Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 09:16:33 Player: beans Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (216) 1080 Value Destroyed (7407) 7407 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1610) 1610 TOTAL SCORE: 15737 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 651 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 171/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (5) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Matter Compressor (0) Neutron Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power III Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- Improved Q-thruster Matter Compressor Dispersion Rifle Improved Heavy Machine Gun Plasma Cutter [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Enhanced Armored Medium Treads Leg Titanium Leg Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Neutron Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Slots Evolved 12 | . . . 2 2 2 2 2 . 2 . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . . . 1 1 . 2 2 . . . . . Weapon 3 | . . . . . 1 . . . 2 . . . Parts Attached 129 | 5 2 . 19 10 14 37 . 7 26 3 4 2 Power 19 | 1 . . 2 1 1 6 . 1 5 1 . 1 Engine 8 | 1 . . 1 1 . 4 . 1 . . . . Core 6 | . . . 1 . 1 1 . . 2 . . 1 Reactor 5 | . . . . . . 1 . . 3 1 . . Propulsion 35 | 2 . . 3 3 4 10 . 4 5 1 3 . Treads 1 | . . . . . . . . . 1 . . . Leg 28 | 2 . . 3 3 4 10 . 4 2 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . 2 1 3 . Utility 36 | . 2 . 7 4 4 8 . 1 10 . . . Device 26 | . 2 . 2 2 2 8 . 1 9 . . . Storage 3 | . . . 3 . . . . . . . . . Processor 3 | . . . . 1 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . 2 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 . . 7 2 5 13 . 1 6 1 1 1 Energy Gun 17 | 2 . . 6 . 3 2 . . 3 1 . . Energy Cannon 4 | . . . . . . 4 . . . . . . Ballistic Gun 7 | . . . . 1 2 2 . . 2 . . . Ballistic Cannon 8 | . . . . 1 . 5 . 1 1 . . . Launcher 3 | . . . 1 . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . . 5 . . 2 1 1 . Parts Lost 68 | . . . 5 5 4 14 . 9 19 1 2 9 Power 11 | . . . . 1 . 4 . 1 3 . . 2 Propulsion 22 | . . . 1 3 2 6 . 1 4 . 2 3 Utility 19 | . . . 3 1 1 3 . 3 6 . . 2 Weapon 16 | . . . 1 . 1 1 . 4 6 1 . 2 Highest Loss Streak 15 | . . . 4 2 2 3 . 4 15 1 2 5 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 Average Backups 10 | 1 1 4 8 14 13 13 14 11 11 4 4 3 Power . | . . 1 1 1 1 . . . . . . . Propulsion . | . . . . . . . . . 1 . . . Utility 3 | . . 1 2 5 6 5 5 2 2 1 1 1 Weapon 4 | 1 1 2 3 5 5 6 8 7 6 1 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | 2 . . 3 1 . 3 . . 1 . . 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | 2 . . . . . 1 . . . . . . Utility 3 | . . . . . . 1 . . 1 . . 1 Weapon 3 | . . . 2 . . 1 . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . 1 Average Slot Usage (%) 78 | . 87 100 92 88 85 92 82 70 60 57 61 44 Engine 5 | . 14 14 7 14 1 7 . 1 1 . . . Core 2 | . . . 3 . 9 2 5 1 . . . . Reactor 1 | . . . . . . 1 . . 1 4 5 1 Leg 19 | . 28 28 30 26 24 24 23 19 14 . . . Flight 2 | . . . . . . . . . 2 10 13 7 Device 18 | . 16 28 15 17 11 24 23 19 12 26 25 19 Storage 5 | . . . 6 9 7 6 5 8 7 . . . Processor 5 | . . . . 5 7 6 5 5 7 10 10 10 Protection 1 | . . . 7 3 2 . . . . . . . Energy Gun 7 | . 28 28 21 4 6 2 . . 4 4 4 2 Energy Cannon 1 | . . . . . . 5 . . . . . . Ballistic Gun 3 | . . . . 2 11 4 . . 4 . . . Ballistic Cannon 2 | . . . . 5 . 4 17 9 . . . . Peak Build Rating 97 | 5 7 7 26 33 46 75 67 68 91 97 94 93 Average Rating 52 | 3 6 7 20 28 36 62 67 56 68 92 92 59 On Entrance 45 | . 5 7 7 22 31 46 67 67 68 90 93 93 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . 6 . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 9 11 11 37 52 51 67 58 58 57 32 30 30 Greatest Support 100 | 20 20 20 51 51 63 70 68 100 100 30 30 30 Greatest Overweight (x) 14 | 1 . . . 1 1 1 . 1 14 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 5 5 5 9 15 15 15 15 15 12 5 5 5 Most Carried 15 | 5 4 5 15 15 15 15 15 15 15 5 5 5 Average Carried 10 | 1 1 4 8 14 14 14 15 12 11 4 4 3 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 4 5 15 15 15 15 15 15 5 4 5 3 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Mutant 22% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Matter Collected 5873 | 233 37 37 392 841 332 2012 . 204 1126 153 138 368 Remotely . | . . . . . . . . . . . . . Salvage Created 10120 | 10 200 49 1250 664 1036 3534 . 275 1018 1513 116 455 Parts 393 | 4 14 13 63 45 47 122 . 7 44 21 4 9 Haulers Intercepted 10 | . . . 4 1 1 3 . . 1 . . . Recyclers Shooed 22 | . . . 1 3 . 13 . . 4 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Combat Hostiles Destroyed 143 | . 4 3 22 17 14 41 . 10 17 6 2 7 Guns 68 | . 4 3 18 . 11 13 . . 10 6 2 1 Cannons 48 | . . . . 10 . 26 . 10 2 . . . AOE 24 | . . . 3 7 3 . . . 5 . . 6 Classes Destroyed 18 | 1 3 1 6 2 . 2 . 2 . 1 . . Worker 17 | . 1 . 1 2 2 11 . . . . . . Builder 16 | . 1 1 . 2 3 8 . . 1 . . . Tunneler 3 | 1 . . 1 . . 1 . . . . . . Hauler 10 | . . . 4 1 1 3 . . 1 . . . Recycler 16 | . . . 2 2 2 9 . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 8 | . . . 3 4 . 1 . . . . . . Swarmer 24 | . . 3 7 7 . 3 . . 4 . . . Grunt 66 | . 4 . 10 6 7 27 . 3 5 . . 4 Brawler 4 | . . . . . . 3 . 1 . . . . Duelist 4 | . . . 1 . 1 2 . . . . . . Sentry 16 | . . . 4 3 5 2 . . 2 . . . Specialist 6 | . . . . . . . . 3 3 . . . Hunter 11 | . . . . 1 1 1 . 2 1 . 2 3 Programmer 5 | . . . . . . 3 . . 2 . . . Heavy 1 | . . . . . . . . 1 . . . . Compactor 6 | . . . . . . . . . . 6 . . Best Kill Streak 10 | 1 4 4 6 6 7 10 . 4 8 2 1 4 Combat Bots Only 7 | . 2 3 5 4 6 7 . 4 7 2 1 4 Max Kills in Single Turn 3 | 1 1 2 1 3 3 3 . 1 3 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . 1 2 3 . . . 3 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Hostile Shots Fired 1148 | . 15 15 111 80 133 231 . 99 343 13 25 83 Missed 441 | . 5 7 41 28 54 74 . 25 147 7 10 43 Hits 707 | . 10 8 70 52 79 157 . 74 196 6 15 40 Melee 5 | . . . 3 . 2 . . . . . . . Projectile 702 | . 10 8 67 52 77 157 . 74 196 6 15 40 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 19 | . . . 2 2 1 10 . 1 2 . . 1 Part Disruptions 2 | . . . . . . 1 . 1 . . . . Damage Taken 11443 | . 112 62 884 830 916 2606 . 1408 3005 84 550 986 Core 2090 | . 32 30 183 108 55 340 . 180 744 41 111 266 Absorbed by Shields 56 | . . . . . . . . 56 . . . . Redirected to Shielding 43 | . . . 43 . . . . . . . . . Regen/Repaired (Parts) 322 | . . . . 140 . . . . . 73 109 . Core Remaining (%) 77 | 100 . 75 54 80 92 60 . 82 . . . . Volleys Fired 714 | 3 18 8 107 67 40 152 . 38 68 129 38 46 Largest 3 | 2 2 2 2 2 3 3 . 3 3 1 1 1 Hottest 450 | 100 100 100 112 112 160 250 . 132 450 88 94 94 Shots Fired 1233 | 6 36 16 209 72 98 379 . 78 125 130 38 46 Gun 861 | 6 36 16 205 10 98 192 . . 106 130 38 24 Cannon 339 | . . . . 56 . 187 . 78 18 . . . Launcher 33 | . . . 4 6 . . . . 1 . . 22 Special . | . . . . . . . . . . . . . Kinetic 458 | . . . . 58 52 190 . 78 80 . . . Thermal 742 | 6 36 16 205 8 46 189 . . 44 130 38 24 Explosive 33 | . . . 4 6 . . . . 1 . . 22 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 23 | 1 11 4 13 6 23 15 . 10 13 15 6 10 Robot Miss Streak 17 | 2 3 3 4 2 17 12 . 6 7 2 4 2 Penetration Max 2 | . . . . 1 1 1 . . 2 . . . Secondary Targets 7 | . 1 1 2 . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . 1 . . . Capacitor 198 | . . . . . . . . . 8 130 38 22 Shots Hit Robots 864 | 2 20 9 125 42 73 273 . 73 89 106 23 29 Core Hits 533 | 1 11 5 46 27 48 198 . 72 53 14 9 49 Critical Kills 9 | . . . . . 1 3 . . 1 3 1 . Critical Parts Destroyed 8 | . . . . . 1 1 . . . . 3 3 Critical Strikes 63 | . 2 . 14 6 3 5 . 1 1 24 4 3 Burn 18 | . 2 . 14 1 1 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . Destroy 37 | . . . . . 2 3 . . 1 24 4 3 Blast 7 | . . . . 5 . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 27320 | 25 302 126 2209 2754 1673 8584 . 1788 3225 3131 656 2847 Guns 13341 | 25 302 126 1946 61 1280 3355 . . 1996 3131 656 463 Cannons 9461 | . . . . 2090 . 5229 . 1788 354 . . . Explosions 4518 | . . . 263 603 393 . . . 875 . . 2384 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 9762 | . . . . 2106 667 3660 . 1788 1541 . . . Thermal 14122 | 25 302 126 1946 45 1006 4924 . . 1498 3131 656 463 Explosive 3436 | . . . 263 603 . . . . 186 . . 2384 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . 2 4 4 4 5 Average Corruption 3 | . . . . . . 2 . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 43 | . . . . . . 6 . 1 11 7 9 9 Message Errors 11 | . . . . . . 2 . . 3 1 2 3 Matter Fused 11 | . . . . . . 3 . . 3 1 2 2 Heat Flow Errors 5 | . . . . . . . . . 1 . 4 . Energy Discharges 4 | . . . . . . . . . . 2 . 2 Parts Rejected 2 | . . . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 2 . . Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots 6 | . . . . . . . . . 6 . . . Effects 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Overflow Damage 453 | . . . 17 221 12 95 . . 108 . . . Projectiles 298 | . . . . 203 . 95 . . . . . . Explosions 155 | . . . 17 18 12 . . . 108 . . . Melee . | . . . . . . . . . . . . . Knockbacks 53 | . . . . 10 . 19 . 14 10 . . . Impact . | . . . . . . . . . . . . . Kinetic 51 | . . . . 9 . 18 . 14 10 . . . Secondary 2 | . . . . 1 . 1 . . . . . . Self-Inflicted Damage 608 | . . . 1 77 177 . . . 160 . . 193 Shots 13 | . . . 1 2 2 . . . 2 . . 6 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 841 | 78 144 . 185 9 285 223 . 841 274 196 197 185 Average Temperature 76 | 33 58 . 33 8 102 51 . 261 82 79 81 58 Received Heat Transfer 3209 | . 60 . 342 369 261 1246 . 228 640 . . 63 Effects 12 | . . . . . . . . 12 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . 3 . . . . Matter Decay 2 | . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . 2 . . 2 . . . . . . Combat Hostiles 3 | . . . 1 . . 2 . . . . . . Parts Melted 44 | . . . 16 . 5 19 . . 4 . . . Heat Transferred 24386 | 74 1036 370 5809 185 1765 7750 . . 1588 4292 888 629 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Maximum Alert Level 2 | . . . 1 1 1 2 1 1 1 . 2 2 Low Security (%) 56 | 100 100 100 50 17 73 40 . 6 89 100 66 . Level 1 32 | . . . 49 82 26 23 100 93 10 . 16 48 Level 2 11 | . . . . . . 35 . . . . 17 51 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 685 | . 71 70 283 375 309 627 289 357 307 108 477 685 Initial 328 | . . . 25 114 126 126 289 202 186 106 . 328 Average 194 | . 28 48 189 278 124 303 289 297 79 19 147 464 Influence Increases 5453 | 5 111 75 718 595 485 1183 . 245 638 2 729 667 Destroy 0b10 Robot/C 2980 | . 80 60 440 340 280 820 . 200 340 . 220 200 Destroy 0b10 Robot/NC 405 | 5 10 5 65 60 40 165 . . 15 . 25 15 Destroy Leader 630 | . 20 10 124 90 52 148 . 30 62 . 74 20 Allied During Kill 354 | . . . . . . . . . . . 278 76 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 Successful Hack 17 | . . . . 3 . . . . . . . 14 Disable Machine 225 | . . . 30 . 45 15 . . 90 . 15 30 Destroy Structure 592 | . 1 . 29 87 38 20 . . 86 2 72 257 Partial Spotted 60 | . . . . . 15 . . . . . 45 . Lose Combat Pursuer 180 | . . . 30 15 15 15 . 15 45 . . 45 Influence Decreases 4748 | 5 110 11 512 587 505 850 303 177 692 305 260 431 Entered New Map 1383 | . . 1 40 157 153 133 303 87 171 197 . 141 Time Decay 2524 | 5 110 10 422 380 312 577 . . 452 98 158 . Lost Part 549 | . . . 50 50 40 140 . 90 69 10 10 90 Lost Ally 292 | . . . . . . . . . . . 92 200 Squads Dispatched 34 | . 2 . 2 1 5 8 1 2 9 . 4 . Investigation 2 | . . . . . . . 1 . . . 1 . Extermination 8 | . . . . . 1 3 . . 3 . 1 . Reinforcement 17 | . 2 . 2 . 1 4 . 2 6 . . . Assault 1 | . . . . . . 1 . . . . . . Garrison 6 | . . . . 1 3 . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 4 | . . . . . . 3 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Distress Signals 9 | . . . 1 2 1 . . . 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 6 3 31 24 17 46 . 12 28 7 11 15 Peak Tracking Total 10 | . 2 3 6 5 5 5 . 4 7 3 3 10 Tactical Retreats 10 | . . . 2 1 1 1 . 1 2 . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Traps Triggered 9 | . 1 . . . . 1 . 1 2 . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Machines Disabled 17 | . . . 3 . 3 1 . 1 6 . 1 2 Max in Single Turn 4 | . . . 1 . 3 1 . 1 4 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Machines Accessed 5 | . . . . 1 . . 1 . . . 2 1 Terminals 2 | . . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Total Hacks 12 | . . . . 4 . . 3 . . . 4 1 Successful 5 | . . . . 2 . . 1 . . . 1 1 Failed 7 | . . . . 2 . . 2 . . . 3 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 4 | . . . . . . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 4 . Terminal Hacks 2 | . . . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . . Garrison Registry 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . 1 . . . 1 1 Full Trace Events 3 | . . . . 1 . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 38 | . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Total Allies 19 | . . . . . . . . . . 19 . . Largest Group 19 | . . . . . . . . . . 19 19 11 Highest-Rated Group 702 | . . . . . . . . . . 702 702 449 Highest-Rated Ally 50 | . . . . . . . . . . 50 50 46 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 9 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . . . . 76 34 Total Damage 2653 | . . . . . . . . . . . 2025 628 Kills 17 | . . . . . . . . . . . 14 3 Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Turns Passed 7745 | 67 273 39 1027 883 730 1765 12 299 1301 560 440 349 Spaces Moved 4774 | 55 176 12 512 405 376 837 11 125 967 500 507 291 Core 146 | 31 . . . . . . . . 3 . . 112 Treads 1 | . . . . . . . . . 1 . . . Legs 2860 | 24 176 12 512 405 376 837 11 125 382 . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1767 | . . . . . . . . . 581 500 507 179 Fastest Speed 34 | 50 120 120 120 120 120 120 120 120 37 37 34 34 Average Speed 95 | 82 120 120 128 151 130 127 120 125 73 38 36 61 Slowest Speed 750 | 120 120 120 130 200 190 196 120 190 750 117 120 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 3 3 . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 30 6 53 41 11 22 . 71 14 92 15 51 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . Terrain Destroyed 559 | . . . 26 93 43 16 . . 71 1 1 308 Melee . | . . . . . . . . . . . . . Projectile 46 | . . . . 24 2 16 . . 2 1 1 . AOE 513 | . . . 26 69 41 . . . 69 . . 308 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Was Fac Gar Total 6992 | 70 200 20 666 577 528 1215 10 197 1450 864 759 436 Wait 1072 | 1 1 . 3 69 81 124 . 11 345 221 184 32 Move 4753 | 54 175 11 511 404 375 836 10 124 961 494 507 291 Hop 5 | . . . . . . . . . 3 2 . . Pick Up 72 | 5 3 1 17 11 3 13 . 7 7 2 1 2 Fast Attach 90 | 3 3 . 7 2 9 31 . 2 24 3 5 1 Attach 52 | 2 . . 2 11 2 5 . 7 15 2 1 5 Detach 26 | . . . . 4 2 5 . . 9 1 2 3 Swap 50 | . . . 11 2 8 16 . 5 2 2 4 . Drop 87 | 2 . . 8 7 8 33 . 1 16 8 2 2 Fire 714 | 3 18 8 107 67 40 152 . 38 68 129 38 46 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . 2 . . 15 53 Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/Garrison (discovered 3 exits: [*Ext x3]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 285 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 341 | -10/Mines | Discovered new exit (range 6) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 596 | -9/Materials | Lost 4 parts (1n2u1w) 691 | -9/Materials | Discovered new exit (range 16) 764 | -9/Materials | Discovered new exit (range 16) 1130 | -9/Materials | Discovered new exit (range 16) 1394 | -9/Materials | Discovered new exit (range 10) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1439 | -8/Materials | Garrison activated, responded to threat 2170 | -8/Materials | Discovered new exit (range 8) 2256 | -8/Materials | Repaired Hvy. Assault Cannon 2290 | -8/Materials | Entered Factory 2290 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2591 | -7/Factory | Garrison activated, responded to threat 2982 | -7/Factory | Discovered new exit (range 5) 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Utility x2 3157 | -6/Factory | Lost 3 parts (2p1n) 3181 | -6/Factory | Build established: Scavenger-Gunner 3530 | -6/Factory | Discovered new exit (range 7) 3842 | -6/Factory | Lost 3 parts (1n2u) 4070 | -6/Factory | Build established: Scavenger-Mutant 4282 | -6/Factory | Lost 3 parts (1p1n1u) 4420 | -6/Factory | First assault squad dispatched 4591 | -6/Factory | Destroyed 7 combat bots 4684 | -6/Factory | Build established: Scavenger-Gunner 4756 | -6/Factory | Discovered new exit (range 16) 4785 | -6/Factory | Entered another Factory area 4785 | -5/Factory | Evolved 2 slots: Utility x2 4797 | -5/Factory | Identified exit to DSF 4797 | -5/Factory | Entered DSF 4834 | -5/DSF | Additional patrols routed to DSF 4867 | -5/DSF | Lost 4 parts (1n2u1w) 4952 | -5/DSF | Lost 4 parts (1p1u2w) 4953 | -5/DSF | Sterilization system engaged 4973 | -5/DSF | Ambient heat levels rising (+10) 4988 | -5/DSF | Ambient heat levels rising (+10) 5003 | -5/DSF | Ambient heat levels rising (+10) 5018 | -5/DSF | Ambient heat levels rising (+10) 5033 | -5/DSF | Ambient heat levels rising (+10) 5048 | -5/DSF | Ambient heat levels rising (+10) 5057 | -5/DSF | Discovered new exit (range 14) 5063 | -5/DSF | Ambient heat levels rising (+10) 5078 | -5/DSF | Ambient heat levels rising (+10) 5093 | -5/DSF | Ambient heat levels rising (+10) 5096 | -5/DSF | Entered Factory 5096 | -4/Factory | Evolved 2 slots: Weapon x2 5206 | -4/Factory | Build established: Mutant 5635 | -4/Factory | Lost 3 parts (1p1u1w) 6096 | -4/Factory | Lost 15 parts (1p4n5u5w) 6097 | -4/Factory | Destroyed 7 combat bots 6161 | -4/Factory | Found Quantum Capacitor 6261 | -4/Factory | Core integrity fell below 50% 6397 | -4/Factory | Manually triggered Chute Trap 6397 | -4/Factory | Sucked down chute 6397 | -4/Factory | Entered Waste 6414 | -4/Waste | Spotted C-40 Crusher 6426 | -4/Waste | Spotted C-40 Crusher 6426 | -4/Waste | Spotted C-40 Crusher 6446 | -4/Waste | Destroyed C-40 Crusher 6471 | -4/Waste | Destroyed C-40 Crusher 6476 | -4/Waste | Spotted C-40 Crusher 6476 | -4/Waste | Spotted C-40 Crusher 6476 | -4/Waste | Spotted C-40 Crusher 6546 | -4/Waste | Destroyed C-40 Crusher 6619 | -4/Waste | Discovered new exit (range 11) 6673 | -4/Waste | Destroyed C-40 Crusher 6674 | -4/Waste | Destroyed C-40 Crusher 6709 | -4/Waste | Build established: Scavenger-Mutant 6729 | -4/Waste | Destroyed C-40 Crusher 6761 | -4/Waste | Warlord forces began an assault 6957 | -4/Waste | Entered Factory 6957 | -4/Factory | Accompanied by 19 allies 7055 | -4/Factory | Lost 6 allies 7214 | -4/Factory | Spotted B-86 Titan 7225 | -4/Factory | Allies destroyed B-86 Titan 7262 | -4/Factory | Garrison activated, responded to threat 7381 | -4/Factory | Identified exit to Garrison 7397 | -4/Factory | Entered Garrison 7397 | -4/Garrison | Accompanied by 11 allies 7403 | -4/Garrison | Discovered new exit (range 56) 7403 | -4/Garrison | Discovered new exit (range 49) 7403 | -4/Garrison | Discovered new exit (range 46) 7500 | -4/Garrison | Core integrity fell below 20% 7553 | -4/Garrison | Lost 11 allies 7554 | -4/Garrison | Lost 5 parts (1p1n2u1w) 7625 | -4/Garrison | Lost 4 parts (1p2n1w) 7746 | -4/Garrison | Destroyed self with Long-range Missile Launcher Last Messages --------------- Extracted 250 matter. Acquired Matter Compressor. The unstable cave ceiling collapses. System corrupted: Energy discharge (-22). The unstable cave ceiling collapses. A-27 Freighter destroyed. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Acquired 68 matter. The unstable cave ceiling collapses. Acquired 20 matter. The unstable cave ceiling collapses. HSE3=J