Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 22:41:23 Player: Jaybird Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1555) 1555 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4350 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 622/700 Matter 153/300 Energy 600/600 System Corruption 4% Temperature Cool (47) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit High-capacity Battery Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Gauss Rifle Advanced EMP Blaster > --- INVENTORY (25) --- Wheel Improved Heat Sink Improved Cooling System Compact Battery (200) Compact Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer ECM Suite Improved Medium Armor Plating Shock Rifle Field Laser Gatling Laser Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Visual Processing Unit Kinecellerator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Heat Sink High-capacity Battery Compact Battery Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Transmission Jammer ECM Suite Improved Medium Armor Plating Hacking Suite Shock Rifle Field Laser Heavy Particle Gun Gatling Laser Advanced Beam Cannon Advanced EMP Blaster [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 61 | 5 4 9 23 20 Power 9 | 1 . 1 5 2 Engine 7 | 1 . 1 3 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 10 | 2 . 2 2 4 Treads 4 | . . 2 2 . Leg 4 | . . . . 4 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 1 4 9 6 Device 11 | . 1 2 5 3 Storage 8 | 1 . 2 3 2 Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 1 3 2 7 8 Energy Gun 7 | 1 1 . 3 2 Energy Cannon . | . . . . . Ballistic Gun 8 | . 1 2 . 5 Ballistic Cannon 4 | . 1 . 3 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 97 99 99 Engine 10 | . 14 11 12 6 Core 4 | . . . 5 7 Treads 13 | . . 19 27 . Leg 10 | . . . . 29 Wheel 3 | . 28 2 . . Device 8 | . 11 17 4 5 Storage 14 | . 14 14 14 13 Processor 4 | . . . 7 7 Hackware 1 | . . . . 3 Energy Gun 8 | . 26 . 12 7 Ballistic Gun 8 | . . 20 . 9 Ballistic Cannon 6 | . . 11 12 . Launcher 2 | . . . 2 5 Naked Turns . | . . . . . Heaviest Build 114 | 9 15 46 63 114 Greatest Support 60 | 26 26 40 60 43 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 15 15 25 Average Capacity 15 | 6 8 11 15 22 Most Carried 17 | 5 8 15 15 17 Average Carried 12 | 4 5 10 14 14 Final Capacity 25 | 8 8 15 15 25 Final Carried 17 | 5 6 15 15 17 Class Distribution -------------------- 44% | Scavenger-Skirmisher 35% | Skirmisher 12% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1382 | 209 . 255 587 331 Remotely . | . . . . . Salvage Created 1478 | . . 241 723 514 Parts 105 | . . 18 51 36 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . . 5 17 9 Guns 14 | . . 1 5 8 Cannons 12 | . . 4 8 . AOE 5 | . . . 4 1 Classes Destroyed 12 | . . 3 5 4 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 4 | . . 1 2 1 Swarmer 7 | . . . 7 . Grunt 12 | . . 2 5 5 Duelist 1 | . . . 1 . Sentry 8 | . . 3 4 1 Programmer 3 | . . . . 3 Best Kill Streak 5 | . . 2 4 5 Combat Bots Only 4 | . . 2 4 3 Max Kills in Single Turn 2 | . . 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 188 | . 2 9 55 122 Missed 76 | . . 4 18 54 Damage Taken 1139 | . 52 60 394 633 Core 133 | . . 8 47 78 Absorbed by Shields . | . . . . . Ignored by Resistances 339 | . 14 18 115 192 Regen/Repaired (Parts) 7 | . . 7 . . Core Remaining (%) 97 | 100 100 98 91 . Volleys Fired 68 | . . 10 32 26 Largest 3 | . . 3 3 3 Hottest 168 | . . 78 168 119 Shots Fired 193 | . . 28 88 77 Gun 118 | . . 18 32 68 Cannon 62 | . . 10 52 . Launcher 13 | . . . 4 9 Special . | . . . . . Kinetic 139 | . . 28 52 59 Thermal 33 | . . . 24 9 Explosive . | . . . . . Electromagnetic 21 | . . . 12 9 Robot Hit Streak 11 | . . 9 11 9 Robot Miss Streak 3 | . . 1 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 114 | . . 14 46 54 Core Hits 68 | . . 9 31 28 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . . 3 3 . Burn 1 | . . . 1 . Destroy 1 | . . 1 . . Blast 4 | . . 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2822 | . . 207 1284 1331 Guns 1224 | . . 75 217 932 Cannons 1102 | . . 132 970 . Explosions 496 | . . . 97 399 Melee . | . . . . . Ramming . | . . . . . Kinetic 1995 | . . 207 970 818 Thermal 250 | . . . 136 114 Explosive 275 | . . . . 275 Electromagnetic 302 | . . . 178 124 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 . 4 Average Corruption 1 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 70 | . . . 2 68 Projectiles 2 | . . . 2 . Explosions 68 | . . . . 68 Melee . | . . . . . Knockbacks 8 | . . . 8 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary . | . . . . . Self-Inflicted Damage 181 | . . . 14 167 Shots 9 | . . . 2 7 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 389 | . . 30 372 389 Average Temperature 123 | . . 10 134 128 Received Heat Transfer 411 | . 12 27 198 174 Effects 5 | . . . 5 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 555 | . . . 370 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 321 | . 30 132 293 321 Initial 74 | . . 10 . 74 Average 97 | . 25 58 138 111 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 90 | 100 100 100 80 89 Level 1 9 | . . . 19 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . . 8 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 2 | . . . . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 4 8 24 10 Peak Tracking Total 4 | . 2 2 4 4 Tactical Retreats 4 | . 2 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 1 9 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 1 4 3 3 Terminals 6 | . 1 1 2 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 19 | . 2 7 5 5 Successful 15 | . 1 6 4 4 Failed 4 | . 1 1 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 2 1 4 4 Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 1 1 4 3 Record 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Dispatch Records 2 | . . . . 2 Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 1 3 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . 1 . . Recycled Matter 149 | . . 149 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3432 | 63 286 863 1017 1203 Spaces Moved 1757 | 61 279 457 517 443 Core 13 | 13 . . . . Treads 879 | . . 362 517 . Legs 443 | . . . . 443 Wheels 422 | 48 279 95 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 160 190 Average Speed 167 | 81 90 166 160 236 Slowest Speed 330 | 100 90 240 240 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 38 36 40 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . . 19 17 Melee . | . . . . . Projectile 14 | . . . 14 . AOE 22 | . . . 5 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2124 | 72 314 539 643 556 Wait 118 | . 26 35 20 37 Move 1753 | 60 278 456 516 443 Hop . | . . . . . Pick Up 70 | 7 4 20 24 15 Fast Attach 10 | 3 . 1 4 2 Attach 23 | 2 4 5 7 5 Detach 5 | . 1 1 2 1 Swap 28 | . . 3 12 13 Drop 48 | . 1 8 26 13 Fire 68 | . . 10 32 26 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 5) 201 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 731 | -9/Materials | Build established: Skirmisher 836 | -9/Materials | Discovered new exit (range 15) 884 | -9/Materials | Repaired Datajack 1003 | -9/Materials | Identified exit to Materials 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1834 | -8/Materials | Discovered new exit (range 12) 1853 | -8/Materials | Discovered new exit (range 11) 1931 | -8/Materials | Build established: Scavenger-Skirmisher 2230 | -8/Materials | Entered Factory 2230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2621 | -7/Factory | Garrison activated, responded to threat 3388 | -7/Factory | Identified exit to Garrison 3433 | -7/Factory | Self-destructed Last Messages --------------- 03401_ Door malfunctions. 03401_ Slug penetrates P-60 Hacker. 03401_ Imp. Aluminum Leg destroyed. 03404_ Slug penetrates Wall. 03407_ Slug penetrates P-60 Hacker. 03410_ System corrupted: Gauss Rifle jammed. 03411_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03411_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03417_ P-60 Hacker destroyed. 03417_ Slug penetrates Wall. 03418_ U-05 Engineer lays Concrete. 03420_ U-05 Engineer repairs door. 03422_ U-05 Engineer lays Concrete. 03429_ R-06 Scavenger collects Mic. Nuclear Core. 03430_ U-05 Engineer lays Concrete. 03432_ 5#CLZG==E4 REKXX0WX:Q9MIYH>6VLWTICOZ 03432_ U-05 Engineer lays Concrete. 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