Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.23 @ 20:42:41 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1859) 1859 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 4968 Bonus ------- High Alert Combat Kills 79 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 464/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Hot (206) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Cannon Particle Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] (29) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (23) Relay Coupler [Hunter] (12) Relay Coupler [Heavy] (14) Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Particle Cannon Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Heavy] Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Particle Cannon Particle Cannon Heavy Assault Rifle Enhanced Autogun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | . 10 11 . 4 8 Power 3 | . 1 . . 1 1 Engine 3 | . 1 . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 4 2 . 1 3 Treads 10 | . 4 2 . 1 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 4 3 . 2 4 Device 5 | . 1 2 . 1 1 Storage 4 | . 3 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 . 1 2 Artifact . | . . . . . . Weapon 7 | . 1 6 . . . Energy Gun 2 | . . 2 . . . Energy Cannon 4 | . . 4 . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . . 1 . . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . 1 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 99 100 100 99 Engine 12 | . 14 11 11 11 9 Treads 22 | . 20 22 22 22 35 Leg 3 | . 7 . . . . Device 15 | . 8 21 22 22 18 Storage 12 | . 14 11 11 11 9 Protection 5 | . . 11 11 11 9 Energy Gun 4 | . 9 1 . . . Energy Cannon 11 | . . 20 22 22 18 Ballistic Gun 8 | . 18 . . . . Naked Turns . | . . . . . . Heaviest Build 62 | 14 48 58 58 60 62 Greatest Support 83 | 20 40 40 40 40 83 Greatest Overweight (x) 1 | . 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 16 | . 12 20 20 20 20 Most Carried 20 | . 15 20 20 20 20 Average Carried 15 | . 10 16 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 14 19 20 20 19 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Matter Collected 662 | 200 230 100 . 60 72 Remotely . | . . . . . . Salvage Created 1886 | . 541 525 . 412 408 Parts 105 | . 24 38 . 26 17 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 5 | . 1 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Combat Hostiles Destroyed 40 | . 10 10 . 14 6 Melee 2 | . 1 1 . . . Guns 10 | . 9 1 . . . Cannons 27 | . . 8 . 14 5 Classes Destroyed 8 | . 4 3 . . 1 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 3 | . 2 1 . . . Recycler 5 | . 2 2 . . 1 Swarmer 12 | . 3 3 . 6 . Grunt 24 | . 7 6 . 8 3 Sentry 3 | . . 1 . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 5 7 . 7 5 Combat Bots Only 7 | . 5 6 . 7 4 Max Kills in Single Turn 2 | . 1 2 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Damage Taken 1917 | . 453 375 . 396 693 Core 260 | . 62 52 . 60 86 Absorbed by Shields 3 | . . . . 3 . Core Remaining (%) 82 | 100 75 . . 72 . Volleys Fired 123 | . 46 27 . 28 22 Largest 2 | . 2 2 . 2 2 Hottest 136 | . 70 136 . 136 136 Shots Fired 246 | . 92 54 . 56 44 Gun 100 | . 92 8 . . . Cannon 146 | . . 46 . 56 44 Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | . 51 . . . . Thermal 195 | . 41 54 . 56 44 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 18 7 . 6 6 Robot Miss Streak 5 | . 2 5 . 4 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 155 | . 71 32 . 27 25 Core Hits 65 | . 25 14 . 15 11 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 3 . . . 1 Burn 3 | . 3 . . . . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2818 | . 956 720 . 621 521 Guns 1011 | . 910 101 . . . Cannons 1743 | . . 603 . 621 519 Explosions . | . . . . . . Melee . | . . . . . . Ramming 64 | . 46 16 . . 2 Kinetic 477 | . 477 . . . . Thermal 2277 | . 433 704 . 621 519 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 9 . . . . Message Errors 3 | . 3 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 13 . . . Projectiles 13 | . . 13 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 4 1 . . 1 Targets Rammed 10 | . 6 3 . . 1 Kicked 1 | . 1 . . . . Crushed 3 | . 1 2 . . . Highest Temperature 257 | . 216 84 . 190 257 Average Temperature 59 | . 56 27 . 47 123 Received Heat Transfer 709 | . 207 156 . 121 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . 3 1 . 1 3 Heat Transferred 4699 | . 1480 1258 . 1036 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Peak Influence 641 | . 179 360 67 641 473 Initial 312 | . . 7 67 46 312 Average 215 | . 64 137 67 427 352 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 59 | . 100 70 100 11 . Level 1 16 | . . 29 . 22 77 Level 2 23 | . . . . 65 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 25 18 . 17 6 Peak Tracking Total 9 | . 8 8 . 9 7 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Traps Triggered 8 | . 3 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 1 | . . 1 . 1 . Garrison Relay 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Machines Accessed 11 | . 8 1 1 . 1 Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 38 | . 23 5 3 . 7 Successful 13 | . 5 3 1 . 4 Failed 25 | . 18 2 2 . 3 Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 15 | . 11 4 . . . Terminals 18 | . 18 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 9 | . 4 5 . . . Scanalyzers 7 | . . . . . 7 Garrison Access 3 | . . . 3 . . Terminal Hacks 4 | . 4 . . . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . 2 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Reject 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 . 1 . 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 6 4 . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Turns Passed 3140 | . 1405 431 40 1053 211 Spaces Moved 1390 | 1 770 130 16 393 80 Core . | . . . . . . Treads 1131 | . 512 130 16 393 80 Legs 259 | 1 258 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 160 Average Speed 189 | 120 158 240 240 240 160 Slowest Speed 240 | 120 240 240 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 98 12 6 67 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Total 1648 | . 868 190 17 455 118 Wait 20 | . 5 7 . 7 1 Move 1386 | . 769 129 16 392 80 Hop . | . . . . . . Pick Up 37 | . 17 10 1 7 2 Fast Attach 3 | . 3 . . . . Attach 10 | . 2 3 . 2 3 Detach . | . . . . . . Swap 20 | . 5 8 . 2 5 Drop 31 | . 15 3 . 9 4 Fire 123 | . 46 27 . 28 22 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 9 | . 5 3 . . 1 Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 390 | -10/Materials | Discovered new exit (range 7) 545 | -10/Materials | Discovered new exit (range 15) 1093 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Discovered new exit (range 15) 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Utility x2 1421 | -9/Materials | Discovered new exit (range 9) 1837 | -9/Materials | Entered Storage 1877 | -9/Storage | Identified exit to Garrison 1877 | -9/Storage | Entered Garrison 2024 | -9/Garrison | Destroyed 7 combat bots 2048 | -9/Garrison | Triggered checkpoint 2124 | -9/Garrison | Discovered new exit (range 9) 2162 | -9/Garrison | Installed Relay Interface Framework 2204 | -9/Garrison | Triggered checkpoint 2269 | -9/Garrison | Garrison Relay disabled 2446 | -9/Garrison | Triggered checkpoint 2478 | -9/Garrison | Garrison Relay disabled 2709 | -9/Garrison | Discovered new exit (range 14) 2788 | -9/Garrison | Triggered checkpoint 2846 | -9/Garrison | Garrison Relay disabled 2930 | -9/Garrison | Entered Materials 2930 | -8/Materials | Evolved 2 slots: Propulsion x2 3141 | -8/Materials | Self-destructed Last Messages --------------- 03113_ R-06 Scavenger collects Aluminum Leg. 03113_ G-50 Soldier suffers critical hit (Meltdown). 03113_ Lgt. Angular Momentum Engine melted. 03113_ Hvy. Laser melted. 03116_ Slammed into R-06 Scavenger. 03118_ Acquired 21 matter. 03119_ R-06 Scavenger collects Imp. Heat Sink. 03122_ R-06 Scavenger collects Lgt. Treads. 03124_ R-06 Scavenger collects Beam Rifle. 03125_ R-06 Scavenger collects Imp. Ion Engine. 03127_ Penetrated by Slug. 03128_ R-06 Scavenger collects Lgt. Ion Engine. 03129_ R-06 Scavenger collects Hvy. Assault Rifle. 03130_ Lgt. Treads destroyed. 03132_ R-06 Scavenger collects Aluminum Leg. 03133_ Penetrated by Slug. 03134_ H-55 Commando heat damages Carbon-fiber Leg. 03136_ Penetrated by Slug. 03138_ Gauss Rifle melted. 03138_ H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " #?????????########??????????????????????????? | | "" #?????????# #??????????????????????????? | | "" [ #?????????# !*#??????????????????????????? | | "" #?????????# #??????????????????????????? | | " #?????????# #??????????????????????????? | | #?????????# !#??????????????????????????? | | #?????????# #?????????????#????????????? | | ####+#############+############## #????????????? | | ! #????????????? | | [% #????????????? | | % #????????????? | | ##########+######+######%######+????????????????? | | #??????? ?# ## @ #???????????????????? | | #??????# #! ## %#???????????????????? | | #??????# # ## ![#???????????????????? | | ##??????# # ## [%#???????????????????? | | ????????# * # "" ## [[ ; ??????????????????? | | ????????# # S"" ## [%! # ?????????????????? | | ????????######## "" ###=##### ????????????????? | | ???????????????#######?###????? ???????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAssaultMinigun Manual? 0 Play Time 00:15:35 Cumulative 749.8 hours Start 2022.07.23 @ 20:19:42 End 2022.07.23 @ 20:42:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1153 Rogue 1153 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06ee937b-03a8-46d9-922e-352461204308