Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.20 @ 18:37:20

Player: switch

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (157)     785
Value Destroyed (6278)     6278
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1359)               1359
              TOTAL SCORE: 13062

 Bonus
-------
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      388
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             209/1000
Matter                     290/300
Energy                     11/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Huge Wheel
>               --- UTILITY (8) ------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Propulsion Shielding
        Layered Medium Armor Plating
       Advanced Hacking Suite
                System Shield
>               --- WEAPON (5) -------
                Backup Laser III
                Backup Laser III
                Chainsword
>               --- INVENTORY (20) ---
       Improved Treads
       Improved Treads
         Medium Treads
                Myomer Leg
          Small Matter Pod (50)
       Advanced Visual Processing Unit
       Improved Terrain Scanner
   Experimental Targeting Computer
       Improved Weapon Cycler
                Transmission Jammer
                Propulsion Shielding
                Propulsion Shielding
                Point Defense System
       Advanced Hacking Suite
          Heavy Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Recoil Nullifier
       Hardened Light Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
   High-powered Shotgun
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
          Heavy Flak Cannon
>               --- INVENTORY --------
                Neutrino Core
        Armored Huge Wheel
          Large Storage Unit
          Small Matter Pod
                Recoil Stabilizer
       Improved Weapon Cycler
                Transmission Jammer
                Propulsion Shielding
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                System Shield
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
          Heavy Shock Bomb Launcher
          Heavy Missile Launcher
                Chainsword
[Rating: 84]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Machine Analyzer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Backup Laser III
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              11   | .   1   2   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   2   1   .   .   .   .   
  Weapon                   3    | .   1   .   1   .   .   1   .   .   .   .   
Parts Attached             199  | 8   11  9   20  22  26  47  10  5   26  15  
  Power                    12   | 1   2   1   .   1   3   2   .   .   1   1   
    Engine                 9    | 1   2   1   .   1   2   1   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   4   .   7   2   4   .   .   3   1   
    Treads                 3    | .   .   .   .   .   .   .   .   .   2   1   
    Leg                    19   | 2   2   4   .   7   2   2   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 2   1   2   6   5   6   17  3   2   4   9   
    Device                 17   | .   .   .   5   1   1   6   2   .   .   2   
    Storage                6    | 1   1   .   .   .   .   1   1   .   1   1   
    Processor              5    | 1   .   .   .   2   .   2   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   1   .   .   .   1   
    Protection             26   | .   .   2   1   2   4   7   .   2   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 3   6   2   14  9   15  24  7   3   18  4   
    Energy Gun             9    | 2   1   .   1   .   .   .   .   .   4   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          53   | 1   5   2   11  4   9   12  2   .   7   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   4   1   1   4   .   
    Launcher               7    | .   .   .   .   .   .   1   2   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   2   4   4   7   2   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   .   .   .   .   
Parts Lost                 34   | .   .   .   .   .   .   8   2   4   11  9   
  Power                    4    | .   .   .   .   .   .   1   .   .   1   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   
  Utility                  12   | .   .   .   .   .   .   4   .   1   4   3   
  Weapon                   16   | .   .   .   .   .   .   3   2   3   4   4   
  Highest Loss Streak      6    | .   .   .   .   .   .   2   1   2   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 99  100 99  93  88  87  77  85  
  Engine                   3    | .   12  10  8   7   5   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   5   5   4   4   
  Leg                      13   | .   25  30  25  28  24  10  .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   5   11  11  10  5   
  Device                   9    | .   .   .   7   8   12  11  11  11  8   4   
  Storage                  6    | .   12  10  8   7   6   5   5   5   5   7   
  Processor                13   | .   12  10  8   12  12  16  16  16  16  11  
  Hackware                 3    | .   .   .   .   .   6   2   5   5   5   9   
  Protection               6    | .   .   10  8   7   6   7   5   5   5   3   
  Energy Gun               2    | .   4   .   .   .   .   .   .   .   8   16  
  Ballistic Gun            21   | .   30  30  31  27  23  24  21  18  5   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   2   2   2   .   
  Slashing Weapon          1    | .   .   .   1   .   1   .   2   4   .   3   
Peak Build Rating          84   | 8   9   20  36  51  61  83  84  80  78  77  
  Average Rating           59   | 6   8   16  31  45  58  73  80  78  69  71  
  On Entrance              43   | .   8   9   20  34  51  60  82  78  71  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 19  29  37  47  50  50  98  91  85  110 110 
  Greatest Support         72   | 20  20  51  51  72  72  72  56  56  56  28  
  Greatest Overweight (x)  5    | 5   1   .   .   .   .   2   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   2   
Largest Inventory Capacity 20   | 10  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         17   | 9   11  15  15  15  15  19  20  20  20  20  
  Most Carried             20   | 10  11  15  15  15  15  20  20  17  20  20  
  Average Carried          16   | 4   9   12  14  14  14  18  17  15  17  16  
  Final Capacity           20   | 10  15  15  15  15  15  20  20  20  20  20  
  Final Carried            20   | 10  11  15  15  15  15  20  16  15  14  15  

 Class Distribution 
--------------------
 62% | Hacker-Gunner
  9% | Hacker-Skirmisher
  9% | Hacker-Tank
  8% | Hacker-Mutant
  5% | Scavenger-Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
     Hacker-Gunner | -10/Materials
     Hacker-Gunner | -9/Materials
     Hacker-Gunner | -8/Materials
     Hacker-Gunner | -7/Factory
     Hacker-Gunner | -6/Factory
 Hacker-Skirmisher | -5/Factory
     Hacker-Gunner | -5/Upper Caves
     Hacker-Gunner | -5/Upper Caves
     Hacker-Mutant | -5/Warlord
     Hacker-Gunner | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           6121 | 275  240  130  591  432  724  2132 616  310  447  224  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7177 | 90   429  155  892  683  787  2277 793  145  98   828  
  Parts                    348  | 5    37   13   62   40   50   104  19   8    3    7    
Haulers Intercepted        6    | .    1    .    3    1    .    1    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    1    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  107  | .   10  2   13  7   11  32  12  4   4   12  
  Melee                    3    | .   .   .   .   .   .   .   2   .   .   1   
  Guns                     82   | .   10  2   13  7   10  26  4   2   2   6   
  Cannons                  6    | .   .   .   .   .   .   4   .   2   .   .   
  AOE                      15   | .   .   .   .   .   1   2   6   .   2   4   
Classes Destroyed          16   | 2   5   2   1   3   .   1   1   1   .   .   
  Worker                   8    | .   .   1   .   1   4   2   .   .   .   .   
  Builder                  5    | .   1   .   1   .   .   3   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   2   .   .   .   .   
  Hauler                   6    | .   1   .   3   1   .   1   .   .   .   .   
  Recycler                 7    | 1   .   .   .   2   2   2   .   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  18   | .   2   1   3   1   4   7   .   .   .   .   
  Swarmer                  19   | .   4   .   2   .   3   4   3   .   1   2   
  Grunt                    33   | .   6   .   3   2   4   7   2   .   3   6   
  Brawler                  7    | .   .   .   1   .   1   1   1   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   2   7   1   1   7   3   .   .   1   
  Hunter                   7    | .   .   .   .   2   .   2   2   1   .   .   
  Programmer               17   | .   .   .   .   2   2   11  .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 2   5   2   4   4   3   6   7   1   2   7   
  Combat Bots Only         7    | .   4   1   4   2   3   4   7   1   2   7   
Max Kills in Single Turn   3    | 1   2   2   1   1   2   2   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   2   3   .   1   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        701   | .    31   2    31   39   37   160  75   43   159  124  
  Missed                   212   | .    11   1    15   16   14   46   17   7    52   33   
Damage Taken               6887  | .    136  9    148  183  267  1881 697  439  1902 1225 
  Core                     844   | .    14   .    20   .    19   294  32   26   313  126  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   3990  | .    89   6    89   116  159  1028 422  261  1097 723  
  Regen/Repaired (Parts)   439   | .    .    .    .    .    .    119  .    .    320  .    
Core Remaining (%)         97    | 100  94   100  96   100  97   .    .    .    .    .    
Volleys Fired              269   | 9    30   5    29   18   32   84   12   11   13   26   
  Largest                  5     | 2    3    3    4    4    4    5    5    5    5    4    
  Hottest                  179   | 70   110  60   100  100  105  174  174  173  179  143  
Shots Fired                1057  | 14   90   15   109  68   117  410  54   46   59   75   
  Gun                      976   | 14   90   15   109  68   117  372  42   34   43   72   
  Cannon                   64    | .    .    .    .    .    .    36   10   6    12   .    
  Launcher                 17    | .    .    .    .    .    .    2    2    6    4    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  943   | 5    80   15   109  68   117  408  52   40   42   7    
  Thermal                  97    | 9    10   .    .    .    .    .    .    .    13   65   
  Explosive                16    | .    .    .    .    .    .    2    1    6    4    3    
  Electromagnetic          1     | .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         55    | 12   23   24   20   24   28   55   29   15   16   45   
  Robot Miss Streak        3     | .    2    2    2    1    3    3    1    1    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        5     | .    .    .    .    1    1    1    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    .    .    .    1    
Shots Hit Robots           815   | 12   64   9    81   52   84   303  53   38   46   73   
  Core Hits                417   | 3    29   6    34   29   44   137  40   19   32   44   
  Critical Kills           5     | .    .    .    1    .    .    3    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    3    .    .    .    .    
  Critical Strikes         15    | 1    2    .    1    .    1    7    1    1    .    1    
    Burn                   3     | 1    2    .    .    .    .    .    .    .    .    .    
    Destroy                11    | .    .    .    1    .    1    7    1    1    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              64    | .    .    .    3    11   17   14   9    .    .    10   
  Impact                   3     | .    .    .    .    3    .    .    .    .    .    .    
  Slashing                 61    | .    .    .    3    8    17   14   9    .    .    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    1    1    5    .    4    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18644 | 141  686  113  1457 976  2090 6635 1937 1000 1354 2255 
  Guns                     12979 | 141  684  113  1347 807  1537 5639 795  623  452  841  
  Cannons                  1397  | .    .    .    .    .    .    630  234  183  350  .    
  Explosions               2564  | .    .    .    .    .    197  314  338  194  552  969  
  Melee                    1543  | .    .    .    62   110  356  .    570  .    .    445  
  Ramming                  161   | .    2    .    48   59   .    52   .    .    .    .    
  Kinetic                  13320 | 36   615  113  1347 807  1537 6269 1029 806  659  102  
  Thermal                  1253  | 105  69   .    .    .    .    197  .    .    143  739  
  Explosive                2203  | .    .    .    .    .    197  117  174  194  552  969  
  Electromagnetic          164   | .    .    .    .    .    .    .    164  .    .    .    
  Impact                   110   | .    .    .    .    110  .    .    .    .    .    .    
  Slashing                 1433  | .    .    .    62   .    356  .    570  .    .    445  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    1    .    4    4    4    4    1    
  Average Corruption       2     | .    .    .    .    1    .    2    4    4    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    .    2    .    45   16   16   1    2    
    Message Errors         17    | .    .    .    .    1    .    11   4    1    .    .    
    Matter Fused           20    | .    .    .    .    1    .    10   3    5    .    1    
    Heat Flow Errors       15    | .    .    .    .    .    .    9    3    3    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    4    3    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    3    1    3    1    .    
    Data Loss (major)      4     | .    .    .    .    .    .    2    .    1    .    1    
    Misfires               4     | .    .    .    .    .    .    1    2    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            321   | .    .    .    .    41   75   48   44   19   27   67   
  Projectiles              8     | .    .    .    .    .    .    6    .    .    2    .    
  Explosions               86    | .    .    .    .    .    .    42   .    19   25   .    
  Melee                    227   | .    .    .    .    41   75   .    44   .    .    67   
Knockbacks                 19    | .    .    .    1    2    .    12   2    .    2    .    
  Impact                   3     | .    .    .    1    2    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    12   2    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      295   | .    .    .    .    .    56   215  8    .    .    16   
  Shots                    8     | .    .    .    .    .    1    5    1    .    .    1    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             21    | .    2    .    7    8    .    4    .    .    .    .    
  Kicked                   19    | .    2    .    7    8    .    2    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        662   | 27   124  23   191  137  307  531  244  238  142  662  
  Average Temperature      90    | 12   33   7    50   40   77   103  57   125  53   367  
  Received Heat Transfer   1980  | .    105  9    63   60   93   396  135  317  372  430  
  Effects                  19    | .    .    .    .    .    .    5    .    .    .    14   
    Shutdowns              4     | .    .    .    .    .    .    2    .    .    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    1    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             12    | 2    .    .    .    .    .    .    1    .    .    9    
  Heat Transferred         3298  | 359  334  .    .    .    .    100  .    .    407  2098 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Peak Influence             346  | 10  346 145 259 164 167 279 .   .   .   .   
  Initial                  43   | .   4   16  43  .   16  7   .   .   .   .   
  Average                  77   | 3   150 47  108 56  66  70  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 58  100 83  100 100 94  .   .   .   .   
  Level 1                  7    | .   41  .   16  .   .   5   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   3   .   2   4   9   .   .   .   1   
  Investigation            6    | .   1   2   .   .   2   1   .   .   .   .   
  Extermination            10   | .   .   .   .   2   2   6   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           7    | .   2   .   1   .   1   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   18  4   18  11  18  47  10  7   62  17  
  Peak Tracking Total      19   | .   5   2   3   2   5   5   7   3   19  7   
  Tactical Retreats        10   | .   2   .   1   .   1   2   .   .   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            11   | .   1   .   1   .   3   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   2   .   .   .   4   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                25   | .   .   .   .   .   .   .   .   .   22  3   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          20   | .   .   .   .   .   7   13  .   .   .   .   
  Max in Single Turn       7    | .   .   .   .   .   6   7   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          22   | .   3   5   4   1   4   2   1   .   2   .   
  Terminals                18   | .   3   5   4   1   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   18  14  10  2   14  4   4   .   3   .   
  Successful               57   | .   16  11  7   .   13  3   4   .   3   .   
  Failed                   12   | .   2   3   3   2   1   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   2   .   1   .   .   .   1   .   
  Terminals                60   | .   18  14  10  2   14  2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   16  11  7   .   13  1   4   .   3   .   
  Record                   21   | .   7   5   2   .   1   .   4   .   2   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              3    | .   1   1   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   2   .   .   .   .   .   
  Locate Traps             5    | .   3   .   1   .   1   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   2   3   1   3   2   .   .   .   .   
  Full Trace Events        5    | .   1   2   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   2   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               11122 | 131  514  263  1204 1038 1310 3027 887  571  1565 612  
Spaces Moved               7552  | 62   285  164  731  718  925  2029 693  448  1177 320  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3785  | 54   285  164  731  718  925  908  .    .    .    .    
  Wheels                   3759  | .    .    .    .    .    .    1121 693  448  1177 320  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  130  120  120  115  115  115  115  130  
  Average Speed            121   | 137  134  127  130  123  120  119  115  115  117  139  
  Slowest Speed            300   | 300  190  130  130  130  120  190  115  115  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    53   21   55   27   20   42   81   62   90   47   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        10    | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    1    2    .    .    
Spaces Dug                 39    | .    .    .    2    9    12   14   .    .    .    2    
Terrain Destroyed          219   | .    .    .    2    9    23   94   14   30   17   30   
  Melee                    39    | .    .    .    2    9    12   14   .    .    .    2    
  Projectile               5     | .    .    .    .    .    .    4    .    1    .    .    
  AOE                      175   | .    .    .    .    .    11   76   14   29   17   28   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      8893 | 90   362  209  948  828  1059 2439 738  473  1332 415  
  Wait                     554  | .    16   17   110  22   38   199  12   9    99   32   
  Move                     7542 | 61   284  163  730  717  924  2028 692  447  1176 320  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 10   6    8    18   12   8    17   .    1    6    9    
  Fast Attach              44   | 8    5    .    6    5    8    8    .    .    3    1    
  Attach                   53   | .    1    2    2    2    4    11   2    2    18   9    
  Detach                   25   | 1    1    .    3    .    2    4    .    .    12   2    
  Swap                     102  | .    5    7    12   15   14   28   8    3    5    5    
  Drop                     99   | 1    12   7    28   18   12   18   2    .    .    1    
  Fire                     269  | 9    30   5    29   18   32   84   12   11   13   26   
  Melee                    64   | .    .    .    3    11   17   14   9    .    .    10   
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Kick                     19   | .    2    .    7    8    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    24   .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Identified exit to Materials
    20 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   132 | -11/Scrapyard      | Entered Materials
   132 | -10/Materials      | Evolved 1 slot: Weapon x1
   477 | -10/Materials      | Build established: Hacker-Gunner
   515 | -10/Materials      | Identified exit to Materials
   515 | -10/Materials      | Discovered exit to Materials (range 15)
   646 | -10/Materials      | Entered another Materials area
   646 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   802 | -9/Materials       | Identified exit to Materials
   802 | -9/Materials       | Discovered exit to Materials (range 11)
   909 | -9/Materials       | Entered another Materials area
   909 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1693 | -8/Materials       | Identified exit to Factory
  1693 | -8/Materials       | Discovered exit to Factory (range 16)
  2113 | -8/Materials       | Entered Factory
  2113 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3120 | -7/Factory         | Identified exit to Factory
  3120 | -7/Factory         | Discovered exit to Factory (range 12)
  3151 | -7/Factory         | Entered another Factory area
  3151 | -6/Factory         | Evolved 2 slots: Utility x2
  3556 | -6/Factory         | Identified exit to Lower Caves
  3849 | -6/Factory         | Identified exit to Factory
  4461 | -6/Factory         | Entered another Factory area
  4461 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4766 | -5/Factory         | Build established: Hacker-Skirmisher
  5644 | -5/Factory         | Repaired Imp. Carbon-fiber Leg
  6330 | -5/Factory         | Build established: Scavenger-Skirmisher
  7450 | -5/Factory         | Identified exit to Upper Caves
  7450 | -5/Factory         | Discovered exit to Upper Caves (range 7)
  7488 | -5/Factory         | Entered Upper Caves
  7522 | -5/Upper Caves     | Learned location of Warlord (-5)
  7723 | -5/Upper Caves     | Build established: Hacker-Gunner
  7756 | -5/Upper Caves     | Learned Research emergency access door positions
  7756 | -5/Upper Caves     | Learned Factory terminal intel
  7972 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8031 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8079 | -5/Upper Caves     | Destroyed 7 combat bots
  8146 | -5/Upper Caves     | Learned location of 1 exit from Factory
  8161 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8361 | -5/Upper Caves     | Identified exit to Upper Caves
  8361 | -5/Upper Caves     | Discovered exit to Upper Caves (range 12)
  8375 | -5/Upper Caves     | Entered another Upper Caves area
  8656 | -5/Upper Caves     | Spotted B-75 Beast
  8694 | -5/Upper Caves     | Destroyed B-75 Beast
  8939 | -5/Upper Caves     | Identified exit to Warlord
  8939 | -5/Upper Caves     | Discovered exit to Warlord (range 4)
  8946 | -5/Upper Caves     | Entered Warlord
  8996 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9318 | -5/Warlord         | Build established: Hacker-Mutant
  9537 | -5/Warlord         | Visited the Vortex Lab
  9552 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9661 | -5/Warlord         | Met Warlord
  9902 | -5/Warlord         | Warlord forces counterattacked
  9915 | -5/Warlord         | Spotted Striker
 10020 | -5/Warlord         | Spotted Executioner
 10022 | -5/Warlord         | Spotted Executioner
 10076 | -5/Warlord         | Lost 4 allies
 10227 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 10233 | -5/Warlord         | Core integrity fell below 50%
 10244 | -5/Warlord         | Lost 3 allies
 10276 | -5/Warlord         | Spotted Striker
 10303 | -5/Warlord         | Lost 4 parts (1p2u1w)
 10323 | -5/Warlord         | Found Prototype Processor
 10352 | -5/Warlord         | Spotted Executioner
 10352 | -5/Warlord         | Spotted Executioner
 10353 | -5/Warlord         | Spotted Striker
 10360 | -5/Warlord         | Spotted Executioner
 10405 | -5/Warlord         | Lost 4 parts (2n1u1w)
 10453 | -5/Warlord         | Spotted Striker
 10490 | -5/Warlord         | Lost 5 allies
 10497 | -5/Warlord         | Identified exit to Proximity Caves
 10497 | -5/Warlord         | Discovered exit to Proximity Caves (range 12)
 10511 | -5/Warlord         | Entered Proximity Caves
 10786 | -4/Proximity Caves | Build established: Hacker-Gunner
 10849 | -4/Proximity Caves | Spotted B-86 Titan
 10992 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11050 | -4/Proximity Caves | Lost 6 parts (1p2u3w)
 11059 | -4/Proximity Caves | Destroyed 7 combat bots
 11123 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
11090_ Destroyed Quantum Rifle.
11091_ Y-72 Warden critical meltdown.
11102_ Sneak attack on B-60 Warrior.
11102_ B-60 Warrior Imp. Treads severed.
11105_ Sneak attack on B-60 Warrior.
11107_ System corrupted: Matter fused (-9).
11107_ Sneak attack on B-60 Warrior.
11107_ B-60 Warrior destroyed.
11111_ Acquired Imp. Treads.
11112_ Acquired 9 matter.
11116_ C-30 ARC bursts open, deploying its payload.
11116_ G-73 Enforcer unfolds itself.
11116_ G-67 Veteran unfolds itself. <x2>
11116_ L-61 Swordsman unfolds itself.
11116_ E-15 Imp unfolds itself.
11120_ Backup Laser III blown off.
11120_ Backup Laser III disintegrated.
11120_ Spk. Medium Treads blown off.
11120_ E-15 Imp destroyed.
11121_ Acquired Propulsion Shielding.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ????????????????#;           #??????????????? |
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|      ?????????????????#   =          ##?????????#  |
|      ?????????????????#  @%           ##????###### |
|      ?????????????????#   /       ##   ##???#  ### |
|      ?????????????????#          ##??   #???#   ## |
|      ?????????????????#        l  ###   #???#      |
|      ?????????????????#      %=         ##??#      |
|      ?????????????????#  "    %  %     ""#??##  ## |
|      ?????????????????# #"             " #??##  #? |
|      ?????????????????#  "  %    %!    " #?##   #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           6
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Charge!!!
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              RestorationHoverBay
  Manual?         0
Play Time         03:32:18
  Cumulative      19.8 hours
  Start           2025.03.20 @ 02:59:52
  End             2025.03.20 @ 18:37:20
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          64x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0aecb590-83c0-4be3-bf8d-486d9f0bff0b