Mutant 5613 | -3/Quarantine | Found Enh. Force Lance 5706 | -3/Quarantine | Found Alien Artifact 5708 | -3/Quarantine | Identified Phase Redirector 5850 | -3/Quarantine | Spotted Fortress 5872 | -3/Quarantine | Discovered new exit (range 6) 5874 | -3/Quarantine | Identified exit to Section 7 5874 | -3/Quarantine | Entered Section 7 5876 | -3/Section 7 | Spotted S7 Guard 5898 | -3/Section 7 | Found Alien Artifact 5898 | -3/Section 7 | Identified Core Regenerator 5898 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 5948 | -3/Section 7 | Build established: Wizard-Scout 6000 | -3/Section 7 | Found Alien Artifact 6000 | -3/Section 7 | Identified Core Reset Matrix 6000 | -3/Section 7 | Used Core Reset Matrix 6004 | -3/Section 7 | Sensed 18 artifacts in vicinity 6041 | -3/Section 7 | Spotted S7 Guard 6050 | -3/Section 7 | Found Core Physics Calibrator 6099 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 6101 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 6181 | -3/Section 7 | Spotted Executioner 6193 | -3/Section 7 | Spotted B-99 Colossus 6216 | -3/Section 7 | Found LRC Armor 6216 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 6223 | -3/Section 7 | Found LRC Armor 6223 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 6226 | -3/Section 7 | Found LRC Energy Well 6226 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 6247 | -3/Section 7 | Spotted Executioner 6247 | -3/Section 7 | Spotted Alpha 7 6256 | -3/Section 7 | Spotted Alpha 7 6291 | -3/Section 7 | Entered Research 6291 | -2/Research | Evolved 2 slots (calibrated): Utility x4, -Weapon x2 6390 | -2/Research | Spotted B-90 Cyclops 6424 | -2/Research | Found Unknown Launcher 6424 | -2/Research | Identified Gamma Bomb Array 6492 | -2/Research | Spotted B-90 Cyclops 6549 | -2/Research | Lost 11 parts (3p2n6u) 6691 | -2/Research | Lost 5 parts (1p1n3u) 6700 | -2/Research | Build established: Wizard-Mutant 6712 | -2/Research | Core integrity fell below 50% 6788 | -2/Research | Warped through subspace 6791 | -2/Research | Search patrols dispatched 6798 | -2/Research | Lost 6 parts (2p1n3u) 6836 | -2/Research | Emitted hypermatrix ping 6841 | -2/Research | Assembled emerged from beneath the floor 6852 | -2/Research | Core integrity fell below 20% 6856 | -2/Research | Assembled emerged from beneath the floor 6869 | -2/Research | Lost 4 parts (1p3n) 6897 | -2/Research | Lost 11 allies 6926 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 06917_ Slug penetrates Wall. 06918_ Acquired Transdimensional Reconstructor. 06918_ U-05 Engineer builds a Wall. 06918_ Imp. Hacking Suite destroyed. 06919_ Slug penetrates Wall. 06921_ Acquired Cmb. Linear Gravjet. 06921_ Penetrated by Slug. 06921_ Imp. Propulsion Shielding destroyed. 06921_ R-10 Processor collects Matter Neutralizer. 06921_ Impulse Thruster Array destroyed. 06922_ G-73 Enforcer suffers critical hit (Impale). 06922_ Slug penetrates Wall. 06924_ Slug penetrates G-73 Enforcer. 06924_ Slug penetrates Wall. 06925_ U-05 Engineer builds a Door. 06925_ R-10 Processor collects Imp. Fusion Compressor. 06926_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | + #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ####+#### T#### ###########???????????????????? | | ## A #??????# # !#???????????????????? | | ## ######## #= [ #?????????????""????? | | ## # # #?????????????""????? | | ## / # #?????????????"Y????? | | ?# # # #?????????????""????? | | ?# # """"" + """"" #?????????????""????? | | ?# # """"" # """"" #???????????????????? | | ?# # ""[F" # """"" #???????????????????? | | ?# ! # [ ###########???????????????????? | | ?# # #?????????????????????????????? | | ?# ! + #?????????????????????????????? | | ?# # #?????????????????????????????? | | ?####### #?????????????????????????????? | | ???????####+### #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# ###############???????????????? | | ??????????????# k ??????????????? | | ??????????????# R ??????????????? | | #???????????# ??????????????? | | #???????????# gg ???????????????? | | !#????????#######+######h########???????????????? | | #????????# # g@ #??????????????????? | | ???????????# # h #??????????????????? | | ???????????# "" # R #??????????????????? | | ???????????# """ # =#??????????????????? | | ???????????# "R #=[[ #??????????????????? | | ???????????# """ # """ #??????????????????? | | ???????????# "" # """ #??????????????????? | | ???????????# # u """ #??????????????????? | | ???????????# ###+#######??????????????????? | | ???????????##########?? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 50 Energy Capacity 1185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 12 Corruption Block 20 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 10 Offensive Hacking 62 Defensive Hacking 55 Authchip Count 6 Trap Extractor Capacity 8 Item Schematics ----------------- Lgt. Quantum Reactor | -3/Section 7 | Hacked Ragnarok Missile Launcher | -3/Section 7 | Hacked Cmb. Linear Gravjet | -3/Section 7 | Hacked Exp. Gyrokinetic Inverter | -3/Section 7 | Hacked Cld. Linear Gravjet | -3/Section 7 | Hacked Com. Particle Reactor | -3/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory | Authchip Q-thruster | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Core Regenerator Core Reset Matrix Subatomic Replicator Supercharged Integrated Reactor LRC Armor LRC Energy Well Core Physics Calibrator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSuspensionSegregator Manual? 0 Play Time 04:07:18 Cumulative 426.8 hours Start 2024.06.16 @ 14:04:13 End 2024.06.16 @ 18:34:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 161 Adventurer 3 Explorer 0 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 80 Gallery% 84 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 865602b5-e91c-4776-a3a3-8f73fdaf452f