Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 02:17:11 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (430) 430 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 4011 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 850/850 Matter 235/300 Energy 208/210 System Corruption 4% Temperature Cool (4) Movement Flying (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Weight Redist. System Advanced Visual Processing Unit IFF Parser Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Power Amplifier Experimental Sensor Array Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit IFF Parser Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Recalibrator > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Weight Redist. System Experimental Sensor Array Improved Medium Armor Plating Improved Recalibrator [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Light Armor Plating Device Advanced ECM Suite Storage Compact Matter Pod Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . 1 . Utility 4 | . . . . . 2 1 1 Weapon . | . . . . . . . . Parts Attached 46 | . 7 3 7 13 7 7 2 Power 6 | . . 1 . 2 1 1 1 Engine 2 | . . 1 . 1 . . . Core 4 | . . . . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 10 | . 2 . 5 3 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 6 | . 2 . 4 . . . . Flight 4 | . . . 1 3 . . . Utility 16 | . 3 1 . 3 4 4 1 Device 7 | . . 1 . 1 1 3 1 Storage 2 | . . . . 1 1 . . Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 5 | . 3 . . . 1 1 . Artifact . | . . . . . . . . Weapon 14 | . 2 1 2 5 2 2 . Energy Gun 2 | . . . . 2 . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 4 | . . . . 2 2 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 . 2 1 . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . Parts Lost 12 | . . . 1 10 . . 1 Power 1 | . . . . 1 . . . Propulsion 6 | . . . 1 4 . . 1 Utility 2 | . . . . 2 . . . Weapon 3 | . . . . 3 . . . Highest Loss Streak 10 | . . . 1 10 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 2 5 4 4 4 5 4 Power . | . . . . 1 1 1 . Propulsion 1 | . . 4 1 . . . . Utility 2 | . 1 1 1 1 1 3 4 Weapon . | . . . . . 2 . . Tool/Special . | . . . . . . . . Unused Backups 9 | . 1 . . . 1 1 6 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 7 | . 1 . . . . . 6 Weapon 1 | . . . . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 33 84 97 78 94 84 84 Engine 3 | . . 5 11 6 . . . Core 5 | . . . . 2 9 7 12 Hover 14 | . 10 28 43 22 . . . Flight 15 | . . . . 12 36 30 26 Device 8 | . . 4 . . 14 10 19 Storage 1 | . . . . . 7 4 . Processor 3 | . . . . 1 9 7 6 Protection 14 | . 9 23 22 10 1 13 13 Energy Cannon 1 | . . 6 . . . . . Ballistic Gun 2 | . . . . 6 16 1 . Launcher 7 | . 10 14 20 12 . 2 . Impact Weapon 2 | . . . . . . 4 6 Peak Build Rating 43 | . 6 16 15 18 27 35 43 Average Rating 21 | . 2 9 13 11 23 31 40 On Entrance 13 | . . 6 8 13 18 27 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 23 | . 13 . . 10 . . . Heaviest Build 25 | . 10 16 25 22 17 20 24 Greatest Support 26 | 3 12 12 24 24 20 20 26 Greatest Overweight (x) 1 | . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 Average Carried 4 | . 2 5 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 4 5 5 5 5 Class Distribution -------------------- 57% | Mutant 35% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 774 | 183 . 157 94 273 . 67 . Remotely . | . . . . . . . . Salvage Created 383 | . . 73 137 69 . 104 . Parts 30 | . 3 2 15 9 . 1 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . . . 1 Broken 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 13 | . . 2 4 5 . 2 . Melee 1 | . . . . . . 1 . Guns 2 | . . . . 2 . . . AOE 9 | . . 2 4 3 . . . Classes Destroyed 7 | . 1 1 4 1 . . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Operator 2 | . 2 . . . . . . Watcher 3 | . . . 3 . . . . Swarmer 8 | . . . 4 4 . . . Grunt 4 | . . 2 . . . 2 . Demolisher 1 | . . . . 1 . . . Best Kill Streak 9 | . 1 2 9 3 . 2 . Combat Bots Only 4 | . . 2 4 3 . 2 . Max Kills in Single Turn 2 | . 1 2 2 2 . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 2 . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 76 | . . 2 14 25 6 22 7 Missed 29 | . . . 6 4 4 11 4 Hits 47 | . . 2 8 21 2 11 3 Melee 1 | . . . . . . . 1 Projectile 46 | . . 2 8 21 2 11 2 AOE 15 | . . . . 15 . . . Critical Strikes 4 | . . 1 . . . 2 1 Damage Taken 1270 | . 86 27 105 729 21 237 65 Core 439 | . 42 . . 271 10 116 . Absorbed by Shields 8 | . . . . . 8 . . Core Remaining (%) 79 | 100 . 83 . 32 98 83 . Volleys Fired 32 | . 4 2 7 18 . 1 . Largest 2 | . 1 1 2 2 . 1 . Hottest 72 | . 30 60 66 72 . 33 . Shots Fired 48 | . 4 2 13 28 . 1 . Gun 21 | . . . . 21 . . . Cannon 1 | . . 1 . . . . . Launcher 26 | . 4 1 13 7 . 1 . Special . | . . . . . . . . Kinetic 16 | . . . . 16 . . . Thermal 6 | . . 1 . 5 . . . Explosive 14 | . 4 1 6 2 . 1 . Electromagnetic 12 | . . . 7 5 . . . Robot Hit Streak 3 | . 2 . 1 3 . . . Robot Miss Streak 3 | . 1 1 2 3 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 20 | . 3 . 2 13 . 2 . Core Hits 29 | . 3 3 11 10 . 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 1 | . . . . 1 . . . Destroy 1 | . . . . 1 . . . Melee Attacks 25 | . . . . . . 13 12 Impact 25 | . . . . . . 13 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1128 | . 166 67 400 373 . 122 . Guns 71 | . . . . 71 . . . Cannons . | . . . . . . . . Explosions 964 | . 166 67 400 302 . 29 . Melee 93 | . . . . . . 93 . Ramming . | . . . . . . . . Kinetic 49 | . . . . 49 . . . Thermal 22 | . . . . 22 . . . Explosive 558 | . 166 67 138 158 . 29 . Electromagnetic 406 | . . . 262 144 . . . Impact 93 | . . . . . . 93 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . 2 . 11 . . 4 . Projectiles . | . . . . . . . . Explosions 13 | . 2 . 11 . . . . Melee 4 | . . . . . . 4 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 134 | . 86 . 44 4 . . . Shots 7 | . 3 . 3 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 143 | . 5 28 143 35 . 19 25 Average Temperature 34 | . 5 16 71 19 . 6 3 Received Heat Transfer 204 | . . 27 . 18 6 117 36 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 153 | . 18 76 153 92 20 120 55 Initial 59 | . . 1 . 59 20 6 53 Average 32 | . 8 20 71 35 9 70 12 Influence Increases 810 | . 36 84 233 147 15 219 76 Destroy 0b10 Robot/C 320 | . . 40 140 100 . 40 . Destroy 0b10 Robot/NC 35 | . 10 . 25 . . . . Destroy Leader 66 | . . 10 26 20 . 10 . Allied During Kill 17 | . . . 17 . . . . Successful Hack 64 | . . 9 5 . . 14 36 Disable Machine 45 | . . 15 . . . 30 . Destroy Structure 83 | . 26 10 20 12 . 5 10 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 165 | . . . . 15 15 105 30 Influence Decreases 795 | . 30 90 80 248 52 125 170 Entered New Map 196 | . . 5 . 94 32 9 56 Time Decay 532 | . 30 85 50 129 20 116 102 Lost Part 45 | . . . 10 25 . . 10 Lost Ally 22 | . . . 20 . . . 2 Squads Dispatched 9 | . . . . 1 1 6 1 Investigation 6 | . . . . 1 . 5 . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . . . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 4 3 11 8 9 16 13 Peak Tracking Total 8 | . 2 2 5 3 8 5 8 Tactical Retreats 7 | . . . . 1 1 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . 5 . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . . . 2 . Max in Single Turn 1 | . . 1 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 15 | . . 1 1 2 1 6 4 Terminals 7 | . . 1 1 1 . 2 2 Fabricators 3 | . . . . . . 2 1 Repair Stations 2 | . . . . . . 1 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 31 | . . 1 4 3 4 12 7 Successful 12 | . . 1 1 1 3 2 4 Failed 18 | . . . 3 2 . 10 3 Catastrophic 6 | . . . . . . 4 2 Database Lockouts 1 | . . . . . 1 . . Manual 7 | . . 1 . 2 . 2 2 Terminals 15 | . . 1 4 2 . 4 4 Fabricators 4 | . . . . . . 3 1 Repair Stations 5 | . . . . . . 3 2 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 5 | . . 1 1 1 . . 2 Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 1 1 Scan Component 2 | . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Retrieve Study 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 1 1 1 . 5 4 Full Trace Events 5 | . . . . . . 5 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 53 | . . . . . . 53 . Total Part Build Rating 12 | . . . . . . 12 . Part Studies Acquired 3 | . . . . . 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 4 | . . 3 . . . . 1 Largest Group 3 | . . 3 3 2 . . 1 Highest-Rated Group 40 | . . 40 40 23 . . 10 Highest-Rated Ally 16 | . . 16 16 15 . . 10 Total Orders 1 | . . 1 . . . . . GUARD 1 | . . 1 . . . . . Ally Attacks 12 | . . . 10 2 . . . Total Damage 94 | . . . 84 10 . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 756 | . . 41 . 49 67 264 335 Optics 715 | . . . . 49 67 264 335 Sensors 42 | . . 41 . . . . 1 IFF 325 | . . . . . . . 325 ECM 15 | . . . . . . 13 2 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 1611 | 14 77 303 107 368 67 264 411 Spaces Moved 1933 | 27 97 328 114 287 166 464 450 Core 87 | 27 59 . . 1 . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 529 | . 38 328 114 49 . . . Flight 1317 | . . . . 237 166 464 450 Fastest Speed 31 | 50 50 56 48 31 31 31 31 Average Speed 41 | 50 52 72 57 37 31 31 31 Slowest Speed 116 | 50 60 116 108 60 31 31 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . 1 . 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 25 63 19 60 23 18 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 15 | . . . . . . 5 10 Terrain Destroyed 80 | . 25 10 17 13 . 5 10 Melee 15 | . . . . . . 5 10 Projectile . | . . . . . . . . AOE 65 | . 25 10 17 13 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2628 | 26 116 392 139 518 180 557 700 Wait 531 | . . 47 8 188 . 62 226 Move 1916 | 26 96 327 113 284 165 455 450 Hop 5 | . . . . 1 . 4 . Pick Up 24 | . 8 1 2 5 1 3 4 Fast Attach 36 | . 4 4 2 12 6 7 1 Attach 11 | . 2 . 3 2 1 1 2 Detach 1 | . . . . 1 . . . Swap 10 | . 1 1 3 1 1 1 2 Drop 32 | . 1 5 1 6 6 10 3 Fire 32 | . 4 2 7 18 . 1 . Melee 25 | . . . . . . 13 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . 5 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 92 | -10/Materials | Entered Mines 116 | -10/Mines | Found a hidden stash of uninstalled traps 123 | -10/Mines | Met a Derelict bent on vengeance 133 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 151 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 153 | -10/Mines | Found Prototype Device 153 | -10/Mines | Identified Exp. Sensor Array 248 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 301 | -10/Mines | Identified exit to Materials 307 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned Materials garrison access intel 395 | -10/Mines | Entered Materials 395 | -9/Materials | Accompanied by 3 allies 395 | -9/Materials | Evolved 2 slots: Propulsion x2 486 | -9/Materials | Discovered new exit (range 9) 502 | -9/Materials | Entered Mines 502 | -9/Mines | Accompanied by 2 allies 503 | -9/Mines | Assembled infested the area 703 | -9/Mines | Core integrity fell below 50% 729 | -9/Mines | Lost 10 parts (1p4n2u3w) 736 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 769 | -9/Mines | Learned 4 Materials zone layouts 839 | -9/Mines | Discovered new exit (range 17) 845 | -9/Mines | Met a Derelict shopkeep closing up shop 870 | -9/Mines | Entered Materials 870 | -8/Materials | Evolved 2 slots: Utility x2 871 | -8/Materials | Identified exit to Factory 872 | -8/Materials | Loaded intel: 1 garrison access location 888 | -8/Materials | Central database locked down 932 | -8/Materials | Discovered exit to Factory (range 17) 937 | -8/Materials | Entered Factory 937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 953 | -7/Factory | Discovered new exit (range 5) 1087 | -7/Factory | Fabricated Imp. Recalibrator (x2) 1178 | -7/Factory | Build established: Sprinter 1190 | -7/Factory | Discovered new exit (range 12) 1201 | -7/Factory | Entered another Factory area 1201 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1612 | -6/Factory | Self-destructed Last Messages --------------- Downloaded coordinate data. 01514_ Technician 5a reveals location of Chute Trap. 01523_ K-01 Serf cleans the Assembly Bed. 01528_ Dropped Imp. Medium Armor Plating. 01528_ Acquired Transmission Jammer. 01529_ Dropped Imp. Recalibrator. 01535_ Acquired Adv. ECM Suite. 01542_ Connecting with Fabricator... 01545_ Technician 5a reveals location of Tesla Bomb Trap. 01569_ U-05 Engineer builds a Wall. 01579_ Critical hit (Burn: +37). 01579_ U-05 Engineer builds a Wall. 01588_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3S. 01599_ U-05 Engineer builds a Wall. 01612_ Flight Unit+ destroyed. 01612_ System corrupted by crushing effect (+4). 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" gg #???????????? | | ??????????? ##########g##### #???????????? | | ?????????? ??????# b # #???????????? | | ????????? ????????# @ # #???????????? | | ????????? ??????????# b # #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????# ![ # #???????????? | | ?????????????????????# ![ # #???????????? | | ?????????????????????#u # #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????########### #???????????? | | ?????????????????????## = / #???????????? | | ??????????????????????# # +???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# "" # #???????????? | | ??????????????????????# "" ## ##???????????? | | ??????????????????????# """ #? #????????????? | | ??????????????????????# """ #? #????????????? | | ??????????????????????# """ #? #????????????? | | ??????????????????????# #? #????????????? | | ??????????????????????##########?####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 265 Matter Stores 430 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 63 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipHardlightSystem Manual? 0 Play Time 00:28:53 Cumulative 47.2 hours Start 2026.09.01 @ 23:36:56 End 2026.09.02 @ 02:17:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 38 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 00b03d90-266b-4d4a-9a74-cb72c11f0622