Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 21:48:29 Player: gortmind Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1687) 1687 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 6159 Bonus ------- Follower Combat Kills 179 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Experimental Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit High-capacity Battery Reactive Plating > --- WEAPON ----------- Improved EM Shotgun Gatling Laser Gatling Laser Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Experimental Signal Interpreter EM Shotgun Improved EM Shotgun [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 44 | 6 3 18 . 5 . 12 Power 10 | 1 1 6 . . . 2 Engine 8 | 1 1 5 . . . 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . . . 2 Treads 6 | 2 . 2 . . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . . 2 . 4 Device 1 | . 1 . . . . . Storage 2 | 1 . . . . . 1 Processor 3 | . . . . 2 . 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 1 10 . 3 . 4 Energy Gun 13 | 1 . 9 . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 . . . 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 30 | . . 8 . . . 22 Power 8 | . . 3 . . . 5 Propulsion 6 | . . 2 . . . 4 Utility 4 | . . . . . . 4 Weapon 12 | . . 3 . . . 9 Highest Loss Streak 19 | . . 6 . . . 19 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 6 7 8 7 8 6 Power . | . 1 . 1 1 1 1 Propulsion 3 | 2 4 3 4 3 2 1 Utility . | . . . . . 1 1 Weapon 2 | . 1 3 3 2 4 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . 3 . 2 . 2 Power . | . . . . . . . Propulsion 6 | . . 3 . 2 . 1 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 94 98 100 99 100 81 Engine 13 | . 14 20 11 11 11 5 Core 6 | . . . 11 11 11 9 Treads 22 | . 28 22 22 22 22 17 Device 9 | . 8 11 11 10 11 5 Storage 11 | . 14 11 11 11 11 11 Energy Gun 18 | . 14 31 33 16 11 10 Ballistic Cannon 2 | . 11 . . . . . Launcher 4 | . . . . 9 11 5 Special Weapon 4 | . . . . 7 11 4 Peak Build Rating 39 | 6 9 19 19 28 22 39 Average Rating 18 | 3 7 15 19 20 22 30 On Entrance 13 | . 6 9 19 19 22 22 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 14 23 23 27 26 52 Greatest Support 88 | 40 40 40 40 40 40 88 Greatest Overweight (x) 4 | 3 . . . . . 4 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 8 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 8 2 Class Distribution -------------------- 55% | Scavenger-Gunner 19% | Mutant 13% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 894 | 117 194 260 . 20 . 303 Remotely . | . . . . . . . Salvage Created 2180 | . 390 1132 . . . 658 Parts 142 | . 38 70 . . . 34 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 47 | . 15 21 . . . 11 Guns 28 | . 5 17 . . . 6 Cannons 8 | . 8 . . . . . AOE 11 | . 2 4 . . . 5 Classes Destroyed 8 | . 4 3 . . . 1 Worker 7 | . 1 4 . . . 2 Builder 5 | . . 1 . . . 4 Hauler 2 | . . 2 . . . . Watcher 7 | . 3 4 . . . . Swarmer 18 | . 9 6 . . . 3 Grunt 22 | . 6 11 . . . 5 Sentry 5 | . . 4 . . . 1 Specialist 2 | . . . . . . 2 Best Kill Streak 11 | . 6 11 . . . 7 Combat Bots Only 8 | . 5 8 . . . 5 Max Kills in Single Turn 4 | . 2 4 . . . 2 Gunslinging 1 | . . 1 . . . 1 Exploded 2 | . 2 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 277 | . 37 59 . . . 181 Missed 76 | . 13 8 . . . 55 Hits 201 | . 24 51 . . . 126 Projectile 201 | . 24 51 . . . 126 Critical Strikes 6 | . 1 1 . . . 4 Damage Taken 3370 | . 279 614 . . . 2477 Core 928 | . 11 56 . . . 861 Absorbed by Shields . | . . . . . . . Ignored by Resistances 121 | . . . . . . 121 Regen/Repaired (Parts) 224 | . . . . 224 . . Core Remaining (%) 93 | 100 95 . . . 86 . Volleys Fired 93 | . 30 31 . . 1 31 Largest 4 | . 2 3 . . 1 4 Hottest 244 | . 70 135 . . 39 244 Shots Fired 225 | . 60 91 . . 1 73 Gun 175 | . 32 91 . . . 52 Cannon 28 | . 28 . . . . . Launcher 19 | . . . . . 1 18 Special 3 | . . . . . . 3 Kinetic 35 | . 30 . . . . 5 Thermal 33 | . . . . . . 33 Explosive . | . . . . . . . Electromagnetic 157 | . 30 91 . . 1 35 Robot Hit Streak 21 | . 5 17 . . . 21 Robot Miss Streak 4 | . 3 3 . . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 141 | . 30 65 . . . 46 Core Hits 121 | . 23 56 . . . 42 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3758 | . 589 1351 . . . 1818 Guns 1844 | . 255 941 . . . 648 Cannons 265 | . 265 . . . . . Explosions 1615 | . 66 410 . . . 1139 Melee . | . . . . . . . Ramming 3 | . 3 . . . . . Kinetic 316 | . 265 . . . . 51 Thermal 1375 | . 66 410 . . . 899 Explosive 85 | . . . . . . 85 Electromagnetic 1979 | . 255 941 . . . 783 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . . . 4 Average Corruption 1 | . 1 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 8 . . . . 1 Message Errors 2 | . 2 . . . . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 159 | . 10 12 . . . 137 Projectiles 10 | . 10 . . . . . Explosions 149 | . . 12 . . . 137 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 473 | . 33 113 . . . 327 Shots 15 | . 1 4 . . . 10 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 629 | . 207 178 . 253 . 629 Average Temperature 128 | . 38 44 . 149 . 222 Received Heat Transfer 582 | . 96 123 . . . 363 Effects 29 | . . . . 1 . 28 Shutdowns 10 | . . . . . . 10 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 8 | . . . . . . 8 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 2 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 2102 | . 50 450 . . . 1602 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 1 4 . . . 5 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . . 99 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 210 | . 185 166 41 . . 210 Initial 41 | . . 22 41 . . . Average 66 | . 91 67 31 . . 41 Influence Increases 1623 | . 417 591 . . 52 563 Destroy 0b10 Robot/C 1020 | . 300 420 . . 20 280 Destroy 0b10 Robot/NC 105 | . 20 55 . . . 30 Destroy Leader 238 | . 56 102 . . 10 70 Allied During Kill 69 | . . . . . 22 47 Successful Hack 12 | . 5 2 . . . 5 Disable Machine 90 | . 30 . . . . 60 Destroy Structure 74 | . 6 12 . . . 56 Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 1519 | . 362 539 86 21 52 459 Entered New Map 120 | . . 33 66 21 . . Time Decay 1062 | . 362 426 20 . 52 202 Lost Part 300 | . . 80 . . . 220 Lost Ally 37 | . . . . . . 37 Squads Dispatched 7 | . 1 1 . . . 5 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 21 27 . . 1 21 Peak Tracking Total 6 | . 5 5 . . 1 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 2 . . . . 4 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 5 5 . . . 1 Terminals 10 | . 5 4 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 13 12 . . . 2 Successful 13 | . 3 9 . . . 1 Failed 14 | . 10 3 . . . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 13 7 . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 4 . . . 1 Record 1 | . . 1 . . . . Prototype ID Bank 3 | . 1 2 . . . . Open DSF 1 | . . . . . . 1 Locate Traps 2 | . 2 . . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 3 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 8 8 Highest-Rated Group 278 | . . . . 278 278 273 Highest-Rated Ally 41 | . . . . 41 41 41 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . 9 36 Total Damage 556 | . . . . . 137 419 Kills 4 | . . . . . 1 3 Allies Corrupted 4 | . . . . . . 4 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2 | . . . . 2 . . Optics 2 | . . . . 2 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6045 | 89 1039 1513 55 2005 549 795 Spaces Moved 3381 | 45 574 823 35 1238 311 355 Core 37 | 32 . . . . . 5 Treads 3344 | 13 574 823 35 1238 311 350 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 Average Speed 160 | 157 160 160 160 160 160 168 Slowest Speed 250 | 200 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 92 52 19 90 65 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . 3 10 . . . 69 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . 3 10 . . . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3787 | 63 634 950 34 1261 361 484 Wait 201 | 1 23 53 . 5 50 69 Move 3375 | 44 573 822 34 1237 310 355 Hop . | . . . . . . . Pick Up 51 | 12 3 19 . 6 . 11 Fast Attach . | . . . . . . . Attach 33 | 6 1 11 . 1 . 14 Detach . | . . . . . . . Swap 17 | . 2 7 . 7 . 1 Drop 16 | . 1 7 . 5 . 3 Fire 93 | . 30 31 . . 1 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 536 | -10/Materials | Discovered new exit (range 12) 569 | -10/Materials | Discovered new exit (range 8) 967 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1426 | -9/Materials | Build established: Gunner 1428 | -9/Materials | Discovered new exit (range 4) 1633 | -9/Materials | Discovered new exit (range 8) 1730 | -9/Materials | Discovered new exit (range 11) 1996 | -9/Materials | Destroyed 8 combat bots 2006 | -9/Materials | Lost 6 parts (2p2n2w) 2268 | -9/Materials | Build established: Scavenger-Gunner 2642 | -9/Materials | Entered Mines 2683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2684 | -9/Mines | Met a Derelict bent on vengeance 2697 | -9/Mines | Entered Zion 2945 | -7/Zion | Learned 4 Factory zone layouts 3032 | -7/Zion | Visited the Megawrench Repair Shop 3032 | -7/Zion | Megawrench repaired 8 parts 3158 | -7/Zion | Identified exit to Proximity Caves 3705 | -7/Zion | Gained Derelict followers 3910 | -7/Zion | Met Imprinter 3939 | -7/Zion | Imprinted 3942 | -7/Zion | Declared Zion's savior 4275 | -7/Zion | Found Prototype Processor 4276 | -7/Zion | Identified Exp. Signal Interpreter 4280 | -7/Zion | Found Exp. Signal Interpreter 4287 | -7/Zion | Found Prototype Processor 4288 | -7/Zion | Identified Spectral Analyzer 4702 | -7/Zion | Entered Proximity Caves 4702 | -6/Proximity Caves | Accompanied by 8 allies 4712 | -6/Proximity Caves | Learned 4 Factory zone layouts 5108 | -6/Proximity Caves | Discovered new exit (range 5) 5251 | -6/Proximity Caves | Entered Factory 5251 | -6/Factory | Accompanied by 8 allies 5251 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5613 | -6/Factory | Build established: Scavenger-Tank 5787 | -6/Factory | Lost 3 allies 6023 | -6/Factory | Core integrity fell below 50% 6042 | -6/Factory | Core integrity fell below 20% 6046 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06028_ Acquired Autogun. 06029_ K-01 Serf collects debris. 06029_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 06030_ U-05 Engineer repairs door. 06030_ S-27 Virus destroyed. 06030_ U-05 Engineer lays Concrete. 06031_ U-05 Engineer builds a Wall. 06031_ U-05 Engineer lays Concrete. 06032_ K-01 Serf collects debris. 06032_ Imp. Heat Sink destroyed. 06032_ G-50 Soldier IFF system glitched. 06033_ U-05 Engineer builds a Wall. 06035_ K-01 Serf destroyed. 06036_ U-05 Engineer destroyed. 06038_ Autogun destroyed. 06039_ Acquired Terrain Scan Processor. 06040_ Hcp. Battery destroyed. 06042_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 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Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Shield | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed DoorUltimateMount Manual? 0 Play Time 00:48:29 Cumulative 12.2 hours Start 2026.07.28 @ 12:07:30 End 2026.07.28 @ 21:48:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a349e44-8ec7-40b9-9f59-1d1c1d179914