Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 21:22:36 Player: NQH Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2507) 2507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 5685 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 224 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 9/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter Advanced Hardlight Generator Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Advanced Hardlight Generator Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Missile Launcher Power Maul > --- INVENTORY -------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon 1 | . . . . . 1 Parts Attached 84 | 5 5 10 37 9 18 Power 14 | 1 . 2 5 4 2 Engine 11 | 1 . 1 5 4 . Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 27 | 2 2 3 12 5 3 Treads 18 | 2 . 2 11 . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover 3 | . 2 1 . . . Flight 6 | . . . 1 5 . Utility 25 | . 2 2 16 . 5 Device 18 | . . . 14 . 4 Storage . | . . . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . 1 . . Protection 4 | . 2 1 . . 1 Artifact . | . . . . . . Weapon 18 | 2 1 3 4 . 8 Energy Gun 2 | 1 . . . . 1 Energy Cannon 6 | . . 2 4 . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 28 | . 3 . 6 2 17 Power 6 | . 1 . 1 1 3 Propulsion 10 | . 2 . 1 1 6 Utility 4 | . . . 2 . 2 Weapon 8 | . . . 2 . 6 Highest Loss Streak 6 | . 3 . 3 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 75 95 97 93 75 Engine 5 | . 11 1 10 7 . Core 3 | . . 9 . . 8 Treads 17 | . 7 18 21 . 16 Hover 1 | . 12 1 . . . Flight 1 | . . . . 31 . Device 6 | . . . 9 9 5 Processor 15 | . . 11 19 18 15 Hackware 6 | . . . 8 9 7 Protection 7 | . 16 32 4 . . Energy Cannon 13 | . . 11 21 18 3 Ballistic Gun 1 | . 12 3 . . . Launcher 1 | . . . . . 4 Impact Weapon 2 | . . . . . 6 Slashing Weapon 1 | . 11 5 . . . Naked Turns . | . . . . . . Heaviest Build 34 | 8 11 16 23 12 34 Greatest Support 60 | 40 40 40 40 16 60 Greatest Overweight (x) 4 | . 3 3 . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 28% | Mutant 10% | Commander-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1233 | 109 145 131 393 80 375 Remotely . | . . . . . . Salvage Created 2871 | . 145 342 1181 224 979 Parts 156 | . 13 22 66 19 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 57 | . 3 8 24 5 17 Melee 8 | . 3 1 . . 4 Cannons 39 | . . 6 23 5 5 AOE 7 | . . . . . 7 Classes Destroyed 12 | . 2 3 4 . 3 Worker 5 | . . . 1 . 4 Builder 3 | . . . . . 3 Recycler 6 | . . 1 1 . 4 Operator 2 | . . . 1 1 . Drone 1 | . . . 1 . . Watcher 7 | . 2 1 1 . 3 Swarmer 12 | . . 4 3 2 3 Grunt 25 | . 3 2 10 1 9 Duelist 1 | . . . 1 . . Sentry 15 | . . 2 10 2 1 Hunter 3 | . . . . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 2 5 3 2 7 Combat Bots Only 6 | . 2 4 3 2 6 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 437 | . 32 47 135 39 184 Missed 106 | . 5 9 26 15 51 Damage Taken 4447 | . 296 479 1355 270 2047 Core 1147 | . 76 49 227 83 712 Absorbed by Shields 246 | . . . . . 246 Redirected to Shielding 48 | . 16 11 21 . . Regen/Repaired (Parts) 143 | . . . 62 . 81 Core Remaining (%) 71 | 100 69 . 31 84 . Volleys Fired 135 | . . 20 73 17 25 Largest 3 | . . 2 2 2 3 Hottest 166 | . . 136 136 136 166 Shots Fired 270 | . . 40 145 34 51 Gun 2 | . . . . . 2 Cannon 251 | . . 40 145 34 32 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 10 | . . . . . 10 Thermal 243 | . . 40 145 34 24 Explosive 17 | . . . . . 17 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . . 5 17 8 12 Robot Miss Streak 6 | . . 4 3 4 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 181 | . 11 22 78 21 49 Core Hits 94 | . 5 10 32 10 37 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 6 | . . 1 1 . 4 Meltdown 2 | . . 1 1 . . Smash 4 | . . . . . 4 Melee Attacks 42 | . 16 3 . . 23 Impact 23 | . . . . . 23 Slashing 19 | . 16 3 . . . Piercing . | . . . . . . Sneak Attacks 12 | . 2 . . . 10 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5945 | . 282 519 1725 452 2967 Guns 17 | . . . . . 17 Cannons 3068 | . . 493 1724 449 402 Explosions 1070 | . . . . . 1070 Melee 1784 | . 282 24 . . 1478 Ramming 6 | . . 2 1 3 . Kinetic 159 | . . . . . 159 Thermal 2926 | . . 493 1724 449 260 Explosive 1070 | . . . . . 1070 Electromagnetic . | . . . . . . Impact 1478 | . . . . . 1478 Slashing 306 | . 282 24 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 797 | . 8 . 5 . 784 Projectiles 19 | . . . 5 . 14 Explosions 44 | . . . . . 44 Melee 734 | . 8 . . . 726 Knockbacks 7 | . . . . . 7 Impact 4 | . . . . . 4 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 263 | . . . . 1 262 Shots 9 | . . . . . 9 Rammed 5 | . . 1 2 2 . Targets Rammed 5 | . . 1 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 534 | . . 360 534 187 169 Average Temperature 120 | . . 119 141 75 64 Received Heat Transfer 1503 | . 162 156 618 72 495 Effects 12 | . . 2 10 . . Shutdowns 3 | . . 1 2 . . Energy Bleed 2 | . . 1 1 . . Interference 6 | . . . 6 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . . . . . 13 Impact Corruptions 19 | . . . . . 19 Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 13 | . . 2 8 2 1 Heat Transferred 5328 | . . 888 3108 814 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 674 | . 104 250 674 403 375 Initial 284 | . . 43 105 284 175 Average 274 | . 39 81 388 365 237 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 35 | 100 100 94 16 . 27 Level 1 40 | . . 5 30 91 72 Level 2 23 | . . . 52 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 7 2 6 Investigation 9 | . 1 . 2 2 4 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 3 . 1 Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 5 | . . 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 8 12 45 15 28 Peak Tracking Total 8 | . 3 4 5 8 6 Tactical Retreats 12 | . 1 2 6 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 7 | . . . 3 . 4 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 23 | . 2 2 9 3 7 Terminals 13 | . 2 1 6 3 1 Fabricators 3 | . . . . . 3 Repair Stations 4 | . . . 2 . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 74 | . 6 3 28 16 21 Successful 42 | . 4 3 16 10 9 Failed 32 | . 2 . 12 6 12 Catastrophic 3 | . . . 1 . 2 Database Lockouts . | . . . . . . Manual 7 | . . . 1 . 6 Terminals 48 | . 6 1 19 16 6 Fabricators 6 | . . . . . 6 Repair Stations 12 | . . . 6 . 6 Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 . . 3 Garrison Access 3 | . . . 3 . . Terminal Hacks 30 | . 4 1 13 10 2 Record 12 | . 1 1 3 7 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Open Door 2 | . . . 2 . . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Unreport Threat 3 | . . . 1 . 2 Transport Status 1 | . . . 1 . . Reinforcement Status 2 | . . . 2 . . Assault Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . . 2 . 4 Scan Component 3 | . . . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 2 . . 1 Insert Component 2 | . . 1 . . 1 Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . . 1 . Hacking Detections 16 | . 2 1 6 3 4 Full Trace Events 10 | . 1 . 3 2 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Parts Repaired 2 | . . . 1 . 1 Time 121 | . . . 51 . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 6 . Highest-Rated Group 88 | . . . 88 55 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 112 | . . . 85 27 . Total Damage 1071 | . . . 852 219 . Kills 15 | . . . 13 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches 16 | . . . 16 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4691 | 66 326 556 2088 211 1444 Spaces Moved 2717 | 43 274 305 1024 278 793 Core 221 | 8 58 2 . 10 143 Treads 1897 | 35 50 240 1024 . 548 Legs . | . . . . . . Wheels . | . . . . . . Hover 229 | . 166 63 . . . Flight 370 | . . . . 268 102 Fastest Speed 28 | 50 56 60 160 28 28 Average Speed 131 | 139 85 150 160 32 137 Slowest Speed 250 | 160 200 200 160 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . . 8 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 34 22 94 22 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 183 | . . . . . 183 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 178 | . . . . . 178 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3468 | 47 332 356 1333 354 1046 Wait 386 | . 30 . 143 49 164 Move 2695 | 42 273 305 1023 261 791 Hop 9 | . . . . 8 1 Pick Up 33 | . 6 9 11 3 4 Fast Attach 43 | 5 2 5 18 4 9 Attach 17 | . . 4 5 1 7 Detach 5 | . . . 2 . 3 Swap 25 | . 3 1 15 4 2 Drop 49 | . 2 9 31 5 2 Fire 135 | . . 20 73 17 25 Melee 42 | . 16 3 . . 23 Ram 2 | . . . . 2 . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis 15 | . . . . . 15 Rewire 10 | . . . 10 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 359 | -10/Materials | Lost 3 parts (1p2n) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 832 | -9/Materials | Discovered new exit (range 16) 878 | -9/Materials | Identified exit to Storage 949 | -9/Materials | Entered Storage 1113 | -9/Storage | Identified exit to Garrison 1322 | -9/Storage | Lost 3 parts (1p2u) 1362 | -9/Storage | Lost 11 allies 1669 | -9/Storage | Build established: Scavenger-Mutant 1706 | -9/Storage | Discovered new exit (range 18) 1731 | -9/Storage | Identified exit to Materials 1828 | -9/Storage | Core integrity fell below 50% 2458 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2619 | -9/Storage | Repaired Adv. Beam Cannon 2764 | -9/Storage | Build established: Commander-Mutant 2949 | -9/Storage | First assault squad dispatched 3037 | -9/Storage | Entered Materials 3037 | -8/Materials | Accompanied by 6 allies 3037 | -8/Materials | Evolved 2 slots: Propulsion x2 3206 | -8/Materials | Discovered new exit (range 17) 3248 | -8/Materials | Identified exit to Factory 3248 | -8/Materials | Entered Factory 3248 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3265 | -7/Factory | Discovered new exit (range 14) 3319 | -7/Factory | Lost 6 parts (1p4n1w) 3341 | -7/Factory | Identified exit to Factory 3591 | -7/Factory | Fabricated Adv. Hardlight Generator (x2) 3618 | -7/Factory | Build established: Scavenger-Mutant 3724 | -7/Factory | Repaired Hvy. Missile Launcher 4335 | -7/Factory | Lost 3 parts (1p1u1w) 4398 | -7/Factory | Discovered new exit (range 14) 4485 | -7/Factory | Lost 4 parts (2n1u1w) 4520 | -7/Factory | Core integrity fell below 50% 4544 | -7/Factory | Core integrity fell below 20% 4692 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04614_ Field strength at 94. 04615_ Field strength at 88. 04616_ Field strength at 82. 04617_ Field strength at 76. 04618_ Field strength at 70. 04619_ Field strength at 64. 04620_ Field strength at 58. 04621_ Field strength at 52. 04622_ Field strength at 46. 04623_ Field strength at 40. 04624_ Field strength at 34. 04625_ Field strength at 28. 04626_ Field strength at 22. 04627_ Field strength at 16. 04628_ Field strength at 10. 04629_ Field strength at 4. 04630_ Stasis field depleted. 04648_ Critical hit (Burn: +19). 04648_ Critical hit (Burn: +14). 04650_ Power Maul destroyed. 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""" #???????????????????? | | ?????# " " ## ## """ #???????????????????? | | ?????# ## ## #???????????????????? | | ?????# """ # + #???????????????????? | | ?????# """ ## ## #????????############ | | ?????#! """ ## # ########## [ | | ?????# ## ## ## # | | ############/## ####+###### # ] | | " ### ^ # [ | | % ^ # * | | ### # | | #######+####### # " # | | ??# ## ####### "F # | | ??# " " " ## ####"" """"""""" # | | ??# " " " ##########??# """"""""" # ! | | ??# " " " # #??# """"""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 80 Core Shielding 20 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mining Claw | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Just What I Needed Release The Drones! Challenges ------------ None Game ------ Seed ArcExplosiveInjector Manual? 0 Play Time 00:47:16 Cumulative 6.3 hours Start 2024.05.10 @ 20:37:04 End 2024.05.10 @ 21:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59f19598-fe62-4756-a4cb-642ad178aa88