Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.20 @ 18:37:20 Player: switch Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (6278) 6278 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1359) 1359 TOTAL SCORE: 13062 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 388 Friendly Fire -29 Cogmind --------- Core Integrity 209/1000 Matter 290/300 Energy 11/100 System Corruption 1% Temperature Cool (0) Movement Rolling (130) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Propulsion Shielding Layered Medium Armor Plating Advanced Hacking Suite System Shield > --- WEAPON (5) ------- Backup Laser III Backup Laser III Chainsword > --- INVENTORY (20) --- Improved Treads Improved Treads Medium Treads Myomer Leg Small Matter Pod (50) Advanced Visual Processing Unit Improved Terrain Scanner Experimental Targeting Computer Improved Weapon Cycler Transmission Jammer Propulsion Shielding Propulsion Shielding Point Defense System Advanced Hacking Suite Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Recoil Nullifier Hardened Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- High-powered Shotgun Heavy Machine Gun KE Penetrator KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Armored Huge Wheel Large Storage Unit Small Matter Pod Recoil Stabilizer Improved Weapon Cycler Transmission Jammer Propulsion Shielding Hardened Light Armor Plating Improved Medium Armor Plating System Shield Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Heavy Shock Bomb Launcher Heavy Missile Launcher Chainsword [Rating: 84] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Machine Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser III Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Slots Evolved 11 | . 1 2 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 6 | . . 1 1 1 2 1 . . . . Weapon 3 | . 1 . 1 . . 1 . . . . Parts Attached 199 | 8 11 9 20 22 26 47 10 5 26 15 Power 12 | 1 2 1 . 1 3 2 . . 1 1 Engine 9 | 1 2 1 . 1 2 1 . . . 1 Core 3 | . . . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 4 . 7 2 4 . . 3 1 Treads 3 | . . . . . . . . . 2 1 Leg 19 | 2 2 4 . 7 2 2 . . . . Wheel 3 | . . . . . . 2 . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 57 | 2 1 2 6 5 6 17 3 2 4 9 Device 17 | . . . 5 1 1 6 2 . . 2 Storage 6 | 1 1 . . . . 1 1 . 1 1 Processor 5 | 1 . . . 2 . 2 . . . . Hackware 3 | . . . . . 1 1 . . . 1 Protection 26 | . . 2 1 2 4 7 . 2 3 5 Artifact . | . . . . . . . . . . . Weapon 105 | 3 6 2 14 9 15 24 7 3 18 4 Energy Gun 9 | 2 1 . 1 . . . . . 4 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 53 | 1 5 2 11 4 9 12 2 . 7 . Ballistic Cannon 10 | . . . . . . 4 1 1 4 . Launcher 7 | . . . . . . 1 2 1 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon 23 | . . . 2 4 4 7 2 1 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . . . Parts Lost 34 | . . . . . . 8 2 4 11 9 Power 4 | . . . . . . 1 . . 1 2 Propulsion 2 | . . . . . . . . . 2 . Utility 12 | . . . . . . 4 . 1 4 3 Weapon 16 | . . . . . . 3 2 3 4 4 Highest Loss Streak 6 | . . . . . . 2 1 2 4 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 100 99 93 88 87 77 85 Engine 3 | . 12 10 8 7 5 . . . . . Core 2 | . . . . . . 4 5 5 4 4 Leg 13 | . 25 30 25 28 24 10 . . . . Wheel 4 | . . . . . . 5 11 11 10 5 Device 9 | . . . 7 8 12 11 11 11 8 4 Storage 6 | . 12 10 8 7 6 5 5 5 5 7 Processor 13 | . 12 10 8 12 12 16 16 16 16 11 Hackware 3 | . . . . . 6 2 5 5 5 9 Protection 6 | . . 10 8 7 6 7 5 5 5 3 Energy Gun 2 | . 4 . . . . . . . 8 16 Ballistic Gun 21 | . 30 30 31 27 23 24 21 18 5 3 Ballistic Cannon 1 | . . . . . . 2 2 2 2 . Slashing Weapon 1 | . . . 1 . 1 . 2 4 . 3 Peak Build Rating 84 | 8 9 20 36 51 61 83 84 80 78 77 Average Rating 59 | 6 8 16 31 45 58 73 80 78 69 71 On Entrance 43 | . 8 9 20 34 51 60 82 78 71 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 19 29 37 47 50 50 98 91 85 110 110 Greatest Support 72 | 20 20 51 51 72 72 72 56 56 56 28 Greatest Overweight (x) 5 | 5 1 . . . . 2 1 1 3 3 Average Overweight (x) . | . . . . . . . 1 1 1 2 Largest Inventory Capacity 20 | 10 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 9 11 15 15 15 15 19 20 20 20 20 Most Carried 20 | 10 11 15 15 15 15 20 20 17 20 20 Average Carried 16 | 4 9 12 14 14 14 18 17 15 17 16 Final Capacity 20 | 10 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 10 11 15 15 15 15 20 16 15 14 15 Class Distribution -------------------- 62% | Hacker-Gunner 9% | Hacker-Skirmisher 9% | Hacker-Tank 8% | Hacker-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Matter Collected 6121 | 275 240 130 591 432 724 2132 616 310 447 224 Remotely . | . . . . . . . . . . . Salvage Created 7177 | 90 429 155 892 683 787 2277 793 145 98 828 Parts 348 | 5 37 13 62 40 50 104 19 8 3 7 Haulers Intercepted 6 | . 1 . 3 1 . 1 . . . . Recyclers Shooed 4 | 1 . . 1 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 107 | . 10 2 13 7 11 32 12 4 4 12 Melee 3 | . . . . . . . 2 . . 1 Guns 82 | . 10 2 13 7 10 26 4 2 2 6 Cannons 6 | . . . . . . 4 . 2 . . AOE 15 | . . . . . 1 2 6 . 2 4 Classes Destroyed 16 | 2 5 2 1 3 . 1 1 1 . . Worker 8 | . . 1 . 1 4 2 . . . . Builder 5 | . 1 . 1 . . 3 . . . . Tunneler 3 | 1 . . . . . 2 . . . . Hauler 6 | . 1 . 3 1 . 1 . . . . Recycler 7 | 1 . . . 2 2 2 . . . . Mechanic 2 | . . . . 2 . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 18 | . 2 1 3 1 4 7 . . . . Swarmer 19 | . 4 . 2 . 3 4 3 . 1 2 Grunt 33 | . 6 . 3 2 4 7 2 . 3 6 Brawler 7 | . . . 1 . 1 1 1 . . 3 Duelist 1 | . . . . . . . 1 . . . Sentry 22 | . . 2 7 1 1 7 3 . . 1 Hunter 7 | . . . . 2 . 2 2 1 . . Programmer 17 | . . . . 2 2 11 . 2 . . Behemoth 1 | . . . . . . . . 1 . . Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 7 | 2 5 2 4 4 3 6 7 1 2 7 Combat Bots Only 7 | . 4 1 4 2 3 4 7 1 2 7 Max Kills in Single Turn 3 | 1 2 2 1 1 2 2 3 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 2 3 . 1 2 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 701 | . 31 2 31 39 37 160 75 43 159 124 Missed 212 | . 11 1 15 16 14 46 17 7 52 33 Damage Taken 6887 | . 136 9 148 183 267 1881 697 439 1902 1225 Core 844 | . 14 . 20 . 19 294 32 26 313 126 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 3990 | . 89 6 89 116 159 1028 422 261 1097 723 Regen/Repaired (Parts) 439 | . . . . . . 119 . . 320 . Core Remaining (%) 97 | 100 94 100 96 100 97 . . . . . Volleys Fired 269 | 9 30 5 29 18 32 84 12 11 13 26 Largest 5 | 2 3 3 4 4 4 5 5 5 5 4 Hottest 179 | 70 110 60 100 100 105 174 174 173 179 143 Shots Fired 1057 | 14 90 15 109 68 117 410 54 46 59 75 Gun 976 | 14 90 15 109 68 117 372 42 34 43 72 Cannon 64 | . . . . . . 36 10 6 12 . Launcher 17 | . . . . . . 2 2 6 4 3 Special . | . . . . . . . . . . . Kinetic 943 | 5 80 15 109 68 117 408 52 40 42 7 Thermal 97 | 9 10 . . . . . . . 13 65 Explosive 16 | . . . . . . 2 1 6 4 3 Electromagnetic 1 | . . . . . . . 1 . . . Robot Hit Streak 55 | 12 23 24 20 24 28 55 29 15 16 45 Robot Miss Streak 3 | . 2 2 2 1 3 3 1 1 2 2 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 5 | . . . . 1 1 1 . . . 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . . . 1 Shots Hit Robots 815 | 12 64 9 81 52 84 303 53 38 46 73 Core Hits 417 | 3 29 6 34 29 44 137 40 19 32 44 Critical Kills 5 | . . . 1 . . 3 . 1 . . Critical Parts Destroyed 4 | . . . . . 1 3 . . . . Critical Strikes 15 | 1 2 . 1 . 1 7 1 1 . 1 Burn 3 | 1 2 . . . . . . . . . Destroy 11 | . . . 1 . 1 7 1 1 . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 64 | . . . 3 11 17 14 9 . . 10 Impact 3 | . . . . 3 . . . . . . Slashing 61 | . . . 3 8 17 14 9 . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . 1 1 5 . 4 . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18644 | 141 686 113 1457 976 2090 6635 1937 1000 1354 2255 Guns 12979 | 141 684 113 1347 807 1537 5639 795 623 452 841 Cannons 1397 | . . . . . . 630 234 183 350 . Explosions 2564 | . . . . . 197 314 338 194 552 969 Melee 1543 | . . . 62 110 356 . 570 . . 445 Ramming 161 | . 2 . 48 59 . 52 . . . . Kinetic 13320 | 36 615 113 1347 807 1537 6269 1029 806 659 102 Thermal 1253 | 105 69 . . . . 197 . . 143 739 Explosive 2203 | . . . . . 197 117 174 194 552 969 Electromagnetic 164 | . . . . . . . 164 . . . Impact 110 | . . . . 110 . . . . . . Slashing 1433 | . . . 62 . 356 . 570 . . 445 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . 4 4 4 4 1 Average Corruption 2 | . . . . 1 . 2 4 4 4 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 82 | . . . . 2 . 45 16 16 1 2 Message Errors 17 | . . . . 1 . 11 4 1 . . Matter Fused 20 | . . . . 1 . 10 3 5 . 1 Heat Flow Errors 15 | . . . . . . 9 3 3 . . Energy Discharges 8 | . . . . . . 4 3 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . 3 1 3 1 . Data Loss (major) 4 | . . . . . . 2 . 1 . 1 Misfires 4 | . . . . . . 1 2 1 . . Alerts 3 | . . . . . . 2 . 1 . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 321 | . . . . 41 75 48 44 19 27 67 Projectiles 8 | . . . . . . 6 . . 2 . Explosions 86 | . . . . . . 42 . 19 25 . Melee 227 | . . . . 41 75 . 44 . . 67 Knockbacks 19 | . . . 1 2 . 12 2 . 2 . Impact 3 | . . . 1 2 . . . . . . Kinetic 16 | . . . . . . 12 2 . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 295 | . . . . . 56 215 8 . . 16 Shots 8 | . . . . . 1 5 1 . . 1 Rammed 2 | . . . . . . 2 . . . . Targets Rammed 21 | . 2 . 7 8 . 4 . . . . Kicked 19 | . 2 . 7 8 . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 662 | 27 124 23 191 137 307 531 244 238 142 662 Average Temperature 90 | 12 33 7 50 40 77 103 57 125 53 367 Received Heat Transfer 1980 | . 105 9 63 60 93 396 135 317 372 430 Effects 19 | . . . . . . 5 . . . 14 Shutdowns 4 | . . . . . . 2 . . . 2 Energy Bleed 3 | . . . . . . 1 . . . 2 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 12 | 2 . . . . . . 1 . . 9 Heat Transferred 3298 | 359 334 . . . . 100 . . 407 2098 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Peak Influence 346 | 10 346 145 259 164 167 279 . . . . Initial 43 | . 4 16 43 . 16 7 . . . . Average 77 | 3 150 47 108 56 66 70 . . . . Maximum Alert Level 1 | . 1 . 1 . . 1 . . . . Low Security (%) 92 | 100 58 100 83 100 100 94 . . . . Level 1 7 | . 41 . 16 . . 5 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 3 . 2 4 9 . . . 1 Investigation 6 | . 1 2 . . 2 1 . . . . Extermination 10 | . . . . 2 2 6 . . . . Reinforcement 3 | . . 1 . . . 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Distress Signals 7 | . 2 . 1 . 1 2 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 212 | . 18 4 18 11 18 47 10 7 62 17 Peak Tracking Total 19 | . 5 2 3 2 5 5 7 3 19 7 Tactical Retreats 10 | . 2 . 1 . 1 2 . . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Traps Triggered 11 | . 1 . 1 . 3 6 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 2 . . . 4 . . . . . Reprogrammed 3 | . . . . . 3 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 25 | . . . . . . . . . 22 3 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Disabled 20 | . . . . . 7 13 . . . . Max in Single Turn 7 | . . . . . 6 7 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Accessed 22 | . 3 5 4 1 4 2 1 . 2 . Terminals 18 | . 3 5 4 1 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 69 | . 18 14 10 2 14 4 4 . 3 . Successful 57 | . 16 11 7 . 13 3 4 . 3 . Failed 12 | . 2 3 3 2 1 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 2 . 1 . . . 1 . Terminals 60 | . 18 14 10 2 14 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 55 | . 16 11 7 . 13 1 4 . 3 . Record 21 | . 7 5 2 . 1 . 4 . 2 . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . Alert Level 3 | . 1 1 . . 1 . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . Locate Traps 5 | . 3 . 1 . 1 . . . . . Disarm Traps 2 | . 1 . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . . . Registered Prototypes 2 | . 1 . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 2 3 1 3 2 . . . . Full Trace Events 5 | . 1 2 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 22 | . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Turns Passed 11122 | 131 514 263 1204 1038 1310 3027 887 571 1565 612 Spaces Moved 7552 | 62 285 164 731 718 925 2029 693 448 1177 320 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3785 | 54 285 164 731 718 925 908 . . . . Wheels 3759 | . . . . . . 1121 693 448 1177 320 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 120 115 115 115 115 130 Average Speed 121 | 137 134 127 130 123 120 119 115 115 117 139 Slowest Speed 300 | 300 190 130 130 130 120 190 115 115 145 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 53 21 55 27 20 42 81 62 90 47 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 1 2 . . Spaces Dug 39 | . . . 2 9 12 14 . . . 2 Terrain Destroyed 219 | . . . 2 9 23 94 14 30 17 30 Melee 39 | . . . 2 9 12 14 . . . 2 Projectile 5 | . . . . . . 4 . 1 . . AOE 175 | . . . . . 11 76 14 29 17 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total 8893 | 90 362 209 948 828 1059 2439 738 473 1332 415 Wait 554 | . 16 17 110 22 38 199 12 9 99 32 Move 7542 | 61 284 163 730 717 924 2028 692 447 1176 320 Hop . | . . . . . . . . . . . Pick Up 95 | 10 6 8 18 12 8 17 . 1 6 9 Fast Attach 44 | 8 5 . 6 5 8 8 . . 3 1 Attach 53 | . 1 2 2 2 4 11 2 2 18 9 Detach 25 | 1 1 . 3 . 2 4 . . 12 2 Swap 102 | . 5 7 12 15 14 28 8 3 5 5 Drop 99 | 1 12 7 28 18 12 18 2 . . 1 Fire 269 | 9 30 5 29 18 32 84 12 11 13 26 Melee 64 | . . . 3 11 17 14 9 . . 10 Ram 2 | . . . . . . 2 . . . . Kick 19 | . 2 . 7 8 . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Weapon x1 477 | -10/Materials | Build established: Hacker-Gunner 515 | -10/Materials | Identified exit to Materials 515 | -10/Materials | Discovered exit to Materials (range 15) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -9/Materials | Identified exit to Materials 802 | -9/Materials | Discovered exit to Materials (range 11) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1693 | -8/Materials | Identified exit to Factory 1693 | -8/Materials | Discovered exit to Factory (range 16) 2113 | -8/Materials | Entered Factory 2113 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -7/Factory | Identified exit to Factory 3120 | -7/Factory | Discovered exit to Factory (range 12) 3151 | -7/Factory | Entered another Factory area 3151 | -6/Factory | Evolved 2 slots: Utility x2 3556 | -6/Factory | Identified exit to Lower Caves 3849 | -6/Factory | Identified exit to Factory 4461 | -6/Factory | Entered another Factory area 4461 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4766 | -5/Factory | Build established: Hacker-Skirmisher 5644 | -5/Factory | Repaired Imp. Carbon-fiber Leg 6330 | -5/Factory | Build established: Scavenger-Skirmisher 7450 | -5/Factory | Identified exit to Upper Caves 7450 | -5/Factory | Discovered exit to Upper Caves (range 7) 7488 | -5/Factory | Entered Upper Caves 7522 | -5/Upper Caves | Learned location of Warlord (-5) 7723 | -5/Upper Caves | Build established: Hacker-Gunner 7756 | -5/Upper Caves | Learned Research emergency access door positions 7756 | -5/Upper Caves | Learned Factory terminal intel 7972 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8031 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8079 | -5/Upper Caves | Destroyed 7 combat bots 8146 | -5/Upper Caves | Learned location of 1 exit from Factory 8161 | -5/Upper Caves | Encountered a Warlord checkpoint 8361 | -5/Upper Caves | Identified exit to Upper Caves 8361 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 8375 | -5/Upper Caves | Entered another Upper Caves area 8656 | -5/Upper Caves | Spotted B-75 Beast 8694 | -5/Upper Caves | Destroyed B-75 Beast 8939 | -5/Upper Caves | Identified exit to Warlord 8939 | -5/Upper Caves | Discovered exit to Warlord (range 4) 8946 | -5/Upper Caves | Entered Warlord 8996 | -5/Warlord | System corruption cleaned by Quarantine Array 9318 | -5/Warlord | Build established: Hacker-Mutant 9537 | -5/Warlord | Visited the Vortex Lab 9552 | -5/Warlord | Warlord's base attacked by MAIN.C 9661 | -5/Warlord | Met Warlord 9902 | -5/Warlord | Warlord forces counterattacked 9915 | -5/Warlord | Spotted Striker 10020 | -5/Warlord | Spotted Executioner 10022 | -5/Warlord | Spotted Executioner 10076 | -5/Warlord | Lost 4 allies 10227 | -5/Warlord | Warlord base infiltrated, sounded retreat 10233 | -5/Warlord | Core integrity fell below 50% 10244 | -5/Warlord | Lost 3 allies 10276 | -5/Warlord | Spotted Striker 10303 | -5/Warlord | Lost 4 parts (1p2u1w) 10323 | -5/Warlord | Found Prototype Processor 10352 | -5/Warlord | Spotted Executioner 10352 | -5/Warlord | Spotted Executioner 10353 | -5/Warlord | Spotted Striker 10360 | -5/Warlord | Spotted Executioner 10405 | -5/Warlord | Lost 4 parts (2n1u1w) 10453 | -5/Warlord | Spotted Striker 10490 | -5/Warlord | Lost 5 allies 10497 | -5/Warlord | Identified exit to Proximity Caves 10497 | -5/Warlord | Discovered exit to Proximity Caves (range 12) 10511 | -5/Warlord | Entered Proximity Caves 10786 | -4/Proximity Caves | Build established: Hacker-Gunner 10849 | -4/Proximity Caves | Spotted B-86 Titan 10992 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11050 | -4/Proximity Caves | Lost 6 parts (1p2u3w) 11059 | -4/Proximity Caves | Destroyed 7 combat bots 11123 | -4/Proximity Caves | Self-destructed Last Messages --------------- 11090_ Destroyed Quantum Rifle. 11091_ Y-72 Warden critical meltdown. 11102_ Sneak attack on B-60 Warrior. 11102_ B-60 Warrior Imp. Treads severed. 11105_ Sneak attack on B-60 Warrior. 11107_ System corrupted: Matter fused (-9). 11107_ Sneak attack on B-60 Warrior. 11107_ B-60 Warrior destroyed. 11111_ Acquired Imp. Treads. 11112_ Acquired 9 matter. 11116_ C-30 ARC bursts open, deploying its payload. 11116_ G-73 Enforcer unfolds itself. 11116_ G-67 Veteran unfolds itself. 11116_ L-61 Swordsman unfolds itself. 11116_ E-15 Imp unfolds itself. 11120_ Backup Laser III blown off. 11120_ Backup Laser III disintegrated. 11120_ Spk. Medium Treads blown off. 11120_ E-15 Imp destroyed. 11121_ Acquired Propulsion Shielding. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????###?????????????????????? | | ???????????????###### #?#####???????????????? | | ???????????????# # ### ##??????????????? | | ????????????????#; #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #???????????????# | | ?????????????????# #?##????????????## | | ?????????????????# ## ###??????????# | | ?????????????????# = ##?????????# | | ?????????????????# @% ##????###### | | ?????????????????# / ## ##???# ### | | ?????????????????# ##?? #???# ## | | ?????????????????# l ### #???# | | ?????????????????# %= ##??# | | ?????????????????# " % % ""#??## ## | | ?????????????????# #" " #??## #? | | ?????????????????# " % %! " #?## #? | | ?????????????????# " % g ###### ## | | ?????????????????# " gg ;" ### | | ?????????????????# " ##%;##### ## | | ?????????????????# ### ##%##### ##?# | | ???????????????### ## #??? | | ??????????????## ### ### ## #???? | | ??????????????# ####?## ########## ##???? | | ??????????????# #??### #???????## ######? | | ??????????????## ##?# #??????## ## | | ???????????????## #?# ##??????# # | | ????????????????# ### ##?????## | | ????????????????## #?????# | | ?????????????????## ####### | | ??????????????????# ## $ | | ??????????????????# | | ??????????????????# ####### ## | | ??????????????????#### ###?????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Charge!!! Slippery One Challenges ------------ None Game ------ Seed RestorationHoverBay Manual? 0 Play Time 03:32:18 Cumulative 19.8 hours Start 2025.03.20 @ 02:59:52 End 2025.03.20 @ 18:37:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aecb590-83c0-4be3-bf8d-486d9f0bff0b