Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 07:37:28 Player: applejuice Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (3228) 3228 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 9134 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 288 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 20/100 System Corruption 45% Temperature Hot (253) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Hacking Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- Carbon-fiber Leg Gravmag System VTOL Module Authchip [R/Combat] Heavy Laser Autogun Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Layered Light Armor Plating Hardlight Generator Hacking Suite Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Precision Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Precision Shock Rifle Thermic Laser Gauss Rifle Gauss Rifle Heavy Battle Rifle Proton Missile Launcher Missile Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . 2 . . . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 105 | 5 12 5 9 17 2 5 5 4 2 27 12 Power 15 | . 1 1 . 6 1 . 1 . . 4 1 Engine 11 | . 1 1 . 6 . . . . . 3 . Core 4 | . . . . . 1 . 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 2 2 4 1 1 . . . . 14 6 Treads 5 | 2 . . . . . . . . . 1 2 Leg 17 | . 2 2 4 1 1 . . . . 6 1 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 8 | . . . . . . . . . . 7 1 Utility 21 | 1 5 . 5 4 . 1 1 1 2 1 . Device 7 | . . . 3 2 . . . . 1 1 . Storage 4 | 1 3 . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . Hackware 3 | . . . . 1 . . 1 1 . . . Protection 6 | . 1 . 2 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 4 2 . 6 . 4 3 3 . 8 5 Energy Gun 11 | 1 . 2 . 1 . . 1 1 . 2 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 15 | 1 . . . 4 . 2 2 1 . 4 1 Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 6 | . 2 . . 1 . 1 . . . 2 . Special Weapon 2 | . . . . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . . . . . Corrupted Parts 5 | . . . . . . . . . . 2 3 System Corruption 42 | . . . . . . . . . . 20 22 Parts Lost 46 | . 1 . 1 1 2 2 . 1 . 28 10 Power 9 | . . . . . 1 1 . . . 5 2 Propulsion 17 | . . . . . . . . . . 12 5 Utility 7 | . . . 1 . . 1 . . . 3 2 Weapon 13 | . 1 . . 1 1 . . 1 . 8 1 Highest Loss Streak 12 | . 1 . 1 1 2 2 . 1 . 12 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 98 98 99 95 90 98 99 100 75 50 Engine 8 | . 8 11 9 15 10 7 7 7 6 6 . Core 3 | . . . . . 3 3 6 7 6 2 6 Treads 2 | . 26 . . . . . . . . . 2 Leg 24 | . 1 44 35 30 30 30 30 30 26 9 . Flight 1 | . . . . . . . . . . 8 3 Device 3 | . . . 8 6 7 7 . . 6 4 3 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 Processor 1 | . 12 . . . . . . . . . . Hackware 9 | . . . . 1 7 7 13 21 20 13 9 Protection 5 | . . 11 18 13 7 4 7 1 6 . . Energy Gun 7 | . . 15 18 9 7 7 6 10 6 2 6 Ballistic Gun 11 | . 10 . . 12 7 12 14 11 13 16 2 Launcher 1 | . 9 . . . 3 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 8 40 44 52 64 64 65 54 54 59 61 37 Greatest Support 73 | 40 40 52 72 72 72 72 72 72 72 73 28 Greatest Overweight (x) 15 | . 10 . 2 . . . . . . 15 7 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 12 12 15 15 15 15 15 15 13 14 15 Average Carried 12 | 2 8 10 10 14 15 13 14 14 12 7 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 12 11 13 15 15 13 15 14 13 10 7 Class Distribution -------------------- 29% | Derelict-Tank 24% | Mutant 17% | Tank 15% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Matter Collected 1735 | 130 241 175 175 62 184 145 37 134 . 305 147 Remotely . | . . . . . . . . . . . . Salvage Created 3105 | . 390 277 756 83 89 264 . 235 . 701 310 Parts 170 | . 26 17 36 6 4 14 . 7 . 38 22 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 11 . 17 . . . Prevented 9 | . . . . . 4 3 . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 72 | . 10 7 11 2 4 5 . 5 . 23 5 Guns 41 | . 3 3 7 1 3 5 . 5 . 10 4 Cannons 1 | . . . . . . . . . . . 1 AOE 26 | . 7 3 3 1 . . . . . 12 . Classes Destroyed 13 | . 4 2 3 1 . . . 1 . 1 1 Worker 2 | . . . . . . . . . . . 2 Builder 7 | . 3 . 2 . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 8 | . 3 3 2 . . . . . . . . Swarmer 24 | . . 4 . . 4 . . 2 . 11 3 Grunt 32 | . 10 2 5 . . 4 . 2 . 8 1 Brawler 1 | . . . . . . . . 1 . . . Duelist 4 | . . . 2 . . . . . . 1 1 Sentry 4 | . . 1 3 . . . . . . . . Hunter 3 | . . . 1 . . . . . . 2 . Programmer 3 | . . . . 2 . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 8 6 4 1 2 2 . 2 . 8 4 Combat Bots Only 8 | . 5 6 3 1 2 2 . 2 . 8 2 Max Kills in Single Turn 4 | . 4 2 2 1 1 1 . 1 . 3 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 3 | . 1 2 2 1 . . . . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 564 | . 46 15 37 12 49 24 . 51 . 251 79 Missed 152 | . 15 8 12 6 10 6 . 13 . 61 21 Damage Taken 6566 | . 441 109 451 174 596 316 . 518 . 2925 1036 Core 1185 | . 109 16 53 15 62 32 . 46 . 599 253 Absorbed by Shields 44 | . . . . . . . . . . 44 . Regen/Repaired (Parts) 74 | . . . . . . . 74 . . . . Core Remaining (%) 83 | 100 56 96 90 . . . . 77 . . . Volleys Fired 199 | . 34 15 24 8 14 14 . 17 . 44 29 Largest 3 | . 2 2 2 3 2 3 . 3 . 3 3 Hottest 207 | . 50 100 100 125 83 116 . 169 . 179 207 Shots Fired 397 | . 52 30 48 22 29 33 . 47 . 98 38 Gun 346 | . 34 26 48 22 29 28 . 46 . 76 37 Cannon 5 | . . 4 . . . . . . . . 1 Launcher 43 | . 18 . . . . 3 . . . 22 . Special 3 | . . . . . . 2 . 1 . . . Kinetic 146 | . 34 4 . 16 14 15 . 23 . 40 . Thermal 73 | . . . . . . . . 14 . 22 37 Explosive 32 | . 18 . . . . 3 . . . 11 . Electromagnetic 143 | . . 26 48 6 15 13 . 9 . 25 1 Robot Hit Streak 13 | . 7 10 6 5 9 13 . 8 . 9 6 Robot Miss Streak 10 | . 3 4 5 10 2 1 . 5 . 6 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 1 1 . . 1 . 1 . 4 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . 1 . Shots Hit Robots 249 | . 34 22 40 8 22 19 . 23 . 58 23 Core Hits 169 | . 32 13 27 4 6 11 . 13 . 50 13 Critical Kills 3 | . . . . . . 1 . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . . . . 1 1 . 1 . 6 3 Burn 8 | . . . . . . . . 1 . 4 3 Destroy 3 | . . . . . . 1 . . . 2 . Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8111 | . 1058 597 1236 304 449 527 . 473 . 3018 449 Guns 4187 | . 202 400 826 135 392 436 . 473 . 902 421 Cannons 70 | . . 42 . . . . . . . . 28 Explosions 3749 | . 850 152 394 146 . 91 . . . 2116 . Melee . | . . . . . . . . . . . . Ramming 105 | . 6 3 16 23 57 . . . . . . Kinetic 1583 | . 202 42 . 126 170 276 . 303 . 464 . Thermal 1615 | . . 152 394 146 . 50 . 137 . 315 421 Explosive 2505 | . 850 . . . . 41 . . . 1614 . Electromagnetic 2303 | . . 400 826 9 222 160 . 33 . 625 28 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 45 | . . . . 2 2 2 2 . . 21 45 Average Corruption 7 | . . . . 2 2 2 2 . . 10 23 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 81 | . . . . 5 7 7 1 . . 43 18 Message Errors 23 | . . . . 2 2 3 . . . 14 2 Matter Fused 17 | . . . . . 2 2 . . . 10 3 Heat Flow Errors 10 | . . . . . . 1 1 . . 6 2 Energy Discharges 6 | . . . . . 1 . . . . 5 . Parts Rejected 2 | . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . 3 . . . . . 4 1 Data Loss (major) 5 | . . . . . . . . . . 2 3 Misfires 5 | . . . . . 1 1 . . . 1 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 134 | . 31 . 18 75 1 . . . . 9 . Projectiles . | . . . . . . . . . . . . Explosions 133 | . 31 . 18 75 . . . . . 9 . Melee 1 | . . . . . 1 . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 320 | . 58 32 43 83 . 20 . . . 84 . Shots 14 | . 3 1 2 2 . 1 . . . 5 . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 19 | . 2 1 1 2 13 . . . . . . Kicked 17 | . . 1 1 2 13 . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 515 | . 71 138 183 231 408 381 90 364 . 515 480 Average Temperature 140 | . 27 54 60 78 172 134 50 130 . 219 213 Received Heat Transfer 1401 | . 213 39 162 . . 126 . 54 . 549 258 Effects 27 | . . . . . 3 1 . 2 . 12 9 Shutdowns 9 | . . . . . . 1 . 1 . 5 2 Energy Bleed 3 | . . . . . 1 . . . . 2 . Interference 7 | . . . . . 2 . . 1 . 3 1 Matter Decay 3 | . . . . . . . . . . 1 2 Damage (minor) 2 | . . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 1 . 1 . . . . 1 . Combat Hostiles 4 | . . 1 1 . 1 . . . . 1 . Parts Fried 13 | . . 3 7 . 2 . . . . 1 . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . 2 Heat Transferred 3330 | . . 250 450 100 . 50 . 296 . 1074 1110 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . . 3 4 1 . 1 . . . 3 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Peak Influence 656 | . 314 412 532 203 . . . . 174 656 397 Initial 317 | . . 128 173 171 . . . . 174 121 317 Average 280 | . 197 214 378 107 . . . . 174 458 327 Maximum Alert Level 2 | . 1 2 2 1 . . . . . 2 1 Low Security (%) 38 | 100 43 44 11 87 . . . . 100 9 . Level 1 32 | . 56 52 47 12 . . . . . 8 100 Level 2 28 | . . 3 41 . . . . . . 82 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 2 1 7 . . . . . . . Investigation 5 | . 1 . 1 3 . . . . . . . Extermination 2 | . . . . 2 . . . . . . . Reinforcement 5 | . 1 2 . 2 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Distress Signals 6 | . 1 3 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 13 12 15 5 6 6 . 13 . 32 10 Peak Tracking Total 10 | . 3 3 4 2 4 4 . 4 . 10 6 Tactical Retreats 6 | . . . . 1 1 1 . . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 6 | . 1 . . 1 . . . . . 3 1 Indirectly 1 | . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 16 | . 8 1 1 6 . . . . . . . Max in Single Turn 3 | . 2 1 1 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 19 | . 4 3 5 6 . . . . 1 . . Terminals 15 | . 3 3 3 6 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 55 | . 15 7 17 13 . . . . 3 . . Successful 29 | . 9 3 9 6 . . . . 2 . . Failed 25 | . 6 4 7 7 . . . . 1 . . Catastrophic 6 | . . 2 1 3 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 52 | . 6 . 8 3 . . 27 . . 5 3 Terminals 44 | . 13 7 11 13 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 4 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 22 | . 7 3 6 6 . . . . . . . Record 10 | . 3 . 4 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . 2 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 16 | . 3 2 5 5 . . . . 1 . . Full Trace Events 4 | . . 1 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . 13 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Total Allies 9 | . . . . . . . 8 . . . 1 Largest Group 8 | . . . . . . . 8 8 4 4 1 Highest-Rated Group 248 | . . . . . . . 248 248 137 137 30 Highest-Rated Ally 41 | . . . . . . . 41 41 40 40 30 Zionite Dispatches 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 21 . 13 . Total Damage 1002 | . . . . . . . . 650 . 352 . Kills 11 | . . . . . . . . 9 . 2 . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . 3 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Turns Passed 8621 | 87 752 345 436 991 397 641 2560 740 51 1271 350 Spaces Moved 5087 | 51 391 230 253 763 285 479 1326 540 41 577 151 Core 10 | 7 1 . . . . . . . . 1 1 Treads 492 | 44 377 . . . . . . . . 5 66 Legs 4292 | . 13 230 253 763 285 479 1326 540 41 362 . Wheels . | . . . . . . . . . . . . Hover 84 | . . . . . . . . . . . 84 Flight 209 | . . . . . . . . . . 209 . Fastest Speed 50 | 50 160 120 120 120 120 120 120 120 120 120 116 Average Speed 132 | 144 162 120 120 120 120 120 120 120 120 181 173 Slowest Speed 800 | 160 550 120 260 120 120 120 120 120 120 800 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 6 68 21 30 20 48 68 89 68 1 59 4 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 9 | . . . . . 3 3 2 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 200 | . 78 14 15 46 . 21 . . . 26 . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . 1 . . . 1 . AOE 198 | . 78 14 15 46 . 20 . . . 25 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Fac Total 6661 | 63 467 271 336 830 314 524 2296 595 43 719 203 Wait 1113 | 1 2 11 38 5 1 16 959 31 . 49 . Move 5076 | 50 390 229 252 762 284 478 1325 539 40 576 151 Hop . | . . . . . . . . . . . . Pick Up 69 | 7 13 4 3 15 . 2 2 2 1 14 6 Fast Attach 29 | 3 4 1 6 3 2 1 3 . . 5 1 Attach 59 | 2 5 3 2 9 . 1 2 1 2 21 11 Detach 26 | . 6 2 4 4 . . 3 . . 4 3 Swap 17 | . 3 1 1 5 . 3 . 3 . 1 . Drop 43 | . 8 4 5 17 . 3 2 2 . . 2 Fire 199 | . 34 15 24 8 14 14 . 17 . 44 29 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 17 | . . 1 1 2 13 . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire 6 | . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x2 1107 | -9/Materials | Discovered new exit (range 11) 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Utility x2 1297 | -8/Materials | Discovered new exit (range 11) 1471 | -8/Materials | Central database locked down 1606 | -8/Materials | Discovered new exit (range 10) 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1627 | -7/Factory | Identified exit to DSF 1928 | -7/Factory | Build established: Tank 2608 | -7/Factory | Discovered new exit (range 4) 2612 | -7/Factory | Entered Lower Caves 2624 | -7/Lower Caves | Learned Factory trap positions 2726 | -7/Lower Caves | Identified exit to Lower Caves 3009 | -7/Lower Caves | Entered another Lower Caves area 3012 | -7/Lower Caves | Discovered new exit (range 10) 3124 | -7/Lower Caves | Build established: Mutant 3601 | -7/Lower Caves | Discovered new exit (range 15) 3650 | -7/Lower Caves | Entered Zion 3691 | -7/Zion | System corruption cleaned by Quarantine Array 3714 | -7/Zion | Learned location of 1 exit from Factory 3728 | -7/Zion | Learned Factory non-interactive machine intel 4092 | -7/Zion | Build established: Derelict-Tank 4099 | -7/Zion | Gained Derelict followers 4525 | -7/Zion | Imprinted 4527 | -7/Zion | Declared Zion's savior 4755 | -7/Zion | Received a visual enhancement algorithm 6184 | -7/Zion | Discovered new exit (range 15) 6210 | -7/Zion | Entered Proximity Caves 6210 | -6/Proximity Caves | Accompanied by 8 allies 6231 | -6/Proximity Caves | Learned location of 1 exit from Factory 6636 | -6/Proximity Caves | Build established: Hacker-Gunner 6666 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6928 | -6/Proximity Caves | Discovered new exit (range 7) 6950 | -6/Proximity Caves | Entered Factory 6950 | -6/Factory | Accompanied by 4 allies 6950 | -6/Factory | Evolved 2 slots: Utility x2 6951 | -6/Factory | Identified exit to Lower Caves 6952 | -6/Factory | Identified exit to Factory 6953 | -6/Factory | Loaded intel: 95 trap records 6954 | -6/Factory | Loaded intel: 248 non-interactive machine locations 6997 | -6/Factory | Identified exit to Garrison 7001 | -6/Factory | Entered Garrison 7001 | -6/Garrison | Accompanied by 4 allies 7044 | -6/Garrison | Triggered checkpoint 7100 | -6/Garrison | Spotted B-75 Beast 7114 | -6/Garrison | Triggered checkpoint 7117 | -6/Garrison | Triggered checkpoint 7163 | -6/Garrison | Lost 4 allies 7164 | -6/Garrison | Destroyed 8 combat bots 7177 | -6/Garrison | Lost 12 parts (2p4n3u3w) 7191 | -6/Garrison | Triggered checkpoint 7201 | -6/Garrison | Destroyed B-75 Beast 7263 | -6/Garrison | System corruption reached 10% 7304 | -6/Garrison | Triggered checkpoint 7312 | -6/Garrison | Core integrity fell below 50% 7362 | -6/Garrison | Lost 8 parts (2p3n3w) 7447 | -6/Garrison | Discovered new exit (range 10) 7484 | -6/Garrison | Triggered checkpoint 7520 | -6/Garrison | Triggered checkpoint 7710 | -6/Garrison | Triggered checkpoint 8154 | -6/Garrison | Build established: Scavenger-Gunner 8162 | -6/Garrison | Discovered new exit (range 14) 8177 | -6/Garrison | Attempted to install RIF, but system incompatible 8182 | -6/Garrison | Attempted to install RIF, but system incompatible 8186 | -6/Garrison | Attempted to install RIF, but system incompatible 8244 | -6/Garrison | Triggered checkpoint 8272 | -6/Garrison | Entered Factory 8301 | -6/Factory | Lost 5 parts (1p3n1w) 8405 | -6/Factory | Zion Kinetic Resupply teleported in 8592 | -6/Factory | System corruption reached 30% 8603 | -6/Factory | Core integrity fell below 20% 8622 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08606_ R-10 Processor collects Unknown Processor. 08607_ K-01 Serf collects debris. 08608_ Integrated Corrupted Med. Treads (+10). 08608_ K-01 Serf collects debris. 08610_ System corrupted: Heat flow error (+267). 08610_ R-10 Processor collects Imp. Deuterium Engine. 08611_ K-01 Serf collects debris. 08613_ NJ-IEH(A) heat spikes uncontrollably. 08613_ Integrated Corrupted Hvy. Laser (+2). 08613_ Complication: Field Laser rejected. 08613_ Complication: Gauss Rifle rejected. 08615_ R-10 Processor collects Microactuators. 08615_ K-01 Serf collects debris. 08617_ NJ-IEH(A) critical meltdown. 08618_ G-50 Soldier destroyed. 08619_ K-01 Serf collects debris. 08619_ Med. Treads destroyed. 08620_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????? | | ??#???????????? ???????????????????????????? | | ?? ???????????? != #?????????????????????????? | | ? ???????????? != #?????????????????????????? | | ???????????? ! #?????????????????????????? | | " ""???????????? #?????????????????????????? | | " """??????????? #?????????????????????????? | | " ""???????????? #?????????????????????????? | | ???????????? ??????????????????????????? | | " ""????????????? ???????????????????????????? | | " "?????????????? ???????????????????????????? | | " """ #?????????? ????????????????????????????? | | #?????????? ?????????????????????????????? | | +#################+#################+###?????????? | | @[[%[ Y ??? | | [k%gk= k ??? | | ]]g* ??? | | ! R ???? | | ???? | | ????? | | u ????? | | ##################+#################+####### ????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????%""?????????? | | ????????????????????????????????????? ""?????????? | | ??????????????????????????????????????""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 33 Authchip Count 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Chainsword | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! Loot Pinata Oops Party Time Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed WeaponsAutogunDesublimator Manual? 0 Play Time 01:48:16 Cumulative 6.3 hours Start 2024.04.04 @ 05:41:56 End 2024.04.04 @ 07:37:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79f4f4fb-1183-495b-a866-b1e912c67ca6