Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 23:50:01 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (185) 925 Value Destroyed (4736) 4736 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 8651 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 171 Cogmind --------- Core Integrity 257/700 Matter 44/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Deuterium Engine Light Angular Momentum Engine Cargo Storage Unit Improved Power Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Angular Momentum Engine Cargo Storage Unit Improved Power Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Cargo Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 2 . . Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 85 | 7 7 30 3 9 18 11 Power 10 | 1 2 4 . 2 1 . Engine 8 | 1 2 4 . . 1 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 37 | 2 2 14 . 2 12 5 Treads 30 | . 2 14 . 2 12 . Leg 5 | . . . . . . 5 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 6 1 1 1 2 Device 2 | 1 . . 1 . . . Storage 6 | 1 2 3 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . 3 . 1 1 2 Artifact . | . . . . . . . Weapon 23 | 2 1 6 2 4 4 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 1 4 1 3 . 2 Ballistic Cannon 4 | . . 1 . . 3 . Launcher 6 | . . 1 1 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . Parts Lost 39 | . 2 5 . 8 6 18 Power 3 | . 1 . . 1 . 1 Propulsion 13 | . . . . 3 5 5 Utility 7 | . . 2 . 1 1 3 Weapon 16 | . 1 3 . 3 . 9 Highest Loss Streak 14 | . 2 1 . 3 2 14 To Critical Strikes . | . . . . . . . Average Backups 21 | 4 7 18 24 27 29 22 Power 2 | . . 3 3 3 3 3 Propulsion 3 | 2 1 3 4 4 4 . Utility 6 | . 2 3 6 9 11 10 Weapon 8 | . 2 8 10 10 10 8 Tool/Special . | . . . . . . . Unused Backups 32 | . 2 5 1 4 8 12 Power 4 | . . 2 . . . 2 Propulsion 13 | . 2 1 1 2 7 . Utility 8 | . . . . . . 8 Weapon 7 | . . 2 . 2 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 98 100 87 84 68 Engine 8 | . 12 11 11 3 9 3 Core 1 | . . . . 5 . . Treads 35 | . 26 32 33 43 40 22 Device 8 | . 14 11 15 6 . . Storage 10 | . 14 10 11 9 9 7 Protection 6 | . . 10 6 2 8 13 Ballistic Gun 15 | . 28 21 21 14 . 3 Ballistic Cannon 4 | . . . . 2 16 11 Peak Build Rating 42 | 7 8 26 30 36 35 42 Average Rating 23 | 5 7 20 25 29 29 29 On Entrance 18 | . 7 8 23 30 26 35 Avg Prop Armor Cover (%) 6 | 10 . 6 . 8 5 . Naked Turns . | . . . . . . . Heaviest Build 244 | 12 28 148 100 159 167 244 Greatest Support 110 | 26 40 69 69 109 110 110 Greatest Overweight (x) 52 | 1 . 20 1 52 8 27 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 30 | 8 15 30 25 30 30 30 Average Capacity 24 | 7 9 21 25 29 30 26 Most Carried 30 | 6 10 25 25 30 30 30 Average Carried 22 | 4 8 19 24 27 29 23 Final Capacity 30 | 8 15 25 25 30 30 25 Final Carried 30 | 6 10 25 25 30 30 18 Class Distribution -------------------- 43% | Mutant 38% | Hauler-Mutant 11% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 4357 | 290 232 999 145 1275 1287 129 Remotely . | . . . . . . . Salvage Created 5605 | 128 596 1672 171 1793 1094 151 Parts 315 | 9 34 100 12 99 50 11 Haulers Intercepted 14 | . 2 5 . 3 4 . Recyclers Shooed 6 | 1 . . . 2 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 122 | . 13 36 6 35 26 6 Guns 77 | . 13 30 6 27 . 1 Cannons 34 | . . 3 . 3 26 2 AOE 11 | . . 3 . 5 . 3 Classes Destroyed 11 | 2 5 1 . 2 . 1 Worker 13 | . 1 3 1 6 1 1 Builder 9 | . . . . 5 2 2 Tunneler 4 | 2 1 1 . . . . Hauler 14 | . 2 5 . 3 4 . Recycler 14 | 1 1 4 . 5 2 1 Watcher 9 | . 2 3 . 3 1 . Swarmer 36 | . 6 16 3 8 . 3 Grunt 61 | . 7 11 3 20 18 2 Sentry 22 | . . 9 . 5 8 . Specialist 2 | . . . . 2 . . Hunter 1 | . . . . . . 1 Best Kill Streak 10 | 3 7 8 3 10 4 5 Combat Bots Only 9 | . 3 4 3 9 4 4 Max Kills in Single Turn 4 | 1 1 3 2 4 1 3 Gunslinging 1 | . . 1 1 1 . . Exploded 2 | . . 2 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 932 | . 66 198 22 268 169 209 Missed 280 | . 18 60 5 102 57 38 Hits 652 | . 48 138 17 166 112 171 Melee 4 | . . . . . . 4 Projectile 648 | . 48 138 17 166 112 167 Critical Strikes 18 | . . 2 1 8 4 3 Damage Taken 9684 | . 591 1668 173 2432 1775 3045 Core 1086 | . 97 94 . 206 246 443 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 574 | . . 83 . 270 221 . Core Remaining (%) 63 | 100 61 . 76 . 17 . Volleys Fired 454 | 5 49 116 15 128 110 31 Largest 3 | 2 2 2 2 2 2 3 Hottest 111 | 40 40 55 56 69 74 111 Shots Fired 892 | 10 98 228 30 253 215 58 Gun 565 | 10 98 208 29 195 . 25 Cannon 306 | . . 17 . 44 215 30 Launcher 21 | . . 3 1 14 . 3 Special . | . . . . . . . Kinetic 871 | 10 98 225 29 239 215 55 Thermal . | . . . . . . . Explosive 21 | . . 3 1 14 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 5 10 10 16 10 11 20 Robot Miss Streak 5 | 2 4 3 2 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 2 2 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 583 | 5 63 159 21 164 133 38 Core Hits 291 | 4 34 72 12 96 50 23 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . 3 . 1 . . Critical Strikes 14 | . . 3 . 4 7 . Destroy 5 | . . 3 . 2 . . Blast 9 | . . . . 2 7 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12997 | 50 639 2852 348 4254 3560 1294 Guns 6128 | 50 625 2401 311 2410 . 331 Cannons 4532 | . . 199 . 474 3523 336 Explosions 2148 | . . 241 . 1355 . 552 Melee . | . . . . . . . Ramming 189 | . 14 11 37 15 37 75 Kinetic 10660 | 50 625 2600 311 2884 3523 667 Thermal 120 | . . . . 120 . . Explosive 2028 | . . 241 . 1235 . 552 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 . . . . 14 Average Corruption 3 | . 1 . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 . . . . 8 Message Errors 3 | . 1 . . . . 2 Matter Fused 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 273 | . . 8 1 116 140 8 Projectiles 139 | . . . . . 139 . Explosions 132 | . . 8 . 116 . 8 Melee 2 | . . . 1 . 1 . Knockbacks 31 | . . . . . 27 4 Impact 1 | . . . . . 1 . Kinetic 27 | . . . . . 23 4 Secondary 3 | . . . . . 3 . Self-Inflicted Damage 210 | . . . . 98 . 112 Shots 5 | . . . . 2 . 3 Rammed 24 | . 1 2 3 2 1 15 Targets Rammed 28 | . 3 3 3 2 2 15 Kicked . | . . . . . . . Crushed 4 | . 2 1 . . 1 . Highest Temperature 403 | . 24 32 40 28 290 403 Average Temperature 73 | . 9 8 23 5 83 185 Received Heat Transfer 3285 | . 210 501 72 1116 1017 369 Effects 7 | . . . . . 2 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 1 . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 100 | . . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 2 | . . 2 1 2 1 . Low Security (%) 65 | 100 100 50 92 37 73 100 Level 1 26 | . . 30 7 50 26 . Level 2 8 | . . 18 . 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 530 | 5 127 530 238 458 263 139 Initial 198 | . . . 198 . 89 32 Average 154 | . 48 211 58 233 134 36 Influence Increases 4262 | 15 423 1117 153 1179 1071 304 Destroy 0b10 Robot/C 2540 | . 260 720 120 700 620 120 Destroy 0b10 Robot/NC 315 | 15 35 80 5 110 50 20 Destroy Leader 656 | . 68 196 20 152 190 30 Allied During Kill 84 | . . . . . 84 . Successful Hack 52 | . . 37 . . 15 . Disable Machine 195 | . . 15 . 120 30 30 Destroy Structure 210 | . . 24 8 97 37 44 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 195 | . 60 30 . . 45 60 Influence Decreases 4241 | 15 423 607 663 968 1211 354 Entered New Map 473 | . . . 312 . 122 39 Time Decay 2626 | 15 403 568 351 588 559 142 Lost Part 372 | . 20 39 . 80 60 173 Lost Ally 200 | . . . . . 200 . Purge Threat 570 | . . . . 300 270 . Squads Dispatched 26 | . 2 5 . 7 7 5 Investigation 9 | . 1 3 . 1 4 . Extermination . | . . . . . . . Reinforcement 11 | . 1 1 . 6 . 3 Assault 1 | . . 1 . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 2 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 16 | . 2 4 . 6 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 200 | . 24 51 6 60 43 16 Peak Tracking Total 6 | . 4 4 3 6 4 5 Tactical Retreats 10 | . 3 2 . . 2 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 6 | . 2 . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed 1 | . . 1 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 13 | . . 1 . 8 2 2 Max in Single Turn 3 | . . 1 . 3 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 33 | . 8 9 . 7 9 . Terminals 23 | . 7 5 . 4 7 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 . 2 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 78 | . 19 24 . 17 18 . Successful 35 | . 5 14 . 8 8 . Failed 41 | . 14 9 . 8 10 . Catastrophic 8 | . 3 . . . 5 . Database Lockouts 2 | . . 1 . 1 . . Manual 19 | . 10 4 . 2 3 . Terminals 48 | . 17 12 . 8 11 . Fabricators . | . . . . . . . Repair Stations 16 | . . 4 . 7 5 . Recycling Units 3 | . 2 1 . . . . Scanalyzers 9 | . . 7 . 2 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 16 | . 5 5 . 2 4 . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . . 1 . . 1 . Alert Level 2 | . 1 1 . . . . Unreport Threat 4 | . . . . 2 2 . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 3 . 5 4 . Scan Component 7 | . . 2 . 3 2 . Repair 5 | . . 1 . 2 2 . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 6 | . . 5 . 1 . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Retrieve Study 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 7 7 . 5 5 . Full Trace Events 9 | . 1 3 . 1 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . Parts Repaired 5 | . . 1 . 2 2 . Time 184 | . . 32 . 76 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 56 | . . . . . 56 . Total Damage 624 | . . . . . 624 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 7175 | 28 1272 2875 1338 1662 . . Sensors 522 | . . . 511 11 . . Seismic 7175 | 28 1272 2875 1338 1662 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 10190 | 82 1272 2875 1338 2360 1899 364 Spaces Moved 3736 | 64 674 1035 527 772 589 75 Core 20 | 13 . 3 . 1 . 3 Treads 3610 | . 626 1032 527 771 589 65 Legs 7 | . . . . . . 7 Wheels 99 | 51 48 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 240 164 206 145 Average Speed 210 | 80 155 216 240 222 226 280 Slowest Speed 2650 | 95 160 1050 240 2650 480 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 56 | 4 94 83 97 51 66 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 222 | . . 23 8 92 35 64 Melee . | . . . . . . . Projectile 37 | . . . . . 35 2 AOE 185 | . . 23 8 92 . 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 5190 | 81 814 1453 566 1159 952 165 Wait 648 | . 70 201 15 165 197 . Move 3730 | 63 673 1034 526 771 588 75 Hop . | . . . . . . . Pick Up 128 | 6 7 42 2 48 15 8 Fast Attach 21 | 7 . 4 . 3 6 1 Attach 44 | . 2 7 . 14 5 16 Detach 3 | . . . . 1 1 1 Swap 57 | . 5 21 3 13 10 5 Drop 77 | . 5 25 2 14 18 13 Fire 454 | 5 49 116 15 128 110 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 28 | . 3 3 3 2 2 15 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 7) 656 | -10/Materials | Discovered new exit (range 6) 1044 | -10/Materials | Discovered new exit (range 3) 1355 | -10/Materials | Entered another Materials area 1355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1583 | -9/Materials | Identified exit to Mines 1776 | -9/Materials | Discovered new exit (range 5) 2006 | -9/Materials | Build established: Scavenger-Mutant 2138 | -9/Materials | Repaired Med. Armor Plating 2882 | -9/Materials | Central database locked down 3200 | -9/Materials | Build established: Mutant 3934 | -9/Materials | Discovered new exit (range 12) 4155 | -9/Materials | First assault squad dispatched 4230 | -9/Materials | Entered Mines 5012 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5051 | -9/Mines | Found Prototype Device 5052 | -9/Mines | Identified Exp. Sensor Array 5416 | -9/Mines | Discovered new exit (range 10) 5491 | -9/Mines | Discovered new exit (range 9) 5568 | -9/Mines | Entered Materials 5568 | -8/Materials | Evolved 2 slots: Propulsion x2 5569 | -8/Materials | Identified exit to Factory 5689 | -8/Materials | Central database locked down 5760 | -8/Materials | Destroyed 9 combat bots 5916 | -8/Materials | Build established: Hauler-Mutant 6081 | -8/Materials | Discovered new exit (range 15) 6522 | -8/Materials | Repaired Arm. Treads+ 6561 | -8/Materials | Repaired Arm. Treads+ 7928 | -8/Materials | Entered Storage 7957 | -8/Storage | Lost 3 parts (2n1w) 8094 | -8/Storage | Garrison activated, responded to threat 8546 | -8/Storage | Core integrity fell below 50% 8667 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8959 | -8/Storage | Repaired Assault Cannon 8980 | -8/Storage | Build established: Commander-Mutant 8999 | -8/Storage | Repaired Assault Cannon 9027 | -8/Storage | Identified exit to Recycling 9100 | -8/Storage | Lost 7 allies 9343 | -8/Storage | Build established: Hauler-Mutant 9526 | -8/Storage | Discovered exit to Factory (range 16) 9697 | -8/Storage | Core integrity fell below 20% 9827 | -8/Storage | Entered Factory 9827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9994 | -7/Factory | Garrison activated, responded to threat 10025 | -7/Factory | Crushed by falling debris 10056 | -7/Factory | Lost 4 parts (1p1n2w) 10188 | -7/Factory | Core integrity fell below 50% 10188 | -7/Factory | System corruption reached 10% 10191 | -7/Factory | Self-destructed Last Messages --------------- local area. 10178_ U-05 Engineer lays Concrete. 10179_ >G9P%82GI8%JPO%|B9 KRYDS1EXOND0 A|N2SV 10180_ U-05 Engineer lays Concrete. 10180_ K-01 Serf collects debris. 10181_ U-05 Engineer lays Concrete. 10185_ K-01 Serf collects debris. 10185_ U-05 Engineer lays Concrete. 10187_ U-05 Engineer builds a Wall. 10187_ U-05 Engineer lays Concrete. 10187_ Rocket Launcher destroyed. 10187_ System corrupted by crushing effect (+5). 10187_ U-05 Engineer lays Concrete. 10188_ U-05 Engineer builds a Wall. 10188_ U-05 Engineer lays Concrete. 10189_ K-01 Serf collects debris. 10189_ U-05 Engineer lays Concrete. 10189_ U-05 Engineer builds a Wall. 10190_ U-05 Engineer lays Concrete. 10191_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????##??????????????????????????? | | ?????????### ##????????????????????????? | | ????????####+##########????????????????? | | ???????### #????????????????? | | ??????## # #????????????????? | | ??????? # #????????????????? | | ???????# # ] #????????????????? | | ??????## # #????????????????? | | ??????# # #????????????????? | | ??????# # [ #????????????????? | | ???????# # [! #????????????????? | | ???????# # #????????????????? | | ??????## # #????????????????? | | ??????# # % #????#???????????? | | ??????## # *[ #??? ####????????? | | ???????# #######b######### #T ######???? | | ???????# # u@l% ???? | | ???????######uu!%! ??? | | ??????????# #u = ??? | | ??????????### u ?? | | ??????????# k u gg % ??? | | ??????????## ###### % #######?????? | | ??????????? 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"""""????# ??????????? | | ???????? ??????????# ###?????????? | | ???????# ???????????# #???????????? | | ???????# ????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????? #???????????? | | ?????????????????????? #???????????? | | ?????????????????????? #???????????? | | ?????????????????????? #???????????? | | ?????????????????????? #???????????? | | ?????????????????????? ????????????? | | ?????????????????????? ??????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 30% | -9/Materials Arm. Treads | 51% | -8/Materials Arm. Treads | 58% | -8/Materials Assault Cannon | 23% | -8/Storage Assault Cannon | 29% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerNovaLayer Manual? 0 Play Time 00:56:19 Cumulative 34.1 hours Start 2026.06.17 @ 22:55:57 End 2026.06.17 @ 23:50:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9211635e-472b-4507-9dcd-c9354c0d15eb