Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.01 @ 16:44:14 Player: Em Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (446) 446 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1421 Bonus ------- None Cogmind --------- Core Integrity 381/400 Matter 217/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Flying (277) Ox3 Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Heat Sink Targeting Computer Field Recycling Unit > --- WEAPON (2) ------- Assault Rifle Improved Light Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Hover Unit > --- UTILITY ---------- Heat Sink Targeting Computer Field Recycling Unit > --- WEAPON ----------- Assault Rifle Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Heat Sink Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Field Recycling Unit Device Field Recycling Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 23 | 6 4 13 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover 1 | . . 1 Flight 2 | . . 2 Utility 6 | 1 2 3 Device 5 | 1 1 3 Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon 2 | . . 2 Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 92 | . 96 88 Engine 15 | . 14 16 Leg 21 | . 28 13 Flight 3 | . . 7 Device 16 | . 15 17 Processor 10 | . 9 11 Ballistic Gun 17 | . 23 11 Ballistic Cannon 4 | . . 10 Launcher 2 | . 4 . Naked Turns . | . . . Heaviest Build 27 | 8 18 27 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 6 | . . 6 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 3 4 4 Average Carried 2 | . 3 2 Final Capacity 4 | 4 4 4 Final Carried 3 | 3 3 . Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 505 | 256 108 141 Remotely . | . . . Salvage Created 448 | 50 147 251 Parts 35 | 4 6 25 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled 12 | . . 12 Retrieved Matter 35 | . . 35 Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | 1 4 9 Guns 8 | 1 3 4 Cannons 3 | . . 3 AOE 3 | . 1 2 Classes Destroyed 5 | 1 . 4 Watcher 1 | . . 1 Swarmer 3 | . . 3 Grunt 9 | 1 4 4 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 3 | 1 2 3 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 215 | 8 86 121 Core 32 | . 13 19 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 25 | 1 9 15 Largest 2 | 2 2 2 Hottest 69 | 40 50 69 Shots Fired 50 | 2 18 30 Gun 32 | 2 16 14 Cannon 14 | . . 14 Launcher 4 | . 2 2 Special . | . . . Kinetic 46 | 2 16 28 Thermal . | . . . Explosive 4 | . 2 2 Electromagnetic . | . . . Robot Hit Streak 15 | 1 15 11 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 38 | 1 16 21 Core Hits 23 | 1 9 13 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 818 | 15 270 533 Guns 343 | 15 187 141 Cannons 205 | . . 205 Explosions 267 | . 83 184 Melee . | . . . Ramming 3 | . . 3 Kinetic 548 | 15 187 346 Thermal . | . . . Explosive 267 | . 83 184 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 32 | . . 32 Shots 2 | . . 2 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 38 | . 38 18 Average Temperature 15 | . 21 5 Received Heat Transfer 96 | 6 63 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 325 | 20 147 325 Initial 52 | . 11 52 Average 94 | 4 60 166 Maximum Alert Level 1 | . . 1 Low Security (%) 83 | 100 100 57 Level 1 16 | . . 42 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | 1 5 12 Peak Tracking Total 4 | 1 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 7 7 Successful 10 | . 5 5 Failed 2 | . 1 1 Catastrophic . | . . . Database Lockouts 2 | . 1 1 Manual . | . . . Terminals 14 | . 7 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 5 5 Record 10 | . 5 5 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 582 | 86 266 230 Spaces Moved 339 | 66 177 96 Core 16 | 16 . . Treads . | . . . Legs 300 | 50 177 73 Wheels . | . . . Hover 2 | . . 2 Flight 21 | . . 21 Fastest Speed 50 | 50 120 120 Average Speed 128 | 103 120 160 Slowest Speed 520 | 120 120 520 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 9 40 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . 21 16 Melee . | . . . Projectile 1 | . . 1 AOE 36 | . 21 15 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 439 | 82 213 144 Wait 18 | 1 17 . Move 337 | 65 176 96 Hop . | . . . Pick Up 22 | 9 4 9 Fast Attach . | . . . Attach 16 | 6 2 8 Detach . | . . . Swap 7 | . 2 5 Drop 13 | . 3 10 Fire 25 | 1 9 15 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Central database locked down 268 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 411 | -9/Materials | Central database locked down 583 | -9/Materials | Self-destructed Last Messages --------------- 00530_ Field Recycling Unit collects Sensor Array, recycling 2 matter... 00533_ Field Recycling Unit collects Hover Unit, recycling 1 matter... 00534_ R-06 Scavenger collects Heat Sink. 00536_ Field Recycling Unit collects Heat Sink, recycling 1 matter... 00538_ Field Recycling Unit collects Hover Unit, recycling 2 matter... 00543_ Acquired 44 matter. 00546_ R-06 Scavenger collects Aluminum Leg. 00547_ Field Recycling Unit collects Heat Sink, recycling 2 matter... 00549_ Field Recycling Unit collects Integration Mediator, recycling 2 matter... 00550_ R-06 Scavenger collects Aluminum Leg. 00555_ Field Recycling Unit collects Heat Sink, recycling 2 matter... 00557_ K-01 Serf collects debris. 00561_ Field Recycling Unit collects Lgt. Assault Rifle, recycling 7 matter... 00561_ K-01 Serf collects debris. 00573_ S-10 Pest destroyed. 00582_ Dropped Grenade Launcher. 00583_ Field Recycling Unit collects Grenade Launcher, recycling 5 matter... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | #####??????????????# #???????????????????????????? | | #??????????????#%#???????????????????????????? | | #??????????????# #???????????????????????????? | | """ #??????????????#%#???????????????????????????? | | """ #??????????????# #???????????????????????????? | | """ #???????????####%##??????????????????????????? | | #?########### ###############????????????? | | """ #?# #????????????? | | """ #?# #????????????? | | """ ### #????????????? | | ## ####### ###+####### #????????????? | | ## [ ##???#######?# %=* ##?????????????????? | | # #???????????#@=%[ ;#?????????????????? | | #+### = # #######?????# ="* ##?????????????????? | | #????#! "" #??????????????????? | | %= ##????# ""Y#??????????????????? | | / #?????# """ #??????????????????? | | ########?????# "" #??????????????????? | | #????????????# """ #??????????????????? | | ##????????????# """ +??????????????????? | | #####?????????# "???##?????????????????? | | "T" ??????? ??????????????????????? | | ??? ??????????????????????? | | ????##??????????????????????? | | ##########+#######????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Let's See Who's Tougher Librarian Uninvited Guest Challenges ------------ None Game ------ Seed HelicalBladeKit Manual? 0 Play Time 00:31:24 Cumulative 1.0 hours Start 2021.05.01 @ 15:55:46 End 2021.05.01 @ 16:44:14 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 25eecc2c-7ae0-4714-8801-094fbe45c801