Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 19:46:41 Player: Az Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (421) 421 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 5163 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 229 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Fission Core Improved Hacking Suite Field Recycling Unit (0) Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Component Analysis Suite > --- WEAPON ----------- Precision Beam Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Flight Unit Field Recycling Unit Particle Gun Light Assault Rifle [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Field Recycling Unit Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 5 | . . 1 2 1 . . . 1 . Utility 2 | . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 65 | 7 4 18 9 8 . . 3 14 2 Power 7 | 1 . 1 . . . . 1 4 . Engine 3 | 1 . . . . . . . 2 . Core 4 | . . 1 . . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 2 8 5 4 . . 1 3 . Treads . | . . . . . . . . . . Leg 4 | 2 . . . . . . . 2 . Wheel . | . . . . . . . . . . Hover 1 | . . 1 . . . . . . . Flight 20 | . 2 7 5 4 . . 1 1 . Utility 13 | 1 1 1 2 3 . . . 5 . Device 7 | . . . 1 2 . . . 4 . Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 1 1 1 . . . 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 3 1 8 2 1 . . 1 2 2 Energy Gun 12 | 3 1 5 2 . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . 2 . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 1 1 Parts Lost 30 | . . 6 4 . . . 9 11 . Power 5 | . . . . . . . 2 3 . Propulsion 13 | . . 4 3 . . . 3 3 . Utility 4 | . . . . . . . 1 3 . Weapon 8 | . . 2 1 . . . 3 2 . Highest Loss Streak 7 | . . 3 2 . . . 5 7 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 64 | . 78 55 82 97 100 100 71 40 17 Engine 3 | . 14 10 . . . . . 3 . Core 3 | . . . 9 7 7 7 2 2 . Flight 26 | . 8 19 37 45 46 46 38 13 . Device 4 | . . . 1 6 7 7 7 6 5 Processor 12 | . 2 11 18 21 23 23 16 5 5 Energy Gun 6 | . 24 9 17 9 7 7 5 . . Ballistic Gun 2 | . . 3 . . . . . 7 . Launcher 1 | . . . . 4 7 7 . . . Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 24 | 14 14 12 20 24 24 24 24 22 8 Greatest Support 30 | 20 20 12 20 30 30 24 24 22 3 Greatest Overweight (x) 4 | . 4 2 1 . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 Most Carried 6 | 6 6 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 4 4 5 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 40% | Sprinter 38% | Mutant 19% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Matter Collected 623 | 258 42 83 59 13 . . 102 36 30 Remotely . | . . . . . . . . . . Salvage Created 451 | . 36 139 104 50 . . 102 20 . Parts 44 | . 2 20 10 9 . . 1 2 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 15 | . . . 8 7 . . . . . Retrieved Matter 182 | . . . 114 68 . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Combat Hostiles Destroyed 24 | . 3 9 7 3 . . 2 . . Guns 13 | . 1 6 5 1 . . . . . AOE 11 | . 2 3 2 2 . . 2 . . Classes Destroyed 5 | . 1 . 1 1 . . 1 1 . Worker 1 | . . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 22 | . 3 9 7 3 . . . . . Grunt 2 | . . . . . . . 2 . . Best Kill Streak 5 | . 3 5 4 3 . . 2 1 . Combat Bots Only 5 | . 3 5 4 3 . . 2 . . Max Kills in Single Turn 2 | . 2 2 2 2 . . 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 2 2 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Damage Taken 2766 | . 35 452 189 106 16 . 482 1044 442 Core 1215 | . 8 153 41 13 . . 143 551 306 Absorbed by Shields 84 | . . . . . . . . 84 . Regen/Repaired (Parts) 85 | . . 26 . . . . . 59 . Core Remaining (%) 85 | 100 96 61 92 . . . 77 . . Volleys Fired 67 | . 3 25 16 3 4 . 9 3 4 Largest 2 | . 2 2 2 2 2 . 2 2 1 Hottest 126 | . 80 60 126 126 100 . 126 43 53 Shots Fired 111 | . 6 34 31 6 8 . 16 6 4 Gun 99 | . 6 34 31 4 4 . 14 6 . Cannon 2 | . . . . . . . . . 2 Launcher 8 | . . . . 2 4 . 2 . . Special 2 | . . . . . . . . . 2 Kinetic 20 | . . 12 . . . . . 6 2 Thermal 45 | . . . 23 4 4 . 14 . . Explosive 8 | . . . . 2 4 . 2 . . Electromagnetic 36 | . 6 22 8 . . . . . . Robot Hit Streak 9 | . 1 3 9 2 7 . 9 2 . Robot Miss Streak 4 | . 3 4 3 1 3 . 4 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 66 | . 2 19 20 3 5 . 14 3 . Core Hits 36 | . 4 11 9 5 . . 5 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . 1 1 . . . . . Burn 2 | . . . 1 1 . . . . . Melee Attacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1869 | . 106 391 375 198 168 . 608 23 . Guns 857 | . 22 209 312 36 51 . 204 23 . Cannons . | . . . . . . . . . . Explosions 1012 | . 84 182 63 162 117 . 404 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 77 | . . 54 . . . . . 23 . Thermal 856 | . 84 182 299 36 51 . 204 . . Explosive 683 | . . . . 162 117 . 404 . . Electromagnetic 253 | . 22 155 76 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . 1 7 . 18 . . . . Projectiles . | . . . . . . . . . . Explosions 26 | . . 1 7 . 18 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 97 | . . 62 35 . . . . . . Shots 3 | . . 2 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 473 | . 54 43 395 366 473 . 256 . . Average Temperature 155 | . 29 16 123 148 303 . 89 . . Received Heat Transfer 430 | . . 108 27 . . . 108 160 27 Effects 31 | . . . 8 4 18 . 1 . . Shutdowns 6 | . . . 1 1 4 . . . . Energy Bleed 8 | . . . 3 3 1 . 1 . . Interference 7 | . . . 3 . 4 . . . . Short Circuit 4 | . . . 1 . 3 . . . . Damage (major) 6 | . . . . . 6 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 1 1 . . . . . Heat Transferred 1882 | . 100 350 692 148 111 . 481 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Peak Influence 591 | . 79 383 591 461 . . . 187 . Initial 275 | . . 33 161 275 . . . 12 . Average 166 | . 38 143 291 397 . . . 75 . Maximum Alert Level 2 | . . 1 2 2 . . . . . Low Security (%) 69 | 100 100 74 39 . . . . 100 . Level 1 15 | . . 25 40 31 . . . . . Level 2 15 | . . . 20 68 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . . . 4 . Investigation 3 | . . . . . . . . 3 . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Distress Signals 4 | . . . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 5 21 26 7 1 . 19 16 9 Peak Tracking Total 14 | . 3 13 14 3 1 . 8 7 8 Tactical Retreats 15 | . . 2 3 1 . . 2 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Traps Triggered 3 | . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Machines Accessed 9 | . . 1 . . . 3 1 4 . Terminals 2 | . . . . . . . 1 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . 1 . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . . 9 . . . 26 1 12 . Successful 40 | . . 8 . . . 26 1 5 . Failed 8 | . . 1 . . . . . 7 . Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 5 | . . . . . . . 1 4 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 15 | . . 9 . . . . . 6 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . . . . . . 26 1 1 . Record 6 | . . . . . . 5 1 . . Part Schematic 11 | . . . . . . 11 . . . Robot Schematic 7 | . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . 3 . . . Alert Level 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . 8 . . . . . 4 . Scan Component 7 | . . 4 . . . . . 3 . Repair 5 | . . 4 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 . . . . . 4 . Full Trace Events 3 | . . . . . . . . 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 4 . . . . . 1 . Time 148 | . . 104 . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat 1 | . . 1 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . parse_system 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . 96 . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . 27 . . Total Damage 866 | . . . . . . . 866 . . Kills 8 | . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Turns Passed 2395 | 110 130 347 173 314 116 26 444 560 175 Spaces Moved 3929 | 76 127 330 313 600 334 100 776 1103 170 Core 460 | 7 2 2 . . . . . 279 170 Treads . | . . . . . . . . . . Legs 122 | 69 52 . . . . . . 1 . Wheels . | . . . . . . . . . . Hover 2 | . . 2 . . . . . . . Flight 3345 | . 73 326 313 600 334 100 776 823 . Fastest Speed 22 | 50 37 34 28 22 22 26 26 27 50 Average Speed 35 | 113 79 38 32 22 22 26 28 36 84 Slowest Speed 280 | 120 280 150 111 31 26 26 32 200 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . 3 4 3 1 2 . . 9 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 19 41 34 10 44 70 79 25 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . 1 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . . 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . 2 8 2 25 44 . 29 . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 110 | . 2 8 2 25 44 . 29 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Total 4764 | 96 147 508 349 774 362 99 984 1249 196 Wait 637 | 8 11 123 7 146 27 . 194 102 19 Move 3876 | 75 120 321 306 597 329 99 775 1084 170 Hop 22 | . 3 4 3 1 2 . . 9 . Pick Up 37 | 6 . 7 4 10 . . 3 7 . Fast Attach 40 | 6 4 14 4 2 . . . 9 1 Attach 16 | . . . 3 4 . . 3 5 1 Detach 7 | . 1 1 1 1 . . . 2 1 Swap 9 | 1 . 4 2 2 . . . . . Drop 32 | . 5 8 3 8 . . . 8 . Fire 67 | . 3 25 16 3 4 . 9 3 4 Melee 1 | . . 1 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 20 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 278 | -9/Materials | Repaired EM Pulse Gun 305 | -9/Materials | Repaired Flight Unit 326 | -9/Materials | Build established: Mutant 333 | -9/Materials | Repaired Flight Unit 360 | -9/Materials | Repaired EM Pulse Gun 484 | -9/Materials | Discovered new exit (range 6) 549 | -9/Materials | Lost 3 parts (2n1w) 578 | -9/Materials | Discovered new exit (range 15) 587 | -9/Materials | Identified exit to Materials 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Propulsion x2 755 | -8/Materials | Discovered new exit (range 16) 761 | -8/Materials | Entered Factory 761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 852 | -7/Factory | Discovered new exit (range 14) 855 | -7/Factory | Identified exit to Lower Caves 1049 | -7/Factory | Build established: Sprinter 1075 | -7/Factory | Entered Lower Caves 1094 | -7/Lower Caves | Learned location of Zion (-6) 1171 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1191 | -7/Lower Caves | Entered Data Miner 1191 | -7/Data Miner | Discovered new exit (range 6) 1196 | -7/Data Miner | Met Data Miner 1207 | -7/Data Miner | Received God Mode back door access code from Data Miner 1217 | -7/Data Miner | Entered Proximity Caves 1247 | -6/Proximity Caves | Escorted by Enhanced Grunt 1304 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1385 | -6/Proximity Caves | Spotted B-75 Beast 1427 | -6/Proximity Caves | Lost 3 parts (1p2w) 1658 | -6/Proximity Caves | Discovered new exit (range 9) 1661 | -6/Proximity Caves | Entered Factory 1661 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1770 | -6/Factory | Repaired Broken Imp. Cesium-ion Thruster 1824 | -6/Factory | Incoming investigation squad redirected 2004 | -6/Factory | Spotted B-75 Beast 2044 | -6/Factory | Lost 7 parts (2p2n1u2w) 2091 | -6/Factory | Core integrity fell below 50% 2157 | -6/Factory | Discovered new exit (range 6) 2221 | -6/Factory | Entered Lower Caves 2244 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2259 | -6/Lower Caves | Found Prototype Special Weapon 2259 | -6/Lower Caves | Identified Molecular Deconstructor 2299 | -6/Lower Caves | Build established: Mutant 2371 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 2377 | -6/Lower Caves | Released all parts (3) 2382 | -6/Lower Caves | Core integrity fell below 20% 2396 | -6/Lower Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02255_ Access granted. >>\\7FCW Access granted. 02259_ Acquired Prototype Special Weapon. 02259_ Identified Molecular Deconstructor. 02265_ Entropy package melds with Reinforced Barrier. 02267_ Reinforced Barrier disintegrates. 02319_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 02370_ Entropy package melds with Wall. 02371_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 02375_ Penetrated by Slug. 02377_ Released Enh. Optical Array. 02377_ Released Gravity Neutralizer. 02377_ Released Molecular Deconstructor. 02378_ Slug penetrates Wall. 02378_ Penetrated by Slug. 02381_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ????????????????????????????? | | ??????????????????# ##?####??????#####?????????? | | ???????????????????# ## ##????## ###???????? | | ????????????????????# #???## #####???? | | ???????????????????## @ #?### #???? | | ?????????????????### #?# ##??? | | ????????????# ### ##?? | | ????????????# gb ## #?? | | ????????????# #### g ### #?? | | ??????????????????#### # ### #?# ##? | | ?????????????????????# #####?# ##?# #? | | ?????????????????????# ??????#### ##??# ## | | ?????????????????????# ?????????## p ##???# # | | ?????????????????????# ???????????### #???## # | | ?????????????????????# ?????????????## ##?## ## | | ?????????????????????# ??????###?????## ## ###? | | ?????????????????????#???????# #????## ##??? | | ?????????????????????????????# ##### ##?### | | ???????????????????????? ???# #### | | ???????????????????????? ??# ## | | ????????????????????????? ?## | | ?????????????????????????? ## | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ?????????????????????????????# ! | | ?????????????????????????????# ## | | | ????????????????????????????????## | | ?????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Cloak Strength 2 Resistance: EM 25 Evasion (%) 72 Targeting Accuracy 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Party Time Challenges ------------ None Game ------ Seed PhysicsWeightField Manual? 0 Play Time 00:57:25 Cumulative 12.8 hours Start 2022.04.24 @ 18:49:19 End 2022.04.24 @ 19:46:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 979d25d0-1697-45ee-9e50-4fda67c0f884