Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.01 @ 17:10:45 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (263) 263 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3023 Bonus ------- None Cogmind --------- Core Integrity 517/700 Matter 290/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Electrolaser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Propulsion Shielding Hacking Suite > --- WEAPON ----------- EM Shotgun Light Assault Rifle > --- INVENTORY -------- Advanced Weight Redist. System Electrolaser [Rating: 22] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 3 | . . 2 . 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 21 | . 3 . 11 6 . 1 Power 3 | . . . 2 1 . . Engine . | . . . . . . . Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 8 | . 2 . 4 2 . . Treads 2 | . 2 . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 4 2 . . Utility 5 | . . . 3 1 . 1 Device . | . . . . . . . Storage . | . . . . . . . Processor 3 | . . . 2 . . 1 Hackware 1 | . . . 1 . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 5 | . 1 . 2 2 . . Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 1 . . 7 4 . Power 2 | . . . . 1 1 . Propulsion 3 | . . . . 3 . . Utility 3 | . . . . . 3 . Weapon 4 | . 1 . . 3 . . Highest Loss Streak 11 | . 1 . . 7 11 . Average Slot Usage (%) 51 | . 55 44 67 69 19 5 Core 1 | . . . 3 7 1 . Treads 4 | . 5 22 1 . . . Leg 6 | . 23 . . . . . Flight 9 | . . . 24 19 3 . Processor 6 | . . . 13 15 7 5 Hackware 2 | . . . 7 7 1 . Protection 1 | . . . . 7 5 . Energy Gun 3 | . 6 . 5 6 . . Ballistic Gun 12 | . 21 22 12 5 . . Naked Turns 22 | . . . . . 15 7 Heaviest Build 10 | 3 3 2 9 10 6 . Greatest Support 19 | 3 3 3 14 19 10 3 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 3 2 3 Average Carried 3 | 4 3 4 3 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 2 2 3 Class Distribution -------------------- 63% | Mutant 36% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 391 | 200 17 . 116 58 . . Remotely . | . . . . . . . Salvage Created 350 | . 47 . 100 203 . . Parts 20 | . 2 . 7 11 . . Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 10 | . 3 . . 7 . . Guns 7 | . 3 . . 4 . . AOE 3 | . . . . 3 . . Classes Destroyed 3 | . 1 . 1 1 . . Hauler 2 | . . . 2 . . . Swarmer 9 | . 3 . . 6 . . Grunt 1 | . . . . 1 . . Best Kill Streak 4 | . 3 . 1 4 . . Combat Bots Only 4 | . 3 . . 4 . . Max Kills in Single Turn 3 | . 1 . 1 3 . . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 908 | . 133 186 . 508 81 . Core 239 | . 16 40 . 143 40 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 93 90 100 . . . Volleys Fired 25 | . 11 . 2 12 . . Largest 2 | . 2 . 2 2 . . Hottest 70 | . 70 . 65 65 . . Shots Fired 44 | . 21 . 4 19 . . Gun 42 | . 21 . 4 17 . . Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 23 | . 12 . 2 9 . . Thermal 9 | . 9 . . . . . Explosive . | . . . . . . . Electromagnetic 12 | . . . 2 10 . . Robot Hit Streak 21 | . 5 . 10 21 . . Robot Miss Streak 4 | . 4 . . 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 34 | . 14 . 3 17 . . Core Hits 23 | . 5 . 4 14 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 751 | . 134 11 43 563 . . Guns 371 | . 134 . 43 194 . . Cannons . | . . . . . . . Explosions 369 | . . . . 369 . . Melee . | . . . . . . . Ramming 11 | . . 11 . . . . Kinetic 108 | . 46 . 7 55 . . Thermal 402 | . 88 . . 314 . . Explosive . | . . . . . . . Electromagnetic 230 | . . . 36 194 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 1 . 1 8 8 Average Corruption 4 | . . 1 . 1 5 8 Corruption Purged . | . . . . . . . Effects 3 | . . . . . 1 2 Data Loss (minor) 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . 88 . . Projectiles . | . . . . . . . Explosions 88 | . . . . 88 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . . 5 . 69 . . Shots 3 | . . . . 3 . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 45 | . 45 . 22 40 . . Average Temperature 19 | . 23 . 8 16 . . Received Heat Transfer 282 | . 6 108 . 168 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 459 | . 259 . . 200 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 232 | . 68 77 56 232 81 49 Average Influence 60 | . 43 42 43 141 71 49 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 95 | 100 100 100 100 73 100 100 Level 1 4 | . . . . 26 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 2 . 1 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 6 18 . 10 5 . Peak Tracking Total 16 | . 3 16 . 5 5 . Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 5 | . 2 1 . 2 . . Terminals 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 12 | . 6 3 . 3 . . Successful 10 | . 6 3 . 1 . . Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 2 . 2 . . Terminals 8 | . 3 3 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 4 | . 2 2 . . . . Level Access Points 2 | . 1 1 . . . . Locate Traps 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 2 2 . 2 . . Terminals 2 | . 1 1 . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 60 | . 60 . . . . . Retrieved Matter 60 | . 60 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 495 | 3 138 71 121 75 48 39 Spaces Moved 837 | 2 198 137 236 90 102 72 Core 499 | 2 198 137 13 . 77 72 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 338 | . . . 223 90 25 . Fastest Speed 31 | 50 50 50 34 31 37 50 Average Speed 45 | 50 50 50 38 37 46 50 Slowest Speed 120 | 50 50 50 50 120 50 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 1 39 25 26 4 66 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . 27 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . . 27 . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 904 | 5 218 138 257 111 101 74 Wait 6 | . . . 3 3 . . Move 830 | 1 197 136 233 90 101 72 Hop 1 | . . . 1 . . . Pick Up 9 | 1 4 . 3 . . 1 Fast Attach 13 | . . . 9 3 . 1 Attach 5 | . 1 . 2 2 . . Detach . | . . . . . . . Swap 3 | . 2 . . 1 . . Drop 10 | 3 3 . 4 . . . Fire 25 | . 11 . 2 12 . . Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Identified exit to Materials 117 | -10/Materials | Discovered new exit (range 16) 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Evolved 2 slots: Propulsion x2 176 | -9/Materials | Identified exit to Materials 213 | -9/Materials | Entered another Materials area 213 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 311 | -8/Materials | Discovered new exit (range 15) 316 | -8/Materials | Identified exit to Factory 334 | -8/Materials | Entered Factory 334 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 409 | -7/Factory | Manually triggered Chute Trap 409 | -7/Factory | Sucked down chute 409 | -7/Factory | Entered Waste 414 | -7/Waste | Spotted C-40 Crusher 416 | -7/Waste | Spotted C-40 Crusher 418 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 424 | -7/Waste | EMP discharged 424 | -7/Waste | Spotted C-40 Crusher 431 | -7/Waste | Spotted C-40 Crusher 435 | -7/Waste | Spotted C-40 Crusher 442 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 452 | -7/Waste | Discovered new exit (range 11) 457 | -7/Waste | Entered Factory 473 | -7/Factory | Lost 11 parts (2p3n3u3w) 496 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 00414_ ALERT: Foreign system detected. Charging EMP. 00418_ Lgt. Nuclear Core crushed. 00418_ VTOL Module crushed. 00418_ Hacking Suite destroyed. 00418_ Imp. Signal Interpreter destroyed. 00424_ System corrupted (+7). 00430_ System corrupted: Component data lost. 00442_ Adv. Targeting Computer crushed. 00442_ Propulsion Shielding crushed. 00452_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00459_ System corrupted: Component data lost. 00464_ Acquired Adv. Visual Processing Unit. 00466_ Acquired Prototype Ballistic Cannon. 00481_ System corrupted: Component data lost. 00483_ T-07 Excavator is excavating. 00496_ Connecting with Recycling Unit... 00496_ Current location identified: Factory Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????? | | ??????? ????# #???????????????????????????? | | ??????? ???# #???????????????????????????? | | ???????? ??# #???????????????????????????? | | ????????? ??# #???????????????????????????? | | ?????????? ?# #???????????????????????????? | | ??????????? ?# #???????????????????????????? | | ???????????? # #???????????????????????????? | | ????????????? # ###########?????????????????? | | ?????????????? / # ?????????????????? | | ???????????????# # ??????????????????? | | ???????????????# # """ """ ???????????????? | | ################ # """ """ #??????????????? | | # """ """ #??????????????? | | # #??????????????? | | + """ """??????????????????? | | # """ """??????????????????? | | # """ """??????????????????? | | ## #######+##### # ?????????????????? | | ?# #??# # # ????????????????? | | ?# #??#"""" = # # ????????????????? | | ?# #??#"""" # ############????????????????? | | ?# #??#"""" # ##############??????????????? | | ?# #??#"""" # # ??????????????? | | ?# #??#"""" # # """ """""" ???????????????? | | ?# #??#"""" # # "Y@ """""" ???????????????? | | ## ##???""" # # """ """""" ???????????????? | | # #???? # # """""" +????????????? | | + #?????###### + #????????????? | | # #??????????# ################????????????? | | #####??????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ?????????????? #???????????????????????????? | | ?????????????# # +???????????????????????????? | | ?????????????### #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????##### #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Tangledeep Manual? 1 Play Time 00:11:51 Cumulative 286.7 hours Start 2020.02.01 @ 16:14:54 End 2020.02.01 @ 17:10:45 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 30 Adventurer 42 Explorer 30 Win Type - Total 39 Types 23/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efdd67e3-6d85-4b5d-b7f9-3b40b90a1cf4