Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 15:42:58 Player: Trollpotato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2755) 2755 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 7284 Bonus ------- Follower Combat Kills 122 Met Imprinter 300 Was Imprinted 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 58/100 System Corruption 7% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer System Backup Module > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Matter Compressor (131) Improved Particle Charger EM Shield Hacking Suite Improved Medium Laser Assault Cannon Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Force Rifle Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Armored Huge Wheel Matter Compressor Improved Targeting Computer Improved Particle Charger Transmission Jammer Improved Propulsion Shielding Light Armor Plating EM Shield Improved Shield Generator Heavy EM Pulse Gun Improved Medium Laser Improved Medium Laser Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 128 | 6 20 5 43 6 3 2 43 Power 21 | 1 3 1 8 1 . . 7 Engine 17 | 1 2 1 7 1 . . 5 Core 4 | . 1 . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 1 8 2 . . 7 Treads 1 | . . . . 1 . . . Leg 3 | . . . . . . . 3 Wheel 18 | 2 2 1 8 1 . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 7 . 6 . 1 . 14 Device 9 | . 2 . 1 . . . 6 Storage 7 | 1 5 . . . . . 1 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 11 | . . . 5 . 1 . 5 Artifact . | . . . . . . . . Weapon 56 | 2 8 3 21 3 2 2 15 Energy Gun 13 | . 2 . 4 1 1 . 5 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 17 | 2 3 2 8 . . . 2 Ballistic Cannon 5 | . . . 2 . . 1 2 Launcher 10 | . . 1 5 1 . 1 2 Special Weapon 2 | . 2 . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 6 | . . . 2 1 1 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 47 | . . 4 12 2 . . 29 Power 9 | . . 1 2 1 . . 5 Propulsion 13 | . . 1 4 1 . . 7 Utility 7 | . . . 1 . . . 6 Weapon 18 | . . 2 5 . . . 11 Highest Loss Streak 13 | . . 2 5 1 . . 13 Average Slot Usage (%) 96 | . 98 99 98 99 100 100 76 Engine 10 | . 8 11 10 11 11 11 7 Core 1 | . 5 2 . . . . 1 Treads 3 | . . . . 2 11 11 1 Wheel 26 | . 28 27 32 30 22 22 12 Device 1 | . 1 . 1 . . . 6 Storage 22 | . 25 28 22 22 22 22 15 Protection 7 | . . . 9 11 11 11 6 Energy Gun 6 | . 2 1 6 5 11 11 4 Ballistic Gun 8 | . 23 18 9 . . . 1 Ballistic Cannon 2 | . . . 3 9 . . 3 Launcher 1 | . . 8 . 5 . . . Slashing Weapon 3 | . . . 1 1 11 10 . Naked Turns . | . . . . . . . . Heaviest Build 96 | 11 59 59 66 67 67 70 96 Greatest Support 72 | 32 32 32 48 48 32 32 72 Greatest Overweight (x) 25 | . 1 1 2 3 2 2 25 Average Overweight (x) 1 | . . 1 1 1 1 2 1 Largest Inventory Capacity 24 | 6 18 18 18 18 18 18 24 Average Capacity 17 | 5 14 18 18 18 18 18 20 Most Carried 24 | 6 18 18 18 18 18 18 24 Average Carried 16 | 4 13 15 17 16 17 17 15 Final Capacity 18 | 6 18 18 18 18 18 18 12 Final Carried 18 | 6 18 16 18 16 18 18 8 Class Distribution -------------------- 84% | Mutant 9% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 3254 | 214 636 147 1267 199 33 . 758 Remotely . | . . . . . . . . Salvage Created 3525 | . 695 186 1499 386 . 72 687 Parts 218 | . 45 18 94 28 . 3 30 Haulers Intercepted 8 | . 2 . 6 . . . . Recyclers Shooed 4 | . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 5 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 74 | . 13 13 28 9 . . 11 Melee 1 | . . . . . . . 1 Guns 39 | . 13 5 13 3 . . 5 Cannons 10 | . . . 2 4 . . 4 AOE 24 | . . 8 13 2 . . 1 Classes Destroyed 15 | . 7 . 4 1 . 1 2 Worker 6 | . 1 . 3 . . . 2 Builder 4 | . . . 3 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 8 | . 2 . 6 . . . . Recycler 4 | . 1 . 1 1 . . 1 Operator 3 | . 1 . 1 . . . 1 Watcher 4 | . 1 . 3 . . . . Swarmer 23 | . 3 9 8 3 . . . Grunt 30 | . 10 4 9 4 . . 3 Brawler 2 | . . . 2 . . . . Duelist 2 | . . . 1 1 . . . Sentry 13 | . . . 8 1 . . 4 Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . . . . 1 Mutant 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 5 8 6 . . 4 Combat Bots Only 7 | . 4 5 7 5 . . 4 Max Kills in Single Turn 3 | . 1 3 3 1 . 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 3 3 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 7865 | . 350 501 1568 349 . 166 4931 Core 1363 | . 116 41 276 49 . 23 858 Absorbed by Shields 71 | . . . . . . . 71 Core Remaining (%) 50 | 100 . 37 . . . 13 . Volleys Fired 279 | . 58 25 109 24 . 3 60 Largest 2 | . 2 2 2 2 . 2 2 Hottest 125 | . 63 63 89 89 . 78 125 Shots Fired 498 | . 116 40 193 45 . 4 100 Gun 363 | . 114 30 148 17 . 1 53 Cannon 78 | . . . 18 21 . . 39 Launcher 55 | . . 10 27 7 . 3 8 Special 2 | . 2 . . . . . . Kinetic 322 | . 104 24 128 21 . . 45 Thermal 36 | . 2 . . . . . 34 Explosive 28 | . . 10 10 . . . 8 Electromagnetic 112 | . 10 6 55 24 . 4 13 Robot Hit Streak 12 | . 12 7 11 6 . 1 11 Robot Miss Streak 6 | . 6 3 5 4 . 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 325 | . 72 22 128 25 . 1 77 Core Hits 171 | . 26 20 66 15 . 1 43 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 32 | . 2 . 10 13 . . 7 Impact 2 | . 2 . . . . . . Slashing 30 | . . . 10 13 . . 7 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 3 . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8860 | . 992 879 3399 694 . 154 2742 Guns 3758 | . 975 245 1520 183 . 17 818 Cannons 1266 | . . . 222 321 . . 723 Explosions 3163 | . . 634 1290 190 . 137 912 Melee 640 | . . . 356 . . . 284 Ramming 22 | . 6 . 11 . . . 5 Kinetic 3518 | . 879 176 1359 321 . . 783 Thermal 1041 | . 11 . 187 105 . 67 671 Explosive 2010 | . . 634 761 . . . 615 Electromagnetic 1629 | . 96 69 725 268 . 87 384 Impact . | . . . . . . . . Slashing 640 | . . . 356 . . . 284 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 269 | . . 39 153 5 . 24 48 Projectiles . | . . . . . . . . Explosions 131 | . . 39 59 5 . 24 4 Melee 138 | . . . 94 . . . 44 Knockbacks 14 | . . . 4 3 . . 7 Impact . | . . . . . . . . Kinetic 12 | . . . 3 3 . . 6 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 408 | . 3 53 127 51 . . 174 Shots 16 | . . 3 5 3 . . 5 Rammed 3 | . 1 . 1 . . . 1 Targets Rammed 3 | . 1 . 1 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 396 | . 128 159 186 237 . 18 396 Average Temperature 59 | . 21 58 36 71 . 11 107 Received Heat Transfer 1507 | . 165 138 459 84 . 18 643 Effects 8 | . . . . 2 . . 6 Shutdowns 2 | . . . . . . . 2 Interference 6 | . . . . 2 . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 3 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1505 | . 37 . 250 150 . 50 1018 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . 4 2 . 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 393 | . 203 208 393 292 . . 155 Initial 62 | . . 58 55 62 . . . Average 139 | . 59 142 208 180 . . 41 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 76 | 100 99 67 58 65 . . 100 Level 1 23 | . . 32 41 34 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 4 . . . 8 Investigation 7 | . 2 . 3 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 25 12 42 14 . 3 17 Peak Tracking Total 7 | . 4 5 7 4 . 1 5 Tactical Retreats 9 | . 1 . 3 3 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 17 | . . 1 8 4 . . 4 Max in Single Turn 4 | . . 1 2 2 . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 24 | . 10 . 14 . . . . Terminals 16 | . 7 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 73 | . 31 . 42 . . . . Successful 54 | . 23 . 31 . . . . Failed 19 | . 8 . 11 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 43 | . 16 . 22 . . . 5 Terminals 44 | . 21 . 23 . . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 4 . 4 . . . . Recycling Units 8 | . 6 . 2 . . . . Scanalyzers 13 | . . . 13 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 7 . 3 . . . . Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Unreport Threat 3 | . 1 . 2 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Recall Investigation 2 | . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 4 . 4 . . . . Scan Component 4 | . 2 . 2 . . . . Repair 4 | . 2 . 2 . . . . Recycling Unit Hacks 7 | . 5 . 2 . . . . Process 1 | . 1 . . . . . . Report Inventory 5 | . 3 . 2 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 13 | . . . 13 . . . . Insert Component 7 | . . . 7 . . . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 7 . 8 . . . . Terminals 14 | . 6 . 8 . . . . Track 2 | . 1 . 1 . . . . Botnet 12 | . 5 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 9 . 12 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . Time 116 | . 58 . 58 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 235 | . 235 . . . . . . Retrieved Matter 352 | . 352 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 3 4 . . Largest Group 6 | . . . . 3 6 6 . Highest-Rated Group 186 | . . . . 40 186 186 . Highest-Rated Ally 41 | . . . . 16 41 41 . Total Orders 5 | . . . . 3 . 2 . ROAM 1 | . . . . . . 1 . GUARD 3 | . . . . 3 . . . AID 1 | . . . . . . 1 . Ally Attacks 47 | . . . . 11 . 36 . Total Damage 720 | . . . . 132 . 588 . Kills 4 | . . . . 2 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 9181 | 64 1571 535 2866 679 1751 720 995 Spaces Moved 6439 | 50 1136 400 1957 458 1390 533 515 Core 7 | 2 . . . . . . 5 Treads 1 | . . . . 1 . . . Legs 90 | . . . . . . . 90 Wheels 6341 | 48 1136 400 1957 457 1390 533 420 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 110 120 110 Average Speed 113 | 98 107 110 110 111 116 120 130 Slowest Speed 1300 | 100 110 110 120 220 120 120 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 4 98 70 99 82 89 74 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . 1 . 1 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 1 3 2 . Spaces Dug 4 | . 1 . 3 . . . . Terrain Destroyed 242 | . 1 58 116 11 . 8 48 Melee 4 | . 1 . 3 . . . . Projectile 14 | . . . 7 4 . . 3 AOE 224 | . . 58 106 7 . 8 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 7809 | 61 1392 459 2472 561 1526 609 729 Wait 773 | . 128 28 298 60 127 70 62 Move 6432 | 49 1135 399 1956 457 1389 532 515 Hop . | . . . . . . . . Pick Up 90 | 6 25 2 28 . 4 1 24 Fast Attach 26 | 6 5 . 7 1 . . 7 Attach 41 | . 1 4 12 1 . . 23 Detach 2 | . 1 . . . . . 1 Swap 61 | . 14 1 24 4 3 2 13 Drop 70 | . 22 . 27 1 3 1 16 Fire 279 | . 58 25 109 24 . 3 60 Melee 32 | . 2 . 10 13 . . 7 Ram 2 | . 1 . 1 . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 15) 378 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 7) 791 | -10/Materials | Discovered new exit (range 13) 943 | -10/Materials | Repaired Ion Engine 976 | -10/Materials | Repaired Autogun 1636 | -10/Materials | Entered Mines 1654 | -10/Mines | Core integrity fell below 50% 1717 | -10/Mines | Discovered new exit (range 9) 1813 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2152 | -10/Mines | Discovered new exit (range 10) 2171 | -10/Mines | Entered Materials 2171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -9/Materials | Lost 5 parts (1p1n3w) 2540 | -9/Materials | Destroyed 7 combat bots 2616 | -9/Materials | Lost 5 parts (1p1n1u2w) 2633 | -9/Materials | Core integrity fell below 50% 2868 | -9/Materials | Build established: Scavenger-Mutant 2980 | -9/Materials | Discovered new exit (range 13) 3135 | -9/Materials | Discovered new exit (range 8) 3546 | -9/Materials | Build established: Mutant 3795 | -9/Materials | Discovered new exit (range 12) 4116 | -9/Materials | Discovered new exit (range 15) 4512 | -9/Materials | Repaired Hvy. EM Pulse Gun 4597 | -9/Materials | Discovered new exit (range 3) 4857 | -9/Materials | Repaired Lgt. Armor Plating 5037 | -9/Materials | Entered Mines 5297 | -9/Mines | Learned location of Zion (-7) 5464 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5492 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5620 | -9/Mines | Excavation squad dispatched 5620 | -9/Mines | A large section of the Mines collapsed 5646 | -9/Mines | Core integrity fell below 20% 5716 | -9/Mines | Entered Zion 5716 | -7/Zion | Accompanied by 2 allies 5738 | -7/Zion | Found CR-A16's Pointy Stick 5868 | -7/Zion | Given A8's code to call for help 6073 | -7/Zion | Learned Factory scanalyzer intel 6303 | -7/Zion | Visited the Megawrench Repair Shop 6307 | -7/Zion | Megawrench repaired 8 parts 6618 | -7/Zion | Imprinted 6620 | -7/Zion | Declared Zion's savior 7434 | -7/Zion | Discovered new exit (range 16) 7467 | -7/Zion | Entered Proximity Caves 7467 | -6/Proximity Caves | Accompanied by 6 allies 7695 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7717 | -6/Proximity Caves | Identified exit to Factory 7959 | -6/Proximity Caves | Spotted B-75 Beast 8187 | -6/Proximity Caves | Entered Factory 8187 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 8188 | -6/Factory | Loaded intel: 4 scanalyzer locations 8665 | -6/Factory | Build established: Hauler-Mutant 8696 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8799 | -6/Factory | Core integrity fell below 50% 8845 | -6/Factory | Lost 13 parts (2p3n4u4w) 8923 | -6/Factory | Core integrity fell below 20% 8966 | -6/Factory | Lost 9 parts (3p3n3w) 9182 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09157_ Destroyed Flexi-carbon Leg. 09157_ Imp. Light Armor Plating destroyed. 09157_ Destroyed Imp. Light Armor Plating. 09160_ System corrupted: Gauss Rifle jammed. 09163_ System corrupted: Gauss Rifle targeting data glitched. 09163_ Slug penetrates G-50 Soldier. 09168_ System corrupted: Shock Rifle failed to cycle. 09168_ Slug penetrates G-50 Soldier. 09168_ Destroyed Hvy. Laser. 09168_ A-15 Conveyor calls for reinforcements. 09168_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09171_ Slug penetrates G-50 Soldier. 09171_ U-05 Engineer lays Concrete. 09172_ System corrupted: Carbon-fiber Leg rejected. 09172_ U-05 Engineer lays Concrete. 09172_ Shock Rifle destroyed. 09174_ U-05 Engineer lays Concrete. 09179_ U-05 Engineer builds a Wall. 09182_ Gauss Rifle destroyed. 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"""#????? | | ???????????????# ###### # """#????? | | ???????????????# #????# / # #????? | | ???????????????# #?######/##########????? | | ???????????????# ### #?# == = #????????? | | ???????????????# ?###+## #?# !"! #????????? | | ???????????????#???# # #?# "" #????????? | | ???????????????????#"" # #?# """ #????????? | | ???????????????????#"" # #?# """ ""T"" #????????? | | ???????????????????#G + ### """ """"" #????????? | | ???????????????#? ?#"" #g# # ###??????? | | ???????????????? #"" #=# ############# ###????? | | ???????????????????# gg ;# ### #????? | | ???????????????????######@;;######## #????? | | ????????????????????# # u # ] #????? | | ?????????????????????## # #????? | | ???????????????######## u # #????? | | ??????????? / # #????? | | ????????????????####### # ! #????? | | ?????????????????????##% A # ! #??### | | ??????????????????????# # #??# | | ??????????????????????# ####+########^ | | ??????????????????????# /g | | ??????????????????????# #### | | ??????????????????????# k #??# | | ??????????????????????# #??# | | ??????????????????????#######+#+####### | | ???????????????????????????? ? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? ?? | | ?????????????????????????????? | | ???????????????????????????????######+### | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Brute Force I'm Back, Baby! Oops Remodeling Robot Respite The More The Merrier The One root@ Challenges ------------ None Game ------ Seed ChipDamperNukerbomber Manual? 0 Play Time 02:45:56 Cumulative 18.1 hours Start 2020.10.19 @ 12:13:16 End 2020.10.19 @ 15:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a8193b1-5c51-466c-9832-6fb3978398d7