Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.19 @ 00:51:32 Player: Aristaeus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4173) 4173 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8963 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Power Amplifier Improved System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Heavy Insulated Plating > --- WEAPON ----------- Proton Cannon Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Power Amplifier Coolant Injector Focal Shield Improved System Shield Plasma Cannon [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . 1 1 2 . . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 90 | 7 3 23 18 16 14 6 . 3 Power 9 | 1 . 3 1 1 2 1 . . Engine 5 | 1 . 2 . 1 1 . . . Core 4 | . . 1 1 . 1 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 6 7 3 1 2 . . Treads . | . . . . . . . . . Leg 21 | 2 . 6 7 3 1 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 3 5 6 7 6 1 . 3 Device 10 | . 2 . 3 3 1 . . 1 Storage 3 | 1 . 1 1 . . . . . Processor 9 | . 1 1 1 2 3 1 . . Hackware . | . . . . . . . . . Protection 10 | . . 3 1 2 2 . . 2 Artifact . | . . . . . . . . . Weapon 28 | 3 . 9 4 5 5 2 . . Energy Gun 5 | 1 . 1 . 1 1 1 . . Energy Cannon 6 | . . . 3 . 3 . . . Ballistic Gun 9 | 2 . 5 1 1 . . . . Ballistic Cannon 4 | . . 1 . 2 1 . . . Launcher 3 | . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 35 | . . . 1 6 9 8 1 10 Power 5 | . . . . . 3 . 1 1 Propulsion 7 | . . . . . 2 4 . 1 Utility 12 | . . . 1 3 1 2 . 5 Weapon 11 | . . . . 3 3 2 . 3 Highest Loss Streak 10 | . . . 1 2 5 3 1 10 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 4 8 7 7 1 3 3 3 Power . | 1 1 1 1 1 . . 1 1 Propulsion . | . 1 . 1 2 . . . . Utility 3 | . 1 5 3 2 . 2 2 2 Weapon . | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 23 | 3 . 8 5 4 . . . 3 Power 5 | . . 2 . 2 . . . 1 Propulsion 6 | 3 . 1 2 . . . . . Utility 9 | . . 3 3 1 . . . 2 Weapon 2 | . . 2 . . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 88 | . 97 98 99 90 83 71 74 47 Engine 5 | . 14 10 . 3 4 6 1 . Core 3 | . . . 8 3 4 4 6 2 Leg 23 | . 28 31 27 23 22 11 6 3 Device 5 | . 9 . 8 5 10 7 13 5 Storage 8 | . 14 11 9 7 6 6 6 3 Processor 11 | . 2 11 9 14 8 15 20 13 Protection 7 | . . 10 8 7 9 1 . 3 Energy Gun 3 | . . 7 . 3 2 1 6 3 Energy Cannon 6 | . . . 15 7 3 7 6 3 Ballistic Gun 4 | . 28 12 2 . . . . . Ballistic Cannon 1 | . . . . 2 3 3 . . Launcher 3 | . . 1 9 6 4 . . . Peak Build Rating 54 | 6 7 18 37 49 54 54 50 50 Average Rating 29 | 5 6 14 30 43 45 45 46 33 On Entrance 28 | . 6 7 18 34 42 54 50 46 Avg Prop Armor Cover (%) 2 | . . . . 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 13 15 24 64 66 56 57 37 41 Greatest Support 73 | 20 20 30 54 54 73 55 20 20 Greatest Overweight (x) 5 | . . 1 1 1 1 2 1 5 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 10 20 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 8 Most Carried 10 | 5 7 10 10 10 7 5 3 4 Average Carried 5 | 2 4 8 8 7 1 3 3 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 7 10 9 3 5 3 3 3 Class Distribution -------------------- 52% | Mutant 24% | Tank 11% | Bomber 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Bomber | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2904 | 261 129 938 311 754 263 248 . . Remotely . | . . . . . . . . . Salvage Created 4791 | . 115 1209 932 1180 825 458 72 . Parts 265 | . 7 85 54 53 39 26 1 . Haulers Intercepted 3 | . . 2 1 . . . . . Recyclers Shooed 5 | . . . 1 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 20 1 . Prevented 5 | . . . . . . 5 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 105 | . 6 33 21 22 10 12 1 . Guns 37 | . 6 25 1 . 3 2 . . Cannons 35 | . . . 14 10 1 10 . . AOE 28 | . . 8 5 11 4 . . . Classes Destroyed 11 | . 2 5 1 2 1 . . . Worker 7 | . . 1 3 1 2 . . . Builder 8 | . . . . 4 4 . . . Hauler 3 | . . 2 1 . . . . . Recycler 4 | . . 1 2 1 . . . . Watcher 3 | . . 3 . . . . . . Swarmer 34 | . 5 16 7 . . 6 . . Grunt 40 | . 1 8 9 16 5 1 . . Brawler 1 | . . . . . 1 . . . Sentry 17 | . . 9 4 1 1 1 1 . Hunter 10 | . . . 1 2 3 4 . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 10 | . 3 10 10 6 7 5 1 . Combat Bots Only 6 | . 3 6 6 4 3 5 1 . Max Kills in Single Turn 5 | . 1 3 3 5 4 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 851 | . 41 118 81 169 134 174 18 116 Missed 257 | . 11 31 36 48 53 55 11 12 Hits 594 | . 30 87 45 121 81 119 7 104 Melee 1 | . . . . . 1 . . . Projectile 593 | . 30 87 45 121 80 119 7 104 Critical Strikes 23 | . . 5 3 5 1 2 . 7 Damage Taken 7127 | . 190 813 605 1581 898 1258 26 1756 Core 1959 | . 59 156 103 438 57 135 3 1008 Absorbed by Shields 180 | . . . . 180 . . . . Ignored by Resistances 2195 | . 61 239 175 398 443 433 18 428 Regen/Repaired (Parts) 273 | . . 156 97 20 . . . . Core Remaining (%) 72 | 100 76 61 81 37 . . 77 . Volleys Fired 238 | . 19 69 37 56 18 30 3 6 Largest 3 | . 2 2 3 3 3 3 2 2 Hottest 230 | . 40 86 153 155 195 195 130 230 Shots Fired 494 | . 38 133 77 115 46 70 6 9 Gun 209 | . 38 125 3 20 10 4 3 6 Cannon 233 | . . . 66 72 23 66 3 3 Launcher 52 | . . 8 8 23 13 . . . Special . | . . . . . . . . . Kinetic 188 | . 38 79 3 27 17 24 . . Thermal 166 | . . 46 36 33 3 33 6 9 Explosive 23 | . . 8 8 7 . . . . Electromagnetic 117 | . . . 30 48 26 13 . . Robot Hit Streak 25 | . 11 25 23 15 18 24 7 4 Robot Miss Streak 4 | . 3 2 3 4 2 3 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 356 | . 25 101 54 85 30 49 5 7 Core Hits 214 | . 11 54 47 50 26 23 2 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 13 | . 1 2 1 5 1 2 1 . Burn 2 | . . 1 . . . . 1 . Destroy 2 | . 1 1 . . . . . . Blast 4 | . . . . 2 . 2 . . Corrupt 5 | . . . 1 3 1 . . . Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . . 2 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10479 | . 251 1950 2232 3004 1530 1202 101 209 Guns 2319 | . 251 1482 20 130 181 68 53 134 Cannons 4154 | . . . 1183 1355 363 1130 48 75 Explosions 3985 | . . 468 1012 1519 986 . . . Melee 4 | . . . . . . 4 . . Ramming 17 | . . . 17 . . . . . Kinetic 2450 | . 251 895 20 662 232 390 . . Thermal 2863 | . . 587 577 680 110 599 101 209 Explosive 2135 | . . 468 869 545 253 . . . Electromagnetic 3010 | . . . 749 1117 935 209 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 4 | . . . . . . 4 . . Highest Corruption 7 | . . . 1 7 . . . . Average Corruption 3 | . . . 1 4 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . 20 . . . . Message Errors 4 | . . . . 4 . . . . Matter Fused 2 | . . . . 2 . . . . Energy Discharges 4 | . . . . 4 . . . . Data Loss (minor) 8 | . . . . 8 . . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Overload Shots 6 | . . . . . . . . 6 Effects 3 | . . . . . . . . 3 Heat Surge 3 | . . . . . . . . 3 Overflow Damage 83 | . . 31 . 47 2 3 . . Projectiles 26 | . . . . 23 . 3 . . Explosions 57 | . . 31 . 24 2 . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . 10 1 1 . . Impact . | . . . . . . . . . Kinetic 12 | . . . . 10 1 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 502 | . . 38 99 166 199 . . . Shots 25 | . . 2 5 12 6 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 829 | . 12 188 495 667 355 492 137 829 Average Temperature 153 | . 8 38 149 190 113 184 77 438 Received Heat Transfer 2401 | . 18 324 270 397 174 162 6 1050 Effects 58 | . . . 9 23 . 5 . 21 Shutdowns 8 | . . . 3 3 . 2 . . Energy Bleed 9 | . . . 3 2 . 2 . 2 Interference 11 | . . . 1 6 . . . 4 Matter Decay 5 | . . . 1 3 . . . 1 Short Circuit 4 | . . . . 2 . 1 . 1 Damage (minor) 7 | . . . 1 4 . . . 2 Damage (major) 10 | . . . . . . . . 10 Damage (core) 4 | . . . . 3 . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . 1 1 2 . . . Combat Hostiles 4 | . . . 1 1 2 . . . Parts Fried 13 | . . . 1 4 8 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 6 | . . 3 . . . 2 1 . Heat Transferred 5204 | . . 1369 925 977 150 1148 285 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 87 | 100 100 72 84 99 98 . . 100 Level 1 12 | . . 27 15 . 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 345 | . 90 288 345 200 204 . . 2 Initial 107 | . . 21 57 107 79 . . . Average 94 | . 38 141 111 68 112 . . . Influence Increases 3277 | . 140 1001 770 657 390 295 20 4 Destroy 0b10 Robot/C 2100 | . 120 660 420 440 200 240 20 . Destroy 0b10 Robot/NC 125 | . . 35 30 30 30 . . . Destroy Leader 492 | . 20 180 102 110 40 40 . . Successful Hack 40 | . . 9 30 1 . . . . Disable Machine 135 | . . 9 27 45 54 . . . Destroy Structure 190 | . . 48 56 31 51 . . 4 Lose Combat Pursuer 195 | . . 60 105 . 15 15 . . Influence Decreases 3277 | . 80 900 655 743 521 354 20 4 Entered New Map 450 | . . 39 104 169 111 27 . . Time Decay 2635 | . 80 861 541 534 320 277 20 2 Lost Part 192 | . . . 10 40 90 50 . 2 Squads Dispatched 17 | . 1 3 2 8 3 . . . Investigation 8 | . 1 2 1 4 . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 7 | . . 1 1 3 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 9 | . 1 3 2 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 11 55 31 22 15 14 1 6 Peak Tracking Total 9 | . 4 9 6 3 5 3 1 5 Tactical Retreats 9 | . 1 2 4 . 1 1 . . ECM-based Alert Blocks 2 | . 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 11 | . 1 . 3 5 2 . . . Indirectly 5 | . . . . 3 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 15 | . . 1 3 5 6 . . . Max in Single Turn 2 | . . 1 2 1 2 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 25 | . . 11 8 4 1 1 . . Terminals 13 | . . 6 6 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 2 2 2 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 70 | . . 32 20 16 1 1 . . Successful 49 | . . 25 15 7 1 1 . . Failed 20 | . . 6 5 9 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 2 | . . 1 . . . 1 . . Terminals 28 | . . 13 14 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 27 | . . 12 6 9 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 12 | . . 6 . 6 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 21 | . . 9 10 . 1 1 . . Record 8 | . . 3 5 . . . . . Robot Analysis 2 | . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 3 | . . 1 2 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . . 10 5 3 . . . . Scan Component 11 | . . 6 3 2 . . . . Repair 7 | . . 4 2 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 8 | . . 5 . 3 . . . . Insert Component 2 | . . 1 . 1 . . . . Analyze 2 | . . 1 . 1 . . . . Retrieve Study 4 | . . 3 . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 4 1 3 . . . . Full Trace Events 6 | . . 2 1 3 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . . . Parts Repaired 7 | . . 4 2 1 . . . . Time 199 | . . 104 57 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 2842 | . 138 92 9 497 653 1293 46 114 Optics 2594 | . . . 1 497 653 1293 46 104 IFF 28 | . . . . . . . . 28 Structural 76 | . 68 . 8 . . . . . ECM 162 | . 70 92 . . . . . . Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 7253 | 610 197 1878 1151 1228 653 1293 46 197 Spaces Moved 3877 | 228 106 1148 613 646 389 675 20 52 Core 32 | 24 . . . . . . . 8 Treads . | . . . . . . . . . Legs 3845 | 204 106 1148 613 646 389 675 20 44 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 120 122 120 190 50 Average Speed 131 | 112 120 107 130 137 124 175 190 178 Slowest Speed 300 | 120 120 175 200 190 193 270 190 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 18 17 90 56 14 10 80 6 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | . . 57 76 28 62 4 . 2 Melee . | . . . . . . . . . Projectile 15 | . . . 2 3 4 4 . 2 AOE 214 | . . 57 74 25 58 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 5588 | 583 140 1673 898 886 516 723 22 147 Wait 1161 | 333 7 367 178 122 72 . . 82 Move 3869 | 227 105 1147 612 645 388 674 19 52 Hop . | . . . . . . . . . Pick Up 108 | 12 6 25 21 19 15 7 . 3 Fast Attach 3 | . . 3 . . . . . . Attach 60 | 7 1 3 11 14 13 9 . 2 Detach 4 | . . . 1 1 2 . . . Swap 70 | . 2 32 15 15 5 . . 1 Drop 72 | 4 . 27 22 14 3 1 . 1 Fire 238 | . 19 69 37 56 18 30 3 6 Melee 2 | . . . . . . 2 . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 611 | -11/Scrapyard | Entered Materials 612 | -10/Materials | Build established: Mutant 802 | -10/Materials | Discovered new exit (range 4) 804 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -9/Materials | Discovered new exit (range 11) 1277 | -9/Materials | Discovered new exit (range 10) 1285 | -9/Materials | Identified exit to Materials 1534 | -9/Materials | Discovered new exit (range 8) 1643 | -9/Materials | Repaired Lgt. Armor Plating 1671 | -9/Materials | Repaired Aluminum Leg+ 1708 | -9/Materials | Identified exit to Mines 1829 | -9/Materials | Central database locked down 2020 | -9/Materials | Discovered exit to Materials (range 3) 2131 | -9/Materials | Repaired Aluminum Leg+ 2157 | -9/Materials | Repaired Aluminum Leg+ 2406 | -9/Materials | Identified exit to Storage 2686 | -9/Materials | Entered another Materials area 2686 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2997 | -8/Materials | Build established: Tank 3317 | -8/Materials | Repaired EM Pulse Cannon 3739 | -8/Materials | Discovered new exit (range 8) 3747 | -8/Materials | Identified exit to Factory 3805 | -8/Materials | Repaired Nuclear Core 3837 | -8/Materials | Entered Factory 3837 | -7/Factory | Evolved 2 slots: Utility x2 4521 | -7/Factory | Build established: Bomber 4846 | -7/Factory | Repaired Reaction Control System 4900 | -7/Factory | Core integrity fell below 50% 5027 | -7/Factory | Discovered new exit (range 11) 5065 | -7/Factory | Entered another Factory area 5065 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5071 | -6/Factory | Identified exit to DSF 5363 | -6/Factory | Lost 5 parts (2p1n2w) 5620 | -6/Factory | Discovered new exit (range 18) 5692 | -6/Factory | Found Hvy. Insulated Plating 5718 | -6/Factory | Entered Lower Caves 5738 | -6/Lower Caves | Learned 8 Factory zone layouts 5811 | -6/Lower Caves | Spotted B-75 Beast 5867 | -6/Lower Caves | Build established: Gunner 6111 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6371 | -6/Lower Caves | Build established: Mutant 6371 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6960 | -6/Lower Caves | Discovered new exit (range 20) 7011 | -6/Lower Caves | Entered another Lower Caves area 7011 | -6/Lower Caves | Discovered new exit (range 18) 7013 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7057 | -6/Lower Caves | Entered Factory 7057 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7058 | -5/Factory | Identified exit to Factory 7195 | -5/Factory | Core integrity fell below 50% 7217 | -5/Factory | Core integrity fell below 20% 7254 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07185_ Overheating: Broken Mak. Laser damaged (-4). 07185_ Overheating: Med. Storage Unit damaged (-24). 07185_ Overheating: Imp. Medium Armor Plating damaged (-17). 07185_ Broken Mak. Laser destroyed. 07186_ Critical hit (Burn: +50). 07187_ Overheating: Enh. Optical Array damaged (-1). 07187_ Overheating: Med. Storage Unit damaged (-17). 07187_ Imp. Medium Armor Plating destroyed. 07194_ Overheating: Energy bleed (-10). 07199_ Critical hit (Burn: +37). 07205_ Manufacturing Mainframe disabled. 07206_ Med. Storage Unit destroyed. 07224_ Dirty Datajack destroyed. 07234_ Core Analyzer destroyed. 07246_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????# # #? | | ?????# + #? | | ?????# # +? | | ?????# # #? | | ?????# # #? | | ?????# ## ##? | | ?????# ## #?? | | ?????# ## #?? | | ?????# + #?? | | ?????# ## #?? | | ?????# ## #?? | | ##########+######### #?? | | # #?# #???????# #?? | | # """ #?# #???????# #?? | | # "T" #?# #?####### ### | | # ### ## | | #"""" # [ | | #"""" # " | | #"""" + "%" | | #"""" # "" """ | | # g # "" "" | | #"""" # ! !! """ ""?? | | #"""" #!! !! """ ""?? | | #""" g!# !! """ "??? | | #" ""g # ? | | #@ g # | | ########################## | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 825 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 27% | -9/Materials Aluminum Leg | 51% | -9/Materials Aluminum Leg | 47% | -9/Materials EM Pulse Cannon | 38% | -8/Materials Nuclear Core | 32% | -8/Materials Reaction Control System | 33% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction For Emergencies Only Hey, That's Mine! It's Just You Resistances Are Futile Throw Away The Key Challenges ------------ None Game ------ Seed CannonMinesnifferCapacitor Manual? 0 Play Time 02:03:59 Cumulative 6.0 hours Start 2025.11.18 @ 22:34:11 End 2025.11.19 @ 00:51:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x40 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bafcb4d0-8afa-4c4f-a500-38bca463f52f