Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 13:27:25 Player: Senator Honkstrong Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1097) 1097 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 3928 Bonus ------- Follower Combat Kills 91 Aligned with FarCom 300 Cogmind --------- Core Integrity 363/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON (3) ------- Ion Cannon Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Light Treads Experimental Sensor Array Medium Armor Plating Hardened Light Armor Plating System Restoration Module Bomb Drone Bay Ion Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Experimental Sensor Array Medium Armor Plating Hardened Light Armor Plating System Restoration Module Bomb Drone Bay Ion Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Gauss Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 40 | 6 11 7 13 3 . Power 5 | 1 1 . 2 1 . Engine 5 | 1 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 1 . . Treads 6 | 2 1 2 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 4 1 . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 21 | 2 7 5 6 1 . Energy Gun 1 | . 1 . . . . Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 10 | 2 3 2 3 . . Ballistic Cannon . | . . . . . . Launcher 7 | . 2 3 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 100 99 91 88 Engine 12 | . 14 14 11 11 11 Treads 24 | . 28 28 22 22 22 Storage 12 | . 14 14 11 11 11 Processor 7 | . 8 14 11 3 . Protection 6 | . . . 10 11 11 Energy Cannon 10 | . 8 14 11 11 11 Ballistic Gun 15 | . 18 9 21 15 11 Launcher 4 | . . 4 . 6 11 Naked Turns . | . . . . . . Heaviest Build 61 | 12 30 31 42 61 60 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | . 13 15 15 15 15 Average Carried 12 | . 9 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 13 15 15 15 15 Class Distribution -------------------- 40% | Mutant 33% | Tank 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Min Exi Matter Collected 1084 | 302 253 133 325 71 . Remotely . | . . . . . . Salvage Created 1733 | 142 681 33 738 139 . Parts 121 | 11 45 1 50 14 . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Combat Hostiles Destroyed 43 | . 18 8 10 7 . Guns 16 | . 11 1 3 1 . Cannons 14 | . 5 3 4 2 . AOE 13 | . 2 4 3 4 . Classes Destroyed 11 | 3 4 2 2 . . Worker 3 | 2 . . 1 . . Tunneler 2 | 2 . . . . . Hauler 5 | . 2 . 3 . . Recycler 4 | 1 1 . 2 . . Operator 1 | . . . 1 . . Watcher 6 | . 3 . 3 . . Swarmer 20 | . 9 3 4 4 . Grunt 15 | . 9 . 3 3 . Sentry 3 | . . . 3 . . Demolisher 1 | . . 1 . . . Assembled 4 | . . 4 . . . Best Kill Streak 6 | 4 6 3 3 4 . Combat Bots Only 4 | . 3 3 3 4 . Max Kills in Single Turn 4 | 1 4 2 3 4 . Gunslinging . | . . . . . . Exploded 4 | . 2 2 3 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Damage Taken 863 | . 428 222 134 56 23 Core 164 | . 71 56 26 11 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 126 | . . . 126 . . Core Remaining (%) 74 | 100 . 49 . . . Volleys Fired 154 | 21 72 22 35 4 . Largest 3 | 2 2 2 3 3 . Hottest 113 | 40 80 90 110 113 . Shots Fired 343 | 42 144 40 105 12 . Gun 260 | 42 129 13 69 7 . Cannon 75 | . 14 22 35 4 . Launcher 8 | . 1 5 1 1 . Special . | . . . . . . Kinetic 249 | 42 118 13 69 7 . Thermal 86 | . 25 22 35 4 . Explosive 8 | . 1 5 1 1 . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 7 19 6 10 3 . Robot Miss Streak 5 | 1 4 5 2 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 211 | 32 89 21 66 3 . Core Hits 93 | 10 39 13 25 6 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3379 | 259 1071 483 1278 288 . Guns 1592 | 259 748 72 498 15 . Cannons 1074 | . 202 175 622 75 . Explosions 694 | . 108 230 158 198 . Melee . | . . . . . . Ramming 19 | . 13 6 . . . Kinetic 1448 | 259 604 72 498 15 . Thermal 1218 | . 346 175 622 75 . Explosive 694 | . 108 230 158 198 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . 8 4 15 . Projectiles 12 | . . 8 4 . . Explosions 15 | . . . . 15 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . 6 . . Shots 1 | . . . 1 . . Rammed 5 | . 4 1 . . . Targets Rammed 5 | . 4 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 142 240 149 141 . Average Temperature 53 | . 42 69 50 61 . Received Heat Transfer 183 | . 120 . 45 18 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . 3 . . Heat Transferred 2405 | . 962 370 962 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Peak Influence 200 | 25 200 144 166 126 . Initial 35 | . 16 35 . 3 . Average 51 | 7 80 28 59 26 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 98 100 100 100 . Level 1 . | . 1 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 . 1 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 30 12 21 3 1 Peak Tracking Total 4 | . 3 3 4 3 2 Tactical Retreats 8 | . 3 4 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 3 | . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Min Exi Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Machines Accessed 24 | . 8 . 12 3 1 Terminals 17 | . 6 . 10 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 73 | . 26 . 43 3 1 Successful 35 | . 15 . 17 2 1 Failed 37 | . 11 . 25 1 . Catastrophic 5 | . 2 . 2 1 . Database Lockouts 1 | . . . 1 . . Manual 47 | . 18 . 23 5 1 Terminals 58 | . 23 . 34 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 10 | . 3 . 7 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 8 . 10 2 1 Record 1 | . . . 1 . . Robot Analysis 6 | . 5 . 1 . . Prototype ID Bank 7 | . 3 . 4 . . Open Door 2 | . . . . 2 . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 4 | . 2 . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . Terminals 7 | . 4 . 3 . . Botnet 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 19 | . 6 . 11 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 21 | . 11 . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 3 2 1 Highest-Rated Group 51 | . . 40 40 51 20 Highest-Rated Ally 31 | . . 16 16 31 20 Total Orders 3 | . . . 3 . . STAY 2 | . . . 2 . . FOLLOW 1 | . . . 1 . . Ally Attacks 23 | . . . 18 5 . Total Damage 346 | . . . 241 105 . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Robot Analysis Total 6 | . 5 . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Min Exi Turns Passed 8483 | 180 2090 1158 1767 1548 1740 Spaces Moved 3736 | 76 1002 609 724 606 719 Core 4 | 4 . . . . . Treads 3732 | 72 1002 609 724 606 719 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 197 | 154 160 160 209 240 240 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 73 | 6 98 93 54 99 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 11 | . . 11 . . . Terrain Destroyed 67 | . 7 39 4 17 . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 65 | . 7 39 2 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Total 4555 | 102 1363 754 903 696 737 Wait 533 | . 256 110 99 68 . Move 3731 | 75 1001 608 723 605 719 Hop . | . . . . . . Pick Up 48 | . 14 3 16 6 9 Fast Attach 13 | 6 3 . 2 2 . Attach 4 | . . . 4 . . Detach . | . . . . . . Swap 23 | . 8 7 7 1 . Drop 44 | . 5 3 17 10 9 Fire 154 | 21 72 22 35 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 4 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 181 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 15) 1844 | -10/Materials | Discovered new exit (range 3) 2271 | -10/Materials | Entered Mines 2579 | -10/Mines | Discovered new exit (range 7) 2620 | -10/Mines | Assembled infested the area 3036 | -10/Mines | Learned Materials trap positions 3067 | -10/Mines | Core integrity fell below 50% 3412 | -10/Mines | Discovered new exit (range 9) 3424 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3429 | -10/Mines | Entered Materials 3429 | -9/Materials | Accompanied by 3 allies 3429 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3430 | -9/Materials | Loaded intel: 21 trap records 3763 | -9/Materials | Build established: Gunner 3884 | -9/Materials | Repaired Hrd. Light Armor Plating 4135 | -9/Materials | Discovered new exit (range 12) 5102 | -9/Materials | Central database locked down 5196 | -9/Materials | Entered Mines 5197 | -9/Mines | Learned location of Storage (-7) 5427 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5428 | -9/Mines | Found the Drone Emporium 5454 | -9/Mines | Found Prototype Device 5614 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5741 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5804 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5920 | -9/Mines | Build established: Tank 6202 | -9/Mines | Discovered new exit (range 7) 6354 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6359 | -9/Mines | Found Prototype Device 6464 | -9/Mines | Discovered new exit (range 8) 6587 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6587 | -9/Mines | Discovered new exit (range 5) 6744 | -9/Mines | Entered Exiles 6744 | -9/Exiles | Accompanied by 1 ally 6804 | -9/Exiles | Met 8R-AWN 6843 | -9/Exiles | Met EX-HEX 6963 | -9/Exiles | Met EX-DEC 7076 | -9/Exiles | Discovered new exit (range 11) 7311 | -9/Exiles | Visited The Gauntlet 8088 | -9/Exiles | Met EX-BIN 8121 | -9/Exiles | Aligned with FarCom system 8124 | -9/Exiles | Given EX-Vault access code 8179 | -9/Exiles | Opened EX-Vault 8234 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8276 | -9/Exiles | Exiles lab attacked by MAIN.C 8484 | -9/Exiles | Self-destructed Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 08276_ EXILES: Incoming Unaware force detected on approach from Mines. Prepare for evacuation. 08290_ 8R-AWN: "We've got company!" 08294_ 8R-AWN: "I'll cover you all, get out of here!" 08304_ EX-HEX collects data from the Assembled Analyzer. 08311_ EXILES: Lab perimeter alert, evacuate immediately. 08330_ as-53763 springs to life. 08330_ as-91986 springs to life. 08330_ as-95521 springs to life. 08330_ as-98900 springs to life. 08331_ as-82536 springs to life. 08378_ 8R-AWN: "I have a feeling things are about to get a lot worse here, go go go take the back way out!" 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"#?##" | | ??????????????????????#! ##??#" | | ??????????????????????# """"""###???#"# | | ??????????????????????##########?????#### | | ????????????????????????????????????????### | | ??????????????????????????????????????????## | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeIonPit Manual? 0 Play Time 00:54:58 Cumulative 31.1 hours Start 2023.07.09 @ 19:36:55 End 2023.07.10 @ 13:27:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 085494bd-eaef-4fee-97b7-1dfd7b6e0fcc