Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 11:55:29 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (509) 509 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1579 Bonus ------- None Cogmind --------- Core Integrity 221/400 Matter 180/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Improved Terrain Scanner Seismic Detector Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Shotgun Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Improved Terrain Scanner Seismic Detector Light Cannon [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 21 | 7 9 5 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 3 | 1 2 . Storage 1 | 1 . . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon 3 | . 2 1 Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 8 | . . 8 To Critical Strikes . | . . . Average Backups 5 | . 4 7 Power . | . . 1 Propulsion . | . . 2 Utility 3 | . 3 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . . 5 Power . | . . . Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 96 Engine 12 | . 14 10 Leg 29 | . 27 31 Device 12 | . 13 10 Storage 12 | . 14 11 Processor 4 | . . 10 Energy Gun 3 | . 5 . Ballistic Gun 6 | . 4 9 Ballistic Cannon 15 | . 17 12 Peak Build Rating 13 | 7 8 13 Average Rating 8 | 5 6 10 On Entrance 4 | . 7 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 20 | 14 17 20 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | 2 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 3 8 8 Average Carried 5 | . 4 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 3 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 776 | 217 225 334 Remotely . | . . . Salvage Created 610 | 37 242 331 Parts 49 | 7 26 16 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 9 8 Guns 10 | . 6 4 Cannons 7 | . 3 4 Classes Destroyed 8 | 1 4 3 Worker 2 | . . 2 Tunneler 2 | 2 . . Hauler 1 | . 1 . Operator 1 | . . 1 Watcher 3 | . 3 . Swarmer 8 | . 8 . Grunt 8 | . 1 7 Sentry 1 | . . 1 Best Kill Streak 5 | 2 5 3 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 57 | . 40 17 Missed 21 | . 13 8 Hits 36 | . 27 9 Projectile 36 | . 27 9 Damage Taken 1233 | . 239 994 Core 273 | . 94 179 Absorbed by Shields . | . . . Core Remaining (%) 81 | 100 62 . Volleys Fired 72 | 3 23 46 Largest 2 | 2 2 2 Hottest 100 | 60 100 60 Shots Fired 141 | 6 45 90 Gun 76 | 6 28 42 Cannon 64 | . 16 48 Launcher . | . . . Special 1 | . 1 . Kinetic 123 | 3 30 90 Thermal 18 | 3 15 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 2 6 11 Robot Miss Streak 5 | 1 2 5 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 59 | 3 28 28 Core Hits 33 | 2 15 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1051 | 33 463 555 Guns 499 | 33 221 245 Cannons 539 | . 229 310 Explosions . | . . . Melee . | . . . Ramming 13 | . 13 . Kinetic 932 | 10 367 555 Thermal 106 | 23 83 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 26 | . . 26 Average Corruption 15 | . . 15 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Message Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 2 | . . 2 Projectiles 2 | . . 2 Explosions . | . . . Melee . | . . . Knockbacks 7 | . 2 5 Impact . | . . . Kinetic 7 | . 2 5 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 4 | . 4 . Kicked 4 | . 4 . Crushed . | . . . Highest Temperature 81 | . 81 4 Average Temperature 24 | . 28 2 Received Heat Transfer 84 | . 36 48 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 273 | 50 223 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 110 | 5 110 74 Initial . | . . . Average 24 | . 29 22 Influence Increases 527 | 10 264 253 Destroy 0b10 Robot/C 340 | . 180 160 Destroy 0b10 Robot/NC 45 | 10 20 15 Destroy Leader 68 | . 48 20 Successful Hack 10 | . . 10 Disable Machine 45 | . 15 30 Destroy Structure 4 | . 1 3 Partial Spotted 15 | . . 15 Influence Decreases 527 | 10 264 253 Time Decay 484 | 10 264 210 Lost Part 43 | . . 43 Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 14 12 Peak Tracking Total 6 | . 6 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 2 5 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 18 | . 2 16 Successful 11 | . 2 9 Failed 7 | . . 7 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 4 | . . 4 Terminals 14 | . 1 13 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 7 | . 1 6 Robot Analysis 1 | . . 1 Prototype ID Bank 1 | . . 1 Alert Level 2 | . 1 1 Locate Traps 1 | . . 1 Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 3 | . . 3 Insert Component 1 | . . 1 Analyze 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 6 | . 1 5 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1506 | 38 932 536 Sensors 1130 | . 594 536 Seismic 376 | 38 338 . Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1613 | 118 940 555 Spaces Moved 899 | 85 546 268 Core 11 | 11 . . Treads . | . . . Legs 888 | 74 546 268 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 105 Average Speed 118 | 113 120 118 Slowest Speed 190 | 150 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 2 | . . 2 Cave-ins Triggered 5 | . . 5 Exploration Rate (%) 36 | 6 76 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . . 4 Terrain Destroyed 4 | . . 4 Melee . | . . . Projectile 4 | . . 4 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1289 | 97 778 414 Wait 274 | . 180 94 Move 897 | 84 545 268 Hop . | . . . Pick Up 10 | 3 7 . Fast Attach 10 | 7 3 . Attach 2 | . . 2 Detach . | . . . Swap 15 | . 11 4 Drop 5 | . 5 . Fire 72 | 3 23 46 Melee . | . . . Ram . | . . . Kick 4 | . 4 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Identified exit to Mines 897 | -10/Materials | Discovered new exit (range 8) 1059 | -10/Materials | Entered another Materials area 1059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1595 | -9/Materials | Crushed by falling debris 1595 | -9/Materials | System corruption reached 10% 1607 | -9/Materials | Crushed by falling debris 1609 | -9/Materials | Crushed by falling debris 1611 | -9/Materials | Crushed by falling debris 1613 | -9/Materials | Crushed by falling debris 1614 | -9/Materials | Self-destructed Last Messages --------------- 01595_ System corrupted by crushing effect (+5). 01607_ The unstable cave ceiling collapses. 01607_ Crushed by falling debris. 01607_ Imp. Ion Engine destroyed. 01607_ System corrupted by crushing effect (+4). 01607_ Aluminum Leg+ destroyed. 01607_ System corrupted by crushing effect (+3). 01608_ NMN#|3&#CL F2ZV|S:|% 9S 01609_ The unstable cave ceiling collapses. 01609_ Crushed by falling debris. 01609_ Imp. Light Cannon destroyed. 01609_ System corrupted by crushing effect (+4). 01609_ Aluminum Leg+ destroyed. 01609_ System corrupted by crushing effect (+3). 01611_ The unstable cave ceiling collapses. 01611_ Crushed by falling debris. 01613_ The unstable cave ceiling collapses. 01613_ Crushed by falling debris. 01613_ Shotgun destroyed. 01613_ System corrupted by crushing effect (+1). 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