Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 18:19:15 Player: stixxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (604) 604 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1854 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Weight Redist. System Visual Processing Unit Targeting Computer Light Armor Plating Light Armor Plating EM Shotgun Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- Beam Cannon Datajack > --- INVENTORY -------- Light Treads Flight Unit Flight Unit Small Storage Unit Weight Redist. System Targeting Computer EM Shotgun Grenade Launcher Plasma Cutter [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Beam Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 28 | 6 10 3 9 Power 5 | 2 1 1 1 Engine 5 | 2 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 4 2 5 Treads 2 | . 2 . . Leg 7 | 2 . 2 3 Wheel . | . . . . Hover . | . . . . Flight 4 | . 2 . 2 Utility 3 | 1 2 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 1 3 . 3 Energy Gun 1 | . . . 1 Energy Cannon 2 | . 2 . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 11 | . . 2 9 Power 2 | . . 1 1 Propulsion 5 | . . 1 4 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Backups 6 | 1 4 5 9 Power . | . . . . Propulsion 2 | 1 2 2 3 Utility 2 | . . 1 4 Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 9 | 1 . . 8 Power . | . . . . Propulsion . | . . . . Utility 5 | . . . 5 Weapon 2 | 1 . . 1 Tool/Special 2 | . . . 2 Average Slot Usage (%) 89 | . 94 97 80 Engine 12 | . 14 12 10 Treads 10 | . 14 19 . Leg 13 | . 12 6 18 Flight 5 | . . . 12 Device 9 | . 10 14 6 Storage 12 | . 14 14 11 Energy Cannon 18 | . 16 28 12 Ballistic Gun 2 | . 9 . . Special Melee Weapon 2 | . . . 6 Peak Build Rating 11 | 5 7 7 11 Average Rating 7 | 3 6 6 8 On Entrance 4 | . 5 7 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 94 | 11 92 92 94 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 30 | 1 2 4 30 Average Overweight (x) 2 | . . 2 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 17 25 25 Most Carried 17 | 5 8 8 17 Average Carried 6 | 1 4 5 9 Final Capacity 25 | 8 25 25 25 Final Carried 8 | 2 5 6 8 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 463 | 229 123 51 60 Remotely . | . . . . Salvage Created 608 | . 118 195 295 Parts 41 | . 8 14 19 Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . 5 7 7 Guns 4 | . 4 . . Cannons 12 | . 1 7 4 AOE 3 | . . . 3 Classes Destroyed 6 | . 2 . 4 Operator 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 6 | . 3 3 . Grunt 11 | . 2 4 5 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 197 | . 53 48 96 Missed 55 | . 16 12 27 Hits 142 | . 37 36 69 Melee 4 | . . . 4 Projectile 138 | . 37 36 65 Critical Strikes 4 | . 1 . 3 Damage Taken 1760 | 4 383 356 1017 Core 533 | 2 77 51 403 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 99 . 48 . Volleys Fired 111 | . 29 29 53 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 105 Shots Fired 136 | . 38 44 54 Gun 35 | . 34 . 1 Cannon 99 | . 4 44 51 Launcher 2 | . . . 2 Special . | . . . . Kinetic 34 | . 34 . . Thermal 99 | . 4 44 51 Explosive 2 | . . . 2 Electromagnetic 1 | . . . 1 Robot Hit Streak 6 | . 4 6 4 Robot Miss Streak 6 | . 6 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 55 | . 13 16 26 Core Hits 33 | 1 6 8 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 995 | 9 119 311 556 Guns 102 | . 102 . . Cannons 702 | . 17 301 384 Explosions 172 | . . . 172 Melee . | . . . . Ramming 19 | 9 . 10 . Kinetic 102 | . 102 . . Thermal 702 | . 17 301 384 Explosive 172 | . . . 172 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | 1 1 1 . Average Corruption 1 | 1 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 6 5 . Message Errors 3 | . 2 1 . Heat Flow Errors 3 | . 2 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 2 | . 1 1 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | 4 . . . Shots . | . . . . Rammed 7 | 3 . 3 1 Targets Rammed 8 | 3 . 4 1 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 259 | . 259 240 180 Average Temperature 66 | . 75 66 63 Received Heat Transfer 741 | . 120 156 465 Effects 4 | . 1 3 . Energy Bleed 2 | . 1 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 1480 | . 37 629 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 124 | . 60 124 65 Initial . | . . . . Average 13 | . 10 22 9 Influence Increases 536 | . 127 204 205 Destroy 0b10 Robot/C 380 | . 100 140 140 Destroy 0b10 Robot/NC 15 | . . . 15 Destroy Leader 54 | . 20 10 24 Successful Hack 11 | . 7 . 4 Disable Machine 45 | . . 30 15 Destroy Structure 31 | . . 24 7 Influence Decreases 536 | . 127 204 205 Time Decay 498 | . 127 184 187 Lost Part 38 | . . 20 18 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 6 7 18 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 6 | . . . 6 Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 5 . 8 Successful 12 | . 5 . 7 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 5 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 5 . 7 Record 10 | . 4 . 6 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 2 | . . . 2 parse_system 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2679 | 77 781 743 1078 Spaces Moved 831 | 58 361 176 236 Core 29 | 27 . . 2 Treads 265 | . 131 134 . Legs 476 | 31 229 42 174 Wheels . | . . . . Hover . | . . . . Flight 61 | . 1 . 60 Fastest Speed 50 | 50 120 320 260 Average Speed 275 | 101 192 350 388 Slowest Speed 1550 | 120 320 480 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 68 29 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 32 | . . 27 5 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 27 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1092 | 77 420 253 342 Wait 34 | . . 34 . Move 828 | 57 360 175 236 Hop . | . . . . Pick Up 38 | 9 9 5 15 Fast Attach . | . . . . Attach 27 | 5 8 3 11 Detach 14 | . 6 1 7 Swap 6 | 1 4 . 1 Drop 17 | 2 4 2 9 Fire 111 | . 29 29 53 Melee 3 | . . . 3 Ram 4 | 3 . . 1 Kick 1 | . . 1 . Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap 6 | . . . 6 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 10) 859 | -10/Materials | Entered Mines 929 | -10/Mines | Discovered new exit (range 8) 1069 | -10/Mines | Discovered new exit (range 12) 1247 | -10/Mines | Excavation squad dispatched 1247 | -10/Mines | A large section of the Mines collapsed 1359 | -10/Mines | Core integrity fell below 50% 1602 | -10/Mines | Entered Materials 1602 | -9/Materials | Evolved 2 slots: Propulsion x2 1731 | -9/Materials | Build established: Scavenger-Mutant 2611 | -9/Materials | Build established: Mutant 2659 | -9/Materials | Core integrity fell below 50% 2673 | -9/Materials | Core integrity fell below 20% 2680 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. [Achievement: Librarian] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. Beam Cannon destroyed. Datajack destroyed. Flight Unit destroyed. Critical hit (Burn: +37). Flight Unit destroyed. Slammed into G-47 Trooper. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ??#?????????????????????????????? | | ?????????????? ? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ????????????????????????????????? | | ##############"##????????????????????????????????? | | ###?????? ?????????????????????? | | ?????? #????????????????????? | | !!! == """ #???????? #????????????????????? | | !!! ""= #???????? #????????????????????? | | == ""% ###???##? +????????????????????? | | !![%[ ## #? 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