Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 22:57:48 Player: satan5 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (127) 635 Value Destroyed (4411) 4411 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (1396) 1396 TOTAL SCORE: 11962 Bonus ------- High Alert Combat Kills 96 Awakened Behemoth Slayer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 56/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Light Angular Momentum Engine Force Booster Improved Powered Armor Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Target Analyzer Hacking Suite Improved Hacking Suite Mapping Drone Bay > --- WEAPON ----------- Phasing Sabre Phasing Sabre CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Actuator Array Force Booster Improved Reaction Control System Phase Shifter Improved Medium Armor Plating Improved Powered Armor Hacking Suite Improved Hacking Suite Cooled Pulse Rifle Rocket Array [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 5 | . . . . 2 1 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 134 | 6 3 12 1 15 29 3 1 9 1 22 3 18 . 11 Power 8 | 1 . . 1 1 1 1 . . . 1 . 2 . . Engine 6 | 1 . . 1 . . 1 . . . 1 . 2 . . Core 2 | . . . . 1 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 . 3 . 5 5 . . 1 1 7 1 2 . . Treads . | . . . . . . . . . . . . . . . Leg 27 | 2 . 3 . 5 5 . . 1 1 7 1 2 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 40 | 1 1 1 . 3 9 . . . . 10 . 10 . 5 Device 25 | . 1 . . 2 5 . . . . 6 . 8 . 3 Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 6 | . . . . 1 1 . . . . 3 . 1 . . Hackware 4 | . . . . . 1 . . . . 1 . 1 . 1 Protection 3 | . . . . . 2 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 2 8 . 6 14 2 1 8 . 4 2 4 . 6 Energy Gun 26 | 1 1 2 . 5 9 2 1 4 . . . 1 . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . 2 . . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . . . Launcher 12 | . 1 2 . . 3 . . 3 . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . 2 . 1 Piercing Weapon 9 | . . . . . . . . 1 . 3 1 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 2 3 . . 2 . 1 . 1 . . Parts Lost 47 | . . 2 . 9 9 2 . . . 4 1 6 . 14 Power 7 | . . 1 . 1 1 . . . . 1 . 2 . 1 Propulsion 19 | . . 1 . 5 4 . . . . 2 1 2 . 4 Utility 12 | . . . . 1 1 . . . . . . 2 . 8 Weapon 9 | . . . . 2 3 2 . . . 1 . . . 1 Highest Loss Streak 13 | . . 1 . 4 7 1 . . . 4 1 3 . 13 To Critical Strikes 3 | . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 98 | . 100 95 100 95 99 100 100 99 100 95 100 99 100 90 Engine 5 | . 14 10 11 4 . 4 7 7 7 6 6 6 6 5 Core 2 | . . . . 4 7 2 . . . . . . . . Leg 29 | . 28 40 44 34 29 30 30 30 30 25 26 25 25 22 Device 11 | . 14 11 11 15 11 7 7 7 7 13 13 12 12 6 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 5 Processor 8 | . . . . 8 7 7 7 7 7 10 13 14 18 16 Hackware 6 | . . . . . 6 7 7 7 7 10 13 12 12 11 Protection 2 | . . . . . 2 7 7 7 7 1 . . . 3 Energy Gun 14 | . 13 10 11 14 21 23 23 19 23 7 . . . . Ballistic Gun 2 | . 14 7 11 3 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 2 . 5 12 11 Piercing Weapon 3 | . . . . . . . . 3 . 7 19 13 6 4 Peak Build Rating 77 | 6 10 17 16 29 46 48 48 50 49 68 68 75 75 77 Average Rating 43 | 4 9 14 16 23 38 47 48 48 48 60 66 70 75 68 On Entrance 39 | . 6 10 15 16 27 46 48 48 49 49 66 68 75 75 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 12 13 35 32 34 49 51 51 51 51 59 49 48 43 60 Greatest Support 68 | 20 20 40 40 43 61 61 61 64 64 66 68 68 68 68 Greatest Overweight (x) 1 | 1 . 1 . 1 1 . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 5 8 14 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 5 10 10 14 14 14 14 14 14 13 14 14 15 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 11 10 15 15 14 15 15 15 15 15 15 15 5 Class Distribution -------------------- 48% | Scavenger-Gunner 19% | Scavenger-Gladiator 16% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1826 | 194 149 161 . 266 382 30 10 80 20 200 65 160 . 109 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5081 | 21 204 534 . 913 1312 186 67 . . 914 48 583 . 299 Parts 292 | 5 20 50 . 55 78 3 2 . . 47 2 26 . 4 Haulers Intercepted 8 | . . 3 . 3 1 . . . . . . . . 1 Recyclers Shooed 6 | 1 1 3 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 2 1 . . . 6 21 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 90 | . 7 11 . 13 23 4 1 . . 14 2 6 . 9 Melee 13 | . . . . . . . . . . 7 . 6 . . Guns 49 | . 3 4 . 12 20 4 . . . 6 . . . . AOE 25 | . 4 7 . . 3 . . . . . 2 . . 9 Classes Destroyed 15 | 1 4 5 . 1 2 . . . . 1 . 1 . . Worker 10 | . . 2 . 1 7 . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . . . Hauler 8 | . . 3 . 3 1 . . . . . . . . 1 Recycler 2 | . . 2 . . . . . . . . . . . . Operator 5 | . 1 . . 1 3 . . . . . . . . . Watcher 8 | . 1 1 . 2 3 . . . . 1 . . . . Swarmer 13 | . 4 7 . . . . . . . . . . . 2 Grunt 53 | . 3 2 . 10 14 2 . . . 12 2 2 . 6 Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 6 | . . . . 1 3 1 . . . . . . . 1 Sentry 11 | . . 2 . 2 3 1 1 . . 1 . 1 . . Hunter 3 | . . . . . 1 . . . . . . 2 . . Programmer 2 | . . . . . 2 . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 4 10 . 5 5 3 1 . . 6 2 3 . 5 Combat Bots Only 5 | . 4 4 . 3 5 3 1 . . 5 2 3 . 5 Max Kills in Single Turn 4 | 1 4 3 . 2 2 1 1 . . 1 2 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 4 2 . . 1 . . . . . 2 . . 3 Melee 1 | . . . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 579 | . 20 70 . 57 130 36 18 . . 69 11 84 . 84 Missed 192 | . 5 24 . 13 50 11 7 . . 22 6 23 . 31 Damage Taken 6208 | . 159 482 . 735 1238 298 78 . . 918 70 880 . 1350 Core 1288 | . 34 80 . 78 178 45 12 . . 66 5 117 . 673 Absorbed by Shields 42 | . . . . . . . . . . 30 . . . 12 Core Remaining (%) 83 | 100 86 . 80 85 . . . . 66 . . . . . Volleys Fired 224 | 3 30 38 . 63 58 9 2 . . 8 2 3 . 8 Largest 3 | 2 2 2 . 2 3 3 3 . . 3 1 1 . 1 Hottest 240 | 60 60 91 . 112 240 240 220 . . 240 45 60 . 45 Shots Fired 484 | 6 58 65 . 124 162 27 6 . . 23 2 3 . 8 Gun 451 | 6 56 48 . 124 158 27 6 . . 23 . 3 . . Cannon 7 | . . 7 . . . . . . . . . . . . Launcher 26 | . 2 10 . . 4 . . . . . 2 . . 8 Special . | . . . . . . . . . . . . . . . Kinetic 101 | 3 28 28 . 26 16 . . . . . . . . . Thermal 337 | 3 28 27 . 83 137 27 6 . . 23 . 3 . . Explosive 22 | . 2 6 . . 4 . . . . . 2 . . 8 Electromagnetic 24 | . . 4 . 15 5 . . . . . . . . . Robot Hit Streak 43 | 1 7 11 . 26 18 20 21 . . 43 9 . . 5 Robot Miss Streak 7 | 2 6 7 . 4 5 3 . . . 1 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 372 | 2 34 36 . 89 111 20 5 . . 42 2 24 . 7 Core Hits 319 | 1 15 25 . 38 94 15 1 . . 40 12 12 . 66 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 . 4 . . . . . 2 . 3 . 2 Burn 5 | . . 1 . 4 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 Impale 6 | . . . . . . . . . . 2 . 3 . 1 Melee Attacks 72 | . . . . . . . . 1 . 25 . 44 . 2 Impact . | . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 6 . 3 . 1 Piercing 62 | . . . . . . . . 1 . 19 . 41 . 1 Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . 2 . 7 . 1 Damage Inflicted 12191 | 18 547 1245 . 1670 3298 477 162 . . 1363 412 980 . 2019 Guns 6247 | 18 331 394 . 1576 2727 477 162 . . 562 . . . . Cannons 92 | . . 92 . . . . . . . . . . . . Explosions 4014 | . 216 759 . 94 571 . . . . . 412 . . 1962 Melee 1838 | . . . . . . . . . . 801 . 980 . 57 Ramming . | . . . . . . . . . . . . . . . Kinetic 827 | 18 132 184 . 318 175 . . . . . . . . . Thermal 5502 | . 199 302 . 1115 2685 477 162 . . 562 . . . . Explosive 3442 | . 216 497 . . 355 . . . . . 412 . . 1962 Electromagnetic 582 | . . 262 . 237 83 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . . . . 146 . 83 . 23 Piercing 1586 | . . . . . . . . . . 655 . 897 . 34 Highest Corruption 22 | . . 2 2 . . . . . . . . 4 4 22 Average Corruption 3 | . . 2 2 . . . . . . . . 4 4 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 25 | . . 4 . . . . . . . . . 13 1 7 Message Errors 2 | . . . . . . . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . . . . . . 1 1 2 Heat Flow Errors 5 | . . 1 . . . . . . . . . 1 . 3 Energy Discharges 5 | . . . . . . . . . . . . 5 . . Data Loss (minor) 5 | . . 2 . . . . . . . . . 3 . . Data Loss (major) 3 | . . 1 . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots 34 | . . . . . 27 2 2 . . . . 3 . . Effects 1 | . . . . . 1 . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . Overflow Damage 184 | . . 60 . . 115 . . . . . . . . 9 Projectiles 6 | . . 6 . . . . . . . . . . . . Explosions 178 | . . 54 . . 115 . . . . . . . . 9 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 540 | . . 49 . 49 250 . . . . . . . . 192 Shots 15 | . . 1 . 1 4 . . . . . . . . 9 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 300 | 20 70 174 . 170 300 219 86 . . 252 1 97 . 200 Average Temperature 54 | 15 23 43 . 46 58 94 50 . . 114 1 58 . 87 Received Heat Transfer 1473 | . 72 102 . 333 354 69 18 . . 210 45 117 . 153 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . . . . Parts Melted 22 | . . 1 . 4 13 2 1 . . 1 . . . . Heat Transferred 11491 | . 450 742 . 2603 5034 1087 300 . . 1275 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 572 | 5 233 387 126 250 572 . . . . 326 . . . . Initial 126 | . 3 42 126 48 45 . . . . . . . . . Average 190 | . 81 230 126 150 242 . . . . 154 . . . . Maximum Alert Level 2 | . 1 1 . 1 2 . . . . 1 . . . . Low Security (%) 63 | 100 87 47 100 68 53 . . . . 77 . . . . Level 1 18 | . 12 52 . 31 6 . . . . 22 . . . . Level 2 17 | . . . . . 39 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 . 3 4 . . . . 5 . . . 1 Investigation 4 | . 1 . . 1 1 . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . . . . . . . Reinforcement 7 | . 1 2 . 2 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 8 | . . 2 . 2 3 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 162 | . 16 28 . 24 33 4 1 . . 20 3 8 . 25 Peak Tracking Total 13 | . 6 11 . 5 5 3 1 . . 5 2 3 . 13 Tactical Retreats 11 | . 2 1 . 1 4 . . . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 9 | . . 3 . 1 5 . . . . . . . . . Max in Single Turn 5 | . . 1 . 1 5 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 32 | . 7 4 . 1 13 . . . . 3 . . 4 . Terminals 22 | . 6 3 . . 11 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . Total Hacks 110 | . 27 12 . 2 33 . . . . 6 . . 30 . Successful 73 | . 14 5 . 1 21 . . . . 2 . . 30 . Failed 37 | . 13 7 . 1 12 . . . . 4 . . . . Catastrophic 11 | . 3 2 . . 3 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 48 | . 18 9 . . 19 . . . . 2 . . . . Terminals 70 | . 26 10 . . 30 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 2 . 2 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . . . . Terminal Hacks 45 | . 5 . . . 9 . . . . 1 . . 30 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 15 | . . . . . 3 . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . 1 . . . 1 . . . . . . . 3 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 2 . 1 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Retrieve Components 4 | . 1 1 . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 22 | . 8 3 . . 10 . . . . 1 . . . . Terminals 21 | . 8 3 . . 9 . . . . 1 . . . . Track 2 | . 2 . . . . . . . . . . . . . Botnet 16 | . 5 2 . . 8 . . . . 1 . . . . Operators 3 | . 1 1 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 6 4 . . 12 . . . . 3 . . . . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 3 . . 13 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 247 | . . 247 . . . . . . . . . . . . Retrieved Components 21 | . 2 10 . 3 6 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . 5 Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 3 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 8720 | 59 551 490 37 891 2202 445 256 961 573 619 381 765 92 398 Spaces Moved 6010 | 40 379 268 31 474 1482 322 198 780 465 385 287 517 77 305 Core 57 | 15 . . . . . . . . . . . . . 42 Treads . | . . . . . . . . . . . . . . . Legs 5953 | 25 379 268 31 474 1482 322 198 780 465 385 287 517 77 263 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 119 | 95 120 121 120 123 120 120 120 120 120 120 120 120 120 110 Slowest Speed 190 | 120 120 190 120 190 190 120 120 190 120 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 67 33 12 41 42 53 51 78 58 15 46 59 68 45 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 . . 1 . 1 . Known Exits Taken 6 | . . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 20 | . . . . . . 1 4 1 4 . 2 6 . 2 Spaces Dug 48 | . . . . . 2 . . . . . . 8 . 38 Terrain Destroyed 292 | . 21 38 . 5 58 2 . . . . 22 9 . 137 Melee 6 | . . . . . . . . . . . . 6 . . Projectile 11 | . . . . . 6 2 . . . . . 3 . . AOE 275 | . 21 38 . 5 52 . . . . . 22 . . 137 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6966 | 54 422 370 31 661 1755 355 212 800 480 484 318 602 76 346 Wait 354 | . 3 35 . 67 134 19 6 . 11 22 26 19 . 12 Move 5996 | 39 378 267 30 473 1481 321 197 779 464 384 286 516 76 305 Hop . | . . . . . . . . . . . . . . . Pick Up 118 | 6 7 12 . 27 27 2 3 3 2 15 1 10 . 3 Fast Attach 27 | 3 . . . 5 8 . . 4 . 2 . 2 . 3 Attach 54 | 3 1 5 1 9 11 2 . 1 . 9 1 9 . 2 Detach 4 | . . . . . 1 . . 1 . . . . . 2 Swap 55 | . 2 7 . 1 11 1 1 4 1 11 2 8 . 6 Drop 79 | . 1 6 . 16 24 1 3 7 2 11 . 4 . 4 Fire 224 | 3 30 38 . 63 58 9 2 . . 8 2 3 . 8 Melee 55 | . . . . . . . . 1 . 22 . 31 . 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 8) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 946 | -9/Materials | Discovered new exit (range 4) 1051 | -9/Materials | Discovered new exit (range 14) 1101 | -9/Materials | Entered Mines 1124 | -9/Mines | Discovered new exit (range 12) 1138 | -9/Mines | Entered Materials 1138 | -8/Materials | Evolved 2 slots: Utility x2 1332 | -8/Materials | Build established: Scavenger-Mutant 1544 | -8/Materials | Lost 4 parts (2n2w) 1612 | -8/Materials | Lost 3 parts (1p2n) 1786 | -8/Materials | Discovered new exit (range 7) 2029 | -8/Materials | Entered Factory 2029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2130 | -7/Factory | Identified exit to Factory 2334 | -7/Factory | Build established: Scavenger-Gunner 2777 | -7/Factory | Discovered new exit (range 16) 3219 | -7/Factory | Identified exit to Lower Caves 3288 | -7/Factory | Lost 7 parts (1p3n1u2w) 4231 | -7/Factory | Entered Lower Caves 4374 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4399 | -7/Lower Caves | Learned Factory stockpile data 4405 | -7/Lower Caves | Found DCF Scrap (12 items) 4600 | -7/Lower Caves | Discovered new exit (range 8) 4676 | -7/Lower Caves | Entered another Lower Caves area 4815 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4917 | -7/Lower Caves | Discovered new exit (range 12) 4932 | -7/Lower Caves | Entered Zion 5002 | -7/Zion | Discovered new exit (range 10) 5128 | -7/Zion | Learned location of 1 exit from Lower Caves 5150 | -7/Zion | Learned location of Armory (-4) 5187 | -7/Zion | Identified exit to Deep Caves 5228 | -7/Zion | Learned Factory security intel 5302 | -7/Zion | Found Prototype Launcher 5302 | -7/Zion | Identified Gui. Missile Launcher 5306 | -7/Zion | Found Prototype Launcher 5306 | -7/Zion | Identified Rocket Array 5316 | -7/Zion | Found Rocket Array 5376 | -7/Zion | Received a visual enhancement algorithm 5387 | -7/Zion | Found Unknown Piercing Weapon 5390 | -7/Zion | Identified CR-A16's Pointy Stick 5703 | -7/Zion | Build established: Scavenger-Mutant 5893 | -7/Zion | Entered Proximity Caves 6134 | -6/Proximity Caves | Build established: Scavenger-Gunner 6155 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6420 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6466 | -6/Proximity Caves | Entered Factory 6466 | -6/Factory | Evolved 2 slots: Utility x2 6466 | -6/Factory | Discovered new exit (range 16) 6523 | -6/Factory | Found Prototype Processor 6523 | -6/Factory | Identified Exp. Targeting Computer 6572 | -6/Factory | Garrison activated, responded to threat 6668 | -6/Factory | Spotted B-75 Beast 6700 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 6703 | -6/Factory | Destroyed B-75 Beast 6747 | -6/Factory | Lost 4 parts (1p2n1w) 7020 | -6/Factory | Build established: Scavenger-Gladiator 7079 | -6/Factory | Discovered new exit (range 3) 7081 | -6/Factory | Identified exit to Lower Caves 7085 | -6/Factory | Entered Lower Caves 7086 | -6/Lower Caves | Identified exit to Lower Caves 7433 | -6/Lower Caves | Encountered a Warlord checkpoint 7466 | -6/Lower Caves | Entered another Lower Caves area 7466 | -6/Lower Caves | Discovered new exit (range 14) 7514 | -6/Lower Caves | Identified exit to Factory 7673 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7861 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7993 | -6/Lower Caves | Learned 8 Factory zone layouts 8033 | -6/Lower Caves | Found Alien Artifact 8033 | -6/Lower Caves | Identified Core Expander 8033 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8101 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8223 | -6/Lower Caves | Discovered new exit (range 6) 8229 | -6/Lower Caves | Identified exit to Data Miner 8231 | -6/Lower Caves | Entered Data Miner 8231 | -6/Data Miner | Discovered new exit (range 6) 8254 | -6/Data Miner | Met Data Miner 8279 | -6/Data Miner | Learned location of Section 7 (-2) 8279 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8295 | -6/Data Miner | Received God Mode back door access code from Data Miner 8321 | -6/Data Miner | Identified exit to Proximity Caves 8323 | -6/Data Miner | Entered Proximity Caves 8514 | -5/Proximity Caves | Found Imp. Powered Armor 8676 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8686 | -5/Proximity Caves | System corruption reached 10% 8696 | -5/Proximity Caves | Core integrity fell below 50% 8704 | -5/Proximity Caves | Escorted by Enhanced Grunt 8717 | -5/Proximity Caves | Core integrity fell below 20% 8721 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08702_ The unstable cave ceiling collapses. 08702_ Penetrated by Slug. 08704_ Enhanced Grunt: "Protecting LRC-V3." 08712_ Penetrated by Slug. 08714_ C-30 ARC bursts open, deploying its payload. 08714_ G-67 Veteran unfolds itself. 08714_ B-60 Warrior unfolds itself. 08714_ G-50 Soldier unfolds itself. 08714_ L-41 Fighter unfolds itself. 08714_ E-15 Imp unfolds itself. 08715_ CR-A16's Behemoth Slayer blown off. 08715_ Imp. Hacking Suite blown off. 08715_ E-15 Imp destroyed. 08715_ Acquired CR-A16's Behemoth Slayer. 08717_ Critical hit (Burn: +37). 08717_ Acquired 18 matter. 08718_ The unstable cave ceiling collapses. 08718_ Acquired Segregator. 08719_ Dropped Segregator. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##???????##????????????????????????????????? | | ??#### #####??## #??####????##???### ##??????????? | | ?## #?## ?## ##??? ### #??????????? | | ?# ### #?# ##? #???????????? | | ## ## ### ## ###?????????? | | # ## g ????????? | | lg % ????????? | | # s s @ #???????????? | | ##### s b #### #??????????? | | ##### ### / ##??????????????????????? | | ## # # ###???????????????????????? | | # ###?????????????????????????? | | ##b ##???????????????????????????? | | # s #????????????????????????????? | | # # ##????????????????????????????? | | " Y s #?????????????????????????????? | | ### " # # #????????????????????????????? | | ### " # ## #????????????????????????????? | | # " " ### #????????????????????????????? | | # " #?# #????????????????????????????? | | " #? #???????????????????????????? | | #? #??????????????????????????? | | * * = ### #?????????????????????????? | | !# ######?# #?????????????????????????? | | ###??????# ##?????????????????????????? | | ######???## ##??????????????????????????? | | # "## ##????# ##???????????????????????????? | | ## ## ##????###????????????????????????????? | | ?## ##??????????????????????????????????? | | ??# #??????????????????????????????????? | | ?## #### #??????????????????????????????????? | | # #??## ##?###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 18 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 24 Defensive Hacking 11 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Imp. Reaction Control System | -7/Factory | Hacked Imp. Shield Generator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SniperStealthChainsword Manual? 0 Play Time 01:11:51 Cumulative 252.1 hours Start 2024.08.23 @ 21:40:01 End 2024.08.23 @ 22:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 93 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 61 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 812eb8b1-4309-430b-8f42-6f795e193511