Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.09 @ 03:43:51

Player: godot

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (382)      382
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2077

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     60/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (3) ------
           Kinecellerator
>          --- WEAPON (3) -------
           Plasma Cannon
>          --- INVENTORY (4) ----
  Advanced Treads
           Terrain Scanner
           Terrain Scan Processor
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
           Terrain Scanner
>          --- WEAPON -----------
  Advanced EMP Blaster
  Advanced EMP Blaster
  Advanced EMP Blaster
>          --- INVENTORY --------
           Terrain Scanner
           Terrain Scan Processor
           EM Pulse Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             32   | 7   6   5   14  
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   1   4   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   2   1   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   1   1   
    Device                 2    | .   .   1   1   
    Storage                2    | 2   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   4   2   8   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               8    | .   3   .   5   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   .   1   17  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   1   3   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   .   .   9   
  Highest Loss Streak      11   | .   .   1   11  
Average Slot Usage (%)     75   | .   86  85  55  
  Engine                   7    | .   9   11  1   
  Leg                      18   | .   22  20  12  
  Device                   6    | .   .   10  7   
  Storage                  21   | .   28  22  16  
  Energy Gun               4    | .   .   10  2   
  Ballistic Gun            7    | .   19  1   2   
  Launcher                 7    | .   4   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 16  18  19  32  
  Greatest Support         27   | 20  20  20  27  
  Greatest Overweight (x)  3    | 3   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             7    | 2   7   6   6   
  Average Carried          3    | 1   3   3   4   
  Final Capacity           8    | 8   8   8   4   
  Final Carried            7    | 2   7   4   4   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           593  | 346 50  30  167 
  Remotely                 .    | .   .   .   .   
Salvage Created            468  | 127 68  30  243 
  Parts                    22   | 5   3   6   8   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  8    | .   2   .   6   
  AOE                      8    | .   2   .   6   
Classes Destroyed          7    | 3   1   2   1   
  Worker                   3    | 1   1   .   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Grunt                    7    | .   2   .   5   
  Brawler                  1    | .   .   .   1   
Best Kill Streak           5    | 1   3   2   5   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2086 | .    157  243  1686 
  Core                     634  | .    43   41   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  82   89   .    
Volleys Fired              41   | 19   4    7    11   
  Largest                  2    | 2    1    2    2    
  Hottest                  72   | 40   30   70   72   
Shots Fired                68   | 38   4    12   14   
  Gun                      53   | 38   .    10   5    
  Cannon                   .    | .    .    .    .    
  Launcher                 15   | .    4    2    9    
  Special                  .    | .    .    .    .    
  Kinetic                  44   | 38   .    3    3    
  Thermal                  .    | .    .    .    .    
  Explosive                11   | .    4    2    5    
  Electromagnetic          13   | .    .    7    6    
  Robot Hit Streak         12   | 9    .    5    12   
  Robot Miss Streak        2    | 2    .    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           41   | 24   .    8    9    
  Core Hits                27   | 4    4    3    16   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1903 | 237  176  179  1311 
  Guns                     359  | 237  .    67   55   
  Cannons                  .    | .    .    .    .    
  Explosions               1544 | .    176  112  1256 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  284  | 237  .    19   28   
  Thermal                  .    | .    .    .    .    
  Explosive                1208 | .    176  112  920  
  Electromagnetic          411  | .    .    48   363  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         13   | .    .    .    13   
  Average Corruption       11   | .    .    .    11   
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Matter Fused           2    | .    .    .    2    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    .    .    34   
  Projectiles              .    | .    .    .    .    
  Explosions               34   | .    .    .    34   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      323  | .    28   54   241  
  Shots                    12   | .    1    2    9    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        28   | .    1    28   18   
  Average Temperature      11   | .    1    14   9    
  Received Heat Transfer   630  | .    72   72   486  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             156  | 15  86  92  156 
  Average Influence        51   | 5   47  59  85  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   4   4   13  
  Peak Tracking Total      6    | .   2   5   6   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               5    | .   5   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Record                   3    | .   3   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               682  | 156 171 164 191 
Spaces Moved               389  | 77  117 99  96  
  Core                     20   | 12  3   .   5   
  Treads                   .    | .   .   .   .   
  Legs                     369  | 65  114 99  91  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            128  | 118 128 123 144 
  Slowest Speed            200  | 200 200 150 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 6   25  13  22  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          108  | .   18  15  75  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      108  | .   18  15  75  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      493  | 104 131 129 129 
  Wait                     22   | .   .   18  4   
  Move                     386  | 76  116 98  96  
  Hop                      .    | .   .   .   .   
  Pick Up                  12   | 2   5   1   4   
  Fast Attach              22   | 7   5   .   10  
  Attach                   8    | .   .   4   4   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   1   .   
  Drop                     .    | .   .   .   .   
  Fire                     41   | 19  4   7   11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  157 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Identified exit to Mines
  234 | -10/Materials | Identified exit to Materials
  301 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered another Materials area
  328 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  432 | -9/Materials  | Discovered new exit (range 16)
  492 | -9/Materials  | Entered another Materials area
  492 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  596 | -8/Materials  | Lost 6 parts (1p1n4w)
  634 | -8/Materials  | System corruption reached 10%
  652 | -8/Materials  | Core integrity fell below 50%
  662 | -8/Materials  | Core integrity fell below 20%
  683 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00651_ U-05 Engineer lays Concrete.
00651_ Adv. EMP Blaster destroyed.
00653_ G-47 Trooper destroyed.
00653_ Destroyed Lgt. Nuclear Core.
00654_ Sml. Storage Unit destroyed.
00654_ Mni. Grenade Launcher destroyed.
00656_ System corrupted: EM Pulse Cannon failed to cycle.
00660_ The unstable cave ceiling collapses.
00660_ Acquired 16 matter.
00663_ EM Pulse Cannon destroyed.
00665_ System corrupted: Matter fused (-7).
00666_ Acquired Aluminum Leg.
00666_ R-06 Scavenger collects Lgt. Treads.
00669_ U-05 Engineer lays Concrete.
00669_ U-05 Engineer destroyed.
00677_ Acquired Kinecellerator.
00679_ Sml. Storage Unit destroyed.
00679_ R-06 Scavenger collects Terrain Scanner.
00680_ System corrupted: Matter fused (-5).
00682_ Acquired Plasma Cannon.

 Map 
-----
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| ????????????#    """    Y  ###### !    ??????????? |
| ????????????      ""       ##????      #?????????? |
| ???????????      """   #   ####??  """ ??????????? |
| ???????????       "    #      #??? """???????????? |
| ??????????????        ##]@!!l!#????"""???????????? |
| ??????????????        ?#]]!!!!#????   ???????????? |
| ?????????????         ?########?????#????????????? |
| ????????????#    "Y"  ???????????????????????????? |
| ?????????????    """  ?????? ????????????????????? |
| ?????????????  ????   ???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              TachyonSmallKit
  Manual?         0
Play Time         00:13:45
  Cumulative      9.8 hours
  Start           2019.12.09 @ 03:32:28
  End             2019.12.09 @ 03:43:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          29
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c58a7f1a-49a9-432a-b733-f81c0e585c35