Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 07:53:35

Player: star

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (131)     655
Value Destroyed (4619)     4619
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (245)                245
              TOTAL SCORE: 9839

 Bonus
-------
High Alert Combat Kills    274
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/1000
Matter                     224/300
Energy                     92/100
System Corruption          43%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
             Centrium Medium Armor Plating
             Centrium Medium Armor Plating
             System Shield
  Long-range Phase Cannon
    Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
       Advanced VSS Leg
       Advanced VSS Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
                Targeting Computer
       Improved Targeting Computer
       Advanced Targeting Computer
                Centrium Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
     Long-range Phase Cannon
     Long-range Phase Cannon
       Improved KE Penetrator
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Neutrino Core
        Armored Leg
       Improved Cryofiber Web
                Coolant Injector
          Large Matter Pod
                Machine Analyzer
                Targeting Computer
                Matter Filter
       Improved Reaction Control System
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Improved Thermal Shield
                Energy Mantle
                Hacking Suite
                System Shield
                Recalibrator
                Beamcaster
     Long-range Phase Cannon
  Hypervelocity Gauss Cannon
       Improved Proton Missile Launcher
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                CPS Tube
                CPS Tube
[Rating: 113]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Cooled Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      High-density Centrium Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   
  Utility                  5    | .   .   .   .   .   .   .   3   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             122  | 6   3   .   17  11  3   .   14  68  
  Power                    13   | 1   .   .   2   .   .   .   1   9   
    Engine                 12   | 1   .   .   2   .   .   .   1   8   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   1   .   7   5   .   .   5   15  
    Treads                 21   | .   .   .   7   2   .   .   5   7   
    Leg                    8    | .   .   .   .   .   .   .   .   8   
    Wheel                  5    | 2   1   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  34   | 1   2   .   2   2   3   .   3   21  
    Device                 11   | .   1   .   .   .   .   .   2   8   
    Storage                7    | 1   1   .   2   .   1   .   .   2   
    Processor              6    | .   .   .   .   1   .   .   1   4   
    Hackware               4    | .   .   .   .   .   2   .   .   2   
    Protection             6    | .   .   .   .   1   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   .   6   4   .   .   5   23  
    Energy Gun             3    | .   .   .   2   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   4   
    Ballistic Gun          20   | 2   .   .   1   3   .   .   5   9   
    Ballistic Cannon       5    | .   .   .   2   .   .   .   .   3   
    Launcher               7    | .   .   .   1   1   .   .   .   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   1   .   .   .   8   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   4   
    System Corruption      33   | .   .   .   .   .   .   .   .   33  
Parts Lost                 43   | .   1   1   3   .   .   .   3   35  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               14   | .   1   1   .   .   .   .   .   12  
  Utility                  10   | .   .   .   1   .   .   .   1   8   
  Weapon                   14   | .   .   .   2   .   .   .   2   10  
  Highest Loss Streak      17   | .   1   1   2   .   .   .   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   88  94  91  96  100 100 98  86  
  Engine                   8    | .   14  14  11  11  11  11  6   4   
  Treads                   14   | .   .   .   18  13  .   .   31  19  
  Wheel                    7    | .   27  23  1   8   22  22  .   .   
  Device                   4    | .   4   14  5   .   .   .   13  5   
  Storage                  7    | .   14  14  11  11  4   11  6   4   
  Processor                8    | .   .   .   .   5   11  11  12  12  
  Hackware                 2    | .   .   .   .   .   6   .   .   5   
  Protection               1    | .   .   .   .   2   .   .   .   4   
  Energy Gun               2    | .   .   .   13  1   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   
  Ballistic Gun            20   | .   28  28  11  28  33  33  25  12  
  Ballistic Cannon         8    | .   .   .   18  13  11  11  .   3   
Peak Build Rating          113  | 6   8   8   27  26  23  23  40  113 
  Average Rating           36   | 4   6   7   22  22  21  22  38  63  
  On Entrance              17   | .   6   8   7   24  23  22  23  40  
Naked Turns                16   | .   .   .   .   .   .   .   .   16  
Heaviest Build             143  | 13  19  19  107 110 102 102 105 143 
  Greatest Support         116  | 26  26  26  43  40  32  32  100 116 
  Greatest Overweight (x)  35   | .   .   1   35  6   3   3   3   4   
  Average Overweight (x)   1    | .   .   .   1   2   .   3   1   .   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  25  25  
  Average Capacity         20   | 6   8   10  18  25  12  25  25  24  
  Most Carried             25   | 2   7   8   18  23  23  25  24  25  
  Average Carried          17   | 1   4   7   12  19  10  23  21  20  
  Final Capacity           25   | 8   10  10  25  25  25  25  25  5   
  Final Carried            25   | 2   7   8   18  23  21  25  23  5   

 Class Distribution 
--------------------
 50% | Gunner
 37% | Scavenger-Gunner
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Storage
           Gunner | -9/Recycling
           Gunner | -9/Scraptown
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Matter Collected           4365 | 260  300  101  469  616  244  80   483  1812 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5817 | .    252  163  1040 582  188  .    809  2783 
  Parts                    301  | .    15   6    51   36   14   .    30   149  
Haulers Intercepted        11   | .    2    .    3    3    .    .    1    2    
Recyclers Shooed           7    | .    1    .    1    .    1    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Combat Hostiles Destroyed  94   | .   3   6   18  9   4   .   12  42  
  Guns                     61   | .   3   6   13  7   4   .   11  17  
  Cannons                  11   | .   .   .   3   2   .   .   1   5   
  AOE                      18   | .   .   .   2   .   .   .   .   16  
Classes Destroyed          19   | .   3   1   6   .   .   .   3   6   
  Worker                   10   | .   .   .   3   1   .   .   .   6   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   3   3   .   .   1   2   
  Recycler                 4    | .   .   .   1   .   .   .   1   2   
  Mechanic                 3    | .   1   .   .   .   .   .   1   1   
  Operator                 5    | .   .   .   1   1   .   .   .   3   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   
  Swarmer                  21   | .   .   3   .   .   .   .   4   14  
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    36   | .   3   3   15  5   .   .   2   8   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   3   4   4   .   1   3   
  Specialist               5    | .   .   .   .   .   .   .   .   5   
  Hunter                   4    | .   .   .   .   .   .   .   .   4   
  Programmer               6    | .   .   .   .   .   .   .   1   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           20   | .   3   5   12  2   1   .   4   20  
  Combat Bots Only         8    | .   1   5   6   2   1   .   4   8   
Max Kills in Single Turn   6    | .   1   1   6   1   1   .   2   6   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   .   2   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Hostile Shots Fired        753   | .    22   22   64   26   24   .    77   518  
  Missed                   257   | .    6    6    19   12   5    .    23   186  
Damage Taken               8716  | .    219  188  623  209  294  .    747  6436 
  Core                     1262  | .    22   34   67   10   93   .    30   1006 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  55    | .    .    .    .    .    .    .    .    55   
  Regen/Repaired (Parts)   12    | .    .    .    .    12   .    .    .    .    
Core Remaining (%)         82    | 100  .    77   .    .    .    57   96   .    
Volleys Fired              255   | .    39   20   42   30   13   .    33   78   
  Largest                  4     | .    2    2    4    4    4    .    4    4    
  Hottest                  304   | .    40   40   186  113  113  .    113  304  
Shots Fired                816   | .    77   40   140  102  52   .    130  275  
  Gun                      608   | .    77   40   94   68   39   .    128  162  
  Cannon                   186   | .    .    .    44   30   13   .    2    97   
  Launcher                 21    | .    .    .    2    4    .    .    .    15   
  Special                  1     | .    .    .    .    .    .    .    .    1    
  Kinetic                  690   | .    77   40   81   98   52   .    130  212  
  Thermal                  84    | .    .    .    37   .    .    .    .    47   
  Explosive                6     | .    .    .    2    4    .    .    .    .    
  Electromagnetic          35    | .    .    .    20   .    .    .    .    15   
  Robot Hit Streak         26    | .    8    8    7    11   9    .    26   24   
  Robot Miss Streak        5     | .    4    3    5    3    4    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    .    1    .    .    .    5    1    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    .    2    1    
Shots Hit Robots           494   | .    44   23   68   44   30   .    98   187  
  Core Hits                267   | .    14   11   37   25   9    .    43   128  
  Critical Kills           5     | .    .    1    .    .    .    .    1    3    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    
  Critical Strikes         21    | .    .    1    6    .    3    .    1    10   
    Burn                   6     | .    .    .    5    .    .    .    .    1    
    Destroy                7     | .    .    1    .    .    .    .    1    5    
    Blast                  8     | .    .    .    1    .    3    .    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12656 | .    475  232  1661 754  555  .    1530 7449 
  Guns                     6388  | .    475  232  960  604  357  .    1467 2293 
  Cannons                  2653  | .    .    .    333  92   168  .    56   2004 
  Explosions               3475  | .    .    .    366  47   .    .    .    3062 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  140   | .    .    .    2    11   30   .    7    90   
  Kinetic                  7264  | .    475  232  527  696  525  .    1523 3286 
  Thermal                  2448  | .    .    .    647  .    .    .    .    1801 
  Explosive                601   | .    .    .    301  47   .    .    .    253  
  Electromagnetic          2203  | .    .    .    184  .    .    .    .    2019 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    .    .    .    .    43   
  Average Corruption       10    | .    .    .    .    .    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    .    .    .    .    .    82   
    Message Errors         21    | .    .    .    .    .    .    .    .    21   
    Matter Fused           23    | .    .    .    .    .    .    .    .    23   
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    4    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    10   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    11   
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    4    
    Misfires               2     | .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            169   | .    .    .    1    .    .    .    .    168  
  Projectiles              41    | .    .    .    1    .    .    .    .    40   
  Explosions               112   | .    .    .    .    .    .    .    .    112  
  Melee                    16    | .    .    .    .    .    .    .    .    16   
Knockbacks                 8     | .    .    .    2    .    1    .    .    5    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  7     | .    .    .    2    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      207   | .    .    .    33   34   15   .    .    125  
  Shots                    4     | .    .    .    1    1    .    .    .    2    
  Rammed                   10    | .    .    .    1    3    1    .    1    4    
Targets Rammed             13    | .    .    .    1    3    1    .    1    7    
  Kicked                   3     | .    .    .    .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        443   | .    9    .    420  181  313  .    78   443  
  Average Temperature      111   | .    7    .    143  52   109  .    29   138  
  Received Heat Transfer   2313  | .    123  102  333  69   99   .    165  1422 
  Effects                  15    | .    .    .    6    .    .    .    .    9    
    Shutdowns              2     | .    .    .    1    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    3    
    Interference           6     | .    .    .    1    .    .    .    .    5    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    4    
  Parts Fried              14    | .    .    .    .    .    .    .    .    14   
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    5    .    .    .    .    1    
  Heat Transferred         3658  | .    .    .    1456 .    .    .    .    2202 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    .    .    .    .    5    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Peak Influence             750  | .   134 242 524 317 152 .   127 750 
  Initial                  117  | .   .   52  94  117 77  .   .   16  
  Average                  206  | .   57  164 332 195 60  .   47  274 
Maximum Alert Level        3    | .   .   1   2   1   .   .   .   3   
  Low Security (%)         57   | 100 100 52  12  59  100 .   100 47  
  Level 1                  31   | .   .   47  72  40  .   .   .   29  
  Level 2                  7    | .   .   .   15  .   .   .   .   12  
  Level 3                  3    | .   .   .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   3   2   .   .   1   8   
  Investigation            2    | .   .   .   1   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   1   3   
  Reinforcement            7    | .   1   .   2   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Distress Signals           16   | .   1   .   6   4   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   10  9   31  12  4   .   13  67  
  Peak Tracking Total      15   | .   3   3   7   3   2   .   4   15  
  Tactical Retreats        8    | .   1   2   1   2   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Machines Disabled          17   | .   1   .   3   .   .   .   .   13  
  Max in Single Turn       4    | .   1   .   2   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Machines Accessed          12   | .   .   .   2   2   5   .   1   2   
  Terminals                5    | .   .   .   .   1   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                29   | .   .   .   6   5   12  .   1   5   
  Successful               14   | .   .   .   3   3   5   .   .   3   
  Failed                   15   | .   .   .   3   2   7   .   1   2   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   1   12  .   .   .   
  Terminals                12   | .   .   .   .   1   11  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              7    | .   .   .   6   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             3    | .   .   .   .   1   2   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   2   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   2   1   4   .   1   2   
  Full Trace Events        3    | .   .   .   .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   31  
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     70   | .   .   .   .   70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   5   .   .   .   .   .   
  Total Damage             106  | .   .   .   106 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Turns Passed               7812 | 44   278  201  1423 880  922  656  903  2505 
Spaces Moved               3436 | 38   156  133  464  245  715  447  327  911  
  Core                     44   | 2    .    .    4    .    .    .    .    38   
  Treads                   1624 | .    .    .    430  120  .    .    308  766  
  Legs                     107  | .    .    .    .    .    .    .    .    107  
  Wheels                   1661 | 36   156  133  30   125  715  447  19   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   115  145  100  145  145  50   
  Average Speed            184  | 88   90   99   262  230  111  145  239  223  
  Slowest Speed            1800 | 100  100  115  1800 320  145  145  246  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    25   34   42   38   83   41   12   28   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    7    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    1    
Terrain Destroyed          155  | .    .    .    26   39   4    .    .    86   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               62   | .    .    .    15   7    4    .    .    36   
  AOE                      93   | .    .    .    11   32   .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Total                      4336 | 45   221  166  575  479  805  458  385  1202 
  Wait                     399  | .    20   13   30   183  57   .    8    88   
  Move                     3428 | 37   155  132  463  244  714  446  326  911  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 2    4    1    13   7    16   8    3    34   
  Fast Attach              35   | 6    2    .    4    .    1    .    .    22   
  Attach                   31   | .    .    .    2    1    .    .    8    20   
  Detach                   4    | .    .    .    1    .    .    .    .    3    
  Swap                     56   | .    1    .    11   10   2    .    6    26   
  Drop                     27   | .    .    .    8    1    1    4    .    13   
  Fire                     255  | .    39   20   42   30   13   .    33   78   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    1    1    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    3    
  Crush                    8    | .    .    .    1    2    .    .    1    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 8)
  323 | -10/Materials | Entered Mines
  511 | -10/Mines     | Discovered new exit (range 10)
  517 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  524 | -10/Mines     | Entered Materials
  524 | -9/Materials  | Accompanied by 1 ally
  524 | -9/Materials  | Evolved 2 slots: Weapon x2
  980 | -9/Materials  | Discovered new exit (range 8)
 1125 | -9/Materials  | Discovered new exit (range 14)
 1256 | -9/Materials  | Build established: Gunner
 1947 | -9/Materials  | Entered Storage
 2744 | -9/Storage    | Repaired Broken Beamcaster
 2821 | -9/Storage    | Used back door to open Recycling access
 2821 | -9/Storage    | Discovered new exit (range 5)
 2827 | -9/Storage    | Entered Recycling
 3037 | -9/Recycling  | Discovered new exit (range 16)
 3322 | -9/Recycling  | Scanned before Scraplab entrance
 3680 | -9/Recycling  | Entered Scraplab
 3746 | -9/Recycling  | Discovered new exit (range 2)
 3749 | -9/Recycling  | Entered Scraptown
 4023 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 4033 | -9/Scraptown  | Discovered new exit (range 11)
 4220 | -9/Scraptown  | Visited SPCMW
 4235 | -9/Scraptown  | Visited Bundlers
 4345 | -9/Scraptown  | Visited CPS Storage
 4405 | -9/Scraptown  | Entered Factory
 4405 | -6/Factory    | Evolved 6 slots: Propulsion x3, Utility x3
 4910 | -6/Factory    | Build established: Scavenger-Gunner
 5232 | -6/Factory    | Discovered new exit (range 14)
 5308 | -6/Factory    | Entered another Factory area
 5308 | -5/Factory    | Evolved 2 slots: Utility x2
 5638 | -5/Factory    | Fabricated Imp. Targeting Computer (x2)
 5642 | -5/Factory    | Garrison activated, responded to threat
 5694 | -5/Factory    | Lost 6 parts (1p3n1u1w)
 5714 | -5/Factory    | Destroyed 7 combat bots
 6080 | -5/Factory    | Spotted B-75 Beast
 6176 | -5/Factory    | Destroyed B-75 Beast
 6199 | -5/Factory    | Lost 17 parts (3p5n3u6w)
 6335 | -5/Factory    | Found Prototype Launcher
 6335 | -5/Factory    | Identified Tesla Bomb Launcher
 6348 | -5/Factory    | Found Corrupted Tesla Bomb Launcher
 7388 | -5/Factory    | Cargo convoy interrupted
 7416 | -5/Factory    | System corruption reached 10%
 7424 | -5/Factory    | Destroyed 8 combat bots
 7435 | -5/Factory    | Lost 3 parts (1n1u1w)
 7604 | -5/Factory    | System corruption reached 30%
 7797 | -5/Factory    | Released all parts (12)
 7801 | -5/Factory    | Core integrity fell below 50%
 7805 | -5/Factory    | Core integrity fell below 20%
 7813 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07797_ Pressure Siphon disabled.
07797_ Imp. Reaction Control System destroyed.
07797_ Released Hyp. Gauss Cannon.
07797_ Released Centrium Medium Armor Plating.
07797_ Released Lrn. Phase Cannon.
07797_ Released Adv. Targeting Computer.
07797_ Released Imp. Targeting Computer.
07797_ Released Hacking Suite.
07797_ Released Targeting Computer.
07797_ Released Lrn. Phase Cannon.
07797_ Released Hdn. Centrium Leg.
07797_ Released Arm. Leg.
07797_ Released Adv. VSS Leg.
07797_ Released Hdn. Centrium Leg.
07797_ Acquired 4 matter.
07797_ K-01 Serf collects debris.
07798_ R-10 Processor collects Adv. Hacking Suite.
07801_ K-01 Serf collects debris. <x2>
07801_ X-77 Beamer knocked back.
07809_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????    ?????????????????????? |
| ????????????????????????      ???????????????????? |
| ????????????????????????        s????????????????? |
| ???????????????????????#         s ??????????????? |
| ?????????  ????????????#             ????????????? |
| ?????????  ????????????#        s    ????????????? |
| ??????????  ???????????             ?????????????? |
| ??????????  ???????????#           ??????????????? |
| ??????????   ??????????#         ""??????????????? |
| ???????????  ??????????#         ""??? ??????????? |
| ???????????  ??????????#         """  ???????????? |
| ???????????#/??????????#          u     ?????????? |
| ???????????# ??????????#         <      ?????????? |
| ????????#### ####??????#                #????????? |
| ????????#       ########                #????????? |
| ????????#        u       @              #????????? |
| ????????#       ########  " "    !      #????????? |
| ????????#      %#??????#  "T"           #????????? |
| ????????#       #??????#  """         ???????????? |
| ????????#       #??????#############k#???????????? |
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|                 #????????????????????????????????? |
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|    %                        +????????????????????? |
|     ! !               #??????????????????????????? |
|  %!!![|               #??????????????????????????? |
|      |       %        +??????????????????????????? |
|                       #??????????????????????????? |
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| """" """" """"     "% #??????????????????????????? |
| "%"" """"= ""%        #??????????????????????????? |
|         =]]]    " F"  #??????????????????????????? |
|          =!=    """"  #??????????????????????????? |
|                 ##### #??????????????????????????? |
|                 #???? #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             25
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         25
Recoil Reduction           9
Offensive Hacking          20

 Item Schematics 
-----------------
    Propulsion Shielding | -9/Materials | Scanalyzed
         Imp. Hover Unit | -9/Recycling | Hacked
 Imp. Targeting Computer | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Targeting Computer | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadBiocellBuckler
  Manual?         0
Play Time         00:55:42
  Cumulative      129.8 hours
  Start           2024.11.06 @ 07:53:39
  End             2024.11.07 @ 07:53:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          217
  Rogue           217
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0d523d6-da08-4d8d-901a-2ffb0bf259e3