Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 20:27:20

Player: TheTravelingGuy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (1553)     1553
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 3321

 Bonus
-------
High Alert Combat Kills    43

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
       Improved Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
        Compact Matter Pod (150)
                Structural Scanner
       Improved Terrain Scanner
                Terrain Scan Processor
                Target Analyzer
                Target Analyzer
                Target Analyzer
                Target Analyzer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
               Sensor Array
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               Shotgun
               Grenade Launcher
>              --- INVENTORY --------
               Flight Unit
               Flight Unit
               Terrain Scanner
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               Assault Rifle
         Light Assault Rifle
         Light Assault Rifle
               Shotgun
               Shotgun
               Shotgun
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 5   11  4   33  1   
  Power                    6    | .   4   .   2   .   
    Engine                 6    | .   4   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   .   9   .   
    Treads                 6    | 2   .   .   4   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | .   2   .   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  14   | 1   3   2   8   .   
    Device                 6    | .   .   2   4   .   
    Storage                4    | 1   2   .   1   .   
    Processor              3    | .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   2   14  1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 1   1   1   12  1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   
Parts Lost                 9    | .   .   .   8   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   .   3   1   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      3    | .   .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   89  100 95  99  
  Engine                   10   | .   10  14  8   11  
  Treads                   14   | .   15  .   15  22  
  Wheel                    10   | .   12  28  6   .   
  Device                   6    | .   .   7   11  11  
  Storage                  14   | .   17  14  11  11  
  Processor                10   | .   .   .   20  22  
  Protection               2    | .   3   6   .   .   
  Energy Gun               1    | .   3   .   .   .   
  Ballistic Gun            19   | .   18  16  19  21  
  Launcher                 2    | .   .   11  1   .   
  Impact Weapon            1    | .   5   .   .   .   
Peak Build Rating          20   | 5   10  18  20  19  
  Average Rating           12   | 3   7   13  15  17  
  On Entrance              10   | .   5   10  18  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 8   33  36  50  50  
  Greatest Support         43   | 40  40  26  43  43  
  Greatest Overweight (x)  3    | .   1   1   3   1   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         14   | 7   11  15  17  20  
  Most Carried             20   | 5   15  15  20  20  
  Average Carried          12   | 4   8   14  15  19  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            20   | 5   14  15  20  20  

 Class Distribution 
--------------------
 53% | Mutant
 29% | Skirmisher
 11% | Scavenger-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1610 | 241  352  88   879  50   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1952 | .    584  48   1293 27   
  Parts                    167  | .    40   13   114  .    
Haulers Intercepted        5    | .    2    .    3    .    
Recyclers Shooed           3    | .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  51   | .   15  6   28  2   
  Melee                    10   | .   10  .   .   .   
  Guns                     30   | .   3   3   22  2   
  AOE                      9    | .   .   3   6   .   
Classes Destroyed          10   | .   5   .   4   1   
  Worker                   4    | .   .   .   4   .   
  Builder                  4    | .   1   .   3   .   
  Hauler                   5    | .   2   .   3   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  6    | .   3   .   3   .   
  Swarmer                  19   | .   6   6   6   1   
  Grunt                    25   | .   9   .   16  .   
  Sentry                   6    | .   .   .   6   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           5    | .   4   3   5   1   
  Combat Bots Only         4    | .   4   3   4   1   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 2    | .   .   2   1   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        243  | .    67   13   150  13   
  Missed                   66   | .    17   4    40   5    
Damage Taken               2113 | .    529  82   1313 189  
  Core                     490  | .    89   .    333  68   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 100  .    64   .    .    
Volleys Fired              155  | .    33   9    107  6    
  Largest                  2    | .    2    2    2    2    
  Hottest                  60   | .    60   40   46   46   
Shots Fired                258  | .    48   16   182  12   
  Gun                      238  | .    48   14   164  12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    .    2    18   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  231  | .    41   14   164  12   
  Thermal                  7    | .    7    .    .    .    
  Explosive                20   | .    .    2    18   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    14   6    18   5    
  Robot Miss Streak        4    | .    3    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           193  | .    56   11   118  8    
  Core Hits                108  | .    25   8    71   4    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 6    | .    5    .    1    .    
  Critical Strikes         7    | .    6    .    1    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  6    | .    6    .    .    .    
Melee Attacks              38   | .    38   .    .    .    
  Impact                   38   | .    38   .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3765 | .    969  279  2399 118  
  Guns                     2011 | .    378  113  1402 118  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1159 | .    .    166  993  .    
  Melee                    591  | .    591  .    .    .    
  Ramming                  4    | .    .    .    4    .    
  Kinetic                  1946 | .    313  113  1402 118  
  Thermal                  65   | .    65   .    .    .    
  Explosive                1159 | .    .    166  993  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   591  | .    591  .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            157  | .    156  1    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    1    .    .    
  Melee                    156  | .    156  .    .    .    
Knockbacks                 2    | .    1    .    1    .    
  Impact                   2    | .    1    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    14   13   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        24   | .    12   10   24   .    
  Average Temperature      6    | .    7    7    4    .    
  Received Heat Transfer   726  | .    225  .    501  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    
  Parts Fried              4    | .    4    .    .    .    
  Impact Corruptions       7    | .    7    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         150  | .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             491  | .   310 184 491 189 
  Initial                  189  | .   .   .   .   189 
  Average                  168  | .   94  50  301 131 
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         54   | 100 68  100 9   100 
  Level 1                  40   | .   31  .   76  .   
  Level 2                  5    | .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   4   .   
  Investigation            4    | .   2   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           5    | .   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   23  5   48  9   
  Peak Tracking Total      5    | .   3   3   5   3   
  Tactical Retreats        5    | .   2   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          11   | .   5   .   6   .   
  Terminals                10   | .   4   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   16  .   21  .   
  Successful               20   | .   11  .   9   .   
  Failed                   17   | .   5   .   12  .   
    Catastrophic           7    | .   2   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   1   .   19  .   
  Terminals                33   | .   12  .   21  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   10  .   7   .   
  Part Schematic           1    | .   .   .   1   .   
  Branch Access Points     3    | .   1   .   2   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   2   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   
  Terminals                2    | .   .   .   2   .   
    Track                  1    | .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   4   .   
  Full Trace Events        5    | .   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  
  Total Damage             150  | .   .   .   .   150 
  Kills                    5    | .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               5613 | 132  2095 700  2112 574  
Spaces Moved               3059 | 75   1292 587  903  202  
  Core                     17   | 17   .    .    .    .    
  Treads                   1296 | 58   455  .    581  202  
  Legs                     .    | .    .    .    .    .    
  Wheels                   1746 | .    837  587  322  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  95   240  
  Average Speed            140  | 135  121  105  170  240  
  Slowest Speed            240  | 160  160  105  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 4    98   95   52   44   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          76   | .    .    18   58   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      76   | .    .    18   58   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      4053 | 105  1704 655  1308 281  
  Wait                     631  | 17   287  50   210  67   
  Move                     3055 | 74   1291 586  902  202  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  74   | 9    27   3    32   3    
  Fast Attach              5    | 1    .    1    3    .    
  Attach                   22   | 4    4    .    13   1    
  Detach                   1    | .    .    .    1    .    
  Swap                     27   | .    7    3    17   .    
  Drop                     44   | .    17   3    22   2    
  Fire                     155  | .    33   9    107  6    
  Melee                    38   | .    38   .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  133 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  812 | -10/Materials | Discovered new exit (range 16)
 1035 | -10/Materials | Discovered new exit (range 11)
 1364 | -10/Materials | Identified exit to Mines
 1372 | -10/Materials | Discovered new exit (range 10)
 1549 | -10/Materials | Discovered new exit (range 15)
 1986 | -10/Materials | Discovered new exit (range 8)
 2228 | -10/Materials | Entered Mines
 2314 | -10/Mines     | Discovered new exit (range 15)
 2350 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2526 | -10/Mines     | Learned Materials machine intel
 2624 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2627 | -10/Mines     | Found Prototype Device
 2627 | -10/Mines     | Identified Exp. Sensor Array
 2683 | -10/Mines     | Discovered new exit (range 6)
 2687 | -10/Mines     | Learned Materials emergency access door positions
 2916 | -10/Mines     | Discovered new exit (range 10)
 2928 | -10/Mines     | Entered Materials
 2928 | -9/Materials  | Evolved 2 slots: Utility x2
 2930 | -9/Materials  | Loaded intel: 64 machine locations
 3048 | -9/Materials  | Identified exit to Mines
 3438 | -9/Materials  | Discovered new exit (range 4)
 3459 | -9/Materials  | Core integrity fell below 50%
 3532 | -9/Materials  | Lost 3 parts (1n1u1w)
 3634 | -9/Materials  | Build established: Scavenger-Mutant
 4022 | -9/Materials  | Build established: Skirmisher
 4476 | -9/Materials  | Core integrity fell below 20%
 5040 | -9/Materials  | Entered Mines
 5041 | -9/Mines      | Assembled infested the area
 5043 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 5047 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 5059 | -9/Mines      | Met a Derelict bent on vengeance
 5446 | -9/Mines      | Build established: Scavenger-Skirmisher
 5614 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05387_ Dropped Terrain Scan Processor.
05387_ K-01 Serf collects debris. <x2>
05392_ Acquired Imp. Terrain Scanner.
05394_ K-01 Serf collects debris. <x*>
05495_ T-07 Excavator is excavating. <x2>
05503_ U-05 Engineer lays Concrete. <x2>
05504_ T-07 Excavator is excavating.
05505_ K-01 Serf collects debris.
05505_ U-05 Engineer lays Concrete.
05508_ T-07 Excavator is excavating.
05509_ U-05 Engineer lays Concrete. <x2>
05511_ U-05 Engineer builds a Wall.
05512_ T-07 Excavator is excavating.
05512_ U-05 Engineer lays Concrete. <x2>
05514_ U-05 Engineer builds a Wall.
05518_ K-01 Serf collects debris.
05520_ U-05 Engineer lays Concrete.
05552_ K-01 Serf collects debris. <x3>
05612_ Sensor Array destroyed.
05612_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|       ????????????    ?##    #?????# #???#!#????## |
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|       ?????###??##   ##      #?????# #???#!#???#   |
|       ????##  ###   =##      #?????# #???# #???#   |
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|       ??????????## #??##  ##???#= ####???=%!?????? |
|       ???????????# #####%@#???##%*#?????? !!?????? |
|       ???????????#       s#####!!##?????? %=?????? |
|       ???????????#######  %      #???????  %?????? |
|       ?????????????????#  s     ##???????   ?????? |
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|       ????????????????##        ##????????  ?????? |
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|       ?????????????##             ##?????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 VTOL Module | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ThunderKineticAxe
  Manual?         0
Play Time         00:40:19
  Cumulative      7.2 hours
  Start           2024.11.21 @ 19:43:25
  End             2024.11.21 @ 20:27:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b7eabd6-31ee-4faa-81c6-bf64930047c5