Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.12 @ 12:06:45 Player: Maelrawn Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2804) 2804 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 8302 Bonus ------- Follower Combat Kills 402 Entered Garrisons 200 Friendly Fire -234 Cogmind --------- Core Integrity 0/1000 Matter 143/300 Energy 76/240 System Corruption 4% Temperature Cool (504) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Advanced Shield Generator > --- WEAPON (4) ------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Advanced Plasma Cannon > --- INVENTORY (12) --- Light Fission Core Fusion Compressor Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Point Defense Array Point Defense Array Advanced Trap Extractor High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Advanced Shield Generator > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Advanced Plasma Cannon > --- INVENTORY -------- Light Fission Core Fusion Compressor Improved Heat Sink Large Storage Unit Quantum Capacitor Point Defense Array Point Defense Array Advanced Trap Extractor High-powered Shock Rifle [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Advanced Sensor Array Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Rocket Launcher Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 2 | . . . . . . 2 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . . . . 2 . . 2 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 98 | 7 2 8 . . 7 11 11 . 4 35 13 Power 16 | 2 . 1 . . 1 2 3 . . 7 . Engine 8 | 2 . 1 . . 1 1 2 . . 1 . Core 8 | . . . . . . 1 1 . . 6 . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 4 . . 3 2 4 . 1 10 1 Treads . | . . . . . . . . . . . . Leg 23 | . . 4 . . 3 2 4 . 1 8 1 Wheel 3 | 2 . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 1 . . . 4 . . 3 9 8 Device 19 | . 1 1 . . . 3 . . 2 7 5 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . 2 Hackware 1 | . . . . . . 1 . . . . . Protection 3 | . . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 2 . . 3 3 4 . . 9 4 Energy Gun 14 | 2 . 1 . . 2 1 1 . . 4 3 Energy Cannon 2 | . . . . . . . 1 . . . 1 Ballistic Gun 3 | . . . . . . . . . . 3 . Ballistic Cannon 3 | . . . . . . . 1 . . 2 . Launcher 5 | . . 1 . . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 2 Parts Lost 43 | . . . . . 3 . 9 . . 30 1 Power 6 | . . . . . . . 3 . . 3 . Propulsion 15 | . . . . . 1 . 4 . . 9 1 Utility 8 | . . . . . . . . . . 8 . Weapon 14 | . . . . . 2 . 2 . . 10 . Highest Loss Streak 12 | . . . . . 1 . 4 . . 12 1 Average Slot Usage (%) 88 | . 96 96 100 100 98 96 87 93 94 69 83 Engine 7 | . 14 11 11 11 11 11 7 6 5 3 . Core 4 | . . . . . . 6 5 6 5 10 11 Leg 26 | . . 39 44 44 43 26 20 26 23 16 20 Wheel 1 | . 28 1 . . . . . . . . . Device 14 | . 11 11 11 11 11 18 20 20 23 10 17 Storage 7 | . 13 11 11 11 11 6 6 6 5 5 5 Processor 1 | . . . . . . . . . 5 5 7 Energy Gun 8 | . 28 13 11 11 13 12 4 6 5 2 9 Energy Cannon 1 | . . . . . . . 4 6 5 . 2 Ballistic Cannon 2 | . . . . . . . 4 6 5 3 3 Launcher 7 | . . 8 11 11 8 11 11 6 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 13 42 46 46 46 52 84 84 78 80 105 85 Greatest Support 69 | 26 26 68 34 34 69 64 64 62 63 65 63 Greatest Overweight (x) 25 | . 1 13 1 1 1 1 19 1 1 25 1 Average Overweight (x) 1 | . . . 1 1 . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 8 12 12 12 12 10 12 12 12 12 12 Average Carried 9 | . 4 10 12 10 9 7 10 12 10 8 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | . 8 12 12 10 10 8 12 12 11 5 12 Class Distribution -------------------- 42% | Mutant 26% | Scavenger-Mutant 12% | Generator-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Bomber 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Generator-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Bomber | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Matter Collected 1937 | 198 43 239 . . 185 79 626 . . 567 . Remotely . | . . . . . . . . . . . . Salvage Created 2648 | . 43 478 . . 694 89 418 . . 840 86 Parts 119 | . 6 34 . . 23 5 20 . . 27 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 22 . 5 . . . . Prevented 14 | . . . . . 13 . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 54 | . . 11 . . 12 1 11 . . 18 1 Melee 1 | . . . . . . . . . . 1 . Guns 15 | . . 4 . . 5 1 . . . 5 . Cannons 13 | . . . . . . . 6 . . 6 1 AOE 25 | . . 7 . . 7 . 5 . . 6 . Classes Destroyed 13 | . 1 7 . . 2 . 3 . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Operator 3 | . . 2 . . . 1 . . . . . Watcher 5 | . 2 3 . . . . . . . . . Swarmer 4 | . . . . . 3 . 1 . . . . Grunt 28 | . . 8 . . 6 1 . . . 13 . Brawler 7 | . . 1 . . 3 . 2 . . 1 . Duelist 3 | . . 1 . . . . 2 . . . . Sentry 5 | . . 1 . . . . 1 . . 2 1 Programmer 3 | . . . . . . . 1 . . 2 . Behemoth 1 | . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . 1 . . . . Thug 3 | . . . . . . . 3 . . . . Fireman 1 | . . . . . 1 . . . . . . Best Kill Streak 7 | . 1 7 . . 4 1 6 . . 5 1 Combat Bots Only 6 | . . 5 . . 4 1 6 . . 5 1 Max Kills in Single Turn 4 | . 1 1 . . 2 1 4 . . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . . 2 . 4 . . 2 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Damage Taken 5694 | . . 201 . . 746 51 707 . 94 3674 221 Core 1300 | . . 41 . . 165 2 44 . . 934 114 Absorbed by Shields 612 | . . . . . . . . . 34 500 78 Core Remaining (%) 85 | 100 100 . . . 48 . . 94 . . . Volleys Fired 146 | . 3 38 . . 26 7 24 . . 45 3 Largest 4 | . 2 2 . . 2 2 2 . . 4 4 Hottest 278 | . 90 90 . . 100 100 132 . . 207 278 Shots Fired 242 | . 6 42 . . 31 13 41 . . 97 12 Gun 140 | . 6 31 . . 19 10 1 . . 64 9 Cannon 46 | . . . . . . . 17 . . 26 3 Launcher 56 | . . 11 . . 12 3 23 . . 7 . Special . | . . . . . . . . . . . . Kinetic 64 | . . . . . . . 8 . . 56 . Thermal 43 | . 3 4 . . . . 1 . . 32 3 Explosive 56 | . . 11 . . 12 3 23 . . 7 . Electromagnetic 79 | . 3 27 . . 19 10 9 . . 2 9 Robot Hit Streak 31 | . 5 17 . . 23 6 19 . . 31 12 Robot Miss Streak 4 | . . 2 . . . 1 1 . . 4 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 178 | . 5 24 . . 23 6 31 . . 78 11 Core Hits 168 | . 2 29 . . 44 5 32 . . 52 4 Critical Hits 5 | . . . . . 1 . 2 . . 2 . Critical Kills 5 | . . . . . 1 . 2 . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8304 | . 89 1184 . . 1498 293 2226 . . 2819 195 Guns 2212 | . 89 413 . . 318 139 21 . . 1105 127 Cannons 1345 | . . . . . . . 587 . . 690 68 Explosions 4659 | . . 771 . . 1176 154 1618 . . 940 . Melee . | . . . . . . . . . . . . Ramming 88 | . . . . . 4 . . . . 84 . Kinetic 1631 | . . . . . . . 318 . . 1313 . Thermal 598 | . 25 59 . . . . 21 . . 425 68 Explosive 4310 | . . 737 . . 861 154 1618 . . 940 . Electromagnetic 1677 | . 64 388 . . 633 139 269 . . 57 127 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 4 6 6 . 4 4 Average Corruption 4 | . . . . . 2 4 5 6 . 3 4 Corruption Purged . | . . . . . . . . . . . . Effects 77 | . . . . . 3 4 49 1 . 11 9 Message Errors 13 | . . . . . 1 . 6 . . 2 4 Matter Fused 21 | . . . . . . 1 15 . . 3 2 Heat Flow Errors 11 | . . . . . 1 1 6 . . 2 1 Energy Discharges 10 | . . . . . . 1 6 . . 1 2 Parts Rejected 2 | . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . . 8 1 . 2 . Data Loss (major) 2 | . . . . . . . 2 . . . . Misfires 2 | . . . . . . . 2 . . . . Targeting Errors 4 | . . . . . 1 . 2 . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 163 | . . 14 . . 23 4 91 . . 31 . Projectiles . | . . . . . . . . . . . . Explosions 163 | . . 14 . . 23 4 91 . . 31 . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 7 . Impact 1 | . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 207 | . . 61 . . 32 8 84 . . 22 . Shots 11 | . . 4 . . 2 1 4 . . . . Rammed 11 | . . . . . . . . . . 11 . Targets Rammed 20 | . . . . . 1 . . . . 19 . Kicked 9 | . . . . . 1 . . . . 8 . Crushed . | . . . . . . . . . . . . Highest Temperature 936 | . 60 81 . . 127 182 323 . . 936 504 Average Temperature 174 | . 28 16 . . 44 78 120 . . 294 201 Received Heat Transfer 1284 | . . 78 . . 162 27 90 . 36 873 18 Effects 54 | . . . . . . . 2 . . 51 1 Shutdowns 18 | . . . . . . . . . . 18 . Energy Bleed 3 | . . . . . . . 1 . . 2 . Interference 5 | . . . . . . . 1 . . 4 . Matter Decay 4 | . . . . . . . . . . 4 . Short Circuit 5 | . . . . . . . . . . 5 . Damage (minor) 4 | . . . . . . . . . . 4 . Damage (major) 11 | . . . . . . . . . . 11 . Damage (core) 4 | . . . . . . . . . . 3 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . 1 . . . 2 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . Heat Transferred 1112 | . 74 124 . . . . 37 . . 777 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Peak Influence 411 | . 54 318 73 . . 192 . . 25 411 177 Average Influence 169 | . 38 158 73 . . 147 . . 1 258 168 Maximum Alert Level 2 | . . 1 . . . . . . . 2 . Low Security (%) 64 | 100 100 62 100 . . 100 . . 100 24 100 Level 1 26 | . . 37 . . . . . . . 51 . Level 2 8 | . . . . . . . . . . 23 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . 2 . . 1 . . . 2 . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . 2 . . . . . . 1 . . Assault 1 | . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Distress Signals 1 | . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 2 19 . . 31 2 13 . 4 36 5 Peak Tracking Total 8 | . 1 4 . . 7 1 7 . 4 8 6 Tactical Retreats 7 | . . . . . . . . . . 7 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Traps Triggered 4 | . . . . . . 1 . . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Machines Disabled 7 | . . 2 . . . 3 2 . . . . Max in Single Turn 2 | . . 1 . . . 1 2 . . . . Phase Generator 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Machines Accessed 7 | . 3 2 . . . 1 . . 1 . . Terminals 3 | . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 10 | . 4 4 . . . 1 . . 1 . . Successful 9 | . 4 3 . . . 1 . . 1 . . Failed 1 | . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . 3 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 4 | . 3 1 . . . . . . . . . Record 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 . 2 . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Total Allies 8 | . . . . 3 2 . 2 . 1 . . Largest Group 3 | . . . . 3 3 . 2 . 1 1 . Highest-Rated Group 97 | . . . . 84 97 . 40 . 12 12 . Highest-Rated Ally 42 | . . . . 42 42 . 20 . 12 12 . Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . 58 . 5 . 6 5 . Total Damage 1093 | . . . . . 865 . 107 . 59 62 . Kills 11 | . . . . . 9 . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Turns Passed 6702 | 77 235 624 91 694 762 325 1996 38 237 1214 409 Spaces Moved 3947 | 82 218 319 56 431 511 177 1180 26 144 560 243 Core 30 | 23 . 1 . . . . 2 . . 4 . Treads . | . . . . . . . . . . . . Legs 3571 | . . 285 56 431 511 177 1178 26 144 520 243 Wheels 336 | 59 218 33 . . . . . . . 26 . Hover 10 | . . . . . . . . . . 10 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 160 160 122 155 152 152 150 120 150 Average Speed 151 | 78 97 153 160 160 128 155 160 152 150 173 150 Slowest Speed 1300 | 90 100 700 160 160 160 155 1000 152 152 1300 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 40 34 18 64 63 7 96 8 5 70 8 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 1 . . 2 . . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . Scrap Searched 8 | . . . . 2 5 . 1 . . . . Spaces Dug 18 | . . . . . . 18 . . . . . Terrain Destroyed 331 | . . 56 . . 56 33 121 . . 64 1 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . 1 . . 4 1 AOE 325 | . . 56 . . 56 33 120 . . 60 . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Total 4491 | 95 235 414 58 438 588 215 1245 25 166 727 285 Wait 86 | . 1 26 2 2 17 10 3 . . 25 . Move 3930 | 81 217 318 55 430 510 176 1179 25 143 553 243 Hop . | . . . . . . . . . . . . Pick Up 108 | 6 10 14 . 2 7 7 14 . 5 30 13 Fast Attach . | . . . . . . . . . . . . Attach 93 | 7 2 6 . . 7 10 11 . 4 34 12 Detach 22 | 1 1 2 . . 4 3 . . . 5 6 Swap 5 | . . 2 . . . 1 . . . 1 1 Drop 35 | . 1 8 . 4 5 1 1 . 5 8 2 Fire 146 | . 3 38 . . 26 7 24 . . 45 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 19 | . . . . . 1 . . . . 18 . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 5 5 Rewire 37 | . . . 1 . 11 . 13 . 9 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x2 918 | -9/Materials | Discovered new exit (range 11) 937 | -9/Materials | Entered Mines 950 | -9/Mines | Learned location of Storage (-8) 960 | -9/Mines | Learned location of 1 exit from Proximity Caves 1019 | -9/Mines | Discovered new exit (range 5) 1021 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1028 | -9/Mines | Entered Zion 1227 | -7/Zion | Gained Derelict followers 1522 | -7/Zion | Learned location of Testing (-2) 1639 | -7/Zion | Visited the Megawrench Repair Shop 1639 | -7/Zion | Megawrench repaired 7 parts 1694 | -7/Zion | Discovered new exit (range 13) 1722 | -7/Zion | Entered Proximity Caves 1722 | -6/Proximity Caves | Accompanied by 3 allies 1723 | -6/Proximity Caves | Identified exit to Factory 2066 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2484 | -6/Proximity Caves | Entered Factory 2484 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 2485 | -6/Factory | Identified exit to Lower Caves 2809 | -6/Factory | Entered Lower Caves 2917 | -6/Lower Caves | Build established: Generator-Mutant 3332 | -6/Lower Caves | Spotted B-75 Beast 3356 | -6/Lower Caves | Destroyed B-75 Beast 3380 | -6/Lower Caves | Lost 4 parts (1p2n1w) 3670 | -6/Lower Caves | Build established: Scavenger-Mutant 4382 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4423 | -6/Lower Caves | Lost 4 parts (2p1n1w) 4457 | -6/Lower Caves | Discovered new exit (range 11) 4597 | -6/Lower Caves | Ambushed by wild Derelicts 4722 | -6/Lower Caves | Encountered a Warlord checkpoint 4805 | -6/Lower Caves | Entered another Lower Caves area 4805 | -6/Lower Caves | Discovered new exit (range 14) 4843 | -6/Lower Caves | Entered Factory 4843 | -5/Factory | Evolved 2 slots: Utility x2 4844 | -5/Factory | Identified exit to Extension 4952 | -5/Factory | Found Hvy. Insulated Plating 5042 | -5/Factory | Identified exit to Garrison 5068 | -5/Factory | Garrison activated, responded to threat 5080 | -5/Factory | Entered Garrison 5080 | -5/Garrison | Accompanied by 1 ally 5140 | -5/Garrison | Build established: Scavenger-Bomber 5164 | -5/Garrison | Triggered checkpoint 5202 | -5/Garrison | Triggered checkpoint 5268 | -5/Garrison | Spotted B-75 Beast 5350 | -5/Garrison | Lost 4 parts (3n1w) 5356 | -5/Garrison | Discovered new exit (range 10) 5374 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5430 | -5/Garrison | Phase Generator disabled 5503 | -5/Garrison | Lost 12 parts (2p3n4u3w) 5708 | -5/Garrison | Triggered checkpoint 5782 | -5/Garrison | Found Quantum Capacitor 5784 | -5/Garrison | Found Quantum Capacitor 5879 | -5/Garrison | Core integrity fell below 50% 5910 | -5/Garrison | Core integrity fell below 20% 5937 | -5/Garrison | Lost 8 parts (1n4u3w) 6204 | -5/Garrison | Build established: Scavenger-Mutant 6246 | -5/Garrison | Spotted B-75 Beast 6272 | -5/Garrison | Triggered checkpoint 6275 | -5/Garrison | Discovered new exit (range 14) 6294 | -5/Garrison | Entered Factory 6321 | -5/Factory | Lost 3 parts (1p1n1w) 6704 | -5/Factory | Core destroyed Last Messages --------------- 06546_ Acquired Unknown Processor. 06554_ Dropped Hrd. Light Armor Plating. 06555_ Identified Adv. Targeting Computer. 06557_ Discarded Targeting Computer. 06568_ Acquired Adv. Targeting Computer. 06599_ SAAYD: L&%OXXU GHCJIYF=H 27WBVU 06641_ Penetrated by Slug. 06641_ Critical hit. 06641_ Carbon-fiber Leg destroyed. 06655_ /VD&I, 06701_ O5 ZFAT05TM5%VKP%0W1CS#JPO 06701_ Mic. Fission Core fried. 06701_ Wave Gun fried. 06701_ Y-64 Sentinel destroyed. 06704_ Overheating: Core damaged (-140). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #?# #?# """ #??????????????? | | # !#?# #?# ! = #??????????????? | | ###### #?# #?# """ ] #??????????????? | | ??????#??# #?# """ #??????????????? | | ?????????# #?# """ #??????????????? | | ?????????# #?# #??????????????? | | ?????????# #?# #??????????????? | | ?????????# #?# #??????????????? | | ?????????# ################??????????????? | | ?????????# + #?????????????????? | | ?????????# # #?????????????????? | | ?????????# # #?????????????????? | | ?????????# # "S """ #?????????????????? | | ?????????# # """ """ #?????????????????? | | ?????????# # "" """ #?????????????????? | | ?????????+ + #?????????????????? | | ?????????# #####+####+##?????????????????? | | ?????????### #???# #???????????????????????? | | ???????????? #???# #???????????????????????? | | ???????????? #???# #???????????????????????? | | ???????????? #???# #???????????????????????? | | ???????????# ##### #???????????????????????? | | ???????????# #???????????????????????? | | ???????????####### #???[##?????????????????? | | ?????????????????# ##=%= #?????????????????? | | ?????????????????# @s !! +?????????????????? | | ?????????????????##### #?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 45 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 16 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab I'm Back, Baby! Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed IntegratedCooledScanner Manual? 0 Play Time 01:19:50 Cumulative 6.7 hours Start 2020.09.12 @ 10:42:21 End 2020.09.12 @ 12:06:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e09f156c-e75b-4332-b480-4ef75cb7ba51