Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 20:02:48 Player: Jazzer Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (121) 605 Value Destroyed (4738) 4738 Prototype IDs (241) 4820 Alien Tech Used (1) 200 Bonus (3915) 3915 TOTAL SCORE: 19278 Bonus ------- Follower Combat Kills 218 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Friendly Fire -203 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 96/325 System Corruption 7% Temperature Critical (634) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Structural Scanner Core Analyzer Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Plasma Rifle Heavy Plasma Cannon Neutron Cannon CR-A16's Pointy Stick > --- INVENTORY (25) --- Improved Deuterium Engine Fission Core Antimatter Reactor Compact Wheel Advanced Energy Well (500) Advanced Particle Charger Advanced Particle Charger Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Restoration Module Plasma Rifle Thermic Laser Improved Heavy Laser Heavy Plasma Cannon Heavy Phase Cannon Neutron Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Structural Scanner Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Neutron Cannon Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Deuterium Engine Fission Core Antimatter Reactor Compact Wheel Advanced Energy Well Advanced Particle Charger Advanced Particle Charger Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Restoration Module Plasma Rifle Plasma Rifle Thermic Laser Improved Heavy Laser Heavy Plasma Cannon Heavy Phase Cannon Neutron Cannon Improved Grenade Launcher [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun AWS/Thermal Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 . . . . . 2 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 156 | . 6 7 . 1 21 22 3 3 5 10 37 6 4 25 6 Power 8 | . . 1 . . 3 . . 1 . . . . 1 2 . Engine 3 | . . 1 . . . . . 1 . . . . . 1 . Core 4 | . . . . . 3 . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 23 | . 2 2 . . 2 5 . . . 2 5 1 . 4 . Treads 2 | . . 2 . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . 4 . Wheel 17 | . 2 . . . 2 5 . . . 2 5 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 46 | . 2 3 . . 7 4 1 2 3 1 10 3 1 5 4 Device 23 | . 1 2 . . 3 2 1 . 1 1 4 1 1 4 2 Storage 3 | . 1 1 . . . . . . . . 1 . . . . Processor 3 | . . . . . 1 . . 1 . . 1 . . . . Hackware 2 | . . . . . 2 . . . . . . . . . . Protection 15 | . . . . . 1 2 . 1 2 . 4 2 . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 79 | . 2 1 . 1 9 13 2 . 2 7 22 2 2 14 2 Energy Gun 16 | . 1 . . . 2 2 . . 2 3 4 . . 1 1 Energy Cannon 10 | . . . . . . 1 . . . . 3 . 1 4 1 Ballistic Gun 29 | . 1 1 . . 5 6 2 . . 2 6 1 . 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . Launcher 3 | . . . . 1 . . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 4 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . 2 8 1 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 2 . . 2 . 1 1 . . . Parts Lost 33 | . 2 4 . . 2 . . 1 . 4 2 1 . 15 2 Power 2 | . . 1 . . . . . . . . . . . 1 . Propulsion 11 | . 1 1 . . . . . . . 4 1 . . 4 . Utility 8 | . . 1 . . . . . 1 . . . 1 . 4 1 Weapon 12 | . 1 1 . . 2 . . . . . 1 . . 6 1 Highest Loss Streak 15 | . 2 3 . . 2 . . 1 . 2 1 1 . 15 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 89 100 100 97 96 92 90 70 71 83 92 93 67 98 Engine 5 | . 14 13 14 14 5 . . 6 7 7 6 6 4 . . Core 1 | . . . . . 3 7 7 . . . . . 1 2 . Treads 2 | . . 10 28 28 1 . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 8 25 Wheel 17 | . 21 8 . . 16 26 23 23 23 19 16 25 25 9 . Device 12 | . 9 13 14 14 7 14 12 7 7 12 13 14 18 8 23 Storage 7 | . 18 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 7 | . . . . . 2 7 7 5 7 7 12 12 12 8 6 Protection 4 | . . . . . 6 . 2 7 7 2 5 5 6 2 6 Energy Gun 7 | . 12 8 . . 9 7 7 7 6 6 8 12 12 6 . Energy Cannon 1 | . . . . . . . . . . . 2 . 4 5 11 Ballistic Gun 11 | . 15 19 28 18 19 15 23 23 2 5 5 5 1 3 5 Impact Weapon 1 | . . . . . 4 6 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 140 | 12 32 46 46 46 64 72 72 80 84 84 122 123 129 140 134 Greatest Support 112 | 20 20 40 40 40 40 52 52 52 52 52 60 60 60 112 112 Greatest Overweight (x) 32 | . 2 4 1 1 4 2 1 1 1 6 7 2 2 32 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 2 3 2 2 2 1 Largest Inventory Capacity 25 | . 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | . 14 19 20 20 20 20 20 20 20 20 21 25 25 25 25 Most Carried 25 | . 7 9 10 11 20 20 20 20 20 20 25 25 25 25 23 Average Carried 18 | . 5 7 8 10 16 19 19 19 19 17 19 24 24 21 21 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 6 5 8 10 11 20 20 20 20 20 18 25 25 25 23 19 Class Distribution -------------------- 29% | Scavenger-Gunner 29% | Gunner 16% | Skirmisher 13% | Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2830 | 200 53 105 . 2 271 342 346 189 63 133 670 41 110 285 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5573 | . 87 239 . 22 459 312 430 446 . 751 1618 287 149 422 351 Parts 256 | . 9 16 . 8 23 15 22 18 . 41 57 5 12 17 13 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . 10 16 . 42 . 4 6 . 11 Prevented 2 | . . . . . . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 2 8 . 4 6 5 10 11 . 16 24 5 4 4 7 Guns 90 | . 1 8 . . 6 5 10 11 . 16 19 5 4 3 2 Cannons 9 | . . . . . . . . . . . 4 . . 1 4 AOE 6 | . 1 . . 4 . . . . . . 1 . . . . Classes Destroyed 14 | . 2 2 . . 2 4 2 . . 1 1 . . . . Builder 5 | . 1 . . . 3 . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 6 | . . 1 . . 1 . . . . . 4 . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 38 | . . 6 . 4 . . 4 4 . 7 8 . 3 . 2 Grunt 35 | . 2 2 . . 4 . . 5 . 5 9 4 . . 4 Brawler 4 | . . . . . . . . 1 . 2 . . . . 1 Duelist 1 | . . . . . . . . . . 1 . . . . . Sentry 7 | . . . . . 2 2 . 1 . 1 1 . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . 2 . . . . 4 1 . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . Thug 2 | . . . . . . . 2 . . . . . . . . Savage 3 | . . . . . . . 3 . . . . . . . . Mutant 2 | . . . . . . . 1 . . . . . 1 . . Best Kill Streak 12 | . 2 5 . 4 2 2 6 4 . 12 6 4 3 2 7 Combat Bots Only 12 | . 1 4 . 4 2 2 6 4 . 12 4 4 3 2 7 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 2 2 . 2 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . 1 1 . . . . . . . Exploded 2 | . 1 . . 2 . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 498 | . 34 36 . 4 29 88 26 35 . 63 87 18 3 61 14 Missed 138 | . 13 9 . 2 5 34 4 9 . 10 31 2 1 16 2 Damage Taken 7328 | . 359 279 . 36 351 566 401 326 . 956 868 309 35 2093 749 Core 1594 | . 128 69 . 21 57 73 16 24 . 223 67 73 . 594 249 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 12 89 . . . . 52 . . . . . Volleys Fired 334 | . 16 21 . 2 25 19 17 13 . 16 58 7 32 30 78 Largest 4 | . 2 2 . 1 4 4 4 4 . 2 4 2 2 2 3 Hottest 255 | . 60 60 . 30 173 149 159 159 . 250 150 93 155 118 255 Shots Fired 802 | . 32 38 . 2 85 70 67 51 . 48 180 35 44 55 95 Gun 648 | . 32 38 . . 85 70 67 51 . 48 153 35 14 43 12 Cannon 145 | . . . . . . . . . . . 23 . 30 9 83 Launcher 9 | . . . . 2 . . . . . . 4 . . 3 . Special . | . . . . . . . . . . . . . . . . Kinetic 355 | . 25 22 . . 55 52 51 38 . 12 57 7 1 31 4 Thermal 438 | . 7 16 . . 30 18 16 13 . 36 119 28 43 21 91 Explosive 6 | . . . . 2 . . . . . . 4 . . . . Electromagnetic 3 | . . . . . . . . . . . . . . 3 . Robot Hit Streak 26 | . 5 7 . 8 10 14 8 12 . 6 26 12 13 10 4 Robot Miss Streak 13 | . 3 3 . . 3 2 4 5 . 13 2 3 2 3 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . Secondary Targets 12 | . . 1 . . 1 1 4 2 . . 1 1 . 1 . Max Gunslinging Chain 2 | . . 1 . . 1 1 2 2 . . 1 1 . 1 . Autonomous 141 | . . . . . . . . . . 26 74 20 6 15 . Shots Hit Robots 477 | . 15 22 . 1 55 47 45 34 . 38 130 30 9 39 12 Core Hits 268 | . 7 15 . 5 20 15 42 32 . 29 58 10 7 19 9 Critical Kills 4 | . . . . . 1 . . . . . . 1 . 1 1 Critical Parts Destroyed 4 | . . . . . . 3 . . . . 1 . . . . Critical Strikes 13 | . . . . . 2 4 . 1 . . 2 1 . 2 1 Burn 4 | . . . . . 1 1 . . . . 1 . . 1 . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 6 | . . . . . 1 1 . 1 . . 1 1 . 1 . Smash 2 | . . . . . . 2 . . . . . . . . . Melee Attacks 83 | . . . . . 24 24 . . . 3 29 1 1 1 . Impact 48 | . . . . . 24 24 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 35 | . . . . . . . . . . 3 29 1 1 1 . Sneak Attacks 2 | . . . . . 1 . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12129 | . 416 218 . 162 817 925 1015 732 . 1122 4082 823 253 1113 451 Guns 9921 | . 102 218 . . 711 838 1015 732 . 1122 3275 823 219 705 161 Cannons 821 | . . . . . . . . . . . 409 . 34 88 290 Explosions 1128 | . 314 . . 162 . . . . . . 398 . . 254 . Melee 259 | . . . . . 106 87 . . . . . . . 66 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3910 | . 90 115 . . 323 610 696 442 . 119 852 118 17 464 64 Thermal 6832 | . 12 103 . . 388 228 319 290 . 1003 2832 705 236 329 387 Explosive 874 | . 314 . . 162 . . . . . . 398 . . . . Electromagnetic 254 | . . . . . . . . . . . . . . 254 . Impact 193 | . . . . . 106 87 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . . . . 66 . Highest Corruption 8 | . . . . . . 3 3 8 8 . 3 3 3 . 7 Average Corruption 3 | . . . . . . 2 3 7 8 . 1 3 2 . 7 Corruption Purged 3 | . . . . . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 76 | . . . . . . 6 6 14 4 . 13 16 16 . 1 Message Errors 20 | . . . . . . . 2 5 . . 3 4 5 . 1 Matter Fused 10 | . . . . . . . 1 2 2 . 3 1 1 . . Heat Flow Errors 16 | . . . . . . 2 1 2 2 . 3 2 4 . . Energy Discharges 10 | . . . . . . 3 . 1 . . . 5 1 . . Data Loss (minor) 4 | . . . . . . . . 1 . . . 2 1 . . Data Loss (major) 4 | . . . . . . . . 2 . . . 1 1 . . Misfires 6 | . . . . . . 1 1 . . . . 1 3 . . Alerts 3 | . . . . . . . 1 . . . 2 . . . . Weapon Failures 3 | . . . . . . . . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 225 | . 47 . . . 84 87 . . . . 7 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 54 | . 47 . . . . . . . . . 7 . . . . Melee 171 | . . . . . 84 87 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 79 . . 21 . . . . . . . . . . . Shots 2 | . 1 . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 634 | . 43 100 . . 449 215 179 188 147 208 249 118 235 24 634 Average Temperature 81 | . 16 36 . . 165 78 15 20 91 98 119 42 59 12 81 Received Heat Transfer 1218 | . 174 93 . . 189 66 81 60 . 138 222 123 . . 72 Effects 10 | . . . . . 4 . . . . . . . . . 6 Shutdowns 3 | . . . . . 2 . . . . . . . . . 1 Energy Bleed 3 | . . . . . 2 . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . . . . . . . Impact Corruptions 4 | . . . . . 2 2 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 16 | . . . . . 1 1 . . . . 9 2 2 1 . Heat Transferred 9639 | . 25 225 . . 962 555 270 245 . 1327 3641 888 296 705 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 381 | . 216 254 . 107 200 381 . . . . 320 . . . . Initial 100 | . . 84 . . 41 47 . . . . 100 . . . . Average 129 | . 63 159 . 47 65 90 . . . . 186 . . . . Maximum Alert Level 1 | . 1 1 . . 1 1 . . . . 1 . . . . Low Security (%) 71 | . 97 55 . 100 99 86 . . . . 49 . . . . Level 1 28 | . 2 44 . . . 13 . . . . 50 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 4 4 . . . 1 9 . . . 1 Investigation 2 | . . . . . 1 1 . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . 3 . . . . Reinforcement 10 | . 1 . . . 2 2 . . . . 5 . . . . Assault 2 | . . . . . . . . . . 1 . . . . 1 Garrison 2 | . . . . . 1 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 144 | . 10 7 . 4 10 14 10 11 . 21 34 5 4 5 9 Peak Tracking Total 10 | . 6 3 . 4 4 4 5 4 . 9 6 4 3 4 10 Tactical Retreats 9 | . 2 . . . 1 1 . . . 4 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . 1 . . . 1 . . . . . . . 1 . . Max in Single Turn 1 | . 1 . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 28 | . 4 . 1 . 7 5 . . . . 6 . 1 4 . Terminals 21 | . 4 . . . 7 5 . . . . 5 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 88 | . 16 . 1 . 21 10 . . . . 9 . 1 30 . Successful 61 | . 11 . 1 . 12 5 . . . . 1 . 1 30 . Failed 27 | . 5 . . . 9 5 . . . . 8 . . . . Catastrophic 4 | . . . . . 1 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 38 | . 11 . 1 . 13 6 . . . . 7 . . . . Terminals 55 | . 16 . . . 21 10 . . . . 8 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 8 . 1 . 9 3 . . . . . . 1 30 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . . 9 . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 3 2 . . . . 1 . . . . Terminals 9 | . 3 . . . 3 2 . . . . 1 . . . . Botnet 8 | . 2 . . . 3 2 . . . . 1 . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . . . 6 5 . . . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 2 . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 15 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 2 . . 2 . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 8 | . . . . . . . 2 . . 2 . . 4 . . Largest Group 4 | . . . . . . . 2 . . 2 2 . 4 4 . Highest-Rated Group 100 | . . . . . . . 51 . . 62 62 . 100 100 . Highest-Rated Ally 32 | . . . . . . . 31 . . 32 32 . 25 25 . Total Orders 1 | . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 28 | . . . . . . . 7 . . . 13 . . 8 . Total Damage 850 | . . . . . . . 216 . . . 446 . . 188 . Kills 6 | . . . . . . . 3 . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 138 | . 2 . . . 2 . . . . . . . . 134 . Derelict Logs Recovered 8 | . . 1 . . . . . 1 3 1 . . 2 . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 10273 | . 170 571 549 61 1057 1235 396 372 921 439 2009 782 774 465 472 Spaces Moved 6195 | 1 112 297 229 21 598 773 291 288 834 260 1051 578 504 194 164 Core 3 | . . . . . . . . . . . . . . 3 . Treads 365 | . . 86 229 21 29 . . . . . . . . . . Legs 246 | 1 . . . . . . . . . . . . . 81 164 Wheels 5581 | . 112 211 . . 569 773 291 288 834 260 1051 578 504 110 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 80 110 240 240 120 107 108 108 108 107 111 127 127 120 190 Average Speed 132 | 120 100 164 240 240 125 107 108 108 108 125 145 127 127 177 190 Slowest Speed 1650 | 120 110 240 240 240 240 125 108 108 108 180 195 127 127 1650 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 1 29 44 62 10 44 29 46 53 84 40 32 75 62 78 28 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 29 | . . . . . . . . . 3 1 . . 1 24 . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 18 | . . 2 . 1 . . 1 3 4 2 . 3 2 . . Spaces Dug 110 | . . . . 11 23 17 . . . 3 32 1 9 . 14 Terrain Destroyed 247 | . 25 . . 17 23 18 4 1 . 7 45 2 29 2 74 Melee 74 | . . . . . 23 17 . . . 3 29 1 1 . . Projectile 121 | . . . . . . 1 3 1 . 4 7 1 28 2 74 AOE 51 | . 25 . . 17 . . . . . . 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7580 | . 140 347 229 30 804 1091 329 317 858 326 1367 612 611 270 249 Wait 595 | . 5 16 . 6 120 213 1 10 3 4 162 10 36 8 1 Move 6180 | . 111 296 228 20 597 772 290 287 833 259 1050 577 503 193 164 Hop . | . . . . . . . . . . . . . . . . Pick Up 75 | . . 6 1 1 8 16 1 2 5 1 16 7 3 8 . Fast Attach 31 | . 2 1 . . 8 3 . . 3 2 4 . . 8 . Attach 46 | . 1 5 . . 4 2 . 1 1 7 7 5 . 9 4 Detach 18 | . 1 1 . . 6 2 . . 1 2 3 . . 2 . Swap 80 | . 3 1 . 1 9 17 3 2 1 1 26 2 4 8 2 Drop 64 | . 1 . . . 3 23 1 2 11 3 10 3 4 3 . Fire 334 | . 16 21 . 2 25 19 17 13 . 16 58 7 32 30 78 Melee 83 | . . . . . 24 24 . . . 3 29 1 1 1 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 74 | . . . . . . . 16 . . 28 2 . 28 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 11) 169 | -10/Materials | Core integrity fell below 50% 171 | -10/Materials | Entered Mines 200 | -10/Mines | Met a Derelict bent on vengeance 305 | -10/Mines | Build established: Mutant 414 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 415 | -10/Mines | Discovered new exit (range 5) 487 | -10/Mines | Learned Materials terminal intel 550 | -10/Mines | Lost 3 parts (1n1u1w) 581 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 587 | -10/Mines | Found Prototype Device 587 | -10/Mines | Identified Exp. Sensor Array 742 | -10/Mines | Entered Exiles 778 | -10/Exiles | Discovered new exit (range 14) 807 | -10/Exiles | Met 8R-AWN 848 | -10/Exiles | Met EX-HEX 918 | -10/Exiles | Met EX-BIN 951 | -10/Exiles | Aligned with FarCom system 954 | -10/Exiles | Given EX-Vault access code 1009 | -10/Exiles | Opened EX-Vault 1028 | -10/Exiles | Found AWS/Thermal 1079 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1149 | -10/Exiles | Met EX-DEC 1271 | -10/Exiles | Discovered new exit (range 10) 1291 | -10/Exiles | Left Exiles lab with AWS/Thermal 1291 | -10/Exiles | Entered Mines 1322 | -9/Mines | Discovered new exit (range 13) 1325 | -9/Mines | Core integrity fell below 20% 1352 | -9/Mines | Entered Materials 1352 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1353 | -8/Materials | Loaded intel: 12 terminal locations 1576 | -8/Materials | Build established: Skirmisher 1910 | -8/Materials | Build established: Hacker-Skirmisher 2077 | -8/Materials | Garrison activated, responded to threat 2108 | -8/Materials | Discovered new exit (range 8) 2270 | -8/Materials | Build established: Scavenger-Skirmisher 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Propulsion x2 2741 | -7/Factory | Build established: Skirmisher 3291 | -7/Factory | Discovered new exit (range 6) 3365 | -7/Factory | Identified exit to Storage 3365 | -7/Factory | Identified exit to Lower Caves 3644 | -7/Factory | Entered Lower Caves 3668 | -7/Lower Caves | Attacked by a faux Warlord 3830 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3955 | -7/Lower Caves | Build established: Gunner 4031 | -7/Lower Caves | Discovered new exit (range 9) 4040 | -7/Lower Caves | Entered another Lower Caves area 4153 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4363 | -7/Lower Caves | Encountered a Warlord checkpoint 4399 | -7/Lower Caves | Discovered new exit (range 13) 4412 | -7/Lower Caves | Entered Zion 4472 | -7/Zion | Found CR-A16's Pointy Stick 4487 | -7/Zion | Discovered new exit (range 15) 4510 | -7/Zion | Found Prototype Energy Gun 4510 | -7/Zion | Identified Storm Laser 4543 | -7/Zion | System corruption cleaned by Quarantine Array 4665 | -7/Zion | Learned 4 Factory zone layouts 4734 | -7/Zion | Given the Hacking Drone Bay 4737 | -7/Zion | Found Prototype Device 4737 | -7/Zion | Identified Hacking Drone Bay 4977 | -7/Zion | Learned Factory trap positions 4982 | -7/Zion | Learned location of Extension (-5) 4992 | -7/Zion | Learned location of Storage (-7) 4997 | -7/Zion | Learned location of Armory (-4) 5174 | -7/Zion | Rebuked by Imprinter 5333 | -7/Zion | Entered Proximity Caves 5462 | -6/Proximity Caves | Spotted B-75 Beast 5592 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5657 | -6/Proximity Caves | Destroyed 12 combat bots 5736 | -6/Proximity Caves | Discovered new exit (range 13) 5772 | -6/Proximity Caves | Entered Factory 5772 | -6/Factory | Accompanied by 2 allies 5772 | -6/Factory | Evolved 2 slots: Utility x2 5773 | -6/Factory | Identified exit to Lower Caves 5774 | -6/Factory | Loaded intel: 133 trap records 6971 | -6/Factory | Discovered new exit (range 12) 7031 | -6/Factory | Build established: Scavenger-Gunner 7744 | -6/Factory | Found Launcher Loader 7777 | -6/Factory | Garrison activated, responded to threat 7781 | -6/Factory | Entered Lower Caves 7855 | -6/Lower Caves | Encountered a Warlord checkpoint 8261 | -6/Lower Caves | Found Alien Artifact 8268 | -6/Lower Caves | Identified Core Expander 8268 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8371 | -6/Lower Caves | Discovered new exit (range 14) 8563 | -6/Lower Caves | Entered another Lower Caves area 9028 | -6/Lower Caves | Learned Factory terminal intel 9241 | -6/Lower Caves | Discovered new exit (range 7) 9274 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9337 | -6/Lower Caves | Entered Data Miner 9337 | -6/Data Miner | Accompanied by 4 allies 9339 | -6/Data Miner | Discovered new exit (range 6) 9363 | -6/Data Miner | Met Data Miner 9386 | -6/Data Miner | Learned location of Section 7 (-2) 9386 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9406 | -6/Data Miner | Received God Mode back door access code from Data Miner 9478 | -6/Data Miner | Destroyed Data Miner 9481 | -6/Data Miner | Interfaced with the Data Conduit 9534 | -6/Data Miner | Lost 4 allies 9539 | -6/Data Miner | Core integrity fell below 50% 9556 | -6/Data Miner | Core integrity fell below 20% 9595 | -6/Data Miner | Lost 15 parts (1p4n4u6w) 9802 | -6/Data Miner | Entered Proximity Caves 10239 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10258 | -5/Proximity Caves | Crushed by falling debris 10275 | -5/Proximity Caves | Core destroyed Last Messages --------------- 10258_ System corrupted by crushing effect (+5). 10258_ Adv. Heat Sink destroyed. 10258_ System corrupted by crushing effect (+2). 10258_ Rnf. Fission Core crushed. 10262_ Hvy. Mace fries itself beyond repair. 10262_ G-50 Soldier suffers critical hit (Meltdown). 10266_ Hvy. Laser fries itself beyond repair. 10267_ EZX&NMZ%DUJGZQTP 1FE/T3/L