Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 18:25:42

Player: VisuLies

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (124)     620
Value Destroyed (3982)     3982
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1066)               1066
              TOTAL SCORE: 8768

 Bonus
-------
High Alert Combat Kills    585
Follower Combat Kills      130
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Huge Storage Unit
           Salvage Targeting Computer
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON (4) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
           Shock Bomb Launcher
           Shock Bomb Launcher
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Treads
     Light Treads
     Light Treads
           Carbon-fiber Leg
           Potential Leg
           VTOL Module
  Improved Flight Unit
           Cesium-ion Thruster
           Heat Sink
           Weight Redist. System
  Improved Targeting Computer
           Core Shielding
           Core Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Salvage Targeting Computer
   Improved Targeting Computer
            Core Shielding
>           --- WEAPON -----------
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
  Makeshift Sword
>           --- INVENTORY --------
            Ion Engine
      Light Nuclear Core
      Light Nuclear Core
      Light Nuclear Core
      Light Angular Momentum Engine
      Light Treads
      Light Treads
            Carbon-fiber Leg
            VTOL Module
   Improved Flight Unit
            Cesium-ion Thruster
            Heat Sink
            Heat Sink
            Weight Redist. System
   Improved Targeting Computer
            Core Shielding
            Core Shielding
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
      Light Assault Rifle
      Light Assault Rifle
            Datajack
            Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             89   | 6   12  .   28  8   2   1   8   24  
  Power                    14   | 1   3   .   3   1   .   .   3   3   
    Engine                 9    | 1   3   .   1   1   .   .   1   2   
    Core                   5    | .   .   .   2   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   3   .   6   3   2   .   .   4   
    Treads                 15   | .   2   .   6   3   .   .   .   4   
    Leg                    2    | .   .   .   .   .   2   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   3   .   9   1   .   .   3   3   
    Device                 6    | .   1   .   3   .   .   .   1   1   
    Storage                4    | 1   1   .   2   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   4   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   .   10  3   .   1   2   14  
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 1   3   .   10  2   .   1   1   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   1   .   2   6   .   .   2   18  
  Power                    4    | .   .   .   .   1   .   .   .   3   
  Propulsion               4    | .   1   .   .   1   .   .   .   2   
  Utility                  6    | .   .   .   2   1   .   .   .   3   
  Weapon                   15   | .   .   .   .   3   .   .   2   10  
  Highest Loss Streak      8    | .   1   .   1   2   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  100 100 100 97  90  
  Engine                   7    | .   14  14  3   9   11  11  6   3   
  Core                     3    | .   .   .   7   1   .   .   2   5   
  Treads                   18   | .   20  28  22  22  15  .   .   6   
  Leg                      3    | .   .   .   .   .   6   22  18  11  
  Device                   1    | .   1   .   3   2   .   .   .   2   
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Processor                6    | .   11  14  2   .   .   .   18  18  
  Protection               5    | .   .   .   5   8   11  11  9   5   
  Ballistic Gun            34   | .   26  28  43  34  33  41  33  20  
  Launcher                 2    | .   .   .   .   9   11  2   .   4   
Peak Build Rating          41   | 6   10  11  21  21  33  34  40  41  
  Average Rating           19   | 4   8   10  18  15  20  33  37  32  
  On Entrance              18   | .   6   10  11  21  15  33  34  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  31  31  104 98  98  98  96  108 
  Greatest Support         60   | 26  40  40  40  40  60  60  60  60  
  Greatest Overweight (x)  4    | .   .   .   2   2   3   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   2   1   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  
  Average Capacity         21   | 6   10  15  21  25  25  25  25  25  
  Most Carried             25   | 3   9   15  24  23  21  23  25  25  
  Average Carried          18   | 2   7   11  19  19  20  21  21  24  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  
  Final Carried            25   | 3   8   15  23  20  21  22  25  25  

 Class Distribution 
--------------------
 22% | Mutant
 21% | Tank
 16% | Scavenger-Tank
 13% | Scavenger-Gunner
 10% | Scavenger-Skirmisher
  7% | Gunner
  4% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           3686 | 260  234  99   1527 336  .    149  508  573  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4099 | .    240  39   1943 106  .    73   845  853  
  Parts                    261  | .    22   7    126  13   .    6    33   54   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  110  | .   8   3   44  9   .   4   16  26  
  Guns                     96   | .   8   3   44  6   .   3   16  16  
  AOE                      14   | .   .   .   .   3   .   1   .   10  
Classes Destroyed          12   | .   4   .   5   2   .   1   .   .   
  Worker                   5    | .   .   .   4   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 5    | .   2   .   2   .   .   .   1   .   
  Watcher                  5    | .   1   .   4   .   .   .   .   .   
  Swarmer                  42   | .   5   3   15  4   .   3   3   9   
  Grunt                    44   | .   3   .   18  1   .   .   12  10  
  Brawler                  3    | .   .   .   2   .   .   .   1   .   
  Duelist                  3    | .   .   .   3   .   .   .   .   .   
  Sentry                   14   | .   .   .   7   .   .   .   .   7   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   
Best Kill Streak           6    | .   3   3   5   4   .   3   5   6   
  Combat Bots Only         6    | .   3   3   4   4   .   3   5   6   
Max Kills in Single Turn   3    | .   1   2   2   2   .   2   2   3   
  Gunslinging              1    | .   .   .   1   1   .   .   1   .   
  Exploded                 2    | .   .   .   .   1   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        512  | .    47   8    164  40   .    11   56   186  
  Missed                   143  | .    8    2    60   12   .    4    16   41   
Damage Taken               5051 | .    347  49   1340 432  .    116  581  2186 
  Core                     789  | .    51   .    108  60   .    15   137  418  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    .    .    3    27   20   
  Regen/Repaired (Parts)   137  | .    16   .    121  .    .    .    .    .    
Core Remaining (%)         77   | 100  .    79   .    .    .    54   .    .    
Volleys Fired              280  | .    31   5    85   15   .    7    43   94   
  Largest                  4    | .    2    2    4    4    .    4    4    4    
  Hottest                  118  | .    70   46   92   99   .    99   89   118  
Shots Fired                838  | .    62   10   335  58   1    22   161  189  
  Gun                      810  | .    62   10   335  50   1    21   161  170  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 28   | .    .    .    .    8    .    1    .    19   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  802  | .    54   10   335  50   1    21   161  170  
  Thermal                  8    | .    8    .    .    .    .    .    .    .    
  Explosive                24   | .    .    .    .    8    .    1    .    15   
  Electromagnetic          4    | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         18   | .    6    2    18   7    .    2    11   13   
  Robot Miss Streak        5    | .    4    3    5    3    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        23   | .    1    1    13   3    .    .    4    1    
    Max Gunslinging Chain  2    | .    1    1    1    2    .    .    1    1    
Shots Hit Robots           481  | .    35   5    180  21   .    12   101  127  
  Core Hits                228  | .    15   3    81   13   .    7    42   67   
  Critical Kills           5    | .    .    .    3    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    1    .    1    .    .    .    1    .    
  Critical Strikes         9    | .    1    .    4    .    .    .    3    1    
    Destroy                8    | .    1    .    4    .    .    .    3    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7967 | .    427  84   2967 547  .    193  1306 2443 
  Guns                     6545 | .    427  84   2964 305  .    142  1306 1317 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1238 | .    .    .    .    242  .    51   .    945  
  Melee                    181  | .    .    .    .    .    .    .    .    181  
  Ramming                  3    | .    .    .    3    .    .    .    .    .    
  Kinetic                  6532 | .    414  84   2964 305  .    142  1306 1317 
  Thermal                  13   | .    13   .    .    .    .    .    .    .    
  Explosive                1238 | .    .    .    .    242  .    51   .    945  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 181  | .    .    .    .    .    .    .    .    181  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    3    3    3    3    .    .    
  Average Corruption       2    | .    1    2    2    3    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  121  | .    10   14   53   30   8    6    .    .    
    Message Errors         19   | .    .    3    10   6    .    .    .    .    
    Matter Fused           33   | .    4    5    13   6    4    1    .    .    
    Heat Flow Errors       9    | .    .    1    5    2    .    1    .    .    
    Energy Discharges      18   | .    3    1    9    3    .    2    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    
    Parts Fused            4    | .    1    .    1    1    .    1    .    .    
    Data Loss (minor)      15   | .    2    3    3    4    3    .    .    .    
    Data Loss (major)      10   | .    .    1    6    2    .    1    .    .    
    Misfires               8    | .    .    .    5    2    1    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    .    .    .    16   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    64   .    15   .    70   
  Shots                    7    | .    .    .    .    2    .    1    .    4    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        368  | .    54   252  368  270  .    206  176  143  
  Average Temperature      66   | .    14   78   79   85   .    53   71   40   
  Received Heat Transfer   1788 | .    84   .    453  36   .    .    351  864  
  Effects                  3    | .    .    .    3    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    37   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Peak Influence             1137 | .    199  85   729  400  .    110  533  1137 
  Initial                  348  | .    .    5    .    283  .    .    42   348  
  Average                  341  | .    86   30   426  144  .    91   241  815  
Maximum Alert Level        4    | .    .    .    3    2    .    .    2    4    
  Low Security (%)         41   | 100  100  100  15   52   .    100  55   .    
  Level 1                  19   | .    .    .    25   42   .    .    13   6    
  Level 2                  27   | .    .    .    57   4    .    .    31   18   
  Level 3                  12   | .    .    .    1    .    .    .    .    73   
  Level 4                  .    | .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    
Squads Dispatched          19   | .    5    .    8    .    .    .    6    .    
  Investigation            9    | .    3    .    4    .    .    .    2    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    2    .    2    .    .    .    1    .    
  Assault                  2    | .    .    .    2    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           9    | .   1   .   7   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   16  3   66  8   .   4   21  26  
  Peak Tracking Total      8    | .   5   3   5   8   .   1   8   6   
  Tactical Retreats        10   | .   2   .   3   1   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            11   | .   3   .   1   .   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          10   | .   .   1   4   2   .   .   .   3   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          24   | .   7   .   11  .   1   .   4   1   
  Terminals                17   | .   5   .   8   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                64   | .   18  .   35  .   1   .   8   2   
  Successful               42   | .   11  .   26  .   1   .   4   .   
  Failed                   22   | .   7   .   9   .   .   .   4   2   
    Catastrophic           3    | .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   11  .   17  .   1   .   7   2   
  Terminals                47   | .   14  .   24  .   .   .   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   6   .   .   .   .   .   
  Recycling Units          7    | .   2   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             11   | .   3   .   7   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   5   .   .   .   .   .   
  Scan Component           4    | .   1   .   3   .   .   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   5   .   .   .   .   .   
  Report Inventory         4    | .   1   .   3   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         17   | .   5   .   9   .   .   .   3   .   
  Terminals                17   | .   5   .   9   .   .   .   3   .   
    Botnet                 15   | .   5   .   8   .   .   .   2   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   8   .   .   .   2   1   
  Full Trace Events        9    | .   3   .   4   .   .   .   1   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   
  Time                     84   | .   26  .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   14  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   .   14  
  Machine Destruction      14   | .   .   .   .   .   .   .   .   14  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               4    | .   .   4   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               62   | .   .   .   62  .   .   .   .   .   
  Total Damage             685  | .   .   .   685 .   .   .   .   .   
  Kills                    7    | .   .   .   7   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               9773 | 51   841  1007 3561 1695 566  234  393  1425 
Spaces Moved               3914 | 45   515  602  1200 511  224  123  145  549  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   2902 | .    340  602  1200 511  120  .    .    129  
  Legs                     792  | .    .    .    .    .    104  123  145  420  
  Wheels                   217  | 42   175  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  320  170  170  170  170  
  Average Speed            218  | 87   134  160  256  320  251  170  170  205  
  Slowest Speed            480  | 100  160  160  320  320  330  170  170  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    86   98   95   93   61   27   18   61   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          127  | .    .    .    .    54   .    10   .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      127  | .    .    .    .    54   .    10   .    63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      4637 | 53   613  638  1512 540  228  135  211  707  
  Wait                     209  | .    35   25   138  4    1    2    4    .    
  Move                     3907 | 44   514  601  1199 510  223  122  145  549  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 3    9    7    29   3    .    2    7    11   
  Fast Attach              21   | 6    2    .    3    .    2    .    2    6    
  Attach                   29   | .    3    .    4    6    .    .    3    13   
  Detach                   8    | .    3    .    1    .    2    .    1    1    
  Swap                     39   | .    7    .    21   2    .    1    3    5    
  Drop                     47   | .    9    .    31   .    .    1    3    3    
  Fire                     280  | .    31   5    85   15   .    7    43   94   
  Melee                    5    | .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    .    20   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x2] / [*Mat])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 15)
  232 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 8)
  455 | -10/Materials | Discovered new exit (range 16)
  864 | -10/Materials | Repaired Ion Engine
  893 | -10/Materials | Entered Mines
  985 | -10/Mines     | Discovered new exit (range 5)
 1006 | -10/Mines     | Discovered new exit (range 10)
 1012 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1176 | -10/Mines     | Learned Materials emergency access door positions
 1417 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1518 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1900 | -10/Mines     | Entered Materials
 1900 | -9/Materials  | Accompanied by 3 allies
 1900 | -9/Materials  | Evolved 2 slots: Weapon x2
 2189 | -9/Materials  | Build established: Gunner
 2731 | -9/Materials  | Discovered new exit (range 8)
 2926 | -9/Materials  | Discovered new exit (range 9)
 2967 | -9/Materials  | Discovered new exit (range 11)
 3107 | -9/Materials  | Build established: Scavenger-Tank
 3223 | -9/Materials  | Repaired Lgt. Ion Engine
 3556 | -9/Materials  | Discovered new exit (range 12)
 4086 | -9/Materials  | Discovered new exit (range 16)
 4300 | -9/Materials  | First assault squad dispatched
 4726 | -9/Materials  | Build established: Scavenger-Gunner
 5296 | -9/Materials  | Repaired Hvy. Assault Rifle
 5415 | -9/Materials  | Sterilization system engaged
 5415 | -9/Materials  | Non-combat units ordered to evacuate
 5461 | -9/Materials  | Entered Mines
 5705 | -9/Mines      | Assembled infested the area
 5756 | -9/Mines      | Discovered new exit (range 10)
 5842 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 6062 | -9/Mines      | Build established: Tank
 6341 | -9/Mines      | Learned location of Storage (-9)
 6540 | -9/Mines      | Discovered new exit (range 8)
 6566 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6566 | -9/Mines      | Discovered new exit (range 5)
 6883 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 7156 | -9/Mines      | Entered Exiles
 7240 | -9/Exiles     | Met 8R-AWN
 7288 | -9/Exiles     | Met EX-HEX
 7374 | -9/Exiles     | Met EX-BIN
 7412 | -9/Exiles     | Aligned with FarCom system
 7416 | -9/Exiles     | Given EX-Vault access code
 7492 | -9/Exiles     | Opened EX-Vault
 7542 | -9/Exiles     | Found Potential Leg
 7546 | -9/Exiles     | Found Potential Leg
 7586 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7644 | -9/Exiles     | Met EX-DEC
 7703 | -9/Exiles     | Discovered new exit (range 10)
 7722 | -9/Exiles     | Left Exiles lab with Potential Leg
 7722 | -9/Exiles     | Entered Mines
 7912 | -8/Mines      | Discovered new exit (range 15)
 7956 | -8/Mines      | Entered Materials
 7956 | -8/Materials  | Evolved 2 slots: Utility x2
 8037 | -8/Materials  | Build established: Skirmisher
 8056 | -8/Materials  | Garrison activated, responded to threat
 8349 | -8/Materials  | Identified exit to Garrison
 8349 | -8/Materials  | Entered Garrison
 8445 | -8/Garrison   | Triggered checkpoint
 8487 | -8/Garrison   | Triggered checkpoint
 8496 | -8/Garrison   | Build established: Scavenger-Skirmisher
 8513 | -8/Garrison   | Discovered new exit (range 3)
 8602 | -8/Garrison   | Triggered checkpoint
 8700 | -8/Garrison   | Triggered checkpoint
 8907 | -8/Garrison   | Discovered new exit (range 9)
 8976 | -8/Garrison   | Core integrity fell below 50%
 9027 | -8/Garrison   | Lost 8 parts (2p1u5w)
 9133 | -8/Garrison   | Triggered checkpoint
 9199 | -8/Garrison   | Discovered new exit (range 11)
 9272 | -8/Garrison   | Core integrity fell below 20%
 9308 | -8/Garrison   | Lost 5 parts (1p1n3w)
 9355 | -8/Garrison   | Triggered checkpoint
 9565 | -8/Garrison   | Build established: Scavenger-Mutant
 9755 | -8/Garrison   | Garrison Relay disabled
 9774 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Acquired 60 matter.
Beams of light sweep through the air. An alarm
  sounds.
Triggered Alarm Trap.
An alarm sounds.
Acquired Imp. Propulsion Shielding. <x3>
Lgt. Armor Plating destroyed.
Lgt. Treads destroyed.
Y-45 Defender destroyed.
Acquired Hvy. Assault Rifle.
Acquired 56 matter.
ALERT: Garrison interior compromised.
Acquired Shock Bomb Launcher. <x2>
Acquired Lgt. Armor Plating.
Garrison Relay disabled.
Relay Coupler [Grunt] tumbles out of relay unit.
Relay Coupler [Hunter] tumbles out of relay unit.
Relay Coupler [NC] tumbles out of relay unit.
Relay Coupler [Hunter] tumbles out of relay unit.
Relay Coupler [Brawler] tumbles out of relay unit.

 Map 
-----
+----------------------------------------------------+
|               ##########  #??????????????????????? |
|    ##""""######????????#  #??????????????????????? |
|    #???????????????????#  #??????????????????????? |
|    #???????????????????#  #??????????????????????? |
|    ##??????????????????#  #??????????????????????? |
|     #??????????????????#  #??????????????????????? |
|     #??????????????????#  #??????????????????????? |
|    ##??????????????????#  #??????????????????????? |
|    #???????????????????#  #############??????????? |
|    #???????????????????#              #??????????? |
|    #?????????####[######[             #??????????? |
|    #???????#     %+=[ = = ######### < #??????????? |
| ####?????????###### #####+#???????#   #??????????? |
| ??????????????????# #?????????????#####??????????? |
| ??????????????????# ###??????????????????????????? |
| ?????????##########   #??????????????????????????? |
| ?????????#*!          #??????????????????????????? |
| ????????## ########   #??????????????????????????? |
| ##??????#  !#?????# ###??????????????????????????? |
| !#??????# ! #?????# #????????????????????????????? |
| !#??????#]  #?????# #????????????????????????????? |
| !#??????#]  #?????# #?#######????????????????????? |
| !#??????## ##???### #?# "  "#????????????????????? |
| ##?????### ##???# # #?#     #????????????????????? |
| #####??#    ##??#   ####  ! #????????????????????? |
|     #??##    #??# ! p    @!!#????????????????????? |
|     #??#     #??# !!##   !#"#????????????????????? |
| #   #??# #  ##??#!# ##    #??????????????????????? |
|     ##?#   ##???### #######??????????????????????? |
| #    #?#####??????###????????????????????????????? |
|   < ##???????????????????????????????????????????? |
|  =   #???????????????????????????????????????????? |
|   * ##???????????????????????????????????????????? |
|   # #????????????????????????????????????????????? |
|  # ##????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingSeismicFlail
  Manual?         0
Play Time         00:57:34
  Cumulative      39.0 hours
  Start           2025.02.11 @ 16:51:38
  End             2025.02.11 @ 18:25:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b69240a-5a22-48c4-a0c6-517361fe9117