Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.11 @ 19:23:21 // Winter2019/RPGLIKE Player: PaultheNerd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (165) 825 Value Destroyed (5655) 5655 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 10740 Bonus ------- High Alert Combat Kills 1500 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 188/500 Energy 380/380 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Improved Cooling System Weapon Cycler Long-range Tractor Beam > --- WEAPON (6) ------- Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (2) ---- System Backup Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Cooling System Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- System Backup Module [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Processor Targeting Computer Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 12 | 2 2 3 4 1 . Power 1 | . . . 1 . . Propulsion 2 | 1 . . 1 . . Utility 4 | . 1 1 1 1 . Weapon 5 | 1 1 2 1 . . Parts Attached 45 | 5 4 13 16 7 . Power 5 | 1 . 2 2 . . Engine 4 | 1 . 2 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 3 . . Treads . | . . . . . . Leg 6 | 2 . 1 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 1 4 1 . Device 7 | . 2 . 4 1 . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 2 9 7 6 . Energy Gun 5 | 1 1 3 . . . Energy Cannon 4 | . . . 4 . . Ballistic Gun 9 | 1 . 6 1 1 . Ballistic Cannon 8 | . 1 . 2 5 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 99 | . 96 99 99 99 100 Engine 7 | . 12 10 6 6 6 Core 3 | . . . 5 6 6 Leg 20 | . 26 20 19 19 18 Device 24 | . 20 20 24 27 31 Processor 1 | . . 7 1 . . Energy Gun 3 | . 12 6 . . . Energy Cannon 12 | . . . 25 13 . Ballistic Gun 11 | . 12 26 7 6 6 Ballistic Cannon 11 | . 10 6 6 17 31 Naked Turns . | . . . . . . Heaviest Build 59 | 9 16 27 55 59 59 Greatest Support 60 | 20 20 23 55 60 60 Greatest Overweight (x) 2 | 2 . 1 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 Average Capacity 1 | . 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 1 Average Carried 1 | . 1 1 1 1 1 Final Capacity 2 | 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 1 1 Class Distribution -------------------- 54% | Scavenger-Executioner 25% | Gunner 9% | Executioner 5% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 3407 | 250 156 606 1017 998 380 Remotely 2130 | . . . 752 998 380 Salvage Created 5107 | . 200 606 2567 1354 380 Parts 355 | . 30 67 165 80 13 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 129 | . 12 15 64 31 7 Guns 36 | . 6 11 10 4 5 Cannons 92 | . 6 4 54 26 2 Classes Destroyed 15 | . 3 4 5 3 . Worker 6 | . . . . 6 . Builder 6 | . . 1 1 4 . Hauler 2 | . . 1 . 1 . Recycler 4 | . . . 2 2 . Carrier 1 | . . . . 1 . Operator 5 | . . 1 4 . . Watcher 12 | . 2 4 5 1 . Swarmer 29 | . 6 4 4 15 . Grunt 66 | . 6 6 36 12 6 Brawler 6 | . . . 5 1 . Duelist 4 | . . . 4 . . Protector 1 | . . . 1 . . Sentry 18 | . . 5 12 1 . Hunter 4 | . . . 2 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 16 | . 4 6 16 10 3 Combat Bots Only 16 | . 3 5 16 5 3 Max Kills in Single Turn 4 | . 1 4 3 3 1 Gunslinging 3 | . . 3 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5594 | . 302 352 2360 1534 1046 Core 4387 | . 235 268 1854 1199 831 Absorbed by Shields 11 | . . . . . 11 Redirected to Core 3829 | . 199 251 1620 1087 672 Core Remaining (%) 99 | 100 96 100 100 . . Volleys Fired 235 | . 24 30 99 60 22 Largest 6 | . 3 4 6 6 6 Hottest 327 | . 95 146 327 327 268 Shots Fired 1189 | . 64 105 590 359 71 Gun 324 | . 48 84 111 59 22 Cannon 865 | . 16 21 479 300 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 661 | . 40 89 210 251 71 Thermal 498 | . . 10 380 108 . Explosive . | . . . . . . Electromagnetic 30 | . 24 6 . . . Robot Hit Streak 50 | . 14 18 37 23 50 Robot Miss Streak 10 | . 3 3 3 10 4 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 3 | . . 3 . . . Shots Hit Robots 693 | . 46 65 332 201 49 Core Hits 296 | . 22 28 133 76 37 Critical Hits 16 | . . . 6 7 3 Critical Kills 8 | . . . 4 4 . Critical Parts Destroyed 8 | . . . 2 3 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13345 | . 688 842 7342 3488 985 Guns 3426 | . 478 583 1193 636 536 Cannons 9621 | . 207 259 6102 2830 223 Explosions . | . . . . . . Melee . | . . . . . . Ramming 298 | . 3 . 47 22 226 Kinetic 7073 | . 469 650 2916 2279 759 Thermal 5713 | . . 147 4379 1187 . Explosive . | . . . . . . Electromagnetic 261 | . 216 45 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 2 2 Average Corruption 1 | . . 1 1 2 2 Corruption Purged . | . . . . . . Effects 24 | . . 2 6 14 2 Message Errors 5 | . . 1 1 2 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . 1 2 . Data Loss (minor) 3 | . . . 1 2 . Targeting Errors 11 | . . 1 3 6 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 129 | . 2 . 72 47 8 Projectiles 129 | . 2 . 72 47 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 29 | . . 1 11 14 3 Impact 2 | . . . . . 2 Kinetic 25 | . . 1 11 12 1 Secondary 2 | . . . . 2 . Self-Inflicted Damage 59 | . 1 . . 8 50 Shots . | . . . . . . Rammed 29 | . 1 . . 2 26 Targets Rammed 57 | . 1 . 9 3 44 Kicked 28 | . . . 9 1 18 Crushed . | . . . . . . Highest Temperature 453 | . 208 453 . . 15 Average Temperature 88 | . 62 116 . . 10 Received Heat Transfer 2421 | . 108 135 1458 333 387 Effects 4 | . . 4 . . . Shutdowns 1 | . . 1 . . . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . 1 6 1 . Heat Transferred 7965 | . . 333 6004 1628 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 1267 | . 204 264 1267 902 738 Average Influence 497 | . 112 148 714 658 620 Maximum Alert Level 4 | . 1 1 4 3 3 Low Security (%) 31 | 100 99 76 7 . . Level 1 11 | . . 23 19 . . Level 2 25 | . . . 13 61 91 Level 3 26 | . . . 45 38 8 Level 4 4 | . . . 14 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 1 . 15 10 . Investigation 4 | . 1 . 3 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . . . 4 3 . Assault 5 | . . . 4 1 . Garrison 8 | . . . 4 4 . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 170 | . 17 22 80 43 8 Peak Tracking Total 7 | . 4 5 7 5 3 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 8 | . 1 1 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 16 | . . 2 10 3 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 2 | . . . 1 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 5 | . . . 4 1 . Successful 1 | . . . . 1 . Failed 4 | . . . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 4 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 5257 | 61 696 1013 1807 1429 251 Spaces Moved 3077 | 46 486 641 938 860 106 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 3062 | 31 486 641 938 860 106 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 129 | 113 120 132 132 130 120 Slowest Speed 180 | 150 120 150 180 150 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 74 70 92 28 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 208 | . . . 145 59 4 Melee . | . . . . . . Projectile 208 | . . . 145 59 4 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3712 | 52 546 732 1197 997 188 Wait 35 | . 13 7 . 9 6 Move 3073 | 45 485 640 937 860 106 Hop . | . . . . . . Pick Up 11 | 2 2 2 3 2 . Fast Attach 39 | 5 4 12 14 4 . Attach 2 | . . . . 2 . Detach . | . . . . . . Swap 4 | . . 1 2 1 . Drop 35 | . 3 12 13 7 . Fire 235 | . 24 30 99 60 22 Melee . | . . . . . . Ram . | . . . . . . Kick 57 | . 1 . 9 3 44 Crush . | . . . . . . Escape Stasis 10 | . . . . 5 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 211 | . 14 28 120 44 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Upgraded with Weapon slot (x1) 180 | -10/Materials | Discovered new exit (range 3) 200 | -10/Materials | Upgraded with Utility slot (x1) 233 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Discovered new exit (range 5) 473 | -10/Materials | Build established: Gunner 539 | -10/Materials | Discovered new exit (range 9) 758 | -10/Materials | Entered another Materials area 760 | -9/Materials | Reached level 2 760 | -9/Materials | Reached level 3 760 | -9/Materials | Reached level 4 900 | -9/Materials | Upgraded with Weapon slot (x1) 970 | -9/Materials | Discovered new exit (range 4) 1036 | -9/Materials | Upgraded with Utility slot (x1) 1116 | -9/Materials | Discovered new exit (range 16) 1319 | -9/Materials | Reached level 5 1523 | -9/Materials | Discovered new exit (range 8) 1657 | -9/Materials | Upgraded with Weapon slot (x1) 1771 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Reached level 6 1773 | -8/Materials | Reached level 7 1831 | -8/Materials | Upgraded with Power slot (x1) 1831 | -8/Materials | Upgraded with Utility slot (x1) 1831 | -8/Materials | Upgraded with Weapon slot (x1) 1960 | -8/Materials | Upgraded with Propulsion slot (x1) 2131 | -8/Materials | Build established: Executioner 2159 | -8/Materials | Reached level 8 2238 | -8/Materials | Core integrity fell below 50% 2395 | -8/Materials | Reached level 9 2571 | -8/Materials | First assault squad dispatched 2607 | -8/Materials | Build established: Scavenger-Executioner 2611 | -8/Materials | Garrison activated, responded to threat 2632 | -8/Materials | Reached level 10 2665 | -8/Materials | Destroyed 9 combat bots 2696 | -8/Materials | Discovered new exit (range 9) 2802 | -8/Materials | Reached level 11 2991 | -8/Materials | Garrison activated, responded to threat 3453 | -8/Materials | Reached level 12 3487 | -8/Materials | Core integrity fell below 20% 3508 | -8/Materials | Destroyed 16 combat bots 3560 | -8/Materials | Discovered new exit (range 15) 3578 | -8/Materials | Entered Factory 3580 | -7/Factory | Reached level 13 4018 | -7/Factory | Core integrity fell below 50% 4019 | -7/Factory | Reached level 14 4229 | -7/Factory | Garrison activated, responded to threat 4508 | -7/Factory | Upgraded with Utility slot (x1) 4651 | -7/Factory | Reached level 15 4778 | -7/Factory | First assault squad dispatched 4844 | -7/Factory | Core integrity fell below 20% 4930 | -7/Factory | Garrison activated, responded to threat 5007 | -7/Factory | Identified exit to Garrison 5007 | -7/Factory | Entered Garrison 5058 | -7/Garrison | Triggered checkpoint 5210 | -7/Garrison | Triggered checkpoint 5230 | -7/Garrison | Triggered checkpoint 5252 | -7/Garrison | Triggered checkpoint 5258 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05172_ Kicked G-50 Soldier out of the way. 05173_ G-50 Soldier destroyed. 05178_ Acquired 98 matter. 05178_ G-47 Trooper destroyed. 05186_ Acquired 68 matter. 05186_ Acquired 58 matter. 05210_ Beams of light sweep through the air. An alarm sounds. 05231_ Slug penetrates Reinforced Barrier. 05234_ G-47 Trooper destroyed. 05235_ Acquired 67 matter. 05237_ G-47 Trooper suffers critical hit. 05237_ Destroyed Particle Gun. 05237_ Slug penetrates G-47 Trooper. 05237_ G-47 Trooper destroyed. 05238_ Acquired 39 matter. 05252_ Beams of light sweep through the air. An alarm sounds. 05252_ Slug penetrates Reinforced Barrier. 05255_ G-47 Trooper destroyed. 05255_ Slug penetrates Reinforced Barrier. 05256_ Acquired 50 matter. 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XP Earned 26209 | 4000 1470 5357 10162 4529 691 XP Spent 18455 | 1750 1300 5425 4800 5180 . Upgrades 41 | 4 2 15 6 14 . Power Slot 1 | . . . 1 . . Propulsion Slot 2 | 1 . . 1 . . Utility Slot 4 | . 1 1 1 1 . Weapon Slot 5 | 1 1 2 1 . . Core Integrity 8 | . . . . 8 . Heat Dissipation 5 | . . 5 . . . Energy Generation 1 | . . 1 . . . Energy Storage 2 | . . 2 . . . Matter Storage 4 | . . 4 . . . Mass Support 3 | . . . 2 1 . Inventory Capacity 2 | 2 . . . . . Ranged Accuracy 4 | . . . . 4 . Protomatter Created 1915 | . 204 207 1208 258 38 Integrity Restored 4283 | . 243 490 2473 963 114 Core 3380 | . 211 292 1854 909 114 Parts 903 | . 32 198 619 54 . Protomatter Decayed 483 | . 76 27 380 . . Game ------ Seed DecoderBarrageMembrane Manual? 0 Play Time 00:58:06 Cumulative 42.1 hours Start 2020.01.11 @ 15:29:08 End 2020.01.11 @ 19:23:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 40 Rogue 24 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b36378c-7a34-4871-8a17-aaa4a2e12fb8