Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 19:55:11

Player: IA-Sg3M

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (262)     1310
Value Destroyed (7647)     7647
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2129)               2129
              TOTAL SCORE: 14706

 Bonus
-------
High Alert Combat Kills    2086
Follower Combat Kills      190
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/700
Matter                     191/300
Energy                     47/100
System Corruption          28%
Temperature                Cool (6)
Movement                   Rolling (100)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (2) ------
     Heavy Armor Plating
>          --- WEAPON (8) -------
           Antimatter Cannon
           Chainsword
>          --- INVENTORY (5) ----
  Hardened Heavy Armor Plating
           Chainsword

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
>               --- WEAPON -----------
          Heavy Neutron Cannon
          Heavy Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
                Antimatter Cannon
>               --- INVENTORY --------
        Armored Huge Wheel
                Coolant Injector
  High-capacity Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
                Core Analyzer
                Weapon Cycler
          Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Reflective Plating
                Hardlight Generator
       Improved Shield Generator
                Hacking Suite
                Hacking Suite
                Shock Rifle
          Heavy Neutron Cannon
                Antimatter Cannon
                Antimatter Cannon
          Heavy Missile Launcher
                Chainsword
                Chainsword
[Rating: 67]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   2   .   .   .   2   2   .   
Parts Attached             173  | 8   9   9   25  4   4   6   24  73  11  
  Power                    14   | 1   1   .   3   .   .   .   2   7   .   
    Engine                 12   | 1   1   .   3   .   .   .   2   5   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 3   1   5   3   1   .   1   1   5   1   
    Treads                 14   | 2   1   3   3   1   .   1   1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   .   2   .   .   .   .   .   3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 2   3   3   7   .   .   2   6   17  2   
    Device                 18   | 1   1   1   1   .   .   1   5   8   .   
    Storage                7    | 1   2   .   2   .   .   .   1   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   2   4   .   .   1   .   7   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   4   1   12  3   4   3   15  44  8   
    Energy Gun             31   | .   .   .   6   1   1   2   7   14  .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          34   | 2   4   1   5   1   3   .   5   12  1   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   8   5   
    Launcher               13   | .   .   .   1   1   .   1   2   7   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   .   .   4   6   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   20  .   
Parts Lost                 38   | .   1   5   2   .   .   1   3   20  6   
  Power                    4    | .   .   1   .   .   .   .   1   1   1   
  Propulsion               8    | .   .   3   .   .   .   1   1   2   1   
  Utility                  6    | .   .   .   1   .   .   .   1   3   1   
  Weapon                   20   | .   1   1   1   .   .   .   .   14  3   
  Highest Loss Streak      5    | .   1   2   2   .   .   1   2   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  89  95  99  59  100 97  91  77  
  Engine                   8    | .   14  4   8   11  11  11  8   5   6   
  Treads                   14   | .   14  14  21  21  22  22  17  5   .   
  Wheel                    3    | .   14  13  .   .   .   .   .   4   6   
  Device                   4    | .   13  3   1   .   .   .   6   5   6   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   
  Protection               4    | .   .   10  9   11  11  11  2   .   .   
  Energy Gun               14   | .   .   .   23  11  1   10  23  17  .   
  Ballistic Gun            22   | .   27  28  17  32  3   33  28  19  .   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   .   17  39  
Peak Build Rating          67   | 7   9   10  27  28  28  29  41  67  67  
  Average Rating           33   | 4   7   9   21  27  15  28  38  55  62  
  On Entrance              24   | .   7   9   9   27  28  28  29  40  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 13  48  50  66  66  66  66  108 142 150 
  Greatest Support         44   | 40  20  40  43  43  42  44  44  44  28  
  Greatest Overweight (x)  5    | 1   4   4   5   3   1   1   2   5   5   
  Average Overweight (x)   2    | .   2   3   1   1   1   1   1   3   4   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  25  25  25  
  Average Capacity         21   | 6   16  20  20  20  20  20  22  25  24  
  Most Carried             25   | 7   20  20  20  20  20  20  25  25  25  
  Average Carried          20   | 3   12  19  19  19  20  19  21  24  24  
  Final Capacity           25   | 8   20  20  20  20  20  20  25  25  5   
  Final Carried            25   | 4   20  19  20  20  20  20  25  25  3   

 Class Distribution 
--------------------
 45% | Executioner
 31% | Tank
 20% | Mutant

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
        Tank | -9/Materials
        Tank | -9/Mines
      Mutant | -9/Exiles
        Tank | -8/Mines
 Executioner | -8/Materials
 Executioner | -7/Factory
 Executioner | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           7822 | 261  737  308  519  307  27   502  1030 3330 801  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            9041 | 26   990  335  836  505  .    766  1505 3484 594  
  Parts                    500  | 3    60   14   50   41   .    51   88   166  27   
Haulers Intercepted        18   | .    2    .    5    .    .    .    3    5    3    
Recyclers Shooed           10   | .    1    1    2    1    .    1    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  172  | .   20  8   11  13  .   19  23  70  8   
  Guns                     112  | .   19  8   7   10  .   17  21  30  .   
  Cannons                  27   | .   .   .   .   .   .   .   .   19  8   
  AOE                      33   | .   1   .   4   3   .   2   2   21  .   
Classes Destroyed          18   | 1   7   .   4   .   .   1   .   5   .   
  Worker                   25   | .   3   .   1   2   .   1   3   13  2   
  Builder                  10   | .   .   .   2   1   .   1   1   4   1   
  Tunneler                 5    | 1   .   .   .   2   .   .   .   2   .   
  Hauler                   18   | .   2   .   5   .   .   .   3   5   3   
  Recycler                 21   | .   1   1   2   2   .   1   4   6   4   
  Mechanic                 3    | .   .   .   1   .   .   .   .   2   .   
  Operator                 4    | .   2   .   .   .   .   .   2   .   .   
  Watcher                  13   | .   2   .   4   .   .   .   3   3   1   
  Swarmer                  36   | .   4   4   4   10  .   8   6   .   .   
  Grunt                    85   | .   16  4   4   3   .   8   14  35  1   
  Brawler                  4    | .   .   .   .   .   .   .   .   4   .   
  Duelist                  5    | .   .   .   1   .   .   1   .   2   1   
  Protector                3    | .   .   .   .   .   .   .   .   3   .   
  Sentry                   13   | .   .   .   2   .   .   .   2   5   4   
  Specialist               4    | .   .   .   .   .   .   .   .   4   .   
  Hunter                   9    | .   .   .   .   .   .   2   1   6   .   
  Programmer               11   | .   .   .   .   .   .   .   .   9   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           15   | 1   6   3   8   7   .   3   9   15  7   
  Combat Bots Only         10   | .   6   2   4   4   .   3   6   10  2   
Max Kills in Single Turn   5    | 1   3   2   3   3   .   2   2   5   2   
  Gunslinging              1    | .   1   1   .   1   .   .   1   .   .   
  Exploded                 4    | .   1   .   2   3   .   2   2   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   
Hostile Shots Fired        1025  | .     68    64    38    24    .     59    74    400   298   
  Missed                   345   | .     24    12    16    6     .     8     23    137   119   
Damage Taken               9191  | .     487   564   294   161   .     578   742   4734  1631  
  Core                     1094  | .     64    69    44    25    .     73    112   490   217   
  Absorbed by Shields      8     | .     .     .     8     .     .     .     .     .     .     
  Ignored by Resistances   37    | .     .     .     .     .     .     .     .     12    25    
  Regen/Repaired (Parts)   218   | .     16    .     .     .     .     .     202   .     .     
Core Remaining (%)         72    | 100   .     46    .     .     .     64    79    .     .     
Volleys Fired              495   | 3     84    33    47    15    .     42    64    158   49    
  Largest                  8     | 2     2     2     4     4     .     4     6     8     4     
  Hottest                  340   | 40    40    40    252   184   .     144   310   340   220   
Shots Fired                1552  | 6     168   66    130   55    .     144   315   579   89    
  Gun                      1221  | 6     168   66    126   54    .     143   314   344   .     
  Cannon                   300   | .     .     .     .     .     .     .     .     215   85    
  Launcher                 31    | .     .     .     4     1     .     1     1     20    4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1150  | 6     168   66    64    39    .     110   234   398   65    
  Thermal                  323   | .     .     .     35    15    .     33    80    140   20    
  Explosive                23    | .     .     .     4     1     .     1     1     12    4     
  Electromagnetic          56    | .     .     .     27    .     .     .     .     29    .     
  Robot Hit Streak         12    | 2     8     9     9     11    .     10    10    12    5     
  Robot Miss Streak        14    | 1     4     7     4     3     .     7     4     14    3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        16    | .     1     1     1     2     .     .     6     5     .     
    Max Gunslinging Chain  2     | .     1     1     1     1     .     .     2     1     .     
Shots Hit Robots           834   | 3     99    37    66    27    .     71    170   320   41    
  Core Hits                509   | 1     47    16    35    22    .     37    69    251   31    
  Critical Kills           1     | .     .     .     .     .     .     .     1     .     .     
  Critical Parts Destroyed 2     | .     .     1     .     .     .     1     .     .     .     
  Critical Strikes         21    | .     .     1     1     1     .     4     3     8     3     
    Burn                   10    | .     .     .     1     1     .     3     2     3     .     
    Destroy                3     | .     .     1     .     .     .     1     1     .     .     
    Blast                  8     | .     .     .     .     .     .     .     .     5     3     
Melee Attacks              5     | .     .     .     .     .     .     .     5     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 5     | .     .     .     .     .     .     .     5     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     3     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           24108 | 36    1557  468   1528  648   .     1231  3193  12727 2720  
  Guns                     11270 | 36    1281  468   1076  513   .     1127  2742  4027  .     
  Cannons                  4659  | .     .     .     .     .     .     .     .     2448  2211  
  Explosions               7704  | .     261   .     399   135   .     88    186   6126  509   
  Melee                    241   | .     .     .     .     .     .     .     241   .     .     
  Ramming                  234   | .     15    .     53    .     .     16    24    126   .     
  Kinetic                  11490 | 36    1281  468   552   367   .     665   1937  4370  1814  
  Thermal                  5167  | .     .     .     422   146   .     462   805   2907  425   
  Explosive                6140  | .     261   .     399   135   .     88    169   4607  481   
  Electromagnetic          836   | .     .     .     102   .     .     .     17    717   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 241   | .     .     .     .     .     .     .     241   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         28    | .     .     .     6     6     6     6     .     28    28    
  Average Corruption       6     | .     .     .     5     6     6     6     .     4     28    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  259   | .     .     .     44    27    18    42    .     95    33    
    Message Errors         69    | .     .     .     13    7     8     12    .     24    5     
    Matter Fused           48    | .     .     .     11    6     .     9     .     17    5     
    Heat Flow Errors       31    | .     .     .     6     4     5     2     .     12    2     
    Energy Discharges      35    | .     .     .     3     4     1     5     .     17    5     
    Parts Rejected         3     | .     .     .     .     1     .     .     .     2     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      31    | .     .     .     5     2     3     5     .     11    5     
    Data Loss (major)      12    | .     .     .     3     1     1     2     .     4     1     
    Misfires               7     | .     .     .     2     .     .     2     .     3     .     
    Alerts                 4     | .     .     .     1     .     .     2     .     .     1     
    Weapon Failures        18    | .     .     .     .     2     .     3     .     4     9     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            813   | .     40    .     37    .     .     .     86    537   113   
  Projectiles              163   | .     .     .     .     .     .     .     .     63    100   
  Explosions               527   | .     40    .     37    .     .     .     1     436   13    
  Melee                    123   | .     .     .     .     .     .     .     85    38    .     
Knockbacks                 25    | .     .     .     .     .     .     .     .     17    8     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  23    | .     .     .     .     .     .     .     .     15    8     
  Secondary                2     | .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      437   | .     7     .     30    .     .     .     38    293   69    
  Shots                    9     | .     .     .     1     .     .     .     1     5     2     
  Rammed                   21    | .     2     .     5     1     .     4     3     6     .     
Targets Rammed             23    | .     2     .     5     1     .     5     4     6     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     1     1     .     .     
Highest Temperature        545   | .     20    6     450   436   261   486   493   545   235   
  Average Temperature      137   | .     7     3     107   144   117   161   158   137   32    
  Received Heat Transfer   2589  | .     261   180   75    15    .     198   360   1035  465   
  Effects                  28    | .     .     .     4     2     .     8     9     5     .     
    Shutdowns              5     | .     .     .     .     1     .     1     1     2     .     
    Energy Bleed           8     | .     .     .     1     .     .     3     2     2     .     
    Interference           10    | .     .     .     3     .     .     4     3     .     .     
    Matter Decay           2     | .     .     .     .     1     .     .     1     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     1     1     .     
    Damage (major)         1     | .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     .     .     .     .     .     .     .     5     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     3     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Melted             10    | .     .     .     2     .     .     1     .     7     .     
  Heat Transferred         8156  | .     .     .     962   333   .     1073  1739  3999  50    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     4     1     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Peak Influence             2205 | 5    490  287  427  329  .    353  373  2205 1368 
  Initial                  1002 | .    3    172  80   44   .    .    4    107  1002 
  Average                  423  | .    265  192  211  168  .    128  214  846  1178 
Maximum Alert Level        5    | .    2    1    2    1    .    1    1    5    4    
  Low Security (%)         41   | 100  37   42   51   56   .    87   31   21   .    
  Level 1                  32   | .    21   57   45   43   .    12   68   15   .    
  Level 2                  10   | .    40   .    2    .    .    .    .    18   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    6    20   
  Level 4                  5    | .    .    .    .    .    .    .    .    9    79   
  Level 5                  8    | .    .    .    .    .    .    .    .    27   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    4    .    3    .    .    .    2    24   2    
  Investigation            6    | .    3    .    1    .    .    .    1    1    .    
  Extermination            6    | .    .    .    .    .    .    .    .    5    1    
  Reinforcement            12   | .    1    .    2    .    .    .    1    8    .    
  Assault                  7    | .    .    .    .    .    .    .    .    6    1    
  Garrison                 4    | .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    5    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Distress Signals           10   | .   2   .   5   .   .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   33  10  26  13  .   23  36  92  24  
  Peak Tracking Total      9    | .   5   4   4   3   .   6   5   9   7   
  Tactical Retreats        12   | .   3   1   .   .   .   3   1   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Traps Triggered            5    | .   1   1   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Disabled          58   | .   4   .   2   1   .   .   3   43  5   
  Max in Single Turn       11   | .   3   .   1   1   .   .   2   11  1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Accessed          34   | .   8   1   3   .   1   1   5   12  3   
  Terminals                19   | .   6   .   2   .   .   1   2   6   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   .   1   
  Recycling Units          4    | .   1   .   1   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                73   | .   25  1   8   .   1   3   15  15  5   
  Successful               39   | .   12  1   4   .   1   1   10  7   3   
  Failed                   34   | .   13  .   4   .   .   2   5   8   2   
    Catastrophic           9    | .   1   .   .   .   .   .   2   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   9   .   5   .   .   .   3   7   2   
  Terminals                38   | .   14  .   6   .   .   3   6   6   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   
  Repair Stations          15   | .   7   .   .   .   .   .   6   .   2   
  Recycling Units          8    | .   4   .   2   .   .   .   1   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             11   | .   4   1   2   .   1   1   1   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       12   | .   6   .   .   .   .   .   5   .   1   
  Scan Component           7    | .   3   .   .   .   .   .   3   .   1   
  Repair                   5    | .   3   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       4    | .   1   .   1   .   .   .   1   1   .   
  Report Inventory         4    | .   1   .   1   .   .   .   1   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   2   1   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   1   .   1   .   .   .   1   2   1   
  Terminals                2    | .   .   .   .   .   .   .   1   .   1   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
    Liberate               2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         26   | .   8   .   2   .   .   1   3   10  2   
  Full Trace Events        5    | .   2   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   3   .   .   .   .   .   2   .   .   
  Time                     199  | .   78  .   .   .   .   .   121 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   2   40  .   .   .   .   .   .   
  Total Damage             449  | .   .   14  435 .   .   .   .   .   .   
  Kills                    9    | .   .   1   8   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               14450 | 142  1398 783  2168 873  708  1629 2208 4068 473  
Spaces Moved               5849  | 82   724  456  776  346  302  632  677  1689 165  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    
  Treads                   3179  | 55   40   13   732  346  302  632  677  382  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2668  | 25   684  443  44   .    .    .    .    1307 165  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   140  155  232  232  225  225  145  145  
  Average Speed            203   | 137  125  144  248  232  232  229  261  193  173  
  Slowest Speed            560   | 160  320  320  400  400  232  232  305  560  175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    86   93   59   58   52   96   46   43   26   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    1    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    8    4    .    
Terrain Destroyed          384   | .    7    .    28   11   .    9    8    221  100  
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    
  Projectile               79    | .    .    .    .    .    .    .    .    42   37   
  AOE                      304   | .    7    .    28   11   .    9    7    179  63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      7298 | 103  1045 515  924  376  313  708  943  2125 246  
  Wait                     527  | .    205  6    33   10   .    19   123  123  8    
  Move                     5840 | 81   723  455  775  345  301  631  676  1688 165  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 8    17   7    12   1    2    2    20   28   2    
  Fast Attach              79   | 6    3    .    10   .    4    2    14   35   5    
  Attach                   35   | 1    3    4    3    1    .    1    5    14   3    
  Detach                   16   | .    2    .    5    .    .    .    4    4    1    
  Swap                     59   | 1    3    5    12   3    .    3    5    24   3    
  Drop                     117  | 3    3    5    21   .    6    3    23   43   10   
  Fire                     495  | 3    84   33   47   15   .    42   64   158  49   
  Melee                    5    | .    .    .    .    .    .    .    5    .    .    
  Ram                      4    | .    1    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    19   | .    1    .    5    1    .    5    4    3    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     7 | -11/Scrapyard | Discovered new exit (range 16)
   143 | -11/Scrapyard | Entered Materials
   199 | -10/Materials | Discovered new exit (range 16)
   304 | -10/Materials | Build established: Mutant
   371 | -10/Materials | Repaired Wheel
   397 | -10/Materials | Repaired Seismic Detector
   428 | -10/Materials | Repaired Assault Rifle
   717 | -10/Materials | Discovered new exit (range 16)
   881 | -10/Materials | Discovered new exit (range 9)
  1394 | -10/Materials | Discovered new exit (range 7)
  1504 | -10/Materials | Discovered new exit (range 12)
  1541 | -10/Materials | Entered Mines
  1543 | -10/Mines     | Met a Derelict bent on vengeance
  1609 | -10/Mines     | Discovered new exit (range 6)
  1744 | -10/Mines     | Found a hidden stash of uninstalled traps
  1805 | -10/Mines     | Discovered new exit (range 9)
  1917 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1920 | -10/Mines     | Found Prototype Device
  1953 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2011 | -10/Mines     | Discovered new exit (range 9)
  2093 | -10/Mines     | Learned Materials stockpile data
  2126 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2255 | -10/Mines     | Core integrity fell below 50%
  2324 | -10/Mines     | Entered Materials
  2324 | -9/Materials  | Accompanied by 3 allies
  2324 | -9/Materials  | Evolved 2 slots: Weapon x2
  2574 | -9/Materials  | Discovered new exit (range 14)
  2632 | -9/Materials  | Build established: Tank
  3036 | -9/Materials  | Discovered new exit (range 16)
  3709 | -9/Materials  | Discovered new exit (range 11)
  4492 | -9/Materials  | Entered Mines
  4499 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4532 | -9/Mines      | Discovered new exit (range 11)
  4606 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4606 | -9/Mines      | Discovered new exit (range 5)
  4748 | -9/Mines      | Learned Materials security intel
  5146 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5257 | -9/Mines      | Assembled infested the area
  5262 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  5365 | -9/Mines      | Entered Exiles
  5421 | -9/Exiles     | Met 8R-AWN
  5477 | -9/Exiles     | Met EX-HEX
  5619 | -9/Exiles     | Met EX-DEC
  5662 | -9/Exiles     | Build established: Mutant
  5663 | -9/Exiles     | Learned location of Zion (-7)
  6040 | -9/Exiles     | Discovered new exit (range 15)
  6073 | -9/Exiles     | Entered Mines
  6293 | -8/Mines      | Discovered new exit (range 10)
  6298 | -8/Mines      | Build established: Tank
  6649 | -8/Mines      | Discovered new exit (range 10)
  7702 | -8/Mines      | Entered Materials
  7702 | -8/Materials  | Evolved 2 slots: Weapon x2
  7993 | -8/Materials  | Build established: Executioner
  8123 | -8/Materials  | Repaired Broken Beamcaster
  8175 | -8/Materials  | Repaired Imp. Assault Rifle
  8892 | -8/Materials  | Discovered new exit (range 12)
  9525 | -8/Materials  | Identified Exp. Sensor Array
  9910 | -8/Materials  | Entered Factory
  9910 | -7/Factory    | Evolved 2 slots: Weapon x2
 10762 | -7/Factory    | Garrison activated, responded to threat
 10763 | -7/Factory    | Cargo convoy interrupted
 10810 | -7/Factory    | Lost 5 parts (1n1u3w)
 11119 | -7/Factory    | Garrison activated, responded to threat
 11152 | -7/Factory    | Lost 3 parts (1n1u1w)
 12310 | -7/Factory    | First assault squad dispatched
 12819 | -7/Factory    | Core integrity fell below 50%
 12889 | -7/Factory    | Destroyed 10 combat bots
 13630 | -7/Factory    | Lost 3 parts (1p1u1w)
 13649 | -7/Factory    | Destroyed 9 combat bots
 13912 | -7/Factory    | Discovered new exit (range 15)
 13976 | -7/Factory    | System corruption reached 10%
 13978 | -7/Factory    | Entered Storage
 14378 | -7/Storage    | First assault squad dispatched
 14423 | -7/Storage    | Core integrity fell below 20%
 14451 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
14441_ OWBP>6VDN075ACE0CVBL3FQBHN DBLJX
14441_ U-05 Engineer builds a Wall.
14441_ K-01 Serf collects debris.
14442_ G-47 Trooper knocked back.
14443_ The unstable cave ceiling collapses. <x2>
14445_ U-05 Engineer lays Concrete.
14445_ Dropped Hcp. Matter Pod.
14445_ K-01 Serf collects debris.
14446_ U-05 Engineer lays Concrete.
14446_ Hvy. Assault Cannon destroyed.
14447_ Extracted 200 matter.
14447_ U-05 Engineer lays Concrete.
14448_ Reflective Plating destroyed.
14448_ K-01 Serf collects debris.
14448_ U-05 Engineer lays Concrete.
14449_ Acquired Hcp. Matter Pod.
14449_ U-05 Engineer lays Concrete.
14450_ K-01 Serf collects debris.
14450_ Dropped Huge Storage Unit.
14450_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Resistance: EM             15
Evasion (%)                41
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumSwarmLeg
  Manual?         0
Play Time         01:19:19
  Cumulative      154.6 hours
  Start           2025.03.31 @ 18:31:50
  End             2025.03.31 @ 19:55:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          68
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c35f1e09-391a-46e5-942c-9c8f3209fee3