Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 19:47:55

Player: nebulaeandstars

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (137)     685
Value Destroyed (5353)     5353
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (564)                564
              TOTAL SCORE: 12242

 Bonus
-------
High Alert Combat Kills    414
Follower Combat Kills      150

 Cogmind 
---------
Core Integrity             0/1150
Matter                     44/300
Energy                     82/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Melee Analysis Suite
>          --- WEAPON (2) -------
           Force Lance
>          --- INVENTORY (5) ----
           Authchip [Propulsion]
  Advanced Datajack
           Power Sword

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
      Light Quantum Reactor
>           --- PROPULSION -------
     Cooled VTOL Module
            Field Propulsion Array
            Field Propulsion Array
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Weight Redist. System
   Improved Sensor Array
   Advanced Signal Interpreter
   Advanced Melee Analysis Suite
   Advanced ECM Suite
   Improved Reaction Control System
  Makeshift Light Armor Plating
   Advanced Hacking Suite
            Component Analysis Suite
>           --- WEAPON -----------
            Remote Datajack
            Force Lance
>           --- INVENTORY --------
            Quantum Reactor
     Cooled VTOL Module
     Cooled VTOL Module
   Improved Terrain Scanner
    Layered Light Armor Plating
   Enhanced Nova Cannon
            Tiamat Missile Launcher
            Tiamat Missile Launcher
            Power Sword
[Rating: 103]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Greatsword
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   1   1   2   .   .   .   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 7   2   10  41  2   .   21  11  2   23  13  6   26  
  Power                    26   | 1   .   1   8   .   .   2   .   .   4   4   .   6   
    Engine                 6    | 1   .   1   2   .   .   .   .   .   2   .   .   .   
    Core                   16   | .   .   .   6   .   .   2   .   .   2   4   .   2   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               44   | 2   .   7   12  .   .   3   4   .   9   2   1   4   
    Treads                 6    | 2   .   4   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   3   5   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   7   .   .   3   4   .   9   2   1   4   
  Utility                  58   | 2   2   1   10  2   .   10  5   2   6   5   2   11  
    Device                 27   | 1   1   .   6   1   .   3   2   1   2   2   2   6   
    Storage                4    | 1   1   .   .   .   .   1   .   .   1   .   .   .   
    Processor              6    | .   .   1   1   1   .   .   .   .   1   1   .   1   
    Hackware               4    | .   .   .   .   .   .   2   .   .   1   1   .   .   
    Protection             17   | .   .   .   3   .   .   4   3   1   1   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   1   11  .   .   6   2   .   4   2   3   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   1   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   3   .   .   1   1   .   2   .   .   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   4   .   .   4   1   .   2   2   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   1   .   1   .   .   .   .   .   .   26  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  16   | .   .   .   1   .   1   .   .   .   .   .   .   14  
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      19   | .   .   .   1   .   1   .   .   .   .   .   .   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 95  95  92  88  89  92  92  92  81  87  75  
  Engine                   3    | .   14  11  3   .   .   .   .   .   4   .   .   .   
  Core                     3    | .   .   .   5   7   7   7   7   7   1   5   5   2   
  Treads                   4    | .   28  23  .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   7   25  .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   10  30  30  30  30  30  25  17  21  16  
  Device                   12   | .   14  11  10  23  19  5   7   7   13  17  21  18  
  Storage                  7    | .   14  11  9   7   7   7   7   7   5   5   5   4   
  Processor                8    | .   .   8   9   15  15  8   7   7   7   11  10  9   
  Hackware                 7    | .   .   .   .   .   .   14  15  15  18  11  10  5   
  Protection               4    | .   .   .   6   .   .   5   6   6   5   4   5   6   
  Ballistic Gun            7    | .   28  22  11  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   3   7   7   5   6   7   5   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  16  20  27  19  19  24  24  24  32  30  36  53  
  Greatest Support         60   | 40  40  60  60  26  26  26  29  29  30  32  43  44  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   1   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  9   10  10  9   
  Most Carried             10   | 3   8   10  10  9   10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   5   9   9   8   9   9   9   9   9   9   8   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   7   10  10  9   10  10  9   10  10  10  8   3   

 Class Distribution 
--------------------
 53% | Hacker-Sprinter
 36% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Arm  
Matter Collected           2512 | 284  60   258  748  .    .    258  163  23   204  66   46   402  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5572 | 100  165  636  1323 .    .    940  697  210  435  216  74   776  
  Parts                    265  | 7    9    32   75   .    .    39   20   11   18   11   3    40   
Haulers Intercepted        4    | .    .    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    2    9    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Combat Hostiles Destroyed  108  | .   3   16  24  .   .   17  10  4   7   3   .   24  
  Melee                    44   | .   .   .   3   .   .   14  6   4   7   3   .   7   
  Guns                     34   | .   3   16  15  .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      27   | .   .   .   6   .   .   3   4   .   .   .   .   14  
Classes Destroyed          17   | 2   2   2   5   .   .   .   4   .   .   .   .   2   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   2   .   .   2   .   .   .   .   1   .   
  Watcher                  15   | .   2   1   2   .   .   2   .   .   1   2   1   4   
  Swarmer                  20   | .   .   3   3   .   .   3   .   .   .   2   .   9   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    51   | .   3   11  13  .   .   8   4   4   6   .   .   2   
  Sentry                   23   | .   .   2   7   .   .   5   .   .   1   1   .   7   
  Hunter                   5    | .   .   .   1   .   .   1   .   .   .   .   .   3   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 1   3   4   5   .   .   4   6   4   3   4   1   10  
  Combat Bots Only         9    | .   3   4   5   .   .   3   6   4   3   3   .   9   
Max Kills in Single Turn   7    | 1   1   1   2   .   .   2   2   1   1   1   1   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   2   .   .   2   2   .   .   .   .   7   
  Melee                    1    | .   .   .   1   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Arm  
Hostile Shots Fired        713   | .    23   57   70   .    2    90   11   10   25   36   6    383  
  Missed                   274   | .    5    22   30   .    1    42   8    2    5    11   2    146  
Damage Taken               6287  | .    209  310  501  .    24   383  90   107  388  372  84   3819 
  Core                     1586  | .    40   50   103  .    .    102  28   .    79   28   .    1156 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1681  | .    62   101  141  .    7    120  23   30   107  105  23   962  
  Regen/Repaired (Parts)   814   | .    .    75   54   .    .    61   .    .    313  311  .    .    
Core Remaining (%)         88    | 100  84   87   81   .    .    .    .    81   90   97   .    .    
Volleys Fired              158   | 7    28   39   46   .    .    2    4    .    1    .    5    26   
  Largest                  2     | 2    2    2    2    .    .    1    1    .    1    .    1    2    
  Hottest                  120   | 40   40   43   50   .    .    39   39   .    43   .    5    120  
Shots Fired                272   | 14   56   78   85   .    .    2    4    .    1    .    5    27   
  Gun                      226   | 14   56   78   78   .    .    .    .    .    .    .    .    .    
  Cannon                   6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Launcher                 26    | .    .    .    7    .    .    2    4    .    1    .    .    12   
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    5    9    
  Kinetic                  226   | 14   56   78   78   .    .    .    .    .    .    .    .    .    
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Explosive                19    | .    .    .    .    .    .    2    4    .    1    .    .    12   
  Electromagnetic          7     | .    .    .    7    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         50    | 13   19   15   50   .    .    6    8    .    .    .    3    25   
  Robot Miss Streak        3     | .    1    2    3    .    .    .    2    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           365   | 13   48   69   82   .    .    36   22   9    20   13   7    46   
  Core Hits                235   | 4    12   31   59   .    .    23   18   4    11   5    .    68   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    3    .    .    5    3    1    2    2    1    5    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  15    | .    .    .    2    .    .    5    3    1    2    2    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
Melee Attacks              252   | .    .    .    24   .    .    37   22   9    53   37   12   58   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    24   .    .    33   22   9    53   37   7    .    
  Piercing                 67    | .    .    .    .    .    .    4    .    .    .    .    5    58   
  Sneak Attacks            13    | .    .    .    2    .    .    .    6    .    3    1    .    1    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    2    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15477 | 111  361  765  2649 .    .    2008 1741 444  1295 812  287  5004 
  Guns                     2643  | 111  361  765  1406 .    .    .    .    .    .    .    .    .    
  Cannons                  213   | .    .    .    .    .    .    .    .    .    .    .    .    213  
  Explosions               4978  | .    .    .    664  .    .    405  425  .    72   .    .    3412 
  Melee                    7643  | .    .    .    579  .    .    1603 1316 444  1223 812  287  1379 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2643  | 111  361  765  1406 .    .    .    .    .    .    .    .    .    
  Thermal                  353   | .    .    .    140  .    .    .    .    .    .    .    .    213  
  Explosive                4314  | .    .    .    .    .    .    405  425  .    72   .    .    3412 
  Electromagnetic          524   | .    .    .    524  .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6070  | .    .    .    579  .    .    1468 1316 444  1223 812  228  .    
  Piercing                 1573  | .    .    .    .    .    .    135  .    .    .    .    59   1379 
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    1    .    .    6    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    1    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    .    .    .    .    .    .    1    .    .    13   
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1011  | .    .    .    40   .    .    94   314  17   103  63   131  249  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               139   | .    .    .    34   .    .    29   6    .    .    .    .    70   
  Melee                    872   | .    .    .    6    .    .    65   308  17   103  63   131  179  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45    | .    .    .    45   .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330   | .    18   10   47   .    .    7    .    .    24   .    9    330  
  Average Temperature      42    | .    9    4    11   .    .    5    .    .    11   .    9    96   
  Received Heat Transfer   1434  | .    144  201  297  .    .    192  .    72   198  45   27   258  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         335   | .    .    .    150  .    .    .    .    .    .    .    .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Peak Influence             903  | 10  129 322 345 128 67  525 .   .   217 269 169 903 
  Initial                  200  | .   5   .   115 128 37  35  .   .   200 50  62  70  
  Average                  180  | 3   79  181 198 128 45  277 .   .   83  131 117 360 
Maximum Alert Level        3    | .   .   1   1   .   .   2   .   .   1   1   .   3   
  Low Security (%)         58   | 100 100 45  49  100 100 27  .   .   82  69  100 26  
  Level 1                  36   | .   .   54  50  .   .   64  .   .   17  30  .   38  
  Level 2                  3    | .   .   .   .   .   .   7   .   .   .   .   .   22  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   2   5   .   .   3   .   .   4   3   1   4   
  Investigation            9    | .   1   1   1   .   .   2   .   .   3   .   .   1   
  Extermination            4    | .   .   .   .   .   .   1   .   .   1   .   1   1   
  Reinforcement            10   | .   .   1   4   .   .   .   .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Distress Signals           9    | .   .   1   3   .   .   .   .   .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   6   21  40  .   4   22  10  5   8   24  8   48  
  Peak Tracking Total      17   | .   2   4   6   .   4   3   4   4   3   11  7   17  
  Tactical Retreats        16   | .   .   2   2   .   .   .   1   .   .   3   1   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Traps Triggered            6    | .   2   .   1   1   .   1   .   .   1   .   .   .   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Machines Disabled          7    | .   .   .   2   .   .   .   .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Machines Accessed          63   | .   2   4   9   .   .   15  1   1   11  10  3   7   
  Terminals                32   | .   2   2   4   .   .   7   .   .   5   4   3   5   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   2   1   .   .   
  Repair Stations          10   | .   .   1   1   .   .   3   .   .   2   2   .   1   
  Recycling Units          8    | .   .   .   2   .   .   1   .   .   2   2   .   1   
  Scanalyzers              4    | .   .   1   2   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                224  | .   3   19  43  .   .   44  3   1   46  38  7   20  
  Successful               151  | .   2   14  34  .   .   32  3   1   28  23  2   12  
  Failed                   72   | .   1   5   8   .   .   12  .   .   18  15  5   8   
    Catastrophic           16   | .   .   .   3   .   .   3   .   .   4   3   2   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   2   1   6   .   .   8   .   .   10  7   3   .   
  Terminals                116  | .   3   9   24  .   .   18  .   .   23  16  7   16  
  Fabricators              11   | .   .   .   .   .   .   3   .   .   5   3   .   .   
  Repair Stations          48   | .   .   3   7   .   .   11  .   .   10  14  .   3   
  Recycling Units          17   | .   .   .   4   .   .   1   .   .   8   3   .   1   
  Scanalyzers              23   | .   .   7   8   .   .   8   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   2   .   .   
Terminal Hacks             70   | .   2   4   18  .   .   10  3   1   13  7   2   10  
  Record                   22   | .   1   1   7   .   .   3   3   .   4   2   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              8    | .   .   1   3   .   .   1   .   .   1   1   .   1   
  Unreport Threat          5    | .   .   .   2   .   .   .   .   .   2   1   .   .   
  Locate Traps             6    | .   .   .   .   .   .   .   .   .   2   1   .   3   
  Dispatch Records         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           8    | .   .   .   .   .   .   2   .   .   4   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   2   1   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
Repair Station Hacks       38   | .   .   3   6   .   .   10  .   .   8   10  .   1   
  Scan Component           21   | .   .   2   3   .   .   5   .   .   4   6   .   1   
  Repair                   17   | .   .   1   3   .   .   5   .   .   4   4   .   .   
Recycling Unit Hacks       11   | .   .   .   3   .   .   1   .   .   3   3   .   1   
  Report Inventory         7    | .   .   .   2   .   .   1   .   .   2   1   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   .   .   .   1   1   .   .   
Scanalyzer                 22   | .   .   7   7   .   .   8   .   .   .   .   .   .   
  Insert Component         11   | .   .   4   3   .   .   4   .   .   .   .   .   .   
  Analyze                  11   | .   .   3   4   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   2   .   .   2   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   4   8   .   .   11  .   .   11  8   3   7   
  Full Trace Events        7    | .   .   1   1   .   .   1   .   .   3   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   3   2   .   .   4   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   268  | .   .   .   .   .   .   67  .   .   201 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   4   .   .   8   .   .   .   
Parts Repaired             17   | .   .   1   3   .   .   5   .   .   4   4   .   .   
  Time                     617  | .   .   13  114 .   .   174 .   .   134 182 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   3   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           10   | .   .   3   3   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   3   2   .   .   3   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Total Allies               6    | .   .   .   .   .   .   .   2   .   .   .   .   4   
  Largest Group            4    | .   .   .   .   .   .   .   2   .   .   .   .   4   
  Highest-Rated Group      120  | .   .   .   .   .   .   .   62  .   .   .   .   120 
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   30  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
  Total Damage             513  | .   .   .   .   .   .   .   .   .   .   .   .   513 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Arm 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Arm  
Turns Passed               6649 | 119  466  747  1493 31   37   742  334  104  963  649  302  662  
Spaces Moved               7166 | 59   235  360  1242 106  137  1096 603  137  1112 838  392  849  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   529  | 54   235  240  .    .    .    .    .    .    .    .    .    .    
  Legs                     787  | .    .    120  667  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5845 | .    .    .    575  106  137  1096 603  137  1112 838  392  849  
  Fastest Speed            17   | 50   160  120  26   26   26   26   26   26   26   27   17   27   
  Average Speed            47   | 150  160  146  76   26   26   26   26   26   26   29   26   31   
  Slowest Speed            230  | 160  160  160  120  26   26   92   26   26   92   30   27   230  
  Overloaded Moves         3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       35   | 4    43   31   66   3    77   24   81   16   23   25   10   60   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    5    1    .    .    .    .    
Spaces Dug                 95   | .    .    .    7    .    .    .    .    .    30   22   8    28   
Terrain Destroyed          259  | .    .    .    15   .    .    14   54   .    46   22   8    100  
  Melee                    95   | .    .    .    7    .    .    .    .    .    30   22   8    28   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      164  | .    .    .    8    .    .    14   54   .    16   .    .    72   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Arm  
Total                      9705 | 75   280  510  1679 109  137  1490 729  186  1674 1167 561  1108 
  Wait                     1735 | .    11   83   254  .    .    295  82   34   452  272  144  108  
  Move                     7155 | 58   234  359  1241 106  136  1095 602  136  1111 837  391  849  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 3    4    9    28   1    1    14   2    3    15   1    1    18   
  Fast Attach              52   | 7    .    4    9    .    .    10   1    .    7    5    1    8    
  Attach                   40   | .    .    .    11   2    .    1    1    .    4    3    3    15   
  Detach                   25   | .    .    .    11   .    .    2    1    .    3    3    1    4    
  Swap                     72   | .    2    6    21   .    .    10   9    2    12   5    2    3    
  Drop                     116  | .    1    10   34   .    .    24   5    2    16   4    1    19   
  Fire                     158  | 7    28   39   46   .    .    2    4    .    1    .    5    26   
  Melee                    252  | .    .    .    24   .    .    37   22   9    53   37   12   58   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
  120 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  413 | -10/Materials  | Discovered new exit (range 16)
  488 | -10/Materials  | Discovered new exit (range 11)
  586 | -10/Materials  | Entered another Materials area
  586 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  586 | -9/Materials   | Discovered new exit (range 7)
  822 | -9/Materials   | Repaired Lgt. Treads
 1120 | -9/Materials   | Discovered new exit (range 13)
 1333 | -9/Materials   | Entered another Materials area
 1333 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1558 | -8/Materials   | Central database locked down
 2706 | -8/Materials   | Repaired Reaction Control System
 2745 | -8/Materials   | Repaired Lgt. Nuclear Core
 2786 | -8/Materials   | Repaired Reaction Control System
 2814 | -8/Materials   | Discovered new exit (range 4)
 2826 | -8/Materials   | Entered Factory
 2826 | -7/Factory     | Evolved 2 slots: Utility x2
 2857 | -7/Factory     | Sucked down chute
 2857 | -7/Factory     | Entered Waste
 2869 | -7/Waste       | Spotted C-40 Crusher
 2874 | -7/Waste       | Spotted C-40 Crusher
 2874 | -7/Waste       | Spotted C-40 Crusher
 2879 | -7/Waste       | Spotted C-40 Crusher
 2880 | -7/Waste       | Spotted C-40 Crusher
 2885 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2886 | -7/Waste       | Discovered new exit (range 13)
 2894 | -7/Waste       | Entered Factory
 3170 | -7/Factory     | Fabricated Cld. VTOL Module (x1)
 3196 | -7/Factory     | Repaired Adv. EMP Blaster
 3228 | -7/Factory     | Repaired Weight Redist. System
 3407 | -7/Factory     | Repaired Greatsword
 3425 | -7/Factory     | Repaired Weight Redist. System
 3524 | -7/Factory     | Build established: Hacker-Sprinter
 3550 | -7/Factory     | Repaired Greatsword
 3558 | -7/Factory     | Discovered new exit (range 13)
 3636 | -7/Factory     | Entered Lower Caves
 3664 | -7/Lower Caves | Attacked by a faux Warlord
 3695 | -7/Lower Caves | Learned Factory stockpile data
 3716 | -7/Lower Caves | Learned location of 1 exit from Factory
 3790 | -7/Lower Caves | Encountered a Warlord checkpoint
 3858 | -7/Lower Caves | A Commander dispatched an escort
 3859 | -7/Lower Caves | Learned Research emergency access door positions
 3905 | -7/Lower Caves | Discovered new exit (range 14)
 3970 | -7/Lower Caves | Entered another Lower Caves area
 3970 | -7/Lower Caves | Accompanied by 1 ally
 3971 | -7/Lower Caves | Commander's escort returned to base
 3980 | -7/Lower Caves | Discovered new exit (range 9)
 3988 | -7/Lower Caves | Learned Factory terminal intel
 4074 | -7/Lower Caves | Entered Factory
 4074 | -6/Factory     | Evolved 2 slots: Utility x2
 4075 | -6/Factory     | Identified exit to Extension
 4077 | -6/Factory     | Loaded intel: 27 terminal locations
 4131 | -6/Factory     | Repaired Imp. VTOL Module
 4159 | -6/Factory     | Spotted B-75 Beast
 4221 | -6/Factory     | Fabricated Cld. VTOL Module (x1)
 4289 | -6/Factory     | Fabricated Cld. VTOL Module?
 4629 | -6/Factory     | Repaired Greatsword
 4657 | -6/Factory     | Repaired Med. Storage Unit
 4709 | -6/Factory     | Repaired Mak. Light Armor Plating
 4859 | -6/Factory     | Discovered new exit (range 5)
 4966 | -6/Factory     | Identified exit to Factory
 5037 | -6/Factory     | Entered another Factory area
 5037 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5176 | -5/Factory     | Repaired Greatsword
 5337 | -5/Factory     | Repaired Greatsword
 5383 | -5/Factory     | Repaired Mak. Light Armor Plating
 5435 | -5/Factory     | Repaired Lgt. Fission Core
 5549 | -5/Factory     | Identified exit to Upper Caves
 5673 | -5/Factory     | Discovered new exit (range 11)
 5686 | -5/Factory     | Identified exit to Factory
 5686 | -5/Factory     | Entered another Factory area
 5686 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5924 | -4/Factory     | Identified exit to Upper Caves
 5924 | -4/Factory     | Identified exit to Armory
 5988 | -4/Factory     | Entered Armory
 6006 | -4/Armory      | System Shield fried by hacking feedback
 6178 | -4/Armory      | Lost 3 allies
 6202 | -4/Armory      | Found Prototype Launcher
 6214 | -4/Armory      | Identified Com. Tesla Bomb Launcher
 6292 | -4/Armory      | Crushed by falling debris
 6314 | -4/Armory      | Spotted B-86 Titan
 6323 | -4/Armory      | Lost 4 parts (3u1w)
 6443 | -4/Armory      | Destroyed 9 combat bots
 6628 | -4/Armory      | Core integrity fell below 50%
 6644 | -4/Armory      | Core integrity fell below 20%
 6650 | -4/Armory      | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
06635_ Penetrated by Slug. <x2>
06636_ Cld. VTOL Module destroyed.
06637_ Acquired 7 matter.
06637_ Penetrated by Slug.
06637_ Slug penetrates Recycling Unit.
06640_ The unstable cave ceiling collapses.
06640_ Penetrated by Slug.
06640_ Adv. Hacking Suite destroyed.
06640_ Penetrated by Slug. <x3>
06641_ Cld. VTOL Module destroyed.
06641_ Slug penetrates Wall.
06643_ Penetrated by Slug.
06643_ Slug penetrates Recycling Unit. <x2>
06646_ Penetrated by Slug.
06648_ The unstable cave ceiling collapses. <x2>
06648_ Penetrated by Slug.
06648_ Med. Storage Unit destroyed.
06650_ Penetrated by Slug. <x2>
06650_ Slug penetrates Recycling Unit.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????#??#######;######??#?############### |
| ????????????#????#/       """ #????#!!!!! !!##     |
| ?????????????????#        "Y" #????#!!!! !!!## "*" |
| ?????????????????#  ""  %@  " #????#"""""" "## "=* |
| ?????????????????#  "" %= h|  ##???#        "" "** |
| ?????????????????#    %%%h ]  #????#        ## """ |
| ?????????????????######;;######?#??####+####"#     |
| ?????????????????????##  "????########  #??###"#+# |
| ??????????????????####;   ????#      "  #????###   |
| ??????????????????#     h ????#      "  #??????#   |
| ?????????????????##!      ????#      #  #??????#   |
| ???????###########"       ????#     %#  ########   |
| ???#???#         #        ????#   *  #             |
| ?????#?#  !   !  #    #    ??##  * [ #  ########## |
| ???????#    !    #         ###"  ==[ #  #????????# |
| ???????#         ##        #  "  =[] #  #????????? |
| ???????# """  "" # # ##B   #  "      #  #????????? |
| ???????# """  T" +            #      "  #????????? |
| ???????# """  "" #            #      #  #???#????? |
| ???????#         #            #      +  #????? ? ? |
| ???????#######"#"###          #      #  #????????? |
| ?????????????#     !!!        ########  ###  #   # |
| ?#??#?????#??#     !!!"           ![       ] +   / |
| ?????????????" !   !! #           !%[        +   / |
| ???????????#?#        #"      #####"#######  #???? |
| ?????????????#        #       ##         #??##???? |
| ???#??????#??# """"   #       ##         #???????? |
| ?????????????# """""  /   !!  ##         #??#????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          38
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             325
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                74
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
                 Datajack | -9/Materials | Scanalyzed
   Visual Processing Unit | -9/Materials | Scanalyzed
     Imp. Terrain Scanner | -9/Materials | Scanalyzed
        Lgt. Nuclear Core | -8/Materials | Scanalyzed
               Ion Engine | -8/Materials | Scanalyzed
         Cld. VTOL Module | -7/Factory   | Hacked
     Hvy. Rocket Launcher | -7/Factory   | Scanalyzed
 Lyr. Light Armor Plating | -7/Factory   | Scanalyzed
 Component Analysis Suite | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -7/Factory 
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Can't Catch Me
Deadly Force
GoHome()
I Spy
It's Just You
Oh No You Don't!
Quick And Dirty
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ServoSniperField
  Manual?         0
Play Time         04:07:48
  Cumulative      15.7 hours
  Start           2024.04.06 @ 15:08:57
  End             2024.04.06 @ 19:47:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           12
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1456f5ff-666e-4326-a47c-aa34004c175c