Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 14:50:33 Player: Xeram Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (138) 690 Value Destroyed (7727) 7727 Prototype IDs (27) 540 Alien Tech Used (4) 800 Bonus (11447) 11447 TOTAL SCORE: 27704 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4441 Follower Combat Kills 2641 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -535 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Subatomic Replicator Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Makeshift Salvage Targeting Computer Advanced Target Analyzer Precision Energy Filter Quantum Capacitor EM Shield Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Armored Heavy Treads Advanced Heavy Treads Advanced Cryofiber Web Precision Energy Filter Advanced Shield Generator Experimental Hacking Suite Phasing AFG Advanced Plasma Cannon Advanced Plasma Cannon Nova Cannon Heavy Rocket Launcher Rocket Array [Rating: 148] Favorites ----------- Power Particle Reactor Engine Makeshift Power Source Reactor Particle Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Experimental Hacking Suite Protection Makeshift Armor Plating Artifact Phase Redirector Weapon Assault Cannon Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . . . . . Utility 10 | . . . 2 . . . 3 . . . . 2 2 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 134 | 6 . . 8 . 8 6 11 3 8 . 9 17 6 46 6 Power 11 | 1 . . . . 1 . . 1 1 . . . 1 6 . Engine 2 | 1 . . . . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . 1 1 . . . 1 6 . Propulsion 14 | 2 . . . . . . 5 . . . . . . 6 1 Treads 13 | 2 . . . . . . 5 . . . . . . 6 . Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 60 | 1 . . 4 . 5 4 5 2 3 . 5 7 5 15 4 Device 33 | . . . . . 3 2 3 1 1 . 3 3 5 10 2 Storage 3 | 1 . . 2 . . . . . . . . . . . . Processor 4 | . . . . . . . 1 . . . . 1 . 2 . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 18 | . . . 2 . 2 2 1 1 2 . 2 3 . 3 . Artifact 1 | . . . . . . . . . . . . . . . 1 Weapon 49 | 2 . . 4 . 2 2 1 . 4 . 4 10 . 19 1 Energy Gun 16 | . . . 2 . . . 1 . 2 . 2 2 . 7 . Energy Cannon 4 | . . . . . . . . . . . . 1 . 3 . Ballistic Gun 6 | 2 . . . . . . . . . . . 2 . 2 . Ballistic Cannon 9 | . . . 2 . 1 1 . . 1 . . 3 . . 1 Launcher 14 | . . . . . 1 1 . . 1 . 2 2 . 7 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . 2 . . 1 4 . 1 . . 2 5 Parts Lost 42 | . . . . . . . . . 1 . 1 5 2 32 1 Power 5 | . . . . . . . . . . . . . 1 4 . Propulsion 4 | . . . . . . . . . . . . . . 4 . Utility 20 | . . . . . . . . . 1 . 1 2 1 14 1 Weapon 13 | . . . . . . . . . . . . 3 . 10 . Highest Loss Streak 22 | . . . . . . . . . 1 . 1 2 1 22 1 Average Slot Usage (%) 86 | . 85 85 73 . 100 100 97 100 97 93 93 99 97 77 9 Engine 4 | . 14 14 11 . 11 11 6 2 . . . . . . . Reactor 3 | . . . . . . . . 3 6 6 6 5 5 8 . Treads 19 | . 28 28 22 . 22 22 23 26 26 26 26 23 21 10 . Device 14 | . . . . . 8 9 13 11 12 13 13 14 27 27 . Storage 12 | . 14 14 13 . 22 22 13 13 13 13 13 11 10 9 . Processor 4 | . . . . . . . 6 6 6 6 6 10 10 7 . Protection 7 | . . . 5 . 13 12 13 14 11 6 6 12 6 3 . Energy Gun 3 | . . . 1 . . . 6 6 7 13 12 2 . 2 . Energy Cannon 1 | . . . . . . . . . . . . 1 5 3 . Ballistic Gun 2 | . 28 28 2 . . . . . . . . 1 5 . . Ballistic Cannon 8 | . . . 17 . 21 21 13 13 11 6 6 9 5 . . Naked Turns 41 | . . . . . . . . . . . . . . 9 32 Heaviest Build 135 | 13 13 13 57 57 57 56 69 75 86 83 86 109 105 135 20 Greatest Support 140 | 40 40 40 40 40 40 40 120 120 120 120 120 120 120 140 25 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . . . . . . 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 18 | 6 6 6 18 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | 5 6 6 7 16 16 16 16 16 16 16 16 16 16 15 4 Most Carried 16 | . . 3 6 4 16 16 16 16 16 16 16 15 16 16 4 Average Carried 12 | . . 2 4 4 11 15 14 16 15 16 15 13 14 15 3 Final Capacity 16 | 6 6 6 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | . . 3 4 4 16 16 16 16 16 16 14 15 16 4 2 Class Distribution -------------------- 53% | Mutant 15% | Derelict-Tank 11% | Scavenger-Mutant 7% | Messiah-Tank 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Matter Collected 2701 | 219 . 173 185 . 51 129 253 40 139 . 95 451 4 962 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7233 | . . 168 170 . . 162 81 . 285 . 232 583 4 5548 . Parts 312 | . . 10 15 . . 6 3 . 17 . 16 33 3 209 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . 7 . 14 40 . 11 . . . . Prevented 4 | . . . . . . 3 . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 124 | . . 8 4 . . 3 2 . 3 . 8 11 . 85 . Guns 23 | . . 8 . . . . 1 . 1 . 2 2 . 9 . Cannons 37 | . . . 4 . . 1 1 . 2 . 1 5 . 23 . AOE 39 | . . . . . . 2 . . . . 5 4 . 28 . Classes Destroyed 19 | . . 2 2 . . 1 1 . 3 . . 2 1 7 . Worker 1 | . . . . . . . . . . . . . . 1 . Builder 4 | . . . 1 . . . . . . . . 3 . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . 1 . Swarmer 18 | . . 6 . . . . . . . . 5 . . 7 . Saboteur 2 | . . . . . . . . . . . . . . 2 . Grunt 55 | . . 2 4 . . 2 . . 1 . . 6 . 40 . Brawler 3 | . . . . . . . . . . . . . . 3 . Duelist 5 | . . . . . . . . . 2 . . . . 3 . Protector 3 | . . . . . . . . . . . . . . 3 . Sentry 12 | . . . . . . . . . . . . 1 . 11 . Hunter 7 | . . . . . . . . . . . . 3 . 4 . Programmer 15 | . . . . . . . 2 . . . 2 1 . 10 . Behemoth 3 | . . . . . . 1 . . . . . . . 2 . Z-Light 3 | . . . . . . . . . 1 . 1 1 . . . Z-Heavy 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 24 | . . 6 3 . . 2 1 . 2 . 5 4 1 24 . Combat Bots Only 24 | . . 6 2 . . 2 1 . 2 . 5 3 . 24 . Max Kills in Single Turn 5 | . . 1 1 . . 2 1 . 2 . 5 3 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . . . 5 2 . 5 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . 99-TNT (-4/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Damage Taken 11232 | . . 174 31 . . 422 197 91 93 . 399 958 651 7581 635 Core 1528 | . . 18 . . . 45 . 9 . . 42 . 113 699 602 Absorbed by Shields 2746 | . . . . . . . . . . . . . . 2746 . Reduced by Siege Mode 619 | . . . . . . . . . . . . . . 619 . Core Remaining (%) 94 | 100 . 92 . . . 88 . . . . 94 100 90 . . Volleys Fired 440 | . 2 20 12 . . 5 10 1 5 . 13 31 1 339 1 Largest 3 | . 2 2 2 . . 2 3 3 3 . 3 3 3 2 1 Hottest 188 | . 40 40 88 . . 88 163 163 163 . 168 185 188 173 65 Shots Fired 580 | . 4 40 24 . . 10 30 3 15 . 33 70 3 347 1 Gun 240 | . 4 40 . . . . 10 1 5 . 18 13 1 148 . Cannon 295 | . . . 24 . . 8 20 2 9 . 13 54 2 162 1 Launcher 45 | . . . . . . 2 . . 1 . 2 3 . 37 . Special . | . . . . . . . . . . . . . . . . Kinetic 180 | . 4 40 24 . . 8 20 2 9 . 13 56 2 1 1 Thermal 193 | . . . . . . . 10 1 5 . 9 5 1 162 . Explosive 28 | . . . . . . 2 . . 1 . 2 3 . 20 . Electromagnetic 164 | . . . . . . . . . . . . . . 164 . Phasic 15 | . . . . . . . . . . . 9 6 . . . Robot Hit Streak 47 | . 2 11 5 . . 9 11 1 6 . 5 6 1 47 . Robot Miss Streak 4 | . 1 2 2 . . 1 3 1 2 . 2 4 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Capacitor 274 | . . . . . . . . . . . . . . 274 . Shots Hit Robots 405 | . 2 27 13 . . 9 15 2 10 . 14 39 2 272 . Core Hits 403 | . 1 11 6 . . 8 3 1 9 . 13 36 . 303 12 Critical Hits 29 | . . . . . . 1 . . . . 1 8 . 19 . Critical Kills 8 | . . . . . . . . . . . . 4 . 4 . Critical Parts Destroyed 15 | . . . . . . 1 . . . . 1 4 . 9 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19907 | . 24 310 342 . . 478 393 46 520 . 755 1913 77 14984 65 Guns 4392 | . 24 308 . . . . 151 21 108 . 339 315 . 3126 . Cannons 6835 | . . . 342 . . 188 242 25 168 . 165 799 70 4836 . Explosions 8583 | . . . . . . 290 . . 244 . 251 799 . 6999 . Melee . | . . . . . . . . . . . . . . . . Ramming 97 | . . 2 . . . . . . . . . . 7 23 65 Kinetic 2373 | . 24 308 342 . . 188 242 25 168 . 165 851 38 22 . Thermal 5583 | . . . . . . . 151 21 108 . 240 131 32 4900 . Explosive 7329 | . . . . . . 290 . . 244 . 251 799 . 5745 . Electromagnetic 4294 | . . . . . . . . . . . . . . 4294 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . 99 132 . . . Highest Corruption 14 | . . . . . . . 1 1 1 1 4 5 . 12 14 Average Corruption 4 | . . . . . . . 1 1 1 1 3 4 . 6 12 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 129 | . . . . . . . 4 1 4 1 13 22 . 64 20 Message Errors 21 | . . . . . . . 1 1 3 1 4 2 . 7 2 Matter Fused 23 | . . . . . . . . . . . 4 3 . 11 5 Heat Flow Errors 16 | . . . . . . . . . . . 1 5 . 9 1 Energy Discharges 16 | . . . . . . . 1 . . . 1 3 . 6 5 Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 12 | . . . . . . . 1 . 1 . 2 3 . 4 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . 4 Targeting Errors 26 | . . . . . . . 1 . . . 1 3 . 21 . Weapon Failures 5 | . . . . . . . . . . . . 1 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 362 | . . . . . . . 26 . 6 . 24 42 . 264 . Projectiles 267 | . . . . . . . 26 . 6 . 24 17 . 194 . Explosions 95 | . . . . . . . . . . . . 25 . 70 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 13 | . . . 3 . . . . . 1 . 2 6 . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 11 | . . . 3 . . . . . 1 . 2 5 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 715 | . . . . . . . . . . . 33 63 . 593 26 Shots 24 | . . . . . . . . . . . 1 1 . 22 . Rammed 26 | . . 1 . . . . . . . . . . 2 2 21 Targets Rammed 29 | . . 1 . . . . . . . . . . 3 2 23 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed 1 | . . . . . . . . . . . . . 1 . . Highest Temperature 538 | . . 2 48 . . 158 80 69 72 . 302 324 12 538 136 Average Temperature 87 | . . 2 18 . . 67 24 39 31 . 139 103 8 97 93 Received Heat Transfer 1428 | . . 36 18 . . 81 38 27 21 . 12 243 21 886 45 Effects 8 | . . . . . . . . . . . . . . 8 . Shutdowns 3 | . . . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Siege Activations 8 | . . . . . . . . . . . . . . 8 . Total Turns 251 | . . . . . . . . . . . . . . 251 . Longest Duration 74 | . . . . . . . . . . . . . . 74 . Robots Corrupted 22 | . . . . . . . . . . . . . . 22 . Combat Hostiles 22 | . . . . . . . . . . . . . . 22 . Parts Fried 48 | . . . . . . 1 . . . . . 2 . 45 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . Parts Melted 20 | . . . . . . . . . . . . . . 20 . Heat Transferred 7563 | . . . . . . . 222 37 148 . 259 300 50 6547 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Peak Influence 2444 | . 15 195 421 163 . . 213 . . . . 337 593 2444 1356 Initial 1341 | . . 5 . 163 . . 24 . . . . 63 91 213 1341 Average 589 | . 14 53 171 163 . . 81 . . . . 161 372 1015 1311 Maximum Alert Level 5 | . . . 2 . . . 1 . . . . 1 2 5 4 Low Security (%) 41 | 100 100 100 57 100 . . 94 . . . . 72 27 3 . Level 1 14 | . . . 34 . . . 5 . . . . 27 9 18 . Level 2 8 | . . . 7 . . . . . . . . . 62 11 . Level 3 7 | . . . . . . . . . . . . . . 17 2 Level 4 22 | . . . . . . . . . . . . . . 37 97 Level 5 . | . . . . . . . . . . . . . . 1 . High Security 4 | . . . . . . . . . . . . . . 10 . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 2 . . . 2 . 1 . . 3 2 18 3 Investigation 2 | . . . 1 . . . . . . . . . . . 1 Extermination 9 | . . . . . . . 2 . . . . 1 1 5 . Reinforcement 8 | . 1 . 1 . . . . . . . . 2 1 1 2 Assault 13 | . . . . . . . . . 1 . . . . 12 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Distress Signals 7 | . . . 2 . . . 2 . . . . . . 2 1 Communications Jammed 9 | . . . . . . . . . . . . . 9 . . Distress Signals 9 | . . . . . . . . . . . . . 9 . . Times Spotted 278 | . 2 8 15 . . 8 11 6 19 . 9 17 9 159 15 Peak Tracking Total 19 | . . 5 5 . . 4 3 4 9 . 5 5 5 19 13 Tactical Retreats 14 | . . . . . . . . . . . . 3 . 10 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Traps Triggered 3 | . . . . . . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Machines Disabled 20 | . . . 1 . . . 2 . . . . 6 8 2 1 Max in Single Turn 4 | . . . . . . . 1 . . . . 4 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Machines Accessed 8 | . . . 1 . . . . . . 4 . 1 . 2 . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . Total Hacks 37 | . . . 2 . . . . . . 29 . 2 . 4 . Successful 33 | . . . 2 . . . . . . 29 . . . 2 . Failed 4 | . . . . . . . . . . . . 2 . 2 . Catastrophic 3 | . . . . . . . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . . . . . . . 9 . . . . 6 3 9 19 Terminals 2 | . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . 2 . Terminal Hacks 31 | . . . 2 . . . . . . 29 . . . . . Record 11 | . . . . . . . . . . 11 . . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . . . 1 . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 4 . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . . 9 . . . . 13 Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Total Allies 42 | . . 5 . . 4 . 5 1 1 . 1 7 1 10 7 Largest Group 7 | . . 5 5 3 6 6 6 6 6 3 3 4 1 7 7 Highest-Rated Group 627 | . . 81 81 63 187 187 420 420 380 140 164 210 135 627 98 Highest-Rated Ally 135 | . . 31 31 31 40 40 85 85 85 70 94 70 135 103 15 Zionite Dispatches 9 | . . . . . . . 2 . . . . 2 1 4 . Heavy 3 | . . . . . . . 1 . . . . . . 2 . Light 3 | . . . . . . . 1 . . . . 1 . 1 . Fire 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 354 | . . . 55 . . 26 44 18 58 . 15 16 7 97 18 Total Damage 13725 | . . . 631 . . 729 1164 685 1910 . 376 326 1285 6229 390 Kills 87 | . . . 13 . . 5 10 6 17 . 1 2 8 24 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 1 . . . . . . . 4 Emergency Access 1 | . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Turns Passed 10730 | 61 46 883 353 4 1463 643 708 494 587 140 726 945 415 2760 502 Spaces Moved 5961 | 36 26 502 177 3 799 342 384 300 333 85 419 505 247 1352 451 Core 260 | 4 . . . . . . . . . . . . . 19 237 Treads 5487 | 32 26 502 177 3 799 342 384 300 333 85 419 505 247 1333 . Legs 214 | . . . . . . . . . . . . . . . 214 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 160 160 160 160 160 160 160 50 50 Average Speed 158 | 147 160 160 164 180 180 180 166 160 160 160 160 160 160 157 83 Slowest Speed 185 | 160 160 160 180 180 180 180 180 160 160 160 160 160 160 185 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 11 96 27 4 86 57 13 58 54 71 66 18 7 43 41 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . . 2 1 . 2 4 . 1 . . . . Spaces Dug 20 | . . . . . . . . . . . 3 5 . 12 . Terrain Destroyed 434 | . . . 6 . . 28 1 . 18 . 59 82 2 238 . Melee . | . . . . . . . . . . . . . . . . Projectile 71 | . . . 6 . . . 1 . . . 15 26 2 21 . AOE 363 | . . . . . . 28 . . 18 . 44 56 . 217 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Total 6976 | 41 27 541 219 2 823 359 429 314 377 89 446 579 263 1889 578 Wait 258 | . . 16 4 . 5 3 13 5 16 5 3 20 1 110 57 Move 5946 | 35 25 501 176 2 798 341 383 299 332 84 418 504 246 1351 451 Hop . | . . . . . . . . . . . . . . . . Pick Up 64 | . . 3 6 . 9 2 7 2 3 . 1 6 3 15 7 Fast Attach 44 | 6 . . 6 . 2 . 1 1 5 . 1 3 . 17 2 Attach 47 | . . . 2 . . . 5 . 1 . 2 6 4 19 8 Detach 18 | . . . 5 . 2 . . . 1 . . 1 1 5 3 Swap 47 | . . . . . 6 6 5 2 2 . 6 8 2 10 . Drop 58 | . . . 8 . 1 2 5 3 8 . 2 . 2 21 6 Fire 440 | . 2 20 12 . . 5 10 1 5 . 13 31 1 339 1 Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . 8 Kick 15 | . . . . . . . . . . . . . . . 15 Crush 6 | . . 1 . . . . . . . . . . 3 2 . Escape Stasis 20 | . . . . . . . . . . . . . . . 20 Rewire 5 | . . . . . . . . 1 4 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 14) 108 | -10/Materials | Entered Mines 236 | -10/Mines | Learned Materials emergency access door positions 261 | -10/Mines | Discovered new exit (range 7) 269 | -10/Mines | Learned location of Storage (-8) 310 | -10/Mines | Build established: Mutant 349 | -10/Mines | Learned Materials stockpile data 783 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 974 | -10/Mines | Discovered new exit (range 4) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Accompanied by 5 allies 991 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1181 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Entered Mines 1344 | -9/Mines | Accompanied by 3 allies 1345 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1348 | -9/Mines | Entered Zion 1348 | -7/Zion | Accompanied by 3 allies 1398 | -7/Zion | Led the pair of lost Derelicts to a safe place 1871 | -7/Zion | Found Prototype Launcher 1871 | -7/Zion | Identified Rocket Array 2108 | -7/Zion | Found Prototype Device 2108 | -7/Zion | Identified Phasing AFG 2374 | -7/Zion | Imprinted 2376 | -7/Zion | Declared Zion's savior 2780 | -7/Zion | Discovered new exit (range 16) 2811 | -7/Zion | Entered Proximity Caves 2811 | -6/Proximity Caves | Accompanied by 6 allies 3026 | -6/Proximity Caves | Learned Factory emergency access door positions 3264 | -6/Proximity Caves | Spotted B-75 Beast 3340 | -6/Proximity Caves | Destroyed B-75 Beast 3373 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3425 | -6/Proximity Caves | Discovered new exit (range 14) 3454 | -6/Proximity Caves | Entered Factory 3454 | -6/Factory | Accompanied by 3 allies 3454 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3456 | -6/Factory | Loaded intel: 220 non-interactive machine locations 3761 | -6/Factory | Build established: Derelict-Tank 3802 | -6/Factory | P-60 Hacker assimilated allied FY-K0X(M) 3860 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3861 | -6/Factory | Zion Light squad teleported in 4127 | -6/Factory | Discovered new exit (range 6) 4139 | -6/Factory | Zion Heavy squad teleported in 4162 | -6/Factory | Entered Lower Caves 4162 | -6/Lower Caves | Accompanied by 6 allies 4307 | -6/Lower Caves | Encountered a Warlord checkpoint 4329 | -6/Lower Caves | Identified exit to Lower Caves 4397 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4459 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4656 | -6/Lower Caves | Entered another Lower Caves area 4656 | -6/Lower Caves | Accompanied by 6 allies 4728 | -6/Lower Caves | Encountered a Warlord checkpoint 4753 | -6/Lower Caves | Discovered new exit (range 14) 5054 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5072 | -6/Lower Caves | Found Prototype Protection 5072 | -6/Lower Caves | Identified Zio. Heavy Carapace 5158 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5229 | -6/Lower Caves | Discovered new exit (range 8) 5243 | -6/Lower Caves | Entered Data Miner 5243 | -6/Data Miner | Accompanied by 3 allies 5243 | -6/Data Miner | Discovered new exit (range 7) 5274 | -6/Data Miner | Met Data Miner 5312 | -6/Data Miner | Learned location of Section 7 (-2) 5312 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5338 | -6/Data Miner | Received God Mode back door access code from Data Miner 5340 | -6/Data Miner | Build established: Messiah-Tank 5383 | -6/Data Miner | Entered Proximity Caves 5383 | -5/Proximity Caves | Accompanied by 3 allies 5529 | -5/Proximity Caves | P-70 Sage assimilated allied HK-TKY(z) 5531 | -5/Proximity Caves | Escorted by Enhanced Grunt 5540 | -5/Proximity Caves | P-70 Sage assimilated allied Fighter 5a 5545 | -5/Proximity Caves | P-70 Sage assimilated allied RM-I8G(M) 6084 | -5/Proximity Caves | Discovered new exit (range 12) 6109 | -5/Proximity Caves | Entered Factory 6109 | -5/Factory | Evolved 2 slots: Utility x2 6133 | -5/Factory | Zion Fire squad teleported in 6316 | -5/Factory | Zion Light squad teleported in 6906 | -5/Factory | Discovered new exit (range 8) 7054 | -5/Factory | Entered another Factory area 7054 | -4/Factory | Evolved 2 slots: Utility x2 7088 | -4/Factory | Zion hero teleported in (99-TNT) 7411 | -4/Factory | Allies destroyed 99-TNT 7441 | -4/Factory | Discovered new exit (range 7) 7452 | -4/Factory | Found Quantum Capacitor 7469 | -4/Factory | Entered Research 7469 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7470 | -3/Research | Identified exit to Armory 7669 | -3/Research | Zion Hacker squad teleported in 7736 | -3/Research | Build established: Mutant 7894 | -3/Research | Zion Heavy squad teleported in 7918 | -3/Research | Zion Light squad teleported in 8038 | -3/Research | Found Prototype Hackware 8269 | -3/Research | Zion Heavy squad teleported in 8469 | -3/Research | First assault squad dispatched 8554 | -3/Research | P-80 Master assimilated allied JY-FMP(Z) 8691 | -3/Research | Terminal network hard line cut 8876 | -3/Research | Destroyed 7 combat bots 9081 | -3/Research | Spotted B-86 Titan 9127 | -3/Research | Destroyed B-86 Titan 9135 | -3/Research | Found Hvy. Reflective Plating 9166 | -3/Research | Spotted B-86 Titan 9183 | -3/Research | Destroyed B-86 Titan 9387 | -3/Research | Build established: Scavenger-Mutant 9494 | -3/Research | Incoming assault squad redirected 9528 | -3/Research | Incoming assault squad redirected 9868 | -3/Research | System corruption reached 10% 9929 | -3/Research | High security lockdown imminent 9998 | -3/Research | Destroyed 15 combat bots 10009 | -3/Research | High security lockdown engaged 10209 | -3/Research | Destroyed 24 combat bots 10220 | -3/Research | Released all parts (6) 10222 | -3/Research | Discovered new exit (range 16) 10227 | -3/Research | Core integrity fell below 50% 10229 | -3/Research | Entered Quarantine 10241 | -3/Quarantine | Identified Exp. Hacking Suite 10251 | -3/Quarantine | Lost 22 parts (4p3n9u6w) 10290 | -3/Quarantine | Found Alien Artifact 10290 | -3/Quarantine | Identified Phase Redirector 10388 | -3/Quarantine | Build established: Mutant 10413 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10531 | -3/Quarantine | Found Alien Artifact 10536 | -3/Quarantine | Scanned by Researcher 10538 | -3/Quarantine | Identified Dimensional Node Initializer 10538 | -3/Quarantine | Initialized slip node 10545 | -3/Quarantine | Found Dimensional Node Initializer 10559 | -3/Quarantine | Found Alien Artifact 10582 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 10592 | -3/Quarantine | Identified Subatomic Replicator 10676 | -3/Quarantine | Found Alien Artifact 10685 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10694 | -3/Quarantine | Identified Core Reset Matrix 10694 | -3/Quarantine | Used Core Reset Matrix 10698 | -3/Quarantine | Detected hypermatrix surge 10698 | -3/Quarantine | Sensed 13 artifacts in vicinity 10706 | -3/Quarantine | Emitted hypermatrix ping 10711 | -3/Quarantine | Assembled emerged from beneath the floor 10714 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10721 | -3/Quarantine | Core integrity fell below 20% 10730 | -3/Quarantine | Initialized slip node 10731 | -3/Quarantine | Core destroyed Last Messages --------------- >>\\ZION-SEEK-1 [ Targeting Active Garrisons... ] 10714_ Slug penetrates Wall. 10715_ Penetrated by Slug. 10715_ Slug penetrates Door. 10715_ Penetrated by Slug. 10715_ Slug penetrates Wall. 10720_ Penetrated by Slug. 10720_ Slug penetrates Wall. 10720_ Slug penetrates as-56838. 10724_ Slug penetrates Wall. 10725_ Slammed into W-44 Eye. 10725_ C-55 Analyst calls for reinforcements. 10725_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10725_ Held in stasis. 10725_ C-55 Analyst is analyzing... 10728_ Slug penetrates Biostasis Chamber. 10730_ Initializer activates and latches into the ground. 10731_ Slug penetrates Wall. 10731_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | ?????????????# ############???????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ????????????## #????????????????????+?????????? | | ##+######+### #??????????????????????????????? | | T" #??????????????????????????????? | | " #??????????????????????????????? | | #??????????????????????????????? | | ############# ! #???????###????????????????????? | | ????????????## ##???????"""T""?????????????????? | | ?????????????# #??????##""" """?+??????????????? | | ?????????????# #??????# ????????????????? | | ?????????????# +??????# ? ?????????????? | | ?????????????# #??????# ????????????? | | ?????????????# #??????# ????????????? | | ????????###### #??????# """ #???????????? | | ????????" #??????# """ / ????????? | | ????????" ######## """ #???????????? | | ????????" / w !!! #???????????? | | ????????#T###"#### #####c""" !! #???????????? | | ????????### # #???#@""" !! #???????????? | | ??????????#""" / #???# """ #???????????? | | ??????????#" " = ## ###?# c w ????????????? | | ??????????#""" ## #?#####+#######????????????? | | ??????????# ## #??????????????????????????? | | ??????????# ! !######??????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Dimensional Node Initializer Subatomic Replicator Core Reset Matrix Achievements -------------- Adventurer Alien Roots Generalissimo Heroic Deeds Killing Spree Challenges ------------ None Game ------ Seed AssaultFluxCharger Manual? 0 Play Time 01:56:38 Cumulative 53.3 hours Start 2020.10.09 @ 12:28:23 End 2020.10.09 @ 14:50:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5facae6-2118-4877-b78d-5984eb3dad6b