Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 21:45:09 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (64) 320 Value Destroyed (1597) 1597 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 8010 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 74 Met Data Miner 300 Met Imprinter 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 96/100 System Corruption 5% Temperature Cool (9) Location -5/Proximity Caves Parts ------- Power (2) Propulsion (5) Utility (6) Improved Signal Interpreter System Shield System Shield Weapon (2) Spear Inventory (4) Medium Storage Unit Hacking Suite Improved System Shield Peak State ------------ Power Light Nuclear Core Micro Nuclear Core Propulsion Airjet Aerolev Unit Aerolev Unit Cooled Airjet Combat Airjet Utility Large Storage Unit Large Storage Unit Improved Signal Interpreter Phasing AFG Weapon Advanced EMP Blaster Spear Inventory Medium Storage Unit Advanced Sensor Array Improved ECM Suite Propulsion Shielding Hardened Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield EM Pulse Cannon Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Dirty Bomb Trap [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Spear Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . Utility 4 | . . . . . 1 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 95 | 7 2 1 3 1 26 20 3 5 5 . 4 4 . . 14 Power 12 | 1 . 1 . . 1 6 1 . . . 1 1 . . . Engine 10 | 1 . 1 . . 1 5 . . . . 1 1 . . . Core 2 | . . . . . . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 23 | 2 . . 2 . 9 6 1 1 . . . 2 . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 8 | 2 . . 2 . 4 . . . . . . . . . . Hover 15 | . . . . . 5 6 1 1 . . . 2 . . . Flight . | . . . . . . . . . . . . . . . . Utility 27 | 2 1 . 1 . 2 2 1 2 5 . 2 1 . . 8 Device 9 | . . . . . . . 1 1 4 . 1 . . . 2 Storage 7 | 2 1 . 1 . 2 . . . . . 1 . . . . Processor 3 | . . . . . . 1 . . . . . 1 . . 1 Hackware 4 | . . . . . . . . . . . . . . . 4 Protection 4 | . . . . . . 1 . 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 1 . . 1 14 6 . 2 . . 1 . . . 6 Energy Gun 12 | 2 . . . 1 7 2 . . . . . . . . . Energy Cannon 6 | . . . . . 1 3 . . . . 1 . . . 1 Ballistic Gun 6 | . 1 . . . 3 . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . . 1 1 . 1 . . . . . . 1 Special Weapon 2 | . . . . . 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 6 1 . . 2 . . . . . . Parts Lost 38 | . 3 . . . 11 5 . 1 . 1 2 . . . 15 Power 7 | . 1 . . . 1 2 . . . . 1 . . . 2 Propulsion 12 | . . . . . 4 1 . 1 . . 1 . . . 5 Utility 4 | . . . . . . . . . . . . . . . 4 Weapon 15 | . 2 . . . 6 2 . . . 1 . . . . 4 Highest Loss Streak 6 | . 3 . . . 6 2 . 1 . 1 2 . . . 6 Average Slot Usage (%) 86 | . 92 85 85 98 77 92 92 99 100 99 85 99 100 100 55 Engine 7 | . 10 14 14 14 9 8 . . . . 4 12 13 13 3 Core 3 | . . . . . . 1 15 15 15 15 6 . . . . Wheel 9 | . 28 28 28 28 16 . . . . . . . . . . Hover 19 | . . . . . 11 37 38 37 38 38 32 32 33 33 5 Device 3 | . . . . . . . 7 6 7 7 8 13 13 13 3 Storage 19 | . 28 28 28 28 25 23 15 15 15 15 13 13 13 13 12 Processor 6 | . . . . . . 3 7 7 7 7 6 13 13 13 18 Energy Gun 3 | . 20 . . 12 8 9 . . . . . . . . . Energy Cannon 1 | . . . . . 1 1 . . . . 4 6 6 6 1 Ballistic Gun 3 | . 4 14 14 14 3 . . . . . . . . . 1 Launcher 2 | . . . . . . 1 7 6 7 6 . . . . 1 Piercing Weapon 2 | . . . . . . . . 7 7 7 6 6 6 6 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 70 | 15 27 27 31 34 70 63 50 52 52 52 57 61 61 61 61 Greatest Support 68 | 20 20 20 20 20 44 57 68 68 66 66 66 63 63 63 63 Greatest Overweight (x) 13 | . 1 1 1 1 6 4 . . . . . 1 . . 13 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . 2 Largest Inventory Capacity 22 | 8 12 12 14 14 22 20 20 16 16 16 16 16 16 16 16 Average Capacity 15 | 7 11 12 12 14 20 20 16 16 16 16 16 16 16 16 15 Most Carried 22 | 8 9 10 12 13 22 20 20 16 16 16 16 16 16 16 16 Average Carried 14 | 3 7 9 11 12 18 18 16 15 15 15 15 15 16 16 13 Final Capacity 20 | 8 12 12 14 14 20 20 16 16 16 16 16 16 16 16 4 Final Carried 20 | 8 9 10 12 13 19 20 16 16 16 16 16 16 16 16 3 Class Distribution -------------------- 64% | Mutant 20% | Hauler-Mutant 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1497 | 226 11 126 . 46 286 215 . 90 50 . . 70 . . 377 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2543 | 146 146 57 . 30 608 596 . 259 . . 24 295 . . 382 Parts 142 | 13 12 2 . 2 44 33 . 6 . . 3 5 . . 22 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 3 . . . 2 . . 28 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 34 | . 3 1 . . 9 5 . 1 . . . 1 . . 14 Melee 1 | . . . . . . . . 1 . . . . . . . Guns 15 | . 3 1 . . 9 . . . . . . . . . 2 Cannons 9 | . . . . . . 1 . . . . . 1 . . 7 AOE 7 | . . . . . . 2 . . . . . . . . 5 Classes Destroyed 14 | 2 2 1 . 1 3 1 . 2 . . . 1 . . 1 Worker 4 | . . . . 1 2 1 . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . Tunneler 5 | 4 . . . . . 1 . . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . . . . . . Recycler 3 | 1 1 . . . . 1 . . . . . . . . . Operator 3 | . . . . . 1 2 . . . . . . . . . Watcher 3 | . . . . . 2 . . . . . 1 . . . . Swarmer 11 | . 3 . . . 3 . . . . . . . . . 5 Grunt 11 | . . 1 . . 1 2 . . . . . . . . 7 Sentry 8 | . . . . . 5 3 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 Decomposer 4 | . . . . . . . . . . . . 4 . . . Thief 1 | . . . . . . . . . . . . 1 . . . Savage 3 | . . . . . . . . 3 . . . . . . . Best Kill Streak 5 | 3 4 1 . 1 3 3 . 1 . . 1 1 . . 5 Combat Bots Only 5 | . 3 1 . . 3 2 . 1 . . . 1 . . 5 Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 4705 | . 295 67 . 91 777 792 68 143 . 168 115 . . . 2189 Core 1199 | . 75 . . 30 72 142 . 10 . 17 . . . . 853 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 58 86 . . . . 75 . . . . . Volleys Fired 189 | 16 25 10 . 4 61 24 . . . . . 4 . . 45 Largest 2 | 2 2 1 . 2 2 2 . . . . . 1 . . 2 Hottest 123 | 100 100 20 . 65 123 108 . . . . . 63 . . 73 Shots Fired 274 | 32 38 10 . 8 81 39 . . . . . 4 . . 62 Gun 213 | 32 38 10 . 8 67 27 . . . . . . . . 31 Cannon 30 | . . . . . 3 4 . . . . . 4 . . 19 Launcher 20 | . . . . . . 8 . . . . . . . . 12 Special 11 | . . . . . 11 . . . . . . . . . . Kinetic 99 | . 16 10 . 4 20 . . . . . . . . . 49 Thermal 92 | 32 22 . . . 38 . . . . . . . . . . Explosive 12 | . . . . . . . . . . . . . . . 12 Electromagnetic 71 | . . . . 4 23 39 . . . . . 4 . . 1 Robot Hit Streak 19 | 7 6 2 . 10 19 9 . . . . . 8 . . 10 Robot Miss Streak 4 | 2 3 2 . 2 4 2 . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 Shots Hit Robots 191 | 18 20 5 . 7 54 28 . 6 . . 1 15 . . 37 Core Hits 109 | 6 7 5 . 2 25 20 . 4 . . 1 8 . . 31 Critical Hits 2 | . . . . . 2 . . . . . . . . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 59 | . . . . . . . . 16 . 9 15 13 . . 6 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 59 | . . . . . . . . 16 . 9 15 13 . . 6 Sneak Attacks 8 | . . . . . . . . 4 . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5959 | 213 255 84 . 122 871 923 . 412 . . 26 985 . . 2068 Guns 2251 | 213 255 84 . 122 816 354 . . . . . . . . 407 Cannons 537 | . . . . . 55 76 . . . . . 82 . . 324 Explosions 1830 | . . . . . . 493 . . . . . . . . 1337 Melee 1341 | . . . . . . . . 412 . . 26 903 . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1157 | . 156 84 . 42 170 . . . . . . . . . 705 Thermal 908 | 213 99 . . . 414 182 . . . . . . . . . Explosive 1337 | . . . . . . . . . . . . . . . 1337 Electromagnetic 1216 | . . . . 80 287 741 . . . . . 82 . . 26 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1341 | . . . . . . . . 412 . . 26 903 . . . Highest Corruption 5 | . . . . . . 2 2 2 2 . 2 2 2 2 5 Average Corruption 2 | . . . . . . 1 2 2 2 . 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 42 | . . . . . . 2 1 7 1 . 1 7 1 2 20 Message Errors 10 | . . . . . . 1 . 5 . . . . 1 . 3 Matter Fused 5 | . . . . . . . . . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . . . . . . 1 . 1 2 Energy Discharges 7 | . . . . . . . 1 2 . . . 2 . . 2 Data Loss (minor) 9 | . . . . . . 1 . . 1 . . 3 . 1 3 Misfires 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . . 1 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 241 | . . . . . . . . . . . . 190 . . 51 Projectiles 22 | . . . . . . . . . . . . . . . 22 Explosions 29 | . . . . . . . . . . . . . . . 29 Melee 190 | . . . . . . . . . . . . 190 . . . Knockbacks 5 | . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 145 | . . . . . . 81 . . . . . . . . 64 Shots 7 | . . . . . . 4 . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 197 | 195 167 . . 3 144 122 10 13 . . . 197 . . 177 Average Temperature 61 | 97 91 . . 2 41 39 4 8 . . . 75 . . 73 Received Heat Transfer 1001 | . . 36 . . 198 258 12 38 . . 42 . . . 417 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . Parts Fried 7 | . . . . . 2 5 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | 1 . . . . 3 . . . . . . . . . . Heat Transferred 1963 | 629 296 . . . 888 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 507 | 25 90 54 . 20 151 507 . . . . 71 . . . . Average Influence 73 | 10 44 17 . 3 83 196 . . . . 36 . . . . Maximum Alert Level 2 | . . . . . . 2 . . . . . . . . . Low Security (%) 94 | . . . . . . . . . . . . . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 5 | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . 2 . . . . . . . . . Investigation . | . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 94 | . 10 6 . 3 18 14 1 5 . 3 11 1 . . 22 Peak Tracking Total 7 | . 5 2 . 3 4 5 1 5 . 3 7 1 . . 5 Tactical Retreats 12 | . . . . . 2 5 . 2 . . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 7 | . . . . . . 6 . . . . 1 . . . . Indirectly 2 | . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 9 | . . 1 . . . 1 1 . . . . . . . 6 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . 2 . 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 25 | . 2 . . . 10 6 1 . . . . 1 1 4 . Terminals 16 | . 2 . . . 9 4 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 91 | . 7 . . . 37 11 5 . . . . 1 1 29 . Successful 58 | . 5 . . . 14 6 2 . . . . 1 1 29 . Failed 33 | . 2 . . . 23 5 3 . . . . . . . . Catastrophic 4 | . . . . . 1 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 5 . . . 30 8 4 . . . . 1 . . . Terminals 54 | . 7 . . . 34 8 5 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 41 | . 2 . . . 6 1 1 . . . . 1 1 29 . Record 12 | . . . . . . . 1 . . . . . . 11 . Part Schematic 13 | . . . . . 2 . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . Open Door 2 | . . . . . . . . . . . . 1 1 . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 43 | . 6 . . . 28 7 2 . . . . . . . . Terminals 14 | . 3 . . . 8 2 1 . . . . . . . . Track 3 | . 1 . . . 1 . 1 . . . . . . . . Assimilate 3 | . . . . . 3 . . . . . . . . . . Botnet 6 | . 1 . . . 3 2 . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 17 | . 2 . . . 9 5 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 2 . . . . . . . . 11 . Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 146 | . . . . . . 146 . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . . . . . . . 1 Largest Group 1 | . . . . . 1 1 . . . . . . . . 1 Highest-Rated Group 94 | . . . . . 26 26 . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . 26 26 . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . . 10 Total Damage 329 | . . . . . . . . . . . . . . . 329 Kills 2 | . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . 2 . 2 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 6395 | 121 223 872 143 320 791 681 173 550 404 315 221 548 96 35 902 Spaces Moved 7518 | 60 165 854 147 339 481 668 334 1022 929 668 377 793 217 80 384 Core 100 | 9 . . . . . . . . . . . . . . 91 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1822 | 51 165 854 147 339 266 . . . . . . . . . . Hover 5596 | . . . . . 215 668 334 1022 929 668 377 793 217 80 293 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 80 90 90 90 80 34 40 40 42 42 42 44 44 44 44 Average Speed 67 | 75 89 90 90 90 100 79 40 41 42 42 42 44 44 44 195 Slowest Speed 700 | 80 90 90 90 90 140 290 40 45 42 42 48 118 44 44 700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 6 43 98 53 69 35 16 52 88 85 80 11 89 41 69 47 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 7 | . . . . 2 . . . . 1 2 . . 1 1 . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 21 | . . 2 . 1 . . 2 6 2 4 . 3 1 . . Spaces Dug 41 | . . . . . 7 . . 9 . 7 13 2 . . 3 Terrain Destroyed 156 | . . . . . 10 17 . 9 . 7 13 2 . . 98 Melee 34 | . . . . . . . . 9 . 7 13 2 . . 3 Projectile 12 | . . . . . 10 . . . . . . . . . 2 AOE 110 | . . . . . . 17 . . . . . . . . 93 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8506 | 105 202 947 157 345 690 781 374 1120 943 690 416 964 216 79 477 Wait 486 | . 5 73 . . 78 41 30 73 . 10 11 147 . . 18 Move 7503 | 59 164 853 146 338 480 667 333 1021 928 667 376 792 216 79 384 Hop . | . . . . . . . . . . . . . . . . Pick Up 112 | 19 4 2 5 2 32 23 2 3 5 2 6 4 . . 3 Fast Attach . | . . . . . . . . . . . . . . . . Attach 64 | 7 1 1 . 1 17 17 . 3 2 . 2 4 . . 9 Detach 4 | . . . . . 1 . . 1 . . . . . . 2 Swap 31 | . 1 . 3 . 9 3 3 2 3 . 2 . . . 5 Drop 50 | 4 2 . 3 . 12 6 6 1 5 2 4 . . . 5 Fire 189 | 16 25 10 . 4 61 24 . . . . . 4 . . 45 Melee 59 | . . . . . . . . 16 . 9 15 13 . . 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 8 | . . 8 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 18) 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Lost 3 parts (1p2w) 345 | -10/Materials | Entered Mines 346 | -10/Mines | Assembled infested the area 364 | -10/Mines | Met a Derelict bent on vengeance 374 | -10/Mines | Met 8R-AWN 541 | -10/Mines | Discovered new exit (range 10) 570 | -10/Mines | Learned Materials stockpile data 591 | -10/Mines | Discovered new exit (range 5) 1002 | -10/Mines | Discovered new exit (range 7) 1217 | -10/Mines | Entered Exiles 1248 | -10/Exiles | Welcomed by 8R-AWN 1262 | -10/Exiles | Met EX-HEX 1316 | -10/Exiles | Met EX-DEC 1349 | -10/Exiles | Discovered new exit (range 14) 1360 | -10/Exiles | Entered Mines 1361 | -9/Mines | Learned location of Storage (-8) 1380 | -9/Mines | Discovered new exit (range 6) 1680 | -9/Mines | Entered Materials 1680 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1681 | -8/Materials | Identified exit to Storage 2069 | -8/Materials | Lost 6 parts (1p2n3w) 2084 | -8/Materials | Build established: Hauler-Mutant 2167 | -8/Materials | Discovered new exit (range 14) 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Accompanied by 1 ally 2471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -7/Factory | Discovered new exit (range 5) 2857 | -7/Factory | Identified exit to Lower Caves 2976 | -7/Factory | Local fabrication network quarantined 3039 | -7/Factory | Fabricated Adv. Sensor Array? 3152 | -7/Factory | Entered Lower Caves 3306 | -7/Lower Caves | Spotted B-75 Beast 3322 | -7/Lower Caves | Discovered new exit (range 8) 3325 | -7/Lower Caves | Identified exit to Lower Caves 3325 | -7/Lower Caves | Entered another Lower Caves area 3375 | -7/Lower Caves | Encountered a Warlord checkpoint 3382 | -7/Lower Caves | Learned 4 Factory zone layouts 3397 | -7/Lower Caves | Discovered new exit (range 14) 3402 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3402 | -7/Lower Caves | Identified exit to Factory 3453 | -7/Lower Caves | Build established: Mutant 3639 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3871 | -7/Lower Caves | Discovered new exit (range 10) 3874 | -7/Lower Caves | Identified exit to Zion 3875 | -7/Lower Caves | Entered Zion 3893 | -7/Zion | Discovered new exit (range 16) 3899 | -7/Zion | Identified exit to Proximity Caves 3939 | -7/Zion | Found Prototype Device 3940 | -7/Zion | Identified Phasing AFG 3964 | -7/Zion | System corruption cleaned by Quarantine Array 4123 | -7/Zion | Found Prototype Device 4124 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4279 | -7/Zion | Entered Proximity Caves 4577 | -6/Proximity Caves | Discovered exit to Factory (range 16) 4594 | -6/Proximity Caves | Entered Factory 4594 | -6/Factory | Evolved 2 slots: Utility x2 4595 | -6/Factory | Identified exit to Lower Caves 4596 | -6/Factory | Identified exit to Factory 4815 | -6/Factory | Entered Lower Caves 4820 | -6/Lower Caves | Cld. Airjet stolen by Master Thief 4948 | -6/Lower Caves | Learned Factory terminal intel 5022 | -6/Lower Caves | Build established: Scout 5054 | -6/Lower Caves | Encountered a Warlord checkpoint 5360 | -6/Lower Caves | Discovered new exit (range 8) 5363 | -6/Lower Caves | Identified exit to Lower Caves 5363 | -6/Lower Caves | Entered another Lower Caves area 5366 | -6/Lower Caves | Discovered exit to Factory (range 14) 5453 | -6/Lower Caves | Discovered new exit (range 12) 5458 | -6/Lower Caves | Identified exit to Data Miner 5459 | -6/Lower Caves | Entered Data Miner 5459 | -6/Data Miner | Discovered new exit (range 6) 5468 | -6/Data Miner | Met Data Miner 5479 | -6/Data Miner | Learned location of Section 7 (-2) 5479 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5483 | -6/Data Miner | Received God Mode back door access code from Data Miner 5494 | -6/Data Miner | Identified exit to Proximity Caves 5494 | -6/Data Miner | Entered Proximity Caves 5577 | -5/Proximity Caves | Escorted by Enhanced Grunt 5643 | -5/Proximity Caves | Lost 6 parts (1p4n1u) 5874 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 5888 | -5/Proximity Caves | Build established: Mutant 6021 | -5/Proximity Caves | Core integrity fell below 50% 6038 | -5/Proximity Caves | Lost 3 parts (1u2w) 6374 | -5/Proximity Caves | Core integrity fell below 20% 6396 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06215_ Acquired 14 matter. 06224_ Q84/ST&>BMPP2N0K /1O&%8X5TA8F3O ,2 06239_ System corrupted: Heat flow error (+194). 06260_ System corrupted: Matter fused (-9). 06281_ U&4=0LL0E F4&RU#&YXRWAVV8OGN:SHE8:P I MD 06319_ System corrupted: Matter fused (-9). 06341_ System corrupted: Matter fused (-6). 06360_ C-30 ARC bursts open, deploying its payload. 06360_ G-67 Veteran unfolds itself. 06360_ G-50 Soldier unfolds itself. 06365_ Discarded 0b10 Decoder Chip [Generic]. 06365_ Adv. Assault Cannon destroyed. 06367_ Discarded Imp. Terrain Scan Processor. 06367_ System Shield destroyed. 06369_ Dropped Lrg. Storage Unit. 06371_ Dropped Propulsion Shielding. 06371_ Acquired Hacking Suite. 06374_ Dropped Imp. ECM Suite. 06374_ Acquired Imp. System Shield. 06377_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #?????????????????? | | ??????????????????## #?????????????????? | | ???????????????????## ##??????##????????? | | ????????????????????# ### #????????? | | ?????????????????##?## ""????? | | ?????????????????# ### ## ##????????? | | ?????????????????# ######### ##?????????? | | ?????????????????# ######???# #??????????? | | ?????????????????## #????## #??????????? | | ??????????????????# " #??????? ?????????? | | ????????????????### ###%" #????????##????????? | | ???????????????## ###" #??????????????????? | | ???????????????# ## #####???????????????? | | ??????????????# ## # #???????????????? | | ?????????????######"## #!## ##??????????????? | | ????????????????## #### ]! # #??????????????? | | ????????????????# ##??# !!! #??????????????? | | ????????????????# ##??## ! % #??????????????? | | ???##???????????## #### #% ##?????????????? | | ????#???????????## ## # ##????????????? | | ???????????#??????# ## #????????????? | | ?#?????????#?#????## # ggg #????????????? | | ???####?? ???##???## ### g## ##???????????? | | ??## ##???? ??#??## ## ## ###?????????? | | ??## #????? ##### ## ### #?????????? | | ?## ##??# @ ### ##?????????? | | ?# #### # ##" #??????????? | | ?# ########### g## #??????????? | | ?# ## ## # ### #### #?????????? | | ## ### ## ####?## #???# #????????? | | # # # #?????###????####????????? | | ## # ###??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | #### # ## # ##?????????????????????? | | #??## ## # ### ##????????????????????? | | ##?## ###?## #????????????????????? | | ##?# ######## #????????????????????? | | #?# # #### #####????????????????? | | #?## ! % #?# ## ##???????????????? | | ##?# # # ## #???????????????? | | #?## # % #### #???????????????? | | #?#### ### #??## ##???????????????? | | ########?# ## ###??## ######???????????? | | #?#?# #####?????#### #???????????? | | #?### #?#??#??????# ####????????? | | ##### #??? ????#??????## ## #????????? | | ##????? ?? ??#????????## #????????? | | ##???? ## #??????????## #????????? | | ##??#??#??## ##?###???#???????## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Armor Coverage 150 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 58 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Exp. Sensor Array | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSalvageApparatus Manual? 0 Play Time 01:08:27 Cumulative 165.3 hours Start 2019.11.09 @ 20:32:20 End 2019.11.09 @ 21:45:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 67 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef85605c-1dbf-4f88-9ba5-f30f4514dccf