Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 09:55:28 Player: Sir Cheese Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1163) 1163 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3618 Bonus ------- None Cogmind --------- Core Integrity 488/550 Matter 197/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon EMP Blaster Rocket Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Terrain Scanner Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Medium Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon EMP Blaster Rocket Launcher Rocket Launcher Mining Laser [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Cooling System Storage Large Storage Unit Protection Core Shielding Weapon Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 32 | 7 4 16 1 . . 4 Power 5 | 1 1 2 . . . 1 Engine 3 | 1 1 1 . . . . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 1 4 . . . 1 Treads 8 | 2 1 4 . . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 5 1 . . 1 Device 3 | 1 . 1 . . . 1 Storage 3 | 1 . 2 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 2 1 . . . Artifact . | . . . . . . . Weapon 9 | 2 1 5 . . . 1 Energy Gun . | . . . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon 2 | . 1 1 . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 2 2 . . 1 8 Power 4 | . 1 1 . . . 2 Propulsion 3 | . . 1 . . . 2 Utility 4 | . 1 . . . 1 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . 2 1 . . 1 6 To Critical Strikes . | . . . . . . . Average Backups 10 | 4 6 10 14 14 13 13 Power . | . 1 . 1 1 1 . Propulsion 1 | . 1 1 1 1 1 . Utility 3 | . 1 3 4 4 3 4 Weapon 4 | 1 2 4 8 8 8 8 Tool/Special . | . . . . . . . Unused Backups 15 | 2 1 6 . . . 6 Power 1 | . . 1 . . . . Propulsion 4 | 1 . 3 . . . . Utility 3 | . . . . . . 3 Weapon 7 | 1 1 2 . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 89 99 100 99 90 Engine 8 | . 13 3 11 11 11 9 Core 3 | . . 7 . . . 6 Treads 23 | . 28 21 22 22 22 22 Device 7 | . 4 5 11 11 11 10 Storage 11 | . 14 11 11 11 11 9 Protection 17 | . 9 18 21 22 21 14 Energy Cannon 1 | . . 2 . . . . Ballistic Gun 9 | . 24 10 2 . . 1 Ballistic Cannon 11 | . 3 8 19 22 22 13 Peak Build Rating 19 | 7 8 16 15 13 13 19 Average Rating 11 | 5 7 12 13 13 12 16 On Entrance 9 | . 7 8 14 13 13 13 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 13 39 39 39 39 45 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 13 15 15 15 15 Most Carried 15 | 7 8 15 15 14 14 15 Average Carried 10 | 4 6 10 14 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 5 8 15 14 14 14 12 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1018 | 350 131 344 116 . 68 9 Remotely . | . . . . . . . Salvage Created 1486 | 252 238 565 92 . 23 316 Parts 92 | 15 13 43 6 . 3 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 32 | . 4 14 5 . 3 6 Guns 10 | . 4 5 . . . 1 Cannons 17 | . . 9 5 . 3 . AOE 5 | . . . . . . 5 Classes Destroyed 8 | 2 2 3 1 . . . Tunneler 8 | 7 . 1 . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . 1 . . . . Swarmer 9 | . . 3 3 . 3 . Grunt 17 | . 4 6 1 . . 6 Duelist 1 | . . . 1 . . . Sentry 5 | . . 5 . . . . Best Kill Streak 6 | 2 4 5 3 . 3 6 Combat Bots Only 6 | . 4 4 3 . 3 6 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 207 | . 43 50 51 . 8 55 Missed 59 | . 9 13 19 . . 18 Hits 148 | . 34 37 32 . 8 37 Melee 5 | . . . 5 . . . Projectile 143 | . 34 37 27 . 8 37 Critical Strikes 4 | . 1 . 2 . . 1 Actively Blocked 1 | . . . 1 . . . Damage Taken 2355 | . 459 486 392 . 70 948 Core 163 | . 35 30 28 . 8 62 Absorbed by Shields . | . . . . . . . Redirected to Shielding 34 | . 3 7 7 . 2 15 Regen/Repaired (Parts) 13 | . . 13 . . . . Core Remaining (%) 89 | 100 86 . . . 83 . Volleys Fired 110 | 23 23 35 16 . 4 9 Largest 2 | 2 2 2 2 . 2 2 Hottest 100 | 40 40 100 98 . 60 63 Shots Fired 216 | 46 46 66 32 . 8 18 Gun 128 | 46 46 31 3 . . 2 Cannon 79 | . . 31 29 . 8 11 Launcher 5 | . . . . . . 5 Special 4 | . . 4 . . . . Kinetic 194 | 46 46 52 29 . 8 13 Thermal 17 | . . 14 3 . . . Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 15 | 9 10 15 3 . 4 8 Robot Miss Streak 4 | 3 2 1 4 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 139 | 28 32 46 14 . 5 14 Core Hits 69 | 9 13 23 6 . 3 15 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | 1 . 3 1 . . . Destroy 2 | 1 . 1 . . . . Blast 3 | . . 2 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2454 | 287 328 775 285 . 94 685 Guns 1000 | 287 327 352 17 . . 17 Cannons 952 | . . 417 268 . 94 173 Explosions 495 | . . . . . . 495 Melee . | . . . . . . . Ramming 7 | . 1 6 . . . . Kinetic 1760 | 287 327 597 265 . 94 190 Thermal 253 | . . 172 20 . . 61 Explosive . | . . . . . . . Electromagnetic 434 | . . . . . . 434 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . 2 2 2 2 15 Average Corruption 2 | . . 2 2 2 2 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 1 5 2 4 . Message Errors 3 | . . . . 1 2 . Matter Fused 2 | . . . 1 . 1 . Energy Discharges 2 | . . . 1 1 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 4 | . . 1 2 . 1 . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles . | . . . . . . . Explosions 1 | . . . . . . 1 Melee . | . . . . . . . Knockbacks 8 | . . 1 3 . . 4 Impact . | . . . . . . . Kinetic 7 | . . 1 3 . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 53 | . 53 30 . . . 4 Average Temperature 16 | . 21 9 . . . 2 Received Heat Transfer 840 | . 276 204 36 . . 324 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 433 | . . 296 37 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 141 | 5 60 141 70 . 60 120 Initial 4 | . . . 4 . . . Average 18 | . 12 29 20 . 11 34 Influence Increases 902 | 40 129 393 120 . 70 150 Destroy 0b10 Robot/C 640 | . 80 280 100 . 60 120 Destroy 0b10 Robot/NC 55 | 40 5 10 . . . . Destroy Leader 144 | . 22 82 20 . 10 10 Successful Hack 38 | . 22 16 . . . . Disable Machine 15 | . . . . . . 15 Destroy Structure 10 | . . 5 . . . 5 Influence Decreases 852 | 40 129 380 103 30 70 100 Entered New Map 39 | . . . 9 30 . . Time Decay 546 | 40 92 240 94 . 60 20 Lost Part 120 | . 20 10 . . 10 80 Purge Threat 147 | . 17 130 . . . . Squads Dispatched 3 | . 1 . . . . 2 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 7 16 10 . 2 13 Peak Tracking Total 6 | . 3 3 4 . 2 6 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . 1 . . . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 14 | . 5 8 . . . 1 Terminals 12 | . 5 6 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 24 28 . . . 4 Successful 29 | . 12 15 . . . 2 Failed 27 | . 12 13 . . . 2 Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 39 | . 22 14 . . . 3 Terminals 52 | . 24 24 . . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 9 8 . . . 2 Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Unreport Threat 2 | . 1 1 . . . . Locate Traps 3 | . 2 . . . . 1 Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 4 | . 2 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 3 . . . . Terminals 6 | . 3 3 . . . . Botnet 4 | . 2 2 . . . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 8 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 201 | 42 137 . . . . 22 Terrain 22 | . . . . . . 22 Seismic 179 | 42 137 . . . . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 2707 | 385 458 988 319 104 347 106 Spaces Moved 1396 | 193 237 485 165 66 209 41 Core 10 | 10 . . . . . . Treads 1386 | 183 237 485 165 66 209 41 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 154 160 161 160 160 160 171 Slowest Speed 240 | 160 160 240 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . 2 . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 30 | 6 43 37 45 12 60 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 8 | . . 4 . . . 4 Melee . | . . . . . . . Projectile 4 | . . 4 . . . . AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1655 | 240 275 617 187 65 214 57 Wait 49 | . . 46 3 . . . Move 1390 | 192 236 484 164 65 208 41 Hop . | . . . . . . . Pick Up 44 | 14 7 21 . . 1 1 Fast Attach 3 | . 1 1 1 . . . Attach 19 | 8 2 4 1 . 1 3 Detach 1 | 1 . . . . . . Swap 18 | . 1 12 2 . . 3 Drop 19 | 2 4 13 . . . . Fire 110 | 23 23 35 16 . 4 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 386 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 10) 807 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Utility x2 1077 | -9/Materials | Repaired Imp. Ion Engine 1510 | -9/Materials | Discovered new exit (range 16) 1832 | -9/Materials | Entered Mines 1981 | -9/Mines | Assembled infested the area 2066 | -9/Mines | Met 8R-AWN 2143 | -9/Mines | Discovered new exit (range 5) 2151 | -9/Mines | Entered Exiles 2190 | -9/Exiles | Welcomed by 8R-AWN 2238 | -9/Exiles | Discovered new exit (range 14) 2255 | -9/Exiles | Entered Mines 2591 | -8/Mines | Discovered new exit (range 5) 2602 | -8/Mines | Entered Materials 2602 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2705 | -8/Materials | Crushed by falling debris 2705 | -8/Materials | System corruption reached 10% 2708 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper misfires. ALERT: Alarm triggered, dispatching investigation squad. G-47 Trooper knocked back. G-47 Trooper destroyed. Acquired 9 matter. Critical hit (Burn: +37). Imp. Terrain Scanner destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+5). Imp. Ion Engine destroyed. System corrupted by crushing effect (+4). Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+3). Lgt. Cannon+ destroyed. System corrupted by crushing effect (+3). Lgt. Treads destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#?#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#################???#????????????? | | ???????????????? + [ % #????????????????? | | ???????????#?????# ** Y#?????????????????? | | ?????????????????# * #?????????######### | | ?????????????????# #?????????# # | | ?????????????????# #?????????# # | | ?????????????????#! t @ #?????????# # | | ?????????????# ##### % ################ + | | ?????????????# g [%= = # | | ?????????????+ gg !=%%= # | | ?????????????# g [![[= # | | ?????????????## =%#######+#########T######## | | ??????????????# ?????# #?###??????? | | ??????????????# ?????# #??????????? | | ??????????????# ?????# #??????????? | | ????????????? "" ?????# #??????????? | | ???????????? ?????# #??????????? | | ????????????? k a ?????# #??????????? | | ?????????????##?#/### ?????# #??????????? | | ???????????????? ??# ??????# # ?????????? | | ????????????????????# ??????# #??????????? | | ????????????????????# ??????##########??????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 81% | -9/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicChainNanoactuators Manual? 0 Play Time 00:24:19 Cumulative 56.2 hours Start 2026.10.29 @ 09:32:57 End 2026.10.29 @ 09:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 47 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ac47d88-d5d4-4245-9d6e-c1f810729ec6