Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.28 @ 09:42:46 Player: RomanTheEvil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2168) 2168 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 6186 Bonus ------- High Alert Combat Kills 88 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Titanium Leg Structural Scanner Trap Reconfigurator Chronowheel Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Signal Interpreter 0b10 Alert Chip Hacking Suite > --- WEAPON ----------- Gauss Rifle Improved Datajack Powered Hammer > --- INVENTORY -------- Titanium Leg Improved Cesium-ion Thruster Improved Cesium-ion Thruster Structural Scanner Trap Reconfigurator Chronowheel Improved Datajack Mining Laser [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Trap Reconfigurator Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 49 | 5 10 2 1 3 18 10 Power 8 | 1 2 . . . 2 3 Engine 3 | 1 . . . . 1 1 Core 5 | . 2 . . . 1 2 Reactor . | . . . . . . . Propulsion 12 | 2 1 . 1 1 3 4 Treads 1 | . . . . . 1 . Leg 8 | 2 1 . 1 . 2 2 Wheel 2 | . . . . 1 . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 6 | . 3 . . . 2 1 Device 2 | . 1 . . . 1 . Storage 1 | . 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 4 2 . 2 11 2 Energy Gun 7 | 2 2 . . . 3 . Energy Cannon 5 | . 1 . . 1 3 . Ballistic Gun 3 | . 1 . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 4 | . . . . 1 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 16 | . 2 . . . 3 11 Power 3 | . . . . . 1 2 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 8 | . 2 . . . 2 4 Highest Loss Streak 5 | . 1 . . . 2 5 Average Slot Usage (%) 89 | . 95 100 100 93 78 79 Engine 2 | . 1 . . . 3 5 Core 9 | . 11 14 14 14 4 5 Treads 1 | . . . . . 6 . Leg 18 | . 27 28 28 15 3 10 Wheel 3 | . . . . 6 9 6 Device 2 | . 4 . . . 7 1 Storage 10 | . 10 14 14 14 9 7 Processor 13 | . 9 14 14 14 16 14 Hackware 1 | . . . . . . 5 Energy Gun 4 | . 11 . . . 7 . Energy Cannon 4 | . 7 13 . 6 2 1 Ballistic Gun 5 | . 8 10 . . 6 5 Launcher 2 | . . . 14 7 . . Special Weapon 3 | . . 3 14 8 . . Impact Weapon 1 | . . . . 5 1 5 Naked Turns . | . . . . . . . Heaviest Build 34 | 6 18 18 18 23 28 34 Greatest Support 28 | 20 20 20 20 28 28 28 Greatest Overweight (x) 3 | . 1 . . 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 8 Average Carried 6 | 1 5 7 7 7 6 5 Final Capacity 8 | 4 8 8 8 8 8 8 Final Carried 8 | 2 7 8 8 7 5 6 Class Distribution -------------------- 81% | Mutant 15% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1082 | 213 216 59 . 50 401 143 Remotely . | . . . . . . . Salvage Created 2612 | 50 522 117 . 115 1110 698 Parts 138 | 3 40 15 . 4 52 24 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 57 | 1 12 7 . 3 20 14 Melee 8 | . . . . 1 1 6 Guns 32 | 1 12 . . . 15 4 Cannons 12 | . . 7 . 1 3 1 Classes Destroyed 11 | 1 4 . . . 3 3 Worker 5 | . 5 . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Watcher 5 | . 3 . . . 2 . Swarmer 17 | . 6 6 . . 2 3 Grunt 29 | 1 6 1 . 3 12 6 Duelist 1 | . . . . . 1 . Sentry 8 | . . . . . 5 3 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 1 3 3 . 3 7 3 Combat Bots Only 4 | 1 3 3 . 3 4 3 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 3652 | 16 326 172 . 113 1086 1939 Core 1053 | . 61 25 . 42 224 701 Absorbed by Shields 22 | . . . . . . 22 Core Remaining (%) 69 | 100 . . . 48 59 . Volleys Fired 178 | 2 61 18 . 11 69 17 Largest 2 | 2 2 2 . 1 2 2 Hottest 135 | 80 105 80 . 100 135 108 Shots Fired 315 | 4 103 36 . 11 134 27 Gun 243 | 4 88 18 . . 116 17 Cannon 64 | . 15 18 . 3 18 10 Launcher . | . . . . . . . Special 8 | . . . . 8 . . Kinetic 109 | . 15 18 . . 59 17 Thermal 190 | 2 74 18 . 11 75 10 Explosive . | . . . . . . . Electromagnetic 16 | 2 14 . . . . . Robot Hit Streak 22 | 3 22 8 . 7 15 11 Robot Miss Streak 2 | . 2 2 . . 2 1 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 284 | 3 73 22 . 8 116 62 Core Hits 111 | 2 30 10 . 2 45 22 Critical Hits 7 | . 1 . . . 3 3 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 5 | . 1 . . . 2 2 Melee Attacks 59 | . . . . 6 12 41 Impact 52 | . . . . 6 7 39 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 3 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5675 | 36 980 308 . 246 2567 1538 Guns 3126 | 36 669 44 . . 1999 378 Cannons 1098 | . 211 264 . 79 337 207 Explosions 100 | . 100 . . . . . Melee 1326 | . . . . 143 231 952 Ramming 1 | . . . . . . 1 Kinetic 1581 | . 65 44 . . 1094 378 Thermal 2611 | 10 785 264 . 103 1242 207 Explosive . | . . . . . . . Electromagnetic 156 | 26 130 . . . . . Impact 1326 | . . . . 143 231 952 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 175 | . 9 30 . 7 57 72 Projectiles 58 | . 3 30 . . 19 6 Explosions 6 | . 6 . . . . . Melee 111 | . . . . 7 38 66 Knockbacks 7 | . . . . 2 1 4 Impact 7 | . . . . 2 1 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | 48 357 244 . 158 319 204 Average Temperature 88 | 27 108 99 . 75 75 60 Received Heat Transfer 1776 | 12 171 21 . 81 693 798 Effects 3 | . 3 . . . . . Energy Bleed 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 1 . . 1 . 3 Impact Corruptions 13 | . . . . 2 5 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . . 1 . Heat Transferred 5292 | 25 1649 555 . 200 2463 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 578 | 20 203 175 . 115 578 383 Initial 198 | . 11 . . . 37 198 Average 157 | 14 66 81 . 61 258 274 Maximum Alert Level 2 | . 1 . . . 2 1 Low Security (%) 68 | 100 98 100 . 100 41 22 Level 1 27 | . 1 . . . 39 77 Level 2 4 | . . . . . 19 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . 1 5 9 Investigation 9 | . 2 . . 1 2 4 Extermination 1 | . . . . . . 1 Reinforcement 6 | . . . . . 3 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 9 | . . . . . 8 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | 1 19 8 . 6 46 36 Peak Tracking Total 9 | 1 3 3 . 3 7 9 Tactical Retreats 21 | . 3 . . 1 9 8 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Reconfigurated 8 | . . . . . 8 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 25 | . 9 . 5 1 3 7 Terminals 13 | . 8 . . . 2 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 115 | . 36 . 50 1 11 17 Successful 91 | . 22 . 50 1 9 9 Failed 23 | . 14 . . . 1 8 Catastrophic 3 | . 2 . . . . 1 Database Lockouts 1 | . . . . . 1 . Manual 18 | . 7 . 5 . 4 2 Terminals 48 | . 30 . . . 9 9 Fabricators 2 | . . . . . . 2 Repair Stations 8 | . 6 . . . . 2 Recycling Units 5 | . . . . . 2 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 78 | . 17 . 50 1 7 3 Record 54 | . 1 . 49 . 3 1 Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 1 | . 1 . . . . . Repair Station Index 1 | . 1 . . . . . Alert Level 3 | . 2 . . . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . . . . . 1 1 Maintenance Status 2 | . 2 . . . . . Surveillance Status 2 | . 2 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . 5 . . . . 2 Scan Component 4 | . 3 . . . . 1 Repair 3 | . 2 . . . . 1 Recycling Unit Hacks 3 | . . . . . 2 1 Report Inventory 2 | . . . . . 1 1 Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 8 . . . 2 6 Full Trace Events 12 | . 6 . . . 2 4 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Matter 234 | . . . . . . 234 Time 58 | . . . . . . 58 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 3 | . 2 . . . . 1 Time 86 | . 64 . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . . . 3 2 Non-combat 3 | . . . . . 2 1 Combat 2 | . . . . . 1 1 Robot Hacks Applied 6 | . . . . . 4 2 parse_system 4 | . . . . . 3 1 no_distress 1 | . . . . . 1 . find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5060 | 260 1237 578 766 249 920 1050 Spaces Moved 3504 | 153 817 419 634 165 632 684 Core 28 | 19 . . . . . 9 Treads . | . . . . . . . Legs 2250 | 134 817 419 634 83 9 154 Wheels 1226 | . . . . 82 623 521 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 Average Speed 115 | 111 120 120 120 110 100 116 Slowest Speed 200 | 120 150 120 120 150 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 10 96 81 94 44 55 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 8 | . 3 . . 2 3 . Melee . | . . . . . . . Projectile 5 | . . . . 2 3 . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 4135 | 238 973 461 640 199 766 858 Wait 269 | 72 67 20 . 4 22 84 Move 3498 | 152 816 418 633 164 631 684 Hop . | . . . . . . . Pick Up 51 | 7 15 2 3 4 9 11 Fast Attach . | . . . . . . . Attach 26 | 5 6 . . 1 7 7 Detach 1 | . . . . 1 . . Swap 23 | . 4 2 1 2 11 3 Drop 23 | . 4 1 3 6 5 4 Fire 178 | 2 61 18 . 11 69 17 Melee 59 | . . . . 6 12 41 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 261 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 4) 865 | -10/Materials | Identified exit to Materials 982 | -10/Materials | Discovered new exit (range 12) 996 | -10/Materials | Identified exit to Mines 1155 | -10/Materials | Discovered exit to Materials (range 16) 1256 | -10/Materials | Discovered exit to Mines (range 9) 1306 | -10/Materials | Repaired Lgt. Nuclear Core 1335 | -10/Materials | Repaired Aluminum Leg 1498 | -10/Materials | Entered Mines 1557 | -10/Mines | Discovered exit to Materials (range 9) 1714 | -10/Mines | Discovered exit to Materials (range 9) 1718 | -10/Mines | Identified exit to Exiles 1920 | -10/Mines | Received a Mining Laser from a helpful Derelict 2030 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2069 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2076 | -10/Mines | Entered Exiles 2076 | -10/Exiles | Accompanied by 1 ally 2105 | -10/Exiles | Met 8R-AWN 2127 | -10/Exiles | Met EX-HEX 2219 | -10/Exiles | Met EX-DEC 2268 | -10/Exiles | Visited The Gauntlet 2428 | -10/Exiles | Learned location of Zion (-6) 2492 | -10/Exiles | Discovered new exit (range 14) 2506 | -10/Exiles | Identified exit to Mines 2573 | -10/Exiles | Met EX-BIN 2595 | -10/Exiles | Aligned with FarCom system 2596 | -10/Exiles | Given EX-Vault access code 2671 | -10/Exiles | Opened EX-Vault 2676 | -10/Exiles | Found Prototype Processor 2696 | -10/Exiles | Identified 0b10 Alert Chip 2704 | -10/Exiles | Found Trap Reconfigurator 2708 | -10/Exiles | Found Chronowheel 2734 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2826 | -10/Exiles | Discovered exit to Mines (range 14) 2842 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Trap Reconfigurator, Chronowheel 2842 | -10/Exiles | Entered Mines 2844 | -9/Mines | Discovered new exit (range 5) 2848 | -9/Mines | Identified exit to Materials 2871 | -9/Mines | Learned Materials stockpile data 2884 | -9/Mines | Met a Derelict bent on vengeance 2966 | -9/Mines | Met a Derelict shopkeep closing up shop 3011 | -9/Mines | Core integrity fell below 50% 3060 | -9/Mines | Found a hidden stash of uninstalled traps 3075 | -9/Mines | Discovered exit to Materials (range 9) 3081 | -9/Mines | Assembled infested the area 3086 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3091 | -9/Mines | Entered Materials 3091 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3951 | -8/Materials | Discovered new exit (range 7) 3957 | -8/Materials | Central database locked down 4009 | -8/Materials | Identified exit to Factory 4011 | -8/Materials | Entered Factory 4011 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4013 | -7/Factory | FarCom data flow suspended 4138 | -7/Factory | Repaired Arm. Huge Wheel 4216 | -7/Factory | Garrison activated, responded to threat 4545 | -7/Factory | Fabricated Railgun? 4594 | -7/Factory | Build established: Hacker-Mutant 5023 | -7/Factory | Core integrity fell below 50% 5050 | -7/Factory | Core integrity fell below 20% 5056 | -7/Factory | Lost 5 parts (1p3n1u) 5061 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04991_ Terminal disabled. 04991_ T-07 Excavator destroyed. 04991_ K-01 Serf destroyed. 04993_ Penetrated by Slug. 04999_ 0b10 Alert Chip destroyed. 05003_ U-05 Engineer builds a Wall. 05005_ G-47 Trooper destroyed. 05015_ Destroyed Particle Gun. 05015_ Destroyed Lgt. Nuclear Core. 05015_ G-47 Trooper system corrupted by crushing effect. 05019_ Arm. Huge Wheel destroyed. 05025_ Imp. Titanium Leg destroyed. 05028_ Slug penetrates Wall. 05029_ Destroyed Gatling Laser. 05029_ Y-54 Guardian system corrupted by crushing effect. 05033_ Y-54 Guardian destroyed. 05034_ Slug penetrates Wall. 05057_ Powered Hammer destroyed. 05059_ Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??+ """" # ????????????????????? | | ??# """" # ??????????????????? | | ??# """" "" # ??????????????????? | | ??# T" # #?????????????????? | | ??# "" # ???????????????????? | | ??# # ????????????????????? | | ??# " ?????????????????????? | | ??############ #""""""""##?????????????????????? | | ?????????????# " % #?????????????????????? | | ?????????????# % " #?????????????????????? | | ?????????????# " ###???????????????????? | | ?????????????# " / ???????????????????? | | ?????????????# " %* = #?????????????????????? | | ?????????????# " [== !#?????????????????????? | | ?????????????# " *! !#?????????????????????? | | ?????????????# " !#?????????????????????? | | ?????????????# ##"""""####?????????????????????? | | ?????????????# ########????????????????????????? | | ?????????????# ?????????????????? | | ?????????????# [ ###########?????????????????????? | | ?????????????#=% # #?????????????????????? | | ????????##+### * # #?????????????????????? | | ????????# h# #?#???????????????????? | | ????+ %g g# #???????????????????? | | ????##### %# ! g/ #???????????????????? | | ????????# ## @g# #???????????????????? | | ????????# ?# #?????????????????????? | | ????????# ?# #?????????????????????? | | ??????? ## ?###########?????????????????????? | | ??????## ?# ?????????????????????????????????? | | ???????# ?# ?????????????????????????????????? | | ???????# ??# ?????????????????????????????????? | | ?????? ??# ?????????????????????????????????? | | ?????? ???#??????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Imp. Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Just What I Needed Loot Pinata Made in Tau Ceti IV Party Time Please Form A Line Serviceable Loadout Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HardlightMiniReactor Manual? 0 Play Time 02:01:06 Cumulative 6.2 hours Start 2021.03.27 @ 14:24:21 End 2021.03.28 @ 09:42:46 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a799de46-73c8-479a-9df3-014eccf4822b