Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 02:12:10 // Winter2022/Polymind

Player: W_W

Result: Destroyed by LA-BU4(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (122)     610
Value Destroyed (4548)     4548
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (9832)               9832
              TOTAL SCORE: 18860

 Bonus
-------
Polymind Skill             8575
Pacifist                   200
High Alert Combat Kills    757
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/0
Energy                     418/450
System Corruption          0%
Temperature                Warm (151)
Movement                   Core (100) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
  Experimental Heat Sink
       Zionite Weapon Casing
>              --- WEAPON (1) -------
       Zionite Laser-S
>              --- INVENTORY (1) ----
                   (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Cooling System
             Visual Processing Unit
             Active Sensor Suite
             Targeting Computer
             Weapon Cycler
             Transmission Jammer
    Hardened Heavy Armor Plating
             Graphene Brace
             Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Assault Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 78]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Assembled Hover Unit
  Flight Unit              VTOL Module
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Slashing Weapon          Assembled Blade

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 59   | .   .   .   14  15  11  .   1   5   .   13  
  Power                    10   | .   .   .   2   2   3   .   .   1   .   2   
  Propulsion               19   | .   .   .   3   5   3   .   1   3   .   4   
  Utility                  18   | .   .   .   5   4   2   .   .   .   .   7   
  Weapon                   12   | .   .   .   4   4   3   .   .   1   .   .   
  Highest Loss Streak      13   | .   .   .   10  3   4   .   1   4   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 100 83  73  87  40  42  72  75  86  
  Engine                   9    | .   20  20  12  8   7   20  15  .   .   .   
  Core                     2    | .   .   .   .   3   .   .   .   22  25  4   
  Treads                   16   | .   .   .   19  13  19  .   .   .   .   .   
  Leg                      1    | .   .   .   .   3   1   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   23  25  4   
  Device                   21   | .   20  20  20  19  28  .   .   .   .   2   
  Storage                  1    | .   20  20  .   .   .   20  15  .   .   1   
  Processor                2    | .   .   .   .   .   5   .   .   .   .   .   
  Protection               6    | .   .   .   6   5   8   .   .   .   .   1   
  Energy Gun               7    | .   .   .   10  10  6   .   .   .   .   1   
  Ballistic Gun            8    | .   .   .   11  8   5   .   .   22  25  35  
  Ballistic Cannon         1    | .   .   .   .   .   2   .   .   .   .   .   
Naked Turns                13   | .   .   .   1   1   4   .   1   2   .   4   
Heaviest Build             58   | 9   9   9   18  18  58  8   8   8   8   21  
  Greatest Support         60   | 32  32  32  40  40  60  3   8   8   4   28  
  Greatest Overweight (x)  4    | .   .   .   4   3   2   2   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   1   .   1   .   
Largest Inventory Capacity 4    | 4   4   4   4   1   4   4   4   1   .   1   
  Average Capacity         1    | 1   4   4   1   .   1   4   3   .   .   .   
  Most Carried             4    | .   .   .   .   .   4   4   4   1   .   .   
  Average Carried          .    | .   .   .   .   .   .   2   3   .   .   .   
  Final Capacity           4    | 4   4   4   1   1   4   4   1   .   .   1   
  Final Carried            4    | .   .   .   .   .   4   4   1   .   .   .   

 Class Distribution 
--------------------
 60% | Sentry
 21% | Heavy
  7% | Recycler
  5% | Swarmer
  3% | Grunt

 Dominant Class 
----------------
  Recycler | -10/Materials
  Recycler | -9/Materials
    Sentry | -9/Storage
    Sentry | -8/Materials
    Sentry | -7/Factory
  Recycler | -6/Factory
  Recycler | -6/Lower Caves
   Swarmer | -6/Lower Caves
   Swarmer | -6/Zion
 Assembled | -6/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Dee  
Matter Collected           1734 | .    .    .    251  175  1168 .    .    125  .    15   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4001 | .    .    .    1264 1003 1471 .    156  107  .    .    
  Parts                    213  | .    .    .    63   61   87   .    .    2    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    4    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    2    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  102  | .   .   .   21  21  49  .   5   4   .   2   
  Melee                    6    | .   .   .   .   .   1   .   5   .   .   .   
  Guns                     70   | .   .   .   18  19  27  .   .   4   .   2   
  Cannons                  21   | .   .   .   .   .   21  .   .   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   .   .   6   2   3   .   1   .   .   .   
  Worker                   7    | .   .   .   2   2   3   .   .   .   .   .   
  Builder                  7    | .   .   .   1   1   5   .   .   .   .   .   
  Recycler                 8    | .   .   .   4   .   3   .   1   .   .   .   
  Watcher                  7    | .   .   .   2   2   3   .   .   .   .   .   
  Swarmer                  9    | .   .   .   .   .   5   .   .   4   .   .   
  Grunt                    47   | .   .   .   11  12  24  .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   10  7   3   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   4   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   12  .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   .   .   5   .   .   2   
Best Kill Streak           13   | .   .   .   13  4   8   .   6   2   .   1   
  Combat Bots Only         8    | .   .   .   6   3   8   .   5   2   .   1   
Max Kills in Single Turn   3    | .   .   .   3   2   3   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Dee  
Damage Taken               10305 | .    .    .    2207 1756 3939 .    429  395  .    1579 
  Core                     2488  | .    .    .    377  544  693  .    343  133  .    398  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  161   | .    .    .    .    .    .    .    .    .    .    161  
Core Remaining (%)         41    | 100  100  .    5    1    1    .    .    .    .    .    
Volleys Fired              471   | .    .    .    100  131  193  .    .    29   .    18   
  Largest                  2     | .    .    .    2    2    2    .    .    1    .    1    
  Hottest                  108   | .    .    .    79   79   108  .    .    23   .    60   
Shots Fired                653   | .    .    .    174  182  250  .    .    29   .    18   
  Gun                      555   | .    .    .    174  182  152  .    .    29   .    18   
  Cannon                   98    | .    .    .    .    .    98   .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  373   | .    .    .    100  80   162  .    .    29   .    2    
  Thermal                  280   | .    .    .    74   102  88   .    .    .    .    16   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    .    .    15   17   13   .    .    6    .    3    
  Robot Miss Streak        8     | .    .    .    4    4    8    .    .    2    .    6    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    3    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           519   | .    .    .    129  136  212  .    9    23   .    10   
  Core Hits                257   | .    .    .    47   59   129  .    5    9    .    8    
  Critical Kills           2     | .    .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    .    1    
  Critical Strikes         34    | .    .    .    7    8    17   .    .    1    .    1    
    Burn                   15    | .    .    .    6    8    1    .    .    .    .    .    
    Destroy                4     | .    .    .    1    .    1    .    .    1    .    1    
    Blast                  15    | .    .    .    .    .    15   .    .    .    .    .    
Melee Attacks              16    | .    .    .    .    .    .    .    13   3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    13   3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    1    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12982 | .    .    .    2475 2131 7069 .    429  591  .    287  
  Guns                     7642  | .    .    .    2099 2073 2829 .    .    354  .    287  
  Cannons                  4187  | .    .    .    .    .    4187 .    .    .    .    .    
  Explosions               367   | .    .    .    367  .    .    .    .    .    .    .    
  Melee                    666   | .    .    .    .    .    .    .    429  237  .    .    
  Ramming                  120   | .    .    .    9    58   53   .    .    .    .    .    
  Kinetic                  7714  | .    .    .    1233 884  5214 .    .    354  .    29   
  Thermal                  4115  | .    .    .    866  1189 1802 .    .    .    .    258  
  Explosive                367   | .    .    .    367  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 666   | .    .    .    .    .    .    .    429  237  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    10   .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    121  .    .    .    .    .    
    Message Errors         30    | .    .    .    .    .    30   .    .    .    .    .    
    Matter Fused           30    | .    .    .    .    .    30   .    .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    13   .    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    12   .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    16   .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    7    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    6    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    5    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            887   | .    .    .    3    .    699  .    39   146  .    .    
  Projectiles              699   | .    .    .    .    .    699  .    .    .    .    .    
  Explosions               3     | .    .    .    3    .    .    .    .    .    .    .    
  Melee                    185   | .    .    .    .    .    .    .    39   146  .    .    
Knockbacks                 33    | .    .    .    .    .    33   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    29   .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    4    .    .    .    .    .    
Self-Inflicted Damage      57    | .    .    .    38   19   .    .    .    .    .    .    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   38    | .    .    .    2    20   15   .    .    .    .    1    
Targets Rammed             40    | .    .    .    2    21   16   .    .    .    .    1    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        509   | .    .    .    509  113  230  .    .    20   .    151  
  Average Temperature      66    | .    .    .    114  25   54   .    .    9    .    83   
  Received Heat Transfer   3108  | .    .    .    969  873  786  .    9    21   .    450  
  Effects                  6     | .    .    .    6    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    6    7    5    .    .    .    .    .    
  Heat Transferred         10255 | .    .    .    2590 3663 3865 .    .    .    .    137  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Dee  
Peak Influence             1587 | .    .    .    402  268  1587 762  .    .    .    .    
  Initial                  762  | .    .    .    .    168  57   762  .    .    .    .    
  Average                  251  | .    .    .    170  84   319  601  .    .    .    .    
Maximum Alert Level        4    | .    .    .    2    1    4    3    .    .    .    .    
  Low Security (%)         56   | 100  100  100  59   90   49   .    .    .    .    .    
  Level 1                  27   | .    .    .    35   9    30   .    .    .    .    .    
  Level 2                  9    | .    .    .    4    .    9    62   .    .    .    .    
  Level 3                  3    | .    .    .    .    .    4    37   .    .    .    .    
  Level 4                  2    | .    .    .    .    .    5    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    .    .    1    1    19   1    .    .    .    .    
  Investigation            4    | .    .    .    .    .    4    .    .    .    .    .    
  Extermination            14   | .    .    .    .    .    13   1    .    .    .    .    
  Reinforcement            4    | .    .    .    1    1    2    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    2    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  3    | .    .    .    .    .    3    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Distress Signals           3    | .   .   .   1   2   .   .   .   .   .   .   
Communications Jammed      7    | .   .   .   .   .   7   .   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   7   .   .   .   .   .   
Times Spotted              207  | .   .   .   44  28  82  .   15  19  .   19  
  Peak Tracking Total      11   | .   .   .   9   3   11  .   5   4   .   5   
  Tactical Retreats        16   | .   .   .   3   2   6   .   .   5   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   .   1   .   4   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Machines Accessed          10   | .   .   .   3   2   3   1   1   .   .   .   
  Terminals                6    | .   .   .   3   1   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                18   | .   .   .   5   5   5   2   1   .   .   .   
  Successful               6    | .   .   .   3   1   1   .   1   .   .   .   
  Failed                   12   | .   .   .   2   4   4   2   .   .   .   .   
    Catastrophic           4    | .   .   .   1   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   4   3   2   .   .   4   .   
  Terminals                12   | .   .   .   5   4   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   3   .   .   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   2   3   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         430  | .   .   .   .   .   430 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   3   3   6   .   .   2   .   .   
  Non-combat               2    | .   .   .   .   .   2   .   .   .   .   .   
  Combat                   12   | .   .   .   3   3   4   .   .   2   .   .   
Robot Hacks Applied        24   | .   .   .   6   6   10  .   .   2   .   .   
  find_recycling           2    | .   .   .   .   .   2   .   .   .   .   .   
  find_shortcuts           12   | .   .   .   3   3   4   .   .   2   .   .   
  find_garrison            10   | .   .   .   3   3   4   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee 
Robot Analysis Total       7    | 1   .   .   1   1   3   .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -8    -7    -6    -6    -6    -6    -6    
-------------              Run   | Scr   Mat   Mat   Sto   Mat   Fac   Fac   Low   Low   Zio   Dee   
Turns Passed               22864 | 11    96    33    5992  3327  10317 1053  635   629   606   165   
Spaces Moved               5865  | 17    96    34    738   645   1892  662   519   556   521   185   
  Core                     1444  | 12    .     .     137   32    9     662   517   70    .     5     
  Treads                   2331  | .     .     .     508   277   1546  .     .     .     .     .     
  Legs                     582   | .     .     .     .     336   246   .     .     .     .     .     
  Wheels                   250   | 5     96    34    93    .     22    .     .     .     .     .     
  Hover                    151   | .     .     .     .     .     .     .     2     .     .     149   
  Flight                   1107  | .     .     .     .     .     69    .     .     486   521   31    
  Fastest Speed            32    | 50    100   100   50    50    32    150   50    32    115   50    
  Average Speed            138   | 64    100   100   168   140   154   150   113   101   115   68    
  Slowest Speed            250   | 100   100   100   250   200   170   150   150   115   115   115   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            2     | .     .     .     .     .     2     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       41    | 3     28    8     88    49    39    13    73    74    56    29    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1     | .     .     .     1     .     .     .     .     .     .     .     
  Known Exits Taken        2     | .     .     .     .     .     .     .     1     .     1     .     
  Unknown Exits Taken      8     | 1     1     1     1     1     1     1     .     1     .     .     
Scrap Searched             3     | .     .     .     .     .     .     .     1     2     .     .     
Spaces Dug                 .     | .     .     .     .     .     .     .     .     .     .     .     
Terrain Destroyed          50    | .     .     .     14    .     30    .     .     .     .     6     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Projectile               36    | .     .     .     .     .     30    .     .     .     .     6     
  AOE                      14    | .     .     .     14    .     .     .     .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Dee  
Total                      19934 | 16   96   33   5309 2879 9000 729  545  593  528  206  
  Wait                     13503 | .    1    .    4470 2083 6902 18   13   6    8    2    
  Move                     5852  | 16   95   33   737  644  1888 661  518  555  520  185  
  Hop                      2     | .    .    .    .    .    2    .    .    .    .    .    
  Pick Up                  26    | .    .    .    .    .    .    25   1    .    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Drop                     14    | .    .    .    .    .    .    14   .    .    .    .    
  Fire                     471   | .    .    .    100  131  193  .    .    29   .    18   
  Melee                    16    | .    .    .    .    .    .    .    13   3    .    .    
  Ram                      19    | .    .    .    .    18   .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    
  Crush                    19    | .    .    .    2    2    15   .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    .    .    .    11   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 15)
    12 | -11/Scrapyard  | Entered Materials
    93 | -10/Materials  | Discovered new exit (range 10)
   108 | -10/Materials  | Entered another Materials area
   129 | -9/Materials   | Discovered new exit (range 10)
   141 | -9/Materials   | Entered Storage
   294 | -9/Storage     | Core integrity fell below 50%
   336 | -9/Storage     | Lost 10 parts (1p3n4u2w)
  3115 | -9/Storage     | Discovered new exit (range 5)
  3823 | -9/Storage     | Core integrity fell below 20%
  5351 | -9/Storage     | Learned location of Armory (-3)
  6133 | -9/Storage     | Entered Materials
  6911 | -8/Materials   | Lost 3 parts (1p1u1w)
  8036 | -8/Materials   | Discovered new exit (range 16)
  8873 | -8/Materials   | Lost 3 parts (1p1n1u)
  9407 | -8/Materials   | Core integrity fell below 50%
  9429 | -8/Materials   | Core integrity fell below 20%
  9460 | -8/Materials   | Entered Factory
 11253 | -7/Factory     | Cargo convoy interrupted
 17060 | -7/Factory     | Search patrols dispatched
 18260 | -7/Factory     | Search patrols dispatched
 19203 | -7/Factory     | Core integrity fell below 50%
 19214 | -7/Factory     | System corruption reached 10%
 19241 | -7/Factory     | Lost 4 parts (1p1n1u1w)
 19390 | -7/Factory     | Core integrity fell below 20%
 19420 | -7/Factory     | Destroyed 8 combat bots
 19756 | -7/Factory     | Discovered new exit (range 11)
 19777 | -7/Factory     | Entered another Factory area
 19800 | -6/Factory     | Lost 3 parts (2n1u)
 20824 | -6/Factory     | Discovered new exit (range 4)
 20830 | -6/Factory     | Entered Lower Caves
 20884 | -6/Lower Caves | Identified exit to Lower Caves
 20895 | -6/Lower Caves | Learned Factory emergency access door positions
 21383 | -6/Lower Caves | Encountered a Warlord checkpoint
 21465 | -6/Lower Caves | Entered another Lower Caves area
 21501 | -6/Lower Caves | Spotted B-75 Beast
 21511 | -6/Lower Caves | Core integrity fell below 50%
 21692 | -6/Lower Caves | Encountered a Warlord checkpoint
 21921 | -6/Lower Caves | Learned Factory terminal intel
 22036 | -6/Lower Caves | Lost 4 parts (1p2n1w)
 22085 | -6/Lower Caves | Discovered new exit (range 9)
 22094 | -6/Lower Caves | Entered Zion
 22285 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 22396 | -6/Zion        | Visited the Megawrench Repair Shop
 22504 | -6/Zion        | Identified exit to Deep Caves
 22680 | -6/Zion        | Opened final containment barrier to the Deep Caves
 22698 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 22700 | -6/Zion        | Entered Deep Caves
 22823 | -6/Deep Caves  | Attacked by Z-Imprinter
 22850 | -6/Deep Caves  | Core integrity fell below 20%
 22865 | -6/Deep Caves  | Destroyed by LA-BU4(z) with Zionite Laser-S

 Last Messages 
---------------
22831_ Released control of as-52993.
22832_ Took control of TD-YX8(z).
22833_ Slammed into as-52993.
22834_ as-52993 destroyed.
22835_ Zio. Light Carapace destroyed.
22839_ Phase Shifter destroyed.
22841_ Zio. Glidesys I destroyed.
22843_ Imp. Reaction Control System destroyed.
22845_ Zio. Glidesys I destroyed.
22847_ Zio. Light DM Reactor destroyed.
22850_ Released control of TD-YX8(z).
22850_ Took control of AM-WAN(z).
22852_ 3I-3N9(z) destroyed.
22855_ Zio. Glidesys I destroyed.
22855_ Zio. Light Carapace destroyed.
22857_ Imp. Reaction Control System destroyed.
22859_ Zio. Biocell destroyed.
22859_ Zio. Glidesys I destroyed.
22859_ Phase Shifter destroyed.
22862_ Zio. Light DM Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????##;##??#??????????????????? |
| ???????????????????????#" !;# ??###############??? |
| ???????????????????????##%!# ####             ##?? |
| ?????????????????????###;!z;##                 #?? |
| ?????????????????????#; I%;##                  ### |
| ?????????????????   ???#;z;;                     # |
| ?????????????????      #;                          |
| ????????????????                                   |
| ?????????????                                      |
| ?????????????                   z                  |
| ????????????                       z               |
| ?????????????                """""   """"""        |
| ?????????????                """"""""""""""        |
| ????????????                 """"""""""""""        |
| ?????????????                """"""""""""""        |
| ?????????????                """""""""""           |
| ??????????????               ""??""""""""""        |
| ??????????????               "???????""""""        |
| ????????????????             "????????"""""        |
| ??????????????????           "????????"""""        |
| ?????????????????????        "?????????" "         |
| ???????????????????????      ??????????            |
| ????????????????????????????????????????           |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ??????????????????????????????????????"""          |
| ????????????????????????????????????????"""        |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ????????????????????????????????????????????     ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          32
Energy Capacity            1050
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             600
Resistance: EX             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
----------                 Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Dee  
Robots Controlled          19    | 1    .    .    3    3    6    .    1    2    .    3    
  Combat Hostiles          16    | .    .    .    3    3    4    .    1    2    .    3    
  Allies                   .     | .    .    .    .    .    .    .    .    .    .    .    
Classes Controlled         7     | 1    .    .    1    1    2    .    1    .    .    1    
Average Host Suspicion     58    | .    19   15   47   71   68   35   15   94   2    .    
  Unsuspicious Activity    13735 | 2    .    .    4455 2016 6782 80   128  30   .    242  
  Returns to Shadow        19    | .    .    .    7    2    10   .    .    .    .    .    
  Fuzzy Dispatches         13    | .    .    .    .    .    12   1    .    .    .    .    
Protomatter Created        1117  | .    .    .    112  198  698  .    .    36   .    73   
  Used                     529   | 5    .    .    69   83   222  .    16   28   .    106  
  Decayed                  215   | .    .    .    17   67   131  .    .    .    .    .    
  Highest Spend            96    | 5    .    .    23   30   96   .    16   14   .    45   
Top 5 Hosts by Kills:
  H-61 Shepherd (-7/Factory: 22)
  Y-45 Defender (-9/Storage: 14)
  Y-54 Guardian (-7/Factory: 13)
  Y-45 Defender (-8/Materials: 11)
  Y-54 Guardian (-7/Factory: 8)

 Game 
------
Seed              DecoderDisruptionCanceller
  Manual?         0
Play Time         01:09:18
  Cumulative      167.0 hours
  Start           2022.12.28 @ 01:01:10
  End             2022.12.28 @ 02:12:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2f64d95-6086-4252-be45-3273c3930acf