Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 23:10:48 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2275) 2275 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7020 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 714/850 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Rolling (190) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Wheel Armored Huge Wheel Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Advanced Signal Interpreter Recoil Stabilizer Plasma Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Cooling System Huge Storage Unit Seismic Detector Advanced Targeting Computer Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Compact Matter Pod Advanced Signal Interpreter Recoil Stabilizer Plasma Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Plasma Cannon Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 6 | . . 1 . 1 2 2 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 55 | 8 5 6 1 11 15 6 . . 3 Power 10 | 1 1 2 . 4 1 1 . . . Engine 7 | 1 1 2 . 2 1 . . . . Core 3 | . . . . 2 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 2 1 . 2 1 1 . . 3 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 12 | 2 2 1 . 2 1 1 . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 2 1 1 10 2 . . . Device 10 | 1 . . 1 1 5 2 . . . Storage 5 | 1 2 . . . 2 . . . . Processor 2 | . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . 1 . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 13 | 3 . 1 . 4 3 2 . . . Energy Gun . | . . . . . . . . . . Energy Cannon 5 | . . . . 2 1 2 . . . Ballistic Gun 6 | 3 . 1 . 2 . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 15 | . . 4 . . 1 1 . . 9 Power . | . . . . . . . . . . Propulsion 5 | . . 2 . . . 1 . . 2 Utility 8 | . . 1 . . 1 . . . 6 Weapon 2 | . . 1 . . . . . . 1 Highest Loss Streak 6 | . . 2 . . 1 1 . . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 1 4 8 9 14 19 24 24 24 22 Power 3 | . 1 2 4 4 4 4 5 5 5 Propulsion 1 | . . 1 . . 1 3 3 3 2 Utility 5 | . . 1 2 5 7 8 8 8 7 Weapon 3 | . 1 1 1 2 4 6 7 7 7 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 1 . . 2 1 . . . 5 Power 4 | . 1 . . 2 . . . . 1 Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 1 . . . 3 Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 96 95 93 86 82 93 93 78 Engine 6 | . 14 11 11 7 3 . . . . Core 2 | . . . . 1 3 5 6 6 6 Wheel 21 | . 28 32 33 27 15 13 13 13 15 Device 18 | . 14 8 6 12 23 22 33 33 22 Storage 8 | . 14 11 11 9 7 6 6 6 6 Processor 4 | . . 10 11 9 1 6 6 6 6 Protection 3 | . . . . . 6 6 6 6 2 Energy Cannon 9 | . . . . 1 15 20 20 20 17 Ballistic Gun 11 | . 28 21 22 25 3 . . . . Ballistic Cannon 1 | . . . . . 3 . . . . Peak Build Rating 52 | 7 9 12 12 27 44 52 52 52 52 Average Rating 28 | 5 7 11 11 18 41 45 52 52 39 On Entrance 26 | . 7 9 10 12 27 43 52 52 52 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 12 91 93 92 106 129 134 134 134 134 Greatest Support 42 | 32 32 42 42 42 42 38 38 38 42 Greatest Overweight (x) 10 | . 4 3 2 2 10 4 3 3 6 Average Overweight (x) 2 | . . 2 2 2 2 3 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 11 25 25 25 22 25 25 25 25 Most Carried 25 | 2 8 10 11 20 23 25 24 24 24 Average Carried 15 | 1 4 8 9 15 19 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 24 | 2 8 9 11 20 23 24 24 24 22 Class Distribution -------------------- 36% | Mutant 25% | Gunner 22% | Tank 9% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Matter Collected 1880 | 264 25 124 219 146 971 81 20 . 30 Remotely . | . . . . . . . . . . Salvage Created 2562 | 95 25 253 154 230 998 299 66 . 442 Parts 134 | 9 1 15 17 22 46 11 4 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 4 . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 48 | . . 5 6 6 17 4 3 . 7 Guns 18 | . . 5 6 6 1 . . . . Cannons 25 | . . . . . 14 3 3 . 5 Classes Destroyed 12 | 2 1 2 1 2 4 . . . . Worker 2 | . . . . . 2 . . . . Builder 2 | . . . . 1 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 4 | . . . . 1 2 1 . . . Watcher 6 | . 1 1 . . 3 1 . . . Swarmer 10 | . . . 4 3 . . 3 . . Grunt 24 | . . 3 2 2 8 2 . . 7 Brawler 2 | . . . . . 1 1 . . . Sentry 7 | . . 2 . 1 3 1 . . . Hunter 3 | . . . . . 3 . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 5 | 2 1 2 4 3 5 4 3 . 4 Combat Bots Only 4 | . . 2 4 3 4 4 3 . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Hostile Shots Fired 305 | . 2 47 27 24 140 5 10 . 50 Missed 88 | . 1 13 9 8 46 . 2 . 9 Hits 217 | . 1 34 18 16 94 5 8 . 41 Melee 2 | . . . . . 2 . . . . Projectile 215 | . 1 34 18 16 92 5 8 . 41 Critical Strikes 5 | . . 1 . . 1 1 1 . 1 Damage Taken 2948 | . 6 460 172 213 1101 97 114 . 785 Core 477 | . . 96 58 30 157 18 27 . 91 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 100 . 61 94 77 . . . . Volleys Fired 174 | 4 9 29 21 20 61 8 2 . 20 Largest 3 | 2 2 2 2 3 3 3 3 . 3 Hottest 250 | 40 40 43 43 185 240 240 250 . 250 Shots Fired 449 | 8 18 52 42 60 184 24 6 . 55 Gun 200 | 8 18 52 42 58 22 . . . . Cannon 249 | . . . . 2 162 24 6 . 55 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 234 | 8 18 52 42 58 56 . . . . Thermal 215 | . . . . 2 128 24 6 . 55 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 7 3 14 8 16 18 10 11 . 12 Robot Miss Streak 5 | . 4 2 2 5 5 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 264 | 7 5 42 29 38 82 18 3 . 40 Core Hits 109 | 4 2 13 11 18 37 10 2 . 12 Critical Kills 3 | . . . . . 1 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . 2 1 . . 1 Meltdown 3 | . . . . . 1 1 . . 1 Blast 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5526 | 73 54 594 298 486 2332 465 117 . 1107 Guns 1564 | 73 54 594 298 486 59 . . . . Cannons 3962 | . . . . . 2273 465 117 . 1107 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2140 | 73 54 594 298 486 635 . . . . Thermal 3386 | . . . . . 1697 465 117 . 1107 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . . Average Corruption 2 | . . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . 15 . . . . Message Errors 3 | . . . . . 3 . . . . Matter Fused 4 | . . . . . 4 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . . . . . 9 . 32 . 24 Projectiles 65 | . . . . . 9 . 32 . 24 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 201 | . 4 19 15 134 188 201 36 . 189 Average Temperature 54 | . 2 5 8 26 59 84 21 . 74 Received Heat Transfer 1101 | . . 195 45 72 381 63 . . 345 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . 2 1 . . 2 Combat Hostiles 5 | . . . . . 2 1 . . 2 Parts Melted 13 | . . . . . 6 3 . . 4 Heat Transferred 6400 | . . . . . 3300 900 200 . 2000 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 178 | 5 30 41 105 81 178 91 . . . Initial 83 | . . . . 37 . 83 . . . Average 32 | 1 1 10 19 18 64 42 . . . Influence Increases 1400 | 10 48 138 160 153 513 113 70 . 195 Destroy 0b10 Robot/C 960 | . . 100 120 120 340 80 60 . 140 Destroy 0b10 Robot/NC 85 | 10 5 5 5 10 40 10 . . . Destroy Leader 222 | . 2 32 20 20 106 22 10 . 10 Successful Hack 16 | . 11 . . . 5 . . . . Disable Machine 30 | . . . 15 . 15 . . . . Destroy Structure 12 | . . 1 . 3 7 1 . . . Lose Combat Pursuer 75 | . 30 . . . . . . . 45 Influence Decreases 1400 | 10 48 138 65 248 343 242 56 55 195 Entered New Map 216 | . . . . 58 . 87 16 55 . Time Decay 1094 | 10 48 108 65 190 333 155 40 . 145 Lost Part 90 | . . 30 . . 10 . . . 50 Squads Dispatched 6 | . 1 . . 1 4 . . . . Investigation 1 | . 1 . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 3 | . . . . 1 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Distress Signals 4 | . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 10 10 6 9 28 6 3 . 15 Peak Tracking Total 5 | . 3 3 4 4 5 4 3 . 5 Tactical Retreats 3 | . 1 . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Traps Triggered 4 | . 1 . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Machines Accessed 15 | . 3 2 . 2 4 . . 4 . Terminals 9 | . 3 2 . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 53 | . 8 4 . 7 7 . . 27 . Successful 35 | . 3 1 . 3 1 . . 27 . Failed 18 | . 5 3 . 4 6 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 4 3 . 1 1 . . . . Terminals 23 | . 8 4 . 7 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 35 | . 3 1 . 3 1 . . 27 . Record 11 | . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 5 | . 2 . . . . . . 3 . Locate Traps 2 | . . . . 2 . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 1 . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 2 . 1 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Active Infowar (turns) 4205 | 15 882 289 165 574 1483 386 95 107 209 Seismic 4205 | 15 882 289 165 574 1483 386 95 107 209 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Turns Passed 4894 | 69 882 378 268 574 1483 386 95 107 652 Spaces Moved 2914 | 43 395 207 145 375 952 254 63 80 400 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2911 | 40 395 207 145 375 952 254 63 80 400 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 116 123 123 120 135 135 135 123 Average Speed 126 | 96 101 121 123 123 128 135 135 135 144 Slowest Speed 230 | 100 140 130 123 123 230 160 135 135 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 56 19 40 32 29 6 12 68 64 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 2 . . . . . 1 Spaces Dug 5 | . . . . 2 3 . . . . Terrain Destroyed 15 | . . . . 2 5 . . . 8 Melee . | . . . . . . . . . . Projectile 15 | . . . . 2 5 . . . 8 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Total 3785 | 59 859 280 196 453 1084 277 68 79 430 Wait 586 | 4 444 31 26 31 35 8 4 . 3 Move 2905 | 42 394 206 144 374 951 253 62 79 400 Hop . | . . . . . . . . . . Pick Up 29 | 1 4 2 3 9 8 1 . . 1 Fast Attach 14 | 7 . 1 1 1 3 1 . . . Attach 17 | . . 4 1 2 4 2 . . 4 Detach 7 | . . 1 . 1 5 . . . . Swap 32 | 1 5 5 . 9 8 3 . . 1 Drop 21 | . 3 1 . 6 9 1 . . 1 Fire 174 | 4 9 29 21 20 61 8 2 . 20 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 10) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -9/Materials | Discovered new exit (range 10) 1330 | -9/Materials | Entered Mines 1467 | -9/Mines | Learned 4 Materials zone layouts 1571 | -9/Mines | Discovered new exit (range 12) 1598 | -9/Mines | Entered Materials 1598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1599 | -8/Materials | Identified exit to Factory 1888 | -8/Materials | Build established: Gunner 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Utility x2 2492 | -7/Factory | Build established: Tank 3597 | -7/Factory | Build established: Gunner 3600 | -7/Factory | Discovered new exit (range 16) 3655 | -7/Factory | Entered another Factory area 3655 | -6/Factory | Evolved 2 slots: Utility x2 3950 | -6/Factory | Discovered new exit (range 15) 4041 | -6/Factory | Entered Lower Caves 4112 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4124 | -6/Lower Caves | Learned Factory terminal intel 4136 | -6/Lower Caves | Entered Data Miner 4136 | -6/Data Miner | Discovered new exit (range 6) 4162 | -6/Data Miner | Met Data Miner 4185 | -6/Data Miner | Learned location of Section 7 (-2) 4185 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4209 | -6/Data Miner | Received God Mode back door access code from Data Miner 4243 | -6/Data Miner | Entered Proximity Caves 4291 | -5/Proximity Caves | Build established: Scavenger-Tank 4437 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4510 | -5/Proximity Caves | Lost 3 parts (3u) 4731 | -5/Proximity Caves | Lost 6 parts (2n3u1w) 4895 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04708_ Adv. Heat Sink fries itself beyond repair. 04708_ G-50 Soldier suffers critical hit (Meltdown). 04710_ Adv. Heat Sink fries itself beyond repair. 04711_ Acquired 4 matter. 04712_ Adv. Heat Sink fries itself beyond repair. 04713_ Flexi-carbon Leg fries itself beyond repair. 04713_ Acquired 6 matter. 04717_ YF-9YA(k) breaks down the Hvy. Laser. 04724_ YF-9YA(k) breaks down the debris. 04735_ Searching scrap... 04735_ Found Thermal Shield. 04735_ Found Hcp. Matter Pod. 04735_ Found EM Shield. 04735_ Found Melee Analysis Suite. 04735_ Found 57 Matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????## ##?????????????? | | ?????????????????##?????###### #?????????????? | | ????????????????## ##??## #?????????????? | | ??????????####### #### #?????????????? | | ??????????# #### ## #?????????????? | | ?????#????# # ##????????????? | | ??#### ???# # @ #????????????? | | ?## #### ###### b### #????????????? | | ?# #????#### #?## #????????????? | | ?# ##???????# g #??# #????????????? | | ?### #???????# #??# #????????????? | | ???### ## ##?????? g #??## ##????????????? | | ##???#?## #?????? ##???## #?????????????? | | ##??? ## #????? g ##???### ##?????????????? | | #### ## #????#### g##???## ##??????????????? | | # #???????# ?????# #???????????????? | | ### ###???????# ?????#### ##???????????????? | | ##?# ##????????# ????????###????????????????? | | #### #????????# ???????????????????????????? | | #???????? ???????????????????????????? | | ### #???????? ???????????????????????????? | | ??#### ##????????? ???????????????????????????? | | ?????## ##???????????????????????????????????????? | | ??????###????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsAerolevWand Manual? 0 Play Time 00:32:54 Cumulative 65.0 hours Start 2025.09.14 @ 22:37:55 End 2025.09.14 @ 23:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 130 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 441ef9da-7f01-4c3b-ada5-998d68c5c312