Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 02:25:02

Player: nixie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (338)      338
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 818

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     435/450
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
             (None)
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Matter Pod
  Storage                  Large Matter Pod
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   10  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   4   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   90  54  
  Engine                   13   | .   14  11  
  Treads                   23   | .   28  1   
  Storage                  24   | .   23  28  
  Energy Gun               3    | .   3   .   
  Ballistic Gun            6    | .   7   .   
  Launcher                 6    | .   5   11  
  Impact Weapon            5    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 12  49  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  16   | .   1   16  
  Average Overweight (x)   .    | .   .   11  
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 6   15  20  
  Most Carried             7    | 5   7   3   
  Average Carried          1    | .   2   1   
  Final Capacity           20   | 8   20  20  
  Final Carried            2    | .   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           617  | 247 370 .   
  Remotely                 .    | .   .   .   
Salvage Created            442  | .   421 21  
  Parts                    21   | .   18  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   6   3   
  Melee                    1    | .   1   .   
  Guns                     2    | .   2   .   
  AOE                      5    | .   2   3   
Classes Destroyed          6    | .   5   1   
  Worker                   2    | .   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   .   3   
  Grunt                    6    | .   6   .   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        111  | .   44  67  
  Missed                   29   | .   14  15  
Damage Taken               856  | .   407 449 
  Core                     256  | .   47  209 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              18   | .   15  3   
  Largest                  2    | .   2   1   
  Hottest                  100  | .   70  100 
Shots Fired                31   | .   28  3   
  Gun                      20   | .   20  .   
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   8   2   
  Special                  1    | .   .   1   
  Kinetic                  13   | .   13  .   
  Thermal                  8    | .   7   1   
  Explosive                10   | .   8   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   6   7   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           32   | .   31  1   
  Core Hits                22   | .   17  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         5    | .   5   .   
    Burn                   3    | .   3   .   
    Smash                  2    | .   2   .   
Melee Attacks              15   | .   15  .   
  Impact                   15   | .   15  .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            4    | .   4   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        2    | .   2   .   
Damage Inflicted           1087 | .   927 160 
  Guns                     190  | .   190 .   
  Cannons                  .    | .   .   .   
  Explosions               441  | .   286 155 
  Melee                    451  | .   451 .   
  Ramming                  5    | .   .   5   
  Kinetic                  127  | .   127 .   
  Thermal                  63   | .   63  .   
  Explosive                441  | .   286 155 
  Electromagnetic          .    | .   .   .   
  Impact                   451  | .   451 .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            163  | .   151 12  
  Projectiles              .    | .   .   .   
  Explosions               12   | .   .   12  
  Melee                    151  | .   151 .   
Knockbacks                 2    | .   2   .   
  Impact                   2    | .   2   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      73   | .   21  52  
  Shots                    3    | .   1   2   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        108  | .   108 .   
  Average Temperature      48   | .   48  .   
  Received Heat Transfer   237  | .   237 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   3   .   
  Impact Corruptions       7    | .   7   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         407  | .   407 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             206  | .   206 122 
  Initial                  43   | .   .   43  
  Average                  80   | .   80  103 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 91  100 
  Level 1                  6    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   13  6   
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               4    | .   4   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          253  | .   253 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1376 | 73   1060 243  
Spaces Moved               536  | 47   459  30   
  Core                     37   | 15   .    22   
  Treads                   499  | 32   459  8    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            195  | 124  170  682  
  Slowest Speed            850  | 160  240  850  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       21   | 4    42   18   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          61   | .    41   20   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      60   | .    41   19   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      801  | 62  696 43  
  Wait                     157  | .   153 4   
  Move                     534  | 46  458 30  
  Hop                      .    | .   .   .   
  Pick Up                  29   | 7   21  1   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 7   8   1   
  Detach                   9    | 1   8   .   
  Swap                     2    | .   2   .   
  Drop                     20   | 1   18  1   
  Fire                     18   | .   15  3   
  Melee                    13   | .   13  .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  657 | -10/Materials | Discovered new exit (range 16)
 1134 | -10/Materials | Entered Mines
 1329 | -10/Mines     | Core integrity fell below 50%
 1360 | -10/Mines     | Core integrity fell below 20%
 1377 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
Slammed into U-05 Engineer.
U-05 Engineer lays Concrete. <x3>
R-06 Scavenger collects Lgt. Ion Engine.
U-05 Engineer builds a Wall. <x6>
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x8>
Grenade Launcher destroyed.
Slammed into S-10 Pest. <x2>
Lgt. Ion Engine destroyed.
U-05 Engineer builds a Wall.
Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassGaussCompressor
  Manual?         0
Play Time         00:09:37
  Cumulative      3.3 hours
  Start           2024.04.09 @ 02:15:30
  End             2024.04.09 @ 02:25:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           9
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 849d568e-83e1-41a0-b4ba-3461344f5718