Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 05:42:40 Player: Ms. V3-11A Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5028) 5028 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1280) 1280 TOTAL SCORE: 10788 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Target Analyzer > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (15) --- Spiked Medium Treads Improved Heat Sink Large Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Kinecellerator Improved Light Armor Plating Medium Reactive Plating System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Improved Heavy Armor Plating Makeshift Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved Spread Laser Flak Gun > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Kinecellerator Improved Light Armor Plating Medium Reactive Plating System Shield Pulse Rifle Improved Spread Laser Flak Gun Flak Gun Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Flak Gun Energy Gun Improved Spread Laser Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 7 | . . 1 2 2 . . . 2 Weapon . | . . . . . . . . . Parts Attached 122 | 3 7 34 29 22 2 4 2 19 Power 13 | . 1 8 1 1 . . 1 1 Engine 12 | . 1 8 1 1 . . . 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 32 | 2 1 9 8 8 . . . 4 Treads 32 | 2 1 9 8 8 . . . 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | . 3 10 11 8 . 1 1 5 Device 9 | . . 3 3 2 . . . 1 Storage 5 | . 1 1 1 . . . . 2 Processor 2 | . . . . 1 . . . 1 Hackware 3 | . . . 1 2 . . . . Protection 20 | . 2 6 6 3 . 1 1 1 Artifact . | . . . . . . . . . Weapon 38 | 1 2 7 9 5 2 3 . 9 Energy Gun 18 | 1 1 6 3 2 1 1 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . 1 1 5 2 . 1 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 1 1 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . . . Parts Lost 49 | . 2 13 12 . . . 3 19 Power 4 | . 1 . . . . . 1 2 Propulsion 15 | . 1 5 5 . . . . 4 Utility 19 | . . 4 7 . . . 2 6 Weapon 11 | . . 4 . . . . . 7 Highest Loss Streak 12 | . 1 3 4 . . . 1 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 89 85 82 93 100 100 97 73 Engine 8 | . 12 11 9 7 7 7 2 . Treads 24 | . 27 27 21 23 23 23 23 14 Device 9 | . . 10 4 10 15 15 15 11 Storage 9 | . 14 11 11 7 7 7 7 6 Processor 2 | . . . . 1 7 7 7 10 Hackware 4 | . . . 3 11 7 7 5 . Protection 12 | . 6 10 13 14 15 15 14 13 Energy Gun 8 | . 14 11 9 7 6 6 7 4 Ballistic Gun 7 | . 14 3 8 6 7 7 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 154 | 13 23 28 64 75 63 65 64 154 Greatest Support 84 | 40 40 66 63 68 68 68 68 84 Greatest Overweight (x) 15 | . . 5 15 1 . . . 9 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 25 Average Capacity 13 | 8 9 10 13 15 15 15 15 20 Most Carried 16 | 5 10 10 15 15 15 15 15 16 Average Carried 12 | 2 6 9 13 14 15 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | . 10 10 15 15 15 15 13 9 Class Distribution -------------------- 48% | Mutant 38% | Scavenger-Mutant 9% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2673 | 200 220 735 681 256 113 39 308 121 Remotely . | . . . . . . . . . Salvage Created 4737 | . 369 1561 1430 512 151 . 114 600 Parts 255 | . 26 95 71 36 7 . 5 15 Haulers Intercepted 7 | . 2 3 2 . . . . . Recyclers Shooed 7 | . . 2 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 6 . 13 . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 122 | . 8 42 32 14 6 . 3 17 Melee 1 | . . . . . . . . 1 Guns 107 | . 8 40 29 12 3 . 3 12 AOE 12 | . . . 3 2 3 . . 4 Classes Destroyed 13 | . 4 5 2 2 . . . . Worker 5 | . . 1 2 1 . . . 1 Builder 3 | . . . . 3 . . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 7 | . 2 3 2 . . . . . Recycler 2 | . 1 . 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . 2 . . . . . . Swarmer 23 | . 5 3 4 5 3 . . 3 Grunt 66 | . 3 29 18 3 2 . 2 9 Brawler 3 | . . 1 . 1 . . . 1 Duelist 6 | . . . 5 . . . . 1 Sentry 21 | . . 9 5 3 1 . . 3 Programmer 3 | . . . . 2 . . 1 . Best Kill Streak 9 | . 3 5 5 9 3 . 1 7 Combat Bots Only 7 | . 3 4 5 4 3 . 1 7 Max Kills in Single Turn 8 | . 1 1 2 8 1 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 2 1 . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 11014 | . 608 2367 2529 975 256 . 390 3889 Core 1745 | . 131 374 257 41 9 . 72 861 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . . 8 . . . . . . Regen/Repaired (Parts) 217 | . . . . 217 . . . . Core Remaining (%) 57 | 100 47 6 53 . . . 82 . Volleys Fired 504 | . 61 203 127 28 11 3 18 53 Largest 2 | . 2 2 2 2 2 1 2 2 Hottest 103 | . 70 85 89 103 103 36 103 103 Shots Fired 755 | . 99 260 224 53 19 3 25 72 Gun 740 | . 99 260 220 51 16 . 25 69 Cannon . | . . . . . . . . . Launcher 15 | . . . 4 2 3 3 . 3 Special . | . . . . . . . . . Kinetic 302 | . 38 57 105 26 8 . 18 50 Thermal 438 | . 61 203 115 25 8 . 7 19 Explosive 15 | . . . 4 2 3 3 . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 9 19 14 12 7 . 9 22 Robot Miss Streak 11 | . 7 11 5 11 7 . 8 5 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 2 5 2 . . . 5 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 607 | . 57 228 164 41 16 . 22 79 Core Hits 574 | . 23 202 119 61 23 . 35 111 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 15 | . 4 7 3 . . . . 1 Burn 13 | . 3 6 3 . . . . 1 Destroy 2 | . 1 1 . . . . . . Melee Attacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 12 | . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12428 | . 677 3128 3757 1518 485 . 488 2375 Guns 10266 | . 672 3115 3354 751 264 . 488 1622 Cannons . | . . . . . . . . . Explosions 1864 | . . . 403 767 221 . . 473 Melee 280 | . . . . . . . . 280 Ramming 18 | . 5 13 . . . . . . Kinetic 4366 | . 210 420 1726 328 112 . 351 1219 Thermal 6667 | . 462 2695 1628 1190 152 . 137 403 Explosive 1097 | . . . 403 . 221 . . 473 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 280 | . . . . . . . . 280 Highest Corruption 4 | . 2 . . . . . . 4 Average Corruption 1 | . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . 15 . . . . . . 1 Message Errors 3 | . 3 . . . . . . . Matter Fused 5 | . 5 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 2 | . 1 . . . . . . 1 Parts Rejected 1 | . 1 . . . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . 1 209 1 . . . Projectiles . | . . . . . . . . . Explosions 211 | . . . 1 209 1 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 214 | . . . 27 . . . . 187 Shots 4 | . . . 1 . . . . 3 Rammed 3 | . 1 2 . . . . . . Targets Rammed 4 | . 1 3 . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 406 | . 269 270 261 104 113 2 89 406 Average Temperature 86 | . 90 69 79 41 46 2 27 205 Received Heat Transfer 4138 | . 138 1173 1044 261 63 . 138 1321 Effects 7 | . 3 . 2 . . . . 2 Energy Bleed 1 | . 1 . . . . . . . Interference 4 | . 2 . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 18 | . 2 10 5 . . . . 1 Heat Transferred 10699 | . 1410 4339 3290 840 125 . 105 590 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 783 | . 219 602 783 609 . . . 272 Initial 355 | . . . 241 355 . . . 225 Average 321 | . 67 338 469 392 . . . 207 Maximum Alert Level 3 | . 1 2 3 2 . . . 1 Low Security (%) 28 | 100 88 28 . 11 . . . 22 Level 1 32 | . 11 31 31 33 . . . 78 Level 2 38 | . . 40 63 54 . . . . Level 3 1 | . . . 5 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 9 2 4 . . . 7 Investigation 7 | . 1 3 . 2 . . . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 4 1 . . . . 1 Assault 3 | . . 2 1 . . . . . Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 9 | . 1 2 5 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 222 | . 19 76 66 22 6 . 12 21 Peak Tracking Total 8 | . 5 6 7 6 3 . 4 8 Tactical Retreats 12 | . 1 4 3 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 9 | . 3 4 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 20 | . . . 2 15 . . . 3 Max in Single Turn 12 | . . . 1 12 . . . 3 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 19 | . 6 3 2 4 . . 1 3 Terminals 12 | . 5 3 2 1 . . 1 . Fabricators 4 | . . . . 2 . . . 2 Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 44 | . 21 5 5 6 . . 2 5 Successful 21 | . 11 2 1 5 . . 2 . Failed 23 | . 10 3 4 1 . . . 5 Catastrophic 7 | . 2 1 . 1 . . . 3 Database Lockouts . | . . . . . . . . . Manual 18 | . 4 . 4 1 . . . 9 Terminals 33 | . 19 5 5 2 . . 2 . Fabricators 4 | . . . . 2 . . . 2 Repair Stations 4 | . 2 . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 15 | . 9 2 1 1 . . 2 . Record 2 | . . . . . . . 2 . Prototype ID Bank 2 | . 2 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . Zone Layout 4 | . 2 1 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 . . 1 . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators 1 | . . . . 1 . . . . Liberate 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 2 1 2 . . . 3 Full Trace Events 4 | . 1 1 . 1 . . . 1 Feedback Events 2 | . 1 . . . . . . 1 Corruption 2 | . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total Allies 7 | . . . . 2 . 4 . 1 Largest Group 4 | . . . . 2 . 4 4 4 Highest-Rated Group 154 | . . . . 64 . 154 154 139 Highest-Rated Ally 42 | . . . . 32 . 42 42 39 Zionite Dispatches 1 | . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 Ally Attacks 46 | . . . . 10 . . 33 3 Total Damage 1349 | . . . . 372 . . 886 91 Kills 13 | . . . . 2 . . 11 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 10987 | 7 1294 2848 1575 1868 360 1654 681 700 Spaces Moved 5107 | 1 679 1237 575 786 208 1012 399 210 Core 43 | . . 7 19 . . . . 17 Treads 5064 | 1 679 1230 556 786 208 1012 399 193 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 160 160 160 Average Speed 177 | 160 160 172 182 211 160 160 160 248 Slowest Speed 800 | 160 160 300 800 240 160 160 160 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 2 78 89 69 23 35 88 65 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 1 3 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 1 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 171 | . . . 26 75 28 27 . 15 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 171 | . . . 26 75 28 27 . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Total 6336 | 9 792 1694 894 952 220 1045 423 307 Wait 462 | . 26 179 128 92 . 23 5 9 Move 5099 | . 678 1236 574 785 207 1011 398 210 Hop . | . . . . . . . . . Pick Up 57 | . 14 14 17 9 . 1 . 2 Fast Attach 47 | . 4 15 16 8 . . . 4 Attach 25 | 2 1 5 4 3 . . 2 8 Detach . | . . . . . . . . . Swap 50 | 1 2 14 9 11 2 4 . 7 Drop 76 | 6 5 25 19 16 . 3 . 2 Fire 504 | . 61 203 127 28 11 3 18 53 Melee 12 | . . . . . . . . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 1 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 0) 8 | -11/Junkyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 4) 790 | -10/Materials | Core integrity fell below 50% 1280 | -10/Materials | Discovered new exit (range 8) 1302 | -10/Materials | Entered another Materials area 1302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1615 | -9/Materials | Discovered new exit (range 9) 1652 | -9/Materials | Lost 3 parts (1n2u) 1911 | -9/Materials | Discovered new exit (range 15) 2575 | -9/Materials | Discovered new exit (range 5) 2633 | -9/Materials | Discovered new exit (range 9) 2799 | -9/Materials | Core integrity fell below 50% 3135 | -9/Materials | Discovered new exit (range 3) 3302 | -9/Materials | First assault squad dispatched 3390 | -9/Materials | Core integrity fell below 20% 3536 | -9/Materials | Discovered new exit (range 15) 4150 | -9/Materials | Entered another Materials area 4150 | -8/Materials | Evolved 2 slots: Utility x2 4464 | -8/Materials | Build established: Scavenger-Mutant 4747 | -8/Materials | Lost 4 parts (3n1u) 5012 | -8/Materials | Build established: Mutant 5350 | -8/Materials | First assault squad dispatched 5356 | -8/Materials | Build established: Scavenger-Mutant 5684 | -8/Materials | Discovered new exit (range 16) 5725 | -8/Materials | Entered Factory 5725 | -7/Factory | Evolved 2 slots: Utility x2 6020 | -7/Factory | Build established: Hacker-Mutant 6467 | -7/Factory | Repaired Hvy. Armor Plating 7117 | -7/Factory | Build established: Scavenger-Mutant 7288 | -7/Factory | Identified exit to Lower Caves 7593 | -7/Factory | Entered Lower Caves 7614 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7677 | -7/Lower Caves | Encountered a Warlord checkpoint 7941 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7953 | -7/Lower Caves | Entered Zion 8181 | -7/Zion | Discovered new exit (range 10) 8320 | -7/Zion | Found CR-A16's Pointy Stick 8389 | -7/Zion | Learned location of Warlord (-4) 8424 | -7/Zion | Given A8's code to call for help 8625 | -7/Zion | Learned Factory stockpile data 9337 | -7/Zion | Imprinted 9339 | -7/Zion | Declared Zion's savior 9607 | -7/Zion | Entered Proximity Caves 9607 | -6/Proximity Caves | Accompanied by 4 allies 9625 | -6/Proximity Caves | Spotter reported a threat 9687 | -6/Proximity Caves | Learned location of Extension (-4) 9859 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9878 | -6/Proximity Caves | Learned Research stockpile data 9878 | -6/Proximity Caves | Learned Armory stockpile data 10146 | -6/Proximity Caves | Build established: Mutant 10274 | -6/Proximity Caves | Discovered new exit (range 6) 10288 | -6/Proximity Caves | Entered Factory 10288 | -6/Factory | Accompanied by 3 allies 10288 | -6/Factory | Evolved 2 slots: Utility x2 10358 | -6/Factory | Zion Heavy Resupply teleported in 10673 | -6/Factory | Build established: Derelict-Mutant 10791 | -6/Factory | Destroyed 7 combat bots 10836 | -6/Factory | Lost 12 parts (2p4n3u3w) 10855 | -6/Factory | Core integrity fell below 50% 10859 | -6/Factory | Garrison activated, responded to threat 10904 | -6/Factory | Lost 4 parts (1u3w) 10916 | -6/Factory | Core integrity fell below 20% 10988 | -6/Factory | Destroyed self with Long-range Missile Launcher Last Messages --------------- 10875_ K-01 Serf collects debris. 10879_ G-50 Soldier destroyed. 10881_ Acquired 37 matter. 10882_ K-01 Serf collects debris. 10893_ W-25 Informer sends out distress signal. 10904_ R-10 Processor collects Field Laser. 10906_ K-01 Serf collects debris. 10921_ Flak Gun severed. 10926_ Weapon Cycler destroyed. 10928_ L-41 Fighter destroyed. 10934_ K-01 Serf collects debris. 10952_ R-10 Processor collects Flak Gun. 10964_ Knocked back. 10979_ Adv. Targeting Computer destroyed. 10979_ System corrupted by crushing effect (+1). 10981_ System corrupted: Energy discharge (-20). 10982_ CR-A16's Pointy Stick destroyed. 10982_ System corrupted by crushing effect (+2). 10985_ K-01 Serf destroyed. 10988_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????#?? | | ????????????????? ??????????????????????????? ?? | | ??????????????????! ??????????????????????????? ? | | ??????????????????? ????????????????????????? | | ??????????????????? ??????????????????????? " | | ???????????????????? ???????????????????????" | | ????????????????#####u#########??????????????" | | ????????????????? #??????????????? | | ?????????????????? #?????????????? | | ???????????????????? ##????????????! | | ????????????????????? == #????????????? | | ?????????????????????? ##????????????? | | ?????????????????####/## #????????????? =%[ | | ?????????????????# @ #??????###########+ | | ?????????????????# % #??????# | | ?????????????????# ######## | | ?????????????????# #"" " | | ?????????????????# # #"" | | ?????????????????# # #G% " | | ?????????????????# # # #"" %% "" | | ?????????????????# # # %#""%%% "" | | ?????????????????# # k%# %# % | | ?????????????????# ?# R#= %# % " | | ?????????????????# ?# #[ %# " "" | | ?????????????????# ?# %+ = !# """ """ | | ?????????????????# ??# #%! # """ """ | | ?????????????????? ??# #% # """ """ | | ?????????????????????#??# ######### | | ????????????????????????# ^??????? | | ????????????????????????# ^??????? | | ????????????????????????# ?????? | | ????????????????????????# ^?????? ?? | | ????????????????????????# ?????? ??? | | ????????????????????????####+##??????#########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionDynamicBattery Manual? 0 Play Time 01:20:01 Cumulative 93.9 hours Start 2023.05.08 @ 03:51:11 End 2023.05.08 @ 05:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 39 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 02e87081-8efa-40ca-a891-d05ae7f3c399