Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 16:38:52 Player: Bananaman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1751) 1751 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 6320 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 521 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Autogun Minigun Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Power Maul > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Minigun Power Maul [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Great Maul Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . Utility 5 | . . 1 2 . 1 1 . Weapon . | . . . . . . . . Parts Attached 55 | 6 3 9 3 14 9 6 5 Power 7 | 1 1 1 . 3 . . 1 Engine 5 | 1 1 . . 2 . . 1 Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 22 | 2 2 3 . 3 6 2 4 Treads . | . . . . . . . . Leg 21 | 2 2 3 . 3 6 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 17 | 1 . 3 2 7 1 3 . Device 6 | . . 2 1 2 . 1 . Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . 1 1 4 1 1 . Artifact . | . . . . . . . . Weapon 9 | 2 . 2 1 1 2 1 . Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 4 | 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 26 | . . . 1 5 1 6 13 Power 2 | . . . . 1 . . 1 Propulsion 12 | . . . . 2 1 2 7 Utility 8 | . . . 1 1 . 3 3 Weapon 4 | . . . . 1 . 1 2 Highest Loss Streak 10 | . . . 1 3 1 5 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 85 95 81 92 99 96 42 Engine 6 | . 14 2 . 5 7 6 4 Core 1 | . . 8 9 2 . . . Leg 28 | . 28 33 27 26 29 32 14 Device 10 | . . 13 11 19 7 6 . Storage 8 | . 14 11 9 11 7 6 4 Processor 1 | . . . . . . 2 6 Protection 16 | . . 4 6 9 30 26 . Energy Cannon 1 | . . . . . . 2 4 Ballistic Gun 4 | . 28 22 13 2 . . . Launcher 4 | . . . . 6 7 3 . Impact Weapon 6 | . . . 4 9 7 6 4 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 14 22 24 48 56 64 33 Greatest Support 71 | 20 26 39 39 39 55 71 61 Greatest Overweight (x) 1 | . . . . 1 1 . . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 6 Average Carried 6 | 1 3 7 7 6 6 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 7 6 3 Class Distribution -------------------- 38% | Scavenger-Mutant 36% | Mutant 24% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Matter Collected 1104 | 234 33 153 53 290 139 167 35 Remotely . | . . . . . . . . Salvage Created 2331 | . 33 134 53 830 456 545 280 Parts 57 | . 5 10 4 23 4 7 4 Haulers Intercepted 3 | . . . . 2 1 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 38 | . 1 2 1 17 5 7 5 Melee 13 | . . . . 9 . 2 2 Guns 4 | . 1 2 1 . . . . Cannons 1 | . . . . . . . 1 AOE 4 | . . . . 2 2 . . Classes Destroyed 11 | . 1 2 . 6 2 . . Worker 4 | . . . . 1 . 3 . Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . . . . 2 1 . . Recycler 5 | . . . . 2 2 1 . Operator 3 | . . . . 1 1 1 . Watcher 3 | . . 1 . 1 . 1 . Swarmer 11 | . . . . 7 . . 4 Grunt 17 | . 1 . . 8 4 4 . Sentry 8 | . . 2 1 2 . 3 . Programmer 2 | . . . . . 1 . 1 Best Kill Streak 7 | . 1 2 1 7 3 2 4 Combat Bots Only 4 | . 1 1 1 4 3 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 1 . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Hostile Shots Fired 609 | . 12 25 14 102 24 234 198 Missed 209 | . . 5 6 34 7 80 77 Damage Taken 5231 | . 132 257 118 947 314 1740 1723 Core 1106 | . 10 14 15 146 65 102 754 Absorbed by Shields 41 | . . . . . . . 41 Core Remaining (%) 90 | 100 96 96 . 70 90 . . Volleys Fired 46 | . 5 9 9 4 4 9 6 Largest 2 | . 2 2 2 1 1 1 1 Hottest 65 | . 40 50 50 36 39 65 65 Shots Fired 69 | . 10 18 18 4 4 9 6 Gun 46 | . 10 18 18 . . . . Cannon 7 | . . . . . . 1 6 Launcher 16 | . . . . 4 4 8 . Special . | . . . . . . . . Kinetic 46 | . 10 18 18 . . . . Thermal 7 | . . . . . . 1 6 Explosive 16 | . . . . 4 4 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 5 7 12 8 10 2 1 Robot Miss Streak 3 | . 2 1 1 . . 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 145 | . 7 13 16 41 12 41 15 Core Hits 40 | . 2 5 2 16 6 6 3 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 24 | . . . . 7 4 9 4 Critical Strikes 28 | . . 1 . 9 4 10 4 Destroy 1 | . . 1 . . . . . Smash 27 | . . . . 9 4 10 4 Melee Attacks 131 | . . . . 52 12 45 22 Impact 131 | . . . . 52 12 45 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 24 | . . . . 10 6 8 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7340 | . 86 217 273 2648 928 2265 923 Guns 574 | . 84 217 273 . . . . Cannons 95 | . . . . . . 27 68 Explosions 732 | . . . . 370 212 150 . Melee 5937 | . . . . 2278 716 2088 855 Ramming 2 | . 2 . . . . . . Kinetic 574 | . 84 217 273 . . . . Thermal 207 | . . . . . 112 27 68 Explosive 620 | . . . . 370 100 150 . Electromagnetic . | . . . . . . . . Impact 5937 | . . . . 2278 716 2088 855 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2273 | . . . . 805 474 701 293 Projectiles 25 | . . . . 25 . . . Explosions 37 | . . . . 37 . . . Melee 2211 | . . . . 743 474 701 293 Knockbacks 26 | . . . . 10 4 12 . Impact 20 | . . . . 7 4 9 . Kinetic . | . . . . . . . . Secondary 6 | . . . . 3 . 3 . Self-Inflicted Damage 66 | . . . . . . 66 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . . 14 25 453 44 238 8 Average Temperature 93 | . . 6 10 236 14 113 3 Received Heat Transfer 1474 | . 63 54 18 414 135 592 198 Effects 3 | . . . . 1 . 2 . Interference 2 | . . . . . . 2 . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 38 | . . . . 13 13 10 2 Impact Corruptions 69 | . . . . 23 15 21 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 261 | . . . . . 150 37 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Peak Influence 897 | . 60 126 87 897 694 475 423 Initial 408 | . . 25 52 36 408 279 233 Average 366 | . 7 92 75 440 570 357 290 Maximum Alert Level 3 | . . . . 3 2 2 2 Low Security (%) 24 | 100 100 100 100 19 . . . Level 1 26 | . . . . 13 . 64 99 Level 2 47 | . . . . 59 100 35 . Level 3 2 | . . . . 7 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 2 2 6 . Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . 2 . 1 . Assault 1 | . . . . . . 1 . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Distress Signals 7 | . 1 . . 4 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 7 7 1 39 13 21 21 Peak Tracking Total 18 | . 8 4 1 10 5 7 18 Tactical Retreats 10 | . 1 . . 4 1 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Disabled 5 | . . . . 2 3 . . Max in Single Turn 2 | . . . . 1 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Accessed 12 | . 1 2 . 3 3 2 1 Terminals 7 | . 1 1 . 3 1 . 1 Fabricators 2 | . . . . . 1 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 33 | . 3 2 . 10 12 4 2 Successful 16 | . 1 2 . 5 6 2 . Failed 17 | . 2 . . 5 6 2 2 Catastrophic 3 | . . . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 7 | . . 2 . 3 2 . . Terminals 22 | . 3 1 . 10 6 . 2 Fabricators 5 | . . . . . 3 2 . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 1 1 . 5 4 . . Record 3 | . . . . . 3 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Disarm Traps 2 | . . 1 . 1 . . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks 2 | . . . . . 1 1 . Network Status 2 | . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Monitor 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 . 2 3 1 1 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 7 . . Highest-Rated Group 173 | . . . . 173 125 . . Highest-Rated Ally 29 | . . . . 29 29 . . Total Orders . | . . . . . . . . Ally Attacks 123 | . . . . 62 61 . . Total Damage 1608 | . . . . 816 792 . . Kills 19 | . . . . 11 8 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Turns Passed 2495 | 52 137 202 84 666 586 542 226 Spaces Moved 1405 | 40 94 132 46 345 276 316 156 Core 83 | 10 . . . . . . 73 Treads . | . . . . . . . . Legs 1318 | 30 94 132 46 345 276 316 79 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Fastest Speed 35 | 50 120 120 120 120 190 120 35 Average Speed 133 | 102 120 120 120 136 190 120 85 Slowest Speed 190 | 120 120 120 120 190 190 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 24 18 4 55 11 8 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 144 | . . . . 32 65 47 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 144 | . . . . 32 65 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total 1700 | 49 107 159 60 434 312 379 200 Wait 1 | . . . . . . 1 . Move 1398 | 39 93 131 45 344 275 315 156 Hop . | . . . . . . . . Pick Up 27 | 4 4 4 1 8 4 . 2 Fast Attach 24 | 4 . 4 3 8 2 3 . Attach 19 | 2 . 2 . 5 3 2 5 Detach 2 | . . . . 1 . 1 . Swap 12 | . 3 3 . 1 4 1 . Drop 30 | . 1 6 2 11 7 2 1 Fire 46 | . 5 9 9 4 4 9 6 Melee 131 | . . . . 52 12 45 22 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 3) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 375 | -9/Materials | Discovered new exit (range 13) 392 | -9/Materials | Entered another Materials area 392 | -8/Materials | Evolved 2 slots: Utility x2 392 | -8/Materials | Discovered new exit (range 7) 476 | -8/Materials | Entered Storage 651 | -8/Storage | Lost 3 parts (1n1u1w) 991 | -8/Storage | Identified exit to Recycling 993 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1116 | -8/Storage | Discovered new exit (range 12) 1140 | -8/Storage | Lost 3 allies 1142 | -8/Storage | Entered Factory 1142 | -7/Factory | Accompanied by 7 allies 1142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1278 | -7/Factory | Build established: Commander-Mutant 1624 | -7/Factory | Lost 3 allies 1702 | -7/Factory | Discovered new exit (range 13) 1728 | -7/Factory | Entered another Factory area 1728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -6/Factory | Discovered new exit (range 5) 1900 | -6/Factory | Build established: Scavenger-Mutant 2078 | -6/Factory | First assault squad dispatched 2194 | -6/Factory | Garrison activated, responded to threat 2263 | -6/Factory | Identified exit to Garrison 2270 | -6/Factory | Entered Garrison 2284 | -6/Garrison | Triggered checkpoint 2352 | -6/Garrison | Lost 10 parts (5n5u) 2422 | -6/Garrison | Spotted B-90 Cyclops 2422 | -6/Garrison | Spotted B-75 Beast 2464 | -6/Garrison | Spotted B-75 Beast 2466 | -6/Garrison | Core integrity fell below 50% 2483 | -6/Garrison | Lost 7 parts (1p3n1u2w) 2483 | -6/Garrison | Core integrity fell below 20% 2496 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02450_ Sml. Storage Unit destroyed. 02451_ Machine disabled. 02452_ VTOL Module destroyed. 02477_ System corrupted: Matter fused (-5). 02477_ Triggered Stasis Trap. 02477_ A bubble of rippling energy engulfs the area. 02477_ Field strength at 94. 02477_ Field strength at 88. 02478_ Field strength at 78. 02479_ Field strength at 72. 02480_ Field strength at 58. 02481_ Field strength at 45. 02482_ Field strength at 32. 02483_ Field strength at 19. 02484_ Field strength at 8. 02485_ Stasis field depleted. 02494_ Connecting with Garrison Terminal... 02494_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. Garrison Door activated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ????????????????????### #??????????????????????? | | ????????????????????? g g #??????????????????????? | | ?????????##########???? #??????????????????????? | | ?????????? #?????#@#??????????????????????? | | ????????????? #?????# #??????????????????????? | | ???????????????# ####### ######?????????????????? | | ???????????????# ss "#?????????????????? | | ???????????????# ####+#####"T"#?????????????????? | | ???????????????# #????????#####?????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #????????????????????#?????????? | | ???????????????# #??????????????????? #?????????? | | ???????????????# #?????????????????? #?????????? | | ???????????????# #??????######""""## ##????????? | | ???????????????# ######## ####?????? | | ???????????????# ??? | | ???????????????# ??? | | ???????????????########### ## ## #????????? | | ?????????????????????????# ## ## #????????? | | ?????????????????????????" "????????? | | ?????????????????????????" "????????? | | ?????????????????????????" "????????? | | ?????????????????????????" "????????? | | ?????????????????????????#% ## ## #????????? | | ?????????????????????????# ## ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1125 Evasion (%) 59 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed ChainHybridCycler Manual? 0 Play Time 00:37:26 Cumulative 10.2 hours Start 2024.04.13 @ 16:01:36 End 2024.04.13 @ 16:38:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 241e7cef-ef18-4307-9fe2-4f9bb998ef37