Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 16:01:43 Player: PlasticHeart Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (36) 7200 Robots Destroyed (204) 1020 Value Destroyed (6050) 6050 Prototype IDs (131) 2620 Alien Tech Used (5) 1000 Bonus (6515) 6515 TOTAL SCORE: 28405 Bonus ------- High Alert Combat Kills 581 Follower Combat Kills 3034 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (300) Ox5 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Experimental Energy Well (1000) Experimental Targeting Computer SHELL Armor Transdimensional Reconstructor Sigix Quantum Sheargun Sigix Quantum Sheargun Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Target Analyzer Advanced Phase Shifter SHELL Armor System Mapper Advanced Component Analysis Suite > --- WEAPON ----------- Cooled Plasma Cannon Plasma Sword > --- INVENTORY -------- Experimental Q-thruster Experimental Energy Well Experimental Targeting Computer Advanced Transmission Jammer Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Hypervelocity Railgun Core Stripper [Rating: 198] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection SHELL Armor Weapon Improved Datajack Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Utility 10 | . . 1 2 2 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 289 | 6 15 30 38 16 4 5 2 . . . 15 2 11 2 7 . . 21 . 10 1 5 1 14 16 6 8 4 6 3 2 16 9 6 2 6 Power 23 | 1 1 3 3 3 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . . . . 3 . 2 . . Engine 8 | 1 1 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . 2 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . Propulsion 63 | 2 4 12 13 4 . 1 . . . . 1 . 1 . . . . 6 . 1 . . . 1 2 . . . . . . 7 3 3 1 1 Treads 19 | . . 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . 1 3 4 . 1 . . . . 1 . 1 . . . . 6 . 1 . . . 1 2 . . . . . . 7 3 3 1 1 Utility 107 | 1 2 3 11 7 2 2 2 . . . 7 2 5 2 4 . . 9 . 5 1 2 1 4 6 2 4 1 2 3 2 4 5 1 1 4 Device 69 | . . . 6 2 2 2 2 . . . 3 2 4 1 3 . . 7 . 2 1 2 1 4 4 1 4 1 1 2 1 3 3 1 . 4 Storage 14 | 1 2 3 2 2 . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Processor 6 | . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . Hackware 14 | . . . 3 2 . . . . . . 1 . . . 1 . . 2 . 2 . . . . 1 . . . . 1 . . 1 . . . Protection 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 8 12 11 2 2 1 . . . . 6 . 4 . 3 . . 5 . 3 . 3 . 9 6 4 4 3 4 . . 2 1 . . 1 Energy Gun 16 | . . 7 8 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Ballistic Gun 13 | 2 4 2 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Launcher 13 | . 3 2 . . . . . . . . . . . . . . . 1 . 1 . 1 . 3 . . . 1 1 . . . . . . . Special Weapon 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . 1 . 1 . . . . . . . 3 . 2 . . 3 . 1 . 1 . 3 2 2 2 1 2 . . . 1 . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 1 . 1 1 . . . . . . . Special Melee Weapon 13 | . . . . . . 1 . . . . 3 . 1 . . . . 1 . 1 . 1 . 3 1 . 1 . . . . . . . . . Unidentified Prototypes 20 | . . 1 2 1 . . . . . . 3 . . . 1 . . 4 . 2 . . 1 . . 2 . 1 . . . 1 . . . 1 Parts Lost 34 | . . 3 9 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 18 Power 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 Utility 11 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 8 Weapon 9 | . . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 15 | . . 3 7 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 15 Average Slot Usage (%) 96 | . 99 99 99 99 100 99 100 100 100 100 99 100 99 100 98 100 100 95 94 93 94 92 92 97 97 100 99 99 99 100 100 95 95 91 79 75 Engine 1 | . 14 10 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 2 7 7 7 7 7 7 13 13 12 13 12 12 12 7 5 5 5 5 5 5 8 10 10 10 10 10 10 4 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 1 . . . . . . 3 4 6 8 7 Treads 4 | . . 29 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 22 23 23 23 23 23 23 26 26 26 26 25 25 25 23 22 21 22 22 22 26 24 25 25 25 25 25 25 22 22 22 16 15 Device 12 | . . . 8 14 7 7 7 7 7 7 5 6 7 18 12 12 12 16 16 16 16 16 15 16 19 20 20 20 20 20 19 21 22 25 20 17 Storage 10 | . 27 33 36 . 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 7 | . . . . 4 7 7 7 7 7 7 6 6 6 7 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 12 12 12 12 Hackware 16 | . . . . 32 30 30 30 30 30 30 26 26 24 13 14 18 18 16 16 16 16 16 16 16 19 20 20 20 20 20 20 18 9 8 4 3 Energy Gun 2 | . . 12 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 21 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . 7 6 7 7 7 7 7 6 6 5 6 6 6 6 4 5 4 5 3 5 4 5 4 4 4 4 5 5 1 3 4 4 3 Special Melee Weapon 2 | . . . . . . 6 7 7 7 7 5 6 6 6 6 6 6 4 5 4 5 3 5 4 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 9 31 54 78 20 20 20 18 18 18 18 28 23 28 27 25 24 24 30 30 32 32 32 32 38 40 44 39 37 37 37 37 57 59 67 92 92 Greatest Support 92 | 26 26 60 67 22 20 22 22 22 22 22 30 30 32 32 32 32 32 44 36 32 32 32 32 44 40 40 40 40 40 40 40 58 60 83 92 92 Greatest Overweight (x) 19 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 19 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 14 20 30 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 14 Average Capacity 10 | 5 12 18 26 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 11 Most Carried 26 | 4 14 20 26 9 8 8 8 8 8 8 8 8 8 8 8 7 8 8 7 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 9 | 2 11 16 23 4 7 7 8 8 8 8 7 8 7 8 7 7 7 7 7 7 8 7 8 7 9 9 9 9 9 9 9 9 9 8 7 7 Final Capacity 20 | 6 14 20 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 14 Final Carried 18 | 3 14 18 9 8 7 8 8 8 8 8 8 8 8 8 7 7 8 7 7 8 8 8 8 8 10 10 10 10 10 10 10 9 10 10 7 8 Class Distribution -------------------- 45% | Messiah-Scout 14% | Hacker-Sprinter 13% | Messiah-Sprinter 10% | Hauler-Mutant 7% | Mutant 3% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Waste Messiah-Sprinter | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Testing Messiah-Ninja | -2/Research Messiah-Scout | -2/Quarantine Messiah-Ninja | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 4520 | 290 243 530 317 279 79 27 72 . . . 370 . 109 139 43 . 37 140 . 201 18 27 90 395 178 81 80 66 92 30 20 140 110 . 80 237 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8984 | 109 419 1414 2552 390 . 27 23 . . 55 364 . 329 . . . 25 12 . 66 51 50 90 1219 346 . 351 130 103 . . 235 60 . 50 514 Parts 455 | 3 39 102 144 26 . 3 1 . . 1 17 . 8 . . . 1 3 . 6 . . . 13 17 . 18 3 5 . . 8 4 . 6 27 Haulers Intercepted 21 | . 2 4 4 3 . . . . . . 1 . 1 . . . . . . . . . . . 2 . 2 . . . . 2 . . . . Recyclers Shooed 6 | 2 1 . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . 6 9 . 11 . . . . . . 5 . . . . 6 . 8 . . . 3 4 30 1 . . . . . Prevented 18 | . . . . . . . . . . 8 . . . . 3 . . . . . . . . . . . . 1 . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 117 | . 11 32 41 . . . . . . . 3 . . . . . . . . . . 3 . 12 . . . 4 4 . . . 1 . . 6 Melee 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 6 Guns 58 | . 4 21 31 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 42 | . 5 7 7 . . . . . . . . . . . . . . . . . . 3 . 12 . . . 4 4 . . . . . . . Classes Destroyed 17 | 2 6 5 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Worker 14 | . 1 . 3 3 . . . . . . 2 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . 1 . Builder 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 7 | 2 . 1 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 21 | . 2 4 4 3 . . . . . . 1 . 1 . . . . . . . . . . . 2 . 2 . . . . 2 . . . . Recycler 8 | 1 . 1 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 18 | . . 3 3 2 . . . . . . . . 1 . . . . . . 1 . . . . 3 . 4 . . . . . . . 1 . Swarmer 38 | . 3 14 8 . . . . . . . . . . . . . . . . . . 1 . 4 . . . 4 4 . . . . . . . Grunt 52 | . 8 12 23 . . . . . . . 1 . . . . . . . . . . 1 . 7 . . . . . . . . . . . . Brawler 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 3 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 4 7 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | 2 3 18 15 2 . 1 . . . . 1 . 1 . . . 1 1 . 1 . 3 . 5 2 . 1 4 4 . . 1 1 . 1 3 Combat Bots Only 16 | . 3 16 10 . . . . . . . 1 . . . . . . . . . . 3 . 5 . . . 4 4 . . . 1 . . 3 Max Kills in Single Turn 4 | 1 2 3 3 1 . 1 1 . . 1 1 . 1 . . . 1 1 . 1 1 1 . 4 1 . 1 4 3 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 2 . . . . . . . . . . . . . . . . . . 1 . 4 . . . 4 3 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 8997 | . 361 1310 2091 183 . . . . . . 72 . 256 . . . . 76 . 56 82 118 . 79 . . . 23 . . . 23 71 54 103 4039 Core 2453 | . 107 210 213 74 . . . . . . 12 . 67 . . . . 38 . 15 64 82 . 57 . . . . . . . 23 . . . 1491 Absorbed by Shields 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 57 47 61 . . . . . . 89 . . . . . . 90 . . . . . . 74 . . . . . . 100 . 98 . . . Volleys Fired 400 | 15 57 83 112 5 5 . . . . . 46 . . . . . . . . . . 6 . 14 . 3 3 1 2 . . 3 12 . 2 31 Largest 2 | 2 2 2 2 1 1 . . . . . 1 . . . . . . . . . . 1 . 1 . 1 1 1 1 . . 1 1 . 1 1 Hottest 105 | 40 80 91 100 30 48 . . . . . 33 . . . . . . . . . . 46 . 46 . 57 35 46 46 . . 35 105 . 35 105 Shots Fired 655 | 30 110 161 220 5 5 . . . . . 46 . . . . . . . . . . 6 . 14 . 3 3 1 2 . . 3 12 . 2 32 Gun 548 | 30 94 142 220 . . . . . . . 46 . . . . . . . . . . . . . . . . . . . . . . . . 16 Cannon 71 | . 12 16 . . 4 . . . . . . . . . . . . . . . . . . . . 3 3 . . . . 3 12 . 2 16 Launcher 30 | . 4 3 . . . . . . . . . . . . . . . . . . . 6 . 14 . . . 1 2 . . . . . . . Special 6 | . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 271 | 30 94 58 20 . 4 . . . . . 46 . . . . . . . . . . . . . . 3 . . . . . . . . . 16 Thermal 130 | . 12 37 45 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 12 . 2 16 Explosive 30 | . 4 3 . . . . . . . . . . . . . . . . . . . 6 . 14 . . . 1 2 . . . . . . . Electromagnetic 218 | . . 63 155 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 6 10 14 20 2 5 . . . . . 7 . . . . . . . . . . . . . . 7 . . . . . . . . . 11 Robot Miss Streak 5 | 3 3 3 4 2 1 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 8 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 603 | 20 69 120 180 21 3 2 1 . . 3 46 . 11 10 . . 3 5 . 10 2 . 3 19 9 3 13 1 2 . . 3 4 1 3 36 Core Hits 343 | 6 35 67 114 10 . 1 1 . . 1 19 . 5 . . . 2 3 . 3 1 6 1 31 6 . 6 4 4 . . 3 1 . 2 11 Critical Hits 20 | 1 1 1 1 . 1 . . . . . 7 . . . . . . . . . . . . . 3 2 . . . . . . . . . 3 Critical Kills 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 11 | 1 1 1 . . . . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Melee Attacks 783 | . . . . 72 . 29 9 4 . 15 68 . 72 24 12 . 8 51 . 53 4 . 3 23 68 . 74 5 5 . 7 48 29 18 25 57 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 691 | . . . . 72 . 29 9 4 . 14 61 . 71 14 12 . 8 50 . 49 4 . 3 23 49 . 51 5 4 . 6 24 29 18 25 57 Piercing 67 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 23 . 1 . 1 24 . . . . Sneak Attacks 68 | . . . . 10 . 1 1 . . 2 11 . 4 10 . . 1 4 . 7 1 . . 2 4 . 5 1 . . . 2 . . 1 1 Combat Hostiles 10 | . . . . . . . . . . . 5 . . . . . . 1 . 4 . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . Damage Inflicted 23161 | 189 1030 2649 4337 1298 101 134 107 . . 117 903 . 725 . . . 216 460 . 482 154 509 329 3923 672 111 1293 464 830 . . 344 173 52 241 1318 Guns 5912 | 189 440 1698 3343 . . . . . . . 234 . . . . . . . . . . . . . . . . . . . . . . . . 8 Cannons 675 | . 174 289 . . 101 . . . . . . . . . . . . . . . . . . . . 111 . . . . . . . . . . Explosions 5492 | . 416 662 994 . . . . . . . . . . . . . . 87 . . . 509 . 1884 . . . 345 595 . . . . . . . Melee 11082 | . . . . 1298 . 134 107 . . 117 669 . 725 . . . 216 373 . 482 154 . 329 2039 672 . 1293 119 235 . . 344 173 52 241 1310 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1863 | 189 440 557 223 . 101 . . . . . 234 . . . . . . . . . . . . . . 111 . . . . . . . . . 8 Thermal 2546 | . 174 672 1700 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4245 | . 416 496 . . . . . . . . . . . . . . . . . . . 509 . 1884 . . . 345 595 . . . . . . . Electromagnetic 3425 | . . 924 2414 . . . . . . . . . . . . . . 87 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9072 | . . . . 1298 . 134 107 . . 117 669 . 725 . . . 216 373 . 482 154 . 329 2039 152 . 147 119 235 . . . 173 52 241 1310 Piercing 2010 | . . . . . . . . . . . . . . . . . . . . . . . . . 520 . 1146 . . . . 344 . . . . Highest Corruption 29 | . . . . 3 3 3 1 . . . . 8 11 10 . . . . 8 8 2 . . . . . . . . . . 2 2 . . 29 Average Corruption 5 | . . . . 1 3 2 1 . . . . 8 8 5 . . . . 8 5 1 . . . . . . . . . . 2 2 . . 14 Corruption Purged 25 | . . . . . . 2 1 . . . . . 1 10 . . . . . 9 2 . . . . . . . . . . . . . . . Effects 149 | . . . . 8 3 5 . . . . . 2 41 12 . . . . 1 27 2 . . . . . . . . . . 6 6 . . 36 Message Errors 33 | . . . . 2 1 1 . . . . . . 8 4 . . . . . 7 1 . . . . . . . . . . 4 1 . . 4 Matter Fused 31 | . . . . 3 . 2 . . . . . 1 10 4 . . . . 1 6 . . . . . . . . . . . . . . . 4 Heat Flow Errors 7 | . . . . . . . . . . . . . 2 1 . . . . . . 1 . . . . . . . . . . 1 1 . . 1 Energy Discharges 12 | . . . . . 1 1 . . . . . 1 3 . . . . . . 5 . . . . . . . . . . . . 1 . . . Data Loss (minor) 23 | . . . . 3 . 1 . . . . . . 6 3 . . . . . 4 . . . . . . . . . . . . . . . 6 Data Loss (major) 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 14 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 12 Targeting Errors 24 | . . . . . 1 . . . . . . . 9 . . . . . . 3 . . . . . . . . . . . 1 3 . . 7 Overload Shots 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 11 Overflow Damage 2776 | . 32 24 1 179 . . . . . . 25 . 139 . . . 88 154 . 67 111 64 194 888 94 . 226 99 261 . . . 3 . . 127 Projectiles 15 | . 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 233 | . 18 23 1 . . . . . . . . . . . . . . . . . . 64 . 70 . . . . 57 . . . . . . . Melee 2528 | . . . . 179 . . . . . . 25 . 139 . . . 88 154 . 67 111 . 194 818 94 . 226 99 204 . . . 3 . . 127 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . 17 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 6 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . 182 424 318 12 17 . . . . . 100 28 267 197 . . . 594 182 200 310 60 . 193 2 6 . . . . . 175 174 68 . 240 Average Temperature 64 | . 55 112 41 8 9 . . . . . 21 15 50 78 . . . 104 128 72 100 24 . 64 1 4 . . . . . 22 26 39 . 72 Received Heat Transfer 1562 | . 168 525 702 38 . . . . . . 12 . . . . . . 12 . 9 27 18 . 12 . . . 12 . . . . . 9 9 9 Effects 17 | . . 5 . . . . . . . . . . 1 . . . . 11 . . . . . . . . . . . . . . . . . . Shutdowns 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Interference 6 | . . 3 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . . 2 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4125 | . 370 1336 2419 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 1087 | 15 301 644 947 541 196 199 . . . . 586 185 192 . . . . 599 216 1087 . . . . 661 397 475 . . . . 512 409 341 347 174 Average Influence 284 | 5 149 330 505 386 171 87 . . . . 150 161 70 . . . . 201 201 588 . . . . 304 295 323 . . . . 202 284 208 258 89 Maximum Alert Level 3 | . 1 2 3 2 . . . . . . 2 . . . . . . 2 1 3 . . . . 2 1 2 . . . . 2 2 1 1 . Low Security (%) 48 | 100 62 38 7 . 100 100 . . . . 81 100 100 . . . . 67 41 40 . . . . 45 . 10 . . . . 53 . 55 15 100 Level 1 25 | . 37 12 44 61 . . . . . . . . . . . . . . 58 . . . . . 14 100 74 . . . . 28 96 44 84 . Level 2 17 | . . 49 8 38 . . . . . . 18 . . . . . . 32 . 6 . . . . 40 . 15 . . . . 18 3 . . . Level 3 9 | . . . 38 . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 3 5 3 . 3 . . . . 4 . 1 . . . . 5 . 7 . . . . 5 . 1 . . . . 1 2 1 1 7 Investigation 10 | . 1 1 . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 . Extermination 12 | . . . . . . 1 . . . . 1 . . . . . . 2 . 1 . . . . 3 . 1 . . . . . 1 . . 2 Reinforcement 22 | . 3 1 5 2 . 2 . . . . 1 . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . 2 Assault 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 42 | . . 1 5 2 . . . . . . 2 . 3 . . . . . . 3 . . . 19 3 . 2 . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 23 43 65 13 5 4 . . . 3 23 6 17 3 . . . 13 5 19 6 9 . 5 12 6 19 3 . . . 5 5 4 7 17 Peak Tracking Total 11 | . 5 4 7 3 2 2 . . . 1 6 6 5 3 . . . 4 4 6 7 11 . 4 7 4 10 3 3 . . 5 5 6 4 11 Tactical Retreats 53 | . . 3 2 7 1 . . . . . 4 . 8 2 . . . 1 . 2 4 3 . 2 2 1 3 . . . . 1 . 2 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 25 | . 1 1 1 4 . . . . . . 2 . 6 . . . . 2 . 2 . . . . 1 . . . . . . 2 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Triggered 14 | . . 1 . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . 6 . 4 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 54 | . 1 1 1 . . . . . . . 1 . . 1 . . . 2 . 14 . . . . 18 . 1 1 . . . . 7 1 2 3 Max in Single Turn 1 | . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 1 1 Garrison Access 13 | . . . 1 2 . . . . . . 4 . 1 . . . . 2 . . . . . . . . 3 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 109 | . 3 6 5 15 . 12 1 . 1 . 11 . 7 1 . 4 . 6 . 2 . 2 4 . 4 . 9 1 2 6 . 2 . 2 3 . Terminals 34 | . 3 6 3 9 . 10 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Fabricators 21 | . . . . 4 . 1 . . . . 3 . 4 . . . . 2 . . . . . . 2 . 2 . . . . 2 . 1 . . Repair Stations 12 | . . . . . . 1 . . . . 3 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . . 1 . Garrison Access 15 | . . . 1 2 . . . . . . 4 . 2 . . . . 2 . . . . . . . . 3 . . . . . . . 1 . Total Hacks 302 | . 10 13 11 37 . 43 3 . 6 . 21 . 17 1 . 21 . 18 . 11 . 4 17 . 12 . 20 1 2 18 . 5 . 4 7 . Successful 246 | . 6 9 5 31 . 39 2 . 6 . 16 . 15 1 . 21 . 12 . 8 . 3 17 . 12 . 14 1 2 18 . 4 . 2 2 . Failed 56 | . 4 4 6 6 . 4 1 . . . 5 . 2 . . . . 6 . 3 . 1 . . . . 6 . . . . 1 . 2 5 . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 372 | . 5 5 6 8 . 14 2 . 1 . 31 . 49 . . . . 40 . 34 . 3 . . 39 . 31 . 2 1 . 21 23 8 26 23 Terminals 100 | . 10 13 7 24 . 39 3 . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . Fabricators 64 | . . . . 11 . 2 . . . . 7 . 12 . . . . 10 . . . . . . 7 . 8 . . . . 5 . 2 . . Repair Stations 28 | . . . . . . 2 . . . . 5 . 2 . . . . 6 . 6 . . . . 2 . 2 . . . . . . 2 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 22 | . . . 3 . . . . . . . 4 . . . . . . . . 5 . . . . 3 . 5 . . . . . . . 2 . Garrison Access 21 | . . . 1 2 . . . . . . 5 . 3 . . . . 2 . . . . . . . . 4 . . . . . . . 4 . Terminal Hacks 131 | . 5 8 2 17 . 28 2 . 6 . . . . 1 . 21 . . . . . 3 17 . . . . 1 2 18 . . . . . . Record 27 | . . . . . . . 1 . . . . . . . . 11 . . . . . . 5 . . . . . . 10 . . . . . . Part Schematic 27 | . . . 1 2 . 7 1 . 6 . . . . . . 3 . . . . . 2 4 . . . . . 1 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 26 | . 2 2 1 5 . 3 . . . . . . . . . 3 . . . . . . 4 . . . . . . 6 . . . . . . Open Door 6 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . . 1 . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 41 | . . . . 8 . 2 . . . . 6 . 7 . . . . 4 . . . . . . 6 . 4 . . . . 4 . . . . Load Schematic 22 | . . . . 4 . 1 . . . . 3 . 4 . . . . 2 . . . . . . 4 . 2 . . . . 2 . . . . Build 19 | . . . . 4 . 1 . . . . 3 . 3 . . . . 2 . . . . . . 2 . 2 . . . . 2 . . . . Repair Station Hacks 21 | . . . . . . 2 . . . . 3 . 2 . . . . 4 . 4 . . . . 2 . 2 . . . . . . 2 . . Scan Component 11 | . . . . . . 1 . . . . 2 . 1 . . . . 2 . 2 . . . . 1 . 1 . . . . . . 1 . . Repair 10 | . . . . . . 1 . . . . 1 . 1 . . . . 2 . 2 . . . . 1 . 1 . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 18 | . . . 2 . . . . . . . 3 . . . . . . . . 4 . . . . 3 . 4 . . . . . . . 2 . Insert Component 11 | . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . 3 . 2 . . . . . . . 2 . Analyze 7 | . . . 1 . . . . . . . 2 . . . . . . . . 2 . . . . . . 2 . . . . . . . . . Garrison Access Hacks 13 | . . . 1 2 . . . . . . 4 . 1 . . . . 2 . . . . . . . . 3 . . . . . . . . . Seal Access 13 | . . . 1 2 . . . . . . 4 . 1 . . . . 2 . . . . . . . . 3 . . . . . . . . . Unauthorized Hacks 53 | . 2 4 . 8 . 15 . . . . 1 . 11 . . . . 6 . . . . . . 2 . 4 . . . . . . . . . Terminals 11 | . 1 1 . 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . 2 . . . . . . . . 4 . . . . 2 . . . . . . 1 . . . . . . . . . . . Prioritize 4 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Siphon 5 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 3 6 4 9 . 6 1 . . . 7 . 4 . . . . 4 . 2 . 1 . . 3 . 5 . . . . 2 . 2 3 . Full Trace Events 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 40 | . . . . . . . . . . . . . 9 . . 4 . 7 . 5 . . . . 6 . . . . . . . 4 . 4 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 264 | . . . 2 2 . 7 1 . 6 . 49 . 39 . . 3 . 14 . 29 . 2 4 . 17 . 16 . 1 . . 23 . 12 15 22 Parts Built 20 | . . . . 6 . 2 . . . . 2 . 2 . . . . 2 . . . . . . 2 . 2 . . . . 2 . . . . Matter 3611 | . . . . 548 . 168 . . . . 570 . 570 . . . . 498 . . . . . . 570 . 453 . . . . 234 . . . . Time 1283 | . . . . 274 . 42 . . . . 152 . 304 . . . . 228 . . . . . . 126 . 118 . . . . 39 . . . . Total Part Build Rating 99 | . . . . 28 . 8 . . . . 10 . 10 . . . . 10 . . . . . . 10 . 9 . . . . 14 . . . . Parts Repaired 10 | . . . . . . 1 . . . . 1 . 1 . . . . 2 . 2 . . . . 1 . 1 . . . . . . 1 . . Time 394 | . . . . . . 56 . . . . 14 . 56 . . . . 44 . 53 . . . . 80 . 37 . . . . . . 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . 2 1 . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Non-combat 7 | . . . . 2 . . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . 2 1 . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . parse_system 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 6 | . . . . 2 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . 5 . . 3 . . . . . 1 . . . . . . . . . 4 . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 102 | . . . . . 18 2 . . 12 . 7 . . 3 . . 1 13 1 5 . . . . 9 18 8 . . 4 . . 1 . . . Largest Group 18 | . . . . . 18 2 . . 12 12 5 3 1 3 . . 1 7 3 3 1 . . . 6 18 4 4 4 7 4 . 1 . . . Highest-Rated Group 668 | . . . . . 446 36 . . 371 371 173 91 20 60 . . 94 238 112 135 28 . . . 398 668 412 156 156 321 163 . 147 . . . Highest-Rated Ally 147 | . . . . . 35 26 . . 42 42 85 32 20 20 . . 94 70 42 135 28 . . . 103 50 103 39 39 56 46 . 147 . . . Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . . . 3 . 2 . . . . 3 . 3 . . . . . . . . . Heavy 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fire 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . GOTO 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 573 | . . . . . 172 . . . . 75 10 5 . 6 . . 2 72 7 28 1 . . . 32 120 20 13 . . 7 . 3 . . . Total Damage 23579 | . . . . . 5255 . . . . 1289 577 194 . 190 . . 88 2058 12 4471 22 . . . 2324 5293 1275 258 . . 108 . 165 . . . Kills 110 | . . . . . 15 . . . . 8 4 . . 1 . . 1 10 . 29 . . . . 13 15 8 4 . . 1 . 1 . . . Allies Corrupted 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 2 2 2 3 . . . . 1 . 1 . . . . 1 . 2 . . . 2 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 82 | . . . . . . . . . . . 8 . 13 . . . . 8 . 7 . . . . 9 . 7 . . . . 6 7 2 8 7 Main Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . Emergency Access 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Component Schematics 11 | . . . . . . . . . . . 2 . 2 . . . . 1 . 2 . . . . . . 1 . . . . 1 . . 1 1 Prototype Schematics 8 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 2 . . . . . . 1 . 1 . 1 Unaware Schematics 13 | . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . 2 . 3 . . . . . 1 . 1 1 Unaware Analyses 7 | . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Active Terminals 6 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . . . Active Garrisons 7 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 1 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Depthwide Sectors/-1 5 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 21292 | 94 548 1272 1998 1196 169 877 844 355 516 398 1220 54 1019 907 270 21 285 1334 24 1259 214 86 53 534 1094 173 890 281 209 286 144 557 463 217 437 994 Spaces Moved 31778 | 49 363 625 866 2745 394 871 694 479 959 655 2314 97 2133 434 678 76 674 2086 84 1392 476 246 161 1302 2078 354 1746 600 634 527 422 1008 824 331 974 1427 Core 10 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 1387 | . . 522 865 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 508 | 42 363 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29873 | . . . 1 2745 394 871 694 479 959 655 2314 97 2133 434 678 76 674 2086 84 1392 476 246 161 1302 2078 354 1746 600 634 527 422 1008 824 331 974 1424 Fastest Speed 19 | 50 90 90 99 29 29 29 29 29 29 29 26 26 26 27 27 27 27 23 23 26 26 26 26 20 24 24 24 24 24 24 24 21 23 19 25 24 Average Speed 33 | 84 93 148 171 29 29 29 29 29 29 29 26 26 26 27 27 27 27 26 24 26 26 26 26 24 24 25 24 24 24 24 24 22 23 23 28 29 Slowest Speed 1000 | 100 100 160 180 29 29 29 29 29 29 29 26 26 27 27 27 27 27 27 26 26 26 26 26 26 24 98 24 24 24 24 24 104 23 25 29 1000 Overloaded Moves 38 | . . . . . . . . . . . . . . . . . . . 36 . . . . 2 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . 1 . 1 . . . . 8 . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . 1 1 2 7 . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 65 63 69 63 96 24 74 62 86 74 65 71 53 64 70 68 72 51 67 39 72 53 60 72 55 93 40 76 87 79 63 33 82 17 70 48 Regions Visited 36 Branch Regions 19 Pre-discovered Areas 38 | . . . . . . . 1 1 4 2 4 . 4 . . 1 . . . 6 . . 3 . 6 . . . . . . 2 . . . 4 Known Exits Taken 24 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . . . . . . 3 2 5 . . . . . 1 . 2 . . . 2 3 . 5 . . . 4 4 . 2 . . . . . Spaces Dug 561 | . . . . 51 . 27 8 4 . 11 45 . 57 13 12 . 5 45 . 41 2 . . 9 54 . 49 3 2 . 6 45 26 16 18 12 Terrain Destroyed 1012 | . 10 33 60 51 . 27 8 4 . 11 45 . 57 13 12 . 5 65 . 41 2 68 . 207 54 . 49 29 38 . 6 45 26 16 18 12 Melee 533 | . . . . 51 . 27 8 4 . 11 45 . 57 13 12 . 5 45 . 41 2 . . 4 54 . 46 3 2 . 6 42 19 16 17 3 Projectile 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 7 . 1 9 AOE 456 | . 10 33 60 . . . . . . . . . . . . . . 20 . . . 68 . 203 . . . 26 36 . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Total 40719 | 76 475 810 1172 3035 442 1449 1321 688 1196 840 2780 124 2460 1192 745 75 768 2815 86 2234 560 261 168 1480 2600 434 2142 730 684 687 458 1274 1048 443 1087 1880 Wait 7065 | . 17 21 90 162 37 539 617 206 238 171 328 26 221 733 45 . 84 636 3 770 80 . . 114 417 62 318 116 33 130 25 184 135 83 82 342 Move 31687 | 48 362 624 865 2743 393 868 693 478 958 654 2299 96 2129 433 677 75 673 2080 83 1387 475 245 160 1301 2076 353 1741 599 633 526 421 1005 821 326 960 1427 Hop 28 | . . . . 1 . 1 . . . . 7 . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . 1 1 2 6 . Pick Up 180 | 7 16 25 29 7 1 4 . . . . 8 . 4 . 1 . 1 10 . 4 . . 1 3 11 4 5 . . 5 1 6 17 2 3 5 Fast Attach 102 | 2 2 6 6 5 . 1 . . . . 3 . 6 . 2 . . 7 . 6 . 4 2 7 3 2 2 4 4 1 2 10 5 3 . 7 Attach 79 | 4 1 5 23 4 . 1 . . . . 2 . 2 . 2 . . 5 . . . 1 . 5 4 1 . 1 1 1 . 3 2 3 2 6 Detach 13 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 2 . . 1 1 . . . . 2 1 2 Swap 118 | . 12 19 9 7 4 3 2 . . . 10 2 3 2 4 . . 9 . 4 1 . . 2 9 3 6 . 1 1 . 3 2 . . . Drop 233 | . 8 27 38 14 2 3 . . . . 7 . 6 . 2 . . 13 . 7 . 4 2 9 12 6 6 3 5 6 3 14 23 4 6 3 Fire 400 | 15 57 83 112 5 5 . . . . . 46 . . . . . . . . . . 6 . 14 . 3 3 1 2 . . 3 12 . 2 31 Melee 760 | . . . . 72 . 29 9 4 . 15 68 . 72 24 12 . 8 51 . 53 4 . 3 23 65 . 59 5 4 . 6 45 29 18 25 57 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . 15 . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . 1 . . . Trap 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Waste -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Upp) -4/Waste -4/Factory (discovered 4 exits: Res x2 / *Upp x2) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 5) 634 | -10/Materials | Discovered new exit (range 6) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Discovered new exit (range 15) 1010 | -9/Materials | Discovered new exit (range 15) 1095 | -9/Materials | Discovered new exit (range 12) 1333 | -9/Materials | Lost 3 parts (2p1w) 1355 | -9/Materials | Destroyed 16 combat bots 1439 | -9/Materials | Discovered new exit (range 7) 1443 | -9/Materials | First assault squad dispatched 1708 | -9/Materials | Core integrity fell below 50% 1837 | -9/Materials | Build established: Hauler-Mutant 1915 | -9/Materials | Entered another Materials area 1915 | -8/Materials | Evolved 2 slots: Utility x2 2567 | -8/Materials | Discovered new exit (range 8) 3044 | -8/Materials | Destroyed 10 combat bots 3045 | -8/Materials | Discovered new exit (range 15) 3092 | -8/Materials | Lost 7 parts (3n1u3w) 3321 | -8/Materials | Discovered new exit (range 14) 3698 | -8/Materials | Discovered new exit (range 16) 3913 | -8/Materials | Entered Factory 3913 | -7/Factory | Evolved 2 slots: Utility x2 4171 | -7/Factory | Build established: Hacker-Sprinter 4268 | -7/Factory | Fabricated Adv. Signal Interpreter? 4407 | -7/Factory | Fabricated Lgt. Angular Momentum Engine? 4577 | -7/Factory | Fabricated Mic. Fission Core? 4642 | -7/Factory | Build established: Hacker-Scout 4716 | -7/Factory | Discovered new exit (range 10) 4823 | -7/Factory | Discovered new exit (range 14) 5109 | -7/Factory | Manually triggered Chute Trap 5109 | -7/Factory | Sucked down chute 5109 | -7/Factory | Entered Waste 5112 | -7/Waste | Spotted C-40 Crusher 5116 | -7/Waste | Spotted C-40 Crusher 5119 | -7/Waste | Spotted C-40 Crusher 5122 | -7/Waste | Warlord forces began an assault 5128 | -7/Waste | Allies destroyed C-40 Crusher 5173 | -7/Waste | Spotted C-40 Crusher 5181 | -7/Waste | Allies destroyed C-40 Crusher 5210 | -7/Waste | Spotted C-40 Crusher 5210 | -7/Waste | Spotted C-40 Crusher 5226 | -7/Waste | Allies destroyed C-40 Crusher 5228 | -7/Waste | Discovered new exit (range 16) 5276 | -7/Waste | Identified exit to Factory 5278 | -7/Waste | Entered Factory 5432 | -7/Factory | Identified exit to Lower Caves 5475 | -7/Factory | Build established: Hacker-Sprinter 5685 | -7/Factory | Fabricated System Backup Module (x2) 5771 | -7/Factory | Repaired Mic. Fission Core 6155 | -7/Factory | Entered Lower Caves 6884 | -7/Lower Caves | Learned location of Zion (-7) 6954 | -7/Lower Caves | Discovered new exit (range 15) 6991 | -7/Lower Caves | Identified exit to Lower Caves 6999 | -7/Lower Caves | Entered another Lower Caves area 7320 | -7/Lower Caves | Encountered a Warlord checkpoint 7322 | -7/Lower Caves | Discovered new exit (range 10) 7325 | -7/Lower Caves | Identified exit to Zion 7343 | -7/Lower Caves | Learned Factory stockpile data 7354 | -7/Lower Caves | Entered Zion 7391 | -7/Zion | Discovered new exit (range 15) 7447 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7451 | -7/Zion | Learned location of Warlord (-4) 7478 | -7/Zion | Given A8's code to call for help 7504 | -7/Zion | Learned location of Extension (-6) 7534 | -7/Zion | Gained Derelict followers 7554 | -7/Zion | Received a visual enhancement algorithm 7568 | -7/Zion | Gained Derelict followers 7624 | -7/Zion | Imprinted 7626 | -7/Zion | Declared Zion's savior 7673 | -7/Zion | Identified exit to Proximity Caves 7870 | -7/Zion | Entered Proximity Caves 7870 | -6/Proximity Caves | Accompanied by 12 allies 7924 | -6/Proximity Caves | Build established: Messiah-Sprinter 7935 | -6/Proximity Caves | Learned location of 1 exit from Factory 8262 | -6/Proximity Caves | Spotted B-75 Beast 8264 | -6/Proximity Caves | Discovered new exit (range 11) 8267 | -6/Proximity Caves | Identified exit to Factory 8268 | -6/Proximity Caves | Entered Factory 8268 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8269 | -6/Factory | Identified exit to Factory 8541 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8613 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8664 | -6/Factory | Retrieved Zion intel report: Component Schematics 8665 | -6/Factory | Zion Recon squad teleported in 8665 | -6/Factory | Spotted B-75 Beast 8688 | -6/Factory | Discovered exit to Factory (range 14) 8726 | -6/Factory | Repaired Lrn. Sensor Array 8763 | -6/Factory | Discovered new exit (range 6) 8764 | -6/Factory | Identified exit to Lower Caves 8830 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8856 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 8899 | -6/Factory | Discovered exit to Factory (range 5) 8943 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8960 | -6/Factory | Retrieved Zion intel report: Component Schematics 8964 | -6/Factory | Retrieved Zion intel report: Emergency Access 9006 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 9256 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9257 | -6/Factory | Zion Heavy squad teleported in 9263 | -6/Factory | Local fabrication network quarantined 9374 | -6/Factory | Found Prototype Protection 9374 | -6/Factory | Identified Zio. Weapon Casing 9488 | -6/Factory | Manually triggered Chute Trap 9488 | -6/Factory | Sucked down chute 9488 | -6/Factory | Entered Waste 9491 | -6/Waste | Spotted C-40 Crusher 9491 | -6/Waste | Spotted C-40 Crusher 9497 | -6/Waste | Spotted C-40 Crusher 9497 | -6/Waste | Spotted C-40 Crusher 9503 | -6/Waste | EMP discharged 9504 | -6/Waste | Spotted C-40 Crusher 9506 | -6/Waste | Discovered new exit (range 14) 9509 | -6/Waste | Identified exit to Factory 9531 | -6/Waste | Spotted C-40 Crusher 9542 | -6/Waste | Entered Factory 9554 | -6/Factory | Spotted B-75 Beast 9575 | -6/Factory | 5 allies followed down the chute 9891 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 9912 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9921 | -6/Factory | Retrieved Zion intel report: Main Access 9943 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10013 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 10027 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10099 | -6/Factory | Retrieved Zion intel report: Component Schematics 10109 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10190 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10286 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10347 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10363 | -6/Factory | Retrieved Zion intel report: Active Terminals 10379 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10389 | -6/Factory | Retrieved Zion intel report: Branch Access 10389 | -6/Factory | Identified exit to Extension 10419 | -6/Factory | System corruption reached 10% 10476 | -6/Factory | Repaired Mic. Fission Core 10512 | -6/Factory | Crushed by falling debris 10514 | -6/Factory | Retrieved Zion intel report: Component Schematics 10561 | -6/Factory | Entered Lower Caves 10779 | -6/Lower Caves | Build established: Messiah-Scout 11294 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11440 | -6/Lower Caves | Encountered a Warlord checkpoint 11441 | -6/Lower Caves | Discovered new exit (range 18) 11468 | -6/Lower Caves | Identified exit to Lower Caves 11468 | -6/Lower Caves | Entered another Lower Caves area 11498 | -6/Lower Caves | Discovered exit to Factory (range 9) 11612 | -6/Lower Caves | Learned Factory terminal intel 11617 | -6/Lower Caves | Discovered new exit (range 9) 11623 | -6/Lower Caves | Found Alien Artifact 11625 | -6/Lower Caves | Identified Core Expander 11625 | -6/Lower Caves | Installed Core Expander, added new Utility slot 11738 | -6/Lower Caves | Identified exit to Data Miner 11738 | -6/Lower Caves | Entered Data Miner 11738 | -6/Data Miner | Discovered new exit (range 6) 11744 | -6/Data Miner | Met Data Miner 11748 | -6/Data Miner | Learned location of Section 7 (-2) 11748 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11753 | -6/Data Miner | Received God Mode back door access code from Data Miner 11758 | -6/Data Miner | Identified exit to Proximity Caves 11759 | -6/Data Miner | Entered Proximity Caves 11807 | -5/Proximity Caves | Learned 8 Factory zone layouts 11837 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11910 | -5/Proximity Caves | Escorted by Enhanced Grunt 12044 | -5/Proximity Caves | Entered Factory 12044 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12045 | -5/Factory | Identified exit to Factory 12046 | -5/Factory | Loaded intel: 20 terminal locations 12248 | -5/Factory | Repaired Imp. System Backup Module 12264 | -5/Factory | Retrieved Zion intel report: Component Schematics 12310 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12315 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12353 | -5/Factory | Retrieved Zion intel report: Active Terminals 12371 | -5/Factory | Discovered exit to Factory (range 18) 12384 | -5/Factory | Repaired Imp. Datajack 12426 | -5/Factory | Retrieved Zion intel report: Emergency Access 12427 | -5/Factory | Zion Light squad teleported in 12729 | -5/Factory | Allied Derelicts emerged from ambush trap array 12909 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 12940 | -5/Factory | Local fabrication network quarantined 12987 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 13062 | -5/Factory | Retrieved Zion intel report: Branch Access 13062 | -5/Factory | Identified exit to Upper Caves 13063 | -5/Factory | Zion Fire squad teleported in 13072 | -5/Factory | Zion Hacker squad teleported in 13099 | -5/Factory | Found Prototype Launcher 13099 | -5/Factory | Identified Tesla Bomb Launcher 13170 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13201 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13213 | -5/Factory | Discovered exit to Factory (range 13) 13378 | -5/Factory | Manually triggered Chute Trap 13378 | -5/Factory | Sucked down chute 13378 | -5/Factory | Entered Waste 13378 | -5/Waste | Met up with 1 ally sucked down the chute earlier 13382 | -5/Waste | Spotted C-40 Crusher 13383 | -5/Waste | Spotted C-40 Crusher 13386 | -5/Waste | Spotted C-40 Crusher 13387 | -5/Waste | Spotted C-40 Crusher 13393 | -5/Waste | EMP discharged 13393 | -5/Waste | Spotted C-40 Crusher 13393 | -5/Waste | Spotted C-40 Crusher 13393 | -5/Waste | Discovered new exit (range 11) 13402 | -5/Waste | Identified exit to Factory 13402 | -5/Waste | Entered Factory 13410 | -5/Factory | 4 allies followed down the chute 13420 | -5/Factory | Repaired Structural Scanner 13461 | -5/Factory | Repaired Cld. Cesium-ion Thruster 13478 | -5/Factory | Discovered exit to Upper Caves (range 12) 13513 | -5/Factory | Retrieved Zion intel report: Branch Access 13566 | -5/Factory | Retrieved Zion intel report: Component Schematics 13806 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13856 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13912 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13916 | -5/Factory | Zion hero teleported in (99-TNT) 13958 | -5/Factory | Retrieved Zion intel report: Active Terminals 14004 | -5/Factory | Garrison activated, responded to threat 14085 | -5/Factory | Retrieved Zion intel report: Component Schematics 14086 | -5/Factory | Zion Fire squad teleported in 14118 | -5/Factory | Found Prototype Launcher 14118 | -5/Factory | Identified 99-TNT's Nukerbomber 14602 | -5/Factory | First assault squad dispatched 14661 | -5/Factory | Entered Upper Caves 14661 | -5/Upper Caves | Accompanied by 2 allies 14663 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14835 | -5/Upper Caves | Discovered new exit (range 14) 14839 | -5/Upper Caves | Identified exit to Upper Caves 14852 | -5/Upper Caves | Encountered a Warlord checkpoint 14875 | -5/Upper Caves | Entered another Upper Caves area 14876 | -5/Upper Caves | Learned Factory stockpile data 14961 | -5/Upper Caves | Discovered new exit (range 4) 14961 | -5/Upper Caves | Identified exit to Zhirov 14961 | -5/Upper Caves | Entered Zhirov 14961 | -5/Zhirov | Discovered new exit (range 4) 14971 | -5/Zhirov | Learned location of Quarantine (-2) 14971 | -5/Zhirov | Learned location of Testing (-3) 14971 | -5/Zhirov | Learned location of Command (-1) 14985 | -5/Zhirov | Found Alien Artifact 14985 | -5/Zhirov | Identified Integrated Reactor 14985 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 15003 | -5/Zhirov | Found Alien Artifact 15014 | -5/Zhirov | Identified exit to Proximity Caves 15014 | -5/Zhirov | Entered Proximity Caves 15062 | -4/Proximity Caves | Learned 4 Research zone layouts 15086 | -4/Proximity Caves | Learned Research terminal intel 15546 | -4/Proximity Caves | Discovered exit to Factory (range 10) 15548 | -4/Proximity Caves | Entered Factory 15548 | -4/Factory | Evolved 2 slots: Utility x2 15650 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15738 | -4/Factory | Discovered new exit (range 19) 15745 | -4/Factory | Identified exit to Research 15756 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15802 | -4/Factory | Fabricated Exp. Sensor Array (x1) 15856 | -4/Factory | Discovered new exit (range 15) 15864 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15881 | -4/Factory | Identified Transdimensional Reconstructor 15907 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15961 | -4/Factory | Retrieved Zion intel report: Trap Installations 15979 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16006 | -4/Factory | Retrieved Zion intel report: Active Terminals 16017 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16043 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16044 | -4/Factory | Zion Light squad teleported in 16072 | -4/Factory | Discovered exit to Research (range 15) 16086 | -4/Factory | Zion Heavy squad teleported in 16121 | -4/Factory | Fabricated Exp. Terrain Scanner? 16208 | -4/Factory | Zion Fire squad teleported in 16380 | -4/Factory | Repaired Cld. Cesium-ion Thruster 16591 | -4/Factory | First assault squad dispatched 16609 | -4/Factory | Discovered exit to Research (range 29) 16614 | -4/Factory | Incoming assault squad redirected 16642 | -4/Factory | Manually triggered Chute Trap 16642 | -4/Factory | Sucked down chute 16642 | -4/Factory | Entered Waste 16647 | -4/Waste | Spotted C-40 Crusher 16648 | -4/Waste | Spotted C-40 Crusher 16653 | -4/Waste | Found Prototype Processor 16653 | -4/Waste | Identified Exp. Core Analyzer 16703 | -4/Waste | Spotted C-40 Crusher 16703 | -4/Waste | Spotted C-40 Crusher 16706 | -4/Waste | Warlord forces began an assault 16720 | -4/Waste | Discovered new exit (range 29) 16733 | -4/Waste | Allies destroyed C-40 Crusher 16737 | -4/Waste | Spotted C-40 Crusher 16739 | -4/Waste | Allies destroyed C-40 Crusher 16756 | -4/Waste | Allies destroyed C-40 Crusher 16759 | -4/Waste | Allies destroyed C-40 Crusher 16797 | -4/Waste | Allies destroyed C-40 Crusher 16815 | -4/Waste | Identified exit to Factory 16815 | -4/Waste | Entered Factory 16857 | -4/Factory | Discovered new exit (range 19) 16880 | -4/Factory | Retrieved Zion intel report: Component Schematics 16885 | -4/Factory | Repaired Adv. Phase Shifter? 16898 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16914 | -4/Factory | Discovered exit to Research (range 28) 16927 | -4/Factory | Retrieved Zion intel report: Emergency Access 16939 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16967 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17181 | -4/Factory | Discovered new exit (range 30) 17182 | -4/Factory | Retrieved Zion intel report: Guard Positions 17269 | -4/Factory | Discovered exit to Research (range 28) 17285 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17286 | -4/Factory | Zion Heavy squad teleported in 17291 | -4/Factory | Zion Heavy squad teleported in 17314 | -4/Factory | Fabricated Component Analysis Suite? 17396 | -4/Factory | Fabricated Lgt. Regenerative Plating? 17413 | -4/Factory | Identified exit to Upper Caves 17667 | -4/Factory | Zion Fire squad teleported in 17705 | -4/Factory | Entered Upper Caves 17705 | -4/Upper Caves | Accompanied by 4 allies 17755 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17755 | -4/Upper Caves | Identified exit to Warlord 17770 | -4/Upper Caves | Learned Research terminal intel 17834 | -4/Upper Caves | Found Alien Artifact 17834 | -4/Upper Caves | Identified Dimensional Node Initializer 17834 | -4/Upper Caves | Initialized slip node 17847 | -4/Upper Caves | Learned Research security intel 17880 | -4/Upper Caves | Discovered new exit (range 18) 17927 | -4/Upper Caves | Encountered a Warlord checkpoint 17963 | -4/Upper Caves | Identified exit to Upper Caves 17986 | -4/Upper Caves | Entered another Upper Caves area 17986 | -4/Upper Caves | Accompanied by 4 allies 18003 | -4/Upper Caves | Discovered exit to Research (range 9) 18048 | -4/Upper Caves | Encountered a Warlord checkpoint 18150 | -4/Upper Caves | Discovered exit to Warlord (range 21) 18195 | -4/Upper Caves | Entered Warlord 18195 | -4/Warlord | Accompanied by 4 allies 18204 | -4/Warlord | Discovered new exit (range 26) 18265 | -4/Warlord | Visited the Vortex Lab 18279 | -4/Warlord | Rebuked by Warlord 18281 | -4/Warlord | Opened Warlord's prototype stash 18282 | -4/Warlord | Found Prototype Reactor 18286 | -4/Warlord | Found Prototype Processor 18287 | -4/Warlord | Warlord's base attacked by MAIN.C 18308 | -4/Warlord | Identified Vortex Chain Reactor 18324 | -4/Warlord | Identified Exp. Target Analyzer 18326 | -4/Warlord | Found Prototype Hackware 18366 | -4/Warlord | Identified Ghost Barrier 18371 | -4/Warlord | Found Exp. Targeting Computer 18452 | -4/Warlord | Opened side exit 18459 | -4/Warlord | Identified exit to Proximity Caves 18481 | -4/Warlord | Entered Proximity Caves 18481 | -3/Proximity Caves | Accompanied by 4 allies 18596 | -3/Proximity Caves | Discovered exit to Research (range 27) 18625 | -3/Proximity Caves | Entered Research 18625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18628 | -3/Research | Loaded intel: 16 terminal locations 18702 | -3/Research | Retrieved Zion intel report: Active Terminals 18704 | -3/Research | Discovered new exit (range 16) 18756 | -3/Research | Fabricated Field Propulsion Array (x2) 18813 | -3/Research | Retrieved Zion intel report: Component Schematics 18832 | -3/Research | Incoming investigation squad redirected 18923 | -3/Research | Local fabrication network quarantined 18945 | -3/Research | Discovered new exit (range 6) 18948 | -3/Research | Identified exit to Research 18950 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 19010 | -3/Research | Retrieved Zion intel report: Active Garrisons 19033 | -3/Research | Retrieved Zion intel report: Branch Access 19033 | -3/Research | Identified exit to Testing 19085 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19182 | -3/Research | Entered Testing 19205 | -3/Testing | Found Prototype Energy Gun 19207 | -3/Testing | Identified Tachyon Dispersion Ray 19229 | -3/Testing | Retrieved Zion intel report: Active Terminals 19238 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19258 | -3/Testing | Spotted PL-BI6EW8WEZ9 19269 | -3/Testing | Retrieved Zion intel report: Main Access 19277 | -3/Testing | Found Prototype Hackware 19280 | -3/Testing | Identified System Mapper 19288 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19295 | -3/Testing | Found Prototype Energy Cannon 19301 | -3/Testing | Identified Disintegrator 19319 | -3/Testing | Found Prototype Device 19333 | -3/Testing | Identified Exp. Thermal Shield 19342 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19404 | -3/Testing | Retrieved Zion intel report: Emergency Access 19415 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 19429 | -3/Testing | Incoming investigation squad redirected 19433 | -3/Testing | Found Prototype Protection 19442 | -3/Testing | Identified SHELL Armor 19480 | -3/Testing | Spotted PH-BW16UOIEBA 19617 | -3/Testing | Found Prototype Energy Cannon 19632 | -3/Testing | Identified Imp. Potential Cannon 19645 | -3/Testing | Entered Research 19645 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19646 | -2/Research | Loaded intel: 21 terminal locations 19711 | -2/Research | Repaired Com. Particle Reactor 19768 | -2/Research | Retrieved Zion intel report: Active Garrisons 19774 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19831 | -2/Research | Discovered new exit (range 9) 19842 | -2/Research | Identified exit to Quarantine 19862 | -2/Research | Entered Quarantine 19880 | -2/Quarantine | Spotted Alpha 7 19898 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 19904 | -2/Quarantine | Discovered new exit (range 19) 19921 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19924 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 19927 | -2/Quarantine | Found Alien Artifact 19977 | -2/Quarantine | Retrieved Zion intel report: Main Access 19977 | -2/Quarantine | Identified exit to Access 20003 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20013 | -2/Quarantine | Found Alien Artifact 20030 | -2/Quarantine | Identified Core Reset Matrix 20030 | -2/Quarantine | Identified Subatomic Replicator 20093 | -2/Quarantine | Incoming investigation squad redirected 20185 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20190 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20200 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 20213 | -2/Quarantine | Found Alien Impact Weapon 20263 | -2/Quarantine | Spotted Fortress 20276 | -2/Quarantine | Discovered new exit (range 30) 20284 | -2/Quarantine | Identified exit to Section 7 20299 | -2/Quarantine | Entered Section 7 20309 | -2/Section 7 | Found Integrated Reactor 20309 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20391 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 20402 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 20418 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20429 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 20432 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 20432 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20549 | -2/Section 7 | Spotted B-99 Colossus 20561 | -2/Section 7 | Found Integrated Reactor 20561 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20563 | -2/Section 7 | Found Integrated Reactor 20563 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20565 | -2/Section 7 | Found Integrated Reactor 20565 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20575 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 20700 | -2/Section 7 | Build established: Messiah-Ninja 20888 | -2/Section 7 | System corruption reached 10% 21012 | -2/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 21013 | -2/Section 7 | Found Alien Artifact 21013 | -2/Section 7 | Identified LRC Storage 21013 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 21015 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 21168 | -2/Section 7 | Found Alien Energy Gun 21170 | -2/Section 7 | Found Alien Energy Gun 21247 | -2/Section 7 | Scanned by Researcher 21248 | -2/Section 7 | Intercept squad dispatched 21258 | -2/Section 7 | Spotted Tracker 21263 | -2/Section 7 | Spotted Tracker 21288 | -2/Section 7 | Core integrity fell below 50% 21292 | -2/Section 7 | Core integrity fell below 20% 21293 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 21278_ Impulse Thruster Array temporarily disabled. 21280_ Com. Particle Reactor destroyed. 21281_ System corrupted: Component data lost. 21281_ Com. Particle Reactor destroyed. 21282_ Impulse Thruster Array destroyed. 21284_ Penetrated by EMDS Slug. 21285_ Plasma Sword destroyed. 21286_ Cld. Impulse Thruster destroyed. 21286_ Slug penetrates L2 Monitoring Station. 21286_ L2 Monitoring Station destroyed. 21286_ Penetrated by Slug. 21286_ Penetrated by EMDS Slug. 21288_ Slug penetrates L2 Monitoring Station. 21288_ Penetrated by Slug. 21289_ Exp. Q-thruster destroyed. 21289_ Slug penetrates L2 Monitoring Station. 21291_ Penetrated by Slug. 21291_ Penetrated by EMDS Slug. 21292_ Penetrated by Slug. 21293_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?##############################################?## | | ################################################## | | #################################################? | | ################################################## | | ################################################## | | ################################################## | | ########## ############################### | | ########## ############################### | | ########## ! ########?###################### | | ########## ####################### ###### | | ########## """"""" #####""" """"" """" | | ########## """"""" #####" """ | | ########## """"""" ##### | | ########## #####" | | ################+#####T# "" | | " """ | | " " "" | | ############# ######### " "" | | ] # # ######### s " " "" | | # "" # ######### " " | | # "" # ######### @ s " " " " | | # "" = # ######### "" " | | # S + #########" p " " | | # "" # ######### " | | # "" ## #########" p h " | | # "" ## #########" """""" " | | #### ## #########" """"""""" " | | ############## #########" """""" | | ############## #########" | | #########" | | ##################" """""" | | ##################" """"""""" " | | ##################" """""" """" | | ##### ##################" """ | | ##### ######## #####" """"" | | ##### ######## #####" " | | #####+######## #####" " | | #### ## #####" "" | | + """"" ## #####" "" | | #### ""T"" ## #####" """" | | #### ## ##### """" "" | | #### ## #####" """" "" """ " | | #### """ =## #####"" """ | | #### """ ## ?####""" " " "" | | #### """ ## #####""" """" " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 105 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Armor Coverage 900 Phase Shifting 15 Evasion (%) 80 Target Analysis 12 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 20 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Imp. Weapon Cycler | -7/Factory | Hacked Angular Momentum Engine | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Imp. Core Analyzer | -7/Factory | Hacked Phase Shifter | -7/Factory | Hacked Imp. Remote Datajack | -7/Factory | Hacked Lrn. Sensor Array | -7/Lower Caves | Hacked Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Exp. Signal Interpreter | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Gravmag System | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Imp. Heat Shielding | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Carbon-fiber Leg | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. ECM Suite | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Propulsion Shielding | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Hvy. Phase Cannon | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Adv. Plasma Cannon | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Actuator Array | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Deuterium Engine | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Remote Shield | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Sml. Matter Pod | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Lightning Gun | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Scanalyzed Adv. System Shield | -5/Factory | Scanalyzed Imp. Coolant Injector | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Hvy. Hammer | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Katana | -5/Factory | Z-intel Xenon Bombardment Thruster | -5/Factory | Z-intel Imp. Maneuvering Thrusters | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Terrain Scan Processor | -5/Factory | Z-intel Exp. Sensor Array | -5/Upper Caves | Hacked Exp. Terrain Scanner | -5/Upper Caves | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Cooling System | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Exp. Thermal Converter | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Lrn. Proton Cannon | -4/Factory | Z-intel Armor Integrity Analyzer | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Adv. Focal Shield | -4/Factory | Z-intel Power Maul | -4/Factory | Z-intel Imp. Powered Armor | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Lyr. Medium Armor Plating | -4/Factory | Z-intel Datajack | -4/Factory | Z-intel Gyrokinetic Inverter | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Adv. Actuator Array | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Adv. Cooling System | -4/Factory | Z-intel Hrd. Light Armor Plating | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Field Propulsion Array | -4/Upper Caves | Hacked Mace | -3/Research | Z-intel Impulse Thruster | -3/Research | Z-intel Imp. Heavy Treads | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Fusion Bomb Launcher | -3/Research | Z-intel Linear Accelerator | -3/Research | Z-intel Imp. Antigrav System | -3/Research | Z-intel Corruption Screen | -3/Research | Z-intel Melee Analysis Suite | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Biometal Leg | -3/Research | Z-intel Centrium Wheel | -3/Research | Z-intel Imp. Power Shielding | -3/Research | Z-intel Plasma Sword | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Com. Tesla Bomb Launcher | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Prc. Phase Gun | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Imp. Energy Mantle | -3/Research | Z-intel Hvy. Hardcell Cannon | -2/Research | Z-intel Kinetic Spear | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Hvy. Tesla Rifle | -2/Research | Z-intel Enh. Gamma Bomb Array | -2/Research | Z-intel Inertial Stasis Machine | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Helical Railgun | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Quarantine | Z-intel Cmb. Linear Gravjet | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Imp. Heavy Siege Treads | -2/Quarantine | Z-intel Imp. Particle Charger | -2/Quarantine | Z-intel Adv. Phase Shifter | -2/Quarantine | Z-intel Transport Network Coupler | -2/Quarantine | Z-intel Enh. Force Lance | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Imp. Remote Force Field | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Railgun | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Insulated Plating | -2/Section 7 | Z-intel Adv. Integration Mediator | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Imp. Cloaking Device | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Exp. Shock Absorption System | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Cld. Plasma Rifle | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free K-01 Serf | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel I-47 Archangel | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel X-72 Disruptor | -5/Factory | Z-intel X-62 Marksman | -5/Factory | Z-intel P-70 Sage | -5/Factory | Z-intel O-32 Director | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel W-44 Eye | -4/Factory | Z-intel S-43 Plague | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel Y-72 Warden | -3/Testing | Z-intel C-55 Analyst | -3/Testing | Z-intel H-88 Terminator | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel X-82 Rainmaker | -2/Quarantine | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lgt. Angular Momentum Engine | x2 | -7/Factory Mic. Fission Core | x2 | -7/Factory System Backup Module | x2 | -7/Factory Exp. Signal Interpreter | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Component Analysis Suite | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Field Propulsion Array | x2 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Dimensional Node Initializer Subatomic Replicator LRC Storage Achievements -------------- None Challenges ------------ None Game ------ Seed RelayCentriumPropulsion Manual? 0 Play Time 06:38:35 Cumulative 683.8 hours Start 2020.03.02 @ 17:08:12 End 2020.03.07 @ 16:01:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 52 Types 29/2/12/5/1/1/2 Lore% 90 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f3c8e401-a3c1-430c-bd3e-d7c67de6bc7c