Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 18:32:04 Player: Plexion Result: Destroyed by Q2-OI9(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (2852) 2852 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 7229 Bonus ------- Follower Combat Kills 127 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 63/100 System Corruption 0% Temperature Critical (593) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Treads Tech Extrapolator Drone Bay (2/2) Maul Makeshift Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Heat Sink Machine Analyzer Seismic Detector Light Armor Plating Heavy Armor Plating Heavy Armor Plating Shield Generator Shield Generator Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher CPS Tube CPS Tube Maul Makeshift Spear [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Maul Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 81 | 7 7 1 10 8 14 20 2 12 Power 7 | 1 1 . 1 . 1 3 . . Engine 5 | 1 1 . 1 . . 2 . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 32 | 2 . . 2 4 5 13 2 4 Treads 30 | 2 . . 2 4 5 13 2 2 Leg . | . . . . . . . . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 5 . 2 3 5 2 . 3 Device 7 | 1 2 . . . 2 . . 2 Storage 5 | 1 2 . 1 . . 1 . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . . . 1 3 3 1 . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 1 1 5 1 3 2 . 5 Energy Gun 10 | 2 1 . 1 . 1 2 . 3 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 1 | . . . . 1 . . . . Ballistic Cannon 2 | . . . 1 . 1 . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 1 . 1 Parts Lost 24 | . 1 . . 7 3 1 . 12 Power 2 | . 1 . . . . . . 1 Propulsion 12 | . . . . 4 2 . . 6 Utility 6 | . . . . 2 . 1 . 3 Weapon 4 | . . . . 1 1 . . 2 Highest Loss Streak 12 | . 1 . . 6 1 1 . 12 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 2 8 11 15 15 16 21 23 22 Power . | . . . 1 1 1 1 1 1 Propulsion 4 | 1 2 4 4 2 1 5 7 4 Utility 6 | . 2 3 5 6 7 9 9 8 Weapon 5 | . 2 3 5 5 6 5 6 7 Tool/Special . | . . . . . . . . . Unused Backups 26 | . . 2 4 . 1 6 . 13 Power 3 | . . . 1 . . 1 . 1 Propulsion 6 | . . . 1 . . 2 . 3 Utility 8 | . . . . . 1 1 . 6 Weapon 6 | . . 1 2 . . 2 . 1 Tool/Special 3 | . . 1 . . . . . 2 Average Slot Usage (%) 93 | . 99 100 97 99 93 89 90 89 Engine 9 | . 13 14 11 11 1 5 9 8 Core 1 | . . . . . 7 3 . . Treads 32 | . 27 28 33 32 34 36 36 31 Wheel 1 | . . . . . . . . 4 Device 10 | . 13 14 12 10 12 8 9 8 Storage 10 | . 14 14 11 11 9 9 9 8 Protection 7 | . . . 9 11 10 8 9 8 Energy Gun 14 | . 27 19 2 3 8 15 17 13 Ballistic Gun 1 | . . . . 7 4 . . . Impact Weapon 1 | . . 8 . . . . . 2 Peak Build Rating 39 | 7 10 9 21 20 28 34 32 39 Average Rating 23 | 5 7 8 15 16 23 29 32 31 On Entrance 16 | . 7 8 9 21 15 26 32 32 Avg Prop Armor Cover (%) 11 | . . . . . . . . 11 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 109 | 12 29 30 62 67 67 108 108 109 Greatest Support 80 | 40 40 40 60 60 80 80 80 80 Greatest Overweight (x) 6 | . . . 1 1 1 1 1 6 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 Average Capacity 21 | 7 12 15 19 20 20 23 25 24 Most Carried 25 | 4 12 15 20 19 20 25 25 25 Average Carried 20 | 3 8 14 17 15 18 23 25 24 Final Capacity 25 | 8 15 15 20 20 20 25 25 5 Final Carried 25 | 4 12 15 19 16 20 25 25 5 Class Distribution -------------------- 39% | Commander-Mutant 30% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 2064 | 234 221 10 176 459 400 436 28 100 Remotely . | . . . . . . . . . Salvage Created 3984 | 13 377 71 353 107 774 1413 85 791 Parts 193 | 3 17 . 29 6 31 80 8 19 Haulers Intercepted 9 | . 1 . 2 . 1 5 . . Recyclers Shooed 4 | 1 . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 76 | . 7 . 9 14 15 22 1 8 Melee 2 | . . . . . 1 . 1 . Guns 37 | . 6 . . 3 11 15 . 2 Cannons 12 | . . . 5 2 1 4 . . AOE 24 | . . . 4 9 2 3 . 6 Classes Destroyed 21 | 1 4 2 2 2 1 3 . 6 Worker 2 | . . 1 . . . 1 . . Builder 2 | . 1 . . . . . . 1 Tunneler 3 | 1 . . . 1 . . . 1 Hauler 9 | . 1 . 2 . 1 5 . . Recycler 8 | . . 1 . . 1 2 1 3 Mechanic 1 | . . . . . . 1 . . Operator 2 | . 1 . . . . 1 . . Watcher 2 | . . . . . . 2 . . Swarmer 9 | . . . 4 . . 4 . 1 Grunt 27 | . 7 . 2 2 10 6 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 Sentry 19 | . . . 3 . 4 11 1 . Demolisher 2 | . . . . 1 . . . 1 Hunter 2 | . . . . . . 1 . 1 Federalist 1 | . . . . . . . . 1 Ranger 1 | . . . . . . . . 1 Guru 2 | . . . . . . . . 2 Scientist 1 | . . . . . . . . 1 Scrapper 3 | . . . . . . . . 3 Assembled 11 | . . . . 11 . . . . Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 2 1 4 3 4 5 1 8 Combat Bots Only 8 | . 2 . 4 2 3 5 1 8 Max Kills in Single Turn 4 | 1 1 1 4 1 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 1 1 2 . 2 Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 412 | . 34 . 22 41 86 70 . 159 Missed 78 | . 11 . 5 6 20 14 . 22 Hits 334 | . 23 . 17 35 66 56 . 137 Melee 10 | . . . . 1 . . . 9 Projectile 324 | . 23 . 17 34 66 56 . 128 AOE 17 | . . . . 17 . . . . Critical Strikes 18 | . . . . . 1 4 . 13 Damage Taken 5670 | . 310 . 240 1054 887 805 . 2374 Core 814 | . 79 . 54 114 52 91 . 424 Absorbed by Shields 191 | . . . . . 191 . . . Regen/Repaired (Parts) 302 | . . . . . 116 186 . . Core Remaining (%) 75 | 100 . 68 . 58 . . . . Volleys Fired 257 | 6 35 . 26 47 59 71 . 13 Largest 2 | 2 2 . 2 2 2 2 . 2 Hottest 122 | 90 90 . 80 98 94 122 . 122 Shots Fired 435 | 12 70 . 30 53 112 139 . 19 Gun 323 | 12 70 . 4 11 95 119 . 12 Cannon 74 | . . . 25 17 14 18 . . Launcher 37 | . . . 1 25 3 2 . 6 Special 1 | . . . . . . . . 1 Kinetic 81 | . . . 4 6 53 18 . . Thermal 316 | 12 70 . 25 22 56 119 . 12 Explosive 37 | . . . 1 25 3 2 . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 4 15 . 8 8 12 16 . 7 Robot Miss Streak 5 | 2 5 . 1 2 4 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . 1 2 . 2 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 Shots Hit Robots 276 | 8 52 2 21 23 63 85 1 21 Core Hits 148 | 1 20 . 10 26 30 40 1 20 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 20 | . 2 . 2 . 5 7 . 4 Burn 11 | . 2 . . . 2 7 . . Blast 5 | . . . 2 . 3 . . . Smash 4 | . . . . . . . . 4 Melee Attacks 26 | . . 4 5 . . 1 1 15 Impact 14 | . . 4 . . . . . 10 Slashing . | . . . . . . . . . Piercing 12 | . . . 5 . . 1 1 5 Sneak Attacks 13 | . . 2 . . . . 1 10 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7494 | 92 622 129 552 1073 1450 1990 78 1508 Guns 3494 | 92 621 . 26 110 1025 1480 . 140 Cannons 1035 | . . . 380 263 144 248 . . Explosions 1931 | . . . 146 686 232 214 . 653 Melee 873 | . . 116 . . . . 42 715 Ramming 161 | . 1 13 . 14 49 48 36 . Kinetic 867 | . . . 72 58 489 248 . . Thermal 3662 | 92 621 . 334 315 680 1480 . 140 Explosive 1931 | . . . 146 686 232 214 . 653 Electromagnetic . | . . . . . . . . . Impact 831 | . . 116 . . . . . 715 Slashing . | . . . . . . . . . Piercing 42 | . . . . . . . 42 . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 540 | . . 46 . 10 . 16 . 468 Projectiles 35 | . . . . . . 16 . 19 Explosions 24 | . . . . 10 . . . 14 Melee 481 | . . 46 . . . . . 435 Knockbacks 10 | . . 2 1 . 3 1 1 2 Impact 5 | . . 2 . . 1 . 1 1 Kinetic 4 | . . . 1 . 2 1 . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 226 | . . . . 88 38 31 . 69 Shots 11 | . . . . 4 2 1 . 4 Rammed 14 | . 1 1 . 1 2 5 4 . Targets Rammed 19 | . 1 1 . 1 4 7 5 . Kicked . | . . . . . . . . . Crushed 5 | . . . . . 2 2 1 . Highest Temperature 533 | 90 147 . 84 75 336 198 . 533 Average Temperature 70 | 37 44 . 23 27 102 58 . 141 Received Heat Transfer 2381 | . 150 . 84 66 409 396 . 1276 Effects 6 | . . . . . 3 . . 3 Interference 4 | . . . . . 3 . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . 2 . . . . . 6 Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 4 . . . . . 3 Impact Corruptions 20 | . . 3 . . . . . 17 Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 11 | . 8 . 1 . 1 . . 1 Heat Transferred 8089 | 236 1772 . 629 555 1406 3256 . 235 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 85 | 100 100 100 100 100 100 43 100 . Level 1 14 | . . . . . . 56 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 369 | 5 60 5 148 104 171 369 131 . Initial 121 | . . . . 52 . 65 121 . Average 80 | . 8 . 48 14 83 239 38 . Influence Increases 2371 | 5 210 11 395 192 465 872 221 . Destroy 0b10 Robot/C 1200 | . 140 . 240 60 300 440 20 . Destroy 0b10 Robot/NC 125 | 5 15 10 15 5 10 60 5 . Destroy Leader 354 | . 32 . 66 10 82 164 . . Allied During Kill 25 | . . . 21 2 . . 2 . Successful Hack 145 | . 23 . 41 . 2 65 14 . Select Force Hacks 180 | . . . . . . . 180 . Disable Machine 135 | . . . . 30 . 105 . . Destroy Structure 147 | . . 1 12 85 26 23 . . Lose Combat Pursuer 60 | . . . . . 45 15 . . Influence Decreases 2371 | 5 210 11 261 326 310 714 499 35 Entered New Map 399 | . . . . 82 . 90 192 35 Time Decay 1915 | 5 210 11 247 241 280 614 307 . Lost Part 43 | . . . . 3 30 10 . . Lost Ally 14 | . . . 14 . . . . . Squads Dispatched 11 | . 1 . . . 8 2 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . . 3 1 . . Assault . | . . . . . . . . . Garrison 6 | . . . . . 5 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 12 | . 1 . 3 . 5 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 8 . 18 16 23 28 . 20 Peak Tracking Total 13 | . 2 . 5 2 6 4 . 13 Tactical Retreats 6 | . . . . 2 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 11 | . . . . 2 . 7 . 2 Max in Single Turn 2 | . . . . 2 . 1 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 43 | . 7 . 8 . 2 13 11 2 Terminals 29 | . 7 . 8 . . 9 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 8 | . . . . . . 2 6 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 116 | . 26 . 26 . 3 32 23 6 Successful 71 | . 13 . 13 . 2 22 15 6 Failed 43 | . 12 . 13 . 1 10 7 . Catastrophic 3 | . . . 3 . . . . . Database Lockouts 2 | . 1 . . . . . 1 . Manual 91 | . 25 . 25 . . 20 21 . Terminals 91 | . 26 . 26 . . 23 16 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . 3 4 . . Recycling Units 10 | . . . . . . 3 7 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 23 | . 4 . 4 . . 8 1 6 Part Schematic 2 | . . . . . . 2 . . Robot Analysis 6 | . 1 . . . . . . 5 Prototype ID Bank 4 | . 1 . 2 . . . 1 . Open Door 3 | . . . . . . 3 . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 5 | . 1 . 1 . . 3 . . Proto ID Catalog 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 4 . . Scan Component 3 | . . . . . 1 2 . . Repair 3 | . . . . . 1 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 41 | . 9 . 9 . . 9 14 . Terminals 33 | . 9 . 9 . . 7 8 . Assimilate 1 | . . . . . . 1 . . Botnet 8 | . 2 . 3 . . . 3 . Operators 3 | . 1 . 1 . . 1 . . Skim 21 | . 6 . 5 . . 5 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . 2 6 . Reject 2 | . . . . . . 2 . . Tunnel 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 6 . 8 . 2 8 5 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . Time 96 | . . . . . 32 64 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 14 | . . . . . . . 14 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 19 | . . 2 . 3 . . 14 . Largest Group 14 | . . 2 2 4 . . 14 14 Highest-Rated Group 192 | . . 42 42 51 . . 192 192 Highest-Rated Ally 34 | . . 31 31 16 . . 34 34 Total Orders 12 | . . . . . . . . 12 STAY 9 | . . . . . . . . 9 FOLLOW 3 | . . . . . . . . 3 Ally Attacks 34 | . . . 20 5 . . . 9 Total Damage 529 | . . . 333 30 . . . 166 Kills 5 | . . . 4 . . . . 1 Allies Corrupted 5 | . . . . . . . . 5 Allies Melted 3 | . . . . 1 . . . 2 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 10477 | 14 1295 805 275 1078 454 1500 1090 3966 Seismic 10477 | 14 1295 805 275 1078 454 1500 1090 3966 Robot Analysis Total 6 | . 1 . . . . . . 5 Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 12120 | 119 1434 805 654 1238 718 2034 1090 4028 Spaces Moved 5207 | 57 763 483 313 602 273 737 380 1599 Core 4 | 4 . . . . . . . . Treads 4823 | 53 763 483 313 602 273 737 380 1219 Legs . | . . . . . . . . . Wheels 380 | . . . . . . . . 380 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 242 150 Average Speed 195 | 152 160 160 162 180 161 217 242 220 Slowest Speed 242 | 160 160 160 240 240 240 242 242 242 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 4 93 98 39 94 19 92 81 81 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 10 | . . . . 2 . 2 6 . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched 9 | . . 1 . 3 . . . 5 Spaces Dug 49 | . . 1 2 43 . 1 . 2 Terrain Destroyed 207 | . . 1 12 127 24 14 . 29 Melee 6 | . . 1 2 . . 1 . 2 Projectile 3 | . . . . . 1 2 . . AOE 198 | . . . 10 127 23 11 . 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 6671 | 75 899 509 430 692 436 1034 544 2052 Wait 750 | . 68 12 33 15 55 140 41 386 Move 5199 | 56 762 482 312 601 272 736 379 1599 Hop . | . . . . . . . . . Pick Up 79 | 6 9 6 19 4 9 17 . 9 Fast Attach 23 | 5 6 . 2 . 5 3 . 2 Attach 28 | 2 1 . 3 8 6 2 . 6 Detach 12 | . 1 . 3 1 4 1 . 2 Swap 93 | . 12 1 10 15 12 29 3 11 Drop 72 | . 4 3 17 . 10 27 2 9 Fire 257 | 6 35 . 26 47 59 71 . 13 Melee 26 | . . 4 5 . . 1 1 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 19 | . 1 1 . 1 4 7 5 . Escape Stasis . | . . . . . . . . . Rewire 113 | . . . . . . . 113 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 11) 992 | -10/Materials | Discovered new exit (range 16) 1144 | -10/Materials | Central database locked down 1214 | -10/Materials | Learned location of 1 exit from Storage 1275 | -10/Materials | Identified exit to Subcaves 1275 | -10/Materials | Identified exit to Materials 1327 | -10/Materials | Learned location of 1 exit from Storage 1401 | -10/Materials | Learned Storage trap positions 1423 | -10/Materials | Learned 2 Mines zone layouts 1456 | -10/Materials | Learned Storage stockpile data 1490 | -10/Materials | Learned location of 1 exit from Recycling 1534 | -10/Materials | Learned 2 Mines zone layouts 1554 | -10/Materials | Entered Mines 1638 | -10/Mines | Discovered exit to Subcaves (range 10) 1662 | -10/Mines | Found a hidden stash of uninstalled traps 1688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1688 | -10/Mines | Discovered new exit (range 5) 1765 | -10/Mines | Learned Materials stockpile data 1777 | -10/Mines | Discovered exit to Materials (range 7) 2069 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2098 | -10/Mines | Learned location of 1 exit from Materials 2359 | -10/Mines | Entered Materials 2359 | -9/Materials | Accompanied by 2 allies 2359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2360 | -9/Materials | Identified exit to Mines 2364 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2588 | -9/Materials | Discovered new exit (range 16) 2752 | -9/Materials | Identified exit to Materials 2919 | -9/Materials | Learned 4 Recycling zone layouts 3013 | -9/Materials | Entered Mines 3013 | -9/Mines | Accompanied by 1 ally 3062 | -9/Mines | Met a Derelict bent on vengeance 3198 | -9/Mines | Assembled infested the area 3348 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3425 | -9/Mines | Lost 4 allies 3435 | -9/Mines | Lost 6 parts (3n2u1w) 3686 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3691 | -9/Mines | Found Prototype Device 3699 | -9/Mines | Build established: Scavenger-Mutant 3928 | -9/Mines | Discovered exit to Materials (range 13) 3937 | -9/Mines | Learned location of Storage (-8) 3938 | -9/Mines | Learned location of Zion (-6) 4251 | -9/Mines | Entered Materials 4251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4301 | -8/Materials | Repaired Med. Armor Plating 4451 | -8/Materials | Garrison activated, responded to threat 4807 | -8/Materials | Garrison activated, responded to threat 4921 | -8/Materials | Discovered new exit (range 10) 4969 | -8/Materials | Entered Storage 4970 | -8/Storage | Identified exit to Recycling 4971 | -8/Storage | Identified exit to Factory 4972 | -8/Storage | Loaded intel: 7 trap records 5258 | -8/Storage | Repaired Hvy. Armor Plating 5299 | -8/Storage | Repaired Grenade Launcher 6147 | -8/Storage | Garrison activated, responded to threat 6469 | -8/Storage | Learned location of 1 exit from Recycling 6503 | -8/Storage | Learned 8 Factory zone layouts 6525 | -8/Storage | Learned location of 2 exits from Factory 6545 | -8/Storage | Learned location of Extension (-4) 6590 | -8/Storage | Learned 4 Factory zone layouts 6991 | -8/Storage | Used back door to open Recycling access 7003 | -8/Storage | Entered Recycling 7004 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 7004 | -8/Recycling | Identified exit to Scraptown 7004 | -8/Recycling | Identified exit to Factory 7190 | -8/Recycling | Build established: Mutant 7532 | -8/Recycling | Build established: Commander-Mutant 7676 | -8/Recycling | Learned location of 1 exit from Extension 7714 | -8/Recycling | Learned Factory repair station intel 7761 | -8/Recycling | Learned Factory emergency access door positions 7767 | -8/Recycling | Learned Storage trap positions 7768 | -8/Recycling | Learned Factory stockpile data 7769 | -8/Recycling | Learned 8 Factory zone layouts 7775 | -8/Recycling | Learned location of 2 exits from Factory 7788 | -8/Recycling | Learned Storage trap positions 7995 | -8/Recycling | Scanned before Scraplab entrance 8029 | -8/Recycling | Entered Scraplab 8093 | -8/Recycling | Entered Scraptown 8093 | -8/Scraptown | Accompanied by 14 allies 8154 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8778 | -8/Scraptown | Discovered exit to Factory (range 11) 8966 | -8/Scraptown | Murdered 3 allies 9058 | -8/Scraptown | Murdered 5 allies 9106 | -8/Scraptown | Visited Bundlers 9499 | -8/Scraptown | Visited Scrapoid Research Area 9533 | -8/Scraptown | Visited UFD Registry 9533 | -8/Scraptown | Registered with UFD as "Cogshell" 9666 | -8/Scraptown | Visited Science Guys 9741 | -8/Scraptown | Visited Scrap Suit Storage 9775 | -8/Scraptown | Visited Sword Containment 9797 | -8/Scraptown | Visited Modified Component R&D 9886 | -8/Scraptown | Visited Chapter 10 9927 | -8/Scraptown | Visited Junk Repository 9976 | -8/Scraptown | Visited Junk Cannon Lab 10591 | -8/Scraptown | Visited Analyses Database 10649 | -8/Scraptown | Visited Curators Association 10842 | -8/Scraptown | Identified Exp. Sensor Array 11336 | -8/Scraptown | Visited Supply Room 11562 | -8/Scraptown | Met Optimus 11562 | -8/Scraptown | Accepted into 0bPrime 11962 | -8/Scraptown | Civil war broke out across Scraptown 11962 | -8/Scraptown | Attached CPS modules to T9-NDY(c). 11969 | -8/Scraptown | Found Personal Teleporter v0.10 12106 | -8/Scraptown | Discovered exit to Factory (range 13) 12113 | -8/Scraptown | Core integrity fell below 50% 12117 | -8/Scraptown | Lost 10 allies 12119 | -8/Scraptown | Core integrity fell below 20% 12119 | -8/Scraptown | Released all parts (2) 12121 | -8/Scraptown | Destroyed by Q2-OI9(j) with Overtuned Pulse Rifle Last Messages --------------- 12117_ Critical hit (Burn: +50). 12118_ Lgt. Treads destroyed. 12118_ Acquired Lgt. Armor Plating. 12118_ Critical hit (Burn: +50). 12119_ Overheating: Huge Storage Unit damaged (-315). 12119_ Overheating: Arm. Treads damaged (-150). 12119_ Q2-OI9(j) heat damages Ovr. Pulse Rifle. 12119_ The unstable cave ceiling collapses. 12119_ KD-KVA(j) crushed by falling debris. 12119_ KD-KVA(j) destroyed. 12119_ Carbon-fiber Leg crushed. 12119_ Penetrated by Bolt. 12119_ Dropped Tech Extrapolator. 12119_ Released Arm. Treads. 12119_ Released Huge Storage Unit. 12120_ Q2-OI9(j) cannibalizes EM Pulse Gun to repair Ovr. Pulse Rifle. 12120_ Critical hit (Burn: +50). 12120_ Arm. Treads severed. 12120_ Acquired Tech Extrapolator. 12121_ GK-CPF(h): "0bPrime holds too much power!" Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????##??????[![;#???????????????? | | ??????????????????#### ??????[=[;#???????????????? | | ?????????????????## ?????!!%%;????????????????? | | ????????????"????## #????!=<=?????????????????? | | ????????????!!"### ####!%=??????????????????? | | ????????????? !!%[ *=[[???????????????????? | | ??????????????? !![ =[[!!!????????????????????? | | ?????????????????#=! =%!g[[!##???????????????????? | | ?????????????????# [%#!%=[* #######?????????????? | | ?????????????????# %=j%==j!""""""""#?????????????? | | ??????????######## =[![!=@="""# "["#?????????????? | | ??????????"""""""""!!g%[=l%|[=# #?????????????? | | ?????????## " %![#j=[*! #+####?????????????? | | ?????????# ""#!=!h!!j """#?????????????? | | ?????????# ""#%=;" =%! ="#?????????????? | | ########?# """"#% #"" ""j ""#?????????????? | | #]][#!!#?# " ""# #####" "#?????????????? | | # !*#=!#?# """"#[ #""""" X#?????????????? | | # # #?# ""#! # = ##?????????????? | | ! #??# "#%=# % "#?????????????? | | #???? ??#=!# = = "#?????????????? | | ## #####?????# #???#%=##%"##########?????????????? | | ## ###########!#####[!##%##??????????????????????? | | "" """"""""""[%""""" ""|"#???##?????????????????? | | =! "#?? #?????????????????? | | "#?? ##????????????????? | | "#? X#????????????????? | | [ "## "????????????????? | | #?????????????????? | | """""""""""""""""""" "## #?????????????????? | | """""""""""""""""""" "#? #?????????????????? | | ################"" "#??###?????????????????? | | ##????????#"" "#???######?????????????? | | X"#????????#"" "#??#"""""#""#??????????? | | "" ##????????#"" "#?? !!!!! !#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Storage | Hacked Chainsword | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 3% | -8/Materials Hvy. Armor Plating | 47% | -8/Storage Grenade Launcher | 51% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceAssemblyThruster Manual? 0 Play Time 00:49:57 Cumulative 921.7 hours Start 2025.12.13 @ 17:41:45 End 2025.12.13 @ 18:32:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 838 Rogue 751 Adventurer 87 Explorer 0 Win Type - Total 61 Types 9/7/32/2/1/1/5/1/1/2 Lore% 97 Gallery% 93 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 100bd802-26ff-451d-8073-664fa3ab88e3