Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 23:24:28 Player: delto Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1248) 1248 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5328 Bonus ------- Follower Combat Kills 204 Friendly Fire -159 Cogmind --------- Core Integrity 451/850 Matter 210/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (8) ------ Advanced Visual Processing Unit Target Analyzer Core Analyzer Backup Plating III > --- WEAPON (2) ------- Improved Spread Laser Phase Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Improved Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Hardened Light Armor Plating Force Field Phase Cannon Gauss Rifle Gauss Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 6 | . . . 1 . 1 2 . . 2 Weapon . | . . . . . . . . . . Parts Attached 70 | 8 8 5 2 3 8 1 11 8 16 Power 6 | 1 . 1 . . 1 . 1 1 1 Engine 3 | 1 . . . . 1 . . . 1 Core 3 | . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 10 | 2 1 1 . . 3 . . . 3 Treads 2 | 1 1 . . . . . . . . Leg 3 | . . . . . 2 . . . 1 Wheel 4 | 1 . 1 . . 1 . . . 1 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 35 | 3 4 2 2 2 2 1 7 7 5 Device 15 | 2 2 2 1 1 . 1 3 2 1 Storage 5 | 1 1 . . . . . 2 1 . Processor 9 | . . . 1 1 . . 1 4 2 Hackware . | . . . . . . . . . . Protection 6 | . 1 . . . 2 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 19 | 2 3 1 . 1 2 . 3 . 7 Energy Gun 8 | 1 2 . . . . . 2 . 3 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 5 | 1 . 1 . . . . . . 3 Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 31 | . 1 . . . 6 . 10 . 14 Power 3 | . . . . . 1 . . . 2 Propulsion 8 | . . . . . 4 . 2 . 2 Utility 12 | . 1 . . . . . 5 . 6 Weapon 8 | . . . . . 1 . 3 . 4 Highest Loss Streak 12 | . 1 . . . 2 . 8 . 12 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Backups 12 | 3 12 14 13 14 14 14 10 4 2 Power 1 | . 2 3 3 1 1 1 . . . Propulsion . | 1 1 . . 1 . . . . . Utility 6 | . 4 6 5 8 9 9 7 3 1 Weapon 3 | . 4 5 5 4 3 3 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 1 4 1 5 4 1 . 4 2 Power 3 | . . . . 2 1 . . . . Propulsion 1 | . 1 . . . . . . . . Utility 11 | . . 3 1 1 2 . . 2 2 Weapon 7 | . . 1 . 2 1 1 . 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 98 93 73 75 54 39 65 Engine 4 | . 14 9 . . 1 7 4 . 1 Core 5 | . . 4 11 11 7 . 1 5 4 Treads 11 | . 20 21 21 22 8 . . . . Leg 3 | . . . . . 5 15 7 . 2 Wheel 5 | . 7 7 11 11 5 . . . . Device 16 | . 10 12 16 11 16 29 16 18 16 Storage 9 | . 14 14 11 11 9 7 8 . . Processor 3 | . . . . 4 . . 2 15 30 Protection 1 | . 3 1 4 . 1 . 3 . 1 Energy Gun 2 | . 17 2 . . . . . . 2 Ballistic Gun 7 | . 9 14 11 11 6 . . . 4 Ballistic Cannon 5 | . . . . 10 10 15 6 . . Slashing Weapon 3 | . 1 11 11 . . . . . . Peak Build Rating 45 | 9 9 15 19 26 30 34 34 25 45 Average Rating 21 | 6 8 11 16 24 26 33 24 18 36 On Entrance 15 | . 9 8 14 16 26 27 34 . 25 Avg Prop Armor Cover (%) 12 | 15 9 11 16 15 8 . . . . Naked Turns 21 | . . . . . . . 12 9 . Heaviest Build 46 | 14 31 34 35 39 44 46 46 11 29 Greatest Support 40 | 20 40 40 40 40 40 23 23 12 29 Greatest Overweight (x) 9 | 1 1 3 3 3 3 1 4 . 9 Average Overweight (x) 1 | . . 1 2 2 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 10 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 5 5 Average Carried 12 | 3 12 14 13 14 14 14 9 4 2 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 15 15 14 15 15 15 3 5 . Scrap Suit Usage (%) 45 | . . . . 55 100 100 88 . . Parts Cannibalized 3 | . . . . . 2 . 1 . . Class Distribution -------------------- 77% | Mutant 15% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1767 | 286 117 178 143 33 779 . . 65 166 Remotely 1123 | . 92 138 143 . 750 . . . . Salvage Created 1569 | 130 374 232 50 . 407 . . . 376 Parts 80 | 10 19 12 1 2 19 . . . 17 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 5 | 1 . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 26 | . 7 4 1 . 9 . . . 5 Melee 1 | . . . 1 . . . . . . Guns 16 | . 6 4 . . 1 . . . 5 Cannons 6 | . . . . . 6 . . . . AOE 2 | . . . . . 2 . . . . Classes Destroyed 10 | 2 3 1 . . 2 . . . 2 Worker 1 | . . . . . . . . . 1 Builder 1 | . . 1 . . . . . . . Tunneler 4 | 2 . 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 4 | . 2 . . . 2 . . . . Swarmer 2 | . . . . . 2 . . . . Grunt 20 | . 7 4 1 . 5 . . . 3 Sentry 2 | . . . . . 2 . . . . Hunter 2 | . . . . . . . . . 2 Thug 1 | . . . . . 1 . . . . Best Kill Streak 3 | 2 3 2 1 1 2 . . . 3 Combat Bots Only 2 | . 2 2 1 . 2 . . . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 . . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 256 | . 52 22 . . 47 . 11 12 112 Missed 52 | . 7 7 . . 12 . . 6 20 Hits 204 | . 45 15 . . 35 . 11 6 92 Melee 15 | . . . . . . . 11 . 4 Projectile 189 | . 45 15 . . 35 . . 6 88 AOE 1 | . . . . . . . . . 1 Critical Strikes 17 | . . 1 . . 2 . 7 . 7 Actively Blocked 3 | . . . . . . . 3 . . Damage Taken 4019 | . 567 212 . 30 884 . 569 34 1723 Core 787 | . 147 18 . . 61 . 145 17 399 Absorbed by Shields 117 | . . . . . . . 4 . 113 Redirected to Shielding 124 | . . . . . . . 124 . . Regen/Repaired (Parts) 21 | . . . . . 12 . 9 . . Core Remaining (%) 79 | 100 . 34 . 100 88 . . 76 . Volleys Fired 135 | 7 41 16 . . 34 1 9 . 27 Largest 2 | 2 2 2 . . 2 2 2 . 2 Hottest 155 | 70 115 73 . . 77 77 155 . 138 Shots Fired 259 | 14 80 32 . . 66 2 16 . 49 Gun 195 | 14 80 32 . . 18 . 2 . 49 Cannon 56 | . . . . . 46 2 8 . . Launcher 8 | . . . . . 2 . 6 . . Special . | . . . . . . . . . . Kinetic 157 | 7 21 16 . . 64 2 8 . 39 Thermal 68 | 7 49 . . . . . 2 . 10 Explosive 8 | . . . . . 2 . 6 . . Electromagnetic 26 | . 10 16 . . . . . . . Robot Hit Streak 14 | 5 11 7 . . 7 . 14 . 11 Robot Miss Streak 8 | 2 8 2 . . 6 7 3 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 178 | 8 44 28 1 . 51 . 16 . 30 Core Hits 96 | 5 19 9 1 . 29 . 6 . 27 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | 2 2 1 . . . . . . 1 Burn 4 | 2 2 . . . . . . . . Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . Melee Attacks 9 | . 3 4 1 . 1 . . . . Impact . | . . . . . . . . . . Slashing 9 | . 3 4 1 . 1 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4067 | 102 592 610 24 3 1334 . 743 . 659 Guns 2104 | 102 592 422 . . 273 . 56 . 659 Cannons 1227 | . . . . . 958 . 269 . . Explosions 521 | . . . . . 103 . 418 . . Melee 212 | . . 188 24 . . . . . . Ramming 3 | . . . . 3 . . . . . Kinetic 2394 | 40 84 263 . . 1231 . 269 . 507 Thermal 662 | 62 392 . . . . . 56 . 152 Explosive 521 | . . . . . 103 . 418 . . Electromagnetic 275 | . 116 159 . . . . . . . Impact . | . . . . . . . . . . Slashing 212 | . . 188 24 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . 48 . . 18 . . . . Projectiles . | . . . . . . . . . . Explosions 18 | . . . . . 18 . . . . Melee 48 | . . 48 . . . . . . . Knockbacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . 16 . 95 . . Shots 4 | . . . . . 1 . 3 . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 2 | . . . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 318 | 90 318 204 . . 99 . 75 . 21 Average Temperature 83 | 34 122 100 . . 25 . 46 . 9 Received Heat Transfer 980 | . 318 135 . . 180 . . . 347 Effects 2 | . 2 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 5 | . 4 . . . . . . . 1 Heat Transferred 1867 | 333 1221 . . . . . 112 . 201 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 131 | 5 85 54 100 27 131 14 7 15 36 Initial 27 | . . 15 . 27 . 12 2 . 2 Average 21 | . 41 10 31 2 54 1 . . 8 Influence Increases 1113 | 15 219 112 110 5 451 26 14 15 146 Destroy 0b10 Robot/C 680 | . 140 80 80 . 280 . . . 100 Destroy 0b10 Robot/NC 70 | 15 15 10 5 5 15 . . . 5 Destroy Leader 134 | . 26 20 2 . 66 . . . 20 Allied During Kill 28 | . . . 8 . 20 . . . . Successful Hack 53 | . 7 . . . 15 26 . . 5 Disable Machine 45 | . 15 . . . 30 . . . . Destroy Structure 43 | . 1 2 . . 25 . 14 . 1 Lose Combat Pursuer 60 | . 15 . 15 . . . . 15 15 Influence Decreases 1113 | 15 178 153 40 75 422 49 20 10 151 Entered New Map 93 | . . 26 . 43 . 17 4 . 3 Time Decay 887 | 15 168 127 40 32 362 32 9 10 92 Lost Part 133 | . 10 . . . 60 . 7 . 56 Squads Dispatched 8 | . 2 . 1 . 2 1 . 1 1 Investigation 4 | . 1 . 1 . . 1 . . 1 Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . 1 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 6 | . 1 . 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 12 4 11 . 20 1 4 1 16 Peak Tracking Total 7 | . 5 2 7 . 3 2 4 1 5 Tactical Retreats 4 | . 1 . 1 . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 3 | . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 3 | . 1 . . . 2 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 15 | . 3 . 1 1 4 3 . 2 1 Terminals 10 | . 2 . 1 . 2 2 . 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 33 | . 6 . 2 1 10 7 . 3 4 Successful 14 | . 3 . . 1 4 4 . . 2 Failed 19 | . 3 . 2 . 6 3 . 3 2 Catastrophic 4 | . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 . 2 . 6 5 . 3 4 Terminals 22 | . 3 . 2 . 6 4 . 3 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 3 . . . . 3 . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 2 | . 1 . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 2 4 . . 2 Terminals 6 | . . . . . 2 2 . . 2 Assimilate 1 | . . . . . . . . . 1 Botnet 5 | . . . . . 2 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . Reject 2 | . 1 . . . . 1 . . . Mask 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . . . 2 3 . 1 1 Full Trace Events 3 | . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 1 1 . . . . Highest-Rated Group 45 | . . 45 45 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . 15 . 25 . . . . Total Damage 572 | . . . 211 . 361 . . . . Kills 10 | . . . 4 . 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 2099 | 51 71 447 125 163 67 575 46 263 291 Optics 376 | . . . . . . . . 85 291 Terrain 1615 | 35 71 76 125 163 67 575 46 263 194 Structural 116 | . . . 116 . . . . . . Seismic 387 | 16 . 371 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 4042 | 119 407 723 218 366 928 575 143 272 291 Spaces Moved 2514 | 81 157 409 149 277 401 299 78 441 222 Core 671 | 4 . . . . . . 55 441 171 Treads 593 | 2 110 242 32 5 202 . . . . Legs 429 | . . . . . 58 299 23 . 49 Wheels 821 | 75 47 167 117 272 141 . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 125 125 125 105 190 50 50 50 Average Speed 132 | 100 160 151 132 125 191 190 128 50 76 Slowest Speed 500 | 160 240 240 160 160 330 190 250 50 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 30 75 24 83 39 7 61 14 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 1 | . 1 . . . . . . . . Terrain Destroyed 48 | . 1 2 . . 22 . 23 . . Melee 1 | . 1 . . . . . . . . Projectile 5 | . . 2 . . 3 . . . . AOE 42 | . . . . . 19 . 23 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 2944 | 101 230 470 168 296 489 306 101 491 292 Wait 53 | . 3 12 1 2 8 . . 25 2 Move 2506 | 80 156 408 148 276 400 299 77 440 222 Hop . | . . . . . . . . . . Pick Up 65 | 6 12 6 7 3 12 3 . 9 7 Fast Attach 27 | 7 . 3 . 3 2 . . 6 6 Attach 33 | . 3 . 2 . 4 2 10 3 9 Detach 9 | . 2 1 . 4 1 . . 1 . Swap 49 | 1 7 10 4 1 18 . 5 1 2 Drop 41 | . 3 10 5 5 9 1 . 6 2 Fire 135 | 7 41 16 . . 34 1 9 . 27 Melee 9 | . 3 4 1 . 1 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 2 . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 12) 516 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Entered Mines 631 | -10/Mines | Learned location of Storage (-9) 729 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 946 | -10/Mines | Discovered new exit (range 13) 1161 | -10/Mines | Discovered new exit (range 5) 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Accompanied by 2 allies 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1363 | -9/Materials | Met 8R-AWN 1453 | -9/Materials | Discovered new exit (range 12) 1468 | -9/Materials | Entered Mines 1468 | -9/Mines | Accompanied by 1 ally 1470 | -9/Mines | Followed 8R-AWN into the Mines 1473 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1542 | -9/Mines | Found a hidden stash of uninstalled traps 1628 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1632 | -9/Mines | Found Scrap Suit 1711 | -9/Mines | Learned location of Zion (-7) 1818 | -9/Mines | Discovered new exit (range 13) 1834 | -9/Mines | Entered Materials 1834 | -8/Materials | Accompanied by 1 ally 1834 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2541 | -8/Materials | Discovered new exit (range 16) 2762 | -8/Materials | Entered Factory 2762 | -7/Factory | Evolved 2 slots: Utility x2 3050 | -7/Factory | Build established: Scavenger-Mutant 3337 | -7/Factory | Sucked down chute 3337 | -7/Factory | Entered Waste 3380 | -7/Waste | Spotted C-40 Crusher 3404 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3407 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3410 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3413 | -7/Waste | Crushed by Compactor (1 part destroyed) 3416 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3419 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3422 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3430 | -7/Waste | Spotted C-40 Crusher 3442 | -7/Waste | Spotted C-40 Crusher 3449 | -7/Waste | Spotted C-40 Crusher 3450 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3457 | -7/Waste | Lost 8 parts (2n3u3w) 3460 | -7/Waste | Spotted C-40 Crusher 3468 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3472 | -7/Waste | Discovered new exit (range 16) 3480 | -7/Waste | Entered Factory 3712 | -7/Factory | Discovered new exit (range 9) 3752 | -7/Factory | Entered another Factory area 3752 | -6/Factory | Evolved 2 slots: Utility x2 4043 | -6/Factory | Self-destructed Last Messages --------------- 04035_ Backup Plating III tumbles out of repair station. 04035_ Backup Laser III tumbles out of repair station. 04035_ Backup Propulsion III tumbles out of repair station. 04035_ Backup Plating III tumbles out of repair station. 04035_ Backup Power III tumbles out of repair station. 04035_ U-05 Engineer lays Concrete. 04036_ Gauss Rifle severed. 04036_ U-05 Engineer lays Concrete. 04037_ Lgt. Angular Momentum Engine destroyed. 04037_ U-05 Engineer lays Concrete. 04037_ R-10 Processor collects Gauss Rifle. 04038_ Acquired Backup Plating III. 04038_ U-05 Engineer lays Concrete. 04040_ Acquired Backup Propulsion III. 04040_ U-05 Engineer lays Concrete. 04040_ Penetrated by Slug. 04040_ Backup Propulsion III destroyed. 04041_ U-05 Engineer lays Concrete. 04043_ Imp. Salvage Targeting Computer destroyed. 04043_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????/??????????????????????????????????? | | ?????????????? ###### ? ???????????????????????? | | ???? ????????# ???????????????????????? | | ?? ?? ?????# #??????????????????????? | | ? ? #???? ?+ #??????????????????????? | | ?????? ""?? # ######?????????????????? | | ?????????"?? # ???####??????????? | | ??? ???""???# ?? ??????????? | | ?? ????? # ????????? | | ??# ?? # ??? ????? | | ? ??#?? ? ?# ? ? ????? | | ###### ? ? # "" ????? | | ?##### ?? + """ """ """ """ """ ???? | | ##?### ? # """ """ """ """ R" ???? | | ###### ? # """ """ """ """ """ ????? | | #######?## ### """ """ """ """ ??????? | | ######## ^ #?#??????? | | #?###### ##???????? | | ###?##?# #?#??????? | | """" ######## #??#?????? | | """" ######## ##?#?#???? | | """" #?###### ##########+#######+#?#####????? | | """" ######## ## #?????? #????? | | # #; " # ?? #????? | | """" # #; u !" #? #????? | | """" # % #; @ u # #????? | | """" " ;; l[!% + #????? | | """ # #; g R %# #????? | | # ########; g # #????? | | ####### ####### ; uh/ #????? | | ###?####;;;;;;;;;#u# #????? | | ########; ! # #? #????? | | ###?#?###"" # # #????? | | #?#######"" # #??? #????? | | #########"T # #?????########????? | | ###+############"" # #??#?#????????????? | | # #"" # ??? ?????????????? | | # # = # ? ???????????????? | | # # # ? ???????????????? | | # # + ???????????????? | | # # """ # ????????????????? | | # # """ # ?????????????????? | | #"################### """ # ??? ????????????? | | ##??##?###??# ? ####????????????????? | | """"#####?###???# ?"?" ????????????????????? | | """"##??#??##??#?????? ????????????????????? | | """"##?#???###???????? ????????????????????? | | """"#####?#??????????????????????????????????? | | """"#######??#???????????????????????????????? | | """"####??#??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Challenges ------------ None Game ------ Seed DefenseTractorMultitool Manual? 0 Play Time 00:55:42 Cumulative 106.5 hours Start 2026.02.03 @ 16:55:01 End 2026.02.04 @ 23:24:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9288e01a-2c30-4668-9839-34c479347cef