Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.09 @ 21:54:35

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (1640)     1640
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 5015

 Bonus
-------
High Alert Combat Kills    71
Follower Combat Kills      209

 Cogmind 
---------
Core Integrity             652/700
Matter                     300/300
Energy                     190/190
System Corruption          1%
Temperature                Cool (9)
Movement                   Hovering (42)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION (3) ---
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
>            --- UTILITY (6) ------
    Enhanced Optical Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
    Improved Propulsion Shielding
             Hacking Suite
>            --- WEAPON (2) -------
             Katana
>            --- INVENTORY (4) ----
    Improved ECM Suite
             System Shield
             System Backup Module

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION -------
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
    Improved Propulsion Shielding
             Hacking Suite
>            --- WEAPON -----------
    Improved Datajack
             Katana
>            --- INVENTORY --------
    Enhanced Optical Array
             System Shield
             System Backup Module
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   ECM Suite
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Katana
  Energy Gun               Electrolaser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             83   | 1   15  12  18  29  8   
  Power                    22   | 1   3   3   3   11  1   
    Engine                 13   | 1   2   2   2   5   1   
    Core                   9    | .   1   1   1   6   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | .   6   3   4   8   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  15   | .   2   2   4   5   2   
    Flight                 8    | .   4   1   .   3   .   
  Utility                  21   | .   3   4   3   7   4   
    Device                 12   | .   2   2   2   5   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              6    | .   1   2   .   .   3   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   3   2   8   3   1   
    Energy Gun             4    | .   .   1   3   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   1   1   
  Unidentified Prototypes  5    | .   .   1   3   1   .   
Parts Lost                 17   | .   1   6   2   6   2   
  Power                    5    | .   1   2   1   1   .   
  Propulsion               4    | .   .   2   .   2   .   
  Utility                  6    | .   .   2   .   3   1   
  Weapon                   2    | .   .   .   1   .   1   
  Highest Loss Streak      3    | .   1   3   2   2   1   
Average Slot Usage (%)     82   | .   69  79  95  77  94  
  Engine                   4    | .   9   1   1   4   6   
  Core                     6    | .   2   6   8   6   7   
  Hover                    16   | .   4   14  21  16  23  
  Flight                   3    | .   17  .   .   3   .   
  Device                   12   | .   10  10  11  13  14  
  Processor                17   | .   9   27  29  9   15  
  Hackware                 4    | .   .   .   3   9   7   
  Protection               2    | .   .   .   .   3   7   
  Energy Gun               3    | .   .   7   10  .   .   
  Ballistic Gun            1    | .   9   .   .   .   .   
  Launcher                 2    | .   5   11  .   .   .   
  Slashing Weapon          4    | .   .   .   4   8   7   
  Special Melee Weapon     1    | .   .   .   3   2   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 3   8   11  16  17  20  
  Greatest Support         33   | 3   16  16  14  33  33  
  Greatest Overweight (x)  3    | .   .   1   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 2   3   3   4   4   4   
  Average Carried          2    | .   .   .   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            3    | .   .   3   3   3   3   

 Class Distribution 
--------------------
 33% | Mutant
 23% | Hacker-Scout
 20% | Scavenger-Mutant
 17% | Hacker-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Storage
 Hacker-Mutant | -8/Materials
  Hacker-Scout | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Sto Mat Fac 
Matter Collected           1354 | 189 151 504 170 245 95  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2413 | .   289 841 624 384 275 
  Parts                    158  | .   25  44  40  25  24  
Haulers Intercepted        11   | .   .   2   5   4   .   
Recyclers Shooed           2    | .   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  37   | .   11  13  6   3   4   
  Melee                    8    | .   1   .   .   3   4   
  Guns                     14   | .   5   3   6   .   .   
  AOE                      15   | .   5   10  .   .   .   
Classes Destroyed          12   | .   5   6   .   .   1   
  Worker                   6    | .   1   3   .   1   1   
  Builder                  9    | .   1   2   2   3   1   
  Hauler                   11   | .   .   2   5   4   .   
  Recycler                 5    | .   1   3   .   1   .   
  Mechanic                 2    | .   .   1   .   .   1   
  Operator                 3    | .   .   1   1   .   1   
  Watcher                  6    | .   .   2   2   1   1   
  Swarmer                  12   | .   6   .   .   3   3   
  Grunt                    16   | .   5   7   4   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   7    | .   .   5   2   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   7   5   9   2   4   
  Combat Bots Only         5    | .   5   5   2   1   3   
Max Kills in Single Turn   3    | .   3   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   
  Melee                    1    | .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               2058 | .    264  523  177  772  322  
  Core                     756  | .    138  209  52   309  48   
  Absorbed by Shields      93   | .    .    34   59   .    .    
Core Remaining (%)         55   | 100  44   .    34   43   .    
Volleys Fired              129  | .    29   50   50   .    .    
  Largest                  2    | .    2    2    2    .    .    
  Hottest                  121  | .    60   93   121  .    .    
Shots Fired                183  | .    33   82   68   .    .    
  Gun                      142  | .    25   49   68   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 41   | .    8    33   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  25   | .    25   .    .    .    .    
  Thermal                  117  | .    .    49   68   .    .    
  Explosive                41   | .    8    33   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         52   | .    13   52   23   .    .    
  Robot Miss Streak        2    | .    2    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           205  | .    22   66   64   32   21   
  Core Hits                112  | .    24   43   23   13   9    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              135  | .    .    .    14   84   37   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 127  | .    .    .    12   84   31   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            25   | .    .    .    3    14   8    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6793 | .    651  2181 1154 2091 716  
  Guns                     1635 | .    152  566  917  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2106 | .    491  1615 .    .    .    
  Melee                    3044 | .    .    .    237  2091 716  
  Ramming                  8    | .    8    .    .    .    .    
  Kinetic                  152  | .    152  .    .    .    .    
  Thermal                  1483 | .    .    566  917  .    .    
  Explosive                2106 | .    491  1615 .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3044 | .    .    .    237  2091 716  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            472  | .    14   44   .    310  104  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               58   | .    14   44   .    .    .    
  Melee                    414  | .    .    .    .    310  104  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      268  | .    4    123  .    .    141  
  Shots                    8    | .    .    6    .    .    2    
  Rammed                   2    | .    2    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        306  | .    18   135  306  11   8    
  Average Temperature      70   | .    6    54   93   6    5    
  Received Heat Transfer   678  | .    42   194  100  324  18   
  Effects                  2    | .    .    .    2    .    .    
    Interference           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    6    .    .    
  Heat Transferred         3626 | .    .    1443 2183 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             538  | .   376 538 494 320 229 
  Average Influence        245  | .   187 387 304 204 122 
Maximum Alert Level        2    | .   1   2   2   1   1   
  Low Security (%)         45   | 100 74  8   31  42  99  
  Level 1                  43   | .   25  51  50  57  .   
  Level 2                  11   | .   .   40  17  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   2   2   3   
  Investigation            3    | .   1   .   1   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   .   2   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           5    | .   1   2   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              158  | .   25  26  20  79  8   
  Peak Tracking Total      14   | .   10  5   5   14  4   
  Tactical Retreats        41   | .   5   2   1   33  .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            6    | .   .   .   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   5   .   5   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   4   .   1   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          15   | .   2   4   3   2   4   
  Max in Single Turn       2    | .   2   1   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          27   | .   5   3   7   7   5   
  Terminals                19   | .   4   1   7   5   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   1   1   .   1   .   
  Recycling Units          3    | .   .   1   .   1   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                97   | .   20  11  23  29  14  
  Successful               59   | .   10  9   16  18  6   
  Failed                   36   | .   9   2   6   11  8   
    Catastrophic           4    | .   1   .   1   1   1   
  Database Lockouts        4    | .   1   .   3   .   .   
  Manual                   55   | .   12  .   17  19  7   
  Terminals                72   | .   18  2   23  24  5   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          6    | .   2   1   .   3   .   
  Recycling Units          14   | .   .   8   .   2   4   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             37   | .   6   1   15  13  2   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   
  Robot Analysis           8    | .   2   .   3   2   1   
  Prototype ID Bank        3    | .   1   1   1   .   .   
  Open Door                2    | .   .   .   2   .   .   
  Level Access Points      2    | .   .   .   1   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   
  Locate Traps             6    | .   1   .   2   3   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   .   .   .   2   .   
  Transport Status         2    | .   .   .   1   1   .   
  Recall Reinforcements    2    | .   .   .   .   2   .   
  Hauler Manifests         3    | .   1   .   1   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       6    | .   2   1   .   3   .   
  Scan Component           3    | .   1   .   .   2   .   
  Repair                   2    | .   1   .   .   1   .   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   .   7   .   .   1   
  Recycle Component        2    | .   .   2   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         17   | .   8   .   2   4   3   
  Terminals                5    | .   2   .   1   2   .   
    Track                  5    | .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         24   | .   5   2   5   7   5   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             2    | .   .   .   .   .   2   
    Matter                 219  | .   .   .   .   .   219 
    Time                   58   | .   .   .   .   .   58  
  Total Robot Build Rating 6    | .   .   .   .   .   6   
Part Schematics Acquired   3    | .   .   .   1   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   
  Time                     64   | .   26  .   .   38  .   
Parts Recycled             2    | .   .   2   .   .   .   
  Recycled Matter          36   | .   .   36  .   .   .   
  Retrieved Matter         36   | .   .   36  .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   5   
  find_chute               3    | .   .   .   .   .   3   
  find_fabricator          1    | .   .   .   .   .   1   
  find_station             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               12   | .   .   .   10  .   2   
  Largest Group            9    | .   .   .   9   .   2   
  Highest-Rated Group      80   | .   .   .   80  .   42  
  Highest-Rated Ally       21   | .   .   .   16  .   21  
Total Orders               2    | .   .   .   1   .   1   
  ROAM                     2    | .   .   .   1   .   1   
Ally Attacks               48   | .   .   .   45  .   3   
  Total Damage             530  | .   .   .   444 .   86  
  Kills                    8    | .   .   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       8    | .   2   .   3   2   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               2840 | 23   336  540  561  1027 353  
Spaces Moved               3466 | 37   340  515  523  1525 526  
  Core                     133  | 37   93   2    .    1    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    2571 | .    77   513  523  932  526  
  Flight                   762  | .    170  .    .    592  .    
  Fastest Speed            34   | 50   37   50   56   34   42   
  Average Speed            51   | 50   44   73   64   44   42   
  Slowest Speed            200  | 50   56   120  136  200  45   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            9    | .    1    .    2    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    49   54   75   83   17   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    5    45   8    
Terrain Destroyed          361  | .    26   224  5    45   61   
  Melee                    58   | .    .    .    5    45   8    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      303  | .    26   224  .    .    53   

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Total                      4157 | 42   496  597  659  1754 609  
  Wait                     192  | .    88   2    18   73   11   
  Move                     3444 | 36   337  514  518  1513 526  
  Hop                      8    | .    1    .    2    5    .    
  Pick Up                  88   | 3    16   15   18   25   11   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   66   | 1    13   9    14   24   5    
  Detach                   8    | .    .    .    .    8    .    
  Swap                     17   | .    2    3    4    5    3    
  Drop                     49   | 2    8    4    13   17   5    
  Fire                     129  | .    29   50   50   .    .    
  Melee                    135  | .    .    .    14   84   37   
  Ram                      2    | .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    6    
  Rewire                   3    | .    .    .    3    .    .    
  Trap                     10   | .    .    .    5    .    5    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   24 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Core integrity fell below 50%
  211 | -10/Materials | Repaired Lgt. Ion Engine
  279 | -10/Materials | Central database locked down
  301 | -10/Materials | Discovered new exit (range 15)
  360 | -10/Materials | Entered another Materials area
  360 | -9/Materials  | Evolved 2 slots: Utility x2
  584 | -9/Materials  | Lost 3 parts (1p1n1u)
  615 | -9/Materials  | Core integrity fell below 50%
  619 | -9/Materials  | Build established: Mutant
  859 | -9/Materials  | Discovered new exit (range 9)
  881 | -9/Materials  | Discovered new exit (range 11)
  893 | -9/Materials  | Identified exit to Storage
  900 | -9/Materials  | Entered Storage
  922 | -9/Storage    | Identified exit to Materials
  925 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1318 | -9/Storage    | Central database locked down
 1461 | -9/Storage    | Entered Materials
 1461 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1575 | -8/Materials  | Build established: Scavenger-Mutant
 1633 | -8/Materials  | Identified exit to Factory
 2007 | -8/Materials  | Core integrity fell below 50%
 2268 | -8/Materials  | Repaired Katana
 2347 | -8/Materials  | Build established: Hacker-Mutant
 2488 | -8/Materials  | Entered Factory
 2488 | -7/Factory    | Evolved 2 slots: Utility x2
 2668 | -7/Factory    | Discovered new exit (range 12)
 2732 | -7/Factory    | Fabricated H-55 Commando?
 2774 | -7/Factory    | Build established: Hacker-Scout
 2841 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02769_ M-28 Smith destroyed.
02769_ K-01 Serf pushes R-06 Scavenger. <x3>
02772_ Acquired 25 matter.
02772_ K-01 Serf pushes R-06 Scavenger. <x5>
02785_ Commando 4b destroyed.
02791_ Commando 4a destroyed.
02804_ Lrn. Sensor Array destroyed.
02804_ P-60 Hacker destroyed.
02808_ Dropped System Backup Module.
02809_ Acquired Gravmag System.
02811_ Dropped Aerolev Unit.
02814_ Acquired 20 matter.
02815_ Acquired Aerolev Unit.
02817_ Dropped Gravmag System.
02818_ Acquired 10 matter.
02820_ Acquired System Backup Module.
02821_ Sneak attack on U-05 Engineer.
02821_ U-05 Engineer destroyed.
02826_ Connecting with Terminal...
02839_ Fusion Modulator explodes. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Storage | Hacked
    Hpw. Shotgun | -7/Factory | Extracted
          Scythe | -7/Factory | Extracted

 Robot Schematics 
------------------
 H-55 Commando | -7/Factory | Hacked

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalShadingTerrabomb
  Manual?         0
Play Time         00:38:28
  Cumulative      272.3 hours
  Start           2020.08.09 @ 21:16:14
  End             2020.08.09 @ 21:54:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          107
  Rogue           1
  Adventurer      106
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 643c6d96-a8cf-4139-a570-e0fc20a527d0