Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 11:14:25 Player: Six of Ten Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (130) 650 Value Destroyed (5079) 5079 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1890) 1890 TOTAL SCORE: 13599 Bonus ------- High Alert Combat Kills 630 Follower Combat Kills 1167 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -807 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 66/100 System Corruption 23% Temperature Cool (18) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Zionite Light DM Reactor Improved Treads Flexi-carbon Leg Wheel Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Weapon Mount Weapon Mount Precision Matter Filter Point Defense Array Improved Trap Extractor (0/6) Recalibrator Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Myomer Leg Centrium Wheel VTOL Module > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Weapon Mount Core Analyzer Improved Armor Integrity Analyzer Recoil Stabilizer Zionite Light Carapace > --- WEAPON ----------- Phase Gun Zionite Laser-M Autogun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Zionite Light DM Reactor Improved Treads Flexi-carbon Leg Compact Wheel Improved Heat Sink Enhanced Optical Array Weapon Mount Precision Matter Filter Point Defense Array Improved Trap Extractor Recalibrator Z-Drone Bay Plasma Rifle Zionite Laser-S Autogun High-powered Shotgun Heavy Flail Heavy Flail [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Thermic Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 6 | . . . 2 . . . 2 . . . . 2 . Weapon 4 | . . . . . . . 2 . . . . . 2 Parts Attached 154 | 8 . . 3 1 . 4 16 4 3 4 12 35 64 Power 10 | 1 . . . . . 1 . 1 . . . 3 4 Engine 3 | 1 . . . . . . . . . . . 1 1 Core 5 | . . . . . . 1 . 1 . . . 2 1 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 27 | 3 . . . . . . 3 1 . . . 7 13 Treads 8 | 1 . . . . . . 2 . . . . . 5 Leg 4 | . . . . . . . . . . . . 3 1 Wheel 13 | 2 . . . . . . 1 1 . . . 4 5 Hover 1 | . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . 1 Utility 40 | 2 . . 1 1 . 1 3 . 1 . 4 8 19 Device 27 | 1 . . 1 1 . 1 1 . 1 . 3 5 13 Storage 4 | 1 . . . . . . . . . . . 1 2 Processor 5 | . . . . . . . 1 . . . . 2 2 Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . . . 1 . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 77 | 2 . . 2 . . 2 10 2 2 4 8 17 28 Energy Gun 16 | 2 . . . . . . . . . . . 3 11 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 44 | . . . 2 . . 2 9 1 1 4 5 8 12 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 6 | . . . . . . . 1 1 1 . 3 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . . . . . 5 5 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . . 2 1 4 Corrupted Parts 3 | . . . . . . . . . . . . 1 2 System Corruption 21 | . . . . . . . . . . . . 14 7 Parts Lost 90 | . . . . . . . . 2 . . 13 26 49 Power 8 | . . . . . . . . 1 . . 1 3 3 Propulsion 21 | . . . . . . . . 1 . . 4 7 9 Utility 21 | . . . . . . . . . . . 4 5 12 Weapon 40 | . . . . . . . . . . . 4 11 25 Highest Loss Streak 23 | . . . . . . . . 1 . . 4 8 23 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 88 89 100 100 91 92 93 76 76 55 84 Engine 3 | . 14 14 11 11 11 5 . . . . . . . Core 2 | . . . . . . 5 6 5 6 6 2 1 . Treads 8 | . 14 14 11 11 11 11 13 13 13 13 5 . 5 Wheel 8 | . 14 14 11 11 11 11 13 12 13 13 6 1 6 Device 19 | . 14 14 22 23 33 33 21 13 13 13 18 8 13 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 7 8 Processor 5 | . . . . . . . 1 6 6 6 6 12 12 Protection 1 | . . . . . . . 2 6 6 6 2 . . Energy Gun 2 | . 28 28 7 . . . . . . . . 1 10 Ballistic Gun 17 | . . . 14 22 22 22 25 25 25 9 24 5 10 Impact Weapon 1 | . . . . . . . . . . . . 7 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 13 13 13 16 17 17 31 57 56 52 52 52 40 93 Greatest Support 54 | 20 16 16 16 16 16 16 32 32 28 28 28 50 54 Greatest Overweight (x) 12 | . . . . 1 1 1 1 3 1 1 12 10 8 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 2 2 3 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 8 20 Average Capacity 9 | 6 8 8 8 8 8 8 8 8 8 8 8 8 15 Most Carried 20 | 6 8 8 8 8 8 8 8 8 8 8 8 7 20 Average Carried 7 | 3 6 8 7 8 7 8 7 7 7 8 6 4 9 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 8 20 Final Carried 15 | 6 8 8 8 8 8 8 8 8 8 8 5 2 15 Class Distribution -------------------- 44% | Mutant 19% | Gunner 9% | Scavenger-Executioner 8% | Scavenger-Gunner 7% | Tank 6% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 4464 | 236 44 . 66 6 . 16 681 330 98 . 862 890 1235 Remotely . | . . . . . . . . . . . . . . Salvage Created 5306 | 39 88 43 14 51 . . 400 517 98 . 831 1157 2068 Parts 257 | 7 4 3 1 2 . . 22 23 8 . 54 38 95 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 4 . 19 6 . 52 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 105 | . 4 3 1 1 . . 6 11 4 . 25 22 28 Melee 4 | . . . . . . . . . . . . 3 1 Guns 69 | . 4 3 1 1 . . 4 8 2 . 15 7 24 Cannons 5 | . . . . . . . . . . . . 5 . AOE 20 | . . . . . . . 2 3 2 . 10 2 1 Classes Destroyed 18 | 1 2 . . 1 . . 4 2 . . 3 1 4 Worker 5 | . . . . . . . 2 . . . . 1 2 Builder 6 | . . . . . . . . . . . . 5 1 Tunneler 3 | 2 . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . 1 Recycler 3 | . . . . . . . 1 . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . . Watcher 4 | . . . . . . . 1 . . . . 1 2 Swarmer 43 | . 3 3 1 . . . 3 4 3 . 12 7 7 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 21 | . 1 . . . . . 2 . . . 3 10 5 Brawler 9 | . . . . 1 . . . 4 . . 1 . 3 Duelist 2 | . . . . . . . . 2 . . . . . Sentry 4 | . . . . . . . 1 1 . . . . 2 Specialist 3 | . . . . . . . . . . . 3 . . Hunter 6 | . . . . . . . . . . . 1 1 4 Programmer 14 | . . . . . . . . 1 1 . 3 4 5 Heavy 1 | . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . Best Kill Streak 10 | 2 3 4 1 1 . . 3 6 3 . 9 10 5 Combat Bots Only 9 | . 3 4 1 1 . . 3 6 3 . 9 7 5 Max Kills in Single Turn 5 | 1 1 1 1 1 . . 3 2 2 . 3 5 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . 2 2 2 . 3 2 1 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 11441 | . 103 43 40 . . 15 438 310 121 . 1774 2737 5860 Core 2266 | . 42 16 9 . . . 19 12 . . 258 758 1152 Absorbed by Shields 85 | . . . . . . . . . . . . 85 . Redirected to Shielding 132 | . . . . . . . . . . . 132 . . Core Remaining (%) 72 | 100 . 76 . . . 97 . . . . 66 24 . Volleys Fired 252 | 2 7 4 7 1 . 1 30 17 8 . 53 47 75 Largest 6 | 2 2 2 2 2 . 2 4 4 4 . 4 4 6 Hottest 395 | 100 100 100 100 46 . 46 121 123 123 . 125 149 395 Shots Fired 832 | 4 14 8 14 2 . 2 117 69 31 . 182 109 280 Gun 787 | 4 14 8 14 2 . 2 115 66 30 . 175 77 280 Cannon 32 | . . . . . . . . . . . . 32 . Launcher 13 | . . . . . . . 2 3 1 . 7 . . Special . | . . . . . . . . . . . . . . Kinetic 653 | . . . 12 2 . 2 115 66 30 . 175 103 148 Thermal 128 | 4 14 8 2 . . . . . . . . 6 94 Explosive 13 | . . . . . . . 2 3 1 . 7 . . Electromagnetic 38 | . . . . . . . . . . . . . 38 Robot Hit Streak 46 | 3 5 2 4 1 . 1 7 7 6 . 8 9 46 Robot Miss Streak 7 | . 1 2 3 . . 1 5 3 7 . 5 4 6 Penetration Max 1 | . . . . . . . 1 . . . . 1 1 Secondary Targets 9 | . . 1 . . . . . 1 . . 3 . 4 Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . 1 . 1 Shots Hit Robots 501 | 3 9 3 7 1 . 1 59 37 13 . 78 92 198 Core Hits 260 | 2 5 3 1 1 . . 31 24 5 . 57 44 87 Critical Kills 5 | . . . . . . . . . . . 1 . 4 Critical Parts Destroyed 17 | . . . . . . . 3 . . . 4 7 3 Critical Strikes 28 | . . 1 . . . . 3 . . . 5 8 11 Burn 5 | . . 1 . . . . . . . . . . 4 Destroy 13 | . . . . . . . 3 . . . 5 . 5 Blast 1 | . . . . . . . . . . . . 1 . Smash 9 | . . . . . . . . . . . . 7 2 Melee Attacks 46 | . . . . . . . . . . . . 42 4 Impact 46 | . . . . . . . . . . . . 42 4 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . 5 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks 6 | . . . . . . . . . . . . 6 . Damage Inflicted 13844 | 37 114 37 99 17 . 37 1597 1170 336 . 2384 3368 4648 Guns 9016 | 37 114 37 99 17 . 37 1349 897 236 . 1360 730 4103 Cannons 729 | . . . . . . . . . . . . 729 . Explosions 2334 | . . . . . . . 248 273 100 . 1010 367 336 Melee 1747 | . . . . . . . . . . . . 1542 205 Ramming 18 | . . . . . . . . . . . 14 . 4 Kinetic 7776 | . . . 74 17 . 37 1349 897 236 . 1360 1402 2404 Thermal 1707 | 37 114 37 25 . . . . . . . . 57 1437 Explosive 1998 | . . . . . . . 248 273 100 . 1010 367 . Electromagnetic 598 | . . . . . . . . . . . . . 598 Impact 1747 | . . . . . . . . . . . . 1542 205 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 3 6 6 6 9 18 23 Average Corruption 8 | . . . . . . . 1 5 6 6 7 15 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 129 | . . . . . . . 3 14 9 3 33 47 20 Message Errors 35 | . . . . . . . 3 3 5 1 9 10 4 Matter Fused 27 | . . . . . . . . 3 . . 7 11 6 Heat Flow Errors 15 | . . . . . . . . 2 1 . 5 4 3 Energy Discharges 11 | . . . . . . . . . 1 . 4 2 4 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 15 | . . . . . . . . 3 1 2 . 8 1 Data Loss (major) 12 | . . . . . . . . . 1 . 5 6 . Misfires 3 | . . . . . . . . 2 . . 1 . . Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 8 | . . . . . . . . 1 . . 2 3 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 994 | . . . . . . . . 3 6 . 14 821 150 Projectiles . | . . . . . . . . . . . . . . Explosions 33 | . . . . . . . . 3 6 . 14 . 10 Melee 961 | . . . . . . . . . . . . 821 140 Knockbacks 18 | . . . . . . . . . . . . 18 . Impact 8 | . . . . . . . . . . . . 8 . Kinetic 10 | . . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . . . . . . . 19 45 . . 116 114 45 Shots 8 | . . . . . . . 1 1 . . 3 1 2 Rammed 7 | . . . . . . . . . . . 1 . 6 Targets Rammed 7 | . . . . . . . . . . . 1 . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 417 | 58 195 156 . . . . 74 253 89 . 163 252 417 Average Temperature 74 | 32 85 81 . . . . 22 49 20 . 25 64 114 Received Heat Transfer 1633 | . 12 . 12 . . . 93 9 12 . 129 655 711 Effects 4 | . . . . . . . . . . . . 1 3 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . 11 . Impact Corruptions 26 | . . . . . . . . . . . . 25 1 Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 10 | . 1 . . . . . . . . . . . 9 Heat Transferred 3937 | 111 333 185 74 . . . . . . . . 111 3123 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 822 | 10 136 122 277 189 . . 648 . . . . 822 671 Initial 350 | . 6 52 47 108 . . 300 . . . . 310 350 Average 430 | 1 40 105 174 182 . . 454 . . . . 554 494 Maximum Alert Level 3 | . . . 1 . . . 2 . . . . 3 2 Low Security (%) 17 | 100 100 100 48 100 . . 1 . . . . . . Level 1 15 | . . . 51 . . . 26 . . . . 23 4 Level 2 63 | . . . . . . . 72 . . . . 63 95 Level 3 3 | . . . . . . . . . . . . 13 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 . . . 4 . . . . 7 8 Investigation 5 | . 1 . . . . . 2 . . . . 2 . Extermination 4 | . . . . . . . . . . . . 1 3 Reinforcement 7 | . . . 1 . . . 2 . . . . 2 2 Assault 4 | . . . . . . . . . . . . 1 3 Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 6 | . . . . . . . 1 . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 4 3 7 3 . 5 31 12 3 . 27 33 54 Peak Tracking Total 9 | . 3 3 5 3 . 4 4 7 3 . 9 7 8 Tactical Retreats 10 | . . . . . . . . . . . 2 2 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . . . . . . . 3 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 11 | . . . . . . . 1 1 . . 2 3 4 Max in Single Turn 2 | . . . . . . . 1 . . . 2 1 2 Garrison Access 2 | . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 17 | . 3 . 4 . . . 3 . 1 4 . 1 1 Terminals 6 | . 2 . 4 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 66 | . 5 . 15 . . . 9 . 1 30 . 4 2 Successful 45 | . 2 . 7 . . . 4 . 1 30 . . 1 Failed 21 | . 3 . 8 . . . 5 . . . . 4 1 Catastrophic 3 | . 2 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 5 . 15 . . . 9 . . . . 7 7 Terminals 19 | . 4 . 15 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 4 | . . . . . . . . . . . . 4 . Recycling Units 7 | . 1 . . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 34 | . . . 3 . . . . . 1 30 . . . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . 11 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . 1 . . . . . . Terminals 5 | . 1 . 4 . . . . . . . . . . Botnet 5 | . 1 . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 4 . . . 2 . . . . 1 2 Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 13 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 28 | . . 3 . . 9 . 3 2 . . 1 7 3 Largest Group 12 | . . 3 3 3 12 12 12 3 1 . 1 3 3 Highest-Rated Group 338 | . . 40 40 40 338 338 338 210 30 . 96 192 288 Highest-Rated Ally 96 | . . 16 16 16 40 40 70 70 30 . 96 96 96 Zionite Dispatches 4 | . . . . . . . 1 . . . . 1 2 Light 2 | . . . . . . . 1 . . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . 4 EXPLORE 2 | . . . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . . 2 Ally Attacks 232 | . . . 22 16 . 21 87 16 . . 3 35 32 Total Damage 5013 | . . . 174 185 . 265 2087 362 . . 136 1154 650 Kills 50 | . . . 6 2 . 6 18 1 . . 1 9 7 Allies Corrupted 3 | . . . . . . . . 3 . . . . . Allies Melted 2 | . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 3 | . . . 3 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 1 . . 1 . 1 . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Zionite Intel Received 2 | . . . . . . . 2 . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 8141 | 71 199 29 181 361 1175 534 901 556 404 103 1081 1167 1379 Spaces Moved 5147 | 49 141 18 146 334 1001 441 611 434 336 87 586 427 536 Core 270 | 6 . . . . . . . . . . 63 181 20 Treads 30 | 3 . . . . . . . . . . . . 27 Legs 171 | . . . . . . . . . . . . 171 . Wheels 4676 | 40 141 18 146 334 1001 441 611 434 336 87 523 75 489 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 115 115 115 110 110 110 110 80 105 Average Speed 128 | 97 100 100 100 101 115 115 115 111 110 110 155 197 160 Slowest Speed 650 | 160 100 100 100 115 115 115 115 145 110 110 650 550 450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 29 7 19 58 89 67 16 62 56 70 78 10 13 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 8 | . 1 . . 1 4 . 1 . . 1 . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 16 | . . . . 1 . 1 . 2 9 . 3 . . Spaces Dug 1 | . . . . . . . . . . . . 1 . Terrain Destroyed 182 | . . . . . . . 18 23 9 . 55 30 47 Melee 1 | . . . . . . . . . . . . 1 . Projectile 28 | . . . . . . . . . 1 . 3 11 13 AOE 152 | . . . . . . . 18 23 8 . 52 18 33 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total 6081 | 65 185 21 167 352 1025 466 757 474 353 94 660 612 850 Wait 354 | . 36 . 7 17 23 17 64 7 1 . 6 54 122 Move 5134 | 48 140 17 145 333 1000 440 610 433 335 86 585 426 536 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 6 2 . 2 . 1 . 8 2 3 . 2 5 25 Fast Attach 84 | 7 . . 2 1 . 3 7 . . 4 . 22 38 Attach 44 | 1 . . 1 . . . 3 2 . . 5 12 20 Detach 16 | 1 . . . . . . 2 . . . . 3 10 Swap 26 | . . . . . . 1 6 2 3 . 7 1 6 Drop 35 | . . . 3 . 1 4 11 . 3 4 1 . 8 Fire 252 | 2 7 4 7 1 . 1 30 17 8 . 53 47 75 Melee 36 | . . . . . . . . . . . . 32 4 Ram 2 | . . . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . 5 Escape Stasis 16 | . . . . . . . 16 . . . . . . Rewire 21 | . . . . . . . . 11 . . . 10 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 236 | -10/Materials | Discovered new exit (range 5) 271 | -10/Materials | Entered Mines 287 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 291 | -10/Mines | Discovered new exit (range 6) 300 | -10/Mines | Build established: Mutant 300 | -10/Mines | Entered Materials 300 | -9/Materials | Accompanied by 3 allies 300 | -9/Materials | Evolved 2 slots: Utility x2 435 | -9/Materials | Discovered new exit (range 11) 481 | -9/Materials | Entered Mines 481 | -9/Mines | Accompanied by 3 allies 789 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 791 | -9/Mines | Found Prototype Device 791 | -9/Mines | Identified Exp. Sensor Array 834 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 842 | -9/Mines | Entered Zion 842 | -7/Zion | Accompanied by 3 allies 873 | -7/Zion | Found CR-A16's Pointy Stick 891 | -7/Zion | Learned Factory security intel 923 | -7/Zion | Learned Factory recycling unit intel 958 | -7/Zion | Learned location of Quarantine (-3) 999 | -7/Zion | Given A8's code to call for help 1064 | -7/Zion | Gained Derelict followers 1159 | -7/Zion | Learned location of Data Miner (-6) 1269 | -7/Zion | Learned location of Armory (-4) 1598 | -7/Zion | Imprinted 1600 | -7/Zion | Declared Zion's savior 1849 | -7/Zion | Discovered new exit (range 15) 2017 | -7/Zion | Entered Proximity Caves 2017 | -6/Proximity Caves | Accompanied by 12 allies 2100 | -6/Proximity Caves | Spotter reported a threat 2187 | -6/Proximity Caves | Spotter reported a threat 2198 | -6/Proximity Caves | Learned 8 Factory zone layouts 2420 | -6/Proximity Caves | Discovered new exit (range 9) 2551 | -6/Proximity Caves | Entered Factory 2551 | -6/Factory | Accompanied by 12 allies 2551 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2552 | -6/Factory | Identified exit to Lower Caves 2554 | -6/Factory | Loaded intel: 6 recycling unit locations 2760 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2901 | -6/Factory | Search patrols dispatched 3420 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3421 | -6/Factory | Zion Light squad teleported in 3452 | -6/Factory | Entered Lower Caves 3452 | -6/Lower Caves | Accompanied by 3 allies 3602 | -6/Lower Caves | Build established: Gunner 3622 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3678 | -6/Lower Caves | Found Prototype Protection 3989 | -6/Lower Caves | Discovered new exit (range 14) 4008 | -6/Lower Caves | Entered another Lower Caves area 4008 | -6/Lower Caves | Accompanied by 1 ally 4045 | -6/Lower Caves | Discovered new exit (range 5) 4066 | -6/Lower Caves | Learned Factory terminal intel 4365 | -6/Lower Caves | Discovered new exit (range 14) 4412 | -6/Lower Caves | Entered Data Miner 4412 | -6/Data Miner | Discovered new exit (range 6) 4433 | -6/Data Miner | Met Data Miner 4461 | -6/Data Miner | Learned location of Section 7 (-3) 4461 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4479 | -6/Data Miner | Received God Mode back door access code from Data Miner 4515 | -6/Data Miner | Entered Proximity Caves 4517 | -5/Proximity Caves | Spotter reported a threat 4545 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4630 | -5/Proximity Caves | Escorted by Enhanced Grunt 4656 | -5/Proximity Caves | Identified Zio. Weapon Casing 4657 | -5/Proximity Caves | Found Prototype Device 4658 | -5/Proximity Caves | Identified Exp. Thermal Shield 4910 | -5/Proximity Caves | Spotted B-75 Beast 4921 | -5/Proximity Caves | Build established: Scavenger-Gunner 4971 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 4991 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 4993 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 5306 | -5/Proximity Caves | Build established: Tank 5377 | -5/Proximity Caves | Destroyed 9 combat bots 5377 | -5/Proximity Caves | Lost 4 parts (2u2w) 5563 | -5/Proximity Caves | Discovered new exit (range 10) 5574 | -5/Proximity Caves | Lost 3 parts (1u2w) 5596 | -5/Proximity Caves | Entered Factory 5596 | -5/Factory | Evolved 2 slots: Utility x2 5597 | -5/Factory | Loaded intel: 26 terminal locations 5726 | -5/Factory | Lost 4 parts (1u3w) 5852 | -5/Factory | System corruption reached 10% 5877 | -5/Factory | Lost 4 parts (1p2n1w) 6086 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6089 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6114 | -5/Factory | Build established: Scavenger-Skirmisher 6164 | -5/Factory | Core integrity fell below 50% 6184 | -5/Factory | Destroyed 7 combat bots 6214 | -5/Factory | Garrison activated, responded to threat 6244 | -5/Factory | Lost 8 parts (1p3n1u3w) 6310 | -5/Factory | Lost 7 parts (2n2u3w) 6431 | -5/Factory | Zion Fire squad teleported in 6544 | -5/Factory | Build established: Mutant 6696 | -5/Factory | Discovered new exit (range 15) 6750 | -5/Factory | Identified exit to Factory 6763 | -5/Factory | Entered another Factory area 6763 | -4/Factory | Accompanied by 3 allies 6763 | -4/Factory | Evolved 2 slots: Weapon x2 6764 | -4/Factory | Identified exit to Armory 6893 | -4/Factory | Zion Recon squad teleported in 7123 | -4/Factory | P-70 Sage assimilated allied FP-3VJ(i) 7235 | -4/Factory | Build established: Scavenger-Gunner 7551 | -4/Factory | Lost 20 parts (2p4n5u9w) 7788 | -4/Factory | Build established: Scavenger-Executioner 7805 | -4/Factory | First assault squad dispatched 7890 | -4/Factory | Zion Light squad teleported in 7944 | -4/Factory | System corruption reached 10% 8010 | -4/Factory | Terminal network hard line cut 8028 | -4/Factory | Incoming assault squad redirected 8102 | -4/Factory | Incoming assault squad redirected 8106 | -4/Factory | Core integrity fell below 50% 8127 | -4/Factory | Core integrity fell below 20% 8142 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08119_ X-77 Beamer destroyed. 08120_ Acquired Corrupted Arm. Medium Treads. 08120_ Integrated Corrupted Arm. Medium Treads (+1). 08120_ Complication: Energy sink damages Corrupted Arm. Medium Treads (-161). 08122_ Slammed into L-61 Swordsman. 08124_ Acquired 83 matter. 08128_ Acquired Corrupted Plasma Rifle. 08128_ Integrated Corrupted Plasma Rifle (+6). 08129_ Slammed into X-77 Beamer. 08130_ Acquired 15 matter. 08130_ Arm. Medium Treads destroyed. 08131_ Slammed into X-77 Beamer. 08132_ System corrupted: Heat flow error (+188). 08133_ Slammed into L-61 Swordsman. 08134_ Arm. Medium Treads destroyed. 08135_ Plasma Rifle destroyed. 08136_ Slammed into L-61 Swordsman. 08138_ Adv. Heat Sink destroyed. 08140_ G-73 Enforcer misfires. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ################?????????????????????????????????? | | ####### #?????????????????????????????????? | | # """ #?????????????????????????????????? | | # """ #?#####??????###??????????????????? | | # """ ### #??#####;#####??????????????? | | # ! + #??# % #??????????????? | | # """ ### #??# = #??????????????? | | * % # """ #?##!##??#* = #??????????????? | | ###+### """ | #??#%#???#% ! #??????????????? | | # % % # !####!##??#!=g #??????????????? | | =###+########[%=####@l!= #??????????????? | | %%% % !!%%=%=/=%!# #%%%!/ #??????????????? | | %############![*####=x!!! #??????????????? | | # #?#???###??##%##?#!##%! ####??????????????? | | ###+###???????????#%#??##??# / ??????????????? | | ??? !????????????# ######## # " " "???????????? | | ??? !!???????????#= % #?" " "???????????? | | ??? ! ??????????########## ; ? " ????????????? | | ??? #??????????????????# # "?"?????????????? | | ??? #??????????????????# # " ??????????????? | | ??? ! #??????????????????# #?" "?????????????? | | ????#####??????????????????# #?? "?????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 25 Energy Capacity 765 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 800 Resistance: TH 30 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 75 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Core Shielding | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places Oh No You Don't! Challenges ------------ None Game ------ Seed AblativeRagnarokGun Manual? 0 Play Time 01:51:15 Cumulative 37.4 hours Start 2024.02.23 @ 12:46:03 End 2024.02.24 @ 11:14:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0580ecf-4617-4caa-96a0-bdcb3e132126