Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 22:49:32 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (162) 810 Value Destroyed (6010) 6010 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (6076) 6076 TOTAL SCORE: 18936 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2023 Follower Combat Kills 4095 Met Data Miner 300 Friendly Fire -842 Cogmind --------- Core Integrity 92/1000 Matter 208/300 Energy 200/200 System Corruption 7% Temperature Cool (9) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler Improved Transmission Jammer > --- WEAPON (5) ------- Heavy Machine Gun > --- INVENTORY (20) --- Enhanced Nuclear Core Cold Fusion Reactor Cold Fusion Reactor Armored Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Improved Weapon Cycler Cloaking Device Advanced Hacking Suite Katana Katana Makeshift Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler Improved Transmission Jammer Improved Power Shielding Improved System Restoration Module > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator Heavy Proton Missile Launcher Katana > --- INVENTORY -------- Enhanced Nuclear Core Cold Fusion Reactor Cold Fusion Reactor Medium Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Improved Weapon Cycler Cloaking Device Advanced Hacking Suite System Restoration Module Heavy Plasma Cannon Heavy Machine Gun Katana Makeshift Sword [Rating: 79] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Recoil Stabilizer Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 Utility 5 | . . . . . 1 2 . . . . 1 . . . . 1 Weapon 3 | . . . 2 . . . . . . . 1 . . . . . Parts Attached 332 | 6 12 12 34 4 29 44 6 18 . 11 11 7 8 3 13 114 Power 19 | 1 4 1 3 . 1 5 . 1 . . . . . . . 3 Engine 10 | 1 4 1 3 . . 1 . . . . . . . . . . Core 8 | . . . . . 1 4 . 1 . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 47 | 2 . 2 2 . 9 5 . 7 . 2 2 . 1 . 4 11 Treads 7 | . . 1 . . . . . 1 . 1 . . . . 2 2 Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 38 | . . 1 2 . 9 5 . 6 . 1 2 . 1 . 2 9 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 114 | 1 2 1 12 . 4 8 . 4 . 4 6 3 4 1 4 60 Device 91 | . 1 . 12 . 3 6 . 2 . 2 3 3 4 . 4 51 Storage 5 | 1 1 . . . 1 . . . . . . . . 1 . 1 Processor 4 | . . . . . . 1 . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . 1 . . . 1 . 2 . 2 2 . . . . 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 152 | 2 6 8 17 4 15 26 6 6 . 5 3 4 3 2 5 40 Energy Gun 6 | . . . 2 . 1 2 . . . . . 1 . . . . Energy Cannon 14 | . . . . . 1 1 . 2 . . 2 . 1 . 1 6 Ballistic Gun 58 | 2 3 4 10 2 8 6 3 1 . 2 . 2 1 1 . 13 Ballistic Cannon 10 | . . . . . 1 4 1 1 . 1 . . . . 1 1 Launcher 31 | . 3 4 5 2 3 4 2 2 . . . 1 . . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . 1 9 . . . 1 . . . 1 2 16 Piercing Weapon 3 | . . . . . . . . . . 1 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . 2 . . . . . . . . . . Parts Lost 48 | . . 2 . . 4 6 1 11 . 4 . . . . . 20 Power 3 | . . 1 . . . 1 . . . . . . . . . 1 Propulsion 14 | . . 1 . . 2 1 . 4 . 1 . . . . . 5 Utility 9 | . . . . . . . . 2 . 1 . . . . . 6 Weapon 22 | . . . . . 2 4 1 5 . 2 . . . . . 8 Highest Loss Streak 10 | . . 1 . . 3 5 1 7 . 2 . . . . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 99 100 97 99 99 87 76 95 86 85 86 86 86 91 Engine 2 | . 14 14 11 11 2 2 . . . . . . . . . . Core 4 | . . . . . 6 4 7 7 7 7 6 6 6 6 6 1 Treads 1 | . . 5 . . . . . 2 . 1 3 . . . . 4 Leg 2 | . 28 16 . . . . . . . . . . . . . . Wheel 15 | . . 5 21 22 24 22 23 16 23 21 9 13 13 13 12 10 Device 12 | . 13 . 10 11 18 22 23 16 15 13 5 5 6 6 6 16 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 5 | . . . . . . 7 7 7 7 7 6 6 6 6 6 8 Protection 6 | . . 13 . . . . . 5 7 8 13 13 13 13 13 5 Energy Gun 2 | . . . 7 11 8 8 7 5 . . . . . . . . Energy Cannon 4 | . . . . . 2 5 . 5 7 5 1 6 11 9 10 7 Ballistic Gun 13 | . 27 27 33 32 21 9 21 6 . 3 6 6 7 9 13 9 Ballistic Cannon 2 | . . . . . 2 1 . 2 . 7 6 6 6 6 2 . Slashing Weapon 3 | . . . . . . 4 . . . 7 6 5 . . 5 9 Piercing Weapon 1 | . . . . . . . . . . . 11 6 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 105 | 13 19 19 29 29 46 54 47 52 39 50 75 78 82 96 105 104 Greatest Support 52 | 20 20 20 20 20 30 30 30 34 34 36 40 40 40 40 40 52 Greatest Overweight (x) 4 | . . 1 2 1 3 1 1 4 1 2 2 1 2 2 3 3 Average Overweight (x) 1 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 14 | 6 8 10 10 10 12 15 15 15 15 15 15 15 15 16 20 20 Most Carried 20 | 3 10 10 10 10 15 15 15 15 12 12 15 15 15 17 17 20 Average Carried 13 | 1 7 9 9 10 11 13 14 11 12 11 14 14 14 15 17 17 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 17 | 3 10 8 10 10 15 15 15 12 12 12 15 15 15 17 17 16 Class Distribution -------------------- 27% | Scavenger-Gunner 21% | Tank 18% | Mutant 13% | Gunner 6% | Commander-Tank 4% | Commander-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Commander-Mutant | -6/Factory Commander-Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5946 | 240 210 63 798 88 628 530 215 259 . 266 100 232 164 20 194 1939 Remotely 1615 | . 210 20 353 . 168 465 215 184 . . . . . . . . Salvage Created 6529 | . 85 69 508 113 999 390 462 218 . 123 62 134 176 . 193 2997 Parts 347 | . 11 7 42 6 71 17 14 13 . 9 5 3 8 . 7 134 Haulers Intercepted 5 | . . . 1 . 1 2 1 . . . . . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . 23 18 . 39 . 13 12 1 3 . Prevented 11 | . . . . . . . . . . 1 . 4 2 . 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 138 | . 5 15 18 4 17 3 10 8 . 3 1 2 4 . 3 45 Guns 57 | . 2 2 11 1 8 2 5 3 . . . 1 2 . 2 18 Cannons 33 | . . . . . 3 1 1 3 . 3 1 1 2 . 1 17 AOE 46 | . 3 13 7 3 6 . 4 2 . . . . . . . 8 Classes Destroyed 19 | . 2 2 3 1 3 1 1 . . . 1 . . . 1 4 Worker 11 | . . . . . 6 3 . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . . . 1 Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . Hauler 5 | . . . 1 . 1 2 1 . . . . . . . . . Recycler 8 | . . . . 1 1 2 . . . . . . . . . 4 Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 Watcher 7 | . 1 . 1 . 2 . . . . 1 . . . . . 2 Swarmer 39 | . 5 3 7 4 3 . 3 5 . 2 . . 2 . . 5 Grunt 45 | . . . 7 . 7 1 6 2 . . . 2 2 . 1 17 Brawler 4 | . . . . . . . 1 . . . . . . . . 3 Duelist 10 | . . . . . . . . . . . 1 . . . . 9 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 4 . 6 1 . . . 1 . . . . 1 2 Specialist 2 | . . . . . 1 . . . . . . . . . . 1 Hunter 5 | . . . . . . 1 . 1 . . . . . . . 3 Programmer 4 | . . . . . . . . . . . . . . . . 4 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Assembled 12 | . . 12 . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 11 6 5 6 1 5 5 . 1 1 1 2 . 2 7 Combat Bots Only 11 | . 3 11 5 4 6 1 5 5 . 1 1 1 2 . 2 7 Max Kills in Single Turn 4 | . 3 4 3 2 3 1 2 1 . 1 1 1 1 . 1 3 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . Exploded 4 | . 3 4 3 2 3 . 2 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 670 | . 15 33 51 11 43 44 31 99 . 90 . 8 18 . . 227 Missed 224 | . 7 12 17 4 17 18 17 28 . 39 . 1 5 . . 59 Damage Taken 7760 | . 69 442 461 73 482 624 281 981 . 524 12 130 198 . 33 3450 Core 928 | . 10 118 90 11 19 11 44 184 . 106 . 18 13 . . 304 Absorbed by Shields 38 | . . . . . . . . . . . . . . . . 38 Redirected to Shielding 232 | . . 14 . . . 48 . 46 . 22 . 13 . . . 89 Regen/Repaired (Parts) 70 | . . . 70 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 12 . 62 88 . . . . 39 . . . . 93 . Volleys Fired 308 | . 13 17 32 5 41 13 12 24 . 19 7 9 6 . 10 100 Largest 5 | . 2 2 4 4 4 4 4 4 . 3 2 4 5 . 5 5 Hottest 317 | . 40 40 129 122 186 222 157 211 . 136 76 184 269 . 269 317 Shots Fired 937 | . 23 28 113 14 145 39 39 54 . 42 8 31 27 . 37 337 Gun 623 | . 20 22 105 12 127 23 29 26 . 10 1 13 12 . 16 207 Cannon 268 | . . . . . 13 13 3 25 . 32 7 18 15 . 19 123 Launcher 46 | . 3 6 8 2 5 3 7 3 . . . . . . 2 7 Special . | . . . . . . . . . . . . . . . . . Kinetic 611 | . 20 22 91 9 97 20 23 21 . 29 8 22 18 . 19 212 Thermal 249 | . . . 14 3 43 16 9 30 . 13 . . 3 . 8 110 Explosive 44 | . 3 6 8 2 5 3 7 3 . . . . . . 2 5 Electromagnetic 33 | . . . . . . . . . . . . 9 6 . 8 10 Robot Hit Streak 17 | . 3 2 17 11 13 10 5 10 . 14 8 9 5 . 9 11 Robot Miss Streak 9 | . 5 3 6 1 9 2 3 6 . 5 . 3 2 . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . . 1 1 . 2 . 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . . . . . . 1 Shots Hit Robots 521 | . 8 11 53 10 70 26 17 32 . 30 2 15 14 . 24 209 Core Hits 321 | . 9 27 40 6 47 15 21 15 . 11 2 4 8 . 5 111 Critical Kills 4 | . . . . . . . 1 . . . . . . . . 3 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 Critical Strikes 14 | . . . 1 . . 1 1 1 . 1 . . . . . 9 Burn 2 | . . . . . . 1 . 1 . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . 2 Destroy 7 | . . . 1 . . . 1 . . . . . . . . 5 Blast 1 | . . . . . . . . . . 1 . . . . . . Sever 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks 111 | . . . . . 1 26 . . . 4 21 6 6 1 7 39 Impact . | . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . 1 26 . . . 4 2 1 . . 7 39 Piercing 31 | . . . . . . . . . . . 19 5 6 1 . . Sneak Attacks 12 | . . . . . . 4 . . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17039 | . 257 1035 1427 276 1692 725 754 690 . 725 52 400 335 . 652 8019 Guns 6395 | . 91 95 695 113 890 274 215 210 . 145 22 159 104 . 241 3141 Cannons 4911 | . . . . . 151 95 61 257 . 580 30 241 231 . 411 2854 Explosions 4904 | . 166 940 732 163 651 79 478 223 . . . . . . . 1472 Melee 829 | . . . . . . 277 . . . . . . . . . 552 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6379 | . 91 95 565 69 647 161 174 173 . 497 52 234 181 . 272 3168 Thermal 4464 | . . 91 130 44 394 208 102 294 . 228 . . 31 . 220 2722 Explosive 4460 | . 166 849 732 163 651 79 478 223 . . . . . . . 1119 Electromagnetic 907 | . . . . . . . . . . . . 166 123 . 160 458 Impact . | . . . . . . . . . . . . . . . . . Slashing 829 | . . . . . . 277 . . . . . . . . . 552 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 . 1 . . . . . . . . . 9 Average Corruption 1 | . . . 1 1 . 1 . . . . . . . . . 4 Corruption Purged 8 | . . . . . . 1 . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . . 3 2 . . . . . . . . . . . 5 Message Errors 3 | . . . . 1 . . . . . . . . . . . 2 Matter Fused 1 | . . . 1 . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . 1 . . . . . . . . . . . . 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 199 | . . 37 . . . 61 . 4 . . . 5 . . 6 86 Projectiles 30 | . . . . . . . . 4 . . . 5 . . 6 15 Explosions 37 | . . 37 . . . . . . . . . . . . . . Melee 132 | . . . . . . 61 . . . . . . . . . 71 Knockbacks 5 | . . . . . . . . . . 2 . 1 2 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 2 . 1 2 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 276 | . . 74 . . 47 . 71 84 . . . . . . . . Shots 8 | . . 3 . . 1 . 2 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 352 | . . 20 157 54 57 144 29 94 . 30 60 270 233 . 248 352 Average Temperature 93 | . . 11 45 30 20 49 11 43 . 9 29 128 113 . 116 130 Received Heat Transfer 1718 | . 6 89 156 . 207 69 90 309 . 102 . 72 9 . . 609 Effects 10 | . . . . . . . . . . . . . . . . 10 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Melted 17 | . . . 1 . . 1 . 1 . . . . . . . 14 Heat Transferred 7673 | . . 100 333 111 879 520 222 777 . 370 . . 37 . 300 4024 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 2866 | . 314 521 932 723 1158 704 . . . . 434 . . . . 2866 Initial 526 | . . 122 197 363 281 526 . . . . 119 . . . . . Average 723 | . 209 476 659 632 757 566 . . . . 344 . . . . 1202 Maximum Alert Level 5 | . 1 2 3 3 4 3 . . . . 2 . . . . 5 Low Security (%) 6 | 100 37 . 8 . . . . . . . 3 . . . . 3 Level 1 17 | . 62 6 1 . 10 . . . . . 50 . . . . 15 Level 2 45 | . . 93 46 63 44 98 . . . . 46 . . . . 17 Level 3 15 | . . . 43 35 37 1 . . . . . . . . . 11 Level 4 7 | . . . . . 7 . . . . . . . . . . 21 Level 5 5 | . . . . . . . . . . . . . . . . 20 High Security 2 | . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 1 . 6 5 . . . 1 3 . . . . 24 Investigation 4 | . . . . . 2 . . . . 1 1 . . . . . Extermination 5 | . . . . . . 2 . . . . . . . . . 3 Reinforcement 13 | . 1 . . . 3 3 . . . . 2 . . . . 4 Assault 15 | . . . 1 . . . . . . . . . . . . 14 Garrison 4 | . . . . . 1 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 9 | . . . 2 . 1 . . . . 1 1 . . . . 4 Communications Jammed 24 | . . . . . . . . . . 5 . . . . . 19 Distress Signals 23 | . . . . . . . . . . 5 . . . . . 18 Times Spotted 320 | . 14 23 34 8 39 20 11 16 . 14 4 9 7 . 4 117 Peak Tracking Total 18 | . 6 11 5 4 7 3 5 7 . 3 3 4 4 . 3 18 Tactical Retreats 9 | . . 1 1 . 1 . . . . 1 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 13 | . . . . . 2 3 . . . . 5 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 53 | . 2 8 5 1 1 . . . . 1 1 2 . . . 32 Max in Single Turn 8 | . 1 8 . . . . . . . . . 1 . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 56 | . 7 . 9 . 7 10 . . 2 1 4 . . . . 16 Terminals 33 | . 6 . 6 . 5 4 . . . 1 2 . . . . 9 Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . 1 . . . . 2 . . . . 2 Scanalyzers 5 | . . . 1 . 1 2 . . . . . . . . . 1 Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 2 Total Hacks 133 | . 12 . 21 . 23 19 . . 15 1 11 . . . . 31 Successful 76 | . 7 . 14 . 15 6 . . 15 1 3 . . . . 15 Failed 57 | . 5 . 7 . 8 13 . . . . 8 . . . . 16 Catastrophic 14 | . 1 . 1 . 3 5 . . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 25 | . 2 . 6 . 6 5 . . . . 4 . . . . 2 Terminals 75 | . 11 . 12 . 15 8 . . . 1 7 . . . . 21 Fabricators 6 | . . . . . . 3 . . . . . . . . . 3 Repair Stations 4 | . . . 4 . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . . 1 . . . . 4 . . . . 3 Scanalyzers 17 | . . . 4 . 6 5 . . . . . . . . . 2 Garrison Access 6 | . . . . . 2 2 . . . . . . . . . 2 Terminal Hacks 47 | . 6 . 5 . 7 2 . . 15 1 1 . . . . 10 Record 6 | . . . . . . . . . 6 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 3 . . . . . . 2 Open Door 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . 1 Emergency Access Points 3 | . . . . . 1 . . . . . . . . . . 2 Scanalyzer Index 1 | . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . . . Locate Traps 10 | . 3 . 3 . 1 . . . . . 1 . . . . 2 Maintenance Status 3 | . . . . . 2 . . . . . . . . . . 1 Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . 2 Network Status 2 | . . . . . . 1 . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . 1 . . . . . Scanalyzer 13 | . . . 4 . 6 2 . . . . . . . . . 1 Insert Component 8 | . . . 2 . 3 2 . . . . . . . . . 1 Analyze 5 | . . . 2 . 3 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Terminals 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Botnet 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 7 . 5 10 . . . . 4 . . . . 13 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 . 3 . . . 6 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 7 . . . . . . . 2 . . . . . Parts Scanalyzed 7 | . . . 2 . 3 2 . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 18 | . 1 3 . . . . . . . 6 . . . 8 . . Largest Group 9 | . 1 4 2 1 1 1 1 1 1 7 7 7 1 9 9 1 Highest-Rated Group 322 | . 62 102 80 71 79 89 94 96 96 308 322 322 119 309 309 130 Highest-Rated Ally 130 | . 62 62 69 71 79 89 94 96 96 100 114 119 119 119 119 130 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 445 | . 12 25 26 9 36 27 10 17 . 24 31 37 9 . 69 113 Total Damage 16889 | . 495 486 1133 422 1656 1200 559 681 . 755 608 909 154 . 1398 6433 Kills 155 | . 9 7 12 7 18 13 4 8 . 10 7 9 3 . 1 47 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . 2 2 . 1 . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 12527 | 56 700 333 891 272 1093 1298 572 518 83 726 733 1125 623 858 543 2103 Spaces Moved 8808 | 41 493 232 654 201 818 1012 443 343 76 462 481 865 456 699 359 1173 Core 6 | 6 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 664 | 35 493 136 . . . . . . . . . . . . . . Wheels 8138 | . . 96 654 201 818 1012 443 343 76 462 481 865 456 699 359 1173 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 95 95 95 80 95 95 95 101 101 110 110 110 110 125 108 Average Speed 108 | 109 120 109 95 95 93 95 95 106 101 102 120 110 122 121 125 120 Slowest Speed 145 | 120 120 120 110 95 125 95 95 140 101 120 130 110 125 125 145 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 94 62 69 54 67 30 65 59 68 52 17 85 73 84 48 42 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . 1 . . . . 1 . . . . 2 . . Known Exits Taken 9 | . 1 . . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . . . . . . Scrap Searched 18 | . . 1 . . . . 1 3 . 4 . 3 3 2 1 . Spaces Dug 145 | . 9 42 13 . 1 22 . . . 4 16 2 6 . 7 23 Terrain Destroyed 496 | . 28 79 65 10 44 40 43 25 . 5 16 5 9 . 43 84 Melee 79 | . . . . . 1 22 . . . 4 15 2 6 . 7 22 Projectile 50 | . . . . . 7 1 1 3 . 1 1 3 3 . 4 26 AOE 367 | . 28 79 65 10 36 17 42 22 . . . . . . 32 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10945 | 49 578 280 843 270 1049 1272 566 447 82 666 599 1012 494 709 415 1614 Wait 1132 | . 45 18 103 61 135 141 105 59 7 123 27 114 15 3 27 149 Move 8792 | 40 492 231 653 200 817 1011 442 342 75 461 480 864 455 698 358 1173 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | 3 10 1 5 . 9 5 1 2 . 3 5 5 1 1 . 19 Fast Attach 51 | 6 2 . 4 . 6 8 . 2 . 4 4 2 1 2 . 10 Attach 54 | . . 2 2 . 6 7 1 8 . 4 2 2 . . . 20 Detach 39 | . 1 . 3 . 6 5 . 2 . 1 4 2 1 1 . 13 Swap 228 | . 10 10 28 4 17 30 5 8 . 3 5 3 7 1 13 84 Drop 72 | . 5 1 13 . 11 10 . . . . 7 6 2 2 . 15 Fire 308 | . 13 17 32 5 41 13 12 24 . 19 7 9 6 . 10 100 Melee 99 | . . . . . 1 26 . . . 4 18 5 6 1 7 31 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . 16 . . . . 40 . . . . . Rewire 44 | . . . . . . . . . . 44 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Discovered new exit (range 14) 757 | -10/Materials | Entered Mines 759 | -10/Mines | Core integrity fell below 50% 828 | -10/Mines | Discovered new exit (range 15) 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 906 | -10/Mines | Learned Materials trap positions 911 | -10/Mines | Discovered new exit (range 14) 913 | -10/Mines | Assembled infested the area 971 | -10/Mines | Destroyed 11 combat bots 1023 | -10/Mines | Core integrity fell below 20% 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Accompanied by 1 ally 1090 | -9/Materials | Evolved 2 slots: Weapon x2 1091 | -9/Materials | Loaded intel: 17 trap records 1280 | -9/Materials | Discovered new exit (range 7) 1385 | -9/Materials | Repaired Assault Rifle 1414 | -9/Materials | Build established: Gunner 1452 | -9/Materials | Discovered new exit (range 15) 1491 | -9/Materials | Discovered new exit (range 12) 1828 | -9/Materials | Discovered new exit (range 8) 1890 | -9/Materials | First assault squad dispatched 1981 | -9/Materials | Entered Mines 2080 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2109 | -9/Mines | Learned location of 1 exit from Materials 2214 | -9/Mines | Learned Materials stockpile data 2231 | -9/Mines | Discovered new exit (range 5) 2240 | -9/Mines | Learned location of Storage (-7) 2253 | -9/Mines | Entered Materials 2253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -8/Materials | Identified exit to Factory 2393 | -8/Materials | Lost 3 parts (2n1w) 2722 | -8/Materials | Build established: Scavenger-Gunner 2733 | -8/Materials | Garrison activated, responded to threat 3023 | -8/Materials | Discovered exit to Factory (range 3) 3346 | -8/Materials | Entered Factory 3346 | -7/Factory | Evolved 2 slots: Utility x2 3900 | -7/Factory | Discovered new exit (range 11) 4368 | -7/Factory | Discovered new exit (range 4) 4379 | -7/Factory | Lost 5 parts (1n4w) 4384 | -7/Factory | Identified exit to Storage 4384 | -7/Factory | Identified exit to Lower Caves 4644 | -7/Factory | Entered Lower Caves 4648 | -7/Lower Caves | Encountered a Warlord checkpoint 4966 | -7/Lower Caves | Learned Factory stockpile data 5115 | -7/Lower Caves | Discovered new exit (range 13) 5119 | -7/Lower Caves | Spotted B-75 Beast 5188 | -7/Lower Caves | Learned Factory garrison access intel 5216 | -7/Lower Caves | Entered another Lower Caves area 5282 | -7/Lower Caves | Learned 8 Factory zone layouts 5335 | -7/Lower Caves | Learned location of 1 exit from Factory 5494 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5532 | -7/Lower Caves | Lost 7 parts (3n1u3w) 5632 | -7/Lower Caves | Ambushed by wild Derelicts 5711 | -7/Lower Caves | Discovered new exit (range 16) 5734 | -7/Lower Caves | Entered Data Miner 5734 | -7/Data Miner | Discovered new exit (range 6) 5754 | -7/Data Miner | Met Data Miner 5771 | -7/Data Miner | Learned location of Section 7 (-2) 5771 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5783 | -7/Data Miner | Build established: Mutant 5785 | -7/Data Miner | Received God Mode back door access code from Data Miner 5817 | -7/Data Miner | Entered Proximity Caves 6032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6301 | -6/Proximity Caves | Identified exit to Factory 6310 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6345 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 6347 | -6/Proximity Caves | Core integrity fell below 50% 6543 | -6/Proximity Caves | Entered Factory 6543 | -6/Factory | Accompanied by 6 allies 6543 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6544 | -6/Factory | Identified exit to Factory 6547 | -6/Factory | Loaded intel: 4 garrison access locations 6801 | -6/Factory | Build established: Commander-Mutant 7173 | -6/Factory | Discovered new exit (range 11) 7186 | -6/Factory | Identified exit to Lower Caves 7276 | -6/Factory | Entered Lower Caves 7276 | -6/Lower Caves | Accompanied by 6 allies 7309 | -6/Lower Caves | Learned Factory terminal intel 7384 | -6/Lower Caves | Build established: Commander-Tank 7495 | -6/Lower Caves | Encountered a Warlord checkpoint 7638 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7928 | -6/Lower Caves | Lost 4 allies 7930 | -6/Lower Caves | Attracted the attention of an 0b10 base 8196 | -6/Lower Caves | Build established: Tank 8381 | -6/Lower Caves | Discovered new exit (range 10) 8395 | -6/Lower Caves | Identified exit to Lower Caves 8401 | -6/Lower Caves | Entered another Lower Caves area 8482 | -6/Lower Caves | Discovered exit to Factory (range 10) 8669 | -6/Lower Caves | Identified exit to Zion 9024 | -6/Lower Caves | Entered Zion 9266 | -6/Zion | Gained Derelict followers 9549 | -6/Zion | Given A8's code to call for help 9676 | -6/Zion | Learned location of 1 exit from Proximity Caves 9692 | -6/Zion | Learned location of Extension (-6) 9808 | -6/Zion | Gained Derelict followers 9834 | -6/Zion | Discovered new exit (range 15) 9875 | -6/Zion | Identified exit to Proximity Caves 9882 | -6/Zion | Entered Proximity Caves 9882 | -5/Proximity Caves | Accompanied by 8 allies 10082 | -5/Proximity Caves | Spotted B-75 Beast 10103 | -5/Proximity Caves | Destroyed B-75 Beast 10126 | -5/Proximity Caves | Lost 5 allies 10208 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10245 | -5/Proximity Caves | Lost 3 allies 10249 | -5/Proximity Caves | Learned Factory stockpile data 10425 | -5/Proximity Caves | Entered Factory 10425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10427 | -5/Factory | Loaded intel: 26 terminal locations 10548 | -5/Factory | Lost 5 parts (1n1u3w) 10789 | -5/Factory | Build established: Scavenger-Tank 10807 | -5/Factory | Garrison activated, responded to threat 10925 | -5/Factory | Discovered new exit (range 14) 11063 | -5/Factory | Identified exit to Upper Caves 11317 | -5/Factory | Cargo convoy interrupted 11325 | -5/Factory | First assault squad dispatched 11503 | -5/Factory | Build established: Scavenger-Gunner 12310 | -5/Factory | Core integrity fell below 50% 12311 | -5/Factory | High security lockdown imminent 12341 | -5/Factory | Destroyed 7 combat bots 12391 | -5/Factory | High security lockdown engaged 12397 | -5/Factory | Core integrity fell below 20% 12427 | -5/Factory | Lost 3 parts (2n1u) 12528 | -5/Factory | Self-destructed Last Messages --------------- 12516_ Imp. System Restoration Module destroyed. 12517_ G-67 Veteran destroyed. 12517_ Switching to secondary target: P-70 Sage. 12517_ Slug penetrates Wall. 12517_ Penetrated by Slug. 12517_ Hvy. Machine Gun destroyed. 12518_ KE Penetrator destroyed. 12520_ M-28 Smith repairs M-28 Smith. 12521_ System Restoration Module destroyed. 12522_ M-28 Smith fits Backup Power III on M-28 Smith. 12525_ C-30 ARC bursts open, deploying its payload. 12525_ G-67 Veteran unfolds itself. 12525_ B-60 Warrior unfolds itself. 12525_ G-50 Soldier unfolds itself. 12525_ I-47 Archangel unfolds itself. 12526_ Imp. Treads destroyed. 12527_ Hvy. Plasma Cannon destroyed. 12527_ Penetrated by Slug. 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Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Hvy. Mass Driver | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . 1 . Utility 5 | . . 1 . . 2 . . . . 1 . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 138 | . 16 . 15 2 20 12 3 2 . 3 10 4 . . 1 50 Parts Lost 29 | . . . . . . 1 2 . . 1 1 . . . . 24 Damage Taken 6389 | . 110 98 183 75 332 392 399 114 . 301 80 193 12 . . 4100 Core 886 | . 69 21 28 20 43 33 25 . . 22 6 15 . . . 604 Player 2/Cogmind (%) 48 | . 87 15 23 64 69 75 36 . . 17 100 45 . . . 66 Absorbed by Shields 638 | . . . . . . . . . . 6 85 215 13 . . 319 Damage Inflicted 15023 | . 495 340 1133 422 1656 1200 559 681 . 755 279 542 154 . 374 6433 Player 2/Cogmind (%) 46 | . 65 24 44 60 49 62 42 49 . 51 84 57 31 . 36 44 Combat Hostiles Destroyed 124 | . 5 6 9 7 13 11 4 8 . 9 2 7 3 . . 40 Player 2/Cogmind (%) 47 | . 50 28 33 63 43 78 28 50 . 75 66 77 42 . . 47 Game ------ Seed AssembledSubdwellerArmor Manual? 0 Play Time 04:21:46 Cumulative 909.1 hours Start 2024.03.27 @ 20:38:43 End 2024.03.30 @ 22:49:32 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 283 Rogue 247 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5601bc7a-ac2d-402e-9e33-b1e2bd710a7d